
Dreadlord (Sword & Crossbow)
Lord· Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Dreadlord (Sword & Crossbow) is Dark Elves lord: 4,068 HP, armour 90, melee attack 60, melee defence 45, weapon strength 400, range 125 m, missile damage 300 per 10 s for the whole unit. It costs 1,000 in the campaign and 850 in multiplayer. Unit key wh2_main_def_cha_dreadlord_0. Patch 9.0.4, from the game's data tables.
Health
4,068
Armour
90
Leadership
80
Speed
36
Melee attack
60
Melee defence
45
Weapon strength
260 base + 140 armour-piercing
400
Charge bonus
35
Ranged
Range
125 m
Ammunition
40
Missile damage
40 base + 140 AP, 2 projectiles per shot
180
Reload time
12 s
Damage per 10 s
300
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Volley of Dark ArrowsMagic Missiles · Requires line of sight to the target, Causes armour-piercing damage…activeVolley of Dark ArrowsMagic MissilesRequires line of sight to the targetCauses armour-piercing damageEffective at long rangeGood penetrationCooldown 90 s · 3 uses · Wind-up 1 sBy which an unexpected shower of pointy death rains down upon the unfortunate targets. Ouch!
- Loose!Augment (Area) · +10 Reload SkillpassiveLoose!Augment (Area)+10 Reload SkillPassive · Range 55 mThe authorisation to loose arrows without adherence to drill makes for an irregular - and therefore far deadlier - hail of pointed death.
- Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Counters
Good against
- Heavily armoured units — 140 of 180 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
- Lightly armoured units without shields — 300 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dark Elves: Feral Bears, Shades
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dark Elves: Cold One Chariots, Bloodwrack Shrine
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Dreadlord (Sword & Crossbow) skill tree
49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Dreadlord (Sword & Crossbow)'s skills
- Dark SteedDark SteedUnlocks at rank 4
- Mount: Dark Steed
- Cold OneCold OneUnlocks at rank 7
- Mount: Cold One
- Dark PegasusDark PegasusUnlocks at rank 14
- Mount: Dark Pegasus
- Black DragonBlack DragonUnlocks at rank 18
- Mount: Black Dragon
- SadisticSadisticUnlocks at rank 4
- Armour-piercing weapon damage: +12
- Charge bonus: +5
- Melee attack: +3
- Eternal HatredEternal HatredUnlocks at rank 6
- Weapon strength: +10% when fighting against High Elves
- Weapon strength: +6%
- Ward of KhaineWard of KhaineUnlocks at rank 8
- Missile resistance: 10%
- Ward of HekartiWard of HekartiUnlocks at rank 8
- Spell resistance: 10%
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Martial Name of PowerMartial Name of PowerUnlocks at rank 10
- Choose a Name of Power that improves the Lord's own combat skills
- Revered Name of PowerRevered Name of PowerUnlocks at rank 10
- Choose a Name of Power that improves the Lord's army
- Aristocratic Name of PowerAristocratic Name of PowerUnlocks at rank 10
- Choose a Name of Power that influences the province in which Lord is standing or the faction as a whole
- Sea Dragon CloakSea Dragon Cloak
- Armour: +5
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- DeadeyeDeadeye2 levelsLevel 1
- Ammunition: +15%
- Reload time reduction: +7%
- Ammunition: +30%
- Reload time reduction: +15%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Piercing ShotsPiercing Shots2 levelsLevel 1
- Missile strength: +7%
- Missile strength: +15%
- Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Volley of Dark ArrowsVolley of Dark Arrows
- Ability: "Volley of Dark Arrows"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Line BreakerLine Breaker3 levelsLevel 1
- Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- Melee attack: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- Melee attack: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- Melee defence: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
- SheafmasterSheafmaster3 levelsLevel 1
- Ammunition: +8% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
- Ammunition: +12% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
- Reload time reduction: +4% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)
- Ammunition: +20% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
- Reload time reduction: +8% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)
- Raid LeaderRaid Leader3 levelsLevel 1
- Charge bonus: +6 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
- Charge bonus: +9 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
- Melee defence: +3 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
- Missile strength: +6% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
- Charge bonus: +12 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
- Melee defence: +5 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
- Missile strength: +8% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
- Lash MasterLash Master3 levelsLevel 1
- Weapon strength: +6% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- Reload time reduction: +9% for Bloodwrack Medusae units (Lord's army)
- Charge bonus: +9 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- Weapon strength: +9% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- Reload time reduction: +12% for Bloodwrack Medusae units (Lord's army)
- Charge bonus: +12 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- Weapon strength: +12% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
- Knight LordKnight Lord3 levelsLevel 1
- Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- Melee defence: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- Melee attack: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
- SlaughterlordSlaughterlord3 levelsLevel 1
- Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- Melee defence: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- Melee attack: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- Melee defence: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
- Loose!Loose!
- Passive ability: "Loose!"
- Cull the UnworthyCull the Unworthy
- Armour: +10 for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
- Ravager RewardsRavager Rewards
- Armour: +10 for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
- Range: +15% for Black Ark Corsairs, Shades, Dark Riders and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
- Speed: +10% for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
- Favour the FortunateFavour the Fortunate
- Armour: +5 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
- Charge bonus: +12 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
- Confer BloodlustConfer Bloodlust
- Physical resistance: 10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
- Speed: +10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
- Darken the SkiesDarken the Skies
- Replaces: "Loose!"
- Passive ability: "Darken the Skies"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- Dreaded SlaverDreaded Slaver3 levelsLevel 1
- Casualties captured post-battle: +5%
- Casualties captured post-battle: +12%
- Casualties captured post-battle: +25%
- Serve or DieServe or Die3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Infamous RaiderInfamous Raider3 levelsLevel 1
- Income from looting settlements: +4% (Lord's army)
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +4% (Lord's army)
- Income from looting settlements: +9% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +9% (Lord's army)
- Income from looting settlements: +15% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- Fleeting ShadowFleeting Shadow3 levelsLevel 1
- Ambush success chance: +6% (Lord's army)
- Ambush defence chance: +5% (Lord's army)
- Ambush success chance: +16% (Lord's army)
- Ambush defence chance: +10% (Lord's army)
- Attribute: Vanguard Deployment
- Ambush success chance: +30% (Lord's army)
- Ambush defence chance: +20% (Lord's army)
- Elven HealingElven Healing3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Dreadlord (Sword & Crossbow)
5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark ElvesLord | 4,068 | 1 | 90 | 80 | 36 | 60 | 45 | 400 | 35 | 1,000 | 250 | wh2_main_def_cha_dreadlord_0 |
| Dark ElvesLord | 4,576 | 1 | 90 | 80 | 92 | 60 | 45 | 400 | 55 | 1,100 | 275 | wh2_main_def_cha_dreadlord_1 |
| Dark ElvesLord | 4,792 | 1 | 115 | 80 | 68 | 60 | 45 | 400 | 55 | 1,300 | 325 | wh2_main_def_cha_dreadlord_2 |
| Dark ElvesLord | 8,444 | 1 | 90 | 80 | 95 | 52 | 46 | 520 | 50 | 2,100 | 525 | wh2_main_def_cha_dreadlord_4 |
| Dark ElvesLord | 4,980 | 1 | 90 | 80 | 105 | 60 | 45 | 400 | 65 | 1,500 | 375 | wh2_main_def_cha_dreadlord_5 |
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_main_def_cha_dreadlord_0_black_ark).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.