Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Siren of Red Ruin (Bloodwrack Medusa) unit card

The Siren of Red Ruin (Bloodwrack Medusa)

Monster· Missile Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown

Comes with The Shadow & The Blade(Warhammer II)

Duel it in the combat calculator →

The Siren of Red Ruin (Bloodwrack Medusa) is Dark Elves monster: 6,420 HP, armour 30, melee attack 56, melee defence 50, weapon strength 390, range 125 m, missile damage 450 per 10 s for the whole unit. It costs 1,650 in the campaign and in multiplayer. It comes with The Shadow & The Blade. Unit key wh2_dlc14_def_mon_bloodwrack_medusa_ror_0. Patch 9.0.4, from the game's data tables.

Health

6,420

bottom 18% of class

Armour

30

bottom 7% of class

Leadership

75

top 39% of class

Speed

58

bottom 36% of class

Melee attack

56

top 34% of class

Melee defence

50

top 14% of class

Weapon strength

130 base + 260 armour-piercing, +30 vs large

390

bottom 15% of class

Charge bonus

52

top 34% of class

Ranged

Range

125 m

bottom 44% of class

Ammunition

30

top 22% of class

Missile damage

15 base + 30 AP, explosion 15 + 30 AP, 5 projectiles per shot

90

bottom 30% of class

Reload time

10 s

bottom 44% of class

Damage per 10 s

450

top 41% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Abilities

  • Wail of MaliceDirect Damage (Area) · Causes damage to combatants, Strong vs multiple combatants…active
  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 51.5% of the game's 99 monsters units in melee. Per 1,000 gold: 18.1 damage per second against Chaos Warriors; it lasts 24.6 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (10.06× faster), Bastiladon (Solar Engine) (5.21× faster), Exalted Flamer of Tzeentch (3.98× faster)

Loses to, at a similar price: Curs'd Ettin (3.88× slower), Chaos Giant (3.11× slower), Kharibdyss (2.75× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,650 multiplayer gold. Dark Elf units ranked.

Who can field it

  • Dark Elves · Naggarond

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.