Slaanesh's Harvesters (Doomfire Warlocks)
Melee cavalry· Magical Cavalry· Tier 3· 60 models at Ultra sizeRegiment of Renown
Comes with The Queen & The Crone(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Slaanesh's Harvesters (Doomfire Warlocks) are Dark Elves melee cavalry: 5,520 HP across 60 models, armour 15, melee attack 41, melee defence 36, weapon strength 45. It costs 1,450 in the campaign and in multiplayer. They come with The Queen & The Crone. Unit key wh2_dlc10_def_cav_slaanesh_harvesters_ror_0. Patch 9.0.4, from the game's data tables.
Health
92 per model
5,520
Armour
15
Leadership
75
Speed
92
Melee attack
41
Melee defence
36
Weapon strength
32 base + 13 armour-piercing
45
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Soul StealerDirect Damage (Area) · Absorbs hitpoints from enemies, Causes damage to combatants…activeSoul StealerDirect Damage (Area)Absorbs hitpoints from enemiesCauses damage to combatantsStrong vs a single combatantWeak vs multiple combatantsCooldown 120 s · Duration 12 s · 1 use · Range 35 mTendrils of solidified darkness writhe outwards, draining the lifeforce from foes and renewing the caster’s own vigour.
- Word of PainHex · -30 Accuracy, -40 Melee AttackactiveWord of PainHex-30 Accuracy-40 Melee AttackCooldown 90 s · Duration 40 s · 2 usesAs the caster utters a forbidden name, their enemies are wracked with waves of agony.
- Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Dark Elves: Sisters of Slaughter, Witch Elves
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dark Elves: Reaper Bolt Throwers, Scourgerunner Chariots
- Magical attacks — physical resistance +40%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Dark Elves: Bloodwrack Shrine, Bloodwrack Medusa
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dark Elves: Shades, Black Ark Corsairs (Handbows)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (1155.73× faster), Casket of Souls (322.73× faster), Ironblaster (37.33× faster)
Loses to, at a similar price: Chaos Knights of Tzeentch (6.72× slower), Chaos Knights of Nurgle (4.31× slower), Chaos Knights (4.25× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,450 multiplayer gold. Dark Elf units ranked.
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.