Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Knights of the Ebon Claw (Dread Knights) unit card

Knights of the Ebon Claw (Dread Knights)

Melee cavalry· Cold One Cavalry· Tier 4· 48 models at Ultra sizeRegiment of Renown

Comes with The Queen & The Crone(Warhammer II)

Duel it in the combat calculator →

Knights of the Ebon Claw (Dread Knights) are Dark Elves melee cavalry: 7,200 HP across 48 models, armour 120, melee attack 50, melee defence 54, weapon strength 48. It costs 1,550 in the campaign and in multiplayer. They come with The Queen & The Crone. Unit key wh2_dlc10_def_cav_knights_of_the_ebon_claw_ror_0. Patch 9.0.4, from the game's data tables.

Health

150 per model

7,200

top 31% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

120

top 18% of class

Leadership

90

top 1% of class

Speed

66

bottom 4% of class

Melee attack

50

top 5% of class

Melee defence

54

top 5% of class

Weapon strength

14 base + 34 armour-piercing

48

top 34% of class

Charge bonus

40

bottom 25% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Murderous MasteryAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 97.4% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 110.7 damage per second against Chaos Warriors; it lasts 71.9 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (3339.41× faster), Casket of Souls (1834.70× faster), Ironblaster (159.82× faster)

Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.21× slower), Questing Knights (1.16× slower), War Bear Riders (1.02× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,550 multiplayer gold. Dark Elf units ranked.

Who can field it

  • Dark Elves · Naggarond

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.