Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Sisters of the Singing Doom (Witch Elves) unit card

Sisters of the Singing Doom (Witch Elves)

Melee infantry· Dual Dagger Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown

Comes with The Queen & The Crone(Warhammer II)

Duel it in the combat calculator →

Sisters of the Singing Doom (Witch Elves) are Dark Elves melee infantry: 6,500 HP across 100 models, armour 5, melee attack 48, melee defence 34, weapon strength 40. It costs 1,000 in the campaign and in multiplayer. They come with The Queen & The Crone. Unit key wh2_dlc10_def_inf_sisters_of_the_singing_doom_ror_0. Patch 9.0.4, from the game's data tables.

Health

65 per model

6,500

bottom 2% of class

Armour

5

bottom 8% of class

Leadership

82

top 22% of class

Speed

44

top 14% of class

Melee attack

48

top 11% of class

Melee defence

34

bottom 46% of class

Weapon strength

30 base + 10 armour-piercing, +8 vs infantry

40

top 41% of class

Charge bonus

24

top 34% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Murderous MasteryAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive
  • WitchbrewAugment · +24 Melee Attack, +50% Armour-Piercing Weapon Damage…active
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 10.1% of the game's 194 infantry units in melee. Per 1,000 gold: 214.6 damage per second against Chaos Warriors; it lasts 25.1 s against one unit of them.

Beats, at a similar price: Skin Wolves (2.99× faster), Skin Wolves (Armoured) (2.65× faster), Eshin Triads (1.96× faster)

Loses to, at a similar price: Chaos Warriors of Tzeentch (3.56× slower), Greatswords (3.33× slower), Plaguebearers of Nurgle (3.22× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Dark Elf units ranked.

Who can field it

  • Dark Elves · Naggarond

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.