Radious Vampire Counts units
131 Vampire Counts units Radious Total War Mod changes against patch 9.0.4, 28 it adds, and 50 skills, 218 buildings and 96 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 16,568 → 7,950 | 40 → 68 | 48 → 5038 → 50 | 140 → 190280 → 300 | 1,200 → 1,3001,150 → 1,300 | Bonus vs infantry 25 → 32; Charge bonus 40 → 50; Upkeep 325 → 145; Missile resistance 30% → 45%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 168,960 → 13,600 | 30 → 58 | 36 → 4026 → 37 | 30 → 4070 | 950 → 1,100950 → 1,100 | Leadership 50 → 55; Charge bonus 28 → 45; Mass 1,500 → 1,700; Upkeep 238 → 125 | |
| 168,960 → 13,920 | 30 → 64 | 52 → 5033 → 42 | 36 → 3584 → 80 | 1,200 → 1,3001,200 → 1,300 | Leadership 72 → 60; Bonus vs infantry 20 → 25; Charge bonus 34 → 50; Mass 1,500 → 1,800; Upkeep 300 → 140; Missile resistance 30% → 35%; Spell resistance 35% → 0%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Hide (forest), Strider | |
| 14,068 → 4,900 | 90 → 114 | 70 → 6740 → 60 | 310 → 365170 → 210 | 1,1001,050 → 1,100 | Leadership 80 → 85; Bonus vs infantry 20 → 26; Charge bonus 35 → 40; Upkeep 275 → 125; Fire resistance 0% → 15% | |
| 14,680 → 5,810 | 110 → 132 | 70 → 6840 → 61 | 310 → 365170 → 210 | 1,3001,300 | Leadership 80 → 85; Speed 78 → 70; Bonus vs infantry 20 → 26; Charge bonus 60 → 70; Mass 2,100 → 2,200; Upkeep 325 → 140; Fire resistance 0% → 15% | |
| 14,680 → 5,560 | 90 → 114 | 70 → 6840 → 62 | 310 → 365170 → 210 | 1,5001,500 | Leadership 80 → 85; Bonus vs infantry 20 → 26; Charge bonus 60 → 65; Mass 1,600 → 1,700; Upkeep 375 → 160; Fire resistance 0% → 15% | |
| 18,244 → 8,508 | 90 → 88 | 52 → 5644 → 55 | 135 → 195405 → 325 | 2,2002,200 | Leadership 80 → 85; Charge bonus 40 → 75; Upkeep 550 → 200; Missile resistance 25% → 30%; Fire resistance 0% → 15% | |
| 14,068 → 4,900 | 70 → 108 | 65 → 5550 → 55 | 300 → 355180 → 175 | 1,000 → 1,100950 → 1,100 | Leadership 80 → 85; Speed 46 → 38; Charge bonus 35 → 30; Upkeep 250 → 125; Spell resistance 0% → 15% | |
| 14,676 → 5,460 | 110 → 122 | 65 → 5650 → 56 | 310 → 355170 → 175 | 1,200 → 1,3001,200 → 1,300 | Leadership 80 → 85; Speed 78 → 70; Charge bonus 50 → 65; Mass 2,100 → 2,200; Upkeep 300 → 140; Spell resistance 0% → 15% | |
| 14,676 → 5,460 | 90 → 96 | 65 → 5750 → 57 | 310 → 355170 → 175 | 1,400 → 1,5001,400 → 1,500 | Leadership 80 → 85; Charge bonus 50 → 60; Mass 1,600 → 1,700; Upkeep 350 → 155; Spell resistance 0% → 15% | |
| 18,244 → 8,308 | 90 → 88 | 50 → 4750 → 52 | 135 → 195405 → 325 | 2,100 → 2,2002,100 → 2,200 | Leadership 80 → 85; Charge bonus 40 → 70; Upkeep 525 → 200; Missile resistance 25% → 30%; Spell resistance 0% → 15% | |
| 15,068 → 4,850 | 20 → 88 | 40 → 5050 | 280 → 335150 → 190 | 650 → 900650 → 900 | Leadership 80 → 85; Charge bonus 20 → 25; Upkeep 250 → 110; Spell resistance 0% → 15% | |
| 15,680 → 5,560 | 90 → 108 | 40 → 5250 → 51 | 280 → 335150 → 190 | 900 → 1,050900 → 1,050 | Leadership 80 → 85; Speed 78 → 70; Charge bonus 45 → 60; Mass 2,100 → 2,200; Upkeep 300 → 120; Spell resistance 0% → 15% | |
| 15,680 → 5,560 | 70 → 94 | 40 → 5350 → 52 | 280 → 335150 → 190 | 1,100 → 1,2501,100 → 1,250 | Leadership 80 → 85; Charge bonus 45 → 55; Mass 1,600 → 1,700; Upkeep 350 → 135; Spell resistance 0% → 15% | |
| 18,244 → 8,308 | 90 → 94 | 42 → 4450 → 49 | 135 → 195405 → 325 | 1,950 → 2,1501,950 → 2,150 | Leadership 80 → 85; Charge bonus 40 → 65; Upkeep 525 → 200; Missile resistance 25% → 30%; Spell resistance 0% → 15% | |
| 15,776 → 7,400 | 15 → 38 | 75 → 5650 → 52 | 120 → 200290 → 305 | 1,000 → 1,3001,200 → 1,300 | Charge bonus 35 → 44; Mass 750 → 850; Upkeep 325 → 140 | |
| 18,297 → 9,310 | 80 → 98 | 52 → 5847 → 54 | 145 → 270385 → 325 | 2,2002,200 | Bonus vs large 35 → 40; Charge bonus 45 → 58; Mass 4,250 → 4,350; Upkeep 550 → 200; Missile resistance 15% → 20% | |
| 14,068 → 4,900 | 90 → 108 | 70 → 6545 → 57 | 310 → 355170 → 175 | 1,000 → 1,100950 → 1,100 | Missile block 35% → 50%; Leadership 80 → 85; Charge bonus 25 → 35; Upkeep 250 → 125 | |
| 14,680 → 5,660 | 110 → 122 | 70 → 6645 → 58 | 310 → 355170 → 175 | 1,200 → 1,3001,200 → 1,300 | Missile block 35% → 50%; Leadership 80 → 85; Speed 78 → 70; Charge bonus 50 → 65; Mass 2,100 → 2,200; Upkeep 300 → 140 | |
| 14,680 → 5,560 | 90 → 114 | 70 → 6745 → 59 | 310 → 355170 → 175 | 1,400 → 1,5001,400 → 1,500 | Missile block 35% → 50%; Leadership 80 → 85; Charge bonus 50 → 60; Mass 1,600 → 1,700; Upkeep 350 → 160 | |
| 18,244 → 8,508 | 90 → 88 | 52 → 5448 → 53 | 135 → 195405 → 325 | 2,100 → 2,2002,100 → 2,200 | Leadership 80 → 85; Charge bonus 40 → 75; Upkeep 525 → 200; Missile resistance 25% → 30% | |
| 14,680 → 5,760 | 35 → 46 | 38 → 3945 → 49 | 220 → 265120 → 125 | 1,400 → 1,350650 → 1,350 | Speed 78 → 70; Charge bonus 40 → 55; Mass 2,400 → 2,500; Upkeep 300 → 160 | |
| 90 → 1006,210 → 12,000 | 20 → 32 | 14 → 2317 → 28 | 21 → 233 → 4 | 650 → 550475 → 550 | Charge bonus 4 → 11; Range 160 m → 165 m; Ammunition 22 → 36; Missile base damage 18 → 16; Reload time 13 s → 11 s; Upkeep 200 → 75 | |
| 90 → 1006,750 → 12,000 | 20 → 40 | 16 → 2517 → 26 | 21 → 233 → 4 | 800 → 620600 → 620 | Charge bonus 4 → 11; Range 145 m → 160 m; Ammunition 22 → 36; Missile base damage 5 → 8; Missile AP damage 17 → 16; Reload time 13 s → 11 s; Upkeep 250 → 85 | |
| 13,968 → 4,700 | 50 → 64 | 5046 → 52 | 250 → 275200 → 225 | 1,000 → 1,150900 → 1,150 | Charge bonus 25 → 35; Ammunition 30 → 55; Missile base damage 124 → 175; Missile AP damage 84 → 110 | |
| 14,580 → 5,310 | 80 → 84 | 5046 → 52 | 250 → 275200 → 225 | 1,150 → 1,2501,100 → 1,250 | Speed 78 → 80; Charge bonus 50 → 60; Mass 2,100 → 2,200; Ammunition 30 → 75; Missile base damage 124 → 175; Missile AP damage 84 → 110 | |
| 607,200 → 12,300 | 110 → 120 | 32 → 3642 → 45 | 32 → 2617 → 13 | 1,700 → 1,6501,650 | Missile block 30% → 50%; Leadership 65 → 75; Speed 70 → 75; Bonus vs large 22 → 24; Charge bonus 72 → 86; Mass 1,330 → 1,430; Upkeep 425 → 180; Physical resistance 0% → 5% | |
| 607,440 → 9,900 | 0 → 26 | 43 → 3640 | 0 → 942 → 35 | 1,7001,700 | Leadership 60 → 55; Speed 94 → 95; Mass 850 → 950; Upkeep 425 → 215; Physical resistance 55% → 60%; Spell resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 607,080 → 12,000 | 110 → 120 | 38 → 3536 → 38 | 30 → 3212 → 13 | 1,300 → 1,3501,300 → 1,350 | Missile block 30% → 50%; Leadership 60 → 65; Speed 72 → 75; Charge bonus 75 → 76; Mass 1,100 → 1,200; Upkeep 325 → 175; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 14,608 → 4,700 | 15 → 58 | 30 → 3444 → 43 | 220 → 265120 → 125 | 1,000 → 1,200500 → 1,200 | Charge bonus 13 → 28; Upkeep 250 → 150 | |
| 15,908 → 6,560 | 45 → 62 | 30 → 3744 → 45 | 220 → 265120 → 125 | 1,200 → 1,3001,000 → 1,300 | Charge bonus 13 → 36; Mass 2,000 → 2,100; Upkeep 300 → 185 | |
| 15,708 → 6,260 | 45 → 58 | 33 → 3533 → 40 | 210 → 23590 → 105 | 900 → 1,100450 → 1,100 | Leadership 66 → 65; Charge bonus 12 → 34; Mass 2,000 → 2,100; Upkeep 175 → 165 | |
| 15,708 → 6,260 | 45 → 58 | 33 → 3533 → 40 | 210 → 23590 → 105 | 990 → 1,150650 → 1,150 | Leadership 66 → 65; Charge bonus 12 → 34; Mass 2,000 → 2,100; Upkeep 190 → 180 | |
| 15,708 → 6,260 | 45 → 58 | 33 → 3533 → 40 | 210 → 23590 → 105 | 1,080 → 1,200650 → 1,200 | Leadership 66 → 65; Charge bonus 12 → 34; Mass 2,000 → 2,100; Upkeep 210 → 185 | |
| 15,708 → 6,160 | 45 → 58 | 3333 → 36 | 210 → 23590 → 105 | 1,000500 → 600 | Leadership 55 → 60; Charge bonus 12 → 34; Mass 2,000 → 2,100; Upkeep 250 → 165; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,708 → 6,160 | 45 → 58 | 3333 → 36 | 210 → 23590 → 105 | 1,000700 | Leadership 55 → 60; Charge bonus 12 → 34; Mass 2,000 → 2,100; Upkeep 275 → 180; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,708 → 6,160 | 45 → 58 | 3333 → 36 | 210 → 23590 → 105 | 1,000700 → 650 | Leadership 55 → 60; Charge bonus 12 → 34; Mass 2,000 → 2,100; Upkeep 300 → 185; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,376 → 7,300 | 15 → 34 | 75 → 5050 → 43 | 120 → 200290 → 305 | 1,000 → 1,2001,100 → 1,200 | Leadership 60 → 65; Charge bonus 35 → 43; Mass 750 → 850; Upkeep 300 → 150 | |
| 18,297 → 8,860 | 80 → 92 | 5247 → 44 | 145 → 270385 → 325 | 2,100 → 1,5002,100 → 1,500 | Leadership 60 → 65; Bonus vs large 35 → 40; Charge bonus 45 → 55; Mass 4,250 → 4,350; Upkeep 525 → 215; Missile resistance 15% → 20% | |
| 15,496 → 6,000 | 90 → 92 | 70 → 6250 → 43 | 130 → 185300 → 325 | 1,000 → 1,3001,200 → 1,300 | Charge bonus 35 → 40; Upkeep 250 → 155; Removed: Causes Terror | |
| 1209,000 → 14,400 | 30 → 44 | 41 → 3632 → 38 | 32 → 368 → 5 | 800 → 730800 → 730 | Leadership 64 → 55; Charge bonus 16 → 24; Upkeep 200 → 110; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1609,760 → 19,200 | 80 → 72 | 24 → 3129 → 37 | 20 → 246 → 7 | 475 → 700475 → 700 | Missile block 35% → 50%; Leadership 45 → 50; Charge bonus 6 → 17; Upkeep 119 → 105; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1209,840 → 16,200 | 90 → 102 | 34 → 3845 → 49 | 28 → 3112 → 9 | 1,150 → 1,0701,150 → 1,070 | Missile block 55% → 65%; Leadership 60 → 65; Bonus vs infantry 8 → 10; Charge bonus 8 → 21; Melee attack interval 4.4 s → 4.3 s; Upkeep 288 → 130; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 20015,400 → 30,000 | 15 → 38 | 8 → 159 → 28 | 16 → 172 → 4 | 200 → 330200 → 330 | Leadership 45 → 40; Charge bonus 3 → 14; Upkeep 50 → 70; Physical resistance 20% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 166,320 → 14,480 | 10 → 28 | 50 → 4332 → 43 | 30 → 8570 → 30 | 1,300 → 1,5001,300 → 1,500 | Leadership 72 → 75; Charge bonus 26 → 40; Mass 1,300 → 1,400; Upkeep 325 → 155; Spell resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 806,080 → 10,400 | 0 → 18 | 34 → 3719 → 34 | 19 → 253 → 5 | 650 → 910625 → 910 | Leadership 45 → 44; Speed 95 → 100; Bonus vs large 14 → 15; Charge bonus 28 → 38; Upkeep 163 → 115; Physical resistance 0% → 5%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 17,236 → 10,580 | 40 → 50 | 38 → 3718 → 28 | 50 → 7070 | 1,700 → 1,9001,700 → 1,900 | Leadership 70 → 65; Speed 48 → 50; Bonus vs infantry 15 → 0; Charge bonus 12 → 36; Upkeep 425 → 280; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 14,940 → 6,460 | 45 → 58 | 10 → 1422 → 28 | 206 | 250 → 600300 → 600 | Charge bonus 8 → 22; Mass 1,200 → 1,300; Upkeep 63 → 145 | |
| 14,940 → 6,460 | 45 → 58 | 10 → 1422 → 28 | 206 | 400 → 700500 → 700 | Charge bonus 8 → 22; Mass 1,200 → 1,300; Upkeep 100 → 155 | |
| 14,940 → 6,460 | 45 → 58 | 10 → 1422 → 28 | 206 | 500 → 750500 → 750 | Charge bonus 8 → 22; Mass 1,200 → 1,300; Upkeep 125 → 165 | |
| 17,236 → 10,380 | 40 → 50 | 30 → 3513 → 24 | 50 → 6570 → 65 | 1,400 → 1,6001,400 → 1,600 | Speed 48 → 50; Bonus vs infantry 15 → 0; Charge bonus 12 → 32; Upkeep 350 → 255 | |
| 14,208 → 4,800 | 90 → 102 | 70 → 6848 → 50 | 330 → 345180 → 200 | 1,150 → 1,2001,150 → 1,200 | Missile block 35% → 55%; Charge bonus 35 → 36; Upkeep 275 → 130 | |
| 14,860 → 5,010 | 90 → 96 | 7048 → 52 | 330 → 345180 → 200 | 1,600 → 1,4001,600 → 1,400 | Missile block 35% → 60%; Charge bonus 60 → 62; Mass 1,600 → 1,700; Upkeep 375 → 135 | |
| 14,860 → 5,110 | 110 → 120 | 70 → 7148 → 53 | 330 → 345180 → 200 | 1,3001,400 → 1,300 | Missile block 35% → 60%; Speed 78 → 70; Charge bonus 60 → 66; Mass 2,100 → 2,200; Upkeep 325 → 145 | |
| 18,244 → 7,558 | 90 → 82 | 52 → 5648 → 49 | 135 → 195405 → 325 | 2,250 → 1,5002,250 → 1,500 | Charge bonus 40 → 80; Upkeep 537 → 160; Missile resistance 25% → 30% | |
| 13,572 → 4,300 | 90 → 102 | 60 → 5640 → 36 | 300 → 280130 → 135 | 1,000650 → 700 | Leadership 65 → 60; Speed 40 → 38; Charge bonus 30 → 35; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,916 → 4,560 | 110 → 120 | 60 → 5840 → 38 | 300 → 280130 → 135 | 1,100900 → 800 | Leadership 65 → 60; Speed 78 → 70; Charge bonus 60 → 70; Mass 2,400 → 2,500; Upkeep 275 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,916 → 4,660 | 90 → 92 | 6040 | 300 → 280130 → 135 | 1,3501,100 → 1,050 | Leadership 65 → 60; Charge bonus 60 → 70; Mass 1,900 → 2,000; Upkeep 337 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 607,080 → 11,700 | 80 → 92 | 30 → 2836 → 35 | 3012 → 8 | 950 → 800950 → 800 | Missile block 30% → 45%; Leadership 50 → 55; Speed 78 → 80; Bonus vs infantry 12 → 7; Charge bonus 34 → 50; Mass 1,100 → 1,200; Upkeep 237 → 120 | |
| 607,080 → 11,700 | 110 → 120 | 3028 → 32 | 30 → 2912 → 13 | 1,050 → 1,1001,050 → 1,100 | Missile block 30% → 45%; Leadership 50 → 55; Speed 72 → 75; Bonus vs large 0 → 10; Charge bonus 75 → 72; Mass 1,100 → 1,200; Upkeep 263 → 145 | |
| 607,440 → 9,600 | 0 → 22 | 34 → 3332 → 34 | 0 → 1042 → 32 | 1,400 → 1,5001,400 → 1,500 | Speed 94 → 95; Charge bonus 55 → 52; Mass 850 → 950; Upkeep 350 → 185; Physical resistance 55% → 60% | |
| 14,626 → 4,500 | 0 → 34 | 50 → 3645 → 44 | 0 → 155320 → 245 | 1,000750 → 1,000 | Leadership 55 → 44; Charge bonus 35 → 34; Mass 400 → 450; Upkeep 250 → 130; Physical resistance 55% → 80%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Banshee's Shriek, Banshee's Wail | |
| 13,808 → 4,700 | 15 → 58 | 38 → 3745 → 48 | 220 → 265120 → 125 | 1,200 → 1,250400 → 1,250 | Leadership 75 → 70; Charge bonus 25 → 28; Upkeep 300 → 155 | |
| 13,688 → 4,200 | 15 → 52 | 30 → 3138 → 42 | 210 → 23590 → 105 | 900 → 1,050350 → 1,050 | Leadership 66 → 70; Charge bonus 15 → 22; Upkeep 175 → 130 | |
| 14,168 → 4,460 | 15 → 52 | 30 → 3238 → 41 | 210 → 23590 → 105 | 1,215 → 1,350750 → 1,350 | Leadership 66 → 70; Charge bonus 35 → 40; Mass 1,600 → 1,700; Upkeep 210 → 175 | |
| 14,168 → 4,560 | 45 → 58 | 30 → 3338 → 43 | 210 → 23590 → 105 | 990 → 1,100600 → 1,150 | Leadership 66 → 70; Speed 78 → 70; Charge bonus 35 → 45; Mass 2,100 → 2,200; Upkeep 190 → 145 | |
| 13,420 → 4,000 | 15 → 28 | 2530 → 34 | 210 → 23590 → 105 | 1,000300 → 800 | Leadership 55 → 60; Charge bonus 15 → 22; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,916 → 4,460 | 15 → 28 | 2530 → 34 | 210 → 23590 → 105 | 1,100500 → 1,000 | Leadership 55 → 60; Speed 78 → 80; Charge bonus 35 → 40; Mass 1,600 → 1,700; Upkeep 275 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,572 → 4,300 | 90 → 102 | 60 → 5840 → 39 | 300 → 280130 → 135 | 1,000 → 1,200650 → 1,200 | Speed 40 → 38; Charge bonus 30 → 35; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,916 → 4,410 | 110 → 120 | 60 → 5940 | 300 → 280130 → 135 | 1,100 → 1,300900 → 1,300 | Speed 78 → 70; Charge bonus 60 → 70; Mass 2,400 → 2,500; Upkeep 275 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,916 → 4,510 | 90 → 92 | 6040 → 41 | 300 → 280130 → 135 | 1,350 → 1,5001,100 → 1,500 | Charge bonus 60 → 75; Mass 1,900 → 2,000; Upkeep 337 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,068 → 4,400 | 90 → 102 | 70 → 6050 → 55 | 310 → 355170 → 175 | 1,000 → 1,400900 → 1,400 | Missile block 35% → 50%; Leadership 80 → 85; Charge bonus 25 → 30; Upkeep 250 → 130 | |
| 14,680 → 4,710 | 90 → 96 | 70 → 6250 → 56 | 310 → 355170 → 175 | 1,350 → 1,6001,350 → 1,600 | Missile block 35% → 50%; Leadership 80 → 85; Charge bonus 50 → 60; Mass 1,600 → 1,700; Upkeep 337 → 175 | |
| 18,244 → 7,458 | 90 → 82 | 52 → 5150 → 51 | 135 → 195405 → 325 | 2,050 → 2,0002,050 → 2,000 | Leadership 80 → 85; Charge bonus 40 → 80; Upkeep 513 → 215; Missile resistance 25% → 30% | |
| 14,680 → 4,810 | 110 → 120 | 70 → 6450 → 57 | 310 → 355170 → 175 | 1,100 → 1,8001,150 → 1,800 | Missile block 35% → 50%; Leadership 80 → 85; Speed 78 → 70; Charge bonus 50 → 65; Mass 2,100 → 2,200; Upkeep 275 → 145 | |
| 14,896 → 5,450 | 90 → 102 | 44 → 4048 → 53 | 260 → 310150 → 195 | 1,000600 → 900 | Missile block 55% → 60%; Leadership 70 → 75; Bonus vs infantry 14 → 20; Charge bonus 15 → 28; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Chilling Aura, Vigour Mortis | |
| 15,268 → 5,860 | 110 → 120 | 44 → 4248 → 55 | 260 → 310150 → 195 | 1,200850 → 1,100 | Missile block 35% → 45%; Leadership 70 → 75; Speed 72 → 75; Bonus vs infantry 14 → 20; Charge bonus 35 → 58; Mass 2,200 → 2,300; Upkeep 300 → 155; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; New: Chilling Aura, Vigour Mortis | |
| 606,720 → 8,400 | 0 → 22 | 3430 → 35 | 0 → 744 → 32 | 850850 | Leadership 50 → 46; Speed 48 → 50; Charge bonus 30 → 29; Upkeep 213 → 105; Physical resistance 55% → 60% | |
| 1209,000 → 13,800 | 30 → 38 | 32 → 3025 → 30 | 32 → 378 → 4 | 600 → 550600 → 550 | Leadership 54 → 46; Charge bonus 16 → 20; Upkeep 150 → 95 | |
| 1209,840 → 15,600 | 90 → 102 | 26 → 3336 → 41 | 28 → 3012 → 8 | 850 → 800850 → 800 | Missile block 55% → 60%; Leadership 50 → 55; Bonus vs infantry 8 → 10; Charge bonus 8 → 15; Upkeep 225 → 110 | |
| 1209,840 → 15,600 | 90 → 102 | 26 → 3626 → 40 | 13 → 1129 → 26 | 950 → 900950 → 900 | Leadership 50 → 55; Bonus vs infantry 13 → 10; Charge bonus 12 → 19; Upkeep 225 → 115 | |
| 1609,760 → 18,400 | 20 → 32 | 18 → 2422 → 29 | 20 → 216 | 300 → 350300 → 350 | Missile block 35% → 45%; Leadership 35 → 30; Bonus vs infantry 0 → 5; Charge bonus 6 → 14; Upkeep 75 → 65 | |
| 1609,760 → 18,400 | 20 → 32 | 14 → 1930 → 36 | 18 → 206 → 5 | 325 → 400325 → 400 | Missile block 35% → 45%; Leadership 35 → 30; Charge bonus 4 → 11; Upkeep 81 → 80 | |
| 16012,320 → 22,400 | 0 → 28 | 5 → 106 → 23 | 162 | 100 → 200100 → 200 | Leadership 35 → 30; Charge bonus 3 → 7; Upkeep 25 → 55 | |
| 169,952 → 16,800 | 30 → 52 | 39 → 3628 → 41 | 18 → 2552 → 55 | 800900 → 800 | Charge bonus 30 → 52; Mass 1,500 → 1,600; Upkeep 200 → 105; Spell resistance 0% → 15% | |
| 806,080 → 10,000 | 0 → 10 | 26 → 3114 → 27 | 19 → 253 | 500 → 600475 → 600 | Leadership 35 → 40; Speed 95 → 100; Charge bonus 28 → 31; Upkeep 125 → 100; Physical resistance 0% → 5% | |
| 604,200 → 7,200 | 0 | 19 → 1744 → 54 | 20 → 226 → 3 | 350 → 400350 → 400 | Charge bonus 6 → 14; Upkeep 88 → 80 | |
| 18,289 → 10,400 | 80 → 90 | 41 → 4547 → 54 | 145 → 125385 → 265 | 2,0002,000 | Leadership 45 → 50; Bonus vs large 25 → 40; Charge bonus 40 → 68; Upkeep 500 → 255; Missile resistance 0% → 20% | |
| 166,320 → 14,240 | 10 → 26 | 40 → 3825 → 40 | 30 → 8070 → 30 | 1,000 → 1,1001,050 → 1,100 | Leadership 62 → 65; Charge bonus 26 → 46; Mass 1,300 → 1,400; Upkeep 250 → 135; Spell resistance 0% → 20% | |
| 18,248 → 9,850 | 40 → 64 | 50 → 5442 → 52 | 105 → 100205 → 195 | 1,400 → 1,5501,400 → 1,550 | Leadership 45 → 50; Speed 80 → 85; Charge bonus 50 → 72; Mass 2,700 → 2,800; Upkeep 350 → 180; Missile resistance 0% → 10% | |
| 15,980 → 7,490 | 60 | 29 → 3525 → 33 | 80200 → 160 | 1,100 → 1,2001,100 → 1,200 | Leadership 50 → 55; Charge bonus 80 → 98; Upkeep 275 → 155 | |
| 14,208 → 4,600 | 90 → 102 | 50 → 5565 → 63 | 310 → 355170 → 175 | 950 → 1,000950 → 1,000 | Charge bonus 25 → 35; Upkeep 250 → 130 | |
| 14,860 → 4,910 | 90 → 96 | 50 → 5865 | 310 → 355170 → 175 | 1,3001,400 | Charge bonus 50 → 66; Mass 1,600 → 1,700; Upkeep 325 → 145 | |
| 14,860 → 5,010 | 110 → 120 | 50 → 6165 → 67 | 310 → 355170 → 175 | 1,1001,200 | Speed 78 → 70; Charge bonus 50 → 68; Mass 2,100 → 2,200; Upkeep 275 → 135 | |
| 1209,840 → 15,600 | 90 → 102 | 22 → 3236 → 44 | 10 → 1226 → 24 | 900 → 875900 → 875 | Leadership 50 → 55; Bonus vs large 19 → 20; Charge bonus 4 → 17; Upkeep 225 → 115 | |
| 607,200 → 12,300 | 110 → 120 | 36 → 3754 → 50 | 35 → 3019 → 11 | 1,600 → 1,6251,550 → 1,625 | Missile block 30% → 50%; Leadership 65 → 75; Speed 70 → 75; Bonus vs infantry 16 → 10; Charge bonus 48 → 60; Mass 1,330 → 1,430; Upkeep 400 → 180; Physical resistance 0% → 5% | |
| 327,168 | 110 → 122 | 3848 | 3026 | 1,4001,400 | Missile block 35% → 50%; Removed: Causes Fear, Hide (forest), Undead | |
| 17,228 → 7,262 | 40 → 54 | 3032 | 80200 | 1,6501,650 | Removed: Causes Fear, Encourage, Hide (forest), Strider, Undead | |
| 13,808 | 15 → 28 | 4045 | 21090 | 400400 | Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 15,516 → 5,518 | 80 → 94 | 4036 | 280210 | 1,1001,100 | Mass 3,200 → 3,300; Removed: Causes Fear, Causes Terror, Encourage, Can Fly, Undead | |
| 15,000 → 5,002 | 100 → 114 | 5542 | 210 → 270260 → 305 | 1,0001,000 | Bonus vs large 20 → 0; Mass 1,000 → 1,100; Removed: Causes Fear, Causes Terror, Encourage, Hide (forest), Undead | |
| 13,572 | 20 → 34 | 5060 | 300 → 280130 → 135 | 1,000650 | — | |
| 13,916 → 3,920 | 40 → 54 | 5060 | 300 → 280130 → 135 | 1,100900 | Speed 78 → 70; Mass 2,100 → 2,200 | |
| 13,916 → 3,920 | 20 → 34 | 5060 | 300 → 280130 → 135 | 1,3501,100 | Mass 1,600 → 1,700 | |
| 14,860 → 4,864 | 110 → 122 | 7050 | 310 → 355170 → 175 | 1,3001,200 | Speed 78 → 70; Mass 2,300 → 2,400 | |
| 14,860 → 4,864 | 90 → 104 | 7050 | 310 → 355170 → 175 | 1,5501,400 | Mass 1,800 → 1,900 | |
| 14,208 → 4,210 | 90 → 104 | 7050 | 310 → 355170 → 175 | 1,200950 | — | |
| 18,244 → 8,246 | 90 → 104 | 5250 | 135 → 195405 → 325 | 2,1502,150 | — | |
| 13,688 → 3,690 | 15 → 28 | 3038 | 210 → 23590 → 105 | 900350 | — | |
| 14,168 → 4,172 | 45 → 56 | 3038 | 210 → 23590 → 105 | 990600 | Speed 78 → 70; Mass 2,100 → 2,200 | |
| 15,708 → 5,722 | 45 → 56 | 3333 | 210 → 23590 → 105 | 900450 | Mass 2,000 → 2,100 | |
| 15,708 → 5,722 | 45 → 56 | 3333 | 210 → 23590 → 105 | 990650 | Mass 2,000 → 2,100 | |
| 15,708 → 5,722 | 45 → 56 | 3333 | 210 → 23590 → 105 | 1,080650 | Mass 2,000 → 2,100 | |
| 14,168 → 4,172 | 15 → 28 | 3038 | 210 → 23590 → 105 | 1,215750 | Mass 1,600 → 1,700 | |
| 13,420 → 3,422 | 15 → 28 | 2530 | 210 → 23590 → 105 | 1,000300 | — | |
| 13,916 → 3,920 | 15 → 28 | 2530 | 210 → 23590 → 105 | 1,100500 | Speed 78 → 80; Mass 1,600 → 1,700 | |
| 15,708 → 5,722 | 45 → 56 | 3333 | 210 → 23590 → 105 | 1,000500 | Mass 2,000 → 2,100 | |
| 15,708 → 5,722 | 45 → 56 | 3333 | 210 → 23590 → 105 | 1,000700 | Mass 2,000 → 2,100 | |
| 15,708 → 5,722 | 45 → 56 | 3333 | 210 → 23590 → 105 | 1,000700 | Mass 2,000 → 2,100 | |
| 15,280 → 5,282 | 90 → 104 | 7060 | 290190 | 1,3501,350 | Speed 78 → 70; Mass 2,100 → 2,200; Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 17,228 | 40 → 54 | 3032 | 80200 | 1,8001,800 | Removed: Causes Fear, Encourage, Strider, Undead | |
| 15,280 → 5,282 | 70 → 84 | 7060 | 290190 | 1,5501,550 | Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Can Fly, Undead | |
| 14,768 | 70 → 84 | 7060 | 290190 | 1,1001,100 | Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 18,244 → 8,246 | 90 → 104 | 5254 | 135 → 195405 → 325 | 2,3002,300 | Removed: Causes Fear, Causes Terror, Encourage, Can Fly, Undead | |
| 15,068 | 90 → 104 | 6545 | 150320 | 1,0001,000 | Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 15,676 → 5,678 | 110 → 122 | 6545 | 150320 | 1,2501,250 | Speed 78 → 70; Mass 2,400 → 2,500; Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 326,656 | 50 → 64 | 4856 | 5025 | 1,3001,300 | Removed: Causes Fear, Hide (forest), Undead | |
| 326,656 | 50 → 64 | 4848 | 5025 | 1,3501,350 | Removed: Causes Fear, Hide (forest), Undead | |
| 2009,200 | 0 → 10 | 208 | 018 | 450450 | Removed: Causes Fear, Causes Terror, Hide (forest), Strider, Undead | |
| 18,236 | 90 → 104 | 4650 | 135 → 195405 → 325 | 2,0002,000 | Removed: Causes Fear, Causes Terror, Can Fly, Undead | |
| 17,228 → 7,262 | 40 → 54 | 3838 | 80200 | 1,4001,400 | Removed: Causes Fear, Strider, Undead |
Not in custom battle with Radious
15 Vampire Counts units of the game no faction can field in custom battle with Radious on: no custom-battle roster row names them — Radious ships its own units_custom_battle_permissions, which replaces the game's whole table.
Coven Throne, Dieter Helsnicht, Drakenhof Templars, Krell, Lahmian Handmaidens (Death), Lahmian Handmaidens (Shadows), Lahmian Vampire, Lahmian Vampire Lord, Mannfred von Carstein, Master Necromancer (Undeath), Necromancer (Undeath), Neferata, Spirit Host, Walach Harkon, Zombie Dragon
New units in Radious
Blood Knights (Great Swords)vmp_blood_knight_lancers60 models
12,300
120
75
75
38
44
42
75
5
1,600
Dismounted Blood Knightsvmp_blood_knights100 models
14,000
120
75
30
36
43
45
27
1,150
Guards of the Countswh_vmp_asaph120 models
15,600
98
65
31
37
47
39
20
25
50
950
Dismounted Knights of the Black Grailwh_vmp_black_grail_inf100 models
15,000
124
80
30
45
52
48
35
5
1,400
Knights of the Black Grailwh_vmp_black_gral_cav60 models
13,200
124
85
70
43
51
43
81
5
1,800
Black Guards (Halberds)wh_vmp_black_halberd100 models
13,500
112
60
27
34
47
40
22
1,100
Black Guards (Great Swords)wh_vmp_black_heavy100 models
13,500
112
60
27
38
48
44
25
1,080
Black Guards (Shields)wh_vmp_black_sword100 models
13,500
112
60
27
36
47
42
23
1,050
Mordein's Chosenwh_vmp_company100 models
14,000
116
65
27
40
51
46
28
15
1,250
Abhorash Discipleswh_vmp_disciples100 models
14,000
120
75
30
35
41
43
26
15
1,130
Abhorash Disciples (Great Swords)wh_vmp_disciples_great100 models
14,000
120
75
30
38
43
44
29
15
1,150
Doomed Legionwh_vmp_doomed100 models
14,000
116
65
27
37
53
44
25
15
1,200
Drakenhof Templarswh_vmp_drake_cav60 models
13,200
120
85
70
41
46
46
90
25
1,850
Dismounted Drakenhof Templarswh_vmp_drake_inf100 models
15,500
120
85
30
46
51
50
33
25
1,500
Guards of the Counts (Spears)wh_vmp_grave_halb120 models
15,600
98
65
31
34
48
38
17
25
50
940
Grave Guards (Spears)wh_vmp_graveguard_spear120 models
15,600
102
55
27
31
43
36
16
860
Drakenhof Guards (Halberds)wh_vmp_guard_halb100 models
14,000
116
70
27
41
51
45
27
15
1,300
Drakenhof Guards (Shields)wh_vmp_guard_shield100 models
14,000
116
70
27
42
52
47
29
15
1,350
Mounted Skeletons (Lances)wh_vmp_mounted_skel_lances60 models
11,400
32
40
80
25
28
32
53
675
Mounted Skeletons (Swords)wh_vmp_mounted_skel60 models
11,400
32
40
80
26
30
33
44
650
Skeleton Archerswh_vmp_skeleton_archers120 models
13,800
32
35
31
16
25
25
9
19
150
450
Skeleton Reaperswh_vmp_skeleton_reapers160 models
19,200
32
40
31
27
34
28
18
480
Sylvanian Archerswh_vmp_sylva_cross100 models
12,000
40
50
33
24
27
27
11
23
175
620
Sylvanian Halberdierswh_vmp_sylva_halb120 models
14,400
52
58
30
33
39
35
15
690
Sylvanian Spearmenwh_vmp_sylva_spear120 models
14,400
52
58
30
30
38
33
14
650
Sylvanian Swordsmenwh_vmp_sylva_sword120 models
14,400
52
58
30
32
36
35
17
670
Dismounted Knights of the Black Grail (Shields)wh_vmp_black_grail_spear100 models
15,000
124
80
30
41
54
46
29
5
1,375
Dismounted Drakenhof Templars (Halberds)wh_vmp_drake_halb100 models
15,500
120
85
30
43
55
48
30
25
1,525
Skills
Barded Nightmare
- +Passive Ability: " No Escape From Death", while this Mount is equipped, for Cavalry units (all units in army)
Hellsteed
- +Passive Ability: "Feel the Hunger", while this Mount is equipped, for Bat and Vargheist units (all units in army)
Zombie Dragon
- Rank: 18 → 22
Doomrider
- +Construction cost: -20% for Binding Circle chain buildings (local region)
- +Upkeep: -20% for Black Knights units (Lord's army)
The Strength of Steel
- +Bonus vs Large: +20
- +Armour-piercing weapon damage: +20
Orders of the Immortals
- +Local Recruitment duration: +0 turn for Blood Knights units (minimum 1) (Lord's army)
- +Upkeep: -20% for Blood Knight units (Lord's army)
- +Recruitment cost: -20% for Blood Knight units (Lord's army)
- +Income from post-battle loot: +12%
The Unliving Host
- −Level 2: Melee defence: +4 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
- −Level 3: Melee defence: +8 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
- +Level 2: Melee defence: +6 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
- +Level 3: Melee defence: +9 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
Creatures of the Night
- −Level 3: Weapon strength: +12% for Crypt Horrors, Vargheists, Varghulfs, Zombie Dragon and Terrorgheist units (Lord's army)
- +Level 3: Weapon strength: +8% for Crypt Horrors, Vargheists, Varghulfs, Zombie Dragon and Terrorgheist units (Lord's army)
Carriages of Death
- −Level 1: Melee defence: +4 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
- −Level 2: Melee defence: +6 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
- −Level 3: Melee defence: +8 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
- +Level 1: Melee defence: +5 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
- +Level 2: Melee defence: +7 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
- +Level 3: Melee defence: +9 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Legions of Dead
- −Weapon strength: +12% for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (Lord's army)
Dread Knights
- −Weapon strength: +12% for Black Coach, Black Knights, Blood Knights, Drakenhof Templars, Corpse Cart, Hexwraiths, Coven Throne and Mortis Engine units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Black Coach, Black Knights, Blood Knights, Drakenhof Templars, Corpse Cart, Hexwraiths, Coven Throne and Mortis Engine units (Rank 7 and above) (Lord's army)
Deadly Power
- −Weapon strength: +12% for Crypt Ghouls, Crypt Horrors, Mournguls, Dire Wolves and Varghulfs units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Crypt Ghouls, Crypt Horrors, Mournguls, Dire Wolves and Varghulfs units (Rank 7 and above) (Lord's army)
Flying Horrors
- −Missile resistance: 15% for Fell Bats, Terrorgheist, Zombie Dragon and Vargheists units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Fell Bats, Terrorgheist, Zombie Dragon and Vargheists units (Rank 7 and above) (Lord's army)
Undying Horde
- −Level 1: Casualty replenishment rate: +2% (Lord's army)
- −Level 2: Casualty replenishment rate: +4% (Lord's army)
- −Level 3: Casualty replenishment rate: +6% (Lord's army)
- +Level 1: Casualty replenishment rate: +4% (Lord's army)
- +Level 2: Casualty replenishment rate: +6% (Lord's army)
- +Level 3: Casualty replenishment rate: +8% (Lord's army)
Immortal Horror
- −Battle healing cap: +50%
- +Battle healing cap: +40%
Uncanny Prescience
- +Local recruitment capacity: +1 (local province)
- +Recruit rank: +1 for all units (Lord's army)
Barded Nightmare
- +Passive Ability: " No Escape From Death", while this Mount is equipped, for Cavalry units (all units in army)
Hellsteed
- +Passive Ability: "Feel the Hunger", while this Mount is equipped, for Bat and Vargheist units (all units in army)
Zombie Dragon
- Rank: 18 → 22
Barded Nightmare
- +Passive Ability: " No Escape From Death", while this Mount is equipped, for Cavalry units (all units in army)
Hellsteed
- +Passive Ability: "Feel the Hunger", while this Mount is equipped, for Bat and Vargheist units (all units in army)
Zombie Dragon
- Rank: 18 → 22
Terrorgheist
- Rank: 20 → 22
Barded Nightmare
- +Passive Ability: " No Escape From Death", while this Mount is equipped, for Cavalry units (all units in army)
Hellsteed
- +Passive Ability: "Feel the Hunger", while this Mount is equipped, for Bat and Vargheist units (all units in army)
Zombie Dragon
- Rank: 18 → 22
Thrall Master
- +Level 2: Recruit rank: +2 for Skeletal and Zombie units
Lord of the Scourge
- −Level 1: Battle healing cap: +15% (Lord's army)
- −Level 2: Battle healing cap: +30% (Lord's army)
- +Level 1: Battle healing cap: +10% (Lord's army)
- +Level 2: Battle healing cap: +20% (Lord's army)
Uncanny Resilience
- −Battle healing cap: +50%
- −Battle healing cap: +500% for Zombies units (all armies factionwide)
- +Battle healing cap: +100% for Zombies units (all armies factionwide)
- +Battle healing cap: +40%
Terrorgheist
- Rank: 20 → 22
Monstrous Strength
- −Base weapon damage: +5 (own army)
- −Weapon strength: +10% (own army)
- +Base weapon damage: +4 (Lord's army)
- +Weapon strength: +7% (Lord's army)
Barded Nightmare
- +Passive Ability: " No Escape From Death", while this Mount is equipped, for Cavalry units (all units in army)
Hellsteed
- +Passive Ability: "Feel the Hunger", while this Mount is equipped, for Bat and Vargheist units (all units in army)
Zombie Dragon
- Rank: 18 → 22
Barded Nightmare
- +Passive Ability: " No Escape From Death", while this Mount is equipped, for Cavalry units (all units in army)
Hellsteed
- +Passive Ability: "Feel the Hunger", while this Mount is equipped, for Bat and Vargheist units (all units in army)
Barded Nightmare
- +Passive Ability: " No Escape From Death", while this Mount is equipped, for Cavalry units (all units in army)
Return of the Lichemaster
- +Raise dead cost: -25%
Barded Nightmare
- +Passive Ability: " No Escape From Death", while this Mount is equipped, for Cavalry units (all units in army)
Hellsteed
- +Passive Ability: "Feel the Hunger", while this Mount is equipped, for Bat and Vargheist units (all units in army)
Zombie Dragon
- Rank: 18 → 22
Zombie Dragon
- Rank: 18 → 22
Barded Nightmare
- +Passive Ability: " No Escape From Death", while this Mount is equipped, for Cavalry units (all units in army)
Hellsteed
- +Passive Ability: "Feel the Hunger", while this Mount is equipped, for Bat and Vargheist units (all units in army)
Barded Skeletal Steed
- +Passive Ability: " No Escape From Death", while this Mount is equipped, for Cavalry units (all units in army)
- Rank: 4 → 7
Midnight's Children
- −Leadership: +8 for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)
- +Leadership: +6 for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)
The Penumbral Pendulumnew
- +Level 1: Overcast spell: "The Penumbral Pendulum Upgraded"
- +Level 1: Cooldown: -30% to "The Penumbral Pendulum"
- +Level 1: Spell: "The Penumbral Pendulum"
- +Level 2: Miscast base chance: -15% for "The Penumbral Pendulum Upgraded"
- +Level 2: Overcast spell: "The Penumbral Pendulum Upgraded"
- +Level 2: Winds of Magic cost: -2 for "The Penumbral Pendulum"
- +Level 2: Winds of Magic cost: -3 for "The Penumbral Pendulum Upgraded"
- +Level 2: Cooldown: -50% to "The Penumbral Pendulum"
Shriek & Wailnew
- +Enables "Banshee's Wail" Ability
- +Enables "Banshee's Shriek" Ability
Chilling Auranew
- +Enables "Chilling Aura" Ability
Vigour Mortisnew
- +Enables "Vigour Mortis" Ability
Buildings
Hall of RebirthVampire Counts
- −Double experience gain for units when fighting against Vampire Coast (factionwide) (Tomb Kings only)
- −Double experience gain for units when fighting against Tomb Kings (factionwide) (Vampire Counts only)
- −Recruit Rank: +1 for units recruited via Grave Call (all armies) (Undead Legions only)
- −Empower 5 Sigils within the Black Pyramid (Undead Legions only)
- −Blood: 100 per turn (Vampire Counts only)
- −Double experience gain for units when fighting against Vampire Counts (factionwide) (Tomb Kings only)
- −Income generated: 500 (Undead Legions only)
- −Research rate: +20 (not for Undead Legions)
- +In a region owned by Tomb Kings: Double experience gain for units when fighting against Vampire Coast (factionwide)
- +In a region owned by Vampire Counts: Double experience gain for units when fighting against Tomb Kings (factionwide)
- +In a region owned by Tomb Kings: Double experience gain for units when fighting against Vampire Counts (factionwide)
- +Research rate: +10
- Units: 0 → 4
Corrupted Standing StonesVampire Counts
- −Research rate: +10
- +Research rate: +15
Great Halls of NagashizzarVampire Counts
- −Income generated: 450
- +Income generated: 600
- +Raise dead cost: -20%
- Units: 0 → 4
Dragon GraveVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- +Vampiric corruption: +5
- +Lord recruit rank: +3 (factionwide)
- Cost: 6000 → 5000
- Turns: 4 → 5
- Units: 1 → 0
Vault of NagashVampire Counts
- −Income generated: 800
- +Income generated: 2000
- Cost: 6000 → 12000
Tower of the BloodytoothVampire Counts
- −Unit capacity: +3 Mournguls Crypt Horrors (Undead Legions only)
- −Unit capacity: +4 Crypt Ghouls (Vampire Counts only)
- −Unit capacity: +2 Crypt Horrors (Vampire Counts only)
- −Income generated: 300
- −Weapon strength: +10% for Crypt Ghouls and Crypt Horrors units (all armies)
- −Upkeep: -15% for Crypt Ghouls and Crypt Horrors units (all armies)
- +Income generated: 400
- +Weapon strength: +8% for Crypt Ghouls and Crypt Horrors units (all armies)
- +Upkeep: -10% for Crypt Ghouls and Crypt Horrors units (all armies)
- Cost: 6000 → 4000
- Turns: 4 → 5
Lost Necropolis of MourkainVampire Counts
- −Unit capacity: +2 Crypt Horrors
- −Income generated: 500
- −Recruit rank: +2 for Crypt Ghouls and Crypt Horrors units (all armies)
- +Income generated: 600
- +Recruit rank: +2 for Crypt Ghouls and Crypt Horrors units
- +Local recruitment capacity: +1
- Cost: 6000 → 7000
Exotic Animal TamerVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 100
- +Recruitment cost: -10% for Terrorgheist units (local province)
- +Income generated: 150
- Cost: 500 → 600
- Turns: 1 → 2
Exotic Animal PenVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 150
- +Recruitment cost: -15% for Terrorgheist units (local province)
- +Recruit rank: +1 for Terrorgheist units (local province)
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
Exotic Animal MarketVampire Counts
- −Corpses: 100 per turn (local province)
- −Income generated: 200
- +Recruitment cost: -20% for Terrorgheist units (local province)
- +Recruit rank: +2 for Terrorgheist units (local province)
- +Income generated: 250
- Cost: 2000 → 3000
- Turns: 3 → 4
Cursed Gemstone MineshaftVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 300
- +Recruitment cost: -10% for Corpse Cart, Black Coach and Mortis Engine units (local province)
- +Income generated: 400
- Cost: 500 → 1000
- Turns: 2 → 3
Hexed Gemstone PitVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 450
- +Recruitment cost: -15% for Corpse Cart, Black Coach and Mortis Engine units (local province)
- +Recruit rank: +1 for Corpse Cart, Black Coach and Mortis Engine units (local province)
- +Income generated: 500
- Cost: 1000 → 3000
- Turns: 3 → 4
Haunted Gemstone MineVampire Counts
- −Corpses: 100 per turn (local province)
- +Recruitment cost: -20% for Corpse Cart, Black Coach and Mortis Engine units (local province)
- +Recruit rank: +1 for Corpse Cart, Black Coach and Mortis Engine units (local province)
- Cost: 2000 → 5000
- Turns: 4 → 5
Herb Gatherer's CampVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 600
- Turns: 1 → 2
Exotic HothouseVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
Alchemy WorkshopVampire Counts
- −Corpses: 100 per turn (local province)
- −Income generated: 200
- +Income generated: 250
- Cost: 2000 → 3000
- Turns: 3 → 4
Obsidian QuarryVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 600
- Turns: 1 → 2
Obsidian Trinket MakerVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 150
- +Income generated: 200
- +Recruit rank: +1 for Cairn Wraiths, Mournguls and Hexwraiths units (local province)
- Cost: 1000 → 2000
- Turns: 2 → 3
Obsidian Amulet CarverVampire Counts
- −Corpses: 100 per turn (local province)
- −Income generated: 200
- +Income generated: 250
- +Recruit rank: +2 for Cairn Wraiths, Mournguls and Hexwraiths units (local province)
- Cost: 2000 → 3000
- Turns: 3 → 4
Spirit WellVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 10 per turn (local province)
- −Unit capacity: +2 Cairn Wraiths
- +Income generated: 150
- Cost: 2500 → 5000
- Turns: 2 → 3
- Units: 1 → 2
Font of NightmaresVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 20 per turn (local province)
- −Unit capacity: +2 Hexwraiths
- −Unit capacity: +3 Cairn Wraiths
- −Unit capacity: +1 Mortis Engine
- −Hero capacity: +2 for Banshees
- −Hero recruit rank: +1 for Banshees (factionwide)
- +Hero capacity: +1 for Banshees
- +Unlocks Hero recruitment: Banshee
- +Hero recruit rank: +4 for Banshees
- +Income generated: 250
- Cost: 5000 → 7000
- Units: 2 → 3
Crypt KeepersVampire Counts
- Cost: 1500 → 2000
Undercroft SentriesVampire Counts
- Cost: 2000 → 3000
Grave GuardiansVampire Counts
- Cost: 3000 → 4000
The Altar of Ultimate DarknessVampire Counts
- −Hero recruit rank: +1 for Lahmian Vampires (all provinces)
- Cost: 2000 → 3000
Occupied Imperial PalaceVampire Counts
- −Unlocks Hero recruitment: Lahmian Vampire
- −Unit capacity: +2 Blood Knights
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +40% (local province)
- Cost: 10000 → 16000
- Units: 2 → 4
The Blood KeepVampire Counts
- −Leadership: +10 for Blood Knight units (all armies)
- −Recruit rank: +1 for Blood Knights and Drakenhof Templar units (all armies)
- −Upkeep: -5% for Blood Knights and Drakenhof Templar units (all armies)
- −Raise Dead cost: -10% for Blood Knights and Drakenhof Templar units (all armies)
- −Unlocks Hero recruitment: Lahmian Vampire
- −Hero recruit rank: +1 for Lahmian Vampires (factionwide)
- −Unit capacity: +2 Blood Knights
- −Unit capacity: +2 Drakenhof Templars
- −Income from all buildings: +5% (local province)
- +Leadership: +8 for Blood Knight units (all armies)
- +Upkeep: -5% for Blood Knight units (all armies)
- +Local Recruit rank: +1 for Blood Knight units
- +Recruitment cost: -15% for Blood Knight units
- +Income from all buildings: +20% (local province)
- Cost: 10000 → 16000
- Units: 3 → 4
Castle Drachenfels' CatacombsVampire Counts
- −Research rate: +5
- +Research rate: +8
- +Income generated: 400
- Units: 0 → 7
Castle Drachenfels' LibraryVampire Counts
- −Unit capacity: +1 Mortis Engine
- −Research rate: +10
- +Unlocks Hero recruitment: Necromancer
- +Research rate: +16
- +Income generated: 800
- Cost: 8000 → 10000
- Units: 1 → 10
Lairs of Clar KarondVampire Counts
- −Upkeep: -25% for Terrorgheist units (all armies)
- −Unit capacity: +1 Terrorgheist
- +Upkeep: -15% for Terrorgheist units (all armies)
Dilapidated Court HallVampire Counts
- −Hero recruit rank: +1 for Vampires, Lahmian Vampires & Fleet Captains (factionwide) (Undead Legions only)
- −Necromantic Energy: +50 per turn (land of the dead) (Undead Legions only)
- −Hero capacity: +1 for Lahmian Vampires (Vampire Counts only)
- −Unlocks Hero recruitment: Lahmian Vampire (Vampire Counts only)
- −Hero recruit rank: +2 for Lahmian Vampires (factionwide) (Vampire Counts only)
- −Hero capacity: +1 for Vampires (Vampire Counts only)
- −Unlocks Hero recruitment: Vampire (Vampire Counts only)
- −Hero recruit rank: +2 for Vampires (factionwide) (Vampire Counts only)
Von Carstein Court HallVampire Counts
- −Hero recruit rank: +3 for Vampires, Lahmian Vampires & Fleet Captains (factionwide) (Undead Legions only)
- −Necromantic Energy: +100 per turn (land of the dead) (Undead Legions only)
- −Hero capacity: +3 for Lahmian Vampires (Vampire Counts only)
- −Hero recruit rank: +4 for Lahmian Vampires (factionwide) (Vampire Counts only)
- −All characters will no longer gain any traits associated with being wounded (factionwide)
- −Blood: 100 per turn (Vampire Counts only)
- −Hero capacity: +3 for Vampires (Vampire Counts only)
- −Hero recruit rank: +4 for Vampires (factionwide) (Vampire Counts only)
Ruins of MourkainVampire Counts
- −Weapon strength: +8% for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (all armies)
- −Unit experience gain: +10% (all armies)
- −Unit capacity: +4 Crypt Ghouls
- −Unit capacity: +2 Crypt Horrors
- +Weapon strength: +7% for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (all armies)
- +Recruit rank: +1 for all units
- Cost: 6000 → 7000
Dark Tower of ProphecyVampire Counts
- −Research rate: +6
- +Research rate: +8
- Cost: 8000 → 12000
Dark Convent of NecromancyVampire Counts
- −Research rate: +12
- +Unlocks Hero recruitment: Necromancer
- +Research rate: +15
- Cost: 10000 → 15000
Fortress of MerovechVampire Counts
- −Unit capacity: +2 Black Knights
- −Recruit rank: +2 for Grave Guard and Black Knight units (factionwide)
- −Upkeep: -5% for Grave Guard and Black Knights units (all armies)
- +Recruit rank: +1 for Grave Guard and Black Knight units (factionwide)
- +Upkeep: -4% for Grave Guard and Black Knights units (all armies)
- Units: 1 → 2
Cursed Balefire FlameVampire Counts
- Cost: 2000 → 2500
Abandoned Shrine of WidowmakerVampire Counts
- Cost: 2000 → 1800
- Turns: 2 → 3
The Plains of BonesVampire Counts
- +Raise dead cost: -4% (all characters)
- Cost: 4000 → 4800
- Turns: 10 → 13
Beacon of DawnVampire Counts
- −Unit experience gain per turn: +100 (all armies)
- −Recruit rank: +2 for Cairn Wraiths, Mournguls and Hexwraiths units (all armies)
- −Research rate: +10
- +Unit experience gain per turn: +200 (armies in province)
- +Recruit rank: +2 for Cairn Wraiths, Mournguls and Hexwraiths units
- Cost: 6000 → 4000
- Units: 0 → 4
Outpost GarrisonVampire Counts
- Cost: 2000 → 1500
Spice MarketVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 600
- Turns: 1 → 2
Spice Trading PostVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
Eastern BazaarVampire Counts
- −Corpses: 100 per turn (local province)
- −Income generated: 200
- +Income generated: 250
- Cost: 2000 → 3000
- Turns: 3 → 4
Flayed TowerVampire Counts
- −Battle healing cap: +50% for Necromancers and Master Necromancers
- +Battle healing cap: +25% for Necromancers and Master Necromancers
- Cost: 6000 → 7000
- Units: 0 → 2
Hanged Man's OakVampire Counts
- −When Vampiric corruption is 50 or more: Corpses: 100 per turn (local province)
- −Control: +5
- +Control: +6
Vampire Lair (Blood Dragon)Vampire Counts
- −A Blood Dragon Vampire Lord has previously been awakened from this Lair
- −While the region is owned by you: Blood: 20 per turn
- −While the region is owned by you: Attrition: +50% casualties suffered from Vampiric territory attrition (enemy armies in region)
- −While the region is owned by you: Upkeep: -1% (factionwide)
Vampire Lair (Lahmian)Vampire Counts
- −A Lahmian Vampire Lord has previously been awakened from this Lair
- −While the region is owned by you: Blood: 20 per turn
- −While the region is owned by you: Attrition: +50% casualties suffered from Vampiric territory attrition (enemy armies in region)
- −While the region is owned by you: Upkeep: -1% (factionwide)
Vampire Lair (Necrarch)Vampire Counts
- −A Necrarch Vampire Lord has previously been awakened from this Lair
- −While the region is owned by you: Blood: 20 per turn
- −While the region is owned by you: Attrition: +50% casualties suffered from Vampiric territory attrition (enemy armies in region)
- −While the region is owned by you: Upkeep: -1% (factionwide)
Vampire Lair (Strigoi)Vampire Counts
- −A Strigoi Vampire Lord has previously been awakened from this Lair
- −While the region is owned by you: Blood: 20 per turn
- −While the region is owned by you: Attrition: +50% casualties suffered from Vampiric territory attrition (enemy armies in region)
- −While the region is owned by you: Upkeep: -1% (factionwide)
Vampire Lair (Von Carstein)Vampire Counts
- −A von Carstein Vampire Lord has previously been awakened from this Lair
- −While the region is owned by you: Blood: 20 per turn
- −While the region is owned by you: Attrition: +50% casualties suffered from Vampiric territory attrition (enemy armies in region)
- −While the region is owned by you: Upkeep: -1% (factionwide)
Vampire Lair (Unknown Bloodline)Vampire Counts
- −When technology "Lairs of the Forgotten" is researched: Send a Hero to use the 'Occupy Vampire Lair' action on this settlement and you will gain access to this Vampire's Lair
- −Occupy this settlement and you will gain access to this Vampire's Lair
Vampire Lair (Unknown Bloodline)Vampire Counts
- −A Vampire is resting in this Lair, however their Bloodline is not yet known...
Vampire Lair (Blood Dragon)Vampire Counts
- −When this upgrade is completed: Awaken a Blood Dragon Vampire Lord
Vampire Lair (Lahmian)Vampire Counts
- −When this upgrade is completed: Awaken a Lahmian Vampire Lord
Vampire Lair (Necrarch)Vampire Counts
- −When this upgrade is completed: Awaken a Necrarch Vampire Lord
Vampire Lair (Strigoi)Vampire Counts
- −When this upgrade is completed: Awaken a Strigoi Vampire Lord
Vampire Lair (Von Carstein)Vampire Counts
- −When this upgrade is completed: Awaken a von Carstein Vampire Lord
The Awakened RetinueVampire Counts
- −When a Lord is Awakened from this Lair: The Lord will spawn with a small army nearby instead of being added to the recruitment pool
The Fallen Set AsideVampire Counts
- −When a Lord is Awakened from this Lair: 3000 Corpses will be added to this province
Gathered for the AwakeningVampire Counts
- −When a Lord is Awakened from this Lair: 4000 Corpses will be added to this province
- −When a Lord is Awakened from this Lair: 2000 Corpses will be added to the province in which the faction leader is located
Undeath's ChariotVampire Counts
- −When a Lord is Awakened from this Lair: The Lord will spawn with a random Mount already unlocked
The Faithful ServantVampire Counts
- −When a Lord is Awakened from this Lair: The Lord's former Necromancer will be risen from the dead alongside them (Spawn a new Necromancer hero)
- −When a Lord is Awakened from this Lair: The Necromancer will spawn with 10 additional ranks
The Deathly AdvisorVampire Counts
- −When a Lord is Awakened from this Lair: The Lord's former Necromancer will be risen from the dead alongside them (Spawn a new Necromancer hero)
- −When a Lord is Awakened from this Lair: The Necromancer will spawn with 20 additional ranks
The Eternal ConfidantVampire Counts
- −When a Lord is Awakened from this Lair: The Lord's former Necromancer will be risen from the dead alongside them (Spawn a new Necromancer hero)
- −When a Lord is Awakened from this Lair: The Necromancer will spawn with 30 additional ranks
Keeper of Dark LoreVampire Counts
- −When a Lord is Awakened from this Lair: The Lord's former Necromancer will be risen from the dead alongside them (Gain a Rare Necromancer follower)
The Deathless SavantVampire Counts
- −When a Lord is Awakened from this Lair: The Lord's former Necromancer will be risen from the dead alongside them (Gain a Legendary Necromancer follower)
Gravebound RelicsVampire Counts
- −When a Lord is Awakened from this Lair: The Lord will spawn with 2 random Uncommon items already equipped
Re-Burial RitesVampire Counts
- −When a Lord is Awakened from this Lair: The Lord will spawn with 2 random Uncommon items already equipped
- −When a Lord is Awakened from this Lair: The Lord will spawn with 2 random Rare items already equipped
The Ancient HoardVampire Counts
- −When a Lord is Awakened from this Lair: The Lord will spawn with 4 random Rare items already equipped
Enduring LairVampire Counts
- −When a Lord is Awakened from this Lair: You will maintain control of this Vampire Lair instead of abandoning it
Shadows Take RootVampire Counts
- −When a Lord is Awakened from this Lair: Immediately discover a new Vampire Lair hidden somewhere in the world
- −When a Lord is Awakened from this Lair: You will maintain control of this Vampire Lair instead of abandoning it
The Awakened CustodianVampire Counts
- −When a Lord is Awakened from this Lair: Immediately discover a new Vampire Lair hidden somewhere in the world
- −When a Lord is Awakened from this Lair: You will maintain control of this Vampire Lair instead of abandoning it
- −When a Lord is Awakened from this Lair: Any Necromancer Hero raised alongside this Lord will spawn near the newly discovered Lair
Lessons of the RisenVampire Counts
- −When a Lord is Awakened from this Lair: This Lord's faction will gain 3 Lexicon of Unlearning items (These items allow you to reroll a Lords background trait)
Memories of BloodVampire Counts
- −When a Lord is Awakened from this Lair: The Lord will spawn with 10 additional ranks
Wisdom of the Long NightVampire Counts
- −When a Lord is Awakened from this Lair: The Lord will spawn with 20 additional ranks
Mastery ReawakenedVampire Counts
- −When a Lord is Awakened from this Lair: The Lord will spawn with 30 additional ranks
The LuckyVampire Counts
- −The Awakened Lord will gain the following trait:
The UndefeatedVampire Counts
- −The Awakened Lord will gain the following trait:
The CorruptedVampire Counts
- −The Awakened Lord will gain the following trait:
The SilentVampire Counts
- −The Awakened Lord will gain the following trait:
The InflamedVampire Counts
- −The Awakened Lord will gain the following trait:
The CommanderVampire Counts
- −The Awakened Lord will gain the following trait:
Shadow StalkerVampire Counts
- −The Awakened Lord will gain the following trait:
Master of DeathVampire Counts
- −The Awakened Lord will gain the following trait:
A Fixated MindVampire Counts
- −The Awakened Lord will gain the following trait:
Magically AdeptVampire Counts
- −The Awakened Lord will gain the following trait:
A Love of BattleVampire Counts
- −The Awakened Lord will gain the following trait:
Immense ConstitutionVampire Counts
- −The Awakened Lord will gain the following trait:
Desecrated GroveVampire Counts
- −Recruit rank: +1 for Crypt Ghouls units (all armies)
- −Recruit rank: +2 for Zombie units (all armies)
- −Income generated: 200
- +Recruit rank: +1 for Crypt Ghouls units
- +Recruit rank: +3 for Zombie units
- +Income generated: 250
Copse of SacrilegeVampire Counts
- −Recruit rank: +2 for Crypt Ghouls units (all armies)
- −Recruit rank: +4 for Zombie units (all armies)
- −Income generated: 400
- +Recruit rank: +2 for Crypt Ghouls units
- +Recruit rank: +5 for Zombie units
- +Income generated: 500
- Units: 0 → 4
Dragonbone MoundVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
HoardwailVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
HoardwailVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
HoardwailVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
The Flayed WyrmfieldVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
The Flayed WyrmfieldVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
The Flayed WyrmfieldVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
Dawnlit BarrowsVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
Dawnlit BarrowsVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
Dawnlit BarrowsVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
Dragonbone MoundVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
Dragonbone MoundVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
Bones Beneath the Bad MoonVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
Bones Beneath the Bad MoonVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
Bones Beneath the Bad MoonVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
Hoarfrost OssuaryVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
Hoarfrost OssuaryVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
Hoarfrost OssuaryVampire Counts
- −Ability number of uses: +1 for "Pestilential Breath" for Zombie Dragon units (all armies)
- −Ward save: +2% for Zombie Dragon units (all armies)
- −Weapon strength: +5% for Zombie Dragon units (all armies)
- −Unit capacity: +1 Zombie Dragon (Undead Legions only)
- −Unit capacity: +1 Zombie Dragon (Vampire Counts only)
- Units: 1 → 0
Silver Pinnacle RuinsVampire Counts
- −Vampiric corruption: +2
Silver Pinnacle (Forgotten)Vampire Counts
- −Defensive supplies: +1000
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Vampiric corruption: +2
- −Grants 2 construction slots in the settlement
- −Income generated: 250
- −Growth: +10
- −Control: +1
- −Control: +1 in adjacent provinces
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Silver Pinnacle (Growing Shadow)Vampire Counts
- −Defensive supplies: +1000
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Vampiric corruption: +2
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Grants 4 construction slots in the settlement
- −Income generated: 375
- −Growth: +20
- −Control: +2
- −Control: +1 in adjacent provinces
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −Improved tower projectiles: Bones
Silver Pinnacle (Deeper Shadow)Vampire Counts
- −Defensive supplies: +1000
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Vampiric corruption: +2
- −Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- −Grants 6 construction slots in the settlement
- −Income generated: 500
- −Growth: +30
- −Control: +3
- −Control: +1 in adjacent provinces
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −Improved tower projectiles: Caged Bats
Silver Pinnacle (Enveloping Shadow)Vampire Counts
- −Defensive supplies: +1000
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Vampiric corruption: +2
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Grants 8 construction slots in the settlement
- −Income generated: 625
- −Growth: +40
- −Control: +4
- −Control: +2 in adjacent provinces
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Silver Pinnacle (All-Encompassing Shadow)Vampire Counts
- −Defensive supplies: +1000
- −Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
- −Vampiric corruption: +2
- −Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
- −Grants 9 construction slots in the settlement
- −Income generated: 750
- −Growth: +50
- −Control: +5
- −Control: +2 in adjacent provinces
- −When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- −Improved tower projectiles: Corpse Ball
Glittering HallsVampire Counts
- −Unlocks Hero recruitment: Lahmian Vampire
- −Vampiric corruption: +1 (local region)
- −Gemstones resource production: 20 sacks
- −Research rate: +5 (Vampire Counts only)
Opulent ChambersVampire Counts
- −Hero capacity: +1 for Lahmian Vampires
- −Unlocks Hero recruitment: Lahmian Vampire
- −Vampiric corruption: +3 (local region)
- −Unit capacity: +2 Lahmian Handmaidens (Vampire Counts only)
- −Gemstones resource production: 40 sacks
- −Research rate: +10 (Vampire Counts only)
- Units: 2 → 0
Crumbling Library RuinsVampire Counts
- −Diplomatic relations: -50 with Skaven
- −Skaven corruption: +40 (local region)
Excavated LibraryVampire Counts
- −An event will trigger highlighting what you have found within the ruined library
- −The ruins of the library will be destroyed upon completion of this building
Undead OutpostVampire Counts
- Cost: 2000 → 4000
Undead DistrictVampire Counts
- Cost: 4000 → 5000
Animal StoreVampire Counts
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 600
- Turns: 1 → 2
Tusk MarketVampire Counts
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 1500
- Turns: 2 → 3
Tusk CompoundVampire Counts
- −Income generated: 200
- +Income generated: 250
- Cost: 2000 → 3000
- Turns: 3 → 4
Balefire BrazierVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 5 per turn (local province)
- −Vampiric corruption in adjacent provinces: +2
- −Vampiric corruption: +2
- −Growth: +20
- −Control: +2
- +Vampiric corruption: +3
- +Control: +1
- Cost: 1000 → 2000
- Turns: 1 → 2
Balefire HearthVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 10 per turn (local province)
- −Vampiric corruption in adjacent provinces: +3
- −Vampiric corruption: +3
- −Growth: +25
- −Control: +3
- +Vampiric corruption in adjacent provinces: +2
- +Vampiric corruption: +4
- +Control: +2
- Cost: 1500 → 4000
- Turns: 2 → 3
Witch HouseVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 15 per turn (local province)
- −Vampiric corruption: +4
- −Growth: +30
- −Control: +4
- +Vampiric corruption: +6
- +Control: +3
- Cost: 2000 → 7500
- Turns: 3 → 4
Defiled CairnVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 5 per turn (local province)
- −Unit capacity: +1 Crypt Ghouls
- Cost: 1000 → 2500
- Turns: 1 → 3
- Units: 1 → 2
Binding CircleVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 10 per turn (local province)
- −Unit capacity: +3 Crypt Ghouls
- −Unit capacity: +2 Corpse Cart
- −Unlocks Hero recruitment: Necromancer
- Cost: 2500 → 5000
- Turns: 2 → 4
- Units: 2 → 5
Lodestone of DarknessVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 15 per turn (local province)
- −Unit capacity: +3 Crypt Ghouls
- −Unit capacity: +1 Crypt Horrors
- −Unit capacity: +1 Black Coach
- −Unit capacity: +2 Corpse Cart
- −Hero capacity: +1 for Necromancers
- Cost: 4000 → 7500
- Turns: 3 → 5
- Units: 2 → 8
Sanctum of SummoningVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 20 per turn (local province)
- −Unit capacity: +4 Crypt Ghouls
- −Unit capacity: +2 Crypt Horrors
- −Unit capacity: +1 Black Coach
- −Unit capacity: +3 Corpse Cart
- −Hero capacity: +2 for Necromancers
- −Hero recruit rank: +1 for Necromancers (factionwide)
BarrowVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 15 per turn (local province)
- −Unit capacity: +1 Black Knights
- −Unit capacity: +3 Grave Guard
- −Hero capacity: +1 for Wight Kings
- Cost: 4000 → 2000
- Turns: 3 → 2
- Units: 2 → 7
GraveyardVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 10 per turn (local province)
- −Unit capacity: +2 Grave Guard
- −Unlocks Hero recruitment: Wight King
- Units: 3 → 0
MausoleumVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 20 per turn (local province)
- −Unit capacity: +2 Black Knights
- −Unit capacity: +4 Grave Guard
- −Hero capacity: +2 for Wight Kings
- −Hero recruit rank: +1 for Wight Kings (factionwide)
- Cost: 5000 → 4500
- Turns: 4 → 3
- Units: 0 → 13
Dragon Burial GroundsVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 25 per turn (local province)
- −Unit capacity: +3 Black Knights
- −Unit capacity: +5 Grave Guard
- −Unit capacity: +1 Zombie Dragon
- −Hero capacity: +2 for Wight Kings
- −Hero recruit rank: +1 for Wight Kings (factionwide)
- Units: 1 → 0
Deathshroud SpireVampire Counts
- −Converts the Climate of all regions in the local province to Undead Wasteland (only while this building is present)
- −If the 'Evocation of Nagash' commandment is not active in this province: Vampiric corruption in adjacent provinces: -100
- −Vampiric corruption: +100 (local region)
Bone PitsVampire Counts
- −When Vampiric corruption is 50 or more: Corpses: 100 per turn (local province)
- −When Vampiric corruption is less than 50: Corpses: 50 per turn (local province)
Mortuary CaravansVampire Counts
- −When this province has 5000 or more Corpses: Each turn 2000 Corpses in this province will be transported to the location of the Mortis Nexus building
- −Due to your current Corpse Transport research: Corpses lost during transport: 80/75/70/65/60/55/50/45/40%
Mass GraveVampire Counts
- −When Vampiric corruption is 50 or more: Corpses: 200 per turn (local province)
- −When Vampiric corruption is less than 50: Corpses: 100 per turn (local province)
Sinister CopseVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 5 per turn (local province)
- −Unit capacity: +2 Dire Wolves
- Units: 1 → 2
Abyssal WoodVampire Counts
- −Unlocks Hero recruitment: Mourngul Haunter
- −When technology "Grave Robbing" is researched: Corpses: 10 per turn (local province)
- −Unit capacity: +3 Dire Wolves
- −Unit capacity: +1 Mournguls
- Units: 1 → 2
Sepulchral GroveVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 15 per turn (local province)
- −Hero capacity: +1 for Mourngul Haunters
- −Unit capacity: +3 Dire Wolves
- −Unit capacity: +2 Mournguls
- −Unit capacity: +1 Vargheists
- Turns: 3 → 4
- Units: 1 → 3
Withered ForestVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 20 per turn (local province)
- −Hero recruit rank: +1 for Mourngul Haunters (factionwide)
- −Hero capacity: +2 for Mourngul Haunters
- −Unit capacity: +4 Dire Wolves
- −Unit capacity: +2 Mournguls
- −Unit capacity: +2 Vargheists
- −Unit capacity: +1 Varghulf
- Units: 1 → 0
The Haunted WildsVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 25 per turn (local province)
- −Hero recruit rank: +1 for Mourngul Haunters (factionwide)
- −Hero capacity: +2 for Mourngul Haunters
- −Unit capacity: +5 Dire Wolves
- −Unit capacity: +3 Mournguls
- −Unit capacity: +1 Terrorgheist
- −Unit capacity: +3 Vargheists
- −Unit capacity: +2 Varghulf
- Units: 1 → 0
Corpse PileVampire Counts
- −When technology "Bastions of Darkness" is researched: Defensive supplies: +50 per turn when under siege
- −When technology "Bastions of Darkness" is researched: Enemy Hero action success chance: -10%
- −When technology "Bastions of Darkness" is researched: Leadership: +2 when under siege (armies in region)
- +Defensive supplies: +50 per turn when under siege
- +Enemy Hero action success chance: -12%
Grave Guard WatchtowerVampire Counts
- −When technology "Bastions of Darkness" is researched: Defensive supplies: +100 per turn when under siege
- −When technology "Bastions of Darkness" is researched: Enemy Hero action success chance: -15%
- −When technology "Bastions of Darkness" is researched: Leadership: +4 when under siege (armies in region)
- +Defensive supplies: +100 per turn when under siege
- +Enemy Hero action success chance: -18%
- +Control: +1
- Units: 0 → 4
Crumbling WharfVampire Counts
- −Income generated: 100
- +Income generated: 250
- Cost: 1500 → 1000
- Turns: 2 → 1
Murky HarbourVampire Counts
- −Income generated: 300
- +Income generated: 400
- Cost: 3000 → 4000
- Turns: 4 → 3
Dark PortVampire Counts
- −Income generated: 500
- +Income generated: 550
- +Control: +2
- Cost: 6000 → 12000
- Turns: 6 → 5
GibbetVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 5 per turn (local province)
- −Income generated: 400
- +Income generated: 300
- +Control: +2
- Turns: 1 → 3
GallowsVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 10 per turn (local province)
- −Income generated: 600
- +Income generated: 550
- +Control: +4
- Turns: 2 → 4
ScaffoldVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 20 per turn (local province)
- −Income generated: 800
Red PitVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 100
- −Dyes resource production: 16 ounces
- +Income generated: 150
- +Dyes resource production: 20 ounces
- Cost: 500 → 600
- Turns: 1 → 2
Blood MinesVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 150
- −Dyes resource production: 24 ounces
- +Income generated: 200
- +Dyes resource production: 30 ounces
- Cost: 1000 → 1200
- Turns: 2 → 3
Pigment Grinder's ShopVampire Counts
- −Corpses: 100 per turn (local province)
- −Income generated: 200
- −Dyes resource production: 32 ounces
- +Income generated: 250
- +Dyes resource production: 44 ounces
- Cost: 2000 → 2200
- Turns: 3 → 4
Hunting GroundsVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 100
- −Furs resource production: 16 bundles
- +Recruitment cost: -20% for Dire Wolf and Varghulf units (local province)
- +Income generated: 150
- +Furs resource production: 20 bundles
Poaching CampVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 150
- −Furs resource production: 24 bundles
- +Recruitment cost: -10% for Dire Wolf and Varghulf units (local province)
- +Recruit rank: +1 for Dire Wolf and Varghulf units (local province)
- +Income generated: 200
- +Furs resource production: 30 bundles
Flayer's LairVampire Counts
- −Upkeep: -3% for Dire Wolf and Varghulf units (all armies)
- −Corpses: 100 per turn (local province)
- −Income generated: 200
- −Furs resource production: 32 bundles
- +Recruitment cost: -15% for Dire Wolf and Varghulf units (local province)
- +Recruit rank: +1 for Dire Wolf and Varghulf units (local province)
- +Upkeep: -2% for Dire Wolf and Varghulf units (all armies)
- +Income generated: 250
- +Furs resource production: 40 bundles
Tarnished Gold ShaftVampire Counts
- −Corpses: 20 per turn (local province)
- −Income from all buildings: +4% (local province)
- −Income generated: 300
- +Income generated: 400
- Cost: 500 → 1000
- Turns: 2 → 3
Tarnished Gold MineVampire Counts
- −Corpses: 50 per turn (local province)
- −Income from all buildings: +7% (local province)
- −Income generated: 400
- +Income generated: 500
- Cost: 1000 → 2000
- Turns: 3 → 4
Balefire Gold SmelteryVampire Counts
- −Corpses: 100 per turn (local province)
- −Income from all buildings: +10% (local province)
- −Income generated: 500
- +Income generated: 600
- Cost: 2000 → 4000
- Turns: 4 → 5
Dark Iron PitVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 100
- −Iron resource production: 16 ingots
- +Recruitment cost: -10% for Grave Guard, Black Knight and Blood Knight units (local province)
- +Income generated: 150
- +Iron resource production: 20 ingots
- Cost: 500 → 600
Zombie-Infested Iron MineVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 150
- −Iron resource production: 24 ingots
- +Recruitment cost: -15% for Grave Guard, Black Knight and Blood Knight units (local province)
- +Recruit rank: +1 for Grave Guard, Black Knight and Blood Knight units (local province)
- +Income generated: 200
- +Iron resource production: 30 ingots
- Cost: 1000 → 1200
Scoured Iron MineVampire Counts
- −Upkeep: -3% for Grave Guard, Black Knight and Blood Knight units (all armies)
- −Corpses: 100 per turn (local province)
- −Income generated: 200
- −Iron resource production: 32 ingots
- +Recruitment cost: -20% for Grave Guard, Black Knight and Blood Knight units (local province)
- +Recruit rank: +1 for Grave Guard, Black Knight and Blood Knight units (local province)
- +Upkeep: -2% for Grave Guard, Black Knight and Blood Knight units (all armies)
- +Income generated: 250
- +Iron resource production: 40 ingots
- Cost: 2000 → 2200
Brimstone Cutter's WorkshopVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 100
- −Marble resource production: 16 slabs
- +Income generated: 150
- +Marble resource production: 20 slabs
- Cost: 500 → 600
- Turns: 1 → 2
Tombstone Maker's AtelierVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 150
- −Marble resource production: 24 slabs
- +Income generated: 200
- +Marble resource production: 30 slabs
- Cost: 1000 → 1200
- Turns: 2 → 3
Gargoyle Sculptor's GarretVampire Counts
- −Corpses: 100 per turn (local province)
- −Income generated: 200
- −Marble resource production: 32 slabs
- +Income generated: 250
- +Marble resource production: 40 slabs
- Cost: 2000 → 2200
- Turns: 3 → 4
Cursed FieldsVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 100
- −Control: +3
- +Income generated: 150
- +Control: +4
Wretched FarmsteadVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 150
- −Control: +4
- +Income generated: 200
- +Control: +5
Haunted MillVampire Counts
- −Corpses: 100 per turn (local province)
- −Income generated: 200
- −Control: +5
- +Income generated: 250
- +Control: +6
Flooded Clay PitVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 100
- −Pottery resource production: 16 kilnful
- +Income generated: 150
- +Pottery resource production: 20 kilnful
- Cost: 500 → 600
- Turns: 1 → 2
Urn Maker's PotteryVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 150
- −Pottery resource production: 24 kilnful
- +Income generated: 200
- +Pottery resource production: 30 kilnful
- Cost: 1000 → 1200
- Turns: 2 → 3
Screeching KilnsVampire Counts
- −Corpses: 100 per turn (local province)
- −Income generated: 200
- −Pottery resource production: 32 kilnful
- +Income generated: 250
- +Pottery resource production: 40 kilnful
- Cost: 2000 → 2200
- Turns: 3 → 4
Brackish PondVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 100
- −Salt resource production: 16 barrels
- +Income generated: 150
- +Salt resource production: 20 barrels
- Cost: 500 → 600
- Turns: 1 → 2
Salt MarshVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 150
- −Salt resource production: 24 barrels
- +Income generated: 200
- +Salt resource production: 30 barrels
- Cost: 1000 → 1200
- Turns: 2 → 3
Desolate Salt PansVampire Counts
- −Corpses: 100 per turn (local province)
- −Income generated: 200
- −Salt resource production: 32 barrels
- +Income generated: 250
- +Salt resource production: 40 barrels
- Cost: 2000 → 2200
- Turns: 3 → 4
Forester's ShackVampire Counts
- −Corpses: 20 per turn (local province)
- −Income generated: 100
- −Timber resource production: 16 logs
- +Recruitment cost: -5% for Fell Bat and Vargheist units (local province)
- +Income generated: 150
- +Timber resource production: 20 logs
- Cost: 500 → 600
- Turns: 1 → 2
Ruined SawmillVampire Counts
- −Corpses: 50 per turn (local province)
- −Income generated: 150
- −Timber resource production: 24 logs
- +Recruitment cost: -10% for Fell Bat and Vargheist units (local province)
- +Recruit rank: +1 for Fell Bat and Vargheist units (local province)
- +Income generated: 200
- +Timber resource production: 30 logs
- Cost: 1000 → 1200
- Turns: 2 → 3
Abandoned Wood ShedsVampire Counts
- −Upkeep: -3% for Fell Bat and Vargheist units (all armies)
- −Corpses: 100 per turn (local province)
- −Income generated: 200
- −Timber resource production: 32 logs
- +Recruitment cost: -15% for Fell Bat and Vargheist units (local province)
- +Recruit rank: +1 for Fell Bat and Vargheist units (local province)
- +Upkeep: -2% for Fell Bat and Vargheist units (all armies)
- +Income generated: 250
- +Timber resource production: 40 logs
- Cost: 2000 → 2200
- Turns: 3 → 4
Tangled Vine PatchVampire Counts
- −Corpses: 20 per turn (local province)
- −Control: +3
- −Wine resource production: 16 barrels
- +Control: +4
- +Wine resource production: 20 barrels
- Cost: 500 → 600
- Turns: 1 → 2
Thorny OrchardVampire Counts
- −Corpses: 50 per turn (local province)
- −Control: +4
- −Wine resource production: 24 barrels
- +Control: +5
- +Wine resource production: 30 barrels
- Cost: 1000 → 1200
- Turns: 2 → 3
Animated WinepressVampire Counts
- −Corpses: 100 per turn (local province)
- −Control: +5
- −Wine resource production: 32 barrels
- +Control: +6
- +Wine resource production: 45 barrels
- Cost: 2000 → 2200
- Turns: 3 → 4
Crumbling HamletVampire Counts
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 170
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Turns: 3 → 2
- Units: 0 → 2
Corrupted VillageVampire Counts
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 150
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 250
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 0 → 3
Shady TownshipVampire Counts
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 200
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 340
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 4500
- Units: 0 → 6
Accursed CityVampire Counts
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 300
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 420
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Units: 0 → 6
Dark CastleVampire Counts
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 400
- −Growth: +50
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 500
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 10000
- Units: 0 → 5
Crumbling HamletVampire Counts
- −Income generated: 100
- −Growth: +10
- +Income generated: 160
- +Growth: +15
- Turns: 3 → 2
- Units: 0 → 2
Corrupted VillageVampire Counts
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 240
- +Growth: +25
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Units: 0 → 3
Shady TownshipVampire Counts
- −Defensive supplies: +1000
- −Income generated: 200
- −Growth: +30
- +Defensive supplies: +1500
- +Income generated: 340
- +Growth: +35
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 4000 → 4500
- Units: 0 → 6
Necrotic MorgueVampire Counts
- −When this province has more than zero Corpses: Convert up to 50 Corpses in this province into an equal amount of Blood per turn
- −Blood: 10 per turn
Catacomb of WoesVampire Counts
- −When this province has more than zero Corpses: Convert up to 100 Corpses in this province into an equal amount of Blood per turn
- −Blood: 20 per turn
Mortis NexusVampire Counts
- −When this province has 5000 or more Corpses: Each turn convert 2000 Corpses in this province into Blood with a conversion rate of 50%
- −This building can only be built in one location in your faction at a time
Sylvanian OutpostVampire Counts
- −Allows settlements to perform a Garrison Sally Attack with +1500 range
- −Ammunition: +100% when under siege (armies in region)
Vampire CryptsVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 15 per turn (local province)
- −Unlocks Hero recruitment: Lahmian Vampire
- +Hero capacity: +1 for Vampires
- +Income generated: 320
- +Control: +5
- +Lord recruit rank: +1
- +Hero recruit rank: +2 for Vampires
- Cost: 2500 → 10000
- Turns: 2 → 4
- Units: 0 → 8
Vampire's KeepVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 20 per turn (local province)
- −Hero capacity: +1 for Lahmian Vampires
- −Unit capacity: +2 Lahmian Handmaidens
- +Unlocks Hero recruitment: Vampire
- +Hero recruit rank: +4 for Vampires
- +Income generated: 480
- +Control: +7
- +Lord recruit rank: +2
- Cost: 4000 → 15000
- Turns: 3 → 5
- Units: 2 → 12
Citadel of the NightVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 25 per turn (local province)
- −Hero capacity: +1 for Lahmian Vampires
- −Hero recruit rank: +1 for Lahmian Vampires (factionwide)
- −Unit capacity: +2 Drakenhof Templars
- −Unit capacity: +3 Lahmian Handmaidens
- −Unit capacity: +1 Coven Throne
- −Hero capacity: +1 for Vampires
- −Hero recruit rank: +1 for Vampires (factionwide)
- Units: 2 → 0
Vampiric PalaceVampire Counts
- −When technology "Grave Robbing" is researched: Corpses: 30 per turn (local province)
- −Hero capacity: +2 for Lahmian Vampires
- −Hero recruit rank: +1 for Lahmian Vampires (factionwide)
- −Unit capacity: +2 Blood Knights
- −Unit capacity: +3 Drakenhof Templars
- −Unit capacity: +4 Lahmian Handmaidens
- −Unit capacity: +2 Coven Throne
- −Hero capacity: +2 for Vampires
- −Hero recruit rank: +1 for Vampires (factionwide)
- Units: 2 → 0
Ghost FenceVampire Counts
- −When technology "Bastions of Darkness" is researched: Enemy Hero action success chance: -10%
- −When technology "Bastions of Darkness" is researched: Attrition: -5% when under siege (armies in region)
- −When technology "Bastions of Darkness" is researched: Leadership: +2 when under siege (armies in region)
- +Enemy Hero action success chance: -12%
- +Attrition: -10% when under siege (armies in region)
- +Leadership: +2 when under siege (armies in region)
- Cost: 2000 → 2500
- Turns: 4 → 3
Skeletal WallsVampire Counts
- −When technology "Bastions of Darkness" is researched: Enemy Hero action success chance: -15%
- −When technology "Bastions of Darkness" is researched: Attrition: -10% when under siege (armies in region)
- −When technology "Bastions of Darkness" is researched: Leadership: +4 when under siege (armies in region)
- +Enemy Hero action success chance: -18%
- +Attrition: -15% when under siege (armies in region)
- +Leadership: +4 when under siege (armies in region)
- +Control: +1
- Cost: 4000 → 5000
- Turns: 5 → 4
- Units: 0 → 4
Blasphemous BulwarkVampire Counts
- −When technology "Bastions of Darkness" is researched: Enemy Hero action success chance: -20%
- −When technology "Bastions of Darkness" is researched: Attrition: -15% when under siege (armies in region)
- −When technology "Bastions of Darkness" is researched: Leadership: +6 when under siege (armies in region)
- +Enemy Hero action success chance: -24%
- +Attrition: -20% when under siege (armies in region)
- +Leadership: +6 when under siege (armies in region)
- +Control: +2
- Cost: 6000 → 7500
- Turns: 6 → 5
- Units: 0 → 4
Altdorf Conclave of Forbidden MagicVampire Counts
- −Hero recruit rank: +1 for Lahmian Vampires (all provinces)
- −Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
- −Unit capacity: +1 Mortis Engine
- −Hero recruit rank: +1 for Vampires (all provinces)
- −Research rate: +6
- +Winds of Magic power reserve: +10 per turn (armies in local province)
- +Hero recruit rank: +2 for Vampires (all provinces)
- +Research rate: +10
- Cost: 8000 → 10000
- Units: 1 → 7
Altdorf College of Forbidden MagicVampire Counts
- −Hero recruit rank: +2 for Lahmian Vampires (all provinces)
- −Winds of Magic power reserve: +20 per turn [PH] (armies in local province)
- −Unit capacity: +1 Terrorgheist
- −Unit capacity: +2 Mortis Engine
- −Research rate: +12
- +Winds of Magic power reserve: +20 per turn (armies in local province)
- +Research rate: +15
- Cost: 10000 → 15000
Occupied Altdorf (Crumbling Hamlet)Vampire Counts
- −Income generated: 250
- −Growth: +10
- +Income generated: 300
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Occupied Altdorf (Corrupted Village)Vampire Counts
- −Defensive supplies: +1000
- −Income generated: 375
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 400
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Turns: 3 → 4
Occupied Altdorf (Shady Township)Vampire Counts
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 500
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 550
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 4500
- Turns: 4 → 5
- Units: 0 → 3
Occupied Altdorf (Accursed City)Vampire Counts
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 625
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 700
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Turns: 5 → 6
- Units: 0 → 3
Occupied Altdorf (Dark Castle)Vampire Counts
- −Defensive supplies: +1000
- −Income generated: 750
- −Growth: +50
- +Defensive supplies: +2000
- +Income generated: 800
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 10000
- Turns: 6 → 7
- Units: 0 → 3
Drakenhof (Crumbling Hamlet)Vampire Counts
- −Income generated: 250
- −Growth: +10
- +Income generated: 280
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Units: 0 → 2
Drakenhof (Corrupted Village)Vampire Counts
- −Defensive supplies: +1000
- −Income generated: 375
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 380
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Turns: 3 → 4
- Units: 0 → 3
Drakenhof (Shady Township)Vampire Counts
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 500
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 480
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 4500
- Turns: 4 → 5
- Units: 0 → 3
Castle Drakenhof (Accursed City)Vampire Counts
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 625
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 560
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Turns: 5 → 6
- Units: 0 → 7
Castle Drakenhof (Dark Castle)Vampire Counts
- −Defensive supplies: +1000
- −Income generated: 750
- −Growth: +50
- +Defensive supplies: +2000
- +Income generated: 700
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 10000
- Turns: 6 → 7
- Units: 0 → 9
Occupied Couronne (Crumbling Hamlet)Vampire Counts
- −Income generated: 250
- −Growth: +10
- +Income generated: 300
- +Growth: +20
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Occupied Couronne (Corrupted Village)Vampire Counts
- −Defensive supplies: +1000
- −Income generated: 375
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 400
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Turns: 3 → 4
Occupied Couronne (Shady Township)Vampire Counts
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 500
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 550
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 4500
- Turns: 4 → 5
- Units: 0 → 3
Occupied Couronne (Accursed City)Vampire Counts
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 625
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 700
- +Growth: +75
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Turns: 5 → 6
- Units: 0 → 3
Occupied Couronne (Dark Castle)Vampire Counts
- −Defensive supplies: +1000
- −Income generated: 750
- −Growth: +50
- +Defensive supplies: +2000
- +Income generated: 800
- +Growth: +90
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 10000
- Turns: 6 → 7
- Units: 0 → 3
Technologies
Blood DecreesVampire Counts
- −Enables the use of Blood Decrees within your provinces
Master of ShyishVampire Counts
- −Gain access to the Undead Wasteland climate type
- −Enable construction of the Deathshroud Spire building
Oaths of SylvaniaVampire Counts
- −Missile strength: +10% for Sylvanian Crossbowmen and Sylvanian Handgunners units
- −Unit capacity: +3 Sylvanian Crossbowmen Sylvanian Handgunners
- −Enable construction of the Sylvanian Outpost garrison building
Necrotic ConstructionVampire Counts
- −Enables the factionwide ability to Rush Construction by spending Blood
Shambling VanguardVampire Counts
- −_
- −Armour-piercing weapon damage: +5 for Zombies units
- −Melee attack: +10 for Zombies units
- −Speed: +20% for Zombies units
- −This technology is mutually exclusive with the following: Implacable Puppets Unfeeling Dead _
- −Attribute: Vanguard Deployment for Zombies units
Implacable PuppetsVampire Counts
- −_
- −Melee attack: +2 for Zombies units
- −Melee defence: +3 for Zombies units
- −Speed: +10% for Zombies units
- −Battle healing cap: +50% for Zombies units
- −This technology is mutually exclusive with the following: Shambling Vanguard Unfeeling Dead _
- −Armour: +10 for Zombies units
Unfeeling DeadVampire Counts
- −_
- −Leadership: +8 for Zombies units
- −Weapon strength: -80% for Zombies units
- −Battle healing cap: +250% for Zombies units
- −Physical resistance: 20% for Zombies units
- −This technology is mutually exclusive with the following: Shambling Vanguard Implacable Puppets _
Unending FeastVampire Counts
- −Attribute: Strider for Crypt Ghoul and Crypt Horror units
- −Battle healing cap: +50% for Crypt Ghouls and Crypt Horrors
- −Unit capacity: +1 Crypt Horrors
Graves of the EliteVampire Counts
- −Battle healing cap: +20% for Grave Guard units
- −Attribute: Immune to Flanking for Grave Guard units
- −Unit capacity: +1 Grave Guard
Unnatural ResilienceVampire Counts
- −Missile resistance: 10% for Dire Wolves and Fell Bats units
- −Battle healing cap: +20% for Dire Wolves units
- −Battle healing cap: +20% for Fell Bats units
- −Unit capacity: +1 Dire Wolves
Well Kept GravesVampire Counts
- −Starting rank for all Vampires Awakened from Vampire Lairs: +3
Loyal Beyond DeathVampire Counts
- −Immediately discover and occupy a new Vampire Lair hidden somewhere in the world
- −Gain access to all locked 'Their Followers' category of Vampire Lair upgrades
Necromantic ConclaveVampire Counts
- −Battle healing cap: +50% for Necromancers and Master Necromancers
- −Attribute: Perfect Vigour for Zombies, Skeleton Warriors and Skeleton Spearmen units
- −Hero recruit rank: +5 for Necromancers
Necromancy UnboundVampire Counts
- −Changes the maximum allowed replenishment rate to 100% (factionwide)
- −Casualty replenishment rate: +5% (all armies)
Mastery of Death MagicVampire Counts
- −Winds of Magic cost: -20% for Lore of Death spells (all armies)
- −Cooldown: -20% to Lore of Death spells (all armies)
Immortality's AllureVampire Counts
- −Reduce the cost of confederating Necromancer Legendary Lords by 50%
- −Diplomatic relations: +40 with Vampiric factions and Host of Nagash
Drowned in DeathVampire Counts
- −The Dead Rise Again: +50% chance for destroyed Tier 1 units to be restored after battle
- −The Dead Rise Again: +50% chance for destroyed Tier 2 units to be restored after battle
Rotten GiftsVampire Counts
- −Physical resistance: 10% for Zombies units
- −Armour: +10 for Zombies units
Unleashed HungerVampire Counts
- −Leadership: +3 for Crypt Ghouls and Crypt Horrors units
- −Passive ability: "The Hunger" for Crypt Ghouls and Crypt Horror units
- −Unit capacity: +1 Crypt Ghouls
- −Unit capacity: +1 Crypt Horrors
Barrow-Wrought ArmsVampire Counts
- −Armour: +10 for Grave Guard units
- −Melee defence: +5 for Grave Guard units
- −Unit capacity: +1 Grave Guard
- −Weapon strength: +10% for Grave Guard units
Stalkers of the DarkVampire Counts
- −Armour-piercing weapon damage: +2 for Dire Wolves and Fell Bats units
- −Attribute: Devastating Flanker for Dire Wolves and Fell Bats units
- −Unit capacity: +2 Dire Wolves
Lairs of the ForgottenVampire Counts
- −Enables the 'Occupy Vampire Lair' Hero action for all Heroes
Crypt ExcavationVampire Counts
- −When discovering a new Vampire Lair 2500 Corpses will be added to the province
- −Gain access to all locked 'Their Artefacts' category of Vampire Lair upgrades
Legacies of DarknessVampire Counts
- −Immediately discover and occupy a new Vampire Lair hidden somewhere in the world
- −Gain access to all locked 'Their Legacy' category of Vampire Lair upgrades
BloodrightVampire Counts
- −Next Vampire Bloodline Empower action is free
- −Starting rank for all Vampires Awakened from Vampire Lairs: +1
- −You will be able to research one additional technology from the Ascendant Legacies section
Legendary NecromancyVampire Counts
- −Hero capacity: +1 for Necromancers
- −Hero recruit rank: +2 for Necromancers
- −Experience gain: +10% for Necromancer Heroes
Ranks of Bone and RustVampire Counts
- −Armour: +10 for Skeleton Warriors and Skeleton Spearmen units
- −Weapon strength: +10% for Skeleton Warriors and Skeleton Spearmen units
The Shambling HordesVampire Counts
- −Leadership: +3 for Zombies, Skeleton Warriors and Skeleton Spearmen units
- −Melee attack: +2 for Zombies, Skeleton Warriors and Skeleton Spearmen units
- −Melee defence: +2 for Zombies, Skeleton Warriors and Skeleton Spearmen units
The Dead Never TireVampire Counts
- −Vigour loss reduction for Zombies, Skeleton Warriors and Skeleton Spearmen units
- −Battle healing cap: +20% for Skeleton Warriors and Skeleton Spearmen units
Scuttling HorrorsVampire Counts
- −Unit capacity: +2 Crypt Ghouls
- −Speed: +10% for Crypt Ghoul and Crypt Horror units
- −Weapon strength: +10% for Crypt Ghoul and Crypt Horror units
GravewardensVampire Counts
- −Leadership: +5 for Grave Guard units
- −Melee attack: +5 for Grave Guard units
- −Unit capacity: +1 Grave Guard
Hunters of the NightVampire Counts
- −Charge bonus: +4 for Fell Bats and Dire Wolves units
- −Leadership: +5 for Dire Wolves and Fell Bats units
- −Speed: +10% for Fell Bats and Dire Wolves units
- −Unit capacity: +1 Dire Wolves
Endless LegionsVampire Counts
- −_
- −This technology is mutually exclusive with the following: Countless Souls _
- −Upkeep: -10% (all armies)
Countless SoulsVampire Counts
- −_
- −This technology is mutually exclusive with the following: Endless Legions _
- −Upkeep: -25% for all Tier 1 units
- −Upkeep: -25% for all Tier 2 units
- −Upkeep: +5% for all Tier 3 units
- −Upkeep: +5% for all Tier 4 units
- −Upkeep: +5% for all Tier 5 units
Iron-Shod CartsVampire Counts
- −Reduces the amount of Corpses lost when transporting them to the capital by an additional 10%
- −Speed: +10% for Corpse Cart units
- −Battle healing cap: +10% for Corpse Cart units
- −Armour: +10 for Corpse Cart units
- −Fire resistance: 10% for Corpse Cart units
Cart GuardiansVampire Counts
- −Reduces the amount of Corpses lost when transporting them to the capital by an additional 10%
- −Speed: +10% for Corpse Cart units
- −Battle healing cap: +10% for Corpse Cart units
- −Armour: +10 for Corpse Cart units
- −Fire resistance: 10% for Corpse Cart units
Ancient WealthVampire Counts
- −Income from all buildings: +10%
- −Income from post-battle loot: +5%
BloodrightVampire Counts
- −Next Vampire Bloodline Empower action is free
- −Starting rank for all Vampires Awakened from Vampire Lairs: +1
- −You will be able to research one additional technology from the Ascendant Legacies section
Frenzied by BloodshedVampire Counts
- −Replenishes 20% campaign movement range after winning a battle (all characters)
- −Chance of Winds of Magic increasing in strength when changing: +10% (factionwide)
- −Income from sacking settlements: +10%
Unholy VigourVampire Counts
- −Chance of a plague spreading: -20% (all armies)
- −Battle reinforcement time: -30% (all armies)
- −Campaign movement range: +10% (all armies)
- −Reinforcement range: +20% (all armies)
Order of the Blood DragonVampire Counts
- −Legendary Hero Walach Harkon will join your faction
Puppet MasterVampire Counts
- −Recruit rank: +1 for all Tier 1 units
- −Recruit rank: +1 for all Tier 2 units
- −Upkeep: -5% (all armies)
Mastery of the Dark ArtsVampire Counts
- −Enable construction of the Mortuary Caravans building
- −Enable construction of the Mortis Nexus building
- −Hero capacity: +1 for Necromancers
- −Hero recruit rank: +2 for Necromancers
- −Experience gain: +10% for Necromancer Heroes
Empty Their GraveyardsVampire Counts
- −An additional Strigoi Ghoul King Lord will become available for recruitment
- −When a faction declares war on you 3000 Corpses will instantly be added to all of their provinces
Counsel of the Doom LordVampire Counts
- −Legendary Hero Dieter Helsnicht will join your faction
Cloaked In DeathVampire Counts
- −Blood: 50 per turn
- −Gain infinite Unit Capacity for Spirit Host units
Twisted MajestyVampire Counts
- −Character experience gain: +5% (all characters)
- −Growth: +5
Bastions of DarknessVampire Counts
- −Construction time: -1 for all buildings (minimum of 1 turn)
- −Defensive supplies: +700 (all regions)
- −Walls and Garrison buildings gain additional effects
The Cycle of DeathVampire Counts
- −Blood cost to recruit units: -10% for all units
- −Disbanding units will refund the Blood used to create them
All Shall JoinVampire Counts
- −Reduce the cost of confederating Vampire Legendary Lords by 50%
- −Diplomatic relations: +40 with Vampiric factions and Host of Nagash
BloodrightVampire Counts
- −Next Vampire Bloodline Empower action is free
- −Starting rank for all Vampires Awakened from Vampire Lairs: +1
- −You will be able to research one additional technology from the Ascendant Legacies section
Lords of Long-Dead DynastiesVampire Counts
- −Physical resistance: 10% for Lords and embedded Heroes
- −An additional Strigoi Ghoul King Lord will become available for recruitment
- −Hero recruit rank: +5 for Wight Kings
- −Hero recruit rank: +5 for Banshees
Dark LaboratoriumsVampire Counts
- −Disbanding units will refund the Corpses used to create them
- −Corpse cost to recruit units: -10% for all units
Nightmarish SpectresVampire Counts
- −Barrier hit points: +300 for Spirit Host, Cairn Wraiths and Hexwraiths units
- −Battle healing cap: +50% for Spirit Host, Cairn Wraiths and Hexwraiths units
- −Unit capacity: +1 Hexwraiths
Oathed in BloodVampire Counts
- −Vigour loss reduction: -25% for Black Knights, Blood Knights and Drakenhof Templars units
- −Battle healing cap: +20% for Black Knights, Blood Knights and Drakenhof Templars units
- −Unit capacity: +1 Blood Knights
Unholy ResilienceVampire Counts
- −Battle healing cap: +20% for Varghulf, Mourngul and Vargheists units
- −Unit capacity: +1 Varghulf
- −Armour: +20 for Varghulf, Mourngul and Vargheist units
Ritual Hide MarkingVampire Counts
- −Ward save: +10% for Terrorgheist units
- −Ward save: +10% for Zombie Dragon units
- −Battle healing cap: +20% for Terrorgheist units
- −Battle healing cap: +20% for Zombie Dragon units
- −Unit capacity: +1 Terrorgheist
Loci of the UnlivingVampire Counts
- −Physical resistance: 10% for Black Coach, Mortis Engine and Coven Throne units
- −Battle healing cap: +20% for Black Coach units
- −Battle healing cap: +20% for Coven Throne units
- −Battle healing cap: +20% for Mortis Engine units
- −Unit capacity: +1 Mortis Engine
The Eternal SisterhoodVampire Counts
- −Physical resistance: 10% for Lahmian Handmaiden units
- −Battle healing cap: +20% for Handmaiden units
- −Unit capacity: +1 Lahmian Handmaidens
Preternatural SensesVampire Counts
- −Speed: +5% for Lords and embedded Heroes
- −Missile resistance: 10% for Lords and embedded Heroes
- −Melee defence: +10 for Lords and embedded Heroes
BloodrightVampire Counts
- −Next Vampire Bloodline Empower action is free
- −Starting rank for all Vampires Awakened from Vampire Lairs: +1
- −You will be able to research one additional technology from the Ascendant Legacies section
Resilience of the GraveVampire Counts
- −An additional Strigoi Ghoul King Lord will become available for recruitment
- −Hit points: +10% (all characters)
- −Casualty replenishment rate: +2% (all armies)
- −Attrition: -50% casualties suffered from non-Vampiric territory attrition
What Once WasVampire Counts
- −Allegiance points gained: +20%
- −+2 Allied Recruitment Unit capacity per army
- −Diplomatic relations: +20 with all factions
The Scourge of AquitaineVampire Counts
- −The Red Duke of Mousillon will join your faction
- −Any regions owned by Mousillon will be transfered to the Undead Remnants faction
The Moonlit CapitalVampire Counts
- −_
- −Income from all buildings: +50% (capital province)
- −This technology is mutually exclusive with the following: Lands of Death _
- −Growth: +50 (capital province)
- −Research rate: +10
Lands of DeathVampire Counts
- −_
- −This technology is mutually exclusive with the following: The Moonlit Capital _
- −Income from all buildings: +5% (all regions)
- −Growth: +10 (all provinces)
Advancements of the Dark ArtsVampire Counts
- −Enable construction of the Mass Grave building
- −Hero capacity: +1 for Necromancers
- −Hero recruit rank: +2 for Necromancers
- −Experience gain: +10% for Necromancer Heroes
Life Strengthens DeathVampire Counts
- −Casualty replenishment rate: +2% for Lords and Heroes
- −The Dead Rise Again: +10% chance for destroyed Tier 4 units to be restored after battle
- −The Dead Rise Again: +10% chance for destroyed Tier 5 units to be restored after battle
- −Upkeep: +3% for all Tier 4 units
- −Upkeep: +3% for all Tier 5 units
Sustenance In BloodVampire Counts
- −Casualty replenishment rate: +2% for Lords and Heroes
- −The Dead Rise Again: +20% hit points for destroyed Tier 4 units restored after battle
- −The Dead Rise Again: +20% hit points for destroyed Tier 5 units restored after battle
- −Upkeep: +2% for all Tier 4 units
- −Upkeep: +2% for all Tier 5 units
Legacies of the TombsVampire Counts
- −Passive ability: "Wightblades" for Spirit Host, Cairn Wraiths and Hexwraiths units (Rank 7 and above)
- −Barrier hit points: +200 for Spirit Host, Cairn Wraiths and Hexwraiths units
- −Unit capacity: +1 Cairn Wraiths
Crimson LancesVampire Counts
- −Unit capacity: +1 Drakenhof Templars
- −Charge bonus: +10% for Black Knights, Blood Knights and Drakenhof Templars units
- −Weapon strength: +10% for Black Knights, Blood Knights and Drakenhof Templars units
Frenzied FangsVampire Counts
- −Unit capacity: +1 Vargheists
- −Melee defence: +5 for Varghulf, Mourngul and Vargheist units
- −Weapon strength: +10% for Varghulf, Mourngul and Vargheist units
Death on Tattered WingsVampire Counts
- −Charge bonus: +20% for Zombie Dragon units
- −Weapon strength: +10% for Zombie Dragon units
- −Charge bonus: +20% for Terrorgheist units
- −Weapon strength: +10% for Terrorgheist units
Cursed WardsVampire Counts
- −Attribute: Expert Charge Defence for Black Coach, Mortis Engine and Coven Throne units
- −Missile resistance: 10% for Black Coach, Mortis Engine and Coven Throne units
- −Unit capacity: +1 Black Coach
Scarlet DisciplineVampire Counts
- −Bonus vs Infantry: +10 for Handmaiden units
- −Leadership: +5 for Handmaiden units
- −Unit capacity: +1 Lahmian Handmaidens
Not an End, a BeginningVampire Counts
- −Corpses gained from battle: +10%
Restorative RitualsVampire Counts
- −The Dead Rise Again: +10% chance for destroyed Tier 3 units to be restored after battle
- −Upkeep: +3% for all Tier 3 units
Restorative Blood RitesVampire Counts
- −The Dead Rise Again: +20% hit points for destroyed Tier 3 units restored after battle
- −Upkeep: +2% for all Tier 3 units
Restless RevenantsVampire Counts
- −Barrier hit points: +200 for Spirit Host, Cairn Wraiths and Hexwraiths units
- −Unit capacity: +1 Cairn Wraiths
Ironclad DeathVampire Counts
- −Armour: +20 for Black Knights, Blood Knights and Drakenhof Templars units
- −Unit capacity: +2 Black Knights
Nightmare ProwlersVampire Counts
- −Unit capacity: +1 Mournguls
- −Charge bonus: +10% for Varghulf, Mourngul and Vargheist units
- −Speed: +10% for Varghulf, Mourngul and Vargheist units
Terrors in the NightVampire Counts
- −Leadership: +5 for Zombie Dragon units
- −Missile resistance: 10% for Terrorgheist units
- −Missile resistance: 10% for Zombie Dragon units
- −Leadership: +5 for Terrorgheist units
Funeral IronworkVampire Counts
- −Armour: +15 for Black Coach, Mortis Engine and Coven Throne units
- −Fire resistance: 10% for Black Coach, Mortis Engine and Coven Throne units
Lethal WaltzVampire Counts
- −Passive ability: "A Respectable Distance" for all Lahmian Handmaiden units
- −Speed: +10% for Handmaiden units
- −Unit capacity: +1 Lahmian Handmaidens
Return to GloryVampire Counts
- −Hero recruit rank: +3 for Lahmian Vampires
- −Hero recruit rank: +3 for Vampires
- −Wound recovery time: -1 turns (all characters)
- −Experience gain: +20% for Vampire and Lahmian VampireHeroes
Veteran VampiresVampire Counts
- −Unit experience gain: +10% (all armies)
- −Spell intensity: +5% (all characters)
- −Ward save: +5% (all characters)
Master of VampiresVampire Counts
- −Winds of Magic cost: -20% for Lore of Vampires (all armies)
- −Cooldown: -20% to Lore of Vampires spells (all armies)
BloodrightVampire Counts
- −Next Vampire Bloodline Empower action is free
- −Starting rank for all Vampires Awakened from Vampire Lairs: +1
- −You will be able to research one additional technology from the Ascendant Legacies section
Grave RobbingVampire Counts
- −Enables a small amount of Corpses to be gained from all Infrastructure and Recruitment buildings
Corpse CollectingVampire Counts
- −Vampiric corruption: +2 (all provinces)
- −Casualty replenishment rate: +3% (all armies)
Proficiency in the Dark ArtsVampire Counts
- −Hero capacity: +1 for Necromancers
- −Hero recruit rank: +2 for Necromancers
- −Experience gain: +10% for Necromancer Heroes
- −Casualty replenishment rate: +1% (all armies)
Replaceable RanksVampire Counts
- −The Dead Rise Again: +10% chance for destroyed Tier 1 units to be restored after battle
- −The Dead Rise Again: +10% chance for destroyed Tier 2 units to be restored after battle
- −Upkeep: +3% for all Tier 1 units
- −Upkeep: +3% for all Tier 2 units
Bodies for the PileVampire Counts
- −The Dead Rise Again: +20% hit points for destroyed Tier 1 units restored after battle
- −The Dead Rise Again: +20% hit points for destroyed Tier 2 units restored after battle
- −Upkeep: +2% for all Tier 1 units
- −Upkeep: +2% for all Tier 2 units
Deathly WindsVampire Counts
- −Winds of Magic power reserve capacity: +10 (all armies)
- −Winds of Magic power reserve: +5 per turn (all armies)
Horror of the ShadowsVampire Counts
- −Cooldown: -20% to Lore of Shadows spells (all armies)
- −Winds of Magic cost: -20% for Lore of Shadows spells (all armies)
Practice of the Dark ArtsVampire Counts
- −Corpses: 200 per turn (in your faction capital's province)
- −Gain infinite Unit Capacity for all Zombie, Skeleton and Fell Bats units