The Bolt-fiends (Darkshards – Shields)
Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra sizeRegiment of Renown
Health
63 per model
5,670
bottom 28% of class
Armour
shield blocks 55% of frontal missiles
30
bottom 41% of class
Leadership
66
top 35% of class
Speed
33
bottom 22% of class
Melee attack
24
top 49% of class
Melee defence
31
top 30% of class
Weapon strength
19 base + 5 armour-piercing
24
bottom 15% of class
Charge bonus
6
bottom 33% of class
Ranged
Range
145 m
top 47% of class
Ammunition
18
bottom 20% of class
Missile damage
3 base + 11 AP, 2 projectiles per shot
14
bottom 15% of class
Reload time
14 s
top 8% of class
Damage per 10 s
20
bottom 42% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.