Health
668
bottom 1% of class
Armour
50
top 11% of class
Leadership
36
bottom 18% of class
Speed
58
bottom 1% of class
Melee attack
26
bottom 14% of class
Melee defence
20
bottom 30% of class
Weapon strength
9 base + 24 armour-piercing, +11 vs infantry
33
top 41% of class
Charge bonus
40
top 20% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Squig
This unit counts as a Squig for ability targeting
Abilities
Squigs Go BoomExplosion · Causes severe damage to self, Strong vs multiple units…passiveSquigs Go BoomExplosionCauses severe damage to selfStrong vs multiple unitsPowerful explosionPassive · Duration 2 s · 1 useNot all Squigs have lasting usefulness. Some have a more fleeting... 'percussive' utility.
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.