
Explosive Squig
War beast· Exploding Beast· Tier 1· 1 model at Ultra size
Comes with Rakarthfree(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Explosive Squig is Dark Elves war beast: 668 HP, armour 50, melee attack 26, melee defence 20, weapon strength 33. It costs 425 in the campaign and in multiplayer. It comes with Rakarth. Unit key wh_twa03_def_inf_squig_explosive_0. Patch 9.0.4, from the game's data tables.
Health
668
Armour
50
Leadership
36
Speed
58
Melee attack
26
Melee defence
20
Weapon strength
9 base + 24 armour-piercing, +11 vs infantry
33
Charge bonus
40
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Squig
This unit counts as a Squig for ability targeting
Abilities
- Squigs Go BoomExplosion · Causes severe damage to self, Strong vs multiple units…passiveSquigs Go BoomExplosionCauses severe damage to selfStrong vs multiple unitsPowerful explosionPassive · Duration 2 s · 1 useNot all Squigs have lasting usefulness. Some have a more fleeting... 'percussive' utility.
Counters
Good against
- Infantry-sized units — bonus vs infantry 11e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Dark Elves: Black Guard of Naggarond, Har Ganeth Executioners
- Heavily armoured units — 24 of 33 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dark Elves: Reaper Bolt Throwers, Scourgerunner Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Loses to, at a similar price: Sabretusk Pack (500.85× slower), Carrion (363.32× slower), Squig Herd (359.63× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 425 multiplayer gold.
Who can field it
- Dark Elves · Naggarond · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.