Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Storm Riders of Khsar (Nehekharan Horsemen) unit card

Storm Riders of Khsar (Nehekharan Horsemen)

Melee cavalry· Cavalry· Tier 2· 60 models at Ultra sizeRegiment of Renown

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Storm Riders of Khsar (Nehekharan Horsemen) are Tomb Kings melee cavalry: 9,780 HP across 60 models, armour 80, melee attack 43, melee defence 52, weapon strength 38. It costs 900 in multiplayer. In the campaign Host of Nagash pays 900. They come with Tomb Kings. Unit key wh2_dlc09_tmb_cav_nehekhara_horsemen_ror. Patch 9.0.4, from the game's data tables.

Health

163 per model

9,780

top 4% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

80

bottom 47% of class

Leadership

65

bottom 37% of class

Speed

85

top 28% of class

Melee attack

43

top 14% of class

Melee defence

52

top 6% of class

Weapon strength

28 base + 10 armour-piercing

38

bottom 41% of class

Charge bonus

50

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 100% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 77.1 damage per second against Chaos Warriors; it lasts 112.1 s against one unit of them.

Beats, at a similar price: War Wagons (Mortars) (349.66× faster), War Wagons (288.72× faster), Tiranoc Chariots (157.66× faster)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold.

Who can field it

  • Tomb Kings · Khemri · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.