Venom Knights of Asaph (Necropolis Knights)
Monstrous cavalry· Monstrous Cavalry· Tier 4· 24 models at Ultra sizeRegiment of Renown
Health
440 per model
10,560
Armour
shield blocks 30% of frontal missiles
110
Leadership
75
Speed
76
Melee attack
55
Melee defence
56
Weapon strength
25 base + 42 armour-piercing
67
Charge bonus
74
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
Who can field it
- Khemri
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.