Radious Dark Elves units
140 Dark Elves units Radious Total War Mod changes against patch 9.0.4, 23 it adds, and 52 skills, 185 buildings and 38 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 605,520 → 9,000 | 15 → 28 | 32 → 3528 → 34 | 3213 → 14 | 1,100 → 1,0001,100 → 1,000 | Speed 92 → 95; Charge bonus 40 → 58; Mass 700 → 750; Upkeep 275 → 120 | |
| 48 → 607,200 → 13,500 | 120 → 135 | 50 → 4454 → 57 | 14 → 1534 | 1,550 → 1,5001,550 → 1,500 | Missile block 35% → 55%; Leadership 90 → 80; Speed 66 → 70; Charge bonus 40 → 70; Mass 1,600 → 1,700; Upkeep 388 → 175; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 244,272 → 5,280 | 30 → 48 | 25 → 2822 → 33 | 19 → 205 | 900 → 1,100900 → 1,100 | Leadership 62 → 65; Charge bonus 20 → 45; Range 115 m → 120 m; Ammunition 16 → 34; Missile base damage 6 → 9; Missile AP damage 22 → 23; Reload time 14 s → 12 s; Upkeep 225 → 130; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 605,520 → 9,600 | 15 → 28 | 41 → 3936 → 40 | 32 → 3413 → 15 | 1,450 → 1,2001,450 → 1,200 | Leadership 75 → 70; Speed 92 → 95; Charge bonus 40 → 62; Mass 700 → 750; Upkeep 363 → 140; Physical resistance 40% → 45%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 14,288 → 5,300 | 15 → 28 | 70 → 6650 → 52 | 140 → 190330 → 380 | 1,050 → 1,3001,050 → 1,300 | Bonus vs infantry 20 → 22; Charge bonus 55 → 60; Mass 700 → 750; Upkeep 263 → 150 | |
| 14,696 → 5,860 | 15 → 34 | 70 → 6950 → 55 | 140 → 190330 → 380 | 1,250 → 1,4001,250 → 1,400 | Speed 92 → 95; Bonus vs infantry 20 → 22; Charge bonus 75 → 85; Mass 2,000 → 2,150; Upkeep 313 → 160 | |
| 17,032 → 7,930 | 80 → 94 | 40 → 6228 → 49 | 105 → 195245 → 370 | 1,800 → 2,0001,800 → 2,000 | Bonus vs infantry 20 → 22; Charge bonus 35 → 64; Mass 2,400 → 2,450; Upkeep 450 → 210 | |
| 15,476 → 7,010 | 80 → 84 | 60 → 6538 → 51 | 140 → 185330 → 385 | 1,650 → 1,9001,650 → 1,900 | Bonus vs infantry 20 → 22; Charge bonus 75 → 85; Mass 3,000 → 3,150; Upkeep 413 → 200 | |
| 13,420 → 4,300 | 10 → 24 | 3930 → 35 | 200 → 21585 → 110 | 1,000 → 900300 → 500 | Charge bonus 15 → 22; Upkeep 250 → 115 | |
| 13,848 → 4,760 | 40 → 54 | 39 → 4030 → 37 | 200 → 21585 → 110 | 1,100 → 1,000500 → 600 | Speed 92 → 95; Charge bonus 35 → 42; Mass 1,700 → 1,800; Upkeep 275 → 125 | |
| 14,016 → 5,060 | 60 → 74 | 39 → 4230 → 39 | 85 → 110200 → 215 | 1,400 → 1,200650 → 700 | Speed 68 → 70; Charge bonus 35 → 45; Mass 1,900 → 2,000; Upkeep 350 → 140 | |
| 14,176 → 5,260 | 40 → 54 | 39 → 4430 → 41 | 200 → 21585 → 110 | 1,500 → 1,400850 → 900 | Charge bonus 50 → 60; Upkeep 375 → 155 | |
| 13,420 → 4,300 | 10 → 24 | 3930 → 35 | 200 → 21585 → 110 | 1,000 → 900300 → 500 | Charge bonus 15 → 22; Upkeep 250 → 115 | |
| 13,848 → 4,760 | 40 → 54 | 39 → 4030 → 37 | 200 → 21585 → 110 | 1,100 → 1,000500 → 600 | Speed 92 → 95; Charge bonus 35 → 42; Mass 1,700 → 1,800; Upkeep 275 → 125 | |
| 14,016 → 5,060 | 60 → 74 | 39 → 4230 → 39 | 85 → 110200 → 215 | 1,400 → 1,200650 → 700 | Speed 68 → 70; Charge bonus 35 → 45; Mass 1,900 → 2,000; Upkeep 350 → 140 | |
| 14,176 → 5,260 | 40 → 54 | 39 → 4430 → 41 | 200 → 21585 → 110 | 1,500 → 1,400850 → 900 | Charge bonus 50 → 60; Upkeep 375 → 155 | |
| 13,820 → 4,750 | 10 → 24 | 39 → 4030 → 36 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 25; Upkeep 250 → 125 | |
| 14,228 → 5,260 | 40 → 54 | 39 → 4130 → 39 | 200 → 21585 → 110 | 1,100 → 1,000650 → 1,000 | Speed 92 → 95; Charge bonus 35 → 45; Mass 1,700 → 1,800; Upkeep 275 → 125 | |
| 14,428 → 5,460 | 60 → 74 | 39 → 4330 → 41 | 85 → 110200 → 215 | 1,400 → 1,100800 → 1,100 | Speed 68 → 70; Charge bonus 35 → 48; Mass 1,900 → 2,000; Upkeep 350 → 135 | |
| 14,428 → 5,710 | 40 → 54 | 39 → 4430 → 43 | 200 → 21585 → 110 | 1,500 → 1,3001,000 → 1,300 | Charge bonus 50 → 60; Upkeep 375 → 145 | |
| 15,276 → 6,410 | 80 → 94 | 40 → 4634 → 46 | 290 → 330155 → 180 | 1,900 → 1,7001,200 → 1,700 | Charge bonus 50 → 65; Mass 2,700 → 2,800; Upkeep 475 → 170 | |
| 18,332 → 9,010 | 90 → 94 | 50 → 4846 → 52 | 140 → 185380 → 395 | 2,100 → 2,0002,100 → 2,000 | Charge bonus 50 → 68; Upkeep 575 → 205 | |
| 13,820 → 4,750 | 10 → 24 | 39 → 4030 → 36 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 25; Upkeep 250 → 125 | |
| 14,228 → 5,260 | 40 → 54 | 39 → 4130 → 39 | 200 → 21585 → 110 | 1,100 → 1,000650 → 1,000 | Speed 92 → 95; Charge bonus 35 → 45; Mass 1,700 → 1,800; Upkeep 275 → 125 | |
| 14,428 → 5,460 | 60 → 74 | 39 → 4330 → 41 | 85 → 110200 → 215 | 1,400 → 1,100800 → 1,100 | Speed 68 → 70; Charge bonus 35 → 48; Mass 1,900 → 2,000; Upkeep 350 → 135 | |
| 14,428 → 5,710 | 40 → 54 | 39 → 4430 → 43 | 200 → 21585 → 110 | 1,500 → 1,3001,000 → 1,300 | Charge bonus 50 → 62; Upkeep 375 → 145 | |
| 15,276 → 6,410 | 80 → 94 | 40 → 4634 → 46 | 290 → 330155 → 180 | 1,900 → 1,7001,200 → 1,700 | Charge bonus 50 → 65; Mass 2,700 → 2,800; Upkeep 475 → 175 | |
| 18,332 → 9,010 | 90 → 94 | 50 → 4846 → 52 | 140 → 185380 → 395 | 2,100 → 2,0002,100 → 2,000 | Charge bonus 50 → 68; Upkeep 575 → 205 | |
| 13,820 → 4,750 | 10 → 24 | 39 → 4030 → 36 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 25; Upkeep 250 → 125 | |
| 14,228 → 5,260 | 40 → 54 | 39 → 4130 → 39 | 200 → 21585 → 110 | 1,100 → 1,000650 → 1,000 | Speed 92 → 95; Charge bonus 35 → 45; Mass 1,700 → 1,800; Upkeep 275 → 125 | |
| 14,428 → 5,460 | 60 → 74 | 39 → 4330 → 41 | 85 → 110200 → 215 | 1,400 → 1,100800 → 1,100 | Speed 68 → 70; Charge bonus 35 → 48; Mass 1,900 → 2,000; Upkeep 350 → 135 | |
| 14,428 → 5,710 | 40 → 54 | 39 → 4430 → 43 | 200 → 21585 → 110 | 1,500 → 1,3001,000 → 1,300 | Charge bonus 50 → 62; Upkeep 375 → 145 | |
| 15,276 → 6,410 | 80 → 94 | 40 → 4634 → 46 | 290 → 330155 → 180 | 1,900 → 1,7001,200 → 1,700 | Charge bonus 50 → 65; Mass 2,700 → 2,800; Upkeep 475 → 175 | |
| 18,332 → 9,010 | 90 → 94 | 50 → 4846 → 52 | 140 → 185380 → 395 | 2,100 → 2,0002,100 → 2,000 | Charge bonus 50 → 68; Upkeep 575 → 205 | |
| 13,820 → 4,750 | 10 → 24 | 39 → 4030 → 36 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 25; Upkeep 250 → 125 | |
| 14,228 → 5,260 | 40 → 54 | 39 → 4130 → 39 | 200 → 21585 → 110 | 1,100 → 1,000650 → 1,000 | Speed 92 → 95; Charge bonus 35 → 45; Mass 1,700 → 1,800; Upkeep 275 → 125 | |
| 14,428 → 5,460 | 60 → 74 | 39 → 4330 → 41 | 85 → 110200 → 215 | 1,400 → 1,100800 → 1,100 | Speed 68 → 70; Charge bonus 35 → 48; Mass 1,900 → 2,000; Upkeep 350 → 135 | |
| 14,428 → 5,710 | 40 → 54 | 39 → 4430 → 43 | 200 → 21585 → 110 | 1,500 → 1,3001,000 → 1,300 | Charge bonus 50 → 62; Upkeep 375 → 145 | |
| 15,276 → 6,410 | 80 → 94 | 40 → 4634 → 46 | 290 → 330155 → 180 | 1,900 → 1,7001,200 → 1,700 | Charge bonus 50 → 65; Mass 2,700 → 2,800; Upkeep 475 → 175 | |
| 18,332 → 9,010 | 90 → 94 | 50 → 4846 → 52 | 140 → 185380 → 395 | 2,100 → 2,0002,100 → 2,000 | Charge bonus 50 → 68; Upkeep 575 → 205 | |
| 13,820 → 4,750 | 10 → 24 | 39 → 4030 → 36 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 25; Upkeep 250 → 125 | |
| 14,228 → 5,260 | 40 → 54 | 39 → 4130 → 39 | 200 → 21585 → 110 | 1,100 → 1,000650 → 1,000 | Speed 92 → 95; Charge bonus 35 → 45; Mass 1,700 → 1,800; Upkeep 275 → 125 | |
| 14,428 → 5,460 | 60 → 74 | 39 → 4330 → 41 | 85 → 110200 → 215 | 1,400 → 1,100800 → 1,100 | Speed 68 → 70; Charge bonus 35 → 48; Mass 1,900 → 2,000; Upkeep 350 → 135 | |
| 14,428 → 5,710 | 40 → 54 | 39 → 4430 → 43 | 200 → 21585 → 110 | 1,500 → 1,3001,000 → 1,300 | Charge bonus 50 → 62; Upkeep 375 → 145 | |
| 15,276 → 6,410 | 80 → 94 | 40 → 4634 → 46 | 290 → 330155 → 180 | 1,900 → 1,7001,200 → 1,700 | Charge bonus 50 → 65; Mass 2,700 → 2,800; Upkeep 475 → 175 | |
| 18,332 → 9,010 | 90 → 94 | 50 → 4846 → 52 | 140 → 185380 → 395 | 2,100 → 2,0002,100 → 2,000 | Charge bonus 50 → 68; Upkeep 575 → 205 | |
| 1008,400 → 15,000 | 100 → 122 | 57 → 4443 → 52 | 1432 → 29 | 1,450 → 1,3501,450 → 1,350 | Leadership 92 → 90; Bonus vs infantry 14 → 12; Charge bonus 32 → 30; Upkeep 362 → 165; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1007,500 → 13,000 | 5 → 28 | 40 → 4358 → 62 | 27 → 2811 → 12 | 1,100 → 1,0501,000 → 1,050 | Missile block 20% → 50%; Leadership 82 → 80; Charge bonus 20 → 31; Upkeep 275 → 135 | |
| 1006,500 → 13,000 | 5 → 28 | 48 → 4534 → 45 | 30 → 2810 | 1,000 → 1,1001,000 → 1,100 | Leadership 82 → 85; Charge bonus 24 → 34; Upkeep 250 → 140; Physical resistance 20% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 905,670 → 10,800 | 30 → 50 | 24 → 2231 → 35 | 19 → 205 | 850 → 920850 → 920 | Missile block 55% → 65%; Leadership 66 → 60; Charge bonus 6 → 13; Ammunition 18 → 30; Missile base damage 3 → 6; Upkeep 213 → 105; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1207,560 → 15,000 | 40 → 54 | 34 → 3052 → 56 | 19 → 216 → 9 | 650 → 700650 → 700 | Missile block 55% → 65%; Leadership 76 → 70; Charge bonus 8 → 16; Upkeep 163 → 90; Spell resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 110,400 → 13,100 | 60 → 74 | 64 → 6341 → 48 | 140 → 170300 → 325 | 1,950 → 2,1001,900 → 2,100 | Leadership 75 → 70; Speed 46 → 50; Bonus vs infantry 0 → 20; Charge bonus 45 → 62; Mass 5,000 → 5,200; Upkeep 488 → 210; Missile resistance 35% → 40%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 15,103 → 8,100 | 45 → 70 | 40 → 5234 → 51 | 290 → 350155 → 180 | 800 → 1,100800 → 1,100 | Leadership 56 → 60; Charge bonus 50 → 82; Upkeep 200 → 140; Missile resistance 15% → 30% | |
| 110,400 → 12,600 | 60 → 66 | 60 → 6138 → 45 | 150 → 165350 → 365 | 1,650 → 1,9001,600 → 1,900 | Speed 46 → 50; Bonus vs large 30 → 35; Charge bonus 45 → 70; Upkeep 413 → 195 | |
| 14,288 → 5,300 | 110 → 122 | 60 → 6260 → 58 | 290 → 350160 → 195 | 1,150 → 1,200900 → 1,200 | Leadership 80 → 85; Bonus vs infantry 30 → 32; Charge bonus 50 → 52; Mass 1,000 → 1,100; Upkeep 250 → 135; Spell resistance 0% → 10% | |
| 18,444 → 8,860 | 90 → 94 | 60 → 5946 → 59 | 150 → 175410 → 420 | 2,1002,100 | Leadership 80 → 85; Charge bonus 50 → 68; Mass 6,000 → 6,100; Upkeep 537 → 200; Spell resistance 0% → 10% | |
| 4 → 64,888 → 13,560 | 80 → 94 | 24 → 2823 → 31 | 25 → 3015 → 20 | 950 → 1,050950 → 1,050 | Speed 84 → 85; Charge bonus 40 → 72; Mass 2,600 → 2,700; Range 150 m → 160 m; Ammunition 24 → 35; Missile base damage 12 → 20; Missile AP damage 40 → 45; Reload time 7 s → 6 s; Upkeep 238 → 135 | |
| 4 → 64,888 → 14,760 | 80 → 96 | 31 → 3330 → 36 | 25 → 3415 → 22 | 1,200 → 1,4001,200 → 1,400 | Leadership 75 → 70; Speed 84 → 85; Bonus vs infantry 18 → 20; Charge bonus 40 → 75; Mass 2,600 → 2,700; Range 150 m → 165 m; Ammunition 24 → 38; Missile base damage 12 → 25; Missile AP damage 40 → 50; Reload time 7 s → 6 s; Upkeep 300 → 155; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Causes Fear, Encourage | |
| 13,928 → 4,900 | 50 → 64 | 50 → 5655 → 49 | 310 → 360130 → 180 | 1,000 → 1,200750 → 1,200 | Bonus vs large 25 → 28; Charge bonus 40 → 55; Upkeep 250 → 145 | |
| 15,256 → 6,160 | 80 → 94 | 36 → 4325 → 41 | 240 → 300120 → 135 | 1,200 → 1,4001,200 → 1,400 | Speed 84 → 85; Bonus vs infantry 28 → 30; Charge bonus 40 → 85; Mass 3,250 → 3,350; Range 150 m → 160 m; Ammunition 36 → 45; Missile base damage 56 → 85; Missile AP damage 200 → 210; Reload time 7 s → 6 s; Upkeep 300 → 160 | |
| 15,476 → 6,360 | 80 → 96 | 55 → 5945 → 52 | 290 → 360155 → 205 | 1,400 → 1,5501,400 → 1,550 | Bonus vs large 15 → 28; Charge bonus 65 → 80; Mass 3,050 → 3,150; Upkeep 350 → 170 | |
| 14,288 → 5,000 | 90 → 104 | 60 → 5760 → 62 | 120 → 175280 → 325 | 1,2001,600 | Bonus vs infantry 0 → 12; Charge bonus 45 → 55; Mass 1,000 → 1,100; Upkeep 300 → 145 | |
| 14,980 → 5,910 | 110 → 122 | 60 → 5960 → 64 | 135 → 185315 → 360 | 1,2001,950 | Speed 68 → 70; Bonus vs infantry 0 → 12; Charge bonus 65 → 85; Mass 2,500 → 2,700; Upkeep 300 → 145 | |
| 13,700 → 4,350 | 90 → 104 | 36 → 3850 → 53 | 145 → 200215 → 270 | 1,200600 → 800 | Missile block 55% → 65%; Bonus vs large 30 → 32; Charge bonus 20 → 34; Upkeep 300 → 145 | |
| 14,296 → 5,110 | 90 → 108 | 36 → 4050 → 55 | 145 → 200215 → 270 | 1,200800 → 950 | Missile block 35% → 50%; Speed 92 → 95; Bonus vs large 30 → 32; Charge bonus 55 → 70; Mass 1,800 → 1,900; Upkeep 300 → 145 | |
| 14,486 → 5,310 | 110 → 122 | 36 → 4250 → 57 | 80 → 150280 → 330 | 1,200950 → 1,100 | Missile block 35% → 50%; Speed 68 → 70; Bonus vs large 30 → 32; Charge bonus 55 → 75; Mass 2,000 → 2,100; Upkeep 300 → 145 | |
| 14,614 → 5,460 | 90 → 108 | 36 → 4450 → 56 | 145 → 200215 → 270 | 1,2001,150 → 1,300 | Bonus vs large 30 → 32; Charge bonus 60 → 75; Upkeep 300 → 145 | |
| 15,130 → 6,000 | 110 → 122 | 32 → 4128 → 45 | 90 → 120210 → 230 | 1,2001,100 → 1,250 | Missile block 35% → 50%; Speed 66 → 70; Bonus vs infantry 20 → 24; Charge bonus 85 → 90; Upkeep 300 → 145 | |
| 605,220 → 9,600 | 15 → 36 | 29 → 3548 → 55 | 32 → 3612 → 15 | 750 → 920750 → 920 | Leadership 62 → 60; Charge bonus 20 → 43; Upkeep 188 → 130; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 16,420 → 8,800 | 30 → 54 | 45 → 4240 → 45 | 130 → 160260 → 290 | 1,300 → 1,5001,300 → 1,500 | Speed 58 → 60; Bonus vs large 30 → 0; Charge bonus 52 → 70; Range 125 m → 130 m; Ammunition 30 → 53; Missile base damage 15 → 33; Missile AP damage 30 → 62; Reload time 10 s → 8 s; Upkeep 325 → 170; Physical resistance 0% → 10% | |
| 16,420 → 9,050 | 30 → 58 | 56 → 4650 | 130 → 180260 → 290 | 1,650 → 1,8001,650 → 1,800 | Leadership 75 → 70; Speed 58 → 60; Bonus vs large 30 → 20; Charge bonus 52 → 76; Mass 2,000 → 2,200; Range 125 m → 130 m; Ammunition 30 → 57; Missile base damage 15 → 33; Missile AP damage 30 → 62; Reload time 10 s → 8 s; Upkeep 413 → 185; Physical resistance 0% → 15%; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Strider | |
| 17,116 → 9,280 | 80 → 94 | 22 → 3026 → 32 | 120 → 15580 → 95 | 1,600 → 1,7001,600 → 1,700 | Charge bonus 39 → 56; Mass 3,700 → 5,500; Range 125 m → 130 m; Ammunition 35 → 67; Missile base damage 15 → 33; Missile AP damage 30 → 62; Reload time 10 s → 8 s; Upkeep 400 → 175; Spell resistance 25% → 30% | |
| 605,880 → 9,000 | 70 → 84 | 32 → 3330 → 36 | 12 → 1325 → 26 | 550 → 600550 → 600 | Speed 78 → 80; Charge bonus 30 → 38; Mass 700 → 750; Upkeep 138 → 100 | |
| 4 → 83,536 → 9,360 | 30 → 44 | 1015 → 16 | 19 → 205 | 700 → 850700 → 750 | Leadership 70 → 65; Charge bonus 2 → 3; Range 350 m → 360 m; Ammunition 24 → 40; Missile base damage 30 → 50; Missile AP damage 120 → 140; Reload time 11 s → 10 s; Upkeep 175 → 125; Missile resistance 0% → 10% | |
| 4 → 66,208 → 15,060 | 110 → 122 | 3026 → 32 | 19 → 1546 → 28 | 1,1001,100 | Speed 66 → 70; Bonus vs infantry 22 → 20; Charge bonus 65 → 80; Range 125 m → 130 m; Ammunition 24 → 30; Missile AP damage 24 → 26; Upkeep 275 → 135 | |
| 48 → 606,480 → 12,000 | 90 → 104 | 28 → 3530 → 37 | 12 → 1430 → 25 | 1,000 → 1,2501,050 → 1,250 | Missile block 35% → 50%; Speed 66 → 70; Bonus vs large 14 → 15; Charge bonus 44 → 78; Mass 1,600 → 1,700; Upkeep 250 → 145 | |
| 48 → 607,200 → 13,200 | 120 → 132 | 40 → 3944 → 46 | 14 → 1334 → 33 | 1,300 → 1,3501,350 | Missile block 35% → 50%; Leadership 80 → 75; Speed 66 → 70; Charge bonus 40 → 65; Mass 1,600 → 1,700; Upkeep 325 → 150 | |
| 605,520 → 8,700 | 30 → 44 | 24 → 2924 → 29 | 217 | 450 → 600450 → 600 | Leadership 55 → 50; Speed 92 → 95; Bonus vs large 0 → 6; Charge bonus 40 → 58; Mass 700 → 750; Upkeep 113 → 75 | |
| 605,520 → 8,700 | 30 → 44 | 24 → 3130 → 34 | 217 | 500 → 650500 → 650 | Missile block 35% → 50%; Leadership 55 → 50; Speed 92 → 95; Bonus vs large 0 → 6; Charge bonus 40 → 62; Mass 700 → 750; Upkeep 125 → 80 | |
| 605,340 → 9,000 | 30 → 44 | 1816 → 25 | 19 → 205 | 650 → 700650 → 700 | Leadership 52 → 50; Speed 92 → 95; Charge bonus 20 → 36; Mass 700 → 750; Range 115 m → 120 m; Ammunition 16 → 28; Missile base damage 3 → 4; Upkeep 163 → 90 | |
| 13,688 → 5,000 | 10 → 28 | 62 → 5735 → 44 | 280 → 330120 → 155 | 600 → 800600 → 800 | Bonus vs infantry 20 → 28; Charge bonus 35 → 42; Upkeep 150 → 105; Physical resistance 20% → 10%; Missile resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Bathed in Blood | |
| 15,732 → 7,030 | 80 → 94 | 34 → 5428 → 43 | 85 → 230205 → 240 | 1,350 → 1,2001,350 → 1,200 | Bonus vs infantry 20 → 24; Charge bonus 35 → 60; Upkeep 338 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Bathed in Blood | |
| 14,068 → 5,000 | 90 → 104 | 60 → 5545 → 48 | 260 → 315140 → 175 | 1,000850 → 1,000 | Charge bonus 35 → 42; Range 125 m → 135 m; Ammunition 40 → 50; Missile base damage 40 → 95; Missile AP damage 140 → 190; Reload time 12 s → 7 s; Upkeep 250 → 125 | |
| 14,576 → 5,560 | 90 → 108 | 60 → 5745 → 50 | 260 → 315140 → 175 | 1,1001,050 → 1,100 | Speed 92 → 95; Charge bonus 55 → 65; Mass 1,700 → 1,800; Range 125 m → 135 m; Ammunition 40 → 50; Missile base damage 40 → 95; Missile AP damage 140 → 190; Reload time 12 s → 7 s; Upkeep 275 → 135 | |
| 14,792 → 5,660 | 115 → 126 | 60 → 5845 → 52 | 120 → 165280 → 330 | 1,3001,200 → 1,300 | Speed 68 → 70; Bonus vs infantry 0 → 16; Charge bonus 55 → 68; Mass 1,900 → 2,000; Range 125 m → 135 m; Ammunition 40 → 50; Missile base damage 40 → 95; Missile AP damage 140 → 190; Reload time 12 s → 7 s; Upkeep 325 → 145 | |
| 18,444 → 8,910 | 90 → 94 | 5246 → 55 | 140 → 165380 → 415 | 2,1002,100 | Charge bonus 50 → 70; Range 125 m → 135 m; Ammunition 40 → 50; Missile base damage 40 → 95; Missile AP damage 140 → 190; Reload time 12 s → 7 s; Upkeep 525 → 205; Missile resistance 25% → 30% | |
| 14,980 → 6,060 | 90 → 108 | 6045 → 51 | 260 → 315140 → 175 | 1,500 → 1,6001,400 → 1,600 | Charge bonus 65 → 75; Range 125 m → 135 m; Ammunition 40 → 50; Missile base damage 40 → 95; Missile AP damage 140 → 190; Reload time 12 s → 7 s; Upkeep 375 → 170 | |
| 14,068 → 5,000 | 90 → 104 | 65 → 6055 → 59 | 260 → 300140 → 185 | 1,000850 → 1,000 | Missile block 55% → 65%; Upkeep 250 → 125 | |
| 14,576 → 5,660 | 90 → 108 | 65 → 6255 → 62 | 260 → 300140 → 185 | 1,1001,050 → 1,100 | Missile block 35% → 50%; Speed 92 → 95; Charge bonus 65 → 75; Mass 1,700 → 1,800; Upkeep 275 → 135 | |
| 14,792 → 5,760 | 115 → 126 | 65 → 6355 → 63 | 120 → 170280 → 315 | 1,3001,200 → 1,300 | Missile block 35% → 50%; Speed 68 → 70; Bonus vs infantry 0 → 22; Charge bonus 65 → 77; Mass 1,900 → 2,000; Upkeep 325 → 145 | |
| 18,444 → 8,910 | 90 → 94 | 52 → 5846 → 61 | 140 → 185380 → 395 | 2,1002,100 | Charge bonus 50 → 80; Upkeep 525 → 205; Missile resistance 25% → 30% | |
| 14,980 → 6,060 | 90 → 108 | 6555 → 64 | 260 → 300140 → 185 | 1,500 → 1,6001,400 → 1,600 | Missile block 35% → 50%; Charge bonus 75 → 85; Upkeep 375 → 170 | |
| 13,688 → 4,900 | 30 → 46 | 70 → 6642 → 50 | 230 → 275120 → 145 | 1,000 → 900650 → 900 | Bonus vs infantry 0 → 20; Charge bonus 18 → 30; Range 70 m → 120 m; Ammunition 50 → 65; Missile base damage 140 → 200; Missile AP damage 40 → 85; Upkeep 250 → 115; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,288 → 5,550 | 90 → 104 | 65 → 6355 → 59 | 273 → 305147 → 195 | 1,200 → 1,3001,300 | Missile block 60% → 65%; Charge bonus 45 → 52; Mass 1,000 → 1,100; Upkeep 300 → 145 | |
| 14,980 → 6,060 | 110 → 122 | 6555 → 61 | 126 → 180294 → 340 | 1,550 → 1,6001,650 → 1,600 | Missile block 35% → 50%; Speed 68 → 70; Bonus vs infantry 0 → 22; Charge bonus 65 → 75; Mass 2,200 → 2,350; Upkeep 387 → 170 | |
| 15,740 → 6,940 | 110 → 132 | 38 → 5227 → 52 | 130 → 155270 → 240 | 1,650 → 1,7001,800 → 1,700 | Speed 66 → 70; Mass 5,000 → 5,100; Upkeep 412 → 180 | |
| 18,444 → 9,060 | 90 → 94 | 60 → 6150 → 60 | 150 → 185410 | 2,500 → 2,3002,500 → 2,300 | Bonus vs infantry 0 → 25; Charge bonus 50 → 80; Mass 5,700 → 5,750; Upkeep 625 → 225; Physical resistance 15% → 20%; Missile resistance 25% → 30% | |
| 13,688 → 5,000 | 15 → 28 | 55 → 5640 → 48 | 100 → 130240 → 275 | 1,200900 → 1,200 | Bonus vs large 15 → 18; Charge bonus 55 → 62; Upkeep 300 → 145 | |
| 14,576 → 5,560 | 40 → 54 | 55 → 5740 → 49 | 100 → 130240 → 275 | 1,400 → 1,5001,300 → 1,500 | Bonus vs large 15 → 18; Charge bonus 85 → 95; Upkeep 350 → 165 | |
| 13,420 → 4,300 | 10 → 24 | 39 → 3530 → 37 | 200 → 21585 → 110 | 1,000 → 900300 → 500 | Charge bonus 15 → 24; Upkeep 250 → 115; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,760 | 40 → 54 | 39 → 3730 → 39 | 200 → 21585 → 110 | 1,100 → 1,000500 → 600 | Speed 92 → 95; Charge bonus 35 → 42; Mass 1,700 → 1,800; Upkeep 275 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,016 → 5,060 | 60 → 74 | 39 → 3830 → 40 | 85 → 110200 → 215 | 1,400 → 1,200650 → 700 | Speed 68 → 70; Charge bonus 35 → 45; Mass 1,900 → 2,000; Upkeep 350 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,176 → 5,260 | 40 → 54 | 3930 → 41 | 200 → 21585 → 110 | 1,500 → 1,400850 → 900 | Charge bonus 50 → 60; Upkeep 375 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,420 → 4,300 | 10 → 24 | 39 → 3530 → 37 | 200 → 21585 → 110 | 1,000 → 900300 → 500 | Charge bonus 15 → 24; Upkeep 250 → 115; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,760 | 40 → 54 | 39 → 3730 → 39 | 200 → 21585 → 110 | 1,100 → 1,000500 → 600 | Speed 92 → 95; Charge bonus 35 → 42; Mass 1,700 → 1,800; Upkeep 275 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,016 → 5,060 | 60 → 74 | 39 → 3830 → 40 | 85 → 110200 → 215 | 1,400 → 1,200650 → 700 | Speed 68 → 70; Charge bonus 35 → 45; Mass 1,900 → 2,000; Upkeep 350 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,176 → 5,260 | 40 → 54 | 3930 → 41 | 200 → 21585 → 110 | 1,500 → 1,400850 → 900 | Charge bonus 50 → 60; Upkeep 375 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,420 → 4,300 | 10 → 24 | 39 → 3530 → 37 | 200 → 21585 → 110 | 1,000 → 900300 → 500 | Charge bonus 15 → 24; Upkeep 250 → 115; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,760 | 40 → 54 | 39 → 3730 → 39 | 200 → 21585 → 110 | 1,100 → 1,000500 → 600 | Speed 92 → 95; Charge bonus 35 → 42; Mass 1,700 → 1,800; Upkeep 275 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,016 → 5,060 | 60 → 74 | 39 → 3830 → 40 | 85 → 110200 → 215 | 1,400 → 1,200650 → 700 | Speed 68 → 70; Charge bonus 35 → 45; Mass 1,900 → 2,000; Upkeep 350 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,176 → 5,260 | 40 → 54 | 3930 → 41 | 200 → 21585 → 110 | 1,500 → 1,400850 → 900 | Charge bonus 50 → 60; Upkeep 375 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 1006,900 → 13,000 | 80 → 94 | 36 → 3728 → 40 | 25 → 2410 → 7 | 650 → 750650 → 750 | Leadership 66 → 68; Bonus vs infantry 8 → 6; Charge bonus 20 → 22; Upkeep 163 → 100 | |
| 1006,900 → 12,500 | 80 → 94 | 32 → 3328 → 32 | 25 → 227 | 750 → 800750 → 800 | Leadership 66 → 68; Charge bonus 16 → 17; Range 70 m → 80 m; Ammunition 16 → 32; Missile base damage 9 → 10; Reload time 12 s → 11 s; Upkeep 188 → 105 | |
| 1009,000 → 15,000 | 100 → 118 | 36 → 4048 → 57 | 14 → 1230 → 27 | 1,300 → 1,2501,300 → 1,250 | Bonus vs large 24 → 20; Charge bonus 18 → 24; Upkeep 325 → 150; New: Rage, Causes Fear | |
| 1207,560 → 14,400 | 40 → 48 | 36 → 3332 → 39 | 25 → 227 | 450 → 600450 → 600 | Leadership 66 → 60; Charge bonus 16 → 19; Upkeep 113 → 85 | |
| 905,670 → 10,350 | 30 → 44 | 1816 → 23 | 19 → 205 | 550 → 680550 → 680 | Leadership 56 → 50; Charge bonus 6 → 9; Range 125 m → 130 m; Ammunition 18 → 30; Missile base damage 3 → 5; Missile AP damage 11 → 10; Upkeep 138 → 90 | |
| 905,670 → 10,350 | 30 → 44 | 18 → 1924 → 26 | 19 → 205 | 650 → 720600 → 720 | Leadership 56 → 50; Charge bonus 6 → 11; Range 125 m → 130 m; Ammunition 18 → 30; Missile base damage 3 → 5; Missile AP damage 11 → 10; Upkeep 163 → 95 | |
| 1207,560 → 14,400 | 40 → 48 | 2642 → 46 | 19 → 206 → 8 | 450 → 580450 → 580 | Leadership 66 → 60; Bonus vs large 14 → 12; Charge bonus 8 → 14; Upkeep 113 → 80 | |
| 1008,400 → 14,000 | 100 → 118 | 46 → 4334 → 47 | 1432 → 28 | 1,1501,150 | Leadership 82 → 85; Bonus vs infantry 14 → 12; Charge bonus 32 → 28; Upkeep 287 → 140; New: Frenzy | |
| 605,220 → 9,300 | 15 → 34 | 22 → 2938 → 49 | 32 → 3412 → 13 | 600 → 700500 → 700 | Leadership 52 → 55; Charge bonus 20 → 36; Upkeep 150 → 95 | |
| 806,720 → 10,800 | 30 → 44 | 40 → 3632 → 36 | 21 → 239 → 10 | 950 → 1,050950 → 1,050 | Leadership 68 → 65; Charge bonus 16 → 18; Range 130 m → 135 m; Ammunition 18 → 34; Missile base damage 3 → 5; Missile AP damage 12 → 11; Upkeep 238 → 130 | |
| 806,720 → 10,800 | 30 → 44 | 44 → 3930 → 40 | 2510 → 9 | 1,050 → 1,1001,000 → 1,100 | Leadership 68 → 70; Bonus vs infantry 8 → 10; Charge bonus 20 → 21; Range 130 m → 135 m; Ammunition 18 → 34; Missile base damage 3 → 5; Missile AP damage 12 → 11; Upkeep 263 → 135 | |
| 806,720 → 10,800 | 30 → 44 | 40 → 4134 → 38 | 10 → 1126 | 1,050 → 1,1501,100 → 1,150 | Leadership 68 → 70; Bonus vs infantry 14 → 6; Charge bonus 20 → 22; Range 130 m → 135 m; Ammunition 18 → 34; Missile base damage 3 → 5; Missile AP damage 12 → 11; Upkeep 288 → 140 | |
| 1006,500 → 12,500 | 5 → 18 | 38 → 4226 → 40 | 30 → 2710 → 9 | 800 → 900750 → 900 | Leadership 72 → 75; Charge bonus 24 → 30; Upkeep 200 → 120; Physical resistance 20% → 25% | |
| 18,324 → 10,600 | 90 → 104 | 50 → 5846 → 58 | 140 → 165380 → 385 | 2,100 → 2,2001,900 → 2,200 | Leadership 70 → 75; Charge bonus 50 → 78; Upkeep 525 → 225; Missile resistance 25% → 30% | |
| 110,400 → 12,500 | 60 → 64 | 52 → 5932 → 41 | 140 → 155300 → 315 | 1,600 → 1,8501,550 → 1,850 | Bonus vs infantry 0 → 15; Charge bonus 45 → 65; Upkeep 400 → 195; Missile resistance 35% → 40%; New: Perfect Vigour | |
| 325,024 → 6,080 | 90 → 104 | 25 → 2424 → 30 | 12 → 1034 → 30 | 500 → 600500 → 600 | Leadership 55 → 52; Speed 66 → 70; Charge bonus 28 → 52; Mass 700 → 750; Upkeep 125 → 80 | |
| 17,944 → 10,700 | 95 → 108 | 45 → 4740 → 50 | 120 → 130360 → 365 | 1,600 → 1,7001,450 → 1,700 | Leadership 60 → 65; Charge bonus 50 → 75; Upkeep 400 → 175; Missile resistance 15% → 20% | |
| 19,040 → 11,850 | 110 → 126 | 30 → 4132 → 45 | 120 → 155300 → 315 | 1,100 → 1,400950 → 1,400 | Leadership 60 → 65; Bonus vs infantry 18 → 15; Charge bonus 70 → 90; Upkeep 275 → 155; Missile resistance 15% → 20% | |
| 14,288 → 5,000 | 90 → 104 | 55 → 5850 → 51 | 150 → 200250 → 290 | 1,000 → 1,250900 → 1,250 | Bonus vs large 30 → 32; Charge bonus 45 → 57; Mass 750 → 850; Upkeep 250 → 145 | |
| 15,756 → 6,310 | 90 → 104 | 36 → 4725 → 44 | 240 → 265120 → 150 | 1,350 → 1,5501,350 → 1,550 | Speed 84 → 85; Bonus vs infantry 28 → 30; Charge bonus 45 → 90; Mass 3,250 → 3,450; Range 150 m → 160 m; Ammunition 36 → 45; Missile base damage 56 → 85; Missile AP damage 200 → 210; Reload time 7 s → 6 s; Upkeep 337 → 170 | |
| 15,476 → 6,560 | 80 → 94 | 55 → 6145 → 53 | 165 → 225280 → 330 | 1,6501,650 | Bonus vs large 15 → 22; Charge bonus 65 → 82; Mass 3,050 → 3,250; Upkeep 438 → 180 | |
| 18,444 → 8,710 | 90 → 94 | 55 → 6350 → 55 | 150 → 180410 → 415 | 2,200 → 2,3502,200 → 2,350 | Bonus vs large 15 → 25; Charge bonus 50 → 85; Mass 5,750 → 5,850; Upkeep 550 → 225 | |
| 112,988 → 16,500 | 50 → 52 | 30 → 4428 → 38 | 155 → 145370 → 415 | 1,450 → 1,6001,450 → 1,600 | Leadership 60 → 55; Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 92; Upkeep 362 → 170; Missile resistance 15% → 0%; New: Wallbreaker | |
| 486,864 → 10,080 | 15 → 34 | 26 → 2721 → 25 | 29 → 3013 → 14 | 650 → 700650 → 700 | Leadership 45 → 44; Speed 95 → 100; Charge bonus 38 → 45; Upkeep 163 → 105 | |
| 16,640 → 7,450 | 60 → 74 | 44 → 5228 → 44 | 150 → 210300 → 325 | 1,300 → 1,5001,200 → 1,500 | Leadership 60 → 55; Bonus vs infantry 0 → 18; Charge bonus 80 → 90; Upkeep 325 → 160; Fire resistance 0% → 25% | |
| 167,328 → 12,320 | 15 → 38 | 50 → 4840 → 45 | 38 → 3635 → 40 | 850850 | Bonus vs large 30 → 25; Charge bonus 26 → 38; Mass 1,600 → 1,700; Upkeep 213 → 120; Physical resistance 0% → 5% | |
| 12 → 166,696 → 12,880 | 15 → 44 | 57 → 5240 → 48 | 4235 → 38 | 1,1001,100 | Leadership 60 → 65; Bonus vs large 35 → 30; Charge bonus 32 → 42; Mass 1,900 → 2,000; Upkeep 275 → 135; Physical resistance 0% → 10% | |
| 325,792 → 10,240 | 30 → 46 | 3828 → 35 | 45 → 5025 → 30 | 525 → 650525 → 650 | Leadership 48 → 55; Charge bonus 36 → 45; Mass 450 → 500; Upkeep 131 → 85 | |
| 1668 → 860 | 50 → 64 | 2620 → 31 | 9 → 824 → 26 | 425 → 540425 → 540 | Leadership 36 → 40; Speed 58 → 60; Bonus vs infantry 11 → 12; Charge bonus 40 → 45; Mass 700 → 750; Upkeep 106 → 80 |
New units in Radious
Black Guard of Naggarond (Spears)wh2_dark_black100 models
15,000
118
90
31
38
52
37
22
1,200
Black Guard of Naggarond (Swords)wh2_dark_black_sword100 models
15,000
118
90
31
42
50
38
25
1,225
Druchii City Guardswh2_dark_city_guard90 models
12,150
104
80
33
38
32
38
16
17
145
1,475
Daughters of Despairwh2_dark_daugh90 models
12,150
84
85
44
37
35
38
23
26
175
25
1,350
Worshippers of Slaaneshwh2_dark_devo100 models
12,000
20
70
44
37
35
32
27
20
800
Doomsteedswh2_dark_doom60 models
9,900
110
75
95
37
42
41
62
10
1,300
Helldrakeswh2_dark_drakes60 models
13,800
135
80
70
41
50
48
70
40
1,500
Har Ganeth Executioners (Shields)wh2_dark_execu100 models
14,000
118
85
31
41
42
40
26
1,100
Har Ganeth Executioners (Glaives)wh2_dark_execu_glaive100 models
14,000
118
85
31
42
46
41
27
1,125
Fellblades (Dual Wield)wh2_dark_fell_dual100 models
15,000
122
85
31
45
59
43
33
15
1,300
Fellblades (Great Swords)wh2_dark_fell_heavy100 models
15,000
122
85
31
47
57
45
35
15
1,350
Pit Fighterswh2_dark_pit_figh100 models
13,000
38
62
33
38
37
33
29
10
10
750
Pit Veteranswh2_dark_pit_vet100 models
13,500
48
70
33
40
42
36
27
20
10
860
Cult of the Blood Queenwh2_dark_queen90 models
11,700
52
80
44
35
33
36
20
24
180
10
10
1,300
Black Ark Reavers (Spears)wh2_dark_reap_spear100 models
13,000
94
70
40
33
41
29
18
700
Black Ark Reavers (Swords)wh2_dark_reap_sword100 models
13,000
94
70
40
36
37
30
21
770
Dark Riders (Swords)wh2_dark_rider60 models
9,000
44
52
95
34
36
29
52
700
Royal Hydrawh2_dark_royal_hydra1 model
13,100
74
70
46
63
50
490
75
50
25
2,000
Shadows (Spears)wh2_dark_shadow_spear100 models
13,500
70
75
40
36
45
33
26
840
Shadows (Swords)wh2_dark_shadow_sword100 models
13,500
70
75
40
39
40
35
28
880
Brides of Burning Bloodwh2_dark_slaugh100 models
13,000
86
80
44
44
45
39
32
25
25
1,050
The Endless (Halberds)wh2_dark_tower_halb100 models
15,500
126
90
31
46
61
44
27
20
1,400
The Endless (Swords)wh2_dark_tower_sword100 models
15,500
126
90
31
48
55
47
29
20
1,450
Skills
Dark Steed
- +Passive Ability: " Let's Capture Some Slaves", while this Mount is equipped, for Dark Elf units on horses (all units in army)
Manticore
- +Passive Ability: " Hunt Them Down", while this Mount is equipped, for Flying units except Dragons (all units in army)
- Rank: 14 → 15
Line Breaker
- −Level 2: Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- −Level 3: Melee defence: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- +Level 2: Melee defence: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- +Level 3: Melee defence: +8 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Raid Leader
- −Level 2: Melee defence: +3 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
- −Level 2: Missile strength: +6% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
- −Level 3: Melee defence: +5 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
- −Level 3: Missile strength: +8% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
- +Level 2: Missile strength: +4% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
- +Level 2: Melee defence: +5 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
- +Level 3: Missile strength: +6% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
- +Level 3: Melee defence: +7 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
Lash Master
- −Level 1: Weapon strength: +6% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- −Level 2: Weapon strength: +9% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- −Level 3: Weapon strength: +12% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- +Level 1: Weapon strength: +4% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- +Level 2: Weapon strength: +6% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- +Level 3: Weapon strength: +8% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Knight Lord
- −Level 2: Melee defence: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- −Level 3: Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- +Level 2: Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- +Level 3: Melee defence: +8 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Slaughterlord
- −Level 2: Melee defence: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- −Level 3: Melee defence: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- +Level 2: Melee defence: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- +Level 3: Melee defence: +8 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Cull the Unworthy
- −Missile strength: +12% for Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- −Weapon strength: +12% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- +Missile strength: +8% for Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Favour the Fortunate
- −Weapon strength: +12% for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Confer Bloodlust
- −Weapon strength: +12% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Manticore
- Rank: 18 → 20
Black Dragon
- Rank: 22 → 28
Manticore
- Rank: 18 → 20
Black Dragon
- Rank: 22 → 28
Manticore
- Rank: 18 → 20
Black Dragon
- Rank: 22 → 28
Manticore
- Rank: 18 → 20
Black Dragon
- Rank: 22 → 28
Manticore
- Rank: 18 → 20
Black Dragon
- Rank: 22 → 28
Scourgerunner Chariot
- +Passive Ability: "Trample Them Under Our Wheels", while this Mount is equipped, for Chariot units (all units in army)
Manticore
- +Passive Ability: " Hunt Them Down", while this Mount is equipped, for Flying units except Dragons (all units in army)
- Rank: 14 → 15
Rapacious Predators
- −Local Recruitment duration: -1 turn for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- −Melee attack: +8 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- +Local Recruitment duration: +0 turn for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- +Melee attack: +10 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Master Tormentor
- −Recruit rank: +2 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (Lord's army)
- +Recruit rank: +1 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (Lord's army)
Spite
- +Passive Ability: " Now, now! Slaughter Them All", while this Mount is equipped, for Cold One units (all units in army)
Dark Steed
- +Passive Ability: " Let's Capture Some Slaves", while this Mount is equipped, for Dark Elf units on horses (all units in army)
Cold One
- +Passive Ability: " Now, now! Slaughter Them All", while this Mount is equipped, for Cold One units (all units in army)
Cold One Chariot
- +Passive Ability: "Trample Them Under Our Wheels", while this Mount is equipped, for Chariot units (all units in army)
Dark Pegasus
- +Passive Ability: " Hunt Them Down", while this Mount is equipped, for Flying units except Dragons (all units in army)
- Rank: 13 → 15
Dark Steed
- +Passive Ability: " Let's Capture Some Slaves", while this Mount is equipped, for Dark Elf units on horses (all units in army)
Cold One
- +Passive Ability: " Now, now! Slaughter Them All", while this Mount is equipped, for Cold One units (all units in army)
Dark Pegasus
- +Passive Ability: " Hunt Them Down", while this Mount is equipped, for Flying units except Dragons (all units in army)
- Rank: 14 → 15
Black Dragon
- Rank: 18 → 22
Dark Steed
- +Passive Ability: " Let's Capture Some Slaves", while this Mount is equipped, for Dark Elf units on horses (all units in army)
Cold One
- +Passive Ability: " Now, now! Slaughter Them All", while this Mount is equipped, for Cold One units (all units in army)
Dark Pegasus
- +Passive Ability: " Hunt Them Down", while this Mount is equipped, for Flying units except Dragons (all units in army)
- Rank: 14 → 15
Black Dragon
- Rank: 18 → 22
Hawk-Eyed
- −Armour-piercing missile damage: +10%
- +Armour-piercing missile damage: +15%
- +Explosive missile damage: +10%
Deadeye
- −Level 1: Reload time reduction: +4%
- −Level 2: Reload time reduction: +9%
- −Level 3: Reload time reduction: +15%
- +Level 1: Reload time reduction: +5%
- +Level 2: Reload time reduction: +10%
- +Level 3: Reload time reduction: +20%
Seraphon
- Rank: 18 → 22
Sulephet
- Rank: 12 → 15
Absolute Devotion
- −Upkeep: -30% (Lord's army)
- +Upkeep: -20% (Lord's army)
Dark Pegasus
- Rank: 16 → 18
Dark Pegasus
- Rank: 16 → 18
Dark Pegasus
- Rank: 16 → 18
Scourgerunner Chariot
- +Passive Ability: "Trample Them Under Our Wheels", while this Mount is equipped, for Chariot units (all units in army)
Manticore
- +Passive Ability: " Hunt Them Down", while this Mount is equipped, for Flying units except Dragons (all units in army)
- Rank: 9 → 10
Bracchus
- +Passive Ability: " Let's Capture Some Slaves", while this Mount is equipped, for Dark Elf units on horses (all units in army)
- Rank: 16 → 22
Pack Hunters
- −Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies factionwide)
- +Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies factionwide)
Apex Predator
- −Recruit rank: +3 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (all armies factionwide)
- −Weapon strength: +10% for Black Dragon units (Lord's army)
- +Weapon strength: +8% for Black Dragon units (Lord's army)
- +Recruit rank: +2 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (all armies factionwide)
Bathed in Bloodnew
- +Enables "Bathed in Blood" Ability
Ashes & Dustnew
- +Bound Cataclysm Spell: "Ashes & Dust"
- +Max Two Uses: "Ashes & Dust"
Buildings
Smithy's TavernDark Elves
- −Local recruitment capacity for Vampire Coast units: +2 (Undead Legions only)
- −Income generated: 300
- −Local recruitment capacity: +2 (not for Undead Legions)
- +Income generated: 400
- +Local recruitment capacity: +2
- Cost: 8000 → 5000
- Units: 0 → 9
Hall of DragonsDark Elves
- −Recruit rank: +4 for Dragon units
- −Upkeep: -25% for Dragon units (all armies)
- −Recruitment cost: -25% for Dragon units (all armies)
- +Recruit rank: +1 for Dragon units
- +Upkeep: -15% for Dragon units (all armies)
- +Recruitment cost: -15% for Dragon units (all armies)
- Cost: 10000 → 12000
- Units: 0 → 3
Dread ManseDark Elves
- −Upkeep: -4% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)
- +Upkeep: -2% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)
- Cost: 3000 → 3500
Palace of Dread KnightsDark Elves
- −Upkeep: -6% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)
- +Upkeep: -4% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)
- Cost: 4500 → 5000
- Units: 5 → 4
Den of OutlawsDark Elves
- −Upkeep: -4% for Shades units (all units in Black Ark)
- +Upkeep: -2% for Shades units (all units in Black Ark)
- Cost: 1000 → 1500
House of ExilesDark Elves
- −Upkeep: -6% for Shades units (all units in Black Ark)
- +Upkeep: -4% for Shades units (all units in Black Ark)
- Cost: 2000 → 3000
Dark Elf ManorsDark Elves
- −Black Ark growth: +2
- +Black Ark growth: +6
- Cost: 500 → 1000
Dark Elf ResidencesDark Elves
- −Black Ark growth: +4
- +Black Ark growth: +12
- Cost: 1000 → 1500
Estates of the MastersDark Elves
- −Black Ark growth: +6
- +Black Ark growth: +18
- Cost: 2000 → 3000
Reaver StablesDark Elves
- −Upkeep: -4% for Dark Riders and Doomfire Warlock units (all units in Black Ark)
- +Upkeep: -2% for Dark Riders and Doomfire Warlock units (all units in Black Ark)
- Cost: 1000 → 1500
- Units: 2 → 1
Messengers' LodgehouseDark Elves
- −Upkeep: -6% for Dark Riders and Doomfire Warlock units (all units in Black Ark)
- +Upkeep: -4% for Dark Riders and Doomfire Warlock units (all units in Black Ark)
- Cost: 2000 → 2500
- Units: 4 → 5
Occupied Tor Yvresse (Black Spire)Dark Elves
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- −Attrition: -10% when under siege (armies in region)
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 150
- +Attrition: -15% when under siege (armies in region)
- +Growth: +20
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 1500
- Turns: 3 → 2
- Units: 1 → 0
Occupied Tor Yvresse (Dark Hold)Dark Elves
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 150
- −Attrition: -10% when under siege (armies in region)
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 200
- +Attrition: -15% when under siege (armies in region)
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2000 → 3000
- Units: 1 → 0
Occupied Tor Yvresse (Dark Tower)Dark Elves
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 200
- −Attrition: -10% when under siege (armies in region)
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 250
- +Attrition: -15% when under siege (armies in region)
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 4500
- Units: 1 → 2
Occupied Tor Yvresse (Dark Citadel)Dark Elves
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 250
- −Attrition: -10% when under siege (armies in region)
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 300
- +Attrition: -15% when under siege (armies in region)
- +Growth: +60
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 7000
- Units: 1 → 3
Occupied Tor Yvresse (Dark City)Dark Elves
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 300
- −Attrition: -10% when under siege (armies in region)
- −Growth: +50
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 400
- +Attrition: -15% when under siege (armies in region)
- +Growth: +70
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 10000
- Units: 1 → 9
Conscription HallsDark Elves
- Cost: 750 → 1000
- Units: 2 → 3
Halls of MusteringDark Elves
- −Hero capacity: +1 for Masters
- Cost: 1500 → 2500
- Units: 3 → 8
Halls of RavagingDark Elves
- Cost: 2500 → 6000
- Turns: 3 → 4
- Units: 7 → 9
Harpy RoostDark Elves
- −Exotic Animals resource production: 8 cages
- +Exotic Animals resource production: 10 cages
- Cost: 3000 → 5000
- Turns: 4 → 3
- Units: 2 → 3
Beastmaster's StablesDark Elves
- −Exotic Animals resource production: 12 cages
- +Exotic Animals resource production: 15 cages
- +Hero recruit rank: +1 for Masters
- Cost: 5000 → 8000
- Turns: 5 → 4
Dragon HatcheryDark Elves
- −Exotic Animals resource production: 16 cages
- +Exotic Animals resource production: 20 cages
- +Hero recruit rank: +2 for Masters
- Cost: 10000 → 12000
- Turns: 6 → 5
- Units: 6 → 7
Dread ManseDark Elves
- +Lord recruit rank: +2
- Cost: 5000 → 8000
- Turns: 5 → 4
- Units: 3 → 5
Palace of Dread KnightsDark Elves
- −Control: +5
- −Lord recruit rank: +1 (factionwide)
- +Control: +6
- +Lord recruit rank: +4
- Cost: 10000 → 12000
- Turns: 6 → 5
- Units: 4 → 9
Slave GateDark Elves
- +Attrition: -10% when under siege (armies in region)
- Cost: 2000 → 2500
Blackstone WallsDark Elves
- +Attrition: -15% when under siege (armies in region)
- Cost: 4000 → 6000
Dread BulwarkDark Elves
- +Attrition: -20% when under siege (armies in region)
- Cost: 6000 → 8000
WatchtowersDark Elves
- Cost: 2000 → 1500
Dark PalisadeDark Elves
- Cost: 4000 → 3500
Outpost GarrisonDark Elves
- Cost: 2000 → 1500
Den of OutlawsDark Elves
- Cost: 1500 → 3000
House of ExilesDark Elves
- Cost: 2500 → 6000
Dark Elf ManorsDark Elves
- −Casualty replenishment rate: +2% (armies in province)
- −Growth: +5
- +Casualty replenishment rate: +3% (armies in province)
- +Growth: +10
Dark Elf ResidencesDark Elves
- −Growth: +10
- +Growth: +15
Estates of the MastersDark Elves
- −Casualty replenishment rate: +6% (armies in province)
- −Growth: +15
- +Casualty replenishment rate: +5% (armies in province)
- +Growth: +20
- Cost: 1500 → 2500
Artisan's HouseDark Elves
- −Income generated: 100
- +Income generated: 180
- Cost: 500 → 1000
- Turns: 1 → 2
Crafting DistrictDark Elves
- −Income generated: 150
- +Income generated: 270
- Cost: 1000 → 2000
- Turns: 2 → 3
Guild HallsDark Elves
- −Income generated: 200
- +Income generated: 360
- Cost: 1500 → 3000
- Turns: 3 → 4
Torture PostsDark Elves
- −Control: +1
- +Control: +2
Fighting PitsDark Elves
- −Control: +2
- +Control: +3
- Cost: 2000 → 3500
- Units: 0 → 1
ArenaDark Elves
- −Control: +3
- +Control: +4
- Cost: 3000 → 5000
- Units: 0 → 1
Dark Elf LandingDark Elves
- −Income generated: 100
- +Income generated: 240
- Cost: 1500 → 1000
- Turns: 2 → 1
Dark Elf HarbourDark Elves
- −Income generated: 300
- +Income generated: 420
- Cost: 3000 → 3500
- Turns: 4 → 3
- Units: 0 → 4
Dark Elf PortDark Elves
- −Income generated: 500
- +Income generated: 650
- +Control: +2
- Cost: 6000 → 8000
- Turns: 6 → 5
- Units: 0 → 4
Exotic Animal TamerDark Elves
- −Recruitment cost: -20% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
- −Income generated: 100
- +Recruitment cost: -10% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
- +Income generated: 170
- Cost: 500 → 800
- Turns: 1 → 2
Exotic Animal PenDark Elves
- −Recruitment cost: -25% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
- −Income generated: 150
- +Recruitment cost: -15% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
- +Income generated: 220
- Cost: 1000 → 2000
- Turns: 2 → 3
Exotic Animal MarketDark Elves
- −Recruitment cost: -30% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
- −Income generated: 200
- +Recruitment cost: -20% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
- +Income generated: 280
- Cost: 2000 → 4000
- Turns: 3 → 4
Cinnabar Mining PitDark Elves
- −Income generated: 100
- +Income generated: 170
- Cost: 500 → 800
- Turns: 1 → 2
Cinnabar MineDark Elves
- −Income generated: 150
- +Income generated: 220
- Cost: 1000 → 2000
- Turns: 2 → 3
DyemakerDark Elves
- −Income generated: 200
- +Income generated: 280
- Cost: 2000 → 4000
- Turns: 3 → 4
Hunting CampDark Elves
- −Income generated: 100
- +Income generated: 140
- Cost: 500 → 800
- Turns: 1 → 2
Hunting LodgeDark Elves
- −Income generated: 150
- +Income generated: 180
- Cost: 1000 → 2000
- Turns: 2 → 3
TanneryDark Elves
- −Income generated: 200
- +Income generated: 220
- Cost: 2000 → 4000
- Turns: 3 → 4
Gem MineshaftDark Elves
- −Income generated: 300
- +Income generated: 400
- Cost: 500 → 800
Gem MineDark Elves
- −Income generated: 450
- +Income generated: 600
- Cost: 1000 → 2000
Gemcutter's WorkshopDark Elves
- −Income generated: 600
- +Income generated: 800
- Cost: 2000 → 4000
Gold Mining PitDark Elves
- −Income generated: 300
- +Income generated: 800
- Cost: 500 → 1000
- Turns: 2 → 3
Gold MineDark Elves
- −Income generated: 450
- +Income generated: 1100
- Cost: 1000 → 2500
- Turns: 3 → 4
Gold SmelterDark Elves
- −Income generated: 600
- +Income generated: 1400
- Cost: 2000 → 5000
- Turns: 4 → 5
Iron Mining PitDark Elves
- −Recruitment cost: -20% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
- −Income generated: 100
- +Recruitment cost: -10% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
- +Income generated: 140
- Cost: 500 → 800
Iron MinesDark Elves
- −Recruitment cost: -25% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
- −Income generated: 150
- +Recruitment cost: -15% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
- +Income generated: 180
- Cost: 1000 → 2000
Iron SmelterDark Elves
- −Recruitment cost: -30% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
- −Income generated: 200
- +Recruitment cost: -20% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
- +Income generated: 240
- Cost: 2000 → 4000
SawyerDark Elves
- −Construction cost: -15% for all buildings (local province)
- −Income generated: 100
- +Construction cost: -10% for all buildings (local province)
- +Income generated: 140
- Cost: 500 → 800
- Turns: 1 → 2
Marble QuarryDark Elves
- −Construction cost: -20% for all buildings (local province)
- −Income generated: 150
- +Construction cost: -15% for all buildings (local province)
- +Income generated: 180
- Cost: 1000 → 2000
- Turns: 2 → 3
Stone Mason's WorkshopDark Elves
- −Construction cost: -25% for all buildings (local province)
- −Income generated: 200
- +Construction cost: -20% for all buildings (local province)
- +Income generated: 240
- Cost: 2000 → 4000
- Turns: 3 → 4
Herb Gatherer's CampDark Elves
- −Recruitment cost: -20% for Witch Elves and Sisters of Slaughter units (local province)
- +Recruitment cost: -10% for Witch Elves and Sisters of Slaughter units (local province)
- Cost: 500 → 800
- Turns: 1 → 2
Exotic HothouseDark Elves
- −Recruitment cost: -25% for Witch Elves and Sisters of Slaughter units (local province)
- +Recruitment cost: -15% for Witch Elves and Sisters of Slaughter units (local province)
- Cost: 1000 → 2000
- Turns: 2 → 3
Alchemy WorkshopDark Elves
- −Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units (local province)
- +Recruitment cost: -20% for Witch Elves and Sisters of Slaughter units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Obsidian QuarryDark Elves
- −Income generated: 100
- +Income generated: 140
- Cost: 500 → 800
- Turns: 1 → 2
Obsidian Trinket MakerDark Elves
- −Income generated: 150
- +Income generated: 180
- Cost: 1000 → 2000
- Turns: 2 → 3
Obsidian Amulet CarverDark Elves
- −Income generated: 200
- +Income generated: 240
- Cost: 2000 → 4000
- Turns: 3 → 4
Grazing PasturesDark Elves
- −Recruitment cost: -20% for Dark Riders and Doomfire Warlocks units (local province)
- +Recruitment cost: -10% for Dark Riders and Doomfire Warlocks units (local province)
- Cost: 500 → 800
- Turns: 1 → 2
Livestock PensDark Elves
- −Recruitment cost: -25% for Dark Riders and Doomfire Warlocks units (local province)
- +Recruitment cost: -15% for Dark Riders and Doomfire Warlocks units (local province)
- Cost: 1000 → 2000
- Turns: 2 → 3
Cattle RanchDark Elves
- −Recruitment cost: -30% for Dark Riders and Doomfire Warlocks units (local province)
- +Recruitment cost: -20% for Dark Riders and Doomfire Warlocks units (local province)
- Cost: 2000 → 4000
- Turns: 3 → 4
Clay PitDark Elves
- −Income generated: 100
- +Income generated: 140
- Cost: 500 → 800
- Turns: 1 → 2
Pottery MakerDark Elves
- −Income generated: 150
- +Income generated: 180
- Cost: 1000 → 2000
- Turns: 2 → 3
KilnsDark Elves
- −Income generated: 200
- +Income generated: 240
- Cost: 2000 → 4000
- Turns: 3 → 4
Brine Mining PansDark Elves
- −Recruitment cost: -20% for Black Ark Corsairs units (local province)
- −Income generated: 100
- +Recruitment cost: -10% for Black Ark Corsairs units (local province)
- +Income generated: 140
- Cost: 500 → 800
- Turns: 1 → 2
Brine Mining BasinDark Elves
- −Recruitment cost: -25% for Black Ark Corsairs units (local province)
- −Income generated: 150
- +Recruitment cost: -15% for Black Ark Corsairs units (local province)
- +Income generated: 180
- Cost: 1000 → 2000
- Turns: 2 → 3
SaltworksDark Elves
- −Recruitment cost: -30% for Black Ark Corsairs units (local province)
- −Income generated: 200
- +Recruitment cost: -20% for Black Ark Corsairs units (local province)
- +Income generated: 240
- Cost: 2000 → 4000
- Turns: 3 → 4
Spice MarketDark Elves
- −Income generated: 100
- +Income generated: 140
- Cost: 500 → 800
- Turns: 1 → 2
Spice Trading PostDark Elves
- −Income generated: 150
- +Income generated: 180
- Cost: 1000 → 2000
- Turns: 2 → 3
Eastern BazaarDark Elves
- −Income generated: 200
- +Income generated: 240
- Cost: 2000 → 4000
- Turns: 3 → 4
OrchardsDark Elves
- Cost: 500 → 800
- Turns: 1 → 2
VineyardDark Elves
- Cost: 1000 → 2000
- Turns: 2 → 3
VintnerDark Elves
- Cost: 2000 → 4000
- Turns: 3 → 4
Woodman's HutDark Elves
- −Recruitment cost: -20% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
- −Income generated: 100
- +Recruitment cost: -10% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
- +Income generated: 140
- Cost: 500 → 800
- Turns: 1 → 2
Timber MillDark Elves
- −Recruitment cost: -25% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
- −Income generated: 150
- +Recruitment cost: -15% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
- +Income generated: 180
- Cost: 1000 → 2000
- Turns: 2 → 3
LumberyardDark Elves
- −Recruitment cost: -30% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
- −Income generated: 200
- +Recruitment cost: -20% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
- +Income generated: 240
- Cost: 2000 → 4000
- Turns: 3 → 4
Plateau of Dark SteedsDark Elves
- Cost: 1500 → 1000
- Units: 2 → 1
Messengers' LodgehouseDark Elves
- Units: 4 → 6
Black RoadsDark Elves
- −Campaign movement range: +15% for own armies starting their turn in this region
- +Campaign movement range: +10% for own armies starting their turn in this province (armies in province)
- +Growth: +5
- Cost: 2000 → 1000
- Turns: 3 → 5
Black SpireDark Elves
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- +Grants 2 construction slots in the settlement
- +Income generated: 70
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 800
- Turns: 3 → 2
- Units: 1 → 0
Dark HoldDark Elves
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 150
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 100
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2000 → 1600
- Units: 1 → 2
Dark TowerDark Elves
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 200
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 1 → 4
Dark CitadelDark Elves
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 250
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 7000
- Units: 1 → 3
Dark CityDark Elves
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 300
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 9500
- Units: 1 → 9
Black SpireDark Elves
- −Income generated: 100
- +Income generated: 80
- Cost: 1000 → 800
- Turns: 3 → 2
- Units: 1 → 0
Dark HoldDark Elves
- −Defensive supplies: +1000
- −Income generated: 150
- +Defensive supplies: +1250
- +Income generated: 120
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 2000 → 1600
- Units: 1 → 0
Dark TowerDark Elves
- −Defensive supplies: +1000
- −Income generated: 200
- +Defensive supplies: +1500
- +Income generated: 160
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Units: 1 → 2
Slave PensDark Elves
- +Control: -2
- Turns: 2 → 3
Slave MarketDark Elves
- −Control: -4
- +Control: -3
- Cost: 3000 → 5000
- Turns: 4 → 5
Sorceress' AbodeDark Elves
- −Research rate: +4
- +Research rate: +8
- +Hero recruit rank: +1 for Sorceresses
- Cost: 3000 → 8000
Tower of Dark SorceryDark Elves
- −Research rate: +8
- +Research rate: +12
- Cost: 10000 → 12000
- Turns: 6 → 5
Altar of KhaineDark Elves
- Cost: 2000 → 4000
- Turns: 2 → 3
Shrine of KhaineDark Elves
- +Hero recruit rank: +1 for Death Hags
- +Hero recruit rank: +1 for Khainite Assassins
- Cost: 3000 → 7000
- Turns: 3 → 4
- Units: 1 → 6
Temple of KhaineDark Elves
- Cost: 5000 → 10000
- Turns: 4 → 5
- Units: 2 → 9
Harpy CagesDark Elves
- −Upkeep: -2% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
- +Upkeep: -3% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
Monster HoldsDark Elves
- −Upkeep: -4% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
- +Upkeep: -6% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
- Cost: 3000 → 4000
Dragon TowerDark Elves
- −Upkeep: -6% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
- +Upkeep: -9% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
- Cost: 4500 → 6000
- Units: 6 → 7
Abbatoir of KhaineDark Elves
- Cost: 3000 → 4000
Soul FurnanceDark Elves
- Cost: 3000 → 4000
Bloodwrack CauldronDark Elves
- Cost: 3000 → 4000
Torture PostsDark Elves
- −Unit experience gain per turn: +5 (this force and all forces in circle of influence)
- +Unit experience gain per turn: +3 (this force and all forces in circle of influence)
- +Black Ark growth: +3
Fighting PitsDark Elves
- −Unit experience gain per turn: +10 (this force and all forces in circle of influence)
- −Recruit rank: +2 for all units (this force and all forces in circle of influence)
- +Unit experience gain per turn: +6 (this force and all forces in circle of influence)
- +Recruit rank: +1 for all units (this force and all forces in circle of influence)
- +Black Ark growth: +4
- Units: 0 → 2
ArenaDark Elves
- −Unit experience gain per turn: +15 (this force and all forces in circle of influence)
- −Recruit rank: +3 for all units (this force and all forces in circle of influence)
- +Unit experience gain per turn: +9 (this force and all forces in circle of influence)
- +Recruit rank: +1 for all units (this force and all forces in circle of influence)
- +Black Ark growth: +5
- Cost: 3000 → 4000
- Units: 0 → 4
Raider LodgesDark Elves
- Units: 5 → 9
Warrior HallDark Elves
- Cost: 2000 → 3000
- Units: 7 → 12
Small Black ArkDark Elves
- −Black Ark growth: +5
- −Upkeep: -50% (all units in Black Ark)
- +Black Ark growth: +4
- +Upkeep: -30% (all units in Black Ark)
- Units: 1 → 0
Black ArkDark Elves
- −Black Ark growth: +5
- −Upkeep: -52% (all units in Black Ark)
- −Horde recruitment capacity +3
- +Black Ark growth: +8
- +Upkeep: -35% (all units in Black Ark)
- +Horde recruitment capacity +2
- Cost: 1600 → 2000
- Units: 1 → 0
Grand Black ArkDark Elves
- −Black Ark growth: +5
- −Upkeep: -55% (all units in Black Ark)
- −Horde recruitment capacity +4
- +Black Ark growth: +12
- +Upkeep: -40% (all units in Black Ark)
- +Horde recruitment capacity +3
- Cost: 3200 → 4000
- Units: 1 → 0
Enormous Black ArkDark Elves
- −Black Ark growth: +5
- −Upkeep: -58% (all units in Black Ark)
- −Horde recruitment capacity +5
- +Black Ark growth: +16
- +Upkeep: -45% (all units in Black Ark)
- +Horde recruitment capacity +4
- Cost: 4800 → 6000
- Units: 1 → 0
Gargantuan Black ArkDark Elves
- −Black Ark growth: +5
- −Upkeep: -60% (all units in Black Ark)
- −Horde recruitment capacity +6
- +Black Ark growth: +20
- +Upkeep: -50% (all units in Black Ark)
- +Horde recruitment capacity +5
- Cost: 7200 → 8000
- Units: 1 → 0
Prison WingDark Elves
- Cost: 2000 → 3000
Spire of SorceryDark Elves
- −Hero recruit rank: +4 for Sorceresses
- −Research rate: +5
- +Hero recruit rank: +3 for Sorceresses
- +Research rate: +10
- Cost: 10000 → 5000
Tower of the Blessed DreadDark Elves
- −Recruit rank: +3 for Black Ark Corsairs units (factionwide)
- +Recruit rank: +1 for Black Ark Corsairs units (factionwide)
Altar of KhaineDark Elves
- −Upkeep: -4% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
- +Upkeep: -2% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
Shrine of KhaineDark Elves
- −Upkeep: -6% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
- +Upkeep: -4% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
- Cost: 3000 → 4000
- Units: 1 → 4
Black Citadel of AnlecDark Elves
- −Income from all buildings: +5% (local province)
- −Leadership: -10 when laying siege or encircling (enemy armies in region)
- +Income from all buildings: +20% (local province)
- +Leadership: -8 when laying siege or encircling (enemy armies in region)
- Cost: 10000 → 12000
- Units: 0 → 2
Lairs of Clar KarondDark Elves
- −Upkeep: -25% for Harpies, War Hydra and Kharibdyss units (all armies)
- +Upkeep: -15% for Harpies, War Hydra and Kharibdyss units (all armies)
- Units: 1 → 2
Temple of VaulDark Elves
- −Upkeep: -10% (all armies)
- +Upkeep: -5% (all armies)
- Units: 0 → 3
Vandalised Court of the EverqueenDark Elves
- Cost: 10000 → 15000
Tower of ProphecyDark Elves
- −Research rate: +6
- +Research rate: +8
- Cost: 8000 → 12000
Dark Convent of SorceryDark Elves
- −Hero recruit rank: +6 for Sorceresses
- −Research rate: +12
- +Hero recruit rank: +5 for Sorceresses
- +Research rate: +15
- Cost: 10000 → 15000
Face of Hag GraefDark Elves
- −Income generated: 100
- −Upkeep: -60% (armies in region) (Hag Graef only)
- +Upkeep: -40% (armies in region) (Hag Graef only)
- +Income generated: 450
- Cost: 2000 → 1000
Eye of Hag GraefDark Elves
- −Income generated: 200
- −Upkeep: -60% (armies in region) (Hag Graef only)
- +Upkeep: -40% (armies in region) (Hag Graef only)
- +Income generated: 650
- Cost: 4000 → 3000
Mines of Hag GraefDark Elves
- −Recruit rank: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
- −Income generated: 400
- −Upkeep: -60% (armies in region) (Hag Graef only)
- +Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
- +Upkeep: -40% (armies in region) (Hag Graef only)
- +Income generated: 1000
- Cost: 6000 → 5000
- Units: 0 → 1
The Dark CragDark Elves
- −Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
- −Upkeep: -5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies) (Hag Graef only)
- −Income generated: 600
- −Upkeep: -60% (armies in region) (Hag Graef only)
- +Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
- +Upkeep: -4% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies) (Hag Graef only)
- +Upkeep: -40% (armies in region) (Hag Graef only)
- +Income generated: 1400
- Cost: 8000 → 7000
- Units: 0 → 6
Hellebron's PalaceDark Elves
- −Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units
- −Recruit rank: +4 for Witch Elves and Sisters of Slaughter units
- +Recruitment cost: -15% for Witch Elves and Sisters of Slaughter units
- +Recruit rank: +2 for Witch Elves and Sisters of Slaughter units
- Cost: 10000 → 15000
- Units: 0 → 2
Fiery Pits of SacrificeDark Elves
- −Recruitment cost: -30% for Har Ganeth Executioners units
- −Recruit rank: +4 for Har Ganeth Executioners units
- +Recruitment cost: -15% for Har Ganeth Executioners units
- +Recruit rank: +1 for Har Ganeth Executioners units
- Units: 0 → 2
Slave Traders' PalacesDark Elves
- Cost: 8000 → 7000
- Units: 0 → 3
Towers of the Black GuardDark Elves
- −Recruitment cost: -30% for Black Guard of Naggarond units
- −Local Recruitment duration: -1 turn for Black Guard of Naggarond units (minimum 1) in this province (local province)
- −Upkeep: -5% for Black Guard of Naggarond units (all armies)
- −Recruit rank: +3 for Black Guard of Naggarond units
- −Recruit rank: +2 for Black Guard of Naggarond units (factionwide)
- +Recruitment cost: -15% for Black Guard of Naggarond units
- +Upkeep: -4% for Black Guard of Naggarond units (all armies)
- +Recruit rank: +1 for Black Guard of Naggarond units
- +Recruit rank: +1 for Black Guard of Naggarond units (factionwide)
- Cost: 8000 → 7000
- Units: 1 → 6
The Black Tower of MalekithDark Elves
- Cost: 10000 → 16000
- Units: 0 → 2
Laurelorn ForestDark Elves
- −Recruitment cost: -30% for Darkshards units (armies in region)
- −Upkeep: -5% for Darkshards units (all armies)
- +Recruitment cost: -20% for Darkshards units (armies in region)
- +Upkeep: -4% for Darkshards units (all armies)
Occupied Lothern (Black Spire)Dark Elves
- −Income generated: 100
- −Growth: +10
- +Income generated: 120
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Turns: 3 → 2
- Units: 1 → 0
Occupied Lothern (Dark Hold)Dark Elves
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 200
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 1 → 0
Occupied Lothern (Dark Tower)Dark Elves
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 200
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 280
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 5000
- Units: 1 → 2
Occupied Lothern (Dark Citadel)Dark Elves
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 250
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 360
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 7000
- Units: 1 → 3
Occupied Lothern (Dark City)Dark Elves
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +50
- +Defensive supplies: +2000
- +Income generated: 450
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 10000
- Units: 1 → 9
Naggarond (Black Spire)Dark Elves
- −Income generated: 100
- −Growth: +10
- +Income generated: 140
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Units: 1 → 0
Naggarond (Dark Hold)Dark Elves
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 200
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Turns: 3 → 4
- Units: 1 → 0
Naggarond (Dark Tower)Dark Elves
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 200
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 280
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 5000
- Turns: 4 → 5
- Units: 1 → 2
Naggarond (Dark Citadel)Dark Elves
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 250
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 360
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 7500
- Turns: 5 → 6
- Units: 1 → 3
Naggarond (Dark City)Dark Elves
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +50
- +Defensive supplies: +2000
- +Income generated: 450
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 10000
- Turns: 6 → 7
- Units: 1 → 9
Occupied Sartosa Level 1Dark Elves
- −Income generated: 100
- −Growth: +10
- +Income generated: 120
- +Growth: +30
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 800
- Turns: 3 → 2
- Units: 1 → 0
Occupied Sartosa Level 2Dark Elves
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 200
- +Growth: +40
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 1 → 0
Occupied Sartosa Level 3Dark Elves
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 200
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 280
- +Growth: +60
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 1 → 0
Occupied Sartosa Level 4Dark Elves
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 250
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 360
- +Growth: +70
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 7000
- Units: 1 → 0
Occupied Sartosa Level 5Dark Elves
- −Defensive supplies: +1000
- −Grants 9 construction slots in the settlement
- −Income generated: 300
- −Growth: +50
- +Grants 11 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 450
- +Growth: +80
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 8500
- Units: 1 → 0
Corrupted Flame of AsuryanDark Elves
- Cost: 2000 → 2500
Abandoned Shrine of WidowmakerDark Elves
- Cost: 2000 → 1800
- Turns: 2 → 3
Shrine of WidowmakerDark Elves
- Cost: 4000 → 4800
- Turns: 10 → 13
Palace of TiranocDark Elves
- −Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
- −Upkeep: -5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies)
- −Income from all buildings: +10% (local province)
- +Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
- +Upkeep: -4% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies)
- +Income from all buildings: +30% (local province)
- Cost: 10000 → 11000
- Units: 0 → 3
Dark Library of HoethDark Elves
- −Research rate: +6
- +Research rate: +8
- Units: 0 → 5
Sorcerous White Tower of HoethDark Elves
- −Hero recruit rank: +5 for Sorceresses
- −Research rate: +12
- +Hero recruit rank: +4 for Sorceresses
- +Research rate: +16
- Cost: 10000 → 15000
- Units: 0 → 6
Gate to the Underworld SeaDark Elves
- −Recruitment cost: -30% for Black Ark Corsairs units
- −Recruit rank: +2 for Black Ark Corsairs units (factionwide)
- −Upkeep: -5% for Black Ark Corsairs units (all armies)
- −Income from Ports: +50% (local region)
- +Recruitment cost: -15% for Black Ark Corsairs units
- +Recruit rank: +1 for Black Ark Corsairs units (factionwide)
- +Upkeep: -4% for Black Ark Corsairs units (all armies)
- +Income from Ports: +40% (local region)
- Cost: 6000 → 3000
- Units: 0 → 6
Warden's TowerDark Elves
- −Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units
- −Recruit rank: +3 for Witch Elves and Sisters of Slaughter units
- +Recruitment cost: -20% for Witch Elves and Sisters of Slaughter units
- +Recruit rank: +1 for Witch Elves and Sisters of Slaughter units
- Units: 0 → 3
Dawn's HarbourDark Elves
- −Income generated: 200
- −Growth: +20
- +Income generated: 300
- +Growth: +25
- Cost: 2000 → 3000
Dawn's HarbourDark Elves
- −Income generated: 300
- −Growth: +30
- +Income generated: 400
- +Growth: +35
Dawn's HarbourDark Elves
- −Income generated: 500
- −Growth: +40
- +Income generated: 600
- +Growth: +45
Wreck of the Talon of AgonyDark Elves
- Upkeep: 500 → 150
- Units: 0 → 7
Raised Talon of AgonyDark Elves
- −Income from raiding: +15% (factionwide)
- +Income from raiding: +25% (factionwide)
- Cost: 500 → 1000
- Turns: 15 → 12
- Units: 0 → 7
Dark Elf OutpostDark Elves
- Cost: 2000 → 4000
Dark Elf DistrictDark Elves
- Cost: 4000 → 5000
Animal StoreDark Elves
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 800
- Turns: 1 → 2
Tusk MarketDark Elves
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
Tusk CompoundDark Elves
- −Income generated: 200
- +Income generated: 250
- Cost: 2000 → 4000
- Turns: 3 → 4
Forsaken Port of NagronathDark Elves
- −Income generated: 200
- −Growth: +20
- +Income generated: 500
- +Growth: +25
- Cost: 2000 → 1000
- Units: 2 → 3
Restored Port of NagronathDark Elves
- −Recruitment health: +15% for all units (factionwide)
- −When outside Wood Elf, Ogre or Norscan homeland: Recruitment health: +1% for all units
- −Income generated: 400
- +Income generated: 1000
- +Growth: +35
- +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- Cost: 6000 → 4000
- Units: 2 → 5
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Slaanesh corruption: +2 (Cult of Pleasure only)
- +Corruption: -2 (not for Cult of Pleasure)
- +Attrition: -10% when under siege (armies in region)
- +Growth: +45 (local province)
- +Adds walls to the settlement
- +Improved tower projectiles: Bolt Thrower
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Slaanesh corruption: +4 (Cult of Pleasure only)
- +Corruption: -4 (not for Cult of Pleasure)
- +Attrition: -10% when under siege (armies in region)
- +Growth: +55 (local province)
- +Adds walls to the settlement
- +Improved tower projectiles: Fireballs
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Slaanesh corruption: +6 (Cult of Pleasure only)
- +Corruption: -6 (not for Cult of Pleasure)
- +Attrition: -10% when under siege (armies in region)
- +Growth: +75 (local province)
- +Adds walls to the settlement
- +Improved tower projectiles: Greater Fireballs
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Slaanesh corruption: +8 (Cult of Pleasure only)
- +Corruption: -8 (not for Cult of Pleasure)
- +Attrition: -10% when under siege (armies in region)
- +Growth: +90 (local province)
- +Adds walls to the settlement
- +Improved tower projectiles: Greater Fireballs
- +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- +Slaanesh corruption: +10 (Cult of Pleasure only)
- +Corruption: -10 (not for Cult of Pleasure)
- +Attrition: -10% when under siege (armies in region)
- +Growth: +100 (local province)
- +Adds walls to the settlement
Technologies
Bolt CartridgesDark Elves
- −Reload time reduction: +10% for Reaper Bolt Thrower and Scourgerunner Chariot units
- +Reload time reduction: +8% for Reaper Bolt Thrower and Scourgerunner Chariot units
Driven by VengeanceDark Elves
- −Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units
- +Recruitment cost: -4% for Dreadspears, Darkshards and Bleakswords units
Martial SocietyDark Elves
- −Recruit rank: +2 for Dreadspears, Darkshards and Bleakswords units
- +Recruit rank: +1 for Dreadspears, Darkshards and Bleakswords units
Forged to KillDark Elves
- −Missile strength: +10% for Darkshards and Black Ark Corsairs units
- −Weapon strength: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units
- +Missile strength: +5% for Darkshards and Black Ark Corsairs units
- +Weapon strength: +5% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units
Hit & RunDark Elves
- −Reload time reduction: +10% for Shades and Dark Riders units
- −Weapon strength: +10% for Shades, Dark Riders and Doomfire Warlock units
- +Reload time reduction: +5% for Shades and Dark Riders units
- +Weapon strength: +5% for Shades, Dark Riders and Doomfire Warlock units
An Instrument of WarDark Elves
- −Recruit rank: +2 for Black Guard of Naggarond units
- −Recruit rank: +2 for Har Ganeth Executioners units
- +Recruit rank: +1 for Black Guard of Naggarond units
- +Recruit rank: +1 for Har Ganeth Executioners units
No Signs of WeaknessDark Elves
- −Leadership: +5 for Shades, Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units
- +Leadership: +4 for Shades, Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units
Ceremonial WeaponsDark Elves
- −Melee attack: +5 for Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units
- −Weapon strength: +5% for Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units
- +Melee attack: +4 for Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units
- +Weapon strength: +4% for Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units
Ascension Through BattleDark Elves
- −Leadership: +5 for Dreadspears, Bleakswords, Darkshards, Black Ark Corsairs and Dark Riders units
- +Leadership: +4 for Dreadspears, Bleakswords, Darkshards, Black Ark Corsairs and Dark Riders units
Reworked CrossbowsDark Elves
- −Ammunition: +20% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units
- −Range: +15% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units
- +Ammunition: +25% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units
- +Range: +10% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units
Serrated BladesDark Elves
- −Melee defence: +5 for Black Guard of Naggarond units
- −Melee defence: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
- −Weapon strength: +5% for Black Guard of Naggarond units
- +Melee defence: +6 for Black Guard of Naggarond units
- +Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
- +Weapon strength: +4% for Black Guard of Naggarond units
Chartered PiracyDark Elves
- −Upkeep: -5% for Black Ark Corsairs units
- −Income from sacking settlements: +20%
- +Upkeep: -3% for Black Ark Corsairs units
- +Income from sacking settlements: +10%
Recruit ConvictsDark Elves
- −Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units
- −Upkeep: -5% for Dreadspears, Darkshards and Bleakswords units
- +Recruitment cost: -4% for Dreadspears, Darkshards and Bleakswords units
- +Upkeep: -3% for Dreadspears, Darkshards and Bleakswords units
Bewitch Dragon EggsDark Elves
- −Weapon strength: +10% for Black Dragon units
- +Weapon strength: +5% for Black Dragon units
Battle as BusinessDark Elves
- −Income from post-battle loot: +10%
- −Income from raiding: +15%
- +Income from post-battle loot: +15%
- +Income from raiding: +20%
Naval TrainingDark Elves
- −Recruit rank: +2 for Black Ark Corsairs, Shades and Dark Riders units
- +Recruit rank: +1 for Black Ark Corsairs, Shades and Dark Riders units
Upgrade IDark Elves
- −Black Ark growth: +3 (cumulative)
- +Black Ark growth: +4 (cumulative)
- +Lord recruit rank: +1
Broken by the LashDark Elves
- +Loyalty: +2 for new recruits
Dominating the BeastsDark Elves
- −Recruit rank: +2 for Harpies, War Hydra and Kharibdyss units
- +Recruit rank: +1 for Harpies, War Hydra and Kharibdyss units
Upgrade IIDark Elves
- −Black Ark growth: +5 (cumulative)
- +Black Ark growth: +6 (cumulative)
- +Lord recruit rank: +1
Hunt OutlawsDark Elves
- −Recruitment cost: -5% for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units
- −Upkeep: -5% for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units
- +Recruitment cost: -4% for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units
- +Upkeep: -3% for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units
Upgrade IIIDark Elves
- −Black Ark growth: +8 (cumulative)
- +Black Ark growth: +9 (cumulative)
- +Lord recruit rank: +1
Under the YokeDark Elves
- −Leadership: +5 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
- −Leadership: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
- +Leadership: +4 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
- +Leadership: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
Harnessed FuryDark Elves
- −Melee attack: +5 for War Hydra and Kharibdyss units
- −Melee defence: +5 for War Hydra and Kharibdyss units
- +Melee attack: +4 for War Hydra and Kharibdyss units
- +Melee defence: +6 for War Hydra and Kharibdyss units
Bloodthirsty CompanionsDark Elves
- −Armour-piercing weapon damage: +2 for Harpies units
- −Melee attack: +5 for Harpies units
- +Armour-piercing weapon damage: +4 for Harpies units
- +Melee attack: +6 for Harpies units
Daylight DeniedDark Elves
- −Income from Iron Mines, Gold Mines and Stone Quarries: +15%
- +Income from Iron Mines, Gold Mines and Stone Quarries: +8%
Spoils of WarDark Elves
- −Recruitment cost: -5% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
- −Upkeep: -5% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
- +Recruitment cost: -4% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
- +Upkeep: -3% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
Bred in CaptivityDark Elves
- −Recruit rank: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
- +Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
Temple Training GroundsDark Elves
- −Recruit rank: +2 for Witch Elves and Sisters of Slaughter units
- +Recruit rank: +1 for Witch Elves and Sisters of Slaughter units
Hardship & CrueltyDark Elves
- −Hero recruit rank: +2 for Death Hags
- −Hero recruit rank: +2 for Khainite Assassins
- −Melee defence: +5 for Lords and embedded Heroes
- +Hero recruit rank: +3 for Death Hags
- +Hero recruit rank: +3 for Khainite Assassins
- +Melee defence: +6 for Lords and embedded Heroes
Deadly AccountabilityDark Elves
- −Leadership: +10 for Lords and embedded Heroes
- −Lord recruit rank: +2
- +Leadership: +5 for Lords and embedded Heroes
- +Lord recruit rank: +3
Continuous Slave SupplyDark Elves
- −Income from Ports: +5%
- +Income from Ports: +3%
Purge the WeakDark Elves
- −Income from Province Capital/Settlement buildings: +10%
- +Income from Province Capital/Settlement buildings: +5%
A Life of DreadDark Elves
- −Ambush success chance: +5%
- +Ambush success chance: +10%
- +Loyalty: +2 for new recruits
Blood & DeathDark Elves
- −Corruption: -1 (all provinces)
- −Income from Province Capital/Settlement buildings: +15%
- +Corruption: -2 (all provinces)
- +Income from Province Capital/Settlement buildings: +8%
Festivals of KhaineDark Elves
- −Corruption: -1 (all provinces)
- +Corruption: -2 (all provinces)
Masters of MurderDark Elves
- −Melee attack: +5 for Lords and embedded Heroes
- +Melee attack: +4 for Lords and embedded Heroes
Study the Chaos WastesDark Elves
- −Hero recruit rank: +2 for Sorceresses
- +Hero recruit rank: +3 for Sorceresses
- +Hero recruit rank: +3 for Masters