Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Radious Dark Elves units

140 Dark Elves units Radious Total War Mod changes against patch 9.0.4, 23 it adds, and 52 skills, 185 buildings and 38 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Doomfire Warlockswh2_dlc10_def_cav_doomfire_warlocks_0605,520 → 9,00015 → 2832 → 3528 → 343213 → 141,100 → 1,0001,100 → 1,000Speed 92 → 95; Charge bonus 40 → 58; Mass 700 → 750; Upkeep 275 → 120
Knights of the Ebon Claw (Dread Knights)wh2_dlc10_def_cav_knights_of_the_ebon_claw_ror_048 → 607,200 → 13,500120 → 13550 → 4454 → 5714 → 15341,550 → 1,5001,550 → 1,500Missile block 35% → 55%; Leadership 90 → 80; Speed 66 → 70; Charge bonus 40 → 70; Mass 1,600 → 1,700; Upkeep 388 → 175; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Raven Heralds (Dark Riders)wh2_dlc10_def_cav_raven_heralds_ror_0244,272 → 5,28030 → 4825 → 2822 → 3319 → 205900 → 1,100900 → 1,100Leadership 62 → 65; Charge bonus 20 → 45; Range 115 m → 120 m; Ammunition 16 → 34; Missile base damage 6 → 9; Missile AP damage 22 → 23; Reload time 14 s → 12 s; Upkeep 225 → 130; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Slaanesh's Harvesters (Doomfire Warlocks)wh2_dlc10_def_cav_slaanesh_harvesters_ror_0605,520 → 9,60015 → 2841 → 3936 → 4032 → 3413 → 151,450 → 1,2001,450 → 1,200Leadership 75 → 70; Speed 92 → 95; Charge bonus 40 → 62; Mass 700 → 750; Upkeep 363 → 140; Physical resistance 40% → 45%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Crone Hellebronwh2_dlc10_def_cha_crone_014,288 → 5,30015 → 2870 → 6650 → 52140 → 190330 → 3801,050 → 1,3001,050 → 1,300Bonus vs infantry 20 → 22; Charge bonus 55 → 60; Mass 700 → 750; Upkeep 263 → 150
Crone Hellebronwh2_dlc10_def_cha_crone_114,696 → 5,86015 → 3470 → 6950 → 55140 → 190330 → 3801,250 → 1,4001,250 → 1,400Speed 92 → 95; Bonus vs infantry 20 → 22; Charge bonus 75 → 85; Mass 2,000 → 2,150; Upkeep 313 → 160
Crone Hellebronwh2_dlc10_def_cha_crone_417,032 → 7,93080 → 9440 → 6228 → 49105 → 195245 → 3701,800 → 2,0001,800 → 2,000Bonus vs infantry 20 → 22; Charge bonus 35 → 64; Mass 2,400 → 2,450; Upkeep 450 → 210
Crone Hellebronwh2_dlc10_def_cha_crone_515,476 → 7,01080 → 8460 → 6538 → 51140 → 185330 → 3851,650 → 1,9001,650 → 1,900Bonus vs infantry 20 → 22; Charge bonus 75 → 85; Mass 3,000 → 3,150; Upkeep 413 → 200
Sorceress (Beasts)wh2_dlc10_def_cha_sorceress_beasts_013,420 → 4,30010 → 243930 → 35200 → 21585 → 1101,000 → 900300 → 500Charge bonus 15 → 22; Upkeep 250 → 115
Sorceress (Beasts)wh2_dlc10_def_cha_sorceress_beasts_113,848 → 4,76040 → 5439 → 4030 → 37200 → 21585 → 1101,100 → 1,000500 → 600Speed 92 → 95; Charge bonus 35 → 42; Mass 1,700 → 1,800; Upkeep 275 → 125
Sorceress (Beasts)wh2_dlc10_def_cha_sorceress_beasts_214,016 → 5,06060 → 7439 → 4230 → 3985 → 110200 → 2151,400 → 1,200650 → 700Speed 68 → 70; Charge bonus 35 → 45; Mass 1,900 → 2,000; Upkeep 350 → 140
Sorceress (Beasts)wh2_dlc10_def_cha_sorceress_beasts_314,176 → 5,26040 → 5439 → 4430 → 41200 → 21585 → 1101,500 → 1,400850 → 900Charge bonus 50 → 60; Upkeep 375 → 155
Sorceress (Death)wh2_dlc10_def_cha_sorceress_death_013,420 → 4,30010 → 243930 → 35200 → 21585 → 1101,000 → 900300 → 500Charge bonus 15 → 22; Upkeep 250 → 115
Sorceress (Death)wh2_dlc10_def_cha_sorceress_death_113,848 → 4,76040 → 5439 → 4030 → 37200 → 21585 → 1101,100 → 1,000500 → 600Speed 92 → 95; Charge bonus 35 → 42; Mass 1,700 → 1,800; Upkeep 275 → 125
Sorceress (Death)wh2_dlc10_def_cha_sorceress_death_214,016 → 5,06060 → 7439 → 4230 → 3985 → 110200 → 2151,400 → 1,200650 → 700Speed 68 → 70; Charge bonus 35 → 45; Mass 1,900 → 2,000; Upkeep 350 → 140
Sorceress (Death)wh2_dlc10_def_cha_sorceress_death_314,176 → 5,26040 → 5439 → 4430 → 41200 → 21585 → 1101,500 → 1,400850 → 900Charge bonus 50 → 60; Upkeep 375 → 155
Supreme Sorceress (Beasts)wh2_dlc10_def_cha_supreme_sorceress_beasts_013,820 → 4,75010 → 2439 → 4030 → 36200 → 21585 → 1101,000450 → 1,000Charge bonus 15 → 25; Upkeep 250 → 125
Supreme Sorceress (Beasts)wh2_dlc10_def_cha_supreme_sorceress_beasts_114,228 → 5,26040 → 5439 → 4130 → 39200 → 21585 → 1101,100 → 1,000650 → 1,000Speed 92 → 95; Charge bonus 35 → 45; Mass 1,700 → 1,800; Upkeep 275 → 125
Supreme Sorceress (Beasts)wh2_dlc10_def_cha_supreme_sorceress_beasts_214,428 → 5,46060 → 7439 → 4330 → 4185 → 110200 → 2151,400 → 1,100800 → 1,100Speed 68 → 70; Charge bonus 35 → 48; Mass 1,900 → 2,000; Upkeep 350 → 135
Supreme Sorceress (Beasts)wh2_dlc10_def_cha_supreme_sorceress_beasts_314,428 → 5,71040 → 5439 → 4430 → 43200 → 21585 → 1101,500 → 1,3001,000 → 1,300Charge bonus 50 → 60; Upkeep 375 → 145
Supreme Sorceress (Beasts)wh2_dlc10_def_cha_supreme_sorceress_beasts_415,276 → 6,41080 → 9440 → 4634 → 46290 → 330155 → 1801,900 → 1,7001,200 → 1,700Charge bonus 50 → 65; Mass 2,700 → 2,800; Upkeep 475 → 170
Supreme Sorceress (Beasts)wh2_dlc10_def_cha_supreme_sorceress_beasts_518,332 → 9,01090 → 9450 → 4846 → 52140 → 185380 → 3952,100 → 2,0002,100 → 2,000Charge bonus 50 → 68; Upkeep 575 → 205
Supreme Sorceress (Dark)wh2_dlc10_def_cha_supreme_sorceress_dark_013,820 → 4,75010 → 2439 → 4030 → 36200 → 21585 → 1101,000450 → 1,000Charge bonus 15 → 25; Upkeep 250 → 125
Supreme Sorceress (Dark)wh2_dlc10_def_cha_supreme_sorceress_dark_114,228 → 5,26040 → 5439 → 4130 → 39200 → 21585 → 1101,100 → 1,000650 → 1,000Speed 92 → 95; Charge bonus 35 → 45; Mass 1,700 → 1,800; Upkeep 275 → 125
Supreme Sorceress (Dark)wh2_dlc10_def_cha_supreme_sorceress_dark_214,428 → 5,46060 → 7439 → 4330 → 4185 → 110200 → 2151,400 → 1,100800 → 1,100Speed 68 → 70; Charge bonus 35 → 48; Mass 1,900 → 2,000; Upkeep 350 → 135
Supreme Sorceress (Dark)wh2_dlc10_def_cha_supreme_sorceress_dark_314,428 → 5,71040 → 5439 → 4430 → 43200 → 21585 → 1101,500 → 1,3001,000 → 1,300Charge bonus 50 → 62; Upkeep 375 → 145
Supreme Sorceress (Dark)wh2_dlc10_def_cha_supreme_sorceress_dark_415,276 → 6,41080 → 9440 → 4634 → 46290 → 330155 → 1801,900 → 1,7001,200 → 1,700Charge bonus 50 → 65; Mass 2,700 → 2,800; Upkeep 475 → 175
Supreme Sorceress (Dark)wh2_dlc10_def_cha_supreme_sorceress_dark_518,332 → 9,01090 → 9450 → 4846 → 52140 → 185380 → 3952,100 → 2,0002,100 → 2,000Charge bonus 50 → 68; Upkeep 575 → 205
Supreme Sorceress (Death)wh2_dlc10_def_cha_supreme_sorceress_death_013,820 → 4,75010 → 2439 → 4030 → 36200 → 21585 → 1101,000450 → 1,000Charge bonus 15 → 25; Upkeep 250 → 125
Supreme Sorceress (Death)wh2_dlc10_def_cha_supreme_sorceress_death_114,228 → 5,26040 → 5439 → 4130 → 39200 → 21585 → 1101,100 → 1,000650 → 1,000Speed 92 → 95; Charge bonus 35 → 45; Mass 1,700 → 1,800; Upkeep 275 → 125
Supreme Sorceress (Death)wh2_dlc10_def_cha_supreme_sorceress_death_214,428 → 5,46060 → 7439 → 4330 → 4185 → 110200 → 2151,400 → 1,100800 → 1,100Speed 68 → 70; Charge bonus 35 → 48; Mass 1,900 → 2,000; Upkeep 350 → 135
Supreme Sorceress (Death)wh2_dlc10_def_cha_supreme_sorceress_death_314,428 → 5,71040 → 5439 → 4430 → 43200 → 21585 → 1101,500 → 1,3001,000 → 1,300Charge bonus 50 → 62; Upkeep 375 → 145
Supreme Sorceress (Death)wh2_dlc10_def_cha_supreme_sorceress_death_415,276 → 6,41080 → 9440 → 4634 → 46290 → 330155 → 1801,900 → 1,7001,200 → 1,700Charge bonus 50 → 65; Mass 2,700 → 2,800; Upkeep 475 → 175
Supreme Sorceress (Death)wh2_dlc10_def_cha_supreme_sorceress_death_518,332 → 9,01090 → 9450 → 4846 → 52140 → 185380 → 3952,100 → 2,0002,100 → 2,000Charge bonus 50 → 68; Upkeep 575 → 205
Supreme Sorceress (Fire)wh2_dlc10_def_cha_supreme_sorceress_fire_013,820 → 4,75010 → 2439 → 4030 → 36200 → 21585 → 1101,000450 → 1,000Charge bonus 15 → 25; Upkeep 250 → 125
Supreme Sorceress (Fire)wh2_dlc10_def_cha_supreme_sorceress_fire_114,228 → 5,26040 → 5439 → 4130 → 39200 → 21585 → 1101,100 → 1,000650 → 1,000Speed 92 → 95; Charge bonus 35 → 45; Mass 1,700 → 1,800; Upkeep 275 → 125
Supreme Sorceress (Fire)wh2_dlc10_def_cha_supreme_sorceress_fire_214,428 → 5,46060 → 7439 → 4330 → 4185 → 110200 → 2151,400 → 1,100800 → 1,100Speed 68 → 70; Charge bonus 35 → 48; Mass 1,900 → 2,000; Upkeep 350 → 135
Supreme Sorceress (Fire)wh2_dlc10_def_cha_supreme_sorceress_fire_314,428 → 5,71040 → 5439 → 4430 → 43200 → 21585 → 1101,500 → 1,3001,000 → 1,300Charge bonus 50 → 62; Upkeep 375 → 145
Supreme Sorceress (Fire)wh2_dlc10_def_cha_supreme_sorceress_fire_415,276 → 6,41080 → 9440 → 4634 → 46290 → 330155 → 1801,900 → 1,7001,200 → 1,700Charge bonus 50 → 65; Mass 2,700 → 2,800; Upkeep 475 → 175
Supreme Sorceress (Fire)wh2_dlc10_def_cha_supreme_sorceress_fire_518,332 → 9,01090 → 9450 → 4846 → 52140 → 185380 → 3952,100 → 2,0002,100 → 2,000Charge bonus 50 → 68; Upkeep 575 → 205
Supreme Sorceress (Shadows)wh2_dlc10_def_cha_supreme_sorceress_shadow_013,820 → 4,75010 → 2439 → 4030 → 36200 → 21585 → 1101,000450 → 1,000Charge bonus 15 → 25; Upkeep 250 → 125
Supreme Sorceress (Shadows)wh2_dlc10_def_cha_supreme_sorceress_shadow_114,228 → 5,26040 → 5439 → 4130 → 39200 → 21585 → 1101,100 → 1,000650 → 1,000Speed 92 → 95; Charge bonus 35 → 45; Mass 1,700 → 1,800; Upkeep 275 → 125
Supreme Sorceress (Shadows)wh2_dlc10_def_cha_supreme_sorceress_shadow_214,428 → 5,46060 → 7439 → 4330 → 4185 → 110200 → 2151,400 → 1,100800 → 1,100Speed 68 → 70; Charge bonus 35 → 48; Mass 1,900 → 2,000; Upkeep 350 → 135
Supreme Sorceress (Shadows)wh2_dlc10_def_cha_supreme_sorceress_shadow_314,428 → 5,71040 → 5439 → 4430 → 43200 → 21585 → 1101,500 → 1,3001,000 → 1,300Charge bonus 50 → 62; Upkeep 375 → 145
Supreme Sorceress (Shadows)wh2_dlc10_def_cha_supreme_sorceress_shadow_415,276 → 6,41080 → 9440 → 4634 → 46290 → 330155 → 1801,900 → 1,7001,200 → 1,700Charge bonus 50 → 65; Mass 2,700 → 2,800; Upkeep 475 → 175
Supreme Sorceress (Shadows)wh2_dlc10_def_cha_supreme_sorceress_shadow_518,332 → 9,01090 → 9450 → 4846 → 52140 → 185380 → 3952,100 → 2,0002,100 → 2,000Charge bonus 50 → 68; Upkeep 575 → 205
Blades of the Blood Queen (Har Ganeth Executioners)wh2_dlc10_def_inf_blades_of_the_blood_queen_ror_01008,400 → 15,000100 → 12257 → 4443 → 521432 → 291,450 → 1,3501,450 → 1,350Leadership 92 → 90; Bonus vs infantry 14 → 12; Charge bonus 32 → 30; Upkeep 362 → 165; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Sisters of Slaughterwh2_dlc10_def_inf_sisters_of_slaughter1007,500 → 13,0005 → 2840 → 4358 → 6227 → 2811 → 121,100 → 1,0501,000 → 1,050Missile block 20% → 50%; Leadership 82 → 80; Charge bonus 20 → 31; Upkeep 275 → 135
Sisters of the Singing Doom (Witch Elves)wh2_dlc10_def_inf_sisters_of_the_singing_doom_ror_01006,500 → 13,0005 → 2848 → 4534 → 4530 → 28101,000 → 1,1001,000 → 1,100Leadership 82 → 85; Charge bonus 24 → 34; Upkeep 250 → 140; Physical resistance 20% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
The Bolt-fiends (Darkshards – Shields)wh2_dlc10_def_inf_the_bolt_fiends_ror_0905,670 → 10,80030 → 5024 → 2231 → 3519 → 205850 → 920850 → 920Missile block 55% → 65%; Leadership 66 → 60; Charge bonus 6 → 13; Ammunition 18 → 30; Missile base damage 3 → 6; Upkeep 213 → 105; Per-unit cap (main_units.multiplayer_cap) 1 → 3
The Hellebronai (Dreadspears)wh2_dlc10_def_inf_the_hellebronai_ror_01207,560 → 15,00040 → 5434 → 3052 → 5619 → 216 → 9650 → 700650 → 700Missile block 55% → 65%; Leadership 76 → 70; Charge bonus 8 → 16; Upkeep 163 → 90; Spell resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Chill of Sontar (War Hydra)wh2_dlc10_def_mon_chill_of_sontar_ror_0110,400 → 13,10060 → 7464 → 6341 → 48140 → 170300 → 3251,950 → 2,1001,900 → 2,100Leadership 75 → 70; Speed 46 → 50; Bonus vs infantry 0 → 20; Charge bonus 45 → 62; Mass 5,000 → 5,200; Upkeep 488 → 210; Missile resistance 35% → 40%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Feral Manticorewh2_dlc10_def_mon_feral_manticore_015,103 → 8,10045 → 7040 → 5234 → 51290 → 350155 → 180800 → 1,100800 → 1,100Leadership 56 → 60; Charge bonus 50 → 82; Upkeep 200 → 140; Missile resistance 15% → 30%
Kharibdysswh2_dlc10_def_mon_kharibdyss_0110,400 → 12,60060 → 6660 → 6138 → 45150 → 165350 → 3651,650 → 1,9001,600 → 1,900Speed 46 → 50; Bonus vs large 30 → 35; Charge bonus 45 → 70; Upkeep 413 → 195
Lokhir Fellheartwh2_dlc11_def_cha_lokhir_fellheart_014,288 → 5,300110 → 12260 → 6260 → 58290 → 350160 → 1951,150 → 1,200900 → 1,200Leadership 80 → 85; Bonus vs infantry 30 → 32; Charge bonus 50 → 52; Mass 1,000 → 1,100; Upkeep 250 → 135; Spell resistance 0% → 10%
Lokhir Fellheartwh2_dlc11_def_cha_lokhir_fellheart_118,444 → 8,86090 → 9460 → 5946 → 59150 → 175410 → 4202,1002,100Leadership 80 → 85; Charge bonus 50 → 68; Mass 6,000 → 6,100; Upkeep 537 → 200; Spell resistance 0% → 10%
Scourgerunner Chariotswh2_dlc14_def_cav_scourgerunner_chariot_04 → 64,888 → 13,56080 → 9424 → 2823 → 3125 → 3015 → 20950 → 1,050950 → 1,050Speed 84 → 85; Charge bonus 40 → 72; Mass 2,600 → 2,700; Range 150 m → 160 m; Ammunition 24 → 35; Missile base damage 12 → 20; Missile AP damage 40 → 45; Reload time 7 s → 6 s; Upkeep 238 → 135
Ravagers of Rakarth (Scourgerunner Chariots)wh2_dlc14_def_cav_scourgerunner_chariot_ror_04 → 64,888 → 14,76080 → 9631 → 3330 → 3625 → 3415 → 221,200 → 1,4001,200 → 1,400Leadership 75 → 70; Speed 84 → 85; Bonus vs infantry 18 → 20; Charge bonus 40 → 75; Mass 2,600 → 2,700; Range 150 m → 165 m; Ammunition 24 → 38; Missile base damage 12 → 25; Missile AP damage 40 → 50; Reload time 7 s → 6 s; Upkeep 300 → 155; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Causes Fear, Encourage
High Beastmasterwh2_dlc14_def_cha_high_beastmaster_013,928 → 4,90050 → 6450 → 5655 → 49310 → 360130 → 1801,000 → 1,200750 → 1,200Bonus vs large 25 → 28; Charge bonus 40 → 55; Upkeep 250 → 145
High Beastmasterwh2_dlc14_def_cha_high_beastmaster_115,256 → 6,16080 → 9436 → 4325 → 41240 → 300120 → 1351,200 → 1,4001,200 → 1,400Speed 84 → 85; Bonus vs infantry 28 → 30; Charge bonus 40 → 85; Mass 3,250 → 3,350; Range 150 m → 160 m; Ammunition 36 → 45; Missile base damage 56 → 85; Missile AP damage 200 → 210; Reload time 7 s → 6 s; Upkeep 300 → 160
High Beastmasterwh2_dlc14_def_cha_high_beastmaster_215,476 → 6,36080 → 9655 → 5945 → 52290 → 360155 → 2051,400 → 1,5501,400 → 1,550Bonus vs large 15 → 28; Charge bonus 65 → 80; Mass 3,050 → 3,150; Upkeep 350 → 170
Malus Darkbladewh2_dlc14_def_cha_malus_darkblade_0_mp14,288 → 5,00090 → 10460 → 5760 → 62120 → 175280 → 3251,2001,600Bonus vs infantry 0 → 12; Charge bonus 45 → 55; Mass 1,000 → 1,100; Upkeep 300 → 145
Malus Darkbladewh2_dlc14_def_cha_malus_darkblade_1_mp14,980 → 5,910110 → 12260 → 5960 → 64135 → 185315 → 3601,2001,950Speed 68 → 70; Bonus vs infantry 0 → 12; Charge bonus 65 → 85; Mass 2,500 → 2,700; Upkeep 300 → 145
Masterwh2_dlc14_def_cha_master_013,700 → 4,35090 → 10436 → 3850 → 53145 → 200215 → 2701,200600 → 800Missile block 55% → 65%; Bonus vs large 30 → 32; Charge bonus 20 → 34; Upkeep 300 → 145
Masterwh2_dlc14_def_cha_master_114,296 → 5,11090 → 10836 → 4050 → 55145 → 200215 → 2701,200800 → 950Missile block 35% → 50%; Speed 92 → 95; Bonus vs large 30 → 32; Charge bonus 55 → 70; Mass 1,800 → 1,900; Upkeep 300 → 145
Masterwh2_dlc14_def_cha_master_214,486 → 5,310110 → 12236 → 4250 → 5780 → 150280 → 3301,200950 → 1,100Missile block 35% → 50%; Speed 68 → 70; Bonus vs large 30 → 32; Charge bonus 55 → 75; Mass 2,000 → 2,100; Upkeep 300 → 145
Masterwh2_dlc14_def_cha_master_314,614 → 5,46090 → 10836 → 4450 → 56145 → 200215 → 2701,2001,150 → 1,300Bonus vs large 30 → 32; Charge bonus 60 → 75; Upkeep 300 → 145
Masterwh2_dlc14_def_cha_master_415,130 → 6,000110 → 12232 → 4128 → 4590 → 120210 → 2301,2001,100 → 1,250Missile block 35% → 50%; Speed 66 → 70; Bonus vs infantry 20 → 24; Charge bonus 85 → 90; Upkeep 300 → 145
The Crows of Khaine (Harpies)wh2_dlc14_def_inf_harpies_ror_0605,220 → 9,60015 → 3629 → 3548 → 5532 → 3612 → 15750 → 920750 → 920Leadership 62 → 60; Charge bonus 20 → 43; Upkeep 188 → 130; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Bloodwrack Medusawh2_dlc14_def_mon_bloodwrack_medusa_016,420 → 8,80030 → 5445 → 4240 → 45130 → 160260 → 2901,300 → 1,5001,300 → 1,500Speed 58 → 60; Bonus vs large 30 → 0; Charge bonus 52 → 70; Range 125 m → 130 m; Ammunition 30 → 53; Missile base damage 15 → 33; Missile AP damage 30 → 62; Reload time 10 s → 8 s; Upkeep 325 → 170; Physical resistance 0% → 10%
The Siren of Red Ruin (Bloodwrack Medusa)wh2_dlc14_def_mon_bloodwrack_medusa_ror_016,420 → 9,05030 → 5856 → 4650130 → 180260 → 2901,650 → 1,8001,650 → 1,800Leadership 75 → 70; Speed 58 → 60; Bonus vs large 30 → 20; Charge bonus 52 → 76; Mass 2,000 → 2,200; Range 125 m → 130 m; Ammunition 30 → 57; Missile base damage 15 → 33; Missile AP damage 30 → 62; Reload time 10 s → 8 s; Upkeep 413 → 185; Physical resistance 0% → 15%; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Strider
Bloodwrack Shrinewh2_dlc14_def_veh_bloodwrack_shrine_017,116 → 9,28080 → 9422 → 3026 → 32120 → 15580 → 951,600 → 1,7001,600 → 1,700Charge bonus 39 → 56; Mass 3,700 → 5,500; Range 125 m → 130 m; Ammunition 35 → 67; Missile base damage 15 → 33; Missile AP damage 30 → 62; Reload time 10 s → 8 s; Upkeep 400 → 175; Spell resistance 25% → 30%
Giant Spiderswh2_dlc16_wef_mon_giant_spiders_0605,880 → 9,00070 → 8432 → 3330 → 3612 → 1325 → 26550 → 600550 → 600Speed 78 → 80; Charge bonus 30 → 38; Mass 700 → 750; Upkeep 138 → 100
Reaper Bolt Throwerswh2_main_def_art_reaper_bolt_thrower4 → 83,536 → 9,36030 → 441015 → 1619 → 205700 → 850700 → 750Leadership 70 → 65; Charge bonus 2 → 3; Range 350 m → 360 m; Ammunition 24 → 40; Missile base damage 30 → 50; Missile AP damage 120 → 140; Reload time 11 s → 10 s; Upkeep 175 → 125; Missile resistance 0% → 10%
Cold One Chariotswh2_main_def_cav_cold_one_chariot4 → 66,208 → 15,060110 → 1223026 → 3219 → 1546 → 281,1001,100Speed 66 → 70; Bonus vs infantry 22 → 20; Charge bonus 65 → 80; Range 125 m → 130 m; Ammunition 24 → 30; Missile AP damage 24 → 26; Upkeep 275 → 135
Cold One Knightswh2_main_def_cav_cold_one_knights_048 → 606,480 → 12,00090 → 10428 → 3530 → 3712 → 1430 → 251,000 → 1,2501,050 → 1,250Missile block 35% → 50%; Speed 66 → 70; Bonus vs large 14 → 15; Charge bonus 44 → 78; Mass 1,600 → 1,700; Upkeep 250 → 145
Cold One Dread Knightswh2_main_def_cav_cold_one_knights_148 → 607,200 → 13,200120 → 13240 → 3944 → 4614 → 1334 → 331,300 → 1,3501,350Missile block 35% → 50%; Leadership 80 → 75; Speed 66 → 70; Charge bonus 40 → 65; Mass 1,600 → 1,700; Upkeep 325 → 150
Dark Riderswh2_main_def_cav_dark_riders_0605,520 → 8,70030 → 4424 → 2924 → 29217450 → 600450 → 600Leadership 55 → 50; Speed 92 → 95; Bonus vs large 0 → 6; Charge bonus 40 → 58; Mass 700 → 750; Upkeep 113 → 75
Dark Riders (Shields)wh2_main_def_cav_dark_riders_1605,520 → 8,70030 → 4424 → 3130 → 34217500 → 650500 → 650Missile block 35% → 50%; Leadership 55 → 50; Speed 92 → 95; Bonus vs large 0 → 6; Charge bonus 40 → 62; Mass 700 → 750; Upkeep 125 → 80
Dark Riders (Repeater Crossbows)wh2_main_def_cav_dark_riders_2605,340 → 9,00030 → 441816 → 2519 → 205650 → 700650 → 700Leadership 52 → 50; Speed 92 → 95; Charge bonus 20 → 36; Mass 700 → 750; Range 115 m → 120 m; Ammunition 16 → 28; Missile base damage 3 → 4; Upkeep 163 → 90
Death Hagwh2_main_def_cha_death_hag_013,688 → 5,00010 → 2862 → 5735 → 44280 → 330120 → 155600 → 800600 → 800Bonus vs infantry 20 → 28; Charge bonus 35 → 42; Upkeep 150 → 105; Physical resistance 20% → 10%; Missile resistance 0% → 15%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Bathed in Blood
Death Hagwh2_main_def_cha_death_hag_115,732 → 7,03080 → 9434 → 5428 → 4385 → 230205 → 2401,350 → 1,2001,350 → 1,200Bonus vs infantry 20 → 24; Charge bonus 35 → 60; Upkeep 338 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Bathed in Blood
Dreadlord (Sword & Crossbow)wh2_main_def_cha_dreadlord_014,068 → 5,00090 → 10460 → 5545 → 48260 → 315140 → 1751,000850 → 1,000Charge bonus 35 → 42; Range 125 m → 135 m; Ammunition 40 → 50; Missile base damage 40 → 95; Missile AP damage 140 → 190; Reload time 12 s → 7 s; Upkeep 250 → 125
Dreadlord (Sword & Crossbow)wh2_main_def_cha_dreadlord_114,576 → 5,56090 → 10860 → 5745 → 50260 → 315140 → 1751,1001,050 → 1,100Speed 92 → 95; Charge bonus 55 → 65; Mass 1,700 → 1,800; Range 125 m → 135 m; Ammunition 40 → 50; Missile base damage 40 → 95; Missile AP damage 140 → 190; Reload time 12 s → 7 s; Upkeep 275 → 135
Dreadlord (Sword & Crossbow)wh2_main_def_cha_dreadlord_214,792 → 5,660115 → 12660 → 5845 → 52120 → 165280 → 3301,3001,200 → 1,300Speed 68 → 70; Bonus vs infantry 0 → 16; Charge bonus 55 → 68; Mass 1,900 → 2,000; Range 125 m → 135 m; Ammunition 40 → 50; Missile base damage 40 → 95; Missile AP damage 140 → 190; Reload time 12 s → 7 s; Upkeep 325 → 145
Dreadlord (Sword & Crossbow)wh2_main_def_cha_dreadlord_418,444 → 8,91090 → 945246 → 55140 → 165380 → 4152,1002,100Charge bonus 50 → 70; Range 125 m → 135 m; Ammunition 40 → 50; Missile base damage 40 → 95; Missile AP damage 140 → 190; Reload time 12 s → 7 s; Upkeep 525 → 205; Missile resistance 25% → 30%
Dreadlord (Sword & Crossbow)wh2_main_def_cha_dreadlord_514,980 → 6,06090 → 1086045 → 51260 → 315140 → 1751,500 → 1,6001,400 → 1,600Charge bonus 65 → 75; Range 125 m → 135 m; Ammunition 40 → 50; Missile base damage 40 → 95; Missile AP damage 140 → 190; Reload time 12 s → 7 s; Upkeep 375 → 170
Dreadlord (Sword & Shield)wh2_main_def_cha_dreadlord_female_014,068 → 5,00090 → 10465 → 6055 → 59260 → 300140 → 1851,000850 → 1,000Missile block 55% → 65%; Upkeep 250 → 125
Dreadlord (Sword & Shield)wh2_main_def_cha_dreadlord_female_114,576 → 5,66090 → 10865 → 6255 → 62260 → 300140 → 1851,1001,050 → 1,100Missile block 35% → 50%; Speed 92 → 95; Charge bonus 65 → 75; Mass 1,700 → 1,800; Upkeep 275 → 135
Dreadlord (Sword & Shield)wh2_main_def_cha_dreadlord_female_214,792 → 5,760115 → 12665 → 6355 → 63120 → 170280 → 3151,3001,200 → 1,300Missile block 35% → 50%; Speed 68 → 70; Bonus vs infantry 0 → 22; Charge bonus 65 → 77; Mass 1,900 → 2,000; Upkeep 325 → 145
Dreadlord (Sword & Shield)wh2_main_def_cha_dreadlord_female_418,444 → 8,91090 → 9452 → 5846 → 61140 → 185380 → 3952,1002,100Charge bonus 50 → 80; Upkeep 525 → 205; Missile resistance 25% → 30%
Dreadlord (Sword & Shield)wh2_main_def_cha_dreadlord_female_514,980 → 6,06090 → 1086555 → 64260 → 300140 → 1851,500 → 1,6001,400 → 1,600Missile block 35% → 50%; Charge bonus 75 → 85; Upkeep 375 → 170
Khainite Assassinwh2_main_def_cha_khainite_assassin_013,688 → 4,90030 → 4670 → 6642 → 50230 → 275120 → 1451,000 → 900650 → 900Bonus vs infantry 0 → 20; Charge bonus 18 → 30; Range 70 m → 120 m; Ammunition 50 → 65; Missile base damage 140 → 200; Missile AP damage 40 → 85; Upkeep 250 → 115; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Malekithwh2_main_def_cha_malekith_014,288 → 5,55090 → 10465 → 6355 → 59273 → 305147 → 1951,200 → 1,3001,300Missile block 60% → 65%; Charge bonus 45 → 52; Mass 1,000 → 1,100; Upkeep 300 → 145
Malekithwh2_main_def_cha_malekith_114,980 → 6,060110 → 1226555 → 61126 → 180294 → 3401,550 → 1,6001,650 → 1,600Missile block 35% → 50%; Speed 68 → 70; Bonus vs infantry 0 → 22; Charge bonus 65 → 75; Mass 2,200 → 2,350; Upkeep 387 → 170
Malekithwh2_main_def_cha_malekith_215,740 → 6,940110 → 13238 → 5227 → 52130 → 155270 → 2401,650 → 1,7001,800 → 1,700Speed 66 → 70; Mass 5,000 → 5,100; Upkeep 412 → 180
Malekithwh2_main_def_cha_malekith_318,444 → 9,06090 → 9460 → 6150 → 60150 → 1854102,500 → 2,3002,500 → 2,300Bonus vs infantry 0 → 25; Charge bonus 50 → 80; Mass 5,700 → 5,750; Upkeep 625 → 225; Physical resistance 15% → 20%; Missile resistance 25% → 30%
Morathiwh2_main_def_cha_morathi_013,688 → 5,00015 → 2855 → 5640 → 48100 → 130240 → 2751,200900 → 1,200Bonus vs large 15 → 18; Charge bonus 55 → 62; Upkeep 300 → 145
Morathiwh2_main_def_cha_morathi_114,576 → 5,56040 → 5455 → 5740 → 49100 → 130240 → 2751,400 → 1,5001,300 → 1,500Bonus vs large 15 → 18; Charge bonus 85 → 95; Upkeep 350 → 165
Sorceress (Dark)wh2_main_def_cha_sorceress_dark_013,420 → 4,30010 → 2439 → 3530 → 37200 → 21585 → 1101,000 → 900300 → 500Charge bonus 15 → 24; Upkeep 250 → 115; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Sorceress (Dark)wh2_main_def_cha_sorceress_dark_113,848 → 4,76040 → 5439 → 3730 → 39200 → 21585 → 1101,100 → 1,000500 → 600Speed 92 → 95; Charge bonus 35 → 42; Mass 1,700 → 1,800; Upkeep 275 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Sorceress (Dark)wh2_main_def_cha_sorceress_dark_214,016 → 5,06060 → 7439 → 3830 → 4085 → 110200 → 2151,400 → 1,200650 → 700Speed 68 → 70; Charge bonus 35 → 45; Mass 1,900 → 2,000; Upkeep 350 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Sorceress (Dark)wh2_main_def_cha_sorceress_dark_314,176 → 5,26040 → 543930 → 41200 → 21585 → 1101,500 → 1,400850 → 900Charge bonus 50 → 60; Upkeep 375 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Sorceress (Fire)wh2_main_def_cha_sorceress_fire_013,420 → 4,30010 → 2439 → 3530 → 37200 → 21585 → 1101,000 → 900300 → 500Charge bonus 15 → 24; Upkeep 250 → 115; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Sorceress (Fire)wh2_main_def_cha_sorceress_fire_113,848 → 4,76040 → 5439 → 3730 → 39200 → 21585 → 1101,100 → 1,000500 → 600Speed 92 → 95; Charge bonus 35 → 42; Mass 1,700 → 1,800; Upkeep 275 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Sorceress (Fire)wh2_main_def_cha_sorceress_fire_214,016 → 5,06060 → 7439 → 3830 → 4085 → 110200 → 2151,400 → 1,200650 → 700Speed 68 → 70; Charge bonus 35 → 45; Mass 1,900 → 2,000; Upkeep 350 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Sorceress (Fire)wh2_main_def_cha_sorceress_fire_314,176 → 5,26040 → 543930 → 41200 → 21585 → 1101,500 → 1,400850 → 900Charge bonus 50 → 60; Upkeep 375 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Sorceress (Shadows)wh2_main_def_cha_sorceress_shadow_013,420 → 4,30010 → 2439 → 3530 → 37200 → 21585 → 1101,000 → 900300 → 500Charge bonus 15 → 24; Upkeep 250 → 115; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Sorceress (Shadows)wh2_main_def_cha_sorceress_shadow_113,848 → 4,76040 → 5439 → 3730 → 39200 → 21585 → 1101,100 → 1,000500 → 600Speed 92 → 95; Charge bonus 35 → 42; Mass 1,700 → 1,800; Upkeep 275 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Sorceress (Shadows)wh2_main_def_cha_sorceress_shadow_214,016 → 5,06060 → 7439 → 3830 → 4085 → 110200 → 2151,400 → 1,200650 → 700Speed 68 → 70; Charge bonus 35 → 45; Mass 1,900 → 2,000; Upkeep 350 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Sorceress (Shadows)wh2_main_def_cha_sorceress_shadow_314,176 → 5,26040 → 543930 → 41200 → 21585 → 1101,500 → 1,400850 → 900Charge bonus 50 → 60; Upkeep 375 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Black Ark Corsairswh2_main_def_inf_black_ark_corsairs_01006,900 → 13,00080 → 9436 → 3728 → 4025 → 2410 → 7650 → 750650 → 750Leadership 66 → 68; Bonus vs infantry 8 → 6; Charge bonus 20 → 22; Upkeep 163 → 100
Black Ark Corsairs (Handbows)wh2_main_def_inf_black_ark_corsairs_11006,900 → 12,50080 → 9432 → 3328 → 3225 → 227750 → 800750 → 800Leadership 66 → 68; Charge bonus 16 → 17; Range 70 m → 80 m; Ammunition 16 → 32; Missile base damage 9 → 10; Reload time 12 s → 11 s; Upkeep 188 → 105
Black Guard of Naggarondwh2_main_def_inf_black_guard_01009,000 → 15,000100 → 11836 → 4048 → 5714 → 1230 → 271,300 → 1,2501,300 → 1,250Bonus vs large 24 → 20; Charge bonus 18 → 24; Upkeep 325 → 150; New: Rage, Causes Fear
Bleakswordswh2_main_def_inf_bleakswords_01207,560 → 14,40040 → 4836 → 3332 → 3925 → 227450 → 600450 → 600Leadership 66 → 60; Charge bonus 16 → 19; Upkeep 113 → 85
Darkshardswh2_main_def_inf_darkshards_0905,670 → 10,35030 → 441816 → 2319 → 205550 → 680550 → 680Leadership 56 → 50; Charge bonus 6 → 9; Range 125 m → 130 m; Ammunition 18 → 30; Missile base damage 3 → 5; Missile AP damage 11 → 10; Upkeep 138 → 90
Darkshards (Shields)wh2_main_def_inf_darkshards_1905,670 → 10,35030 → 4418 → 1924 → 2619 → 205650 → 720600 → 720Leadership 56 → 50; Charge bonus 6 → 11; Range 125 m → 130 m; Ammunition 18 → 30; Missile base damage 3 → 5; Missile AP damage 11 → 10; Upkeep 163 → 95
Dreadspearswh2_main_def_inf_dreadspears_01207,560 → 14,40040 → 482642 → 4619 → 206 → 8450 → 580450 → 580Leadership 66 → 60; Bonus vs large 14 → 12; Charge bonus 8 → 14; Upkeep 113 → 80
Har Ganeth Executionerswh2_main_def_inf_har_ganeth_executioners_01008,400 → 14,000100 → 11846 → 4334 → 471432 → 281,1501,150Leadership 82 → 85; Bonus vs infantry 14 → 12; Charge bonus 32 → 28; Upkeep 287 → 140; New: Frenzy
Harpieswh2_main_def_inf_harpies605,220 → 9,30015 → 3422 → 2938 → 4932 → 3412 → 13600 → 700500 → 700Leadership 52 → 55; Charge bonus 20 → 36; Upkeep 150 → 95
Shadeswh2_main_def_inf_shades_0806,720 → 10,80030 → 4440 → 3632 → 3621 → 239 → 10950 → 1,050950 → 1,050Leadership 68 → 65; Charge bonus 16 → 18; Range 130 m → 135 m; Ammunition 18 → 34; Missile base damage 3 → 5; Missile AP damage 12 → 11; Upkeep 238 → 130
Shades (Dual Weapons)wh2_main_def_inf_shades_1806,720 → 10,80030 → 4444 → 3930 → 402510 → 91,050 → 1,1001,000 → 1,100Leadership 68 → 70; Bonus vs infantry 8 → 10; Charge bonus 20 → 21; Range 130 m → 135 m; Ammunition 18 → 34; Missile base damage 3 → 5; Missile AP damage 12 → 11; Upkeep 263 → 135
Shades (Greatswords)wh2_main_def_inf_shades_2806,720 → 10,80030 → 4440 → 4134 → 3810 → 11261,050 → 1,1501,100 → 1,150Leadership 68 → 70; Bonus vs infantry 14 → 6; Charge bonus 20 → 22; Range 130 m → 135 m; Ammunition 18 → 34; Missile base damage 3 → 5; Missile AP damage 12 → 11; Upkeep 288 → 140
Witch Elveswh2_main_def_inf_witch_elves_01006,500 → 12,5005 → 1838 → 4226 → 4030 → 2710 → 9800 → 900750 → 900Leadership 72 → 75; Charge bonus 24 → 30; Upkeep 200 → 120; Physical resistance 20% → 25%
Black Dragonwh2_main_def_mon_black_dragon18,324 → 10,60090 → 10450 → 5846 → 58140 → 165380 → 3852,100 → 2,2001,900 → 2,200Leadership 70 → 75; Charge bonus 50 → 78; Upkeep 525 → 225; Missile resistance 25% → 30%
War Hydrawh2_main_def_mon_war_hydra110,400 → 12,50060 → 6452 → 5932 → 41140 → 155300 → 3151,600 → 1,8501,550 → 1,850Bonus vs infantry 0 → 15; Charge bonus 45 → 65; Upkeep 400 → 195; Missile resistance 35% → 40%; New: Perfect Vigour
Feral Cold Oneswh2_main_lzd_cav_cold_ones_feral_0325,024 → 6,08090 → 10425 → 2424 → 3012 → 1034 → 30500 → 600500 → 600Leadership 55 → 52; Speed 66 → 70; Charge bonus 28 → 52; Mass 700 → 750; Upkeep 125 → 80
Feral Carnosaurwh2_main_lzd_mon_carnosaur_017,944 → 10,70095 → 10845 → 4740 → 50120 → 130360 → 3651,600 → 1,7001,450 → 1,700Leadership 60 → 65; Charge bonus 50 → 75; Upkeep 400 → 175; Missile resistance 15% → 20%
Feral Stegadonwh2_main_lzd_mon_stegadon_019,040 → 11,850110 → 12630 → 4132 → 45120 → 155300 → 3151,100 → 1,400950 → 1,400Leadership 60 → 65; Bonus vs infantry 18 → 15; Charge bonus 70 → 90; Upkeep 275 → 155; Missile resistance 15% → 20%
Rakarthwh2_twa03_def_cha_rakarth_014,288 → 5,00090 → 10455 → 5850 → 51150 → 200250 → 2901,000 → 1,250900 → 1,250Bonus vs large 30 → 32; Charge bonus 45 → 57; Mass 750 → 850; Upkeep 250 → 145
Rakarthwh2_twa03_def_cha_rakarth_115,756 → 6,31090 → 10436 → 4725 → 44240 → 265120 → 1501,350 → 1,5501,350 → 1,550Speed 84 → 85; Bonus vs infantry 28 → 30; Charge bonus 45 → 90; Mass 3,250 → 3,450; Range 150 m → 160 m; Ammunition 36 → 45; Missile base damage 56 → 85; Missile AP damage 200 → 210; Reload time 7 s → 6 s; Upkeep 337 → 170
Rakarthwh2_twa03_def_cha_rakarth_215,476 → 6,56080 → 9455 → 6145 → 53165 → 225280 → 3301,6501,650Bonus vs large 15 → 22; Charge bonus 65 → 82; Mass 3,050 → 3,250; Upkeep 438 → 180
Rakarthwh2_twa03_def_cha_rakarth_318,444 → 8,71090 → 9455 → 6350 → 55150 → 180410 → 4152,200 → 2,3502,200 → 2,350Bonus vs large 15 → 25; Charge bonus 50 → 85; Mass 5,750 → 5,850; Upkeep 550 → 225
Feral Mammothwh2_twa03_def_mon_war_mammoth_0112,988 → 16,50050 → 5230 → 4428 → 38155 → 145370 → 4151,450 → 1,6001,450 → 1,600Leadership 60 → 55; Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 92; Upkeep 362 → 170; Missile resistance 15% → 0%; New: Wallbreaker
Giant Wolveswh2_twa03_def_mon_wolves_0486,864 → 10,08015 → 3426 → 2721 → 2529 → 3013 → 14650 → 700650 → 700Leadership 45 → 44; Speed 95 → 100; Charge bonus 38 → 45; Upkeep 163 → 105
Feral Wyvernwh2_twa03_grn_mon_wyvern_016,640 → 7,45060 → 7444 → 5228 → 44150 → 210300 → 3251,300 → 1,5001,200 → 1,500Leadership 60 → 55; Bonus vs infantry 0 → 18; Charge bonus 80 → 90; Upkeep 325 → 160; Fire resistance 0% → 25%
Feral Bearswh3_main_monster_feral_bears167,328 → 12,32015 → 3850 → 4840 → 4538 → 3635 → 40850850Bonus vs large 30 → 25; Charge bonus 26 → 38; Mass 1,600 → 1,700; Upkeep 213 → 120; Physical resistance 0% → 5%
Feral Ice Bearswh3_main_monster_feral_ice_bears12 → 166,696 → 12,88015 → 4457 → 5240 → 484235 → 381,1001,100Leadership 60 → 65; Bonus vs large 35 → 30; Charge bonus 32 → 42; Mass 1,900 → 2,000; Upkeep 275 → 135; Physical resistance 0% → 10%
Sabretusk Packwh3_main_ogr_mon_sabretusk_pack_0325,792 → 10,24030 → 463828 → 3545 → 5025 → 30525 → 650525 → 650Leadership 48 → 55; Charge bonus 36 → 45; Mass 450 → 500; Upkeep 131 → 85
Explosive Squigwh_twa03_def_inf_squig_explosive_01668 → 86050 → 642620 → 319 → 824 → 26425 → 540425 → 540Leadership 36 → 40; Speed 58 → 60; Bonus vs infantry 11 → 12; Charge bonus 40 → 45; Mass 700 → 750; Upkeep 106 → 80

New units in Radious

  • Black Guard of Naggarond (Spears)wh2_dark_black100 modelsHealth15,000Armour118Leadership90Speed31Melee attack38Melee defence52Weapon strength (base + AP)37Charge bonus22Multiplayer cost1,200
  • Black Guard of Naggarond (Swords)wh2_dark_black_sword100 modelsHealth15,000Armour118Leadership90Speed31Melee attack42Melee defence50Weapon strength (base + AP)38Charge bonus25Multiplayer cost1,225
  • Druchii City Guardswh2_dark_city_guard90 modelsHealth12,150Armour104Leadership80Speed33Melee attack38Melee defence32Weapon strength (base + AP)38Charge bonus16Missile damage (base + AP)17Range145Multiplayer cost1,475
  • Daughters of Despairwh2_dark_daugh90 modelsHealth12,150Armour84Leadership85Speed44Melee attack37Melee defence35Weapon strength (base + AP)38Charge bonus23Missile damage (base + AP)26Range175Magic resistance %25Multiplayer cost1,350
  • Worshippers of Slaaneshwh2_dark_devo100 modelsHealth12,000Armour20Leadership70Speed44Melee attack37Melee defence35Weapon strength (base + AP)32Charge bonus27Physical resistance %20Multiplayer cost800
  • Doomsteedswh2_dark_doom60 modelsHealth9,900Armour110Leadership75Speed95Melee attack37Melee defence42Weapon strength (base + AP)41Charge bonus62Missile resistance %10Multiplayer cost1,300
  • Helldrakeswh2_dark_drakes60 modelsHealth13,800Armour135Leadership80Speed70Melee attack41Melee defence50Weapon strength (base + AP)48Charge bonus70Fire resistance %40Multiplayer cost1,500
  • Har Ganeth Executioners (Shields)wh2_dark_execu100 modelsHealth14,000Armour118Leadership85Speed31Melee attack41Melee defence42Weapon strength (base + AP)40Charge bonus26Multiplayer cost1,100
  • Har Ganeth Executioners (Glaives)wh2_dark_execu_glaive100 modelsHealth14,000Armour118Leadership85Speed31Melee attack42Melee defence46Weapon strength (base + AP)41Charge bonus27Multiplayer cost1,125
  • Fellblades (Dual Wield)wh2_dark_fell_dual100 modelsHealth15,000Armour122Leadership85Speed31Melee attack45Melee defence59Weapon strength (base + AP)43Charge bonus33Missile resistance %15Multiplayer cost1,300
  • Fellblades (Great Swords)wh2_dark_fell_heavy100 modelsHealth15,000Armour122Leadership85Speed31Melee attack47Melee defence57Weapon strength (base + AP)45Charge bonus35Missile resistance %15Multiplayer cost1,350
  • Pit Fighterswh2_dark_pit_figh100 modelsHealth13,000Armour38Leadership62Speed33Melee attack38Melee defence37Weapon strength (base + AP)33Charge bonus29Physical resistance %10Missile resistance %10Multiplayer cost750
  • Pit Veteranswh2_dark_pit_vet100 modelsHealth13,500Armour48Leadership70Speed33Melee attack40Melee defence42Weapon strength (base + AP)36Charge bonus27Physical resistance %20Missile resistance %10Multiplayer cost860
  • Cult of the Blood Queenwh2_dark_queen90 modelsHealth11,700Armour52Leadership80Speed44Melee attack35Melee defence33Weapon strength (base + AP)36Charge bonus20Missile damage (base + AP)24Range180Physical resistance %10Missile resistance %10Multiplayer cost1,300
  • Black Ark Reavers (Spears)wh2_dark_reap_spear100 modelsHealth13,000Armour94Leadership70Speed40Melee attack33Melee defence41Weapon strength (base + AP)29Charge bonus18Multiplayer cost700
  • Black Ark Reavers (Swords)wh2_dark_reap_sword100 modelsHealth13,000Armour94Leadership70Speed40Melee attack36Melee defence37Weapon strength (base + AP)30Charge bonus21Multiplayer cost770
  • Dark Riders (Swords)wh2_dark_rider60 modelsHealth9,000Armour44Leadership52Speed95Melee attack34Melee defence36Weapon strength (base + AP)29Charge bonus52Multiplayer cost700
  • Royal Hydrawh2_dark_royal_hydra1 modelHealth13,100Armour74Leadership70Speed46Melee attack63Melee defence50Weapon strength (base + AP)490Charge bonus75Missile resistance %50Magic resistance %25Multiplayer cost2,000
  • Shadows (Spears)wh2_dark_shadow_spear100 modelsHealth13,500Armour70Leadership75Speed40Melee attack36Melee defence45Weapon strength (base + AP)33Charge bonus26Multiplayer cost840
  • Shadows (Swords)wh2_dark_shadow_sword100 modelsHealth13,500Armour70Leadership75Speed40Melee attack39Melee defence40Weapon strength (base + AP)35Charge bonus28Multiplayer cost880
  • Brides of Burning Bloodwh2_dark_slaugh100 modelsHealth13,000Armour86Leadership80Speed44Melee attack44Melee defence45Weapon strength (base + AP)39Charge bonus32Missile resistance %25Fire resistance %25Multiplayer cost1,050
  • The Endless (Halberds)wh2_dark_tower_halb100 modelsHealth15,500Armour126Leadership90Speed31Melee attack46Melee defence61Weapon strength (base + AP)44Charge bonus27Magic resistance %20Multiplayer cost1,400
  • The Endless (Swords)wh2_dark_tower_sword100 modelsHealth15,500Armour126Leadership90Speed31Melee attack48Melee defence55Weapon strength (base + AP)47Charge bonus29Magic resistance %20Multiplayer cost1,450

Skills

Dark Steed
  • +Passive Ability: " Let's Capture Some Slaves", while this Mount is equipped, for Dark Elf units on horses (all units in army)
Manticore
  • +Passive Ability: " Hunt Them Down", while this Mount is equipped, for Flying units except Dragons (all units in army)
  • Rank: 14 → 15
Line Breaker
  • −Level 2: Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
  • −Level 3: Melee defence: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
  • +Level 2: Melee defence: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
  • +Level 3: Melee defence: +8 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Raid Leader
  • −Level 2: Melee defence: +3 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
  • −Level 2: Missile strength: +6% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
  • −Level 3: Melee defence: +5 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
  • −Level 3: Missile strength: +8% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
  • +Level 2: Missile strength: +4% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
  • +Level 2: Melee defence: +5 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
  • +Level 3: Missile strength: +6% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
  • +Level 3: Melee defence: +7 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
Lash Master
  • −Level 1: Weapon strength: +6% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
  • −Level 2: Weapon strength: +9% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
  • −Level 3: Weapon strength: +12% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
  • +Level 1: Weapon strength: +4% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
  • +Level 2: Weapon strength: +6% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
  • +Level 3: Weapon strength: +8% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Knight Lord
  • −Level 2: Melee defence: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
  • −Level 3: Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
  • +Level 2: Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
  • +Level 3: Melee defence: +8 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Slaughterlord
  • −Level 2: Melee defence: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
  • −Level 3: Melee defence: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
  • +Level 2: Melee defence: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
  • +Level 3: Melee defence: +8 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Cull the Unworthy
  • −Missile strength: +12% for Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
  • −Missile resistance: 15% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
  • −Weapon strength: +12% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
  • +Missile strength: +8% for Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +8% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Favour the Fortunate
  • −Weapon strength: +12% for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +8% for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Confer Bloodlust
  • −Weapon strength: +12% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +8% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Manticore
  • Rank: 18 → 20
Black Dragon
  • Rank: 22 → 28
Manticore
  • Rank: 18 → 20
Black Dragon
  • Rank: 22 → 28
Manticore
  • Rank: 18 → 20
Black Dragon
  • Rank: 22 → 28
Manticore
  • Rank: 18 → 20
Black Dragon
  • Rank: 22 → 28
Manticore
  • Rank: 18 → 20
Black Dragon
  • Rank: 22 → 28
Scourgerunner Chariot
  • +Passive Ability: "Trample Them Under Our Wheels", while this Mount is equipped, for Chariot units (all units in army)
Manticore
  • +Passive Ability: " Hunt Them Down", while this Mount is equipped, for Flying units except Dragons (all units in army)
  • Rank: 14 → 15
Rapacious Predators
  • −Local Recruitment duration: -1 turn for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
  • −Melee attack: +8 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
  • +Local Recruitment duration: +0 turn for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
  • +Melee attack: +10 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Master Tormentor
  • −Recruit rank: +2 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (Lord's army)
  • +Recruit rank: +1 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (Lord's army)
Spite
  • +Passive Ability: " Now, now! Slaughter Them All", while this Mount is equipped, for Cold One units (all units in army)
Dark Steed
  • +Passive Ability: " Let's Capture Some Slaves", while this Mount is equipped, for Dark Elf units on horses (all units in army)
Cold One
  • +Passive Ability: " Now, now! Slaughter Them All", while this Mount is equipped, for Cold One units (all units in army)
Cold One Chariot
  • +Passive Ability: "Trample Them Under Our Wheels", while this Mount is equipped, for Chariot units (all units in army)
Dark Pegasus
  • +Passive Ability: " Hunt Them Down", while this Mount is equipped, for Flying units except Dragons (all units in army)
  • Rank: 13 → 15
Dark Steed
  • +Passive Ability: " Let's Capture Some Slaves", while this Mount is equipped, for Dark Elf units on horses (all units in army)
Cold One
  • +Passive Ability: " Now, now! Slaughter Them All", while this Mount is equipped, for Cold One units (all units in army)
Dark Pegasus
  • +Passive Ability: " Hunt Them Down", while this Mount is equipped, for Flying units except Dragons (all units in army)
  • Rank: 14 → 15
Black Dragon
  • Rank: 18 → 22
Dark Steed
  • +Passive Ability: " Let's Capture Some Slaves", while this Mount is equipped, for Dark Elf units on horses (all units in army)
Cold One
  • +Passive Ability: " Now, now! Slaughter Them All", while this Mount is equipped, for Cold One units (all units in army)
Dark Pegasus
  • +Passive Ability: " Hunt Them Down", while this Mount is equipped, for Flying units except Dragons (all units in army)
  • Rank: 14 → 15
Black Dragon
  • Rank: 18 → 22
Hawk-Eyed
  • −Armour-piercing missile damage: +10%
  • +Armour-piercing missile damage: +15%
  • +Explosive missile damage: +10%
Deadeye
  • −Level 1: Reload time reduction: +4%
  • −Level 2: Reload time reduction: +9%
  • −Level 3: Reload time reduction: +15%
  • +Level 1: Reload time reduction: +5%
  • +Level 2: Reload time reduction: +10%
  • +Level 3: Reload time reduction: +20%
Seraphon
  • Rank: 18 → 22
Sulephet
  • Rank: 12 → 15
Absolute Devotion
  • −Upkeep: -30% (Lord's army)
  • +Upkeep: -20% (Lord's army)
Dark Pegasus
  • Rank: 16 → 18
Dark Pegasus
  • Rank: 16 → 18
Dark Pegasus
  • Rank: 16 → 18
Scourgerunner Chariot
  • +Passive Ability: "Trample Them Under Our Wheels", while this Mount is equipped, for Chariot units (all units in army)
Manticore
  • +Passive Ability: " Hunt Them Down", while this Mount is equipped, for Flying units except Dragons (all units in army)
  • Rank: 9 → 10
Bracchus
  • +Passive Ability: " Let's Capture Some Slaves", while this Mount is equipped, for Dark Elf units on horses (all units in army)
  • Rank: 16 → 22
Pack Hunters
  • −Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies factionwide)
  • +Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies factionwide)
Apex Predator
  • −Recruit rank: +3 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (all armies factionwide)
  • −Weapon strength: +10% for Black Dragon units (Lord's army)
  • +Weapon strength: +8% for Black Dragon units (Lord's army)
  • +Recruit rank: +2 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (all armies factionwide)
Bathed in Bloodnew
  • +Enables "Bathed in Blood" Ability
Ashes & Dustnew
  • +Bound Cataclysm Spell: "Ashes & Dust"
  • +Max Two Uses: "Ashes & Dust"

Buildings

Smithy's TavernDark Elves
  • −Local recruitment capacity for Vampire Coast units: +2 (Undead Legions only)
  • −Income generated: 300
  • −Local recruitment capacity: +2 (not for Undead Legions)
  • +Income generated: 400
  • +Local recruitment capacity: +2
  • Cost: 8000 → 5000
  • Units: 0 → 9
Hall of DragonsDark Elves
  • −Recruit rank: +4 for Dragon units
  • −Upkeep: -25% for Dragon units (all armies)
  • −Recruitment cost: -25% for Dragon units (all armies)
  • +Recruit rank: +1 for Dragon units
  • +Upkeep: -15% for Dragon units (all armies)
  • +Recruitment cost: -15% for Dragon units (all armies)
  • Cost: 10000 → 12000
  • Units: 0 → 3
Dread ManseDark Elves
  • −Upkeep: -4% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)
  • +Upkeep: -2% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)
  • Cost: 3000 → 3500
  • −Upkeep: -6% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)
  • +Upkeep: -4% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)
  • Cost: 4500 → 5000
  • Units: 5 → 4
Den of OutlawsDark Elves
  • −Upkeep: -4% for Shades units (all units in Black Ark)
  • +Upkeep: -2% for Shades units (all units in Black Ark)
  • Cost: 1000 → 1500
House of ExilesDark Elves
  • −Upkeep: -6% for Shades units (all units in Black Ark)
  • +Upkeep: -4% for Shades units (all units in Black Ark)
  • Cost: 2000 → 3000
Dark Elf ManorsDark Elves
  • −Black Ark growth: +2
  • +Black Ark growth: +6
  • Cost: 500 → 1000
  • −Black Ark growth: +4
  • +Black Ark growth: +12
  • Cost: 1000 → 1500
  • −Black Ark growth: +6
  • +Black Ark growth: +18
  • Cost: 2000 → 3000
Reaver StablesDark Elves
  • −Upkeep: -4% for Dark Riders and Doomfire Warlock units (all units in Black Ark)
  • +Upkeep: -2% for Dark Riders and Doomfire Warlock units (all units in Black Ark)
  • Cost: 1000 → 1500
  • Units: 2 → 1
  • −Upkeep: -6% for Dark Riders and Doomfire Warlock units (all units in Black Ark)
  • +Upkeep: -4% for Dark Riders and Doomfire Warlock units (all units in Black Ark)
  • Cost: 2000 → 2500
  • Units: 4 → 5
  • −Grants 1 construction slot in the settlement
  • −Income generated: 100
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +10
  • +Grants 2 construction slots in the settlement
  • +Income generated: 150
  • +Attrition: -15% when under siege (armies in region)
  • +Growth: +20
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1000 → 1500
  • Turns: 3 → 2
  • Units: 1 → 0
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 150
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +20
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 200
  • +Attrition: -15% when under siege (armies in region)
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 2000 → 3000
  • Units: 1 → 0
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 200
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 250
  • +Attrition: -15% when under siege (armies in region)
  • +Growth: +50
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 4000 → 4500
  • Units: 1 → 2
  • −Defensive supplies: +1000
  • −Grants 5 construction slots in the settlement
  • −Income generated: 250
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 300
  • +Attrition: -15% when under siege (armies in region)
  • +Growth: +60
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 7000
  • Units: 1 → 3
  • −Defensive supplies: +1000
  • −Grants 7 construction slots in the settlement
  • −Income generated: 300
  • −Attrition: -10% when under siege (armies in region)
  • −Growth: +50
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 400
  • +Attrition: -15% when under siege (armies in region)
  • +Growth: +70
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 10000
  • Units: 1 → 9
  • Cost: 750 → 1000
  • Units: 2 → 3
  • −Hero capacity: +1 for Masters
  • Cost: 1500 → 2500
  • Units: 3 → 8
  • Cost: 2500 → 6000
  • Turns: 3 → 4
  • Units: 7 → 9
Harpy RoostDark Elves
  • −Exotic Animals resource production: 8 cages
  • +Exotic Animals resource production: 10 cages
  • Cost: 3000 → 5000
  • Turns: 4 → 3
  • Units: 2 → 3
  • −Exotic Animals resource production: 12 cages
  • +Exotic Animals resource production: 15 cages
  • +Hero recruit rank: +1 for Masters
  • Cost: 5000 → 8000
  • Turns: 5 → 4
Dragon HatcheryDark Elves
  • −Exotic Animals resource production: 16 cages
  • +Exotic Animals resource production: 20 cages
  • +Hero recruit rank: +2 for Masters
  • Cost: 10000 → 12000
  • Turns: 6 → 5
  • Units: 6 → 7
Dread ManseDark Elves
  • +Lord recruit rank: +2
  • Cost: 5000 → 8000
  • Turns: 5 → 4
  • Units: 3 → 5
  • −Control: +5
  • −Lord recruit rank: +1 (factionwide)
  • +Control: +6
  • +Lord recruit rank: +4
  • Cost: 10000 → 12000
  • Turns: 6 → 5
  • Units: 4 → 9
Slave GateDark Elves
  • +Attrition: -10% when under siege (armies in region)
  • Cost: 2000 → 2500
  • +Attrition: -15% when under siege (armies in region)
  • Cost: 4000 → 6000
Dread BulwarkDark Elves
  • +Attrition: -20% when under siege (armies in region)
  • Cost: 6000 → 8000
WatchtowersDark Elves
  • Cost: 2000 → 1500
Dark PalisadeDark Elves
  • Cost: 4000 → 3500
  • Cost: 2000 → 1500
Den of OutlawsDark Elves
  • Cost: 1500 → 3000
House of ExilesDark Elves
  • Cost: 2500 → 6000
Dark Elf ManorsDark Elves
  • −Casualty replenishment rate: +2% (armies in province)
  • −Growth: +5
  • +Casualty replenishment rate: +3% (armies in province)
  • +Growth: +10
  • −Growth: +10
  • +Growth: +15
  • −Casualty replenishment rate: +6% (armies in province)
  • −Growth: +15
  • +Casualty replenishment rate: +5% (armies in province)
  • +Growth: +20
  • Cost: 1500 → 2500
Artisan's HouseDark Elves
  • −Income generated: 100
  • +Income generated: 180
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Income generated: 150
  • +Income generated: 270
  • Cost: 1000 → 2000
  • Turns: 2 → 3
Guild HallsDark Elves
  • −Income generated: 200
  • +Income generated: 360
  • Cost: 1500 → 3000
  • Turns: 3 → 4
Torture PostsDark Elves
  • −Control: +1
  • +Control: +2
Fighting PitsDark Elves
  • −Control: +2
  • +Control: +3
  • Cost: 2000 → 3500
  • Units: 0 → 1
ArenaDark Elves
  • −Control: +3
  • +Control: +4
  • Cost: 3000 → 5000
  • Units: 0 → 1
  • −Income generated: 100
  • +Income generated: 240
  • Cost: 1500 → 1000
  • Turns: 2 → 1
  • −Income generated: 300
  • +Income generated: 420
  • Cost: 3000 → 3500
  • Turns: 4 → 3
  • Units: 0 → 4
Dark Elf PortDark Elves
  • −Income generated: 500
  • +Income generated: 650
  • +Control: +2
  • Cost: 6000 → 8000
  • Turns: 6 → 5
  • Units: 0 → 4
  • −Recruitment cost: -20% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
  • −Income generated: 100
  • +Recruitment cost: -10% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
  • +Income generated: 170
  • Cost: 500 → 800
  • Turns: 1 → 2
  • −Recruitment cost: -25% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
  • −Income generated: 150
  • +Recruitment cost: -15% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
  • +Income generated: 220
  • Cost: 1000 → 2000
  • Turns: 2 → 3
  • −Recruitment cost: -30% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
  • −Income generated: 200
  • +Recruitment cost: -20% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
  • +Income generated: 280
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Income generated: 100
  • +Income generated: 170
  • Cost: 500 → 800
  • Turns: 1 → 2
Cinnabar MineDark Elves
  • −Income generated: 150
  • +Income generated: 220
  • Cost: 1000 → 2000
  • Turns: 2 → 3
DyemakerDark Elves
  • −Income generated: 200
  • +Income generated: 280
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Hunting CampDark Elves
  • −Income generated: 100
  • +Income generated: 140
  • Cost: 500 → 800
  • Turns: 1 → 2
Hunting LodgeDark Elves
  • −Income generated: 150
  • +Income generated: 180
  • Cost: 1000 → 2000
  • Turns: 2 → 3
TanneryDark Elves
  • −Income generated: 200
  • +Income generated: 220
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Gem MineshaftDark Elves
  • −Income generated: 300
  • +Income generated: 400
  • Cost: 500 → 800
Gem MineDark Elves
  • −Income generated: 450
  • +Income generated: 600
  • Cost: 1000 → 2000
  • −Income generated: 600
  • +Income generated: 800
  • Cost: 2000 → 4000
Gold Mining PitDark Elves
  • −Income generated: 300
  • +Income generated: 800
  • Cost: 500 → 1000
  • Turns: 2 → 3
Gold MineDark Elves
  • −Income generated: 450
  • +Income generated: 1100
  • Cost: 1000 → 2500
  • Turns: 3 → 4
Gold SmelterDark Elves
  • −Income generated: 600
  • +Income generated: 1400
  • Cost: 2000 → 5000
  • Turns: 4 → 5
Iron Mining PitDark Elves
  • −Recruitment cost: -20% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
  • −Income generated: 100
  • +Recruitment cost: -10% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
  • +Income generated: 140
  • Cost: 500 → 800
Iron MinesDark Elves
  • −Recruitment cost: -25% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
  • −Income generated: 150
  • +Recruitment cost: -15% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
  • +Income generated: 180
  • Cost: 1000 → 2000
Iron SmelterDark Elves
  • −Recruitment cost: -30% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
  • −Income generated: 200
  • +Recruitment cost: -20% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
  • +Income generated: 240
  • Cost: 2000 → 4000
SawyerDark Elves
  • −Construction cost: -15% for all buildings (local province)
  • −Income generated: 100
  • +Construction cost: -10% for all buildings (local province)
  • +Income generated: 140
  • Cost: 500 → 800
  • Turns: 1 → 2
Marble QuarryDark Elves
  • −Construction cost: -20% for all buildings (local province)
  • −Income generated: 150
  • +Construction cost: -15% for all buildings (local province)
  • +Income generated: 180
  • Cost: 1000 → 2000
  • Turns: 2 → 3
  • −Construction cost: -25% for all buildings (local province)
  • −Income generated: 200
  • +Construction cost: -20% for all buildings (local province)
  • +Income generated: 240
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Recruitment cost: -20% for Witch Elves and Sisters of Slaughter units (local province)
  • +Recruitment cost: -10% for Witch Elves and Sisters of Slaughter units (local province)
  • Cost: 500 → 800
  • Turns: 1 → 2
Exotic HothouseDark Elves
  • −Recruitment cost: -25% for Witch Elves and Sisters of Slaughter units (local province)
  • +Recruitment cost: -15% for Witch Elves and Sisters of Slaughter units (local province)
  • Cost: 1000 → 2000
  • Turns: 2 → 3
  • −Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units (local province)
  • +Recruitment cost: -20% for Witch Elves and Sisters of Slaughter units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Obsidian QuarryDark Elves
  • −Income generated: 100
  • +Income generated: 140
  • Cost: 500 → 800
  • Turns: 1 → 2
  • −Income generated: 150
  • +Income generated: 180
  • Cost: 1000 → 2000
  • Turns: 2 → 3
  • −Income generated: 200
  • +Income generated: 240
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Recruitment cost: -20% for Dark Riders and Doomfire Warlocks units (local province)
  • +Recruitment cost: -10% for Dark Riders and Doomfire Warlocks units (local province)
  • Cost: 500 → 800
  • Turns: 1 → 2
Livestock PensDark Elves
  • −Recruitment cost: -25% for Dark Riders and Doomfire Warlocks units (local province)
  • +Recruitment cost: -15% for Dark Riders and Doomfire Warlocks units (local province)
  • Cost: 1000 → 2000
  • Turns: 2 → 3
Cattle RanchDark Elves
  • −Recruitment cost: -30% for Dark Riders and Doomfire Warlocks units (local province)
  • +Recruitment cost: -20% for Dark Riders and Doomfire Warlocks units (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Clay PitDark Elves
  • −Income generated: 100
  • +Income generated: 140
  • Cost: 500 → 800
  • Turns: 1 → 2
Pottery MakerDark Elves
  • −Income generated: 150
  • +Income generated: 180
  • Cost: 1000 → 2000
  • Turns: 2 → 3
KilnsDark Elves
  • −Income generated: 200
  • +Income generated: 240
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Recruitment cost: -20% for Black Ark Corsairs units (local province)
  • −Income generated: 100
  • +Recruitment cost: -10% for Black Ark Corsairs units (local province)
  • +Income generated: 140
  • Cost: 500 → 800
  • Turns: 1 → 2
  • −Recruitment cost: -25% for Black Ark Corsairs units (local province)
  • −Income generated: 150
  • +Recruitment cost: -15% for Black Ark Corsairs units (local province)
  • +Income generated: 180
  • Cost: 1000 → 2000
  • Turns: 2 → 3
SaltworksDark Elves
  • −Recruitment cost: -30% for Black Ark Corsairs units (local province)
  • −Income generated: 200
  • +Recruitment cost: -20% for Black Ark Corsairs units (local province)
  • +Income generated: 240
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Spice MarketDark Elves
  • −Income generated: 100
  • +Income generated: 140
  • Cost: 500 → 800
  • Turns: 1 → 2
  • −Income generated: 150
  • +Income generated: 180
  • Cost: 1000 → 2000
  • Turns: 2 → 3
Eastern BazaarDark Elves
  • −Income generated: 200
  • +Income generated: 240
  • Cost: 2000 → 4000
  • Turns: 3 → 4
OrchardsDark Elves
  • Cost: 500 → 800
  • Turns: 1 → 2
VineyardDark Elves
  • Cost: 1000 → 2000
  • Turns: 2 → 3
VintnerDark Elves
  • Cost: 2000 → 4000
  • Turns: 3 → 4
Woodman's HutDark Elves
  • −Recruitment cost: -20% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
  • −Income generated: 100
  • +Recruitment cost: -10% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
  • +Income generated: 140
  • Cost: 500 → 800
  • Turns: 1 → 2
Timber MillDark Elves
  • −Recruitment cost: -25% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
  • −Income generated: 150
  • +Recruitment cost: -15% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
  • +Income generated: 180
  • Cost: 1000 → 2000
  • Turns: 2 → 3
LumberyardDark Elves
  • −Recruitment cost: -30% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
  • −Income generated: 200
  • +Recruitment cost: -20% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
  • +Income generated: 240
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • Cost: 1500 → 1000
  • Units: 2 → 1
  • Units: 4 → 6
Black RoadsDark Elves
  • −Campaign movement range: +15% for own armies starting their turn in this region
  • +Campaign movement range: +10% for own armies starting their turn in this province (armies in province)
  • +Growth: +5
  • Cost: 2000 → 1000
  • Turns: 3 → 5
Black SpireDark Elves
  • −Grants 1 construction slot in the settlement
  • −Income generated: 100
  • +Grants 2 construction slots in the settlement
  • +Income generated: 70
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1000 → 800
  • Turns: 3 → 2
  • Units: 1 → 0
Dark HoldDark Elves
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 150
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 100
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 2000 → 1600
  • Units: 1 → 2
Dark TowerDark Elves
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 200
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 150
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Units: 1 → 4
Dark CitadelDark Elves
  • −Defensive supplies: +1000
  • −Grants 5 construction slots in the settlement
  • −Income generated: 250
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 200
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 7000
  • Units: 1 → 3
Dark CityDark Elves
  • −Defensive supplies: +1000
  • −Grants 7 construction slots in the settlement
  • −Income generated: 300
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 250
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 9500
  • Units: 1 → 9
Black SpireDark Elves
  • −Income generated: 100
  • +Income generated: 80
  • Cost: 1000 → 800
  • Turns: 3 → 2
  • Units: 1 → 0
Dark HoldDark Elves
  • −Defensive supplies: +1000
  • −Income generated: 150
  • +Defensive supplies: +1250
  • +Income generated: 120
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Cost: 2000 → 1600
  • Units: 1 → 0
Dark TowerDark Elves
  • −Defensive supplies: +1000
  • −Income generated: 200
  • +Defensive supplies: +1500
  • +Income generated: 160
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Units: 1 → 2
Slave PensDark Elves
  • +Control: -2
  • Turns: 2 → 3
Slave MarketDark Elves
  • −Control: -4
  • +Control: -3
  • Cost: 3000 → 5000
  • Turns: 4 → 5
  • −Research rate: +4
  • +Research rate: +8
  • +Hero recruit rank: +1 for Sorceresses
  • Cost: 3000 → 8000
  • −Research rate: +8
  • +Research rate: +12
  • Cost: 10000 → 12000
  • Turns: 6 → 5
Altar of KhaineDark Elves
  • Cost: 2000 → 4000
  • Turns: 2 → 3
  • +Hero recruit rank: +1 for Death Hags
  • +Hero recruit rank: +1 for Khainite Assassins
  • Cost: 3000 → 7000
  • Turns: 3 → 4
  • Units: 1 → 6
  • Cost: 5000 → 10000
  • Turns: 4 → 5
  • Units: 2 → 9
Harpy CagesDark Elves
  • −Upkeep: -2% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
  • +Upkeep: -3% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
Monster HoldsDark Elves
  • −Upkeep: -4% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
  • +Upkeep: -6% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
  • Cost: 3000 → 4000
Dragon TowerDark Elves
  • −Upkeep: -6% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
  • +Upkeep: -9% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
  • Cost: 4500 → 6000
  • Units: 6 → 7
  • Cost: 3000 → 4000
Soul FurnanceDark Elves
  • Cost: 3000 → 4000
  • Cost: 3000 → 4000
Torture PostsDark Elves
  • −Unit experience gain per turn: +5 (this force and all forces in circle of influence)
  • +Unit experience gain per turn: +3 (this force and all forces in circle of influence)
  • +Black Ark growth: +3
Fighting PitsDark Elves
  • −Unit experience gain per turn: +10 (this force and all forces in circle of influence)
  • −Recruit rank: +2 for all units (this force and all forces in circle of influence)
  • +Unit experience gain per turn: +6 (this force and all forces in circle of influence)
  • +Recruit rank: +1 for all units (this force and all forces in circle of influence)
  • +Black Ark growth: +4
  • Units: 0 → 2
ArenaDark Elves
  • −Unit experience gain per turn: +15 (this force and all forces in circle of influence)
  • −Recruit rank: +3 for all units (this force and all forces in circle of influence)
  • +Unit experience gain per turn: +9 (this force and all forces in circle of influence)
  • +Recruit rank: +1 for all units (this force and all forces in circle of influence)
  • +Black Ark growth: +5
  • Cost: 3000 → 4000
  • Units: 0 → 4
Raider LodgesDark Elves
  • Units: 5 → 9
Warrior HallDark Elves
  • Cost: 2000 → 3000
  • Units: 7 → 12
Small Black ArkDark Elves
  • −Black Ark growth: +5
  • −Upkeep: -50% (all units in Black Ark)
  • +Black Ark growth: +4
  • +Upkeep: -30% (all units in Black Ark)
  • Units: 1 → 0
Black ArkDark Elves
  • −Black Ark growth: +5
  • −Upkeep: -52% (all units in Black Ark)
  • −Horde recruitment capacity +3
  • +Black Ark growth: +8
  • +Upkeep: -35% (all units in Black Ark)
  • +Horde recruitment capacity +2
  • Cost: 1600 → 2000
  • Units: 1 → 0
Grand Black ArkDark Elves
  • −Black Ark growth: +5
  • −Upkeep: -55% (all units in Black Ark)
  • −Horde recruitment capacity +4
  • +Black Ark growth: +12
  • +Upkeep: -40% (all units in Black Ark)
  • +Horde recruitment capacity +3
  • Cost: 3200 → 4000
  • Units: 1 → 0
  • −Black Ark growth: +5
  • −Upkeep: -58% (all units in Black Ark)
  • −Horde recruitment capacity +5
  • +Black Ark growth: +16
  • +Upkeep: -45% (all units in Black Ark)
  • +Horde recruitment capacity +4
  • Cost: 4800 → 6000
  • Units: 1 → 0
  • −Black Ark growth: +5
  • −Upkeep: -60% (all units in Black Ark)
  • −Horde recruitment capacity +6
  • +Black Ark growth: +20
  • +Upkeep: -50% (all units in Black Ark)
  • +Horde recruitment capacity +5
  • Cost: 7200 → 8000
  • Units: 1 → 0
Prison WingDark Elves
  • Cost: 2000 → 3000
  • −Hero recruit rank: +4 for Sorceresses
  • −Research rate: +5
  • +Hero recruit rank: +3 for Sorceresses
  • +Research rate: +10
  • Cost: 10000 → 5000
  • −Recruit rank: +3 for Black Ark Corsairs units (factionwide)
  • +Recruit rank: +1 for Black Ark Corsairs units (factionwide)
Altar of KhaineDark Elves
  • −Upkeep: -4% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
  • +Upkeep: -2% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
  • −Upkeep: -6% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
  • +Upkeep: -4% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
  • Cost: 3000 → 4000
  • Units: 1 → 4
  • −Income from all buildings: +5% (local province)
  • −Leadership: -10 when laying siege or encircling (enemy armies in region)
  • +Income from all buildings: +20% (local province)
  • +Leadership: -8 when laying siege or encircling (enemy armies in region)
  • Cost: 10000 → 12000
  • Units: 0 → 2
  • −Upkeep: -25% for Harpies, War Hydra and Kharibdyss units (all armies)
  • +Upkeep: -15% for Harpies, War Hydra and Kharibdyss units (all armies)
  • Units: 1 → 2
Temple of VaulDark Elves
  • −Upkeep: -10% (all armies)
  • +Upkeep: -5% (all armies)
  • Units: 0 → 3
  • Cost: 10000 → 15000
  • −Research rate: +6
  • +Research rate: +8
  • Cost: 8000 → 12000
  • −Hero recruit rank: +6 for Sorceresses
  • −Research rate: +12
  • +Hero recruit rank: +5 for Sorceresses
  • +Research rate: +15
  • Cost: 10000 → 15000
  • −Income generated: 100
  • −Upkeep: -60% (armies in region) (Hag Graef only)
  • +Upkeep: -40% (armies in region) (Hag Graef only)
  • +Income generated: 450
  • Cost: 2000 → 1000
  • −Income generated: 200
  • −Upkeep: -60% (armies in region) (Hag Graef only)
  • +Upkeep: -40% (armies in region) (Hag Graef only)
  • +Income generated: 650
  • Cost: 4000 → 3000
  • −Recruit rank: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • −Income generated: 400
  • −Upkeep: -60% (armies in region) (Hag Graef only)
  • +Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • +Upkeep: -40% (armies in region) (Hag Graef only)
  • +Income generated: 1000
  • Cost: 6000 → 5000
  • Units: 0 → 1
The Dark CragDark Elves
  • −Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • −Upkeep: -5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies) (Hag Graef only)
  • −Income generated: 600
  • −Upkeep: -60% (armies in region) (Hag Graef only)
  • +Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • +Upkeep: -4% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies) (Hag Graef only)
  • +Upkeep: -40% (armies in region) (Hag Graef only)
  • +Income generated: 1400
  • Cost: 8000 → 7000
  • Units: 0 → 6
  • −Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units
  • −Recruit rank: +4 for Witch Elves and Sisters of Slaughter units
  • +Recruitment cost: -15% for Witch Elves and Sisters of Slaughter units
  • +Recruit rank: +2 for Witch Elves and Sisters of Slaughter units
  • Cost: 10000 → 15000
  • Units: 0 → 2
  • −Recruitment cost: -30% for Har Ganeth Executioners units
  • −Recruit rank: +4 for Har Ganeth Executioners units
  • +Recruitment cost: -15% for Har Ganeth Executioners units
  • +Recruit rank: +1 for Har Ganeth Executioners units
  • Units: 0 → 2
  • Cost: 8000 → 7000
  • Units: 0 → 3
  • −Recruitment cost: -30% for Black Guard of Naggarond units
  • −Local Recruitment duration: -1 turn for Black Guard of Naggarond units (minimum 1) in this province (local province)
  • −Upkeep: -5% for Black Guard of Naggarond units (all armies)
  • −Recruit rank: +3 for Black Guard of Naggarond units
  • −Recruit rank: +2 for Black Guard of Naggarond units (factionwide)
  • +Recruitment cost: -15% for Black Guard of Naggarond units
  • +Upkeep: -4% for Black Guard of Naggarond units (all armies)
  • +Recruit rank: +1 for Black Guard of Naggarond units
  • +Recruit rank: +1 for Black Guard of Naggarond units (factionwide)
  • Cost: 8000 → 7000
  • Units: 1 → 6
  • Cost: 10000 → 16000
  • Units: 0 → 2
  • −Recruitment cost: -30% for Darkshards units (armies in region)
  • −Upkeep: -5% for Darkshards units (all armies)
  • +Recruitment cost: -20% for Darkshards units (armies in region)
  • +Upkeep: -4% for Darkshards units (all armies)
  • −Income generated: 100
  • −Growth: +10
  • +Income generated: 120
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Turns: 3 → 2
  • Units: 1 → 0
  • −Defensive supplies: +1000
  • −Income generated: 150
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 200
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Units: 1 → 0
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 280
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 4000 → 5000
  • Units: 1 → 2
  • −Defensive supplies: +1000
  • −Grants 8 construction slots in the settlement
  • −Income generated: 250
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 360
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 7000
  • Units: 1 → 3
  • −Defensive supplies: +1000
  • −Income generated: 300
  • −Growth: +50
  • +Defensive supplies: +2000
  • +Income generated: 450
  • +Growth: +55
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 10000
  • Units: 1 → 9
  • −Income generated: 100
  • −Growth: +10
  • +Income generated: 140
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Units: 1 → 0
  • −Defensive supplies: +1000
  • −Income generated: 150
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 200
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Turns: 3 → 4
  • Units: 1 → 0
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 280
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 4000 → 5000
  • Turns: 4 → 5
  • Units: 1 → 2
  • −Defensive supplies: +1000
  • −Grants 8 construction slots in the settlement
  • −Income generated: 250
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 360
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 7500
  • Turns: 5 → 6
  • Units: 1 → 3
  • −Defensive supplies: +1000
  • −Income generated: 300
  • −Growth: +50
  • +Defensive supplies: +2000
  • +Income generated: 450
  • +Growth: +55
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 10000
  • Turns: 6 → 7
  • Units: 1 → 9
  • −Income generated: 100
  • −Growth: +10
  • +Income generated: 120
  • +Growth: +30
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1000 → 800
  • Turns: 3 → 2
  • Units: 1 → 0
  • −Defensive supplies: +1000
  • −Income generated: 150
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 200
  • +Growth: +40
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Units: 1 → 0
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 280
  • +Growth: +60
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Units: 1 → 0
  • −Defensive supplies: +1000
  • −Grants 8 construction slots in the settlement
  • −Income generated: 250
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 360
  • +Growth: +70
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 7000
  • Units: 1 → 0
  • −Defensive supplies: +1000
  • −Grants 9 construction slots in the settlement
  • −Income generated: 300
  • −Growth: +50
  • +Grants 11 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 450
  • +Growth: +80
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 8500
  • Units: 1 → 0
  • Cost: 2000 → 2500
  • Cost: 2000 → 1800
  • Turns: 2 → 3
  • Cost: 4000 → 4800
  • Turns: 10 → 13
  • −Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • −Upkeep: -5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies)
  • −Income from all buildings: +10% (local province)
  • +Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • +Upkeep: -4% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies)
  • +Income from all buildings: +30% (local province)
  • Cost: 10000 → 11000
  • Units: 0 → 3
  • −Research rate: +6
  • +Research rate: +8
  • Units: 0 → 5
  • −Hero recruit rank: +5 for Sorceresses
  • −Research rate: +12
  • +Hero recruit rank: +4 for Sorceresses
  • +Research rate: +16
  • Cost: 10000 → 15000
  • Units: 0 → 6
  • −Recruitment cost: -30% for Black Ark Corsairs units
  • −Recruit rank: +2 for Black Ark Corsairs units (factionwide)
  • −Upkeep: -5% for Black Ark Corsairs units (all armies)
  • −Income from Ports: +50% (local region)
  • +Recruitment cost: -15% for Black Ark Corsairs units
  • +Recruit rank: +1 for Black Ark Corsairs units (factionwide)
  • +Upkeep: -4% for Black Ark Corsairs units (all armies)
  • +Income from Ports: +40% (local region)
  • Cost: 6000 → 3000
  • Units: 0 → 6
Warden's TowerDark Elves
  • −Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units
  • −Recruit rank: +3 for Witch Elves and Sisters of Slaughter units
  • +Recruitment cost: -20% for Witch Elves and Sisters of Slaughter units
  • +Recruit rank: +1 for Witch Elves and Sisters of Slaughter units
  • Units: 0 → 3
Dawn's HarbourDark Elves
  • −Income generated: 200
  • −Growth: +20
  • +Income generated: 300
  • +Growth: +25
  • Cost: 2000 → 3000
Dawn's HarbourDark Elves
  • −Income generated: 300
  • −Growth: +30
  • +Income generated: 400
  • +Growth: +35
Dawn's HarbourDark Elves
  • −Income generated: 500
  • −Growth: +40
  • +Income generated: 600
  • +Growth: +45
  • Upkeep: 500 → 150
  • Units: 0 → 7
  • −Income from raiding: +15% (factionwide)
  • +Income from raiding: +25% (factionwide)
  • Cost: 500 → 1000
  • Turns: 15 → 12
  • Units: 0 → 7
  • Cost: 2000 → 4000
  • Cost: 4000 → 5000
Animal StoreDark Elves
  • −Income generated: 100
  • +Income generated: 150
  • Cost: 500 → 800
  • Turns: 1 → 2
Tusk MarketDark Elves
  • −Income generated: 150
  • +Income generated: 200
  • Cost: 1000 → 2000
  • Turns: 2 → 3
Tusk CompoundDark Elves
  • −Income generated: 200
  • +Income generated: 250
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Income generated: 200
  • −Growth: +20
  • +Income generated: 500
  • +Growth: +25
  • Cost: 2000 → 1000
  • Units: 2 → 3
  • −Recruitment health: +15% for all units (factionwide)
  • −When outside Wood Elf, Ogre or Norscan homeland: Recruitment health: +1% for all units
  • −Income generated: 400
  • +Income generated: 1000
  • +Growth: +35
  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • Cost: 6000 → 4000
  • Units: 2 → 5
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Slaanesh corruption: +2 (Cult of Pleasure only)
  • +Corruption: -2 (not for Cult of Pleasure)
  • +Attrition: -10% when under siege (armies in region)
  • +Growth: +45 (local province)
  • +Adds walls to the settlement
  • +Improved tower projectiles: Bolt Thrower
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Slaanesh corruption: +4 (Cult of Pleasure only)
  • +Corruption: -4 (not for Cult of Pleasure)
  • +Attrition: -10% when under siege (armies in region)
  • +Growth: +55 (local province)
  • +Adds walls to the settlement
  • +Improved tower projectiles: Fireballs
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Slaanesh corruption: +6 (Cult of Pleasure only)
  • +Corruption: -6 (not for Cult of Pleasure)
  • +Attrition: -10% when under siege (armies in region)
  • +Growth: +75 (local province)
  • +Adds walls to the settlement
  • +Improved tower projectiles: Greater Fireballs
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Slaanesh corruption: +8 (Cult of Pleasure only)
  • +Corruption: -8 (not for Cult of Pleasure)
  • +Attrition: -10% when under siege (armies in region)
  • +Growth: +90 (local province)
  • +Adds walls to the settlement
  • +Improved tower projectiles: Greater Fireballs
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Slaanesh corruption: +10 (Cult of Pleasure only)
  • +Corruption: -10 (not for Cult of Pleasure)
  • +Attrition: -10% when under siege (armies in region)
  • +Growth: +100 (local province)
  • +Adds walls to the settlement

Technologies

Bolt CartridgesDark Elves
  • −Reload time reduction: +10% for Reaper Bolt Thrower and Scourgerunner Chariot units
  • +Reload time reduction: +8% for Reaper Bolt Thrower and Scourgerunner Chariot units
  • −Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units
  • +Recruitment cost: -4% for Dreadspears, Darkshards and Bleakswords units
Martial SocietyDark Elves
  • −Recruit rank: +2 for Dreadspears, Darkshards and Bleakswords units
  • +Recruit rank: +1 for Dreadspears, Darkshards and Bleakswords units
Forged to KillDark Elves
  • −Missile strength: +10% for Darkshards and Black Ark Corsairs units
  • −Weapon strength: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units
  • +Missile strength: +5% for Darkshards and Black Ark Corsairs units
  • +Weapon strength: +5% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units
Hit & RunDark Elves
  • −Reload time reduction: +10% for Shades and Dark Riders units
  • −Weapon strength: +10% for Shades, Dark Riders and Doomfire Warlock units
  • +Reload time reduction: +5% for Shades and Dark Riders units
  • +Weapon strength: +5% for Shades, Dark Riders and Doomfire Warlock units
  • −Recruit rank: +2 for Black Guard of Naggarond units
  • −Recruit rank: +2 for Har Ganeth Executioners units
  • +Recruit rank: +1 for Black Guard of Naggarond units
  • +Recruit rank: +1 for Har Ganeth Executioners units
  • −Leadership: +5 for Shades, Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units
  • +Leadership: +4 for Shades, Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units
  • −Melee attack: +5 for Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units
  • −Weapon strength: +5% for Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units
  • +Melee attack: +4 for Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units
  • +Weapon strength: +4% for Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units
  • −Leadership: +5 for Dreadspears, Bleakswords, Darkshards, Black Ark Corsairs and Dark Riders units
  • +Leadership: +4 for Dreadspears, Bleakswords, Darkshards, Black Ark Corsairs and Dark Riders units
  • −Ammunition: +20% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units
  • −Range: +15% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units
  • +Ammunition: +25% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units
  • +Range: +10% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units
Serrated BladesDark Elves
  • −Melee defence: +5 for Black Guard of Naggarond units
  • −Melee defence: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • −Weapon strength: +5% for Black Guard of Naggarond units
  • +Melee defence: +6 for Black Guard of Naggarond units
  • +Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • +Weapon strength: +4% for Black Guard of Naggarond units
  • −Upkeep: -5% for Black Ark Corsairs units
  • −Income from sacking settlements: +20%
  • +Upkeep: -3% for Black Ark Corsairs units
  • +Income from sacking settlements: +10%
  • −Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units
  • −Upkeep: -5% for Dreadspears, Darkshards and Bleakswords units
  • +Recruitment cost: -4% for Dreadspears, Darkshards and Bleakswords units
  • +Upkeep: -3% for Dreadspears, Darkshards and Bleakswords units
  • −Weapon strength: +10% for Black Dragon units
  • +Weapon strength: +5% for Black Dragon units
  • −Income from post-battle loot: +10%
  • −Income from raiding: +15%
  • +Income from post-battle loot: +15%
  • +Income from raiding: +20%
Naval TrainingDark Elves
  • −Recruit rank: +2 for Black Ark Corsairs, Shades and Dark Riders units
  • +Recruit rank: +1 for Black Ark Corsairs, Shades and Dark Riders units
Upgrade IDark Elves
  • −Black Ark growth: +3 (cumulative)
  • +Black Ark growth: +4 (cumulative)
  • +Lord recruit rank: +1
  • +Loyalty: +2 for new recruits
  • −Recruit rank: +2 for Harpies, War Hydra and Kharibdyss units
  • +Recruit rank: +1 for Harpies, War Hydra and Kharibdyss units
Upgrade IIDark Elves
  • −Black Ark growth: +5 (cumulative)
  • +Black Ark growth: +6 (cumulative)
  • +Lord recruit rank: +1
Hunt OutlawsDark Elves
  • −Recruitment cost: -5% for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units
  • −Upkeep: -5% for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units
  • +Recruitment cost: -4% for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units
  • +Upkeep: -3% for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units
Upgrade IIIDark Elves
  • −Black Ark growth: +8 (cumulative)
  • +Black Ark growth: +9 (cumulative)
  • +Lord recruit rank: +1
Under the YokeDark Elves
  • −Leadership: +5 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
  • −Leadership: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • +Leadership: +4 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
  • +Leadership: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
Harnessed FuryDark Elves
  • −Melee attack: +5 for War Hydra and Kharibdyss units
  • −Melee defence: +5 for War Hydra and Kharibdyss units
  • +Melee attack: +4 for War Hydra and Kharibdyss units
  • +Melee defence: +6 for War Hydra and Kharibdyss units
  • −Armour-piercing weapon damage: +2 for Harpies units
  • −Melee attack: +5 for Harpies units
  • +Armour-piercing weapon damage: +4 for Harpies units
  • +Melee attack: +6 for Harpies units
Daylight DeniedDark Elves
  • −Income from Iron Mines, Gold Mines and Stone Quarries: +15%
  • +Income from Iron Mines, Gold Mines and Stone Quarries: +8%
Spoils of WarDark Elves
  • −Recruitment cost: -5% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
  • −Upkeep: -5% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
  • +Recruitment cost: -4% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
  • +Upkeep: -3% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
  • −Recruit rank: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • +Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units
  • −Recruit rank: +2 for Witch Elves and Sisters of Slaughter units
  • +Recruit rank: +1 for Witch Elves and Sisters of Slaughter units
  • −Hero recruit rank: +2 for Death Hags
  • −Hero recruit rank: +2 for Khainite Assassins
  • −Melee defence: +5 for Lords and embedded Heroes
  • +Hero recruit rank: +3 for Death Hags
  • +Hero recruit rank: +3 for Khainite Assassins
  • +Melee defence: +6 for Lords and embedded Heroes
  • −Leadership: +10 for Lords and embedded Heroes
  • −Lord recruit rank: +2
  • +Leadership: +5 for Lords and embedded Heroes
  • +Lord recruit rank: +3
  • −Income from Ports: +5%
  • +Income from Ports: +3%
Purge the WeakDark Elves
  • −Income from Province Capital/Settlement buildings: +10%
  • +Income from Province Capital/Settlement buildings: +5%
A Life of DreadDark Elves
  • −Ambush success chance: +5%
  • +Ambush success chance: +10%
  • +Loyalty: +2 for new recruits
Blood & DeathDark Elves
  • −Corruption: -1 (all provinces)
  • −Income from Province Capital/Settlement buildings: +15%
  • +Corruption: -2 (all provinces)
  • +Income from Province Capital/Settlement buildings: +8%
  • −Corruption: -1 (all provinces)
  • +Corruption: -2 (all provinces)
  • −Melee attack: +5 for Lords and embedded Heroes
  • +Melee attack: +4 for Lords and embedded Heroes
  • −Hero recruit rank: +2 for Sorceresses
  • +Hero recruit rank: +3 for Sorceresses
  • +Hero recruit rank: +3 for Masters