Venom Knights of Asaph (Necropolis Knights)
Monstrous cavalry· Monstrous Cavalry· Tier 4· 24 models at Ultra sizeRegiment of Renown
Comes with Tomb Kings(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Venom Knights of Asaph (Necropolis Knights) are Tomb Kings monstrous cavalry: 10,560 HP across 24 models, armour 110, melee attack 55, melee defence 56, weapon strength 67. It costs 1,700 in multiplayer. In the campaign Host of Nagash pays 1,700. They come with Tomb Kings. Unit key wh2_dlc09_tmb_cav_necropolis_knights_ror. Patch 9.0.4, from the game's data tables.
Health
440 per model
10,560
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
110
Leadership
75
Speed
76
Melee attack
55
Melee defence
56
Weapon strength
25 base + 42 armour-piercing
67
Charge bonus
74
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
Counters
Good against
- Heavily armoured units — 42 of 67 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Tomb Kings: Khemric Titan, Hierotitan
- Light infantry-sized units — large, mass 1,380e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Tomb Kings: Tomb Guard, Nehekharan Warriors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Feral Troglodon, Warp Lightning Cannons, Blessed Stegadon · Tomb Kings: Bone Giant, Necrosphinx
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Tomb Kings: Necrosphinx, Hierotitan
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (2198.14× faster), Casket of Souls (1192.29× faster), Mortis Engine (110.24× faster)
Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.70× slower), War Bear Riders (1.44× slower), Crushers (Great Weapons) (1.42× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold.
Who can field it
- Tomb Kings · Khemri · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.