Khorrok's Manrippers (Bestigor Herd)
Melee infantry· Halberd Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Health
100 per model
10,000
Armour
95
Leadership
80
Speed
38
Melee attack
44
Melee defence
42
Weapon strength
12 base + 30 armour-piercing, +20 vs large
42
Charge bonus
26
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.
Abilities
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Who can field it
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.