Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Radious Tomb Kings units

91 Tomb Kings units Radious Total War Mod changes against patch 9.0.4, 31 it adds, and 51 skills, 120 buildings and 65 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Casket of Soulswh2_dlc09_tmb_art_casket_of_souls_013,968 → 5,76080 → 922014 → 2220 → 226 → 701,200 → 1,400Leadership 60 → 55; Charge bonus 8 → 22; Range 440 m → 450 m; Ammunition 20 → 30; Missile base damage 40 → 45; Missile resistance 15% → 20%
Screaming Skull Catapultswh2_dlc09_tmb_art_screaming_skull_catapult_044,356 → 6,46020 → 3410 → 116 → 817 → 183 → 40800 → 850Charge bonus 5 → 6; Mass 2,080 → 2,580; Range 380 m → 400 m; Ammunition 22 → 36; Missile base damage 30 → 35
Hexwraithswh2_dlc09_tmb_cav_hexwraiths607,440 → 8,7000 → 2436 → 3234 → 290 → 553 → 3801,475 → 1,000Speed 94 → 95; Charge bonus 61 → 54; Mass 850 → 950; Physical resistance 55% → 80%; Spell resistance 15% → 0%; Ward save 8% → 0%
Necropolis Knightswh2_dlc09_tmb_cav_necropolis_knights_0247,464 → 11,040110 → 10440 → 4443 → 4525 → 2242 → 3601,400Missile block 30% → 45%; Leadership 60 → 65; Speed 66 → 70; Charge bonus 52 → 68; Mass 1,380 → 1,480
Necropolis Knights (Halberds)wh2_dlc09_tmb_cav_necropolis_knights_1247,464 → 11,040110 → 10432 → 3837 → 4019 → 1836 → 3401,450Leadership 60 → 65; Speed 66 → 70; Bonus vs large 32 → 28; Charge bonus 40 → 62; Mass 1,380 → 1,480
Venom Knights of Asaph (Necropolis Knights)wh2_dlc09_tmb_cav_necropolis_knights_ror2410,560 → 11,520110 → 12255 → 5056 → 5025 → 2342 → 3701,700 → 1,650Missile block 30% → 45%; Leadership 75 → 70; Speed 76 → 80; Bonus vs infantry 0 → 12; Charge bonus 74 → 75; Mass 1,380 → 1,480; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Nehekharan Horsemenwh2_dlc09_tmb_cav_nehekhara_horsemen_0606,840 → 11,70050 → 6428 → 3134 → 4228 → 3010 → 110650 → 700Missile block 30% → 45%; Leadership 50 → 55; Speed 78 → 80; Charge bonus 26 → 48; Mass 1,080 → 1,180
Storm Riders of Khsar (Nehekharan Horsemen)wh2_dlc09_tmb_cav_nehekhara_horsemen_ror609,780 → 14,70080 → 9243 → 4452 → 5728 → 3210 → 120900 → 1,250Missile block 30% → 45%; Leadership 65 → 60; Speed 85 → 90; Charge bonus 50 → 70; Mass 1,080 → 1,180; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Skeleton Horsemenwh2_dlc09_tmb_cav_skeleton_horsemen_0605,340 → 8,70030 → 3424 → 2526 → 34217 → 60400 → 500Missile block 30% → 45%; Leadership 45 → 40; Speed 76 → 80; Charge bonus 34 → 43; Mass 780 → 830
Skeleton Horse Archerswh2_dlc09_tmb_cav_skeleton_horsemen_archers_0605,160 → 8,70030 → 3420 → 1722 → 2617 → 183 → 40500 → 600Leadership 45 → 40; Speed 76 → 80; Charge bonus 25 → 28; Mass 780 → 830; Range 140 m → 145 m; Ammunition 18 → 30; Missile base damage 14 → 15; Missile AP damage 3 → 4
High Queen Khalidawh2_dlc09_tmb_cha_khalida_015,323 → 5,90055 → 6465 → 6360 → 63270 → 315180 → 2150950 → 1,250Charge bonus 70 → 55; Fire resistance -15% → -25%
High Queen Khalidawh2_dlc09_tmb_cha_khalida_115,943 → 6,410110 → 1046560 → 65135 → 180315 → 35501,400 → 1,600Speed 66 → 70; Bonus vs infantry 0 → 12; Charge bonus 70 → 80; Mass 2,350 → 2,450; Fire resistance -15% → -25%
High Queen Khalidawh2_dlc09_tmb_cha_khalida_216,195 → 6,80080 → 10835 → 4726 → 45260 → 285140 → 15001,200 → 1,450Speed 74 → 75; Bonus vs infantry 28 → 32; Charge bonus 90 → 100; Fire resistance -15% → -25%
Grand Hierophant Khatepwh2_dlc09_tmb_cha_khatep_013,888 → 4,95040 → 5428 → 3038 → 44210 → 27090 → 1450550 → 700Charge bonus 10 → 24
Grand Hierophant Khatepwh2_dlc09_tmb_cha_khatep_114,384 → 5,31040 → 5628 → 3238 → 46210 → 27090 → 1450750 → 800Speed 76 → 80; Charge bonus 30 → 42; Mass 1,800 → 1,900
Grand Hierophant Khatepwh2_dlc09_tmb_cha_khatep_215,048 → 6,10080 → 10828 → 3124 → 40260 → 265140 → 1450900 → 1,100Speed 74 → 75; Charge bonus 75 → 85
Grand Hierophant Khatepwh2_dlc09_tmb_cha_khatep_314,816 → 6,01080 → 9228 → 3020 → 28230 → 295120 → 17001,250 → 1,300Charge bonus 8 → 22; Range 440 m → 450 m; Ammunition 20 → 35; Missile base damage 40 → 45
Liche Priest (Death)wh2_dlc09_tmb_cha_liche_priest_death_013,520 → 4,30030 → 422530 → 35210 → 24090 → 1050300 → 500Charge bonus 10 → 18
Liche Priest (Death)wh2_dlc09_tmb_cha_liche_priest_death_113,948 → 4,76030 → 4225 → 2730 → 37210 → 24090 → 1050500 → 600Speed 76 → 80; Charge bonus 30 → 38; Mass 1,600 → 1,700
Liche Priest (Light)wh2_dlc09_tmb_cha_liche_priest_light_013,520 → 4,30030 → 422530 → 35210 → 24090 → 1050300 → 500Charge bonus 10 → 18
Liche Priest (Light)wh2_dlc09_tmb_cha_liche_priest_light_113,948 → 4,76030 → 4225 → 2730 → 37210 → 24090 → 1050500 → 600Speed 76 → 80; Charge bonus 30 → 38; Mass 1,600 → 1,700
Liche Priest (Nehekhara)wh2_dlc09_tmb_cha_liche_priest_nehekhara_013,520 → 4,30030 → 422530 → 35210 → 24090 → 1050300 → 500Charge bonus 10 → 18
Liche Priest (Nehekhara)wh2_dlc09_tmb_cha_liche_priest_nehekhara_113,948 → 4,76030 → 4225 → 2730 → 37210 → 24090 → 1050500 → 600Speed 76 → 80; Charge bonus 30 → 38; Mass 1,600 → 1,700
Liche Priest (Shadows)wh2_dlc09_tmb_cha_liche_priest_shadow_013,520 → 4,30030 → 422530 → 35210 → 24090 → 1050300 → 500Charge bonus 10 → 18
Liche Priest (Shadows)wh2_dlc09_tmb_cha_liche_priest_shadow_113,948 → 4,76030 → 4225 → 2730 → 37210 → 24090 → 1050500 → 600Speed 76 → 80; Charge bonus 30 → 38; Mass 1,600 → 1,700
Necrotectwh2_dlc09_tmb_cha_necrotect_013,788 → 4,80055 → 6445 → 4630 → 36240 → 295120 → 1700500 → 700Bonus vs infantry 20 → 26; Charge bonus 20 → 30; Fire resistance -15% → -25%; New: Wrath of the Creator (Necrotect)
Necrotectwh2_dlc09_tmb_cha_necrotect_114,848 → 6,05080 → 9228 → 3824 → 35260 → 265140 → 1450850 → 1,000Speed 74 → 75; Charge bonus 75 → 85; Fire resistance -15% → -25%; New: Wrath of the Creator (Necrotect)
Settra the Imperishablewh2_dlc09_tmb_cha_settra_015,196 → 6,10080 → 926055 → 58140 → 185330 → 38501,250 → 1,500Bonus vs large 20 → 30; Charge bonus 20 → 30; Fire resistance -15% → -25%
Settra the Imperishablewh2_dlc09_tmb_cha_settra_115,604 → 6,66080 → 9660 → 6255 → 59140 → 185330 → 38501,450 → 1,600Speed 76 → 80; Bonus vs large 20 → 30; Charge bonus 40 → 50; Mass 1,800 → 1,900; Fire resistance -15% → -25%
Settra the Imperishablewh2_dlc09_tmb_cha_settra_217,452 → 8,570110 → 12245 → 5530 → 44150 → 145350 → 31502,100 → 2,200Speed 84 → 85; Bonus vs infantry 30 → 16; Charge bonus 100 → 105; Fire resistance -15% → -25%
Settra the Imperishablewh2_dlc09_tmb_cha_settra_3110,016 → 12,06095 → 12240 → 4438 → 49145 → 190345 → 39002,200 → 2,100Speed 68 → 70; Bonus vs infantry 15 → 22; Charge bonus 64 → 90; Fire resistance -15% → -25%
Tomb Kingwh2_dlc09_tmb_cha_tomb_king_014,840 → 5,80080 → 925060 → 64290 → 345160 → 2100900 → 1,200Missile block 55% → 65%; Charge bonus 20 → 30; Fire resistance -15% → -25%
Tomb Kingwh2_dlc09_tmb_cha_tomb_king_115,248 → 6,21080 → 9650 → 5260 → 65290 → 345160 → 21001,100 → 1,300Missile block 35% → 50%; Speed 76 → 80; Charge bonus 40 → 50; Mass 1,800 → 1,900; Fire resistance -15% → -25%
Tomb Kingwh2_dlc09_tmb_cha_tomb_king_215,836 → 6,90080 → 12234 → 4026 → 52260 → 265140 → 14501,150 → 1,400Missile block 35% → 0%; Speed 74 → 75; Charge bonus 80 → 90; Fire resistance -15% → -25%
Tomb Kingwh2_dlc09_tmb_cha_tomb_king_319,816 → 11,66095 → 12238 → 4038 → 50145 → 190345 → 39002,100 → 1,950Speed 68 → 70; Bonus vs infantry 15 → 22; Charge bonus 64 → 90; Fire resistance -15% → -25%
Tomb Princewh2_dlc09_tmb_cha_tomb_prince_014,268 → 5,35070 → 903848 → 53110 → 170260 → 3000600 → 800Missile block 55% → 65%; Bonus vs large 25 → 28; Charge bonus 15 → 27; Fire resistance -15% → -25%; New: Unholy Presence
Tomb Princewh2_dlc09_tmb_cha_tomb_prince_114,676 → 5,81070 → 9238 → 4048 → 54110 → 170260 → 3000800 → 900Missile block 35% → 50%; Speed 76 → 80; Bonus vs large 25 → 28; Charge bonus 35 → 48; Mass 1,600 → 1,700; Fire resistance -15% → -25%; New: Unholy Presence
Tomb Princewh2_dlc09_tmb_cha_tomb_prince_215,248 → 6,30080 → 11230 → 3624 → 45260 → 265140 → 1450850 → 1,000Speed 74 → 75; Charge bonus 80 → 90; Fire resistance -15% → -25%; New: Unholy Presence
Crypt Ghoulswh2_dlc09_tmb_inf_crypt_ghouls1209,000 → 13,80030 → 3840 → 2938 → 3240 → 3810 → 50600Leadership 54 → 50; Charge bonus 16 → 19; Physical resistance 10% → 0%
Nehekharan Warriorswh2_dlc09_tmb_inf_nehekhara_warriors_01209,120 → 16,20045 → 6432 → 3522 → 3626 → 277 → 80525 → 700Leadership 45 → 50; Bonus vs infantry 7 → 6; Charge bonus 15 → 19
Usirian's Legion of the Netherworld (Nehekharan Warriors)wh2_dlc09_tmb_inf_nehekhara_warriors_ror1208,760 → 16,8000 → 424832 → 420 → 1042 → 400950 → 1,050Charge bonus 15 → 20; Physical resistance 55% → 50%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Skeleton Archerswh2_dlc09_tmb_inf_skeleton_archers_01206,840 → 13,20020 → 2410 → 1114 → 2117 → 183 → 40425 → 550Leadership 35 → 30; Charge bonus 3 → 6; Range 140 m → 150 m; Ammunition 22 → 30; Missile base damage 10 → 12; Missile AP damage 1 → 2
Blessed Legion of Phakth (Skeleton Archers)wh2_dlc09_tmb_inf_skeleton_archers_ror1206,840 → 13,80030 → 4214 → 2019 → 3217 → 183 → 40625 → 750Leadership 45 → 40; Charge bonus 3 → 8; Ammunition 22 → 36; Missile base damage 10 → 13; Missile AP damage 1 → 3; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Skeleton Spearmenwh2_dlc09_tmb_inf_skeleton_spearmen_01609,760 → 18,40020 → 2414 → 1830 → 3918 → 1960325 → 450Leadership 35 → 30; Bonus vs large 14 → 12; Charge bonus 3 → 10
King Nekhesh's Scorpion Legion (Skeleton Spearmen)wh2_dlc09_tmb_inf_skeleton_spearmen_ror1609,760 → 19,20045 → 5619 → 2542 → 4719 → 215 → 70550 → 650Missile block 55% → 60%; Leadership 45 → 44; Charge bonus 3 → 12; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Skeleton Warriorswh2_dlc09_tmb_inf_skeleton_warriors_01609,760 → 18,40020 → 2418 → 2322 → 3520 → 226 → 70300 → 430Leadership 35 → 30; Charge bonus 5 → 11
Tomb Guardwh2_dlc09_tmb_inf_tomb_guard_01209,840 → 16,80055 → 7232 → 3641 → 4833 → 299 → 100750 → 870Missile block 55% → 60%; Leadership 65 → 60; Charge bonus 8 → 21
Tomb Guard (Halberds)wh2_dlc09_tmb_inf_tomb_guard_11209,840 → 16,80055 → 7225 → 3247 → 539 → 1320 → 210850 → 900Missile block 55% → 60%; Leadership 65 → 60; Bonus vs large 19 → 20; Charge bonus 5 → 18
The Khepra Guard (Tomb Guard)wh2_dlc09_tmb_inf_tomb_guard_ror1209,840 → 18,00070 → 7641 → 4051 → 4733 → 319 → 1801,100Leadership 75 → 65; Bonus vs infantry 9 → 10; Charge bonus 15 → 24; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Carrionwh2_dlc09_tmb_mon_carrion_024 → 325,040 → 12,80020 → 4426 → 3346 → 5235 → 3012 → 100350 → 570Leadership 35 → 40; Charge bonus 12 → 26; Mass 80 → 150
The Flock of Djaf (Carrion)wh2_dlc09_tmb_mon_carrion_ror10 → 165,400 → 12,48045 → 5838 → 4246 → 5517 → 1552 → 450450 → 730Charge bonus 22 → 33; Mass 200 → 250; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Dire Wolveswh2_dlc09_tmb_mon_dire_wolves806,080 → 10,0000 → 1831 → 3214 → 2622 → 2640525 → 550Leadership 40 → 35; Charge bonus 40 → 30; Physical resistance 10% → 0%
Fell Batswh2_dlc09_tmb_mon_fell_bats604,200 → 7,20020 → 1019 → 1849 → 5220 → 197 → 60350 → 400Charge bonus 30 → 14; Missile resistance 15% → 0%
Hierotitanwh2_dlc09_tmb_mon_heirotitan_0112,620 → 16,800100 → 12256 → 6045 → 63140 → 175430 → 43502,000 → 2,150Charge bonus 20 → 40
Necrosphinxwh2_dlc09_tmb_mon_necrosphinx_018,960 → 11,650100 → 12248 → 4940 → 57180460 → 42502,000Leadership 60 → 50; Speed 68 → 70; Charge bonus 52 → 78; New: Wallbreaker
The Sphinx of Usekph (Necrosphinx)wh2_dlc09_tmb_mon_necrosphinx_ror19,780 → 13,250100 → 12259 → 5850 → 66180 → 185460 → 43502,450 → 2,400Leadership 70 → 55; Speed 68 → 70; Bonus vs large 35 → 40; Charge bonus 52 → 80; Fire resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Wallbreaker
Sepulchral Stalkerswh2_dlc09_tmb_mon_sepulchral_stalkers_0167,040 → 10,40080 → 9222 → 2930 → 4523 → 2252 → 5801,200 → 1,250Bonus vs large 18 → 22; Charge bonus 10 → 19; Mass 900 → 1,100; Range 80 m → 90 m; Ammunition 12 → 6; Missile base damage 26 → 30; Missile AP damage 104 → 110; Missile resistance 0% → 25%
Eyes of the Desert (Sepulchral Stalkers)wh2_dlc09_tmb_mon_sepulchral_stalkers_ror167,040 → 10,56080 → 9829 → 3238 → 512352 → 5901,400Leadership 60 → 55; Bonus vs large 18 → 24; Charge bonus 10 → 21; Mass 900 → 1,100; Range 80 m → 95 m; Ammunition 12 → 7; Missile base damage 26 → 35; Missile AP damage 104 → 115; Missile resistance 25% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Tomb Scorpionwh2_dlc09_tmb_mon_tomb_scorpion_016,020 → 10,80090 → 12235 → 4933 → 46120 → 14030001,000 → 1,200Leadership 55 → 50; Bonus vs infantry 15 → 16; Charge bonus 45 → 64; Mass 2,400 → 2,600; Missile resistance 0% → 10%; Spell resistance 20% → 0%
Ushabtiwh2_dlc09_tmb_mon_ushabti_0168,128 → 13,20090 → 11223 → 3235 → 4622 → 2057 → 550900 → 1,000Speed 54 → 55; Bonus vs infantry 12 → 8; Charge bonus 18 → 35; Mass 1,500 → 1,600
Ushabti (Great Bows)wh2_dlc09_tmb_mon_ushabti_1126,096 → 9,18090 → 11223 → 2935 → 4318 → 2247 → 4801,100Leadership 40 → 50; Speed 54 → 55; Charge bonus 18 → 30; Mass 1,500 → 1,600; Ammunition 21 → 30; Missile base damage 18 → 20; Missile AP damage 104 → 110
Chosen of the Gods (Ushabti – Great Bows)wh2_dlc09_tmb_mon_ushabti_ror126,096 → 9,36090 → 11230 → 3444 → 4918 → 2447 → 5001,350 → 1,300Leadership 50 → 55; Speed 54 → 55; Charge bonus 18 → 33; Mass 1,500 → 1,600; Range 255 m → 265 m; Ammunition 21 → 36; Missile base damage 4 → 5; Missile AP damage 16 → 17; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Khemrian Warsphinxwh2_dlc09_tmb_veh_khemrian_warsphinx_019,652 → 15,04095 → 12238 → 4538 → 50140 → 165340 → 36501,950 → 1,850Leadership 60 → 50; Speed 68 → 70; Bonus vs infantry 15 → 20; Charge bonus 64 → 95
Skeleton Archer Chariotswh2_dlc09_tmb_veh_skeleton_archer_chariot_0127,032 → 8,64080 → 6422 → 2424 → 3224 → 261001,000 → 1,050Leadership 55 → 52; Speed 74 → 75; Charge bonus 58 → 65; Range 140 m → 145 m; Ammunition 30 → 60; Missile base damage 29 → 25; Missile AP damage 16 → 15; Removed: Fire Whilst Moving
Skeleton Chariotswh2_dlc09_tmb_veh_skeleton_chariot_0127,032 → 8,70080 → 6422 → 2624 → 3424 → 26100850 → 950Leadership 55 → 52; Speed 74 → 75; Charge bonus 58 → 72
Bone Giantwh2_pro06_tmb_mon_bone_giant_0112,620 → 17,30080 → 9230 → 4828 → 46100 → 135300 → 32501,600 → 1,900Leadership 55 → 50; Charge bonus 20 → 48; Ammunition 20 → 30; Missile base damage 90 → 110; Missile AP damage 360 → 340; New: Wallbreaker
Cairn Wraithswh2_dlc09_tmb_inf_cairn_wraithsNo custom-battle faction with Radious606,720 → 6,8400 → 1042340 → 744 → 320850Speed 48 → 50; Removed: Causes Fear, Causes Terror, Hide (forest), Strider, Undead
Spirit Hostwh2_dlc09_tmb_inf_spirit_hostNo custom-battle faction with Radious2009,2000 → 102080180450Removed: Causes Fear, Causes Terror, Hide (forest), Strider, Undead
Crypt Horrorswh2_dlc09_tmb_mon_crypt_horrorsNo custom-battle faction with Radious2012,440 → 12,48030 → 44392818 → 2552 → 550900Mass 1,500 → 1,600; Removed: Causes Fear, Hide (forest), Undead
Morghast Archaiwh2_dlc09_tmb_mon_morghast_archaiNo custom-battle faction with Radious129,096100 → 1144045368401,900Removed: Causes Fear, Causes Terror, Encourage, Can Fly, Undead
Morghast Harbingerswh2_dlc09_tmb_mon_morghast_harbingersNo custom-battle faction with Radious129,09680 → 924535368401,800Removed: Causes Fear, Causes Terror, Encourage, Immune to Flanking, Can Fly, Undead
Arkhan the Blackwh3_dlc29_tmb_cha_arkhan_the_black_mpNo custom-battle faction with Radious14,84090 → 1044050290 → 345160 → 2100900—
Arkhan the Blackwh3_dlc29_tmb_cha_arkhan_the_black_skeletal_steed_mpNo custom-battle faction with Radious15,248 → 5,25090 → 1044050290 → 345160 → 21001,100Speed 76 → 80; Mass 1,600 → 1,700
Arkhan the Blackwh3_dlc29_tmb_cha_arkhan_the_black_skeleton_chariot_mpNo custom-battle faction with Radious15,684 → 5,708110 → 1223036260 → 265140 → 14501,200Speed 84 → 85
Liche High Priest (Death)wh3_dlc29_tmb_cha_liche_high_priest_deathNo custom-battle faction with Radious13,888 → 3,89040 → 543238210900400Removed: Causes Fear, Encourage, Hide (forest), Undead
Liche High Priest (Death)wh3_dlc29_tmb_cha_liche_high_priest_death_skeletal_steedNo custom-battle faction with Radious14,384 → 4,38840 → 543238210900600Speed 76 → 80; Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Hide (forest), Undead
Liche High Priest (Light)wh3_dlc29_tmb_cha_liche_high_priest_lightNo custom-battle faction with Radious13,888 → 3,89040 → 543238210900400Removed: Causes Fear, Encourage, Hide (forest), Undead
Liche High Priest (Light)wh3_dlc29_tmb_cha_liche_high_priest_light_skeletal_steedNo custom-battle faction with Radious14,384 → 4,38840 → 543238210900600Speed 76 → 80; Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Hide (forest), Undead
Liche High Priest (Nehekhara)wh3_dlc29_tmb_cha_liche_high_priest_nehekharaNo custom-battle faction with Radious13,888 → 3,89040 → 543238210900400Removed: Causes Fear, Encourage, Hide (forest), Undead
Liche High Priest (Nehekhara)wh3_dlc29_tmb_cha_liche_high_priest_nehekhara_skeletal_steedNo custom-battle faction with Radious14,384 → 4,38840 → 543238210900600Speed 76 → 80; Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Hide (forest), Undead
Liche High Priest (Shadows)wh3_dlc29_tmb_cha_liche_high_priest_shadowNo custom-battle faction with Radious13,888 → 3,89040 → 543238210900400Removed: Causes Fear, Encourage, Hide (forest), Undead
Liche High Priest (Shadows)wh3_dlc29_tmb_cha_liche_high_priest_shadow_skeletal_steedNo custom-battle faction with Radious14,384 → 4,38840 → 543238210900600Speed 76 → 80; Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Hide (forest), Undead
Liche High Priest (Undeath)wh3_dlc29_tmb_cha_liche_high_priest_undeathNo custom-battle faction with Radious13,888 → 3,89040 → 543238210900400Removed: Causes Fear, Encourage, Hide (forest), Undead
Liche High Priest (Undeath)wh3_dlc29_tmb_cha_liche_high_priest_undeath_skeletal_steedNo custom-battle faction with Radious14,384 → 4,38840 → 543238210900600Speed 76 → 80; Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Hide (forest), Undead
Liche Priest (Undeath)wh3_dlc29_tmb_cha_liche_priest_undeathNo custom-battle faction with Radious13,520 → 3,52230 → 422530210 → 24090 → 1050300—
Liche Priest (Undeath)wh3_dlc29_tmb_cha_liche_priest_undeath_skeletal_steedNo custom-battle faction with Radious13,948 → 3,95230 → 422530210 → 24090 → 1050500Speed 76 → 80; Mass 1,600 → 1,700
Tomb Heraldwh3_dlc29_tmb_cha_tomb_heraldNo custom-battle faction with Radious13,968 → 3,97050 → 6445402401600500Removed: Causes Fear, Encourage, Hide (forest), Undead
Tomb Heraldwh3_dlc29_tmb_cha_tomb_herald_skeletal_steedNo custom-battle faction with Radious14,448 → 4,45250 → 6445402401600700Speed 76 → 80; Mass 1,600 → 1,700; Removed: Causes Fear, Encourage, Hide (forest), Undead
Tomb Heraldwh3_dlc29_tmb_cha_tomb_herald_skeleton_chariotNo custom-battle faction with Radious14,936 → 4,94880 → 923024260 → 265140 → 1450750Speed 74 → 75; Removed: Causes Fear, Encourage, Hide (forest), Undead
Khemric Titanwh3_dlc29_tmb_mon_khemric_titanNo custom-battle faction with Radious115,000120 → 126584020040002,600Removed: Causes Fear, Causes Terror, Construct
Icon of Usirian (Khemric Titan)wh3_dlc29_tmb_mon_khemric_titan_rorNo custom-battle faction with Radious115,000120 → 126705020040003,050Removed: Causes Fear, Causes Terror, Construct

Not in custom battle with Radious

15 Tomb Kings units of the game no faction can field in custom battle with Radious on: no custom-battle roster row names them — Radious ships its own units_custom_battle_permissions, which replaces the game's whole table.

Arkhan the Black, Cairn Wraiths, Crypt Horrors, Icon of Usirian (Khemric Titan), Khemric Titan, Liche High Priest (Death), Liche High Priest (Light), Liche High Priest (Nehekhara), Liche High Priest (Shadows), Liche High Priest (Undeath), Liche Priest (Undeath), Morghast Archai, Morghast Harbingers, Spirit Host, Tomb Herald

New units in Radious

  • Liche High Priest (Nehekhara)rws_main_unit_tmb_liche_high_priest_nehekhara_base1 modelHealth4,570Armour54Leadership65Speed31Melee attack26Melee defence36Weapon strength (base + AP)380Charge bonus21Missile resistance %15Multiplayer cost1,300
  • Liche High Priest (Death)rws_main_unit_tmb_liche_high_priest_death_base1 modelHealth4,570Armour54Leadership65Speed31Melee attack26Melee defence36Weapon strength (base + AP)380Charge bonus21Missile resistance %15Multiplayer cost1,300
  • Liche High Priest (Light)rws_main_unit_tmb_liche_high_priest_light_base1 modelHealth4,570Armour54Leadership65Speed31Melee attack26Melee defence36Weapon strength (base + AP)380Charge bonus21Missile resistance %15Multiplayer cost1,300
  • Liche High Priest (Nehekhara) (Skeletal Steed)rws_main_unit_tmb_liche_high_priest_nehekhara_skeletal_horse1 modelHealth5,100Armour54Leadership65Speed80Melee attack28Melee defence38Weapon strength (base + AP)380Charge bonus41Missile resistance %15Multiplayer cost1,500
  • Liche High Priest (Death) (Skeletal Steed)rws_main_unit_tmb_liche_high_priest_death_skeletal_horse1 modelHealth5,100Armour54Leadership65Speed80Melee attack28Melee defence38Weapon strength (base + AP)380Charge bonus41Missile resistance %15Multiplayer cost1,500
  • Liche High Priest (Light) (Skeletal Steed)rws_main_unit_tmb_liche_high_priest_light_skeletal_horse1 modelHealth5,100Armour54Leadership65Speed80Melee attack28Melee defence38Weapon strength (base + AP)380Charge bonus41Missile resistance %15Multiplayer cost1,500
  • Crypt Horrorsop3_main_unit_tmb_arkhan_crypt_horrors16 modelsHealth16,800Armour52Leadership50Speed50Melee attack36Melee defence41Weapon strength (base + AP)80Charge bonus52Magic resistance %15Multiplayer cost800
  • Terrorgheistop3_main_unit_tmb_arkhan_terrorgheist1 modelHealth10,400Armour90Leadership50Speed90Melee attack45Melee defence54Weapon strength (base + AP)390Charge bonus68Missile resistance %20Multiplayer cost2,000
  • Necrotect (Warsphinx)op3_main_unit_tmb_necrotect_warsphinx1 modelHealth10,400Armour110Leadership70Speed70Melee attack48Melee defence39Weapon strength (base + AP)550Charge bonus74Missile resistance %15Fire resistance %-25Multiplayer cost1,800
  • Mounted Chosen Asaph Archerswh2_tomb_asa_cav60 modelsHealth9,900Armour72Leadership60Speed80Melee attack28Melee defence39Weapon strength (base + AP)36Charge bonus36Missile damage (base + AP)24Range155Missile resistance %10Multiplayer cost1,250
  • Chosen Asaph Archerswh2_tomb_asaph100 modelsHealth13,000Armour72Leadership60Speed31Melee attack30Melee defence37Weapon strength (base + AP)36Charge bonus13Missile damage (base + AP)21Range170Missile resistance %10Multiplayer cost1,000
  • Bright Shields of Mahrak (Halberds)wh2_tomb_bright_halb120 modelsHealth18,000Armour88Leadership65Speed28Melee attack37Melee defence55Weapon strength (base + AP)39Charge bonus21Multiplayer cost1,150
  • Bright Shields of Mahrak (Swords)wh2_tomb_bright_sword120 modelsHealth18,000Armour88Leadership65Speed28Melee attack41Melee defence51Weapon strength (base + AP)42Charge bonus24Multiplayer cost1,120
  • Cobra Legions of Lybaraswh2_tomb_cobra120 modelsHealth15,000Armour54Leadership45Speed31Melee attack25Melee defence35Weapon strength (base + AP)28Charge bonus10Missile damage (base + AP)19Range165Multiplayer cost860
  • Guardians of the Alabaster Tower (Spears)wh2_tomb_guard_spear100 modelsHealth18,000Armour104Leadership80Speed28Melee attack44Melee defence56Weapon strength (base + AP)45Charge bonus30Physical resistance %5Magic resistance %20Multiplayer cost1,450
  • Guardians of the Alabaster Tower (Swords)wh2_tomb_guard_sword100 modelsHealth18,000Armour104Leadership80Speed28Melee attack48Melee defence54Weapon strength (base + AP)48Charge bonus33Physical resistance %5Magic resistance %20Multiplayer cost1,400
  • Royal Chariot Guardwh2_tomb_kings_char8 modelsHealth7,480Armour84Leadership65Speed80Melee attack35Melee defence48Weapon strength (base + AP)46Charge bonus80Fire resistance %30Multiplayer cost1,450
  • Crimson Legions of the Aspwh2_tomb_leg_asp100 modelsHealth13,500Armour84Leadership65Speed31Melee attack33Melee defence40Weapon strength (base + AP)38Charge bonus16Missile damage (base + AP)22Range175Missile resistance %15Fire resistance %40Multiplayer cost1,150
  • Mahrak Longspearswh2_tomb_mah_cav60 modelsHealth12,900Armour84Leadership65Speed80Melee attack39Melee defence52Weapon strength (base + AP)44Charge bonus55Magic resistance %20Multiplayer cost1,200
  • Nehekhara Horsemen (Spears)wh2_tomb_neh_cav60 modelsHealth12,000Armour64Leadership55Speed80Melee attack30Melee defence44Weapon strength (base + AP)40Charge bonus50Multiplayer cost730
  • Nehekhara Warriors (Shields)wh2_tomb_neh_shields120 modelsHealth16,200Armour64Leadership50Speed28Melee attack34Melee defence34Weapon strength (base + AP)34Charge bonus17Multiplayer cost740
  • Sand Snakeswh2_tomb_sand_snake16 modelsHealth11,120Armour98Leadership55Speed50Melee attack35Melee defence54Weapon strength (base + AP)88Charge bonus22Missile damage (base + AP)18Range95Missile resistance %30Fire resistance %40Multiplayer cost1,600
  • Sphinx Legions of Numas (Dual Wield)wh2_tomb_sfing_dual100 modelsHealth17,000Armour98Leadership75Speed28Melee attack46Melee defence60Weapon strength (base + AP)46Charge bonus32Physical resistance %10Missile resistance %10Multiplayer cost1,300
  • Sphinx Legions of Numas (Halberds)wh2_tomb_sfing_halb100 modelsHealth17,000Armour98Leadership75Speed28Melee attack42Melee defence63Weapon strength (base + AP)43Charge bonus29Physical resistance %10Missile resistance %10Multiplayer cost1,320
  • Skeleton Warriors (Dual Wield)wh2_tomb_skel_dual160 modelsHealth18,400Armour24Leadership30Speed28Melee attack26Melee defence34Weapon strength (base + AP)30Charge bonus13Multiplayer cost470
  • Skeleton Warriors (Great Weapons)wh2_tomb_skel_great160 modelsHealth18,400Armour24Leadership30Speed28Melee attack28Melee defence35Weapon strength (base + AP)31Charge bonus14Multiplayer cost490
  • Underworld Deathwatchwh2_tomb_under_scorp1 modelHealth11,550Armour124Leadership55Speed50Melee attack54Melee defence52Weapon strength (base + AP)445Charge bonus70Missile resistance %15Magic resistance %15Multiplayer cost1,750
  • Lions of the Sandwh2_tomb_ush_red12 modelsHealth9,660Armour122Leadership55Speed55Melee attack34Melee defence45Weapon strength (base + AP)77Charge bonus32Missile damage (base + AP)140Range270Missile resistance %10Multiplayer cost1,550
  • Skull Guardianswh2_tomb_ustab16 modelsHealth13,600Armour122Leadership55Speed55Melee attack37Melee defence48Weapon strength (base + AP)85Charge bonus44Magic resistance %25Multiplayer cost1,500
  • Zandri Blackshields (Spears)wh2_tomb_zan_spear120 modelsHealth18,000Armour84Leadership65Speed28Melee attack35Melee defence54Weapon strength (base + AP)38Charge bonus20Fire resistance %30Multiplayer cost1,080
  • Zandri Blackshields (Swords)wh2_tomb_zan_sword120 modelsHealth18,000Armour84Leadership65Speed28Melee attack39Melee defence49Weapon strength (base + AP)41Charge bonus23Fire resistance %30Multiplayer cost1,050

Skills

Ptra the Great Father
  • −Hero recruit rank: +2 for Tomb Princes (factionwide)
  • +Hero recruit rank: +1 for Tomb Princes (factionwide)
Geheb the God of Earth
  • −Recruit rank: +2 for Ushabti units (Lord's army)
  • +Recruit rank: +1 for Ushabti units (Lord's army)
Usirian the God of the Underworld
  • −Missile strength: +15% for Casket of Souls units (Lord's army)
  • −Casualty replenishment rate: +6% (Lord's army)
  • +Missile strength: +10% for Casket of Souls units (Lord's army)
  • +Casualty replenishment rate: +5% (Lord's army)
Asaph the Goddess of Magic & Vengeance
  • −Missile strength: +12% for Skeleton Archers, and Sepulchral Stalkers units (Lord's army)
  • +Missile strength: +7% for Skeleton Archers, and Sepulchral Stalkers units (Lord's army)
Arrows of Asaph
  • −Level 2: Missile strength: +6% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
  • −Level 3: Missile strength: +8% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
  • +Level 2: Missile strength: +4% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
  • +Level 3: Missile strength: +6% for Skeleton Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Lord's army)
Blessing of the Asp
  • −Missile strength: +12% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
  • −Missile resistance: 15% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
  • +Missile strength: +8% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for Skeleton Archers, Ushabti (Great Bows), Skeleton Horse Archers, Screaming Skull Catapult, Casket of Souls and Bone Giant units (Rank 7 and above) (Lord's army)
Unfading Memory
  • −Missile resistance: 15% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Tomb Guard units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Tomb Guard units (Rank 7 and above) (Lord's army)
Ancient Stone
  • −Weapon strength: +12% for Ushabti, Khemric Titan, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +8% for Ushabti, Khemric Titan, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (Rank 7 and above) (Lord's army)
Soul Reaper
  • −Level 1: Casualty replenishment rate: +2% (Lord's army)
  • −Level 2: Casualty replenishment rate: +4% (Lord's army)
  • −Level 3: Casualty replenishment rate: +6% (Lord's army)
  • +Level 1: Casualty replenishment rate: +4% (Lord's army)
  • +Level 2: Casualty replenishment rate: +6% (Lord's army)
  • +Level 3: Casualty replenishment rate: +8% (Lord's army)
Ancient Tyrant
  • −Control: -4 (local enemy province)
  • +Control: -5 (local enemy province)
Sun-Scorched Bones
  • −Level 1: Armour: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
  • −Level 2: Armour: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
  • −Level 2: Melee defence: +4 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
  • −Level 3: Armour: +8 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
  • −Level 3: Melee defence: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
  • +Level 1: Armour: +5 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
  • +Level 2: Melee defence: +6 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
  • +Level 2: Armour: +7 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
  • +Level 3: Melee defence: +8 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
  • +Level 3: Armour: +9 for Nehekharan Warriors, Tomb Guard, Skeleton Warriors and Spearmen units (Lord's army)
Elite Cavalrymen
  • −Level 2: Missile strength: +6% for Skeleton Horse Archers units (Lord's army)
  • −Level 2: Weapon strength: +9% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
  • −Level 3: Missile strength: +8% for Skeleton Horse Archers units (Lord's army)
  • −Level 3: Weapon strength: +12% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
  • +Level 2: Missile strength: +4% for Skeleton Horse Archers units (Lord's army)
  • +Level 2: Weapon strength: +8% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
  • +Level 3: Missile strength: +6% for Skeleton Horse Archers units (Lord's army)
  • +Level 3: Weapon strength: +10% for Necropolis Knights, Nehekhara Horsemen, Carrion, Skeleton Horsemen and Skeleton Horse Archers units (Lord's army)
Revered Stonemasonry
  • −Level 2: Melee defence: +4 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
  • −Level 2: Missile strength: +6% for Ushabti (Great Bows) units (Lord's army)
  • −Level 3: Melee defence: +6 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
  • −Level 3: Missile strength: +9% for Ushabti (Great Bows) units (Lord's army)
  • +Level 2: Missile strength: +5% for Ushabti (Great Bows) units (Lord's army)
  • +Level 2: Melee defence: +6 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
  • +Level 3: Missile strength: +7% for Ushabti (Great Bows) units (Lord's army)
  • +Level 3: Melee defence: +8 for Hierotitan, Ushabti and Ushabti (Great Bows) units (Lord's army)
Stone Sentinels
  • −Level 3: Weapon strength: +8% for Sepulchral Stalkers, Necrosphinx and Tomb Scorpion units (Lord's army)
  • +Level 3: Weapon strength: +6% for Sepulchral Stalkers, Necrosphinx and Tomb Scorpion units (Lord's army)
Skeleton Chariot
  • +Passive Ability: "The Pride of Nehekhara", while this Mount is equipped, for Chariot units (all units in army)
Necroserpent
  • Rank: 14 → 15
Lybaras' Best
  • −Recruit rank: +3 for Skeleton Archer units
  • +Recruit rank: +2 for Skeleton Archer units
Skeletal Steed
  • +Passive Ability: "Tireless Advance", while this Mount is equipped, for Cavalry units (all units in army)
Skeleton Chariot
  • +Passive Ability: "The Pride of Nehekhara", while this Mount is equipped, for Chariot units (all units in army)
Arcane Knowledge
  • −Spell resistance: 15%
  • +Spell resistance: 20%
Incantation of Preservation
  • −Recruit rank: +2 for all units (Hero's army)
  • +Recruit rank: +1 for all units (Hero's army)
Skeleton Chariot
  • +Passive Ability: "The Pride of Nehekhara", while this Mount is equipped, for Chariot units (all units in army)
Skeletal Steed
  • +Passive Ability: "Tireless Advance", while this Mount is equipped, for Cavalry units (all units in army)
Khemrian Warsphinx
  • Rank: 14 → 15
Chariot of the Gods
  • +Passive Ability: "The Pride of Nehekhara", while this Mount is equipped, for Chariot units (all units in army)
  • Rank: 18 → 22
Conqueror of the Past
  • −Control: -3 (local enemy province)
  • +Control: -4 (local enemy province)
Skeletal Steed
  • +Passive Ability: "Tireless Advance", while this Mount is equipped, for Cavalry units (all units in army)
Skeleton Chariot
  • +Passive Ability: "The Pride of Nehekhara", while this Mount is equipped, for Chariot units (all units in army)
Khemrian Warsphinx
  • Rank: 14 → 18
Skeletal Steed
  • +Passive Ability: "Tireless Advance", while this Mount is equipped, for Cavalry units (all units in army)
Skeleton Chariot
  • +Passive Ability: "The Pride of Nehekhara", while this Mount is equipped, for Chariot units (all units in army)
Cultist Prince
  • −Spell resistance: 10% (own army)
  • −Spell resistance: -10% (enemy armies in local region)
  • +Spell resistance: 5% (own army)
  • +Spell resistance: -5% (enemy armies in local region)
Dynastic Herald
  • −Bonus vs Infantry: +15
  • +Bonus vs Infantry: +10
Skeletal Steednew
  • +Mount: Skeletal Steed
Rightful Rulersnew
  • +Level 1: Magic Resistance: 3% for Construct units (Lord's army)
  • +Level 1: Speed: +3% for Skeletal units (Lord's army)
  • +Level 2: Magic Resistance: 6% for Construct units (Lord's army)
  • +Level 2: Speed: +6% for Skeletal units (Lord's army)
  • +Level 3: Magic Resistance: 10% for Construct units (Lord's army)
  • +Level 3: Speed: +10% for Skeletal units (Lord's army)
Teachings of Tahothnew
  • +Level 1: Campaign movement range: +3%
  • +Level 1: Casualty replenishment rate: +3% (Lord's army)
  • +Level 2: Campaign movement range: +6%
  • +Level 2: Casualty replenishment rate: +6% (Lord's army)
  • +Level 3: Campaign movement range: +10%
  • +Level 3: Casualty replenishment rate: +10% (Lord's army)
  • +Level 3: Vigour loss reduction: -10% (Lord's army)
The Gods Demand It!new
  • +Character's aura leadership effect: +5
The Eye of Djafnew
  • +Level 1: Weapon Strength: +4% for melee Infantry and all Carrion units (Lord's army)
  • +Level 1: Melee Attack: +3 for melee Infantry and Carrion units (Lord's army)
  • +Level 2: Weapon Strength: +6% for melee Infantry and all Carrion units (Lord's army)
  • +Level 2: Melee Attack: +6 for melee Infantry and Carrion units (Lord's army)
  • +Level 3: Weapon Strength: +8% for melee Infantry and all Carrion units (Lord's army)
  • +Level 3: Melee Attack: +8 for melee Infantry and Carrion units (Lord's army)
Punishment of Phatkhnew
  • +Level 1: Charge Bonus: +5 for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
  • +Level 1: Melee Attack: +3 for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
  • +Level 1: Speed: +4% for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
  • +Level 2: Charge Bonus: +10 for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
  • +Level 2: Melee Attack: +6 for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
  • +Level 2: Speed: +8% for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
  • +Level 3: Charge Bonus: +15 for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
  • +Level 3: Melee Attack: +8 for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
  • +Level 3: Speed: +12% for melee Cavalry and melee Chariot units (Excluding Sepulchral Stalker and Necropolis Knight units) (Lord's army)
Guided by Khsarnew
  • +Level 1: Ammunition: +4% for ranged Cavalry and ranged Chariot units (Lord's army)
  • +Level 1: Reload Time Reduction: +5% for ranged Cavalry and ranged Chariot units (Lord's army)
  • +Level 1: Speed: +4% for ranged Cavalry and all Chariot units (Lord's army)
  • +Level 2: Ammunition: +8% for ranged Cavalry and ranged Chariot units (Lord's army)
  • +Level 2: Reload Time Reduction: +10% for ranged Cavalry and ranged Chariot units (Lord's army)
  • +Level 2: Speed: +8% for ranged Cavalry and all Chariot units (Lord's army)
  • +Level 3: Ammunition: +12% for ranged Cavalry and ranged Chariot units (Lord's army)
  • +Level 3: Reload Time Reduction: +15% for ranged Cavalry and ranged Chariot units (Lord's army)
  • +Level 3: Speed: +12% for ranged Cavalry and all Chariot units (Lord's army)
Eternal Wardensnew
  • +Level 1: Ammunition: +3% for Sepulchral Stalkers, Necropolis Knights and Ushbati units (Lord's army)
  • +Level 1: Melee Attack +3 for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
  • +Level 1: Melee Defence +3 for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
  • +Level 1: Missile Strength: +4% for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
  • +Level 2: Ammunition: +6% for Sepulchral Stalkers, Necropolis Knights and Ushbati units (Lord's army)
  • +Level 2: Melee Attack +6 for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
  • +Level 2: Melee Defence +6 for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
  • +Level 2: Missile Strength: +6% for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
  • +Level 3: Ammunition: +9% for Sepulchral Stalkers, Necropolis Knights and Ushbati units (Lord's army)
  • +Level 3: Melee Attack +9 for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
  • +Level 3: Melee Defence +9 for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
  • +Level 3: Missile Strength: +8% for Sepulchral Stalker, Necropolis Knight and Ushbati units (Lord's army)
The Might of Gehebnew
  • +Level 1: Ammunition: +5% for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
  • +Level 1: Armour: +4 for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
  • +Level 1: Weapon Strength: +5% for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
  • +Level 2: Ammunition: +10% for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
  • +Level 2: Armour: +8 for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
  • +Level 2: Weapon Strength: +7% for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
  • +Level 3: Ammunition: +20% for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
  • +Level 3: Armour: +12 for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
  • +Level 3: Weapon Strength: +9% for Scorpion, Sphynx, Bone Giant and Hierotitan units (Lord's army)
Skeletal Steednew
  • +Mount: Skeletal Steed
Skeletal Steednew
  • +Mount: Skeletal Steed
The Forbidden Artsnew
  • +Level 1: Melee Attack: +8 for Cairn Wraith and Hexwraith units (all armies factionwide)
  • +Level 2: Melee Attack: +10 for Cairn Wraith and Hexwraith units (all armies factionwide)
  • +Level 2: Morale: +6 for Cairn Wraith and Hexwraith units (all armies factionwide)
  • +Level 3: Melee Attack: +12 for Cairn Wraith and Hexwraith units (all armies factionwide)
  • +Level 3: Morale: +8 for Cairn Wraith and Hexwraith units (all armies factionwide)
  • +Level 3: Weapon Strength: +9% for Cairn Wraith and Hexwraith units (all armies factionwide)
Dark Magic Infusionsnew
  • +Level 1: Weapon Strength: +5% for Crypt Ghoul units (all armies factionwide)
  • +Level 2: Weapon Strength: +7% for Crypt Ghoul and Crypt Horror units (all armies factionwide)
  • +Level 2: Speed: +10% for Crypt Ghoul and Crypt Horror units (all armies factionwide)
  • +Level 3: Weapon Strength: +9% for Crypt Ghoul and Crypt Horror units (all armies factionwide)
  • +Level 3: Speed: +10% for Crypt Ghoul and Crypt Horror units (all armies factionwide)
  • +Level 3: Armour: +10 for Crypt Ghoul and Crypt Horror units (all armies factionwide)
Vampiric Beastsnew
  • +Level 1: Melee Attack: +8 for Fell Bat and Dire Wolves units (all armies factionwide)
  • +Level 2: Armour: +10 for Fell Bat and Dire Wolves units (all armies factionwide)
  • +Level 2: Melee Attack: +10 for Fell Bat and Dire Wolves units (all armies factionwide)
  • +Level 3: Armour: +10 for Fell Bat, Dire Wolves and Terrogheist units (all armies factionwide)
  • +Level 3: Melee Attack: +10 for Fell Bat, Dire Wolves and Terrogheist units (all armies factionwide)
  • +Level 3: Weapon Strength: +9% for Fell Bat, Dire Wolves and Terrogheist units (all armies factionwide)
The Eternal Searchnew
  • +Missile Resistance: +15% for Vampiric units (Rank 7 and above) (all armies factionwide)
  • +Melee Defence: +15 for Vampiric units (Rank 7 and above) (all armies factionwide)
  • +Morale: +10 for Vampiric units (Rank 7 and above) (all armies factionwide)
  • +Fire Resistance: +10% for Terrorgheist and Crypt Horror units (Rank 7 and above) (all armies factionwide)
Khemrian Warsphinxnew
  • +Mount: Khemrian Warsphinx
Wrath of the Creatornew
  • +Enables "Wrath of the Creator" Ability
Unholy Presencenew
  • +Enables "Unholy Presence" Ability

Buildings

Removed (2): Lost Tomb Excavation, Lost Tombs

  • −Canopic Jars generated: 5
  • −Control: +5
  • +Canopic Jars generated: 6
  • +Control: +6
  • Cost: 8000 → 10000
  • −Canopic Jars generated: 10
  • +Canopic Jars generated: 12
  • Cost: 6000 → 15000
  • −Canopic Jars generated: 10
  • +Canopic Jars generated: 12
  • Cost: 6000 → 15000
  • −Canopic Jars generated: 10
  • −Construction time: -20% for all buildings (factionwide)
  • −Construction cost: -5% for all buildings (factionwide)
  • +Canopic Jars generated: 12
  • +Construction time: -15% for all buildings (factionwide)
  • +Construction cost: -4% for all buildings (factionwide)
  • Cost: 6000 → 15000
  • −Canopic Jars generated: 20
  • −Unit capacity: +2 Nehekharan Warriors Skeleton Archer Chariot Skeleton Chariot
  • −Income from all buildings: +5% (factionwide)
  • +Canopic Jars generated: 25
  • +Unit capacity: +3 Nehekharan Warriors Skeleton Archer Chariot Skeleton Chariot
  • +Income from all buildings: +3% (factionwide)
  • Cost: 6000 → 15000
  • −Unit capacity: +2 Tomb Guard Tomb Guard (Halberds) Skeleton Chariot Skeleton Archer Chariot
  • −Canopic Jars generated: 50
  • −Local recruitment capacity: +2
  • +Unit capacity: +3 Tomb Guard Tomb Guard (Halberds) Skeleton Chariot Skeleton Archer Chariot
  • +Canopic Jars generated: 60
  • +Attribute: Expendable for Skeleton Warrior and Skeleton Spearmen units
  • +Unit capacity: +3 Skeleton Archer Chariot
  • +Unit capacity: +3 Tomb Guard Tomb Guard (Halberds) Skeleton Chariot
  • Cost: 6000 → 15000
  • −Canopic Jars generated: 10
  • +Canopic Jars generated: 12
  • Cost: 6000 → 15000
Khemri (Crypts)Tomb Kings
  • −Income generated: 50
  • −Growth: +10
  • −Research rate: +10
  • +Income generated: 160
  • +Growth: +15
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 750 → 1000
  • Turns: 4 → 2
  • Units: 2 → 4
  • −Defensive supplies: +1000
  • −Income generated: 100
  • −Growth: +20
  • −Research rate: +10
  • +Defensive supplies: +1250
  • +Income generated: 260
  • +Growth: +25
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 1500 → 2000
  • Turns: 5 → 4
  • Units: 2 → 4
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 150
  • −Growth: +30
  • −Control: +4
  • −Research rate: +10
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 420
  • +Growth: +35
  • +Control: +5
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 3000 → 4000
  • Turns: 6 → 5
  • Units: 2 → 6
  • −Defensive supplies: +1000
  • −Grants 8 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +40
  • −Control: +5
  • −Research rate: +10
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 580
  • +Growth: +45
  • +Control: +6
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 6000 → 6500
  • Turns: 7 → 6
  • Units: 2 → 8
  • −Defensive supplies: +1000
  • −Income generated: 250
  • −Growth: +50
  • −Control: +5
  • −Research rate: +10
  • +Defensive supplies: +2000
  • +Income generated: 720
  • +Growth: +55
  • +Control: +6
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 12000 → 10000
  • Turns: 8 → 7
  • Units: 2 → 9
Lahmia (Crypts)Tomb Kings
  • −Grants 2 construction slots in the settlement
  • −Income generated: 50
  • −Growth: +10
  • −Research rate: +10
  • +Grants 4 construction slots in the settlement
  • +Income generated: 160
  • +Growth: +15
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 750 → 1000
  • Turns: 4 → 2
  • Units: 2 → 4
  • −Defensive supplies: +1000
  • −Grants 4 construction slots in the settlement
  • −Income generated: 100
  • −Growth: +20
  • −Research rate: +10
  • +Defensive supplies: +1250
  • +Grants 5 construction slots in the settlement
  • +Income generated: 260
  • +Growth: +25
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 1500 → 2000
  • Turns: 5 → 4
  • Units: 2 → 4
  • −Defensive supplies: +1000
  • −Grants 6 construction slots in the settlement
  • −Income generated: 150
  • −Growth: +30
  • −Control: +4
  • −Research rate: +10
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 420
  • +Growth: +35
  • +Control: +5
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 3000 → 4000
  • Turns: 6 → 5
  • Units: 2 → 6
  • −Defensive supplies: +1000
  • −Grants 8 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +40
  • −Control: +5
  • −Research rate: +10
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 580
  • +Growth: +45
  • +Control: +6
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 6000 → 6500
  • Turns: 7 → 6
  • Units: 2 → 8
  • −Defensive supplies: +1000
  • −Income generated: 250
  • −Growth: +50
  • −Control: +5
  • −Research rate: +10
  • +Defensive supplies: +2000
  • +Income generated: 720
  • +Growth: +55
  • +Control: +7
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 12000 → 10000
  • Turns: 8 → 7
  • Units: 2 → 9
  • −Grants 1 construction slot in the settlement
  • −Income generated: 50
  • −Growth: +10
  • −Research rate: +10
  • +Grants 2 construction slots in the settlement
  • +Income generated: 150
  • +Growth: +30
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 750 → 1000
  • Turns: 4 → 2
  • Units: 2 → 4
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 100
  • −Growth: +20
  • −Research rate: +10
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 250
  • +Growth: +40
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 1500 → 2000
  • Turns: 5 → 4
  • Units: 2 → 4
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 150
  • −Growth: +30
  • −Research rate: +10
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 400
  • +Growth: +55
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 3000 → 4000
  • Turns: 6 → 5
  • Units: 2 → 6
  • −Defensive supplies: +1000
  • −Grants 5 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +40
  • −Research rate: +10
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 550
  • +Growth: +65
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 6000 → 6500
  • Turns: 7 → 6
  • Units: 2 → 8
  • −Defensive supplies: +1000
  • −Grants 7 construction slots in the settlement
  • −Income generated: 250
  • −Growth: +50
  • −Research rate: +10
  • +Grants 11 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 700
  • +Growth: +75
  • +Research rate: +12
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 12000 → 10000
  • Turns: 8 → 7
  • Units: 2 → 9
Quicksand SwampTomb Kings
  • −Unit capacity: +2 Skeleton Horsemen
  • −Unit capacity: +2 Skeleton Horse Archers
  • +Unit capacity: +3 Skeleton Horsemen
  • +Unit capacity: +3 Skeleton Horse Archers
  • Cost: 500 → 2500
  • Turns: 2 → 3
  • −Unit capacity: +1 Nehekhara Horsemen
  • −Unit capacity: +2 Skeleton Horsemen Skeleton Horse Archers
  • +Unit capacity: +3 Nehekhara Horsemen
  • +Unit capacity: +4 Skeleton Horsemen Skeleton Horse Archers
  • +Unit capacity: +3 Necropolis Knights Sepulchral Stalkers
  • Cost: 1000 → 5000
  • Turns: 3 → 4
  • Units: 3 → 5
  • −Unit capacity: +1 Necropolis Knights Sepulchral Stalkers
  • −Unit capacity: +2 Nehekharan Horsemen Skeleton Horsemen Skeleton Horse Archers
  • +Unit capacity: +4 Necropolis Knights Sepulchral Stalkers
  • +Unit capacity: +5 Nehekharan Horsemen Skeleton Horsemen Skeleton Horse Archers
  • Cost: 2000 → 8500
  • Turns: 4 → 6
  • Units: 5 → 8
Royal MenagerieTomb Kings
  • −Unit capacity: +1 Necropolis Knights (Halberds)
  • −When technology "Patronage of the Fifth Dynasty" researched: Unit capacity: +1 Necropolis Knights (Halberds)
  • −Unit capacity: +2 Necropolis Knights Nehekharan Horsemen Skeleton Horsemen Skeleton Horse Archers Sepulchral Stalkers
  • +Unit capacity: +4 Necropolis Knights (Halberds)
  • +When technology "Patronage of the Fifth Dynasty" researched: Unit capacity: +4 Necropolis Knights (Halberds)
  • +Unit capacity: +6 Necropolis Knights Nehekharan Horsemen Skeleton Horsemen Skeleton Horse Archers Sepulchral Stalkers
  • Cost: 3000 → 11000
  • Turns: 5 → 7
  • Units: 6 → 9
Bone ShaperTomb Kings
  • −Unit capacity: +2 Skeleton Chariot
  • +Unit capacity: +3 Skeleton Chariot
  • Cost: 500 → 2000
  • Turns: 2 → 3
Brass WorksTomb Kings
  • −Unit capacity: +2 Skeleton Chariot Skeleton Archer Chariot
  • +Unit capacity: +4 Skeleton Chariot Skeleton Archer Chariot
  • Cost: 1000 → 4000
  • Turns: 3 → 4
  • −Unit capacity: +1 Screaming Skull Catapult
  • −Unit capacity: +2 Skeleton Chariot Skeleton Archer Chariot
  • +Unit capacity: +2 Screaming Skull Catapult
  • +Unit capacity: +5 Skeleton Chariot Skeleton Archer Chariot
  • Cost: 2000 → 7000
  • Turns: 4 → 5
  • Units: 3 → 4
  • −Casualty replenishment rate: +3% (armies in province)
  • +Casualty replenishment rate: +4% (armies in province)
  • Cost: 6000 → 7500
  • −Recruit rank: +2 for all units
  • +Recruit rank: +1 for all units
  • Cost: 8000 → 8500
  • Units: 1 → 3
  • +Attrition: -10% when under siege (armies in region)
  • Cost: 2000 → 2500
  • Turns: 5 → 4
Sandstone WallsTomb Kings
  • +Attrition: -15% when under siege (armies in region)
  • Cost: 4000 → 5000
  • Turns: 6 → 5
Engraved WallsTomb Kings
  • +Attrition: -20% when under siege (armies in region)
  • Cost: 6000 → 8000
  • Turns: 7 → 6
Desert LookoutTomb Kings
  • Turns: 5 → 4
Tower of BoneTomb Kings
  • Turns: 6 → 5
Frozen LookoutTomb Kings
  • Cost: 2000 → 3000
  • Turns: 5 → 4
  • −Canopic Jars generated: 10
  • −Hero recruit rank: +2
  • −Lord recruit rank: +1 (factionwide)
  • +Canopic Jars generated: 12
  • +Hero recruit rank: +4
  • +Lord recruit rank: +4
  • +Unit capacity: +2 Bone Giant
  • Cost: 8000 → 10000
  • Units: 0 → 3
Mortuary HouseTomb Kings
  • −Casualty replenishment rate: +3% (armies in province)
  • −Growth: +25
  • +Casualty replenishment rate: +4% (armies in province)
  • +Growth: +30
  • Cost: 250 → 1000
  • Turns: 1 → 2
  • −Casualty replenishment rate: +4% (armies in province)
  • −Growth: +35
  • +Casualty replenishment rate: +5% (armies in province)
  • +Growth: +40
  • Cost: 500 → 2000
  • Turns: 2 → 3
Grand OssuaryTomb Kings
  • −Casualty replenishment rate: +5% (armies in province)
  • −Growth: +45
  • +Casualty replenishment rate: +6% (armies in province)
  • +Growth: +50
  • Cost: 1000 → 5000
  • Turns: 3 → 4
  • +Corruption: -1
  • Cost: 6000 → 8000
  • Turns: 5 → 6
  • −Unit capacity: +1 Hierotitan
  • −When technology "Patronage of the Fourth Dynasty" researched: Unit capacity: +1 Hierotitan
  • +Unit capacity: +3 Hierotitan
  • +When technology "Patronage of the Fourth Dynasty" researched: Unit capacity: +2 Hierotitan
  • Cost: 8000 → 10000
  • Turns: 7 → 8
Charnel PlazaTomb Kings
  • −Campaign movement range: +5% for own armies starting their turn in this region (armies in region)
  • −Income generated: 100
  • +Campaign movement range: +5% for own armies starting their turn in this province (armies in region)
  • +Income generated: 70
  • Cost: 250 → 500
  • Turns: 1 → 2
  • −Campaign movement range: +10% for own armies starting their turn in this region (armies in region)
  • +Campaign movement range: +10% for own armies starting their turn in this province (armies in region)
  • Cost: 500 → 1000
  • Turns: 2 → 3
  • −Campaign movement range: +15% for own armies starting their turn in this region (armies in region)
  • −When technology "Proclamation of the First Dynasty" researched: Campaign movement range: -10% for own armies starting their turn in this region (enemy armies in local region)
  • −Income generated: 200
  • +Campaign movement range: +15% for own armies starting their turn in this province (armies in region)
  • +When technology "Proclamation of the First Dynasty" researched: Campaign movement range: -10% for own armies starting their turn in this province (enemy armies in local region)
  • +Income generated: 220
  • Cost: 1000 → 1500
  • Turns: 3 → 4
Open GravesTomb Kings
  • −Unit capacity: +2 Nehekharan Warriors Skeleton Archers
  • +Unit capacity: +3 Nehekharan Warriors Skeleton Archers
  • Cost: 500 → 2000
  • Units: 2 → 3
Crypt BarracksTomb Kings
  • −Unit capacity: +4 Skeleton Archers
  • −Unit capacity: +1 Tomb Guard
  • +Unit capacity: +5 Skeleton Archers
  • +Unit capacity: +2 Tomb Guard
  • Cost: 1000 → 4000
  • Units: 3 → 5
Royal BarracksTomb Kings
  • −Unit capacity: +2 Tomb Guard
  • −Unit capacity: +1 Tomb Guard (Halberds)
  • +Unit capacity: +3 Tomb Guard
  • +Unit capacity: +3 Tomb Guard (Halberds)
  • Cost: 2000 → 7500
  • Turns: 4 → 5
  • Units: 4 → 10
  • Cost: 6000 → 8000
  • Turns: 5 → 6
  • −Unit capacity: +1 Necrosphinx
  • +Unit capacity: +3 Necrosphinx
  • Cost: 8000 → 10000
  • Turns: 7 → 8
Bone WharfTomb Kings
  • −Income generated: 75
  • +Income generated: 100
  • Cost: 1000 → 500
  • Turns: 3 → 1
Grave PortTomb Kings
  • −Income generated: 150
  • +Income generated: 200
  • Turns: 5 → 3
  • −Growth: +30
  • +Growth: +35
  • +Control: +2
  • Cost: 4000 → 5000
  • Turns: 7 → 6
ObeliskTomb Kings
  • Turns: 1 → 2
  • Units: 1 → 0
SepulchreTomb Kings
  • Cost: 1000 → 1500
  • Turns: 2 → 3
  • Cost: 1500 → 4000
  • Turns: 3 → 4
  • −Exotic Animals resource production: 10 cages
  • +Exotic Animals resource production: 12 cages
  • −Dyes resource production: 10 ounces
  • +Dyes resource production: 12 ounces
TanneryTomb Kings
  • −Furs resource production: 10 bundles
  • +Furs resource production: 12 bundles
Gemstone MineTomb Kings
  • −Second Book of Nagash owned: Spell resistance: 3% for Ushabti, Tomb Scorpion, Hierotitan, Necrosphinx and Khemrian Warsphinx units (all armies)
  • −Spell Resistance: +2% for Corpse Cart, Black Coach, Mortis Engine and Coven Throne units (all armies)
  • −Gemstones resource production: 10 sacks
  • +Gemstones resource production: 12 sacks
Gold MineTomb Kings
  • −Golden Idols resource production: 5 chests
  • −Second Book of Nagash owned: Physical resistance: 3% for Tomb Guard units (all armies)
  • −Income generated: 150
  • +Golden Idols resource production: 6 chests
  • +Income generated: 220
Iron MineTomb Kings
  • −Iron resource production: 10 ingots
  • +Iron resource production: 12 ingots
Marble QuarryTomb Kings
  • −Armour: +5 for Construct units (all armies)
  • −Second Book of Nagash owned: Construction cost: -1% for all buildings (all regions)
  • −Marble resource production: 10 slabs
  • +Armour: +2 for Construct units (all armies)
  • +Marble resource production: 12 slabs
  • −Medicinal Plants resource production: 10 bundles
  • +Medicinal Plants resource production: 12 bundles
Obsidian QuarryTomb Kings
  • −Carved Obsidian resource production: 10 chests
  • +Carved Obsidian resource production: 12 chests
Parched OasisTomb Kings
  • −Income generated: 100
  • +Income generated: 140
Potter's HutTomb Kings
  • −Hero recruit rank: +1 for Tomb Heralds
  • −Pottery resource production: 10 kilnful
  • +Pottery resource production: 12 kilnful
Salt MineTomb Kings
  • −Hero recruit rank: +1 for Liche Priests
  • −Salt resource production: 10 barrels
  • +Hero recruit rank: +1 for Liche Priests (factionwide)
  • +Salt resource production: 12 barrels
Caravan MasterTomb Kings
  • −Spices resource production: 10 sacks
  • +Spices resource production: 12 sacks
VineyardTomb Kings
  • −Wine resource production: 10 barrels
  • +Wine resource production: 12 barrels
Lumber CampTomb Kings
  • −Timber resource production: 10 logs
  • +Timber resource production: 12 logs
Scorpion NestTomb Kings
  • −Unit capacity: +2 Tomb Scorpion
  • +Unit capacity: +3 Tomb Scorpion
  • Cost: 1000 → 8500
  • Turns: 4 → 6
  • Units: 1 → 2
  • −Unit capacity: +2 Tomb Scorpion
  • −Unit capacity: +1 Khemric Titan
  • Units: 2 → 0
CryptsTomb Kings
  • −Grants 1 construction slot in the settlement
  • −Research rate: +1
  • +Grants 2 construction slots in the settlement
  • +Research rate: +2
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 750 → 1000
  • Turns: 4 → 2
  • Units: 2 → 4
MastabaTomb Kings
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 100
  • −Research rate: +2
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 90
  • +Research rate: +3
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 1500 → 2000
  • Turns: 5 → 4
  • Units: 2 → 4
MausoleumTomb Kings
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 150
  • −Growth: +25
  • −Research rate: +3
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 130
  • +Growth: +35
  • +Research rate: +4
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 3000 → 4000
  • Turns: 6 → 5
  • Units: 2 → 6
Tomb CityTomb Kings
  • −Defensive supplies: +1000
  • −Grants 5 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +30
  • −Research rate: +4
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 170
  • +Growth: +45
  • +Research rate: +5
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 6000 → 6500
  • Turns: 7 → 6
  • Units: 2 → 8
NecropolisTomb Kings
  • −Defensive supplies: +1000
  • −Grants 7 construction slots in the settlement
  • −Income generated: 250
  • −Growth: +40
  • −Research rate: +5
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 220
  • +Growth: +55
  • +Research rate: +6
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 12000 → 9500
  • Turns: 8 → 7
  • Units: 2 → 9
CryptsTomb Kings
  • −Income generated: 50
  • −Research rate: +1
  • +Income generated: 40
  • +Research rate: +2
  • Cost: 750 → 1000
  • Turns: 4 → 2
  • Units: 2 → 4
MastabaTomb Kings
  • −Defensive supplies: +1000
  • −Income generated: 100
  • −Research rate: +2
  • +Defensive supplies: +1250
  • +Income generated: 80
  • +Research rate: +3
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Cost: 1500 → 2000
  • Turns: 5 → 4
  • Units: 2 → 4
MausoleumTomb Kings
  • −Defensive supplies: +1000
  • −Income generated: 150
  • −Growth: +25
  • −Research rate: +3
  • +Defensive supplies: +1500
  • +Income generated: 130
  • +Growth: +35
  • +Research rate: +4
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Cost: 3000 → 4000
  • Turns: 6 → 5
  • Units: 2 → 6
  • −Unit capacity: +1 Ushabti
  • +Unit capacity: +2 Ushabti
  • Cost: 1000 → 4000
  • −Unit capacity: +2 Ushabti
  • −Unit capacity: +1 Ushabti (Great Bows)
  • +Unit capacity: +3 Ushabti
  • +Unit capacity: +2 Ushabti (Great Bows)
  • Cost: 2500 → 8500
  • Units: 2 → 4
  • Cost: 6000 → 8000
  • Turns: 5 → 6
  • −Unit capacity: +1 Khemrian Warsphinx
  • +Unit capacity: +3 Khemrian Warsphinx
  • Cost: 8000 → 10000
  • Turns: 7 → 8
  • Units: 1 → 3
City of BronzeTomb Kings
  • −Income generated: 100
  • +Income generated: 200
  • Cost: 4000 → 3500
  • Turns: 4 → 5
  • Cost: 1000 → 2000
Vault GuardsTomb Kings
  • Cost: 1500 → 3000
Tomb PatrolTomb Kings
  • Cost: 2000 → 4000
  • −Canopic Jars generated: 5
  • −Income generated: 225
  • −Control: +5
  • +Canopic Jars generated: 6
  • +Income generated: 300
  • +Control: +6
  • Cost: 4000 → 3000
  • −Income generated: 100
  • −Iron resource production: 8 ingots
  • −Marble resource production: 8 slabs
  • +Income generated: 180
  • +Iron resource production: 10 ingots
  • +Marble resource production: 10 slabs
  • Cost: 2000 → 1000
  • −Income generated: 200
  • −Iron resource production: 12 ingots
  • −Marble resource production: 12 slabs
  • +Income generated: 300
  • +Iron resource production: 15 ingots
  • +Marble resource production: 15 slabs
  • Cost: 4000 → 2500
  • −Income generated: 300
  • −Iron resource production: 16 ingots
  • −Marble resource production: 16 slabs
  • +Income generated: 450
  • +Iron resource production: 20 ingots
  • +Marble resource production: 20 slabs
  • Cost: 6000 → 5000
The Dark CragTomb Kings
  • −Income generated: 400
  • −Iron resource production: 20 ingots
  • −Marble resource production: 20 slabs
  • +Income generated: 600
  • +Iron resource production: 25 ingots
  • +Marble resource production: 25 slabs
  • Cost: 8000 → 7000
  • −Income generated: 100
  • +Income generated: 160
  • Cost: 2000 → 1500
  • Turns: 3 → 2
  • −Income generated: 200
  • +Income generated: 300
  • Turns: 5 → 4
  • −Income generated: 400
  • +Income generated: 600
  • +Control: +2
  • Turns: 7 → 6
  • −Canopic Jars generated: 5
  • −Income generated: 150
  • −Income from all buildings: +2% (local province)
  • +Canopic Jars generated: 6
  • +Income generated: 200
  • +Income from all buildings: +10% (local province)
  • Cost: 2000 → 1000
  • −Canopic Jars generated: 10
  • −Income generated: 300
  • −Income from all buildings: +5% (local province)
  • −Growth: +30 (all provinces)
  • +Canopic Jars generated: 12
  • +Income generated: 400
  • +Income from all buildings: +15% (local province)
  • +Growth: +25 (all provinces)
  • Cost: 6000 → 2500
  • Units: 0 → 4
  • −Canopic Jars generated: 25
  • −Income generated: 450
  • −Income from all buildings: +10% (local province)
  • −Growth: +40 (all provinces)
  • +Canopic Jars generated: 30
  • +Income generated: 600
  • +Income from all buildings: +20% (local province)
  • +Growth: +30 (all provinces)
  • Cost: 10000 → 5000
  • Units: 0 → 7
Khemian OutpostTomb Kings
  • Cost: 1000 → 4000
  • Cost: 2000 → 5000
Khemian ColonyTomb Kings
  • Cost: 3000 → 6000
Animal StoreTomb Kings
  • −Ivory resource production: 10 tusks
  • +Ivory resource production: 20 tusks
  • Cost: 800 → 1000
Bordeleaux PortTomb Kings
  • −Income generated: 100
  • +Income generated: 160
  • Cost: 2000 → 1000
  • Turns: 3 → 2
  • −Income generated: 200
  • +Income generated: 300
  • Cost: 6000 → 4500
  • Turns: 5 → 4
  • −Income generated: 400
  • +Income generated: 600
  • +Control: +2
  • Cost: 10000 → 9000
  • Turns: 7 → 6
  • Cost: 2000 → 500
  • Cost: 4000 → 1000
  • Cost: 6000 → 2000
  • Cost: 8000 → 4500
Erengrad DocksTomb Kings
  • −Income generated: 100
  • +Income generated: 160
  • Cost: 2000 → 1000
  • Turns: 3 → 2
  • −Income generated: 200
  • +Income generated: 300
  • Cost: 6000 → 5000
  • Turns: 5 → 4
Erengrad PortTomb Kings
  • −Income generated: 400
  • +Income generated: 600
  • +Control: +2
  • Turns: 7 → 6
  • −Income generated: 100
  • +Income generated: 160
  • Cost: 2000 → 1000
  • Turns: 3 → 2
  • −Income generated: 200
  • +Income generated: 300
  • Cost: 6000 → 5000
  • Turns: 5 → 4
Marienburg PortTomb Kings
  • −Income generated: 400
  • +Income generated: 600
  • +Control: +2
  • Turns: 7 → 6

Technologies

  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Hero capacity: +1 for Liche Priests
  • +Hero capacity: +2 for Liche Priests
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Hero capacity: +1 for Liche Priests
  • +Hero capacity: +2 for Liche Priests
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Hero capacity: +1 for Necrotects
  • +Hero capacity: +2 for Necrotects
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Hero capacity: +1 for Necrotects
  • +Hero capacity: +2 for Necrotects
  • Cost: 250 Canopic Jars → 200 Canopic Jars
Herald of DjafTomb Kings
  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Hero capacity: +1 for Tomb Princes
  • +Hero capacity: +2 for Tomb Princes
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Hero capacity: +1 for Tomb Princes
  • +Hero capacity: +2 for Tomb Princes
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • −Army capacity: +1
  • −Hero capacity: +1 for Tomb Heralds
  • −Hero recruit rank: +2 for Tomb Heralds
  • +Army capacity: +2
  • +Lord recruit rank: +1
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Army capacity: +1
  • −Hero capacity: +1 for Tomb Heralds
  • −Hero recruit rank: +2 for Tomb Heralds
  • +Army capacity: +2
  • +Lord recruit rank: +1
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Army capacity: +1
  • −Hero capacity: +1 for Tomb Heralds
  • −Hero recruit rank: +2 for Tomb Heralds
  • +Army capacity: +2
  • +Lord recruit rank: +1
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Army capacity: +1
  • −Hero capacity: +1 for Tomb Heralds
  • −Hero recruit rank: +2 for Tomb Heralds
  • +Army capacity: +2
  • +Lord recruit rank: +1
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Army capacity: +1
  • −Hero capacity: +1 for Tomb Heralds
  • −Hero recruit rank: +2 for Tomb Heralds
  • +Army capacity: +2
  • +Lord recruit rank: +1
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Army capacity: +1
  • −Hero capacity: +1 for Tomb Heralds
  • −Hero recruit rank: +2 for Tomb Heralds
  • +Army capacity: +2
  • +Lord recruit rank: +1
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Global recruitment capacity: +3
  • +Global recruitment capacity: +2
  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • −Armour-piercing weapon damage: +5 for Carrion units
  • −Melee defence: +5 for Carrion units
  • +Armour-piercing weapon damage: +4 for Carrion units
  • +Melee defence: +6 for Carrion units
  • −Melee attack: +5 for embedded Heroes
  • −Melee attack: +5 for Tomb Guard units
  • −Melee defence: +5 for embedded Heroes
  • +Melee attack: +4 for embedded Heroes
  • +Melee attack: +3 for Tomb Guard units
  • +Melee defence: +4 for embedded Heroes
  • −Ammunition: +20% for Screaming Skull Catapult and Casket of Souls units
  • +Ammunition: +15% for Screaming Skull Catapult and Casket of Souls units
  • −Melee attack: +5 for Ushabti units
  • −Weapon strength: +10% for Ushabti and Ushabti (Great Bows) units
  • +Melee attack: +4 for Ushabti units
  • +Weapon strength: +5% for Ushabti and Ushabti (Great Bows) units
  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • −Melee attack: +5 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
  • +Melee attack: +3 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
  • −Melee defence: +5 for Hierotitan units
  • −Melee attack: +5 for Hierotitan units
  • +Melee defence: +6 for Hierotitan units
  • +Melee attack: +4 for Hierotitan units
Underworld GateTomb Kings
  • −Melee attack: +5 for Necrosphinx units
  • −Melee defence: +5 for Necrosphinx units
  • +Melee attack: +6 for Necrosphinx units
  • +Melee defence: +6 for Necrosphinx units
  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • −Weapon strength: +10% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
  • +Weapon strength: +8% for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
Bone EdificeTomb Kings
  • −Armour: +15 for Skeleton Archers and Horsemen units
  • −Melee attack: +5 for Bone Giant units
  • −Missile strength: +10% for Skeleton Archers and Horsemen units
  • −Ward save: +10% for Bone Giant units
  • +Armour: +10 for Skeleton Archers and Horsemen units
  • +Melee attack: +8 for Bone Giant units
  • +Missile strength: +5% for Skeleton Archers and Horsemen units
  • +Ward save: +8% for Bone Giant units
  • −Weapon strength: +10% for Tomb Guard and Hierotitan units
  • +Weapon strength: +5% for Tomb Guard and Hierotitan units
  • −Weapon strength: +10% for Necropolis Knights units
  • +Weapon strength: +7% for Necropolis Knights units
  • −Melee defence: +5 for Khemrian Warsphinx and Khemric Titan units
  • −Missile strength: +15% for Khemrian Warsphinx units
  • −Weapon strength: +10% for Khemric Titan units
  • +Melee defence: +6 for Khemrian Warsphinx and Khemric Titan units
  • +Missile strength: +10% for Khemrian Warsphinx units
  • Cost: 500 Canopic Jars → 400 Canopic Jars
  • −Recruit rank: +2 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
  • +Recruit rank: +1 for Nehekharan Warriors, Skeleton Warriors, Skeleton Spearmen and Chariot units
Magical LociTomb Kings
  • −Leadership +10 when fighting against armies that spread corruption
  • +Leadership +8 when fighting against armies that spread corruption
Hearts of StoneTomb Kings
  • −Leadership: +10 for Construct units
  • +Leadership: +8 for Construct units
  • −Construction cost: -5% for all buildings
  • +Construction cost: -4% for all buildings
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Unit capacity: +2 Nehekharan Warriors Skeleton Archer Chariot Skeleton Chariot
  • +Unit capacity: +3 Nehekharan Warriors Skeleton Archer Chariot Skeleton Chariot
  • −Construction cost: -10% for Cavalry and Chariot buildings
  • −Income from post-battle loot: +10%
  • +Construction cost: -5% for Cavalry and Chariot buildings
  • +Income from post-battle loot: +15%
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Unit capacity: +1 Bone Giant
  • −Unit capacity: +2 Nehekhara Horsemen Skeleton Horsemen Skeleton Horse Archers
  • +Unit capacity: +2 Bone Giant
  • +Unit capacity: +3 Nehekhara Horsemen Skeleton Horsemen Skeleton Horse Archers
  • −Construction cost: -10% for Province Capital/Settlement buildings
  • −Income from Province Capital/Settlement buildings: +10%
  • +Construction cost: -5% for Province Capital/Settlement buildings
  • +Income from Province Capital/Settlement buildings: +5%
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Unit capacity: +2 Carrion Sepulchral Stalkers Tomb Scorpion
  • +Unit capacity: +3 Carrion Sepulchral Stalkers Tomb Scorpion
  • −Construction cost: -10% for Wall, Garrison, Citadel and Estate buildings
  • −Ambush success chance: +10%
  • +Construction cost: -5% for Wall, Garrison, Citadel and Estate buildings
  • +Ambush success chance: +15%
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Unit capacity: +1 Hierotitan
  • −Unit capacity: +2 Tomb Guard Tomb Guard (Halberds)
  • +Unit capacity: +2 Hierotitan
  • +Unit capacity: +3 Tomb Guard Tomb Guard (Halberds)
  • −Construction cost: -10% for income, growth and public order buildings
  • −Income from Income buildings: +10%
  • +Construction cost: -5% for income, growth and public order buildings
  • +Income from Income buildings: +5%
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Unit capacity: +2 Necropolis Knights Necropolis Knights (Halberds) Screaming Skull Catapult
  • +Unit capacity: +3 Necropolis Knights Necropolis Knights (Halberds) Screaming Skull Catapult
  • −Construction cost: -10% for Construct recruitment buildings
  • −Winds of Magic power reserve capacity: +5 (all armies)
  • +Construction cost: -5% for Construct recruitment buildings
  • +Winds of Magic power reserve capacity: +15 (all armies)
  • Cost: 250 Canopic Jars → 200 Canopic Jars
  • −Unit capacity: +1 Ushabti Ushabti (Great Bows)
  • −Unit capacity: +1 Necrosphinx
  • −Unit capacity: +1 Khemrian Warsphinx
  • −Unit capacity: +1 Khemric Titan
  • +Unit capacity: +2 Ushabti Ushabti (Great Bows)
  • +Unit capacity: +2 Necrosphinx
  • +Unit capacity: +2 Khemrian Warsphinx