Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Bloodbrute Behemoth (Ghorgon) unit card

The Bloodbrute Behemoth (Ghorgon)

Monster· Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown

Comes with The Silence & The Fury(Warhammer II)

Duel it in the combat calculator →

The Bloodbrute Behemoth (Ghorgon) is Beastmen and Khorne monster: 10,888 HP, armour 70, melee attack 69, melee defence 38, weapon strength 520. It costs 2,550 in multiplayer. It comes with The Silence & The Fury. Unit key wh2_dlc17_bst_mon_ghorgon_ror_0. Patch 9.0.4, from the game's data tables.

Health

10,888

top 26% of class

Armour

70

bottom 45% of class

Leadership

90

top 14% of class

Speed

64

bottom 42% of class

Melee attack

69

top 8% of class

Melee defence

38

top 49% of class

Weapon strength

100 base + 420 armour-piercing, +30 vs large

520

top 39% of class

Charge bonus

46

top 47% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Woodsman

    This unit can pass through trees.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • Strength from FleshRegenerationpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 51.5% of the game's 99 monsters units in melee. Per 1,000 gold: 26.2 damage per second against Chaos Warriors; it lasts 23.2 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (2.51× faster), Ancient Stegadon (2.38× faster), Thundertusk (2.11× faster)

Loses to, at a similar price: Chaos Siege Giant (1.88× slower), Rogue Idol (1.72× slower), Hell Pit Abomination (1.70× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,550 multiplayer gold. Beastmen units ranked.

Every version of The Bloodbrute Behemoth (Ghorgon)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
BeastmenMonster10,8881709064693852046—638wh2_dlc17_bst_mon_ghorgon_ror_0
KhorneMonster10,88817090646938520462,550638wh2_dlc17_kho_mon_ghorgon_ror_0

Who can field it

  • Beastmen · Warherd of the One-Eye
  • Khorne · Exiles of Khorne

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.