Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Flock of Djaf (Carrion) unit card

The Flock of Djaf (Carrion)

War beast· Flying War Beasts· Tier 1· 10 models at Ultra sizeRegiment of Renown

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

The Flock of Djaf (Carrion) are Tomb Kings war beast: 5,400 HP across 10 models, armour 45, melee attack 38, melee defence 46, weapon strength 69. It costs 450 in multiplayer. In the campaign Host of Nagash pays 450. They come with Tomb Kings. Unit key wh2_dlc09_tmb_mon_carrion_ror. Patch 9.0.4, from the game's data tables.

Health

540 per model

5,400

bottom 32% of class

Armour

45

top 18% of class

Leadership

50

top 34% of class

Speed

120

top 2% of class

Melee attack

38

top 16% of class

Melee defence

46

top 7% of class

Weapon strength

17 base + 52 armour-piercing

69

top 11% of class

Charge bonus

22

bottom 41% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Death from AboveBombardment · Strong vs multiple combatants, Weak vs a single combatant…active
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 88.1% of the game's 21 war beasts units in melee. Per 1,000 gold: 90.6 damage per second against Chaos Warriors; it lasts 70.5 s against one unit of them.

Beats, at a similar price: Deck Droppers (Bombers) (17.64× faster), Deck Droppers (14.29× faster), Wolf Rats (2.49× faster)

Loses to, at a similar price: Sabretusk Pack (1.18× slower), Carrion (1.09× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 450 multiplayer gold.

Who can field it

  • Tomb Kings · Khemri · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.