
Health
4,068
Armour
90
Leadership
80
Speed
36
Melee attack
60
Melee defence
45
Weapon strength
260 base + 140 armour-piercing
400
Charge bonus
35
Ranged
Range
125 m
Ammunition
40
Missile damage
40 base + 140 AP, 2 projectiles per shot
180
Reload time
12 s
Damage per 10 s
300
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Volley of Dark ArrowsMagic Missiles · Requires line of sight to the target, Causes armour-piercing damage…activeVolley of Dark ArrowsMagic MissilesRequires line of sight to the targetCauses armour-piercing damageEffective at long rangeGood penetrationCooldown 90 s · 3 uses · Wind-up 1 sBy which an unexpected shower of pointy death rains down upon the unfortunate targets. Ouch!
Loose!Augment (Area) · +10 Reload SkillpassiveLoose!Augment (Area)+10 Reload SkillPassive · Range 55 mThe authorisation to loose arrows without adherence to drill makes for an irregular - and therefore far deadlier - hail of pointed death.
Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Dreadlord (Sword & Crossbow) skill tree
49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Dark SteedDark SteedUnlocks at rank 3
Mount: Dark Steed
Cold OneCold OneUnlocks at rank 6
Mount: Cold One
Dark PegasusDark PegasusUnlocks at rank 13
Mount: Dark Pegasus
Black DragonBlack DragonUnlocks at rank 17
Mount: Black Dragon
SadisticSadisticUnlocks at rank 3
Armour-piercing weapon damage: +12
Charge bonus: +5
Melee attack: +3
Eternal HatredEternal HatredUnlocks at rank 5
Weapon strength: +10% when fighting against High Elves
Weapon strength: +6%
Ward of KhaineWard of KhaineUnlocks at rank 7
Missile resistance: 10%
Ward of HekartiWard of HekartiUnlocks at rank 7
Spell resistance: 10%
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Martial Name of PowerMartial Name of PowerUnlocks at rank 9
Choose a Name of Power that improves the Lord's own combat skills
Revered Name of PowerRevered Name of PowerUnlocks at rank 9
Choose a Name of Power that improves the Lord's army
Aristocratic Name of PowerAristocratic Name of PowerUnlocks at rank 9
Choose a Name of Power that influences the province in which Lord is standing or the faction as a whole
Sea Dragon CloakSea Dragon Cloak
Armour: +5
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
DeadeyeDeadeye2 levelsLevel 1
Ammunition: +15%
Reload time reduction: +7%
Ammunition: +30%
Reload time reduction: +15%
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
IndomitableIndomitable2 levelsLevel 1
Leadership: +6
Leadership: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Full Plate ArmourFull Plate Armour2 levelsLevel 1
Armour: +7
Armour: +15
Piercing ShotsPiercing Shots2 levelsLevel 1
Missile strength: +7%
Missile strength: +15%
Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
Speed: +7%
Speed: +15%
Volley of Dark ArrowsVolley of Dark Arrows
Ability: "Volley of Dark Arrows"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Line BreakerLine Breaker3 levelsLevel 1
Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee attack: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee attack: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee defence: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
SheafmasterSheafmaster3 levelsLevel 1
Ammunition: +8% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Ammunition: +12% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Reload time reduction: +4% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)
Ammunition: +20% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Reload time reduction: +8% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)
Raid LeaderRaid Leader3 levelsLevel 1
Charge bonus: +6 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Charge bonus: +9 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Melee defence: +3 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
Missile strength: +6% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
Charge bonus: +12 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Melee defence: +5 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
Missile strength: +8% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
Lash MasterLash Master3 levelsLevel 1
Weapon strength: +6% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Reload time reduction: +9% for Bloodwrack Medusae units (Lord's army)
Charge bonus: +9 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Weapon strength: +9% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Reload time reduction: +12% for Bloodwrack Medusae units (Lord's army)
Charge bonus: +12 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Weapon strength: +12% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Knight LordKnight Lord3 levelsLevel 1
Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee defence: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee attack: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
SlaughterlordSlaughterlord3 levelsLevel 1
Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee defence: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee attack: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee defence: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Loose!Loose!
Passive ability: "Loose!"
Cull the UnworthyCull the Unworthy
Armour: +10 for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Ravager RewardsRavager Rewards
Armour: +10 for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Range: +15% for Black Ark Corsairs, Shades, Dark Riders and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Speed: +10% for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Favour the FortunateFavour the Fortunate
Armour: +5 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Confer BloodlustConfer Bloodlust
Physical resistance: 10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Speed: +10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Darken the SkiesDarken the Skies
Replaces: "Loose!"
Passive ability: "Darken the Skies"
Route MarcherRoute Marcher
Campaign movement range: +5%
Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
Dreaded SlaverDreaded Slaver3 levelsLevel 1
Casualties captured post-battle: +5%
Casualties captured post-battle: +12%
Casualties captured post-battle: +25%
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Infamous RaiderInfamous Raider3 levelsLevel 1
Income from looting settlements: +4% (Lord's army)
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +4% (Lord's army)
Income from looting settlements: +9% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +9% (Lord's army)
Income from looting settlements: +15% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
DraftmasterDraftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Fleeting ShadowFleeting Shadow3 levelsLevel 1
Ambush success chance: +6% (Lord's army)
Ambush defence chance: +5% (Lord's army)
Ambush success chance: +16% (Lord's army)
Ambush defence chance: +10% (Lord's army)
Attribute: Vanguard Deployment
Ambush success chance: +30% (Lord's army)
Ambush defence chance: +20% (Lord's army)
Elven HealingElven Healing3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Every version of Dreadlord (Sword & Crossbow)
5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark ElvesLord | 4,068 | 1 | 90 | 80 | 36 | 60 | 45 | 400 | 35 | 1,000 | 250 | wh2_main_def_cha_dreadlord_0 |
| Dark ElvesLord | 4,576 | 1 | 90 | 80 | 92 | 60 | 45 | 400 | 55 | 1,100 | 275 | wh2_main_def_cha_dreadlord_1 |
| Dark ElvesLord | 4,792 | 1 | 115 | 80 | 68 | 60 | 45 | 400 | 55 | 1,300 | 325 | wh2_main_def_cha_dreadlord_2 |
| Dark ElvesLord | 8,444 | 1 | 90 | 80 | 95 | 52 | 46 | 520 | 50 | 2,100 | 525 | wh2_main_def_cha_dreadlord_4 |
| Dark ElvesLord | 4,980 | 1 | 90 | 80 | 105 | 60 | 45 | 400 | 65 | 1,500 | 375 | wh2_main_def_cha_dreadlord_5 |
Who can field it
- Naggarond
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_main_def_cha_dreadlord_0_black_ark).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.