
Raven Heralds (Dark Riders)
Missile cavalry· Flying Missile Cavalry· Tier 2· 24 models at Ultra sizeRegiment of Renown
Comes with The Queen & The Crone(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Raven Heralds (Dark Riders) are Dark Elves missile cavalry: 4,272 HP across 24 models, armour 30, melee attack 25, melee defence 22, weapon strength 24, range 115 m, missile damage 960 per 10 s for the whole unit. It costs 900 in the campaign and in multiplayer. They come with The Queen & The Crone. Unit key wh2_dlc10_def_cav_raven_heralds_ror_0. Patch 9.0.4, from the game's data tables.
Health
178 per model
4,272
Armour
30
Leadership
62
Speed
105
Melee attack
25
Melee defence
22
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
20
Ranged
Range
115 m
Ammunition
16
Missile damage
6 base + 22 AP, 2 projectiles per shot
28
Reload time
14 s
Damage per 10 s
40
Attributes
- Can Fly
This unit can fly.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
Abilities
- Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
Counters
Good against
- Heavily armoured units — 22 of 28 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
- Lightly armoured units without shields — 960 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dark Elves: Feral Bears, Shades
- Light infantry-sized units — large, mass 1,400e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dark Elves: Black Guard of Naggarond, Har Ganeth Executioners
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dark Elves: Reaper Bolt Throwers, Scourgerunner Chariots
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dark Elves: Shades, Black Ark Corsairs (Handbows)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.