
The Siren of Red Ruin (Bloodwrack Medusa)
Monster· Missile Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown
Comes with The Shadow & The Blade(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Siren of Red Ruin (Bloodwrack Medusa) is Dark Elves monster: 6,420 HP, armour 30, melee attack 56, melee defence 50, weapon strength 390, range 125 m, missile damage 450 per 10 s for the whole unit. It costs 1,650 in the campaign and in multiplayer. It comes with The Shadow & The Blade. Unit key wh2_dlc14_def_mon_bloodwrack_medusa_ror_0. Patch 9.0.4, from the game's data tables.
Health
6,420
Armour
30
Leadership
75
Speed
58
Melee attack
56
Melee defence
50
Weapon strength
130 base + 260 armour-piercing, +30 vs large
390
Charge bonus
52
Ranged
Range
125 m
Ammunition
30
Missile damage
15 base + 30 AP, explosion 15 + 30 AP, 5 projectiles per shot
90
Reload time
10 s
Damage per 10 s
450
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Abilities
- Wail of MaliceDirect Damage (Area) · Causes damage to combatants, Strong vs multiple combatants…activeWail of MaliceDirect Damage (Area)Causes damage to combatantsStrong vs multiple combatantsWeak vs a single combatantCooldown 90 s · Duration 7 s · 2 uses · Range 35 mThe Siren’s voice is a fearsome weapon – should its sound reach an enemy’s ears, their lifeblood begins to violently rebel through every pore.
- Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dark Elves: Kharibdyss, War Hydra
- Heavily armoured units — 260 of 390 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · Dark Elves: Doomfire Warlocks, Sisters of Slaughter
- Lightly armoured units without shields — 450 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dark Elves: Feral Bears, Shades
- Light infantry-sized units — large, mass 2,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dark Elves: Black Guard of Naggarond, Har Ganeth Executioners
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dark Elves: Reaper Bolt Throwers, Scourgerunner Chariots
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dark Elves: Shades, Black Ark Corsairs (Handbows)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (10.06× faster), Bastiladon (Solar Engine) (5.21× faster), Exalted Flamer of Tzeentch (3.98× faster)
Loses to, at a similar price: Curs'd Ettin (3.88× slower), Chaos Giant (3.11× slower), Kharibdyss (2.75× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,650 multiplayer gold. Dark Elf units ranked.
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.