Health
10,888
Armour
70
Leadership
90
Speed
64
Melee attack
69
Melee defence
38
Weapon strength
100 base + 420 armour-piercing, +30 vs large
520
Charge bonus
46
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Woodsman
This unit can pass through trees.

Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
Strength from FleshRegenerationpassiveStrength from FleshRegenerationPassiveA frequent gorging on the enemy’s battle lines leads to this one’s flesh flushing red as its wounds reknit themselves.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passiveBloodgreedAugment+15% Charge Bonus+16 Melee Attack+20% Armour-Piercing Weapon DamageEffect intensity increases with each kill made by the unit. (Maximum intensity at 200 kills)PassiveBecoming more savage and frenzied the greater the scent and sight of blood.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Every version of The Bloodbrute Behemoth (Ghorgon)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenMonster | 10,888 | 1 | 70 | 90 | 64 | 69 | 38 | 520 | 46 | — | 638 | wh2_dlc17_bst_mon_ghorgon_ror_0 |
| KhorneMonster | 10,888 | 1 | 70 | 90 | 64 | 69 | 38 | 520 | 46 | 2,550 | 638 | wh2_dlc17_kho_mon_ghorgon_ror_0 |
Who can field it
- Warherd of the One-Eye
- Exiles of Khorne
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.