Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Usirian's Legion of the Netherworld (Nehekharan Warriors) unit card

Usirian's Legion of the Netherworld (Nehekharan Warriors)

Melee infantry· Sword Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Usirian's Legion of the Netherworld (Nehekharan Warriors) are Tomb Kings melee infantry: 8,760 HP across 120 models, armour 0, melee attack 48, melee defence 32, weapon strength 42. It costs 950 in multiplayer. In the campaign Host of Nagash pays 950. They come with Tomb Kings. Unit key wh2_dlc09_tmb_inf_nehekhara_warriors_ror. Patch 9.0.4, from the game's data tables.

Health

73 per model

8,760

bottom 39% of class

Armour

0

bottom 1% of class

Leadership

55

bottom 18% of class

Speed

35

top 48% of class

Melee attack

48

top 11% of class

Melee defence

32

bottom 39% of class

Weapon strength

0 base + 42 armour-piercing, +9 vs infantry

42

top 35% of class

Charge bonus

15

bottom 38% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 90.7% of the game's 194 infantry units in melee. Per 1,000 gold: 687.2 damage per second against Chaos Warriors; it lasts 58.4 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (17.21× faster), Skin Wolves (12.83× faster), Eshin Triads (10.31× faster)

Loses to, at a similar price: Plaguebearers of Nurgle (1.18× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold.

Who can field it

  • Tomb Kings · Khemri · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.