
The Vorbergland Broodmother (Jabberslythe)
Monster· Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown
Comes with The Silence & The Fury(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Vorbergland Broodmother (Jabberslythe) is Beastmen monster: 9,220 HP, armour 60, melee attack 45, melee defence 52, weapon strength 450. It costs 2,100 in multiplayer. It comes with The Silence & The Fury. Unit key wh2_dlc17_bst_mon_jabberslythe_ror_0. Patch 9.0.4, from the game's data tables.
Health
9,220
Armour
60
Leadership
85
Speed
65
Melee attack
45
Melee defence
52
Weapon strength
135 base + 315 armour-piercing, +25 vs infantry
450
Charge bonus
30
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Woodsman
This unit can pass through trees.
Abilities
- Aura of MadnessDirect Damage (Area) · Causes damage to combatantspassiveAura of MadnessDirect Damage (Area)Causes damage to combatantsPassive · Range 35 mThose that look upon the Jabberslythe for too long will suffer insanity, even causing injury to themselves in desperation of escape.
- Searing Bile-BloodVortex · Enemies hit by vortex in melee combat, Causes armour-piercing damage…passiveSearing Bile-BloodVortexEnemies hit by vortex in melee combatCauses armour-piercing damageStrong vs multiple combatantsPassive · Cooldown 15 s · Duration 2 sSo concentrated is the spurting vitriolic bile of this Jabberslythe’s wounds that it eats through solid armour to dissolve the flesh below.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 25e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Beastmen: Bestigor Herd, Gor Herd
- Heavily armoured units — 315 of 450 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Beastmen: Razorgor Chariots
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Beastmen: Incarnate Elemental of Beasts, Preyton
- Light infantry-sized units — large, mass 5,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Beastmen: Bestigor Herd, Gor Herd
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Beastmen: Ghorgon, Minotaurs (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (3.20× faster), Ancient Stegadon (3.04× faster), Bone Giant (1.86× faster)
Loses to, at a similar price: Curs'd Ettin (5.75× slower), Kharibdyss (4.20× slower), Treeman (3.83× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,100 multiplayer gold. Beastmen units ranked.
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.