Radious Tomb Kings units
91 Tomb Kings units Radious Total War Mod changes against patch 9.0.4, 31 it adds, and 51 skills, 120 buildings and 65 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 13,968 → 5,760 | 80 → 92 | 2014 → 22 | 20 → 226 → 7 | 01,200 → 1,400 | Leadership 60 → 55; Charge bonus 8 → 22; Range 440 m → 450 m; Ammunition 20 → 30; Missile base damage 40 → 45; Missile resistance 15% → 20% | |
| 44,356 → 6,460 | 20 → 34 | 10 → 116 → 8 | 17 → 183 → 4 | 0800 → 850 | Charge bonus 5 → 6; Mass 2,080 → 2,580; Range 380 m → 400 m; Ammunition 22 → 36; Missile base damage 30 → 35 | |
| 607,440 → 8,700 | 0 → 24 | 36 → 3234 → 29 | 0 → 553 → 38 | 01,475 → 1,000 | Speed 94 → 95; Charge bonus 61 → 54; Mass 850 → 950; Physical resistance 55% → 80%; Spell resistance 15% → 0%; Ward save 8% → 0% | |
| 247,464 → 11,040 | 110 → 104 | 40 → 4443 → 45 | 25 → 2242 → 36 | 01,400 | Missile block 30% → 45%; Leadership 60 → 65; Speed 66 → 70; Charge bonus 52 → 68; Mass 1,380 → 1,480 | |
| 247,464 → 11,040 | 110 → 104 | 32 → 3837 → 40 | 19 → 1836 → 34 | 01,450 | Leadership 60 → 65; Speed 66 → 70; Bonus vs large 32 → 28; Charge bonus 40 → 62; Mass 1,380 → 1,480 | |
| 2410,560 → 11,520 | 110 → 122 | 55 → 5056 → 50 | 25 → 2342 → 37 | 01,700 → 1,650 | Missile block 30% → 45%; Leadership 75 → 70; Speed 76 → 80; Bonus vs infantry 0 → 12; Charge bonus 74 → 75; Mass 1,380 → 1,480; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 606,840 → 11,700 | 50 → 64 | 28 → 3134 → 42 | 28 → 3010 → 11 | 0650 → 700 | Missile block 30% → 45%; Leadership 50 → 55; Speed 78 → 80; Charge bonus 26 → 48; Mass 1,080 → 1,180 | |
| 609,780 → 14,700 | 80 → 92 | 43 → 4452 → 57 | 28 → 3210 → 12 | 0900 → 1,250 | Missile block 30% → 45%; Leadership 65 → 60; Speed 85 → 90; Charge bonus 50 → 70; Mass 1,080 → 1,180; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 605,340 → 8,700 | 30 → 34 | 24 → 2526 → 34 | 217 → 6 | 0400 → 500 | Missile block 30% → 45%; Leadership 45 → 40; Speed 76 → 80; Charge bonus 34 → 43; Mass 780 → 830 | |
| 605,160 → 8,700 | 30 → 34 | 20 → 1722 → 26 | 17 → 183 → 4 | 0500 → 600 | Leadership 45 → 40; Speed 76 → 80; Charge bonus 25 → 28; Mass 780 → 830; Range 140 m → 145 m; Ammunition 18 → 30; Missile base damage 14 → 15; Missile AP damage 3 → 4 | |
| 15,323 → 5,900 | 55 → 64 | 65 → 6360 → 63 | 270 → 315180 → 215 | 0950 → 1,250 | Charge bonus 70 → 55; Fire resistance -15% → -25% | |
| 15,943 → 6,410 | 110 → 104 | 6560 → 65 | 135 → 180315 → 355 | 01,400 → 1,600 | Speed 66 → 70; Bonus vs infantry 0 → 12; Charge bonus 70 → 80; Mass 2,350 → 2,450; Fire resistance -15% → -25% | |
| 16,195 → 6,800 | 80 → 108 | 35 → 4726 → 45 | 260 → 285140 → 150 | 01,200 → 1,450 | Speed 74 → 75; Bonus vs infantry 28 → 32; Charge bonus 90 → 100; Fire resistance -15% → -25% | |
| 13,888 → 4,950 | 40 → 54 | 28 → 3038 → 44 | 210 → 27090 → 145 | 0550 → 700 | Charge bonus 10 → 24 | |
| 14,384 → 5,310 | 40 → 56 | 28 → 3238 → 46 | 210 → 27090 → 145 | 0750 → 800 | Speed 76 → 80; Charge bonus 30 → 42; Mass 1,800 → 1,900 | |
| 15,048 → 6,100 | 80 → 108 | 28 → 3124 → 40 | 260 → 265140 → 145 | 0900 → 1,100 | Speed 74 → 75; Charge bonus 75 → 85 | |
| 14,816 → 6,010 | 80 → 92 | 28 → 3020 → 28 | 230 → 295120 → 170 | 01,250 → 1,300 | Charge bonus 8 → 22; Range 440 m → 450 m; Ammunition 20 → 35; Missile base damage 40 → 45 | |
| 13,520 → 4,300 | 30 → 42 | 2530 → 35 | 210 → 24090 → 105 | 0300 → 500 | Charge bonus 10 → 18 | |
| 13,948 → 4,760 | 30 → 42 | 25 → 2730 → 37 | 210 → 24090 → 105 | 0500 → 600 | Speed 76 → 80; Charge bonus 30 → 38; Mass 1,600 → 1,700 | |
| 13,520 → 4,300 | 30 → 42 | 2530 → 35 | 210 → 24090 → 105 | 0300 → 500 | Charge bonus 10 → 18 | |
| 13,948 → 4,760 | 30 → 42 | 25 → 2730 → 37 | 210 → 24090 → 105 | 0500 → 600 | Speed 76 → 80; Charge bonus 30 → 38; Mass 1,600 → 1,700 | |
| 13,520 → 4,300 | 30 → 42 | 2530 → 35 | 210 → 24090 → 105 | 0300 → 500 | Charge bonus 10 → 18 | |
| 13,948 → 4,760 | 30 → 42 | 25 → 2730 → 37 | 210 → 24090 → 105 | 0500 → 600 | Speed 76 → 80; Charge bonus 30 → 38; Mass 1,600 → 1,700 | |
| 13,520 → 4,300 | 30 → 42 | 2530 → 35 | 210 → 24090 → 105 | 0300 → 500 | Charge bonus 10 → 18 | |
| 13,948 → 4,760 | 30 → 42 | 25 → 2730 → 37 | 210 → 24090 → 105 | 0500 → 600 | Speed 76 → 80; Charge bonus 30 → 38; Mass 1,600 → 1,700 | |
| 13,788 → 4,800 | 55 → 64 | 45 → 4630 → 36 | 240 → 295120 → 170 | 0500 → 700 | Bonus vs infantry 20 → 26; Charge bonus 20 → 30; Fire resistance -15% → -25%; New: Wrath of the Creator (Necrotect) | |
| 14,848 → 6,050 | 80 → 92 | 28 → 3824 → 35 | 260 → 265140 → 145 | 0850 → 1,000 | Speed 74 → 75; Charge bonus 75 → 85; Fire resistance -15% → -25%; New: Wrath of the Creator (Necrotect) | |
| 15,196 → 6,100 | 80 → 92 | 6055 → 58 | 140 → 185330 → 385 | 01,250 → 1,500 | Bonus vs large 20 → 30; Charge bonus 20 → 30; Fire resistance -15% → -25% | |
| 15,604 → 6,660 | 80 → 96 | 60 → 6255 → 59 | 140 → 185330 → 385 | 01,450 → 1,600 | Speed 76 → 80; Bonus vs large 20 → 30; Charge bonus 40 → 50; Mass 1,800 → 1,900; Fire resistance -15% → -25% | |
| 17,452 → 8,570 | 110 → 122 | 45 → 5530 → 44 | 150 → 145350 → 315 | 02,100 → 2,200 | Speed 84 → 85; Bonus vs infantry 30 → 16; Charge bonus 100 → 105; Fire resistance -15% → -25% | |
| 110,016 → 12,060 | 95 → 122 | 40 → 4438 → 49 | 145 → 190345 → 390 | 02,200 → 2,100 | Speed 68 → 70; Bonus vs infantry 15 → 22; Charge bonus 64 → 90; Fire resistance -15% → -25% | |
| 14,840 → 5,800 | 80 → 92 | 5060 → 64 | 290 → 345160 → 210 | 0900 → 1,200 | Missile block 55% → 65%; Charge bonus 20 → 30; Fire resistance -15% → -25% | |
| 15,248 → 6,210 | 80 → 96 | 50 → 5260 → 65 | 290 → 345160 → 210 | 01,100 → 1,300 | Missile block 35% → 50%; Speed 76 → 80; Charge bonus 40 → 50; Mass 1,800 → 1,900; Fire resistance -15% → -25% | |
| 15,836 → 6,900 | 80 → 122 | 34 → 4026 → 52 | 260 → 265140 → 145 | 01,150 → 1,400 | Missile block 35% → 0%; Speed 74 → 75; Charge bonus 80 → 90; Fire resistance -15% → -25% | |
| 19,816 → 11,660 | 95 → 122 | 38 → 4038 → 50 | 145 → 190345 → 390 | 02,100 → 1,950 | Speed 68 → 70; Bonus vs infantry 15 → 22; Charge bonus 64 → 90; Fire resistance -15% → -25% | |
| 14,268 → 5,350 | 70 → 90 | 3848 → 53 | 110 → 170260 → 300 | 0600 → 800 | Missile block 55% → 65%; Bonus vs large 25 → 28; Charge bonus 15 → 27; Fire resistance -15% → -25%; New: Unholy Presence | |
| 14,676 → 5,810 | 70 → 92 | 38 → 4048 → 54 | 110 → 170260 → 300 | 0800 → 900 | Missile block 35% → 50%; Speed 76 → 80; Bonus vs large 25 → 28; Charge bonus 35 → 48; Mass 1,600 → 1,700; Fire resistance -15% → -25%; New: Unholy Presence | |
| 15,248 → 6,300 | 80 → 112 | 30 → 3624 → 45 | 260 → 265140 → 145 | 0850 → 1,000 | Speed 74 → 75; Charge bonus 80 → 90; Fire resistance -15% → -25%; New: Unholy Presence | |
| 1209,000 → 13,800 | 30 → 38 | 40 → 2938 → 32 | 40 → 3810 → 5 | 0600 | Leadership 54 → 50; Charge bonus 16 → 19; Physical resistance 10% → 0% | |
| 1209,120 → 16,200 | 45 → 64 | 32 → 3522 → 36 | 26 → 277 → 8 | 0525 → 700 | Leadership 45 → 50; Bonus vs infantry 7 → 6; Charge bonus 15 → 19 | |
| 1208,760 → 16,800 | 0 → 42 | 4832 → 42 | 0 → 1042 → 40 | 0950 → 1,050 | Charge bonus 15 → 20; Physical resistance 55% → 50%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1206,840 → 13,200 | 20 → 24 | 10 → 1114 → 21 | 17 → 183 → 4 | 0425 → 550 | Leadership 35 → 30; Charge bonus 3 → 6; Range 140 m → 150 m; Ammunition 22 → 30; Missile base damage 10 → 12; Missile AP damage 1 → 2 | |
| 1206,840 → 13,800 | 30 → 42 | 14 → 2019 → 32 | 17 → 183 → 4 | 0625 → 750 | Leadership 45 → 40; Charge bonus 3 → 8; Ammunition 22 → 36; Missile base damage 10 → 13; Missile AP damage 1 → 3; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1609,760 → 18,400 | 20 → 24 | 14 → 1830 → 39 | 18 → 196 | 0325 → 450 | Leadership 35 → 30; Bonus vs large 14 → 12; Charge bonus 3 → 10 | |
| 1609,760 → 19,200 | 45 → 56 | 19 → 2542 → 47 | 19 → 215 → 7 | 0550 → 650 | Missile block 55% → 60%; Leadership 45 → 44; Charge bonus 3 → 12; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1609,760 → 18,400 | 20 → 24 | 18 → 2322 → 35 | 20 → 226 → 7 | 0300 → 430 | Leadership 35 → 30; Charge bonus 5 → 11 | |
| 1209,840 → 16,800 | 55 → 72 | 32 → 3641 → 48 | 33 → 299 → 10 | 0750 → 870 | Missile block 55% → 60%; Leadership 65 → 60; Charge bonus 8 → 21 | |
| 1209,840 → 16,800 | 55 → 72 | 25 → 3247 → 53 | 9 → 1320 → 21 | 0850 → 900 | Missile block 55% → 60%; Leadership 65 → 60; Bonus vs large 19 → 20; Charge bonus 5 → 18 | |
| 1209,840 → 18,000 | 70 → 76 | 41 → 4051 → 47 | 33 → 319 → 18 | 01,100 | Leadership 75 → 65; Bonus vs infantry 9 → 10; Charge bonus 15 → 24; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 24 → 325,040 → 12,800 | 20 → 44 | 26 → 3346 → 52 | 35 → 3012 → 10 | 0350 → 570 | Leadership 35 → 40; Charge bonus 12 → 26; Mass 80 → 150 | |
| 10 → 165,400 → 12,480 | 45 → 58 | 38 → 4246 → 55 | 17 → 1552 → 45 | 0450 → 730 | Charge bonus 22 → 33; Mass 200 → 250; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 806,080 → 10,000 | 0 → 18 | 31 → 3214 → 26 | 22 → 264 | 0525 → 550 | Leadership 40 → 35; Charge bonus 40 → 30; Physical resistance 10% → 0% | |
| 604,200 → 7,200 | 20 → 10 | 19 → 1849 → 52 | 20 → 197 → 6 | 0350 → 400 | Charge bonus 30 → 14; Missile resistance 15% → 0% | |
| 112,620 → 16,800 | 100 → 122 | 56 → 6045 → 63 | 140 → 175430 → 435 | 02,000 → 2,150 | Charge bonus 20 → 40 | |
| 18,960 → 11,650 | 100 → 122 | 48 → 4940 → 57 | 180460 → 425 | 02,000 | Leadership 60 → 50; Speed 68 → 70; Charge bonus 52 → 78; New: Wallbreaker | |
| 19,780 → 13,250 | 100 → 122 | 59 → 5850 → 66 | 180 → 185460 → 435 | 02,450 → 2,400 | Leadership 70 → 55; Speed 68 → 70; Bonus vs large 35 → 40; Charge bonus 52 → 80; Fire resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Wallbreaker | |
| 167,040 → 10,400 | 80 → 92 | 22 → 2930 → 45 | 23 → 2252 → 58 | 01,200 → 1,250 | Bonus vs large 18 → 22; Charge bonus 10 → 19; Mass 900 → 1,100; Range 80 m → 90 m; Ammunition 12 → 6; Missile base damage 26 → 30; Missile AP damage 104 → 110; Missile resistance 0% → 25% | |
| 167,040 → 10,560 | 80 → 98 | 29 → 3238 → 51 | 2352 → 59 | 01,400 | Leadership 60 → 55; Bonus vs large 18 → 24; Charge bonus 10 → 21; Mass 900 → 1,100; Range 80 m → 95 m; Ammunition 12 → 7; Missile base damage 26 → 35; Missile AP damage 104 → 115; Missile resistance 25% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 16,020 → 10,800 | 90 → 122 | 35 → 4933 → 46 | 120 → 140300 | 01,000 → 1,200 | Leadership 55 → 50; Bonus vs infantry 15 → 16; Charge bonus 45 → 64; Mass 2,400 → 2,600; Missile resistance 0% → 10%; Spell resistance 20% → 0% | |
| 168,128 → 13,200 | 90 → 112 | 23 → 3235 → 46 | 22 → 2057 → 55 | 0900 → 1,000 | Speed 54 → 55; Bonus vs infantry 12 → 8; Charge bonus 18 → 35; Mass 1,500 → 1,600 | |
| 126,096 → 9,180 | 90 → 112 | 23 → 2935 → 43 | 18 → 2247 → 48 | 01,100 | Leadership 40 → 50; Speed 54 → 55; Charge bonus 18 → 30; Mass 1,500 → 1,600; Ammunition 21 → 30; Missile base damage 18 → 20; Missile AP damage 104 → 110 | |
| 126,096 → 9,360 | 90 → 112 | 30 → 3444 → 49 | 18 → 2447 → 50 | 01,350 → 1,300 | Leadership 50 → 55; Speed 54 → 55; Charge bonus 18 → 33; Mass 1,500 → 1,600; Range 255 m → 265 m; Ammunition 21 → 36; Missile base damage 4 → 5; Missile AP damage 16 → 17; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 19,652 → 15,040 | 95 → 122 | 38 → 4538 → 50 | 140 → 165340 → 365 | 01,950 → 1,850 | Leadership 60 → 50; Speed 68 → 70; Bonus vs infantry 15 → 20; Charge bonus 64 → 95 | |
| 127,032 → 8,640 | 80 → 64 | 22 → 2424 → 32 | 24 → 2610 | 01,000 → 1,050 | Leadership 55 → 52; Speed 74 → 75; Charge bonus 58 → 65; Range 140 m → 145 m; Ammunition 30 → 60; Missile base damage 29 → 25; Missile AP damage 16 → 15; Removed: Fire Whilst Moving | |
| 127,032 → 8,700 | 80 → 64 | 22 → 2624 → 34 | 24 → 2610 | 0850 → 950 | Leadership 55 → 52; Speed 74 → 75; Charge bonus 58 → 72 | |
| 112,620 → 17,300 | 80 → 92 | 30 → 4828 → 46 | 100 → 135300 → 325 | 01,600 → 1,900 | Leadership 55 → 50; Charge bonus 20 → 48; Ammunition 20 → 30; Missile base damage 90 → 110; Missile AP damage 360 → 340; New: Wallbreaker | |
| 606,720 → 6,840 | 0 → 10 | 4234 | 0 → 744 → 32 | 0850 | Speed 48 → 50; Removed: Causes Fear, Causes Terror, Hide (forest), Strider, Undead | |
| 2009,200 | 0 → 10 | 208 | 018 | 0450 | Removed: Causes Fear, Causes Terror, Hide (forest), Strider, Undead | |
| 2012,440 → 12,480 | 30 → 44 | 3928 | 18 → 2552 → 55 | 0900 | Mass 1,500 → 1,600; Removed: Causes Fear, Hide (forest), Undead | |
| 129,096 | 100 → 114 | 4045 | 3684 | 01,900 | Removed: Causes Fear, Causes Terror, Encourage, Can Fly, Undead | |
| 129,096 | 80 → 92 | 4535 | 3684 | 01,800 | Removed: Causes Fear, Causes Terror, Encourage, Immune to Flanking, Can Fly, Undead | |
| 14,840 | 90 → 104 | 4050 | 290 → 345160 → 210 | 0900 | — | |
| 15,248 → 5,250 | 90 → 104 | 4050 | 290 → 345160 → 210 | 01,100 | Speed 76 → 80; Mass 1,600 → 1,700 | |
| 15,684 → 5,708 | 110 → 122 | 3036 | 260 → 265140 → 145 | 01,200 | Speed 84 → 85 | |
| 13,888 → 3,890 | 40 → 54 | 3238 | 21090 | 0400 | Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 14,384 → 4,388 | 40 → 54 | 3238 | 21090 | 0600 | Speed 76 → 80; Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 13,888 → 3,890 | 40 → 54 | 3238 | 21090 | 0400 | Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 14,384 → 4,388 | 40 → 54 | 3238 | 21090 | 0600 | Speed 76 → 80; Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 13,888 → 3,890 | 40 → 54 | 3238 | 21090 | 0400 | Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 14,384 → 4,388 | 40 → 54 | 3238 | 21090 | 0600 | Speed 76 → 80; Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 13,888 → 3,890 | 40 → 54 | 3238 | 21090 | 0400 | Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 14,384 → 4,388 | 40 → 54 | 3238 | 21090 | 0600 | Speed 76 → 80; Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 13,888 → 3,890 | 40 → 54 | 3238 | 21090 | 0400 | Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 14,384 → 4,388 | 40 → 54 | 3238 | 21090 | 0600 | Speed 76 → 80; Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 13,520 → 3,522 | 30 → 42 | 2530 | 210 → 24090 → 105 | 0300 | — | |
| 13,948 → 3,952 | 30 → 42 | 2530 | 210 → 24090 → 105 | 0500 | Speed 76 → 80; Mass 1,600 → 1,700 | |
| 13,968 → 3,970 | 50 → 64 | 4540 | 240160 | 0500 | Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 14,448 → 4,452 | 50 → 64 | 4540 | 240160 | 0700 | Speed 76 → 80; Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 14,936 → 4,948 | 80 → 92 | 3024 | 260 → 265140 → 145 | 0750 | Speed 74 → 75; Removed: Causes Fear, Encourage, Hide (forest), Undead | |
| 115,000 | 120 → 126 | 5840 | 200400 | 02,600 | Removed: Causes Fear, Causes Terror, Construct | |
| 115,000 | 120 → 126 | 7050 | 200400 | 03,050 | Removed: Causes Fear, Causes Terror, Construct |
Not in custom battle with Radious
15 Tomb Kings units of the game no faction can field in custom battle with Radious on: no custom-battle roster row names them — Radious ships its own units_custom_battle_permissions, which replaces the game's whole table.
Arkhan the Black, Cairn Wraiths, Crypt Horrors, Icon of Usirian (Khemric Titan), Khemric Titan, Liche High Priest (Death), Liche High Priest (Light), Liche High Priest (Nehekhara), Liche High Priest (Shadows), Liche High Priest (Undeath), Liche Priest (Undeath), Morghast Archai, Morghast Harbingers, Spirit Host, Tomb Herald
New units in Radious
Liche High Priest (Nehekhara)rws_main_unit_tmb_liche_high_priest_nehekhara_base1 model
4,570
54
65
31
26
36
380
21
15
1,300
Liche High Priest (Death)rws_main_unit_tmb_liche_high_priest_death_base1 model
4,570
54
65
31
26
36
380
21
15
1,300
Liche High Priest (Light)rws_main_unit_tmb_liche_high_priest_light_base1 model
4,570
54
65
31
26
36
380
21
15
1,300
Liche High Priest (Nehekhara) (Skeletal Steed)rws_main_unit_tmb_liche_high_priest_nehekhara_skeletal_horse1 model
5,100
54
65
80
28
38
380
41
15
1,500
Liche High Priest (Death) (Skeletal Steed)rws_main_unit_tmb_liche_high_priest_death_skeletal_horse1 model
5,100
54
65
80
28
38
380
41
15
1,500
Liche High Priest (Light) (Skeletal Steed)rws_main_unit_tmb_liche_high_priest_light_skeletal_horse1 model
5,100
54
65
80
28
38
380
41
15
1,500
Crypt Horrorsop3_main_unit_tmb_arkhan_crypt_horrors16 models
16,800
52
50
50
36
41
80
52
15
800
Terrorgheistop3_main_unit_tmb_arkhan_terrorgheist1 model
10,400
90
50
90
45
54
390
68
20
2,000
Necrotect (Warsphinx)op3_main_unit_tmb_necrotect_warsphinx1 model
10,400
110
70
70
48
39
550
74
15
-25
1,800
Mounted Chosen Asaph Archerswh2_tomb_asa_cav60 models
9,900
72
60
80
28
39
36
36
24
155
10
1,250
Chosen Asaph Archerswh2_tomb_asaph100 models
13,000
72
60
31
30
37
36
13
21
170
10
1,000
Bright Shields of Mahrak (Halberds)wh2_tomb_bright_halb120 models
18,000
88
65
28
37
55
39
21
1,150
Bright Shields of Mahrak (Swords)wh2_tomb_bright_sword120 models
18,000
88
65
28
41
51
42
24
1,120
Cobra Legions of Lybaraswh2_tomb_cobra120 models
15,000
54
45
31
25
35
28
10
19
165
860
Guardians of the Alabaster Tower (Spears)wh2_tomb_guard_spear100 models
18,000
104
80
28
44
56
45
30
5
20
1,450
Guardians of the Alabaster Tower (Swords)wh2_tomb_guard_sword100 models
18,000
104
80
28
48
54
48
33
5
20
1,400
Royal Chariot Guardwh2_tomb_kings_char8 models
7,480
84
65
80
35
48
46
80
30
1,450
Crimson Legions of the Aspwh2_tomb_leg_asp100 models
13,500
84
65
31
33
40
38
16
22
175
15
40
1,150
Mahrak Longspearswh2_tomb_mah_cav60 models
12,900
84
65
80
39
52
44
55
20
1,200
Nehekhara Horsemen (Spears)wh2_tomb_neh_cav60 models
12,000
64
55
80
30
44
40
50
730
Nehekhara Warriors (Shields)wh2_tomb_neh_shields120 models
16,200
64
50
28
34
34
34
17
740
Sand Snakeswh2_tomb_sand_snake16 models
11,120
98
55
50
35
54
88
22
18
95
30
40
1,600
Sphinx Legions of Numas (Dual Wield)wh2_tomb_sfing_dual100 models
17,000
98
75
28
46
60
46
32
10
10
1,300
Sphinx Legions of Numas (Halberds)wh2_tomb_sfing_halb100 models
17,000
98
75
28
42
63
43
29
10
10
1,320
Skeleton Warriors (Dual Wield)wh2_tomb_skel_dual160 models
18,400
24
30
28
26
34
30
13
470
Skeleton Warriors (Great Weapons)wh2_tomb_skel_great160 models
18,400
24
30
28
28
35
31
14
490
Underworld Deathwatchwh2_tomb_under_scorp1 model
11,550
124
55
50
54
52
445
70
15
15
1,750
Lions of the Sandwh2_tomb_ush_red12 models
9,660
122
55
55
34
45
77
32
140
270
10
1,550
Skull Guardianswh2_tomb_ustab16 models
13,600
122
55
55
37
48
85
44
25
1,500
Zandri Blackshields (Spears)wh2_tomb_zan_spear120 models
18,000
84
65
28
35
54
38
20
30
1,080
Zandri Blackshields (Swords)wh2_tomb_zan_sword120 models
18,000
84
65
28
39
49
41
23
30
1,050
Skills
- −Hero recruit rank: +2 for Tomb Princes (factionwide)
- +Hero recruit rank: +1 for Tomb Princes (factionwide)
- −Recruit rank: +2 for Ushabti units (Lord's army)
- +Recruit rank: +1 for Ushabti units (Lord's army)
- −Missile strength: +15% for Casket of Souls units (Lord's army)
- −Casualty replenishment rate: +6% (Lord's army)
- +Missile strength: +10% for Casket of Souls units (Lord's army)
- +Casualty replenishment rate: +5% (Lord's army)
- −Missile strength: +12% for Skeleton Archers, and Sepulchral Stalkers units (Lord's army)
- +Missile strength: +7% for Skeleton Archers, and Sepulchral Stalkers units (Lord's army)
- −Level 2: Missile strength: +6% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
- −Level 3: Missile strength: +8% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
- +Level 2: Missile strength: +4% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
- +Level 3: Missile strength: +6% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
- −Missile strength: +12% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
- +Missile strength: +8% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Tomb Guard units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Tomb Guard units (Rank 7 and above) (Lord's army)
- −Weapon strength: +12% for Ushabti, Khemric Titan, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Ushabti, Khemric Titan, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (Rank 7 and above) (Lord's army)
- −Level 1: Casualty replenishment rate: +2% (Lord's army)
- −Level 2: Casualty replenishment rate: +4% (Lord's army)
- −Level 3: Casualty replenishment rate: +6% (Lord's army)
- +Level 1: Casualty replenishment rate: +4% (Lord's army)
- +Level 2: Casualty replenishment rate: +6% (Lord's army)
- +Level 3: Casualty replenishment rate: +8% (Lord's army)
- −Control: -4 (local enemy province)
- +Control: -5 (local enemy province)
- −Level 1: Armour: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- −Level 2: Armour: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- −Level 2: Melee defence: +4 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- −Level 3: Armour: +8 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- −Level 3: Melee defence: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- +Level 1: Armour: +5 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- +Level 2: Melee defence: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- +Level 2: Armour: +7 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- +Level 3: Melee defence: +8 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- +Level 3: Armour: +9 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
- −Level 2: Missile strength: +6% for Skeleton Horse Archers units (Lord's army)
- −Level 2: Weapon strength: +9% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
- −Level 3: Missile strength: +8% for Skeleton Horse Archers units (Lord's army)
- −Level 3: Weapon strength: +12% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
- +Level 2: Missile strength: +4% for Skeleton Horse Archers units (Lord's army)
- +Level 2: Weapon strength: +8% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
- +Level 3: Missile strength: +6% for Skeleton Horse Archers units (Lord's army)
- +Level 3: Weapon strength: +10% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
- −Level 2: Melee defence: +4 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
- −Level 2: Missile strength: +6% for Ushabti (Great Bows) units (Lord's army)
- −Level 3: Melee defence: +6 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
- −Level 3: Missile strength: +9% for Ushabti (Great Bows) units (Lord's army)
- +Level 2: Missile strength: +5% for Ushabti (Great Bows) units (Lord's army)
- +Level 2: Melee defence: +6 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
- +Level 3: Missile strength: +7% for Ushabti (Great Bows) units (Lord's army)
- +Level 3: Melee defence: +8 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
- −Level 3: Weapon strength: +8% for Sepulchral Stalkers, Necrosphinx and Tomb Scorpion units (Lord's army)
- +Level 3: Weapon strength: +6% for Sepulchral Stalkers, Necrosphinx and Tomb Scorpion units (Lord's army)
- +Passive Ability: "The Pride of Nehekhara", while this Mount is equipped, for Chariot units (all units in army)
- Rank: 14 → 15
- −Recruit rank: +3 for Skeleton Archer units
- +Recruit rank: +2 for Skeleton Archer units
- +Passive Ability: "Tireless Advance", while this Mount is equipped, for Cavalry units (all units in army)
- +Passive Ability: "The Pride of Nehekhara", while this Mount is equipped, for Chariot units (all units in army)
- −Spell resistance: 15%
- +Spell resistance: 20%
- −Recruit rank: +2 for all units (Hero's army)
- +Recruit rank: +1 for all units (Hero's army)
- +Passive Ability: "The Pride of Nehekhara", while this Mount is equipped, for Chariot units (all units in army)
- +Passive Ability: "Tireless Advance", while this Mount is equipped, for Cavalry units (all units in army)
- Rank: 14 → 15
- +Passive Ability: "The Pride of Nehekhara", while this Mount is equipped, for Chariot units (all units in army)
- Rank: 18 → 22
- −Control: -3 (local enemy province)
- +Control: -4 (local enemy province)
- +Passive Ability: "Tireless Advance", while this Mount is equipped, for Cavalry units (all units in army)
- +Passive Ability: "The Pride of Nehekhara", while this Mount is equipped, for Chariot units (all units in army)
- Rank: 14 → 18
- +Passive Ability: "Tireless Advance", while this Mount is equipped, for Cavalry units (all units in army)
- +Passive Ability: "The Pride of Nehekhara", while this Mount is equipped, for Chariot units (all units in army)
- −Spell resistance: 10% (own army)
- −Spell resistance: -10% (enemy armies in local region)
- +Spell resistance: 5% (own army)
- +Spell resistance: -5% (enemy armies in local region)
- −Bonus vs Infantry: +15
- +Bonus vs Infantry: +10
- +Mount: Skeletal Steed
- +Level 1: Magic Resistance: 3% for Construct units (Lord's army)
- +Level 1: Speed: +3% for Skeletal units (Lord's army)
- +Level 2: Magic Resistance: 6% for Construct units (Lord's army)
- +Level 2: Speed: +6% for Skeletal units (Lord's army)
- +Level 3: Magic Resistance: 10% for Construct units (Lord's army)
- +Level 3: Speed: +10% for Skeletal units (Lord's army)
- +Level 1: Campaign movement range: +3%
- +Level 1: Casualty replenishment rate: +3% (Lord's army)
- +Level 2: Campaign movement range: +6%
- +Level 2: Casualty replenishment rate: +6% (Lord's army)
- +Level 3: Campaign movement range: +10%
- +Level 3: Casualty replenishment rate: +10% (Lord's army)
- +Level 3: Vigour loss reduction: -10% (Lord's army)
- +Character's aura leadership effect: +5
- +Level 1: Weapon Strength: +4% for melee Infantry and all Carrion units (Lord's army)
- +Level 1: Melee Attack: +3 for melee Infantry and Carrion units (Lord's army)
- +Level 2: Weapon Strength: +6% for melee Infantry and all Carrion units (Lord's army)
- +Level 2: Melee Attack: +6 for melee Infantry and Carrion units (Lord's army)
- +Level 3: Weapon Strength: +8% for melee Infantry and all Carrion units (Lord's army)
- +Level 3: Melee Attack: +8 for melee Infantry and Carrion units (Lord's army)
- +Level 1: Charge Bonus: +5 for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
- +Level 1: Melee Attack: +3 for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
- +Level 1: Speed: +4% for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
- +Level 2: Charge Bonus: +10 for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
- +Level 2: Melee Attack: +6 for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
- +Level 2: Speed: +8% for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
- +Level 3: Charge Bonus: +15 for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
- +Level 3: Melee Attack: +8 for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
- +Level 3: Speed: +12% for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
- +Level 1: Ammunition: +4% for ranged Cavalry and ranged Chariot units (Lord's army)
- +Level 1: Reload Time Reduction: +5% for ranged Cavalry and ranged Chariot units (Lord's army)
- +Level 1: Speed: +4% for ranged Cavalry and all Chariot units (Lord's army)
- +Level 2: Ammunition: +8% for ranged Cavalry and ranged Chariot units (Lord's army)
- +Level 2: Reload Time Reduction: +10% for ranged Cavalry and ranged Chariot units (Lord's army)
- +Level 2: Speed: +8% for ranged Cavalry and all Chariot units (Lord's army)
- +Level 3: Ammunition: +12% for ranged Cavalry and ranged Chariot units (Lord's army)
- +Level 3: Reload Time Reduction: +15% for ranged Cavalry and ranged Chariot units (Lord's army)
- +Level 3: Speed: +12% for ranged Cavalry and all Chariot units (Lord's army)
- +Level 1: Ammunition: +3% for Sepulchral Stalkers, Necropolis Knights and Ushbati units (Lord's army)
- +Level 1: Melee Attack +3 for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
- +Level 1: Melee Defence +3 for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
- +Level 1: Missile Strength: +4% for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
- +Level 2: Ammunition: +6% for Sepulchral Stalkers, Necropolis Knights and Ushbati units (Lord's army)
- +Level 2: Melee Attack +6 for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
- +Level 2: Melee Defence +6 for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
- +Level 2: Missile Strength: +6% for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
- +Level 3: Ammunition: +9% for Sepulchral Stalkers, Necropolis Knights and Ushbati units (Lord's army)
- +Level 3: Melee Attack +9 for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
- +Level 3: Melee Defence +9 for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
- +Level 3: Missile Strength: +8% for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
- +Level 1: Ammunition: +5% for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
- +Level 1: Armour: +4 for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
- +Level 1: Weapon Strength: +5% for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
- +Level 2: Ammunition: +10% for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
- +Level 2: Armour: +8 for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
- +Level 2: Weapon Strength: +7% for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
- +Level 3: Ammunition: +20% for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
- +Level 3: Armour: +12 for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
- +Level 3: Weapon Strength: +9% for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
- +Mount: Skeletal Steed
- +Mount: Skeletal Steed
- +Level 1: Melee Attack: +8 for Cairn Wraith and Hexwraith units (all armies factionwide)
- +Level 2: Melee Attack: +10 for Cairn Wraith and Hexwraith units (all armies factionwide)
- +Level 2: Morale: +6 for Cairn Wraith and Hexwraith units (all armies factionwide)
- +Level 3: Melee Attack: +12 for Cairn Wraith and Hexwraith units (all armies factionwide)
- +Level 3: Morale: +8 for Cairn Wraith and Hexwraith units (all armies factionwide)
- +Level 3: Weapon Strength: +9% for Cairn Wraith and Hexwraith units (all armies factionwide)
- +Level 1: Weapon Strength: +5% for Crypt Ghoul units (all armies factionwide)
- +Level 2: Weapon Strength: +7% for Crypt Ghoul and Crypt Horror units (all armies factionwide)
- +Level 2: Speed: +10% for Crypt Ghoul and Crypt Horror units (all armies factionwide)
- +Level 3: Weapon Strength: +9% for Crypt Ghoul and Crypt Horror units (all armies factionwide)
- +Level 3: Speed: +10% for Crypt Ghoul and Crypt Horror units (all armies factionwide)
- +Level 3: Armour: +10 for Crypt Ghoul and Crypt Horror units (all armies factionwide)
- +Level 1: Melee Attack: +8 for Fell Bat and Dire Wolves units (all armies factionwide)
- +Level 2: Armour: +10 for Fell Bat and Dire Wolves units (all armies factionwide)
- +Level 2: Melee Attack: +10 for Fell Bat and Dire Wolves units (all armies factionwide)
- +Level 3: Armour: +10 for Fell Bat, Dire Wolves and Terrogheist units (all armies factionwide)
- +Level 3: Melee Attack: +10 for Fell Bat, Dire Wolves and Terrogheist units (all armies factionwide)
- +Level 3: Weapon Strength: +9% for Fell Bat, Dire Wolves and Terrogheist units (all armies factionwide)
- +Missile Resistance: +15% for Vampiric units (Rank 7 and above) (all armies factionwide)
- +Melee Defence: +15 for Vampiric units (Rank 7 and above) (all armies factionwide)
- +Morale: +10 for Vampiric units (Rank 7 and above) (all armies factionwide)
- +Fire Resistance: +10% for Terrorgheist and Crypt Horror units (Rank 7 and above) (all armies factionwide)
- +Mount: Khemrian Warsphinx
- +Enables "Wrath of the Creator" Ability
- +Enables "Unholy Presence" Ability
Buildings
Removed (2): Lost Tomb Excavation, Lost Tombs
- −Canopic Jars generated: 5
- −Control: +5
- +Canopic Jars generated: 6
- +Control: +6
- Cost: 8000 → 10000
- −Canopic Jars generated: 10
- +Canopic Jars generated: 12
- Cost: 6000 → 15000
- −Canopic Jars generated: 10
- +Canopic Jars generated: 12
- Cost: 6000 → 15000
- −Canopic Jars generated: 10
- −Construction time: -20% for all buildings (factionwide)
- −Construction cost: -5% for all buildings (factionwide)
- +Canopic Jars generated: 12
- +Construction time: -15% for all buildings (factionwide)
- +Construction cost: -4% for all buildings (factionwide)
- Cost: 6000 → 15000
- −Canopic Jars generated: 20
- −Unit capacity: +2 Nehekharan Warriors Skeleton Archer Chariot Skeleton Chariot
- −Income from all buildings: +5% (factionwide)
- +Canopic Jars generated: 25
- +Unit capacity: +3 Nehekharan Warriors Skeleton Archer Chariot Skeleton Chariot
- +Income from all buildings: +3% (factionwide)
- Cost: 6000 → 15000
- −Unit capacity: +2 Tomb Guard Tomb Guard (Halberds) Skeleton Chariot Skeleton Archer Chariot
- −Canopic Jars generated: 50
- −Local recruitment capacity: +2
- +Unit capacity: +3 Tomb Guard Tomb Guard (Halberds) Skeleton Chariot Skeleton Archer Chariot
- +Canopic Jars generated: 60
- +Attribute: Expendable for Skeleton Warrior and Skeleton Spearmen units
- +Unit capacity: +3 Skeleton Archer Chariot
- +Unit capacity: +3 Tomb Guard Tomb Guard (Halberds) Skeleton Chariot
- Cost: 6000 → 15000
- −Canopic Jars generated: 10
- +Canopic Jars generated: 12
- Cost: 6000 → 15000
- −Income generated: 50
- −Growth: +10
- −Research rate: +10
- +Income generated: 160
- +Growth: +15
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 750 → 1000
- Turns: 4 → 2
- Units: 2 → 4
- −Defensive supplies: +1000
- −Income generated: 100
- −Growth: +20
- −Research rate: +10
- +Defensive supplies: +1250
- +Income generated: 260
- +Growth: +25
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 1500 → 2000
- Turns: 5 → 4
- Units: 2 → 4
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 150
- −Growth: +30
- −Control: +4
- −Research rate: +10
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 420
- +Growth: +35
- +Control: +5
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 3000 → 4000
- Turns: 6 → 5
- Units: 2 → 6
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 200
- −Growth: +40
- −Control: +5
- −Research rate: +10
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 580
- +Growth: +45
- +Control: +6
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 6000 → 6500
- Turns: 7 → 6
- Units: 2 → 8
- −Defensive supplies: +1000
- −Income generated: 250
- −Growth: +50
- −Control: +5
- −Research rate: +10
- +Defensive supplies: +2000
- +Income generated: 720
- +Growth: +55
- +Control: +6
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 12000 → 10000
- Turns: 8 → 7
- Units: 2 → 9
- −Grants 2 construction slots in the settlement
- −Income generated: 50
- −Growth: +10
- −Research rate: +10
- +Grants 4 construction slots in the settlement
- +Income generated: 160
- +Growth: +15
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 750 → 1000
- Turns: 4 → 2
- Units: 2 → 4
- −Defensive supplies: +1000
- −Grants 4 construction slots in the settlement
- −Income generated: 100
- −Growth: +20
- −Research rate: +10
- +Defensive supplies: +1250
- +Grants 5 construction slots in the settlement
- +Income generated: 260
- +Growth: +25
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 1500 → 2000
- Turns: 5 → 4
- Units: 2 → 4
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 150
- −Growth: +30
- −Control: +4
- −Research rate: +10
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 420
- +Growth: +35
- +Control: +5
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 3000 → 4000
- Turns: 6 → 5
- Units: 2 → 6
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 200
- −Growth: +40
- −Control: +5
- −Research rate: +10
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 580
- +Growth: +45
- +Control: +6
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 6000 → 6500
- Turns: 7 → 6
- Units: 2 → 8
- −Defensive supplies: +1000
- −Income generated: 250
- −Growth: +50
- −Control: +5
- −Research rate: +10
- +Defensive supplies: +2000
- +Income generated: 720
- +Growth: +55
- +Control: +7
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 12000 → 10000
- Turns: 8 → 7
- Units: 2 → 9
- −Grants 1 construction slot in the settlement
- −Income generated: 50
- −Growth: +10
- −Research rate: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 150
- +Growth: +30
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 750 → 1000
- Turns: 4 → 2
- Units: 2 → 4
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 100
- −Growth: +20
- −Research rate: +10
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 250
- +Growth: +40
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 1500 → 2000
- Turns: 5 → 4
- Units: 2 → 4
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 150
- −Growth: +30
- −Research rate: +10
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 400
- +Growth: +55
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 3000 → 4000
- Turns: 6 → 5
- Units: 2 → 6
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 200
- −Growth: +40
- −Research rate: +10
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 550
- +Growth: +65
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 6000 → 6500
- Turns: 7 → 6
- Units: 2 → 8
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 250
- −Growth: +50
- −Research rate: +10
- +Grants 11 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 700
- +Growth: +75
- +Research rate: +12
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 12000 → 10000
- Turns: 8 → 7
- Units: 2 → 9
- −Unit capacity: +2 Skeleton Horsemen
- −Unit capacity: +2 Skeleton Horse Archers
- +Unit capacity: +3 Skeleton Horsemen
- +Unit capacity: +3 Skeleton Horse Archers
- Cost: 500 → 2500
- Turns: 2 → 3
- −Unit capacity: +1 Nehekhara Horsemen
- −Unit capacity: +2 Skeleton Horsemen Skeleton Horse Archers
- +Unit capacity: +3 Nehekhara Horsemen
- +Unit capacity: +4 Skeleton Horsemen Skeleton Horse Archers
- +Unit capacity: +3 Necropolis Knights Sepulchral Stalkers
- Cost: 1000 → 5000
- Turns: 3 → 4
- Units: 3 → 5
- −Unit capacity: +1 Necropolis Knights Sepulchral Stalkers
- −Unit capacity: +2 Nehekharan Horsemen Skeleton Horsemen Skeleton Horse Archers
- +Unit capacity: +4 Necropolis Knights Sepulchral Stalkers
- +Unit capacity: +5 Nehekharan Horsemen Skeleton Horsemen Skeleton Horse Archers
- Cost: 2000 → 8500
- Turns: 4 → 6
- Units: 5 → 8
- −Unit capacity: +1 Necropolis Knights (Halberds)
- −When technology "Patronage of the Fifth Dynasty" researched: Unit capacity: +1 Necropolis Knights (Halberds)
- −Unit capacity: +2 Necropolis Knights Nehekharan Horsemen Skeleton Horsemen Skeleton Horse Archers Sepulchral Stalkers
- +Unit capacity: +4 Necropolis Knights (Halberds)
- +When technology "Patronage of the Fifth Dynasty" researched: Unit capacity: +4 Necropolis Knights (Halberds)
- +Unit capacity: +6 Necropolis Knights Nehekharan Horsemen Skeleton Horsemen Skeleton Horse Archers Sepulchral Stalkers
- Cost: 3000 → 11000
- Turns: 5 → 7
- Units: 6 → 9
- −Unit capacity: +2 Skeleton Chariot
- +Unit capacity: +3 Skeleton Chariot
- Cost: 500 → 2000
- Turns: 2 → 3
- −Unit capacity: +2 Skeleton Chariot Skeleton Archer Chariot
- +Unit capacity: +4 Skeleton Chariot Skeleton Archer Chariot
- Cost: 1000 → 4000
- Turns: 3 → 4
- −Unit capacity: +1 Screaming Skull Catapult
- −Unit capacity: +2 Skeleton Chariot Skeleton Archer Chariot
- +Unit capacity: +2 Screaming Skull Catapult
- +Unit capacity: +5 Skeleton Chariot Skeleton Archer Chariot
- Cost: 2000 → 7000
- Turns: 4 → 5
- Units: 3 → 4
- −Casualty replenishment rate: +3% (armies in province)
- +Casualty replenishment rate: +4% (armies in province)
- Cost: 6000 → 7500
- −Recruit rank: +2 for all units
- +Recruit rank: +1 for all units
- Cost: 8000 → 8500
- Units: 1 → 3
- +Attrition: -10% when under siege (armies in region)
- Cost: 2000 → 2500
- Turns: 5 → 4
- +Attrition: -15% when under siege (armies in region)
- Cost: 4000 → 5000
- Turns: 6 → 5
- +Attrition: -20% when under siege (armies in region)
- Cost: 6000 → 8000
- Turns: 7 → 6
- Turns: 5 → 4
- Turns: 6 → 5
- Cost: 2000 → 3000
- Turns: 5 → 4
- −Canopic Jars generated: 10
- −Hero recruit rank: +2
- −Lord recruit rank: +1 (factionwide)
- +Canopic Jars generated: 12
- +Hero recruit rank: +4
- +Lord recruit rank: +4
- +Unit capacity: +2 Bone Giant
- Cost: 8000 → 10000
- Units: 0 → 3
- −Casualty replenishment rate: +3% (armies in province)
- −Growth: +25
- +Casualty replenishment rate: +4% (armies in province)
- +Growth: +30
- Cost: 250 → 1000
- Turns: 1 → 2
- −Casualty replenishment rate: +4% (armies in province)
- −Growth: +35
- +Casualty replenishment rate: +5% (armies in province)
- +Growth: +40
- Cost: 500 → 2000
- Turns: 2 → 3
- −Casualty replenishment rate: +5% (armies in province)
- −Growth: +45
- +Casualty replenishment rate: +6% (armies in province)
- +Growth: +50
- Cost: 1000 → 5000
- Turns: 3 → 4
- +Corruption: -1
- Cost: 6000 → 8000
- Turns: 5 → 6
- −Unit capacity: +1 Hierotitan
- −When technology "Patronage of the Fourth Dynasty" researched: Unit capacity: +1 Hierotitan
- +Unit capacity: +3 Hierotitan
- +When technology "Patronage of the Fourth Dynasty" researched: Unit capacity: +2 Hierotitan
- Cost: 8000 → 10000
- Turns: 7 → 8
- −Campaign movement range: +5% for own armies starting their turn in this region (armies in region)
- −Income generated: 100
- +Campaign movement range: +5% for own armies starting their turn in this province (armies in region)
- +Income generated: 70
- Cost: 250 → 500
- Turns: 1 → 2
- −Campaign movement range: +10% for own armies starting their turn in this region (armies in region)
- +Campaign movement range: +10% for own armies starting their turn in this province (armies in region)
- Cost: 500 → 1000
- Turns: 2 → 3
- −Campaign movement range: +15% for own armies starting their turn in this region (armies in region)
- −When technology "Proclamation of the First Dynasty" researched: Campaign movement range: -10% for own armies starting their turn in this region (enemy armies in local region)
- −Income generated: 200
- +Campaign movement range: +15% for own armies starting their turn in this province (armies in region)
- +When technology "Proclamation of the First Dynasty" researched: Campaign movement range: -10% for own armies starting their turn in this province (enemy armies in local region)
- +Income generated: 220
- Cost: 1000 → 1500
- Turns: 3 → 4
- −Unit capacity: +2 Nehekharan Warriors Skeleton Archers
- +Unit capacity: +3 Nehekharan Warriors Skeleton Archers
- Cost: 500 → 2000
- Units: 2 → 3
- −Unit capacity: +4 Skeleton Archers
- −Unit capacity: +1 Tomb Guard
- +Unit capacity: +5 Skeleton Archers
- +Unit capacity: +2 Tomb Guard
- Cost: 1000 → 4000
- Units: 3 → 5
- −Unit capacity: +2 Tomb Guard
- −Unit capacity: +1 Tomb Guard (Halberds)
- +Unit capacity: +3 Tomb Guard
- +Unit capacity: +3 Tomb Guard (Halberds)
- Cost: 2000 → 7500
- Turns: 4 → 5
- Units: 4 → 10
- Cost: 6000 → 8000
- Turns: 5 → 6
- −Unit capacity: +1 Necrosphinx
- +Unit capacity: +3 Necrosphinx
- Cost: 8000 → 10000
- Turns: 7 → 8
- −Income generated: 75
- +Income generated: 100
- Cost: 1000 → 500
- Turns: 3 → 1
- −Income generated: 150
- +Income generated: 200
- Turns: 5 → 3
- −Growth: +30
- +Growth: +35
- +Control: +2
- Cost: 4000 → 5000
- Turns: 7 → 6
- Turns: 1 → 2
- Units: 1 → 0
- Cost: 1000 → 1500
- Turns: 2 → 3
- Cost: 1500 → 4000
- Turns: 3 → 4
- −Exotic Animals resource production: 10 cages
- +Exotic Animals resource production: 12 cages
- −Dyes resource production: 10 ounces
- +Dyes resource production: 12 ounces
- −Furs resource production: 10 bundles
- +Furs resource production: 12 bundles
- −Second Book of Nagash owned: Spell resistance: 3% for Ushabti, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (all armies)
- −Spell Resistance: +2% for Corpse Cart, Black Coach, Mortis Engine and Coven Throne units (all armies)
- −Gemstones resource production: 10 sacks
- +Gemstones resource production: 12 sacks
- −Golden Idols resource production: 5 chests
- −Second Book of Nagash owned: Physical resistance: 3% for Tomb Guard units (all armies)
- −Income generated: 150
- +Golden Idols resource production: 6 chests
- +Income generated: 220
- −Iron resource production: 10 ingots
- +Iron resource production: 12 ingots
- −Armour: +5 for Construct units (all armies)
- −Second Book of Nagash owned: Construction cost: -1% for all buildings (all regions)
- −Marble resource production: 10 slabs
- +Armour: +2 for Construct units (all armies)
- +Marble resource production: 12 slabs
- −Medicinal Plants resource production: 10 bundles
- +Medicinal Plants resource production: 12 bundles
- −Carved Obsidian resource production: 10 chests
- +Carved Obsidian resource production: 12 chests
- −Income generated: 100
- +Income generated: 140
- −Hero recruit rank: +1 for Tomb Heralds
- −Pottery resource production: 10 kilnful
- +Pottery resource production: 12 kilnful
- −Hero recruit rank: +1 for Liche Priests
- −Salt resource production: 10 barrels
- +Hero recruit rank: +1 for Liche Priests (factionwide)
- +Salt resource production: 12 barrels
- −Spices resource production: 10 sacks
- +Spices resource production: 12 sacks
- −Wine resource production: 10 barrels
- +Wine resource production: 12 barrels
- −Timber resource production: 10 logs
- +Timber resource production: 12 logs
- −Unit capacity: +2 Tomb Scorpion
- +Unit capacity: +3 Tomb Scorpion
- Cost: 1000 → 8500
- Turns: 4 → 6
- Units: 1 → 2
- −Unit capacity: +2 Tomb Scorpion
- −Unit capacity: +1 Khemric Titan
- Units: 2 → 0
- −Grants 1 construction slot in the settlement
- −Research rate: +1
- +Grants 2 construction slots in the settlement
- +Research rate: +2
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 750 → 1000
- Turns: 4 → 2
- Units: 2 → 4
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 100
- −Research rate: +2
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 90
- +Research rate: +3
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 1500 → 2000
- Turns: 5 → 4
- Units: 2 → 4
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 150
- −Growth: +25
- −Research rate: +3
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 130
- +Growth: +35
- +Research rate: +4
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 3000 → 4000
- Turns: 6 → 5
- Units: 2 → 6
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 200
- −Growth: +30
- −Research rate: +4
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 170
- +Growth: +45
- +Research rate: +5
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 6000 → 6500
- Turns: 7 → 6
- Units: 2 → 8
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 250
- −Growth: +40
- −Research rate: +5
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 220
- +Growth: +55
- +Research rate: +6
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 12000 → 9500
- Turns: 8 → 7
- Units: 2 → 9
- −Income generated: 50
- −Research rate: +1
- +Income generated: 40
- +Research rate: +2
- Cost: 750 → 1000
- Turns: 4 → 2
- Units: 2 → 4
- −Defensive supplies: +1000
- −Income generated: 100
- −Research rate: +2
- +Defensive supplies: +1250
- +Income generated: 80
- +Research rate: +3
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 1500 → 2000
- Turns: 5 → 4
- Units: 2 → 4
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +25
- −Research rate: +3
- +Defensive supplies: +1500
- +Income generated: 130
- +Growth: +35
- +Research rate: +4
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 3000 → 4000
- Turns: 6 → 5
- Units: 2 → 6
- −Unit capacity: +1 Ushabti
- +Unit capacity: +2 Ushabti
- Cost: 1000 → 4000
- −Unit capacity: +2 Ushabti
- −Unit capacity: +1 Ushabti (Great Bows)
- +Unit capacity: +3 Ushabti
- +Unit capacity: +2 Ushabti (Great Bows)
- Cost: 2500 → 8500
- Units: 2 → 4
- Cost: 6000 → 8000
- Turns: 5 → 6
- −Unit capacity: +1 Khemrian Warsphinx
- +Unit capacity: +3 Khemrian Warsphinx
- Cost: 8000 → 10000
- Turns: 7 → 8
- Units: 1 → 3
- −Income generated: 100
- +Income generated: 200
- Cost: 4000 → 3500
- Turns: 4 → 5
- Cost: 1000 → 2000
- Cost: 1500 → 3000
- Cost: 2000 → 4000
- −Canopic Jars generated: 5
- −Income generated: 225
- −Control: +5
- +Canopic Jars generated: 6
- +Income generated: 300
- +Control: +6
- Cost: 4000 → 3000
- −Income generated: 100
- −Iron resource production: 8 ingots
- −Marble resource production: 8 slabs
- +Income generated: 180
- +Iron resource production: 10 ingots
- +Marble resource production: 10 slabs
- Cost: 2000 → 1000
- −Income generated: 200
- −Iron resource production: 12 ingots
- −Marble resource production: 12 slabs
- +Income generated: 300
- +Iron resource production: 15 ingots
- +Marble resource production: 15 slabs
- Cost: 4000 → 2500
- −Income generated: 300
- −Iron resource production: 16 ingots
- −Marble resource production: 16 slabs
- +Income generated: 450
- +Iron resource production: 20 ingots
- +Marble resource production: 20 slabs
- Cost: 6000 → 5000
- −Income generated: 400
- −Iron resource production: 20 ingots
- −Marble resource production: 20 slabs
- +Income generated: 600
- +Iron resource production: 25 ingots
- +Marble resource production: 25 slabs
- Cost: 8000 → 7000
- −Income generated: 100
- +Income generated: 160
- Cost: 2000 → 1500
- Turns: 3 → 2
- −Income generated: 200
- +Income generated: 300
- Turns: 5 → 4
- −Income generated: 400
- +Income generated: 600
- +Control: +2
- Turns: 7 → 6
- −Canopic Jars generated: 5
- −Income generated: 150
- −Income from all buildings: +2% (local province)
- +Canopic Jars generated: 6
- +Income generated: 200
- +Income from all buildings: +10% (local province)
- Cost: 2000 → 1000
- −Canopic Jars generated: 10
- −Income generated: 300
- −Income from all buildings: +5% (local province)
- −Growth: +30 (all provinces)
- +Canopic Jars generated: 12
- +Income generated: 400
- +Income from all buildings: +15% (local province)
- +Growth: +25 (all provinces)
- Cost: 6000 → 2500
- Units: 0 → 4
- −Canopic Jars generated: 25
- −Income generated: 450
- −Income from all buildings: +10% (local province)
- −Growth: +40 (all provinces)
- +Canopic Jars generated: 30
- +Income generated: 600
- +Income from all buildings: +20% (local province)
- +Growth: +30 (all provinces)
- Cost: 10000 → 5000
- Units: 0 → 7
- Cost: 1000 → 4000
- Cost: 2000 → 5000
- Cost: 3000 → 6000
- −Ivory resource production: 10 tusks
- +Ivory resource production: 20 tusks
- Cost: 800 → 1000
- −Income generated: 100
- +Income generated: 160
- Cost: 2000 → 1000
- Turns: 3 → 2
- −Income generated: 200
- +Income generated: 300
- Cost: 6000 → 4500
- Turns: 5 → 4
- −Income generated: 400
- +Income generated: 600
- +Control: +2
- Cost: 10000 → 9000
- Turns: 7 → 6
- Cost: 2000 → 500
- Cost: 4000 → 1000
- Cost: 6000 → 2000
- Cost: 8000 → 4500
- −Income generated: 100
- +Income generated: 160
- Cost: 2000 → 1000
- Turns: 3 → 2
- −Income generated: 200
- +Income generated: 300
- Cost: 6000 → 5000
- Turns: 5 → 4
- −Income generated: 400
- +Income generated: 600
- +Control: +2
- Turns: 7 → 6
- −Income generated: 100
- +Income generated: 160
- Cost: 2000 → 1000
- Turns: 3 → 2
- −Income generated: 200
- +Income generated: 300
- Cost: 6000 → 5000
- Turns: 5 → 4
- −Income generated: 400
- +Income generated: 600
- +Control: +2
- Turns: 7 → 6
Technologies
- Cost: 500 Canopic Jars → 400 Canopic Jars
- Cost: 500 Canopic Jars → 400 Canopic Jars
- Cost: 500 Canopic Jars → 400 Canopic Jars
- Cost: 500 Canopic Jars → 400 Canopic Jars
- Cost: 500 Canopic Jars → 400 Canopic Jars
- Cost: 500 Canopic Jars → 400 Canopic Jars
- Cost: 250 Canopic Jars → 200 Canopic Jars
- Cost: 250 Canopic Jars → 200 Canopic Jars
- Cost: 250 Canopic Jars → 200 Canopic Jars
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Hero capacity: +1 for Liche Priests
- +Hero capacity: +2 for Liche Priests
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Hero capacity: +1 for Liche Priests
- +Hero capacity: +2 for Liche Priests
- Cost: 250 Canopic Jars → 200 Canopic Jars
- Cost: 500 Canopic Jars → 400 Canopic Jars
- Cost: 250 Canopic Jars → 200 Canopic Jars
- Cost: 250 Canopic Jars → 200 Canopic Jars
- Cost: 250 Canopic Jars → 200 Canopic Jars
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Hero capacity: +1 for Necrotects
- +Hero capacity: +2 for Necrotects
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Hero capacity: +1 for Necrotects
- +Hero capacity: +2 for Necrotects
- Cost: 250 Canopic Jars → 200 Canopic Jars
- Cost: 500 Canopic Jars → 400 Canopic Jars
- Cost: 250 Canopic Jars → 200 Canopic Jars
- Cost: 250 Canopic Jars → 200 Canopic Jars
- Cost: 250 Canopic Jars → 200 Canopic Jars
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Hero capacity: +1 for Tomb Princes
- +Hero capacity: +2 for Tomb Princes
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Hero capacity: +1 for Tomb Princes
- +Hero capacity: +2 for Tomb Princes
- Cost: 250 Canopic Jars → 200 Canopic Jars
- Cost: 500 Canopic Jars → 400 Canopic Jars
- −Army capacity: +1
- −Hero capacity: +1 for Tomb Heralds
- −Hero recruit rank: +2 for Tomb Heralds
- +Army capacity: +2
- +Lord recruit rank: +1
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Army capacity: +1
- −Hero capacity: +1 for Tomb Heralds
- −Hero recruit rank: +2 for Tomb Heralds
- +Army capacity: +2
- +Lord recruit rank: +1
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Army capacity: +1
- −Hero capacity: +1 for Tomb Heralds
- −Hero recruit rank: +2 for Tomb Heralds
- +Army capacity: +2
- +Lord recruit rank: +1
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Army capacity: +1
- −Hero capacity: +1 for Tomb Heralds
- −Hero recruit rank: +2 for Tomb Heralds
- +Army capacity: +2
- +Lord recruit rank: +1
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Army capacity: +1
- −Hero capacity: +1 for Tomb Heralds
- −Hero recruit rank: +2 for Tomb Heralds
- +Army capacity: +2
- +Lord recruit rank: +1
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Army capacity: +1
- −Hero capacity: +1 for Tomb Heralds
- −Hero recruit rank: +2 for Tomb Heralds
- +Army capacity: +2
- +Lord recruit rank: +1
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Global recruitment capacity: +3
- +Global recruitment capacity: +2
- Cost: 500 Canopic Jars → 400 Canopic Jars
- −Armour-piercing weapon damage: +5 for Carrion units
- −Melee defence: +5 for Carrion units
- +Armour-piercing weapon damage: +4 for Carrion units
- +Melee defence: +6 for Carrion units
- −Melee attack: +5 for embedded Heroes
- −Melee attack: +5 for Tomb Guard units
- −Melee defence: +5 for embedded Heroes
- +Melee attack: +4 for embedded Heroes
- +Melee attack: +3 for Tomb Guard units
- +Melee defence: +4 for embedded Heroes
- −Ammunition: +20% for Screaming Skull Catapult and Casket of Souls units
- +Ammunition: +15% for Screaming Skull Catapult and Casket of Souls units
- −Melee attack: +5 for Ushabti units
- −Weapon strength: +10% for Ushabti and Ushabti (Great Bows) units
- +Melee attack: +4 for Ushabti units
- +Weapon strength: +5% for Ushabti and Ushabti (Great Bows) units
- Cost: 500 Canopic Jars → 400 Canopic Jars
- −Melee attack: +5 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- +Melee attack: +3 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- −Melee defence: +5 for Hierotitan units
- −Melee attack: +5 for Hierotitan units
- +Melee defence: +6 for Hierotitan units
- +Melee attack: +4 for Hierotitan units
- −Melee attack: +5 for Necrosphinx units
- −Melee defence: +5 for Necrosphinx units
- +Melee attack: +6 for Necrosphinx units
- +Melee defence: +6 for Necrosphinx units
- Cost: 500 Canopic Jars → 400 Canopic Jars
- −Weapon strength: +10% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- +Weapon strength: +8% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- −Armour: +15 for Skeleton Archers and Horsemen units
- −Melee attack: +5 for Bone Giant units
- −Missile strength: +10% for Skeleton Archers and Horsemen units
- −Ward save: +10% for Bone Giant units
- +Armour: +10 for Skeleton Archers and Horsemen units
- +Melee attack: +8 for Bone Giant units
- +Missile strength: +5% for Skeleton Archers and Horsemen units
- +Ward save: +8% for Bone Giant units
- −Weapon strength: +10% for Tomb Guard and Hierotitan units
- +Weapon strength: +5% for Tomb Guard and Hierotitan units
- −Weapon strength: +10% for Necropolis Knights units
- +Weapon strength: +7% for Necropolis Knights units
- −Melee defence: +5 for Khemrian Warsphinx and Khemric Titan units
- −Missile strength: +15% for Khemrian Warsphinx units
- −Weapon strength: +10% for Khemric Titan units
- +Melee defence: +6 for Khemrian Warsphinx and Khemric Titan units
- +Missile strength: +10% for Khemrian Warsphinx units
- Cost: 500 Canopic Jars → 400 Canopic Jars
- −Recruit rank: +2 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- +Recruit rank: +1 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
- −Leadership +10 when fighting against armies that spread corruption
- +Leadership +8 when fighting against armies that spread corruption
- −Leadership: +10 for Construct units
- +Leadership: +8 for Construct units
- −Construction cost: -5% for all buildings
- +Construction cost: -4% for all buildings
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Unit capacity: +2 Nehekharan Warriors Skeleton Archer Chariot Skeleton Chariot
- +Unit capacity: +3 Nehekharan Warriors Skeleton Archer Chariot Skeleton Chariot
- −Construction cost: -10% for Cavalry and Chariot buildings
- −Income from post-battle loot: +10%
- +Construction cost: -5% for Cavalry and Chariot buildings
- +Income from post-battle loot: +15%
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Unit capacity: +1 Bone Giant
- −Unit capacity: +2 Nehekhara Horsemen Skeleton Horsemen Skeleton Horse Archers
- +Unit capacity: +2 Bone Giant
- +Unit capacity: +3 Nehekhara Horsemen Skeleton Horsemen Skeleton Horse Archers
- −Construction cost: -10% for Province Capital/Settlement buildings
- −Income from Province Capital/Settlement buildings: +10%
- +Construction cost: -5% for Province Capital/Settlement buildings
- +Income from Province Capital/Settlement buildings: +5%
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Unit capacity: +2 Carrion Sepulchral Stalkers Tomb Scorpion
- +Unit capacity: +3 Carrion Sepulchral Stalkers Tomb Scorpion
- −Construction cost: -10% for Wall, Garrison, Citadel and Estate buildings
- −Ambush success chance: +10%
- +Construction cost: -5% for Wall, Garrison, Citadel and Estate buildings
- +Ambush success chance: +15%
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Unit capacity: +1 Hierotitan
- −Unit capacity: +2 Tomb Guard Tomb Guard (Halberds)
- +Unit capacity: +2 Hierotitan
- +Unit capacity: +3 Tomb Guard Tomb Guard (Halberds)
- −Construction cost: -10% for income, growth and public order buildings
- −Income from Income buildings: +10%
- +Construction cost: -5% for income, growth and public order buildings
- +Income from Income buildings: +5%
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Unit capacity: +2 Necropolis Knights Necropolis Knights (Halberds) Screaming Skull Catapult
- +Unit capacity: +3 Necropolis Knights Necropolis Knights (Halberds) Screaming Skull Catapult
- −Construction cost: -10% for Construct recruitment buildings
- −Winds of Magic power reserve capacity: +5 (all armies)
- +Construction cost: -5% for Construct recruitment buildings
- +Winds of Magic power reserve capacity: +15 (all armies)
- Cost: 250 Canopic Jars → 200 Canopic Jars
- −Unit capacity: +1 Ushabti Ushabti (Great Bows)
- −Unit capacity: +1 Necrosphinx
- −Unit capacity: +1 Khemrian Warsphinx
- −Unit capacity: +1 Khemric Titan
- +Unit capacity: +2 Ushabti Ushabti (Great Bows)
- +Unit capacity: +2 Necrosphinx
- +Unit capacity: +2 Khemrian Warsphinx