Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Venom Knights of Asaph (Necropolis Knights) unit card

Venom Knights of Asaph (Necropolis Knights)

Monstrous cavalry· Monstrous Cavalry· Tier 4· 24 models at Ultra sizeRegiment of Renown

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Venom Knights of Asaph (Necropolis Knights) are Tomb Kings monstrous cavalry: 10,560 HP across 24 models, armour 110, melee attack 55, melee defence 56, weapon strength 67. It costs 1,700 in multiplayer. In the campaign Host of Nagash pays 1,700. They come with Tomb Kings. Unit key wh2_dlc09_tmb_cav_necropolis_knights_ror. Patch 9.0.4, from the game's data tables.

Health

440 per model

10,560

top 3% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

110

top 37% of class

Leadership

75

bottom 42% of class

Speed

76

top 42% of class

Melee attack

55

top 5% of class

Melee defence

56

top 1% of class

Weapon strength

25 base + 42 armour-piercing

67

top 50% of class

Charge bonus

74

top 18% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 89.8% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 58 damage per second against Chaos Warriors; it lasts 104.5 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (2198.14× faster), Casket of Souls (1192.29× faster), Mortis Engine (110.24× faster)

Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.70× slower), War Bear Riders (1.44× slower), Crushers (Great Weapons) (1.42× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold.

Who can field it

  • Tomb Kings · Khemri · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.