Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Venom Knights of Asaph (Necropolis Knights) unit card

Venom Knights of Asaph (Necropolis Knights)

Monstrous cavalry· Monstrous Cavalry· Tier 4· 24 models at Ultra sizeRegiment of Renown

Health

440 per model

10,560

top 3% of class

Armour

shield blocks 30% of frontal missiles

110

top 37% of class

Leadership

75

bottom 42% of class

Speed

76

top 42% of class

Melee attack

55

top 5% of class

Melee defence

56

top 1% of class

Weapon strength

25 base + 42 armour-piercing

67

top 50% of class

Charge bonus

74

top 18% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • Khemri

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.