
Health
3,928
Armour
50
Leadership
80
Speed
46
Melee attack
50
Melee defence
55
Weapon strength
310 base + 130 armour-piercing, +25 vs large
440
Charge bonus
40
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
BeastslaverAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeBeastslaverAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 60 s · Duration 34 sBeastmasters share their minions’ belligerence, cutting down foemen with lash, spear, and harpoon before claiming their twitching bodies as fodder.
Whiplash!Augment · +25% Charge Speed, +20% Charge Bonus…activeWhiplash!Augment+25% Charge Speed+20% Charge Bonus+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 21 sThe startling crack of the Beastmaster’s hefty and ever-so-slightly serrated whip of Dragon-sinew suitably infuriates the beasts for battle.
Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand Your Ground!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mOn the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
High Beastmaster skill tree
53 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Scourgerunner ChariotScourgerunner ChariotUnlocks at rank 8
Mount: Scourgerunner Chariot
ManticoreManticoreUnlocks at rank 13
Mount: Manticore
SadisticSadisticUnlocks at rank 3
Armour-piercing weapon damage: +12
Charge bonus: +5
Melee attack: +3
Eternal HatredEternal HatredUnlocks at rank 5
Weapon strength: +10% when fighting against High Elves
Weapon strength: +6%
Beast TamerBeast TamerUnlocks at rank 12
Charge bonus: +10 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Charge bonus: +10 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Ward of KhaineWard of KhaineUnlocks at rank 7
Missile resistance: 10%
Ward of HekartiWard of HekartiUnlocks at rank 7
Spell resistance: 10%
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Martial Name of PowerMartial Name of PowerUnlocks at rank 9
Choose a Name of Power that improves the Lord's own combat skills
Revered Name of PowerRevered Name of PowerUnlocks at rank 9
Choose a Name of Power that improves the Lord's army
Aristocratic Name of PowerAristocratic Name of PowerUnlocks at rank 9
Choose a Name of Power that influences the province in which Lord is standing or the faction as a whole
Rapacious PredatorsRapacious PredatorsUnlocks at rank 7
Local Recruitment duration: -1 turn for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee attack: +8 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Sorceresses of GhrondSorceresses of Ghrond
Local Recruitment duration: -1 turn for Bloodwrack Medusae units (Lord's army)
Reload time reduction: +12% for Bloodwrack Medusae units (Lord's army)
Titanic BeastsTitanic Beasts
Local Recruitment duration: -1 turn for War Hydra and Kharibdyss units (Lord's army)
Melee attack: +8 for War Hydra and Kharibdyss units (Lord's army)
Children of SulekhChildren of Sulekh
Local Recruitment duration: -1 turn for Black Dragon units (Lord's army)
Melee attack: +8 for Black Dragon units (Lord's army)
Master TormentorMaster Tormentor
Melee defence: +8 for Monster units (Lord's army)
Recruit rank: +2 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (Lord's army)
Sea Dragon CloakSea Dragon Cloak
Armour: +5
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Hard to HitHard to Hit2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
IndomitableIndomitable2 levelsLevel 1
Leadership: +6
Leadership: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Full Plate ArmourFull Plate Armour2 levelsLevel 1
Armour: +7
Armour: +15
Blade ShieldBlade Shield2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
Speed: +7%
Speed: +15%
BeastslaverBeastslaverUnlocks at rank 14
Ability: "Beastslaver"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Line BreakerLine Breaker3 levelsLevel 1
Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee attack: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee attack: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
Melee defence: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)
SheafmasterSheafmaster3 levelsLevel 1
Ammunition: +8% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Ammunition: +12% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Reload time reduction: +4% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)
Ammunition: +20% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)
Reload time reduction: +8% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)
Raid LeaderRaid Leader3 levelsLevel 1
Charge bonus: +6 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Charge bonus: +9 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Melee defence: +3 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
Missile strength: +6% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
Charge bonus: +12 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)
Melee defence: +5 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)
Missile strength: +8% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)
Lash MasterLash Master3 levelsLevel 1
Weapon strength: +6% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Reload time reduction: +9% for Bloodwrack Medusae units (Lord's army)
Charge bonus: +9 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Weapon strength: +9% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Reload time reduction: +12% for Bloodwrack Medusae units (Lord's army)
Charge bonus: +12 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Weapon strength: +12% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)
Knight LordKnight Lord3 levelsLevel 1
Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee defence: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee attack: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)
SlaughterlordSlaughterlord3 levelsLevel 1
Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee defence: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee attack: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Melee defence: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)
Strength Through SpiteStrength Through Spite
Passive ability: "Strength Through Spite"
Cull the UnworthyCull the Unworthy
Armour: +10 for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)
Ravager RewardsRavager Rewards
Armour: +10 for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Range: +15% for Black Ark Corsairs, Shades, Dark Riders and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Speed: +10% for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)
Favour the FortunateFavour the Fortunate
Armour: +5 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)
Confer BloodlustConfer Bloodlust
Physical resistance: 10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Speed: +10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)
Kindle the FuryKindle the Fury
Replaces: "Strength Through Spite"
Passive ability: "Kindle the Fury"
Route MarcherRoute Marcher
Campaign movement range: +5%
Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
Dreaded SlaverDreaded Slaver3 levelsLevel 1
Casualties captured post-battle: +5%
Casualties captured post-battle: +12%
Casualties captured post-battle: +25%
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Infamous RaiderInfamous Raider3 levelsLevel 1
Income from looting settlements: +4% (Lord's army)
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +4% (Lord's army)
Income from looting settlements: +9% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +9% (Lord's army)
Income from looting settlements: +15% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
DraftmasterDraftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Fleeting ShadowFleeting Shadow3 levelsLevel 1
Ambush success chance: +6% (Lord's army)
Ambush defence chance: +5% (Lord's army)
Ambush success chance: +16% (Lord's army)
Ambush defence chance: +10% (Lord's army)
Attribute: Vanguard Deployment
Ambush success chance: +30% (Lord's army)
Ambush defence chance: +20% (Lord's army)
Elven HealingElven Healing3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Every version of High Beastmaster
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark ElvesLord | 3,928 | 1 | 50 | 80 | 46 | 50 | 55 | 440 | 40 | 1,000 | 250 | wh2_dlc14_def_cha_high_beastmaster_0 |
| Dark ElvesLord | 5,256 | 1 | 80 | 80 | 84 | 36 | 25 | 360 | 40 | 1,200 | 300 | wh2_dlc14_def_cha_high_beastmaster_1 |
| Dark ElvesLord | 5,476 | 1 | 80 | 80 | 85 | 55 | 45 | 445 | 65 | 1,400 | 350 | wh2_dlc14_def_cha_high_beastmaster_2 |
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.