Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
The Siren of Red Ruin (Bloodwrack Medusa) unit card

The Siren of Red Ruin (Bloodwrack Medusa)

Monster· Missile Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown

Health

6,420

bottom 18% of class

Armour

30

bottom 7% of class

Leadership

75

top 39% of class

Speed

58

bottom 36% of class

Melee attack

56

top 34% of class

Melee defence

50

top 14% of class

Weapon strength

130 base + 260 armour-piercing, +30 vs large

390

bottom 15% of class

Charge bonus

52

top 34% of class

Ranged

Range

125 m

bottom 44% of class

Ammunition

30

top 22% of class

Missile damage

15 base + 30 AP, explosion 15 + 30 AP, 5 projectiles per shot

90

bottom 30% of class

Reload time

10 s

bottom 48% of class

Damage per 10 s

450

top 41% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Abilities

  • Wail of MaliceDirect Damage (Area) · Causes damage to combatants, Strong vs multiple combatants…active
  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Naggarond

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.