Khorrok's Manrippers (Bestigor Herd)
Melee infantry· Halberd Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Khorrok's Manrippers (Bestigor Herd) are Beastmen melee infantry: 10,000 HP across 100 models, armour 95, melee attack 44, melee defence 42, weapon strength 42. It costs 1,250 in multiplayer. Unit key wh_pro04_bst_inf_bestigor_herd_ror_0. Patch 9.0.4, from the game's data tables.
Health
100 per model
10,000
Armour
95
Leadership
80
Speed
38
Melee attack
44
Melee defence
42
Weapon strength
12 base + 30 armour-piercing, +20 vs large
42
Charge bonus
26
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · Beastmen: Ghorgon, Cygor
- Heavily armoured units — 30 of 42 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Beastmen: Razorgor Chariots
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Beastmen: Jabberslythe, Razorgor Chariots
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Thunderbarge, Steam Tank · Beastmen: Incarnate Elemental of Beasts, Ghorgon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (16.54× faster), Skin Wolves (14.05× faster), Gorgers (4.31× faster)
Loses to, at a similar price: Har Ganeth Executioners (1.55× slower), Chosen of Nurgle (1.47× slower), Grave Guard (Great Weapons) (1.45× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold. Beastmen units ranked.
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.