Radious rituals
139 rituals Radious Total War Mod adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and Radious's that come (+, green), read from both sets of tables.
Rush ConstructionGrand Cathay
- Cooldown: 5 → —
Supply Line OperationsGrand Cathay
- −Leadership: +10 when in foreign territory (all units in army)
- +Leadership: +8 when in foreign territory (all units in army)
Capacity UpgradeGrand Cathay
- Cost: 250 Iron Favour → 200 Iron Favour
Artisan Firearm ShotThe Empire
- −Missile strength: +10% for Gunnery Infantry units
- +Missile strength: +8% for Gunnery Infantry units
High-Pressure BarrelsThe Empire
- −Missile strength: +25% for Great Cannon units
- +Missile strength: +20% for Great Cannon units
The Dominating SchemeSkaven
- −Growth: +40 (all provinces)
- −Food generated: 3 per turn
- −Recruitment cost: -25%
- +Food generated: 2 per turn
- +Recruitment cost: -15%
- +Growth: +35 (all provinces)
The Thirteenth SchemeSkaven
- −On turn start, Lords have a chance to gain 2 loyalty
- +On turn start, Lords have a chance to gain 3 loyalty
The Thirteenth SchemeSkaven
- −On turn start, Lords have a chance to gain 2 loyalty
- +On turn start, Lords have a chance to gain 3 loyalty
The Thirteenth SchemeSkaven
- −On turn start, Lords have a chance to gain 2 loyalty
- +On turn start, Lords have a chance to gain 3 loyalty
The Thirteenth SchemeSkaven
- −On turn start, Lords have a chance to gain 2 loyalty
- +On turn start, Lords have a chance to gain 3 loyalty
The Thirteenth SchemeSkaven
- −On turn start, Lords have a chance to gain 2 loyalty
- +On turn start, Lords have a chance to gain 3 loyalty
The Thirteenth SchemeSkaven
- −On turn start, Lords have a chance to gain 2 loyalty
- +On turn start, Lords have a chance to gain 3 loyalty
Heed the WillTomb Kings
- Cost: 500 Canopic Jars → 300 Canopic Jars
Confederate the Grand HierophantTomb Kings
- Cost: 50000 Gold, 2500 Canopic Jars → 50000 Gold, 3000 Canopic Jars
Confederate the Warrior-QueenTomb Kings
- Cost: 50000 Gold, 2500 Canopic Jars → 50000 Gold, 3000 Canopic Jars
Great Incantation of GehebTomb Kings
- −Canopic Jars generated: 25 per turn
- −Construction time: -25% for all buildings
- +Canopic Jars generated: 40 per turn
- +Construction time: -20% for all buildings
Great Incantation of TahothTomb Kings
- −Recruit rank: +2 for all units
- +Recruit rank: +1 for all units
Sacrifice to Anath RaemaDark Elves
- −Armour: +20 for Kharibdyss units
- −Armour-piercing missile damage: +100% for Black Ark Corsairs units
- −Campaign movement range: +20%
- −Income from razing settlements: +50%
- −Income from sacking settlements: +50%
- +Armour: +10 for Kharibdyss units
- +Armour-piercing missile damage: +50% for Black Ark Corsairs units
- +Campaign movement range: +25%
- +Income from razing settlements: +25%
- +Income from sacking settlements: +25%
Sacrifice to DrakiraDark Elves
- −Weapon strength: +15% when fighting against High Elves (all armies)
- +Weapon strength: +8% when fighting against High Elves (all armies)
Sacrifice to KhaineDark Elves
- −Casualty replenishment rate: +20%
- +Casualty replenishment rate: +15%
Fights to the DeathDark Elves
- −Control: +10
- +Control: +15
ShipbuildingDark Elves
- −Black Ark growth: +5 (armies in nearby sea region)
- +Black Ark growth: +6 (armies in nearby sea region)
Slave-DriveDark Elves
- −Growth: +50
- +Growth: +25
Wear Out the OarsDark Elves
- −Campaign movement range: +40% whilst at sea (armies in nearby sea region)
- +Campaign movement range: +50% whilst at sea (armies in nearby sea region)
Confederate High Elf Sea PatrolHigh Elves
- −Dragonship Supplies: +30 per turn
- +Dragonship Supplies: +40 per turn
Lead by ExperienceHigh Elves
- −Recruit rank: +3 for all units
- +Recruit rank: +1 for all units
Greater Invocation of HoethHigh Elves
- −Scrolls of Knowledge: +10 per turn
- +Scrolls of Knowledge: +15 per turn
Greater Invocation of VaulHigh Elves
- −Armour: +15 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units (all armies)
- +Armour: +8 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units (all armies)
Invocation of AsuryanHigh Elves
- −Influence: +5 per turn
- −Construction cost: -15% for all buildings
- −Control: +4 (all provinces)
- +Influence: +6 per turn
- +Construction cost: -10% for all buildings
- +Control: +5 (all provinces)
Invocation of EldrazorHigh Elves
- −Armour-piercing weapon damage: +25% for Lords, embedded Heroes and Dragon Princes
- −Melee attack: +10 for Lords, embedded Heroes and Dragon Princes
- +Armour-piercing weapon damage: +10% for Lords, embedded Heroes and Dragon Princes
- +Melee attack: +8 for Lords, embedded Heroes and Dragon Princes
Invocation of LadrielleHigh Elves
- −Ambush success chance: +15% (all armies)
- +Ambush success chance: +20% (all armies)
Invocation of VaulHigh Elves
- −Armour: +15 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units
- −Recruit rank: +2 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units
- −Recruitment cost: -10% for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units
- +Armour: +8 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units
- +Recruit rank: +1 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units
- +Recruitment cost: -5% for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units
Curse of the Queen’s CannonVampire Coast
- −Casualty replenishment rate: +15% (all armies)
- +Casualty replenishment rate: +12% (all armies)
Rite of AllegianceLizardmen
- Cost: 200 Old Ones' Favour → 300 Old Ones' Favour
Rite of FerocityLizardmen
- −Recruit rank: +2 for all units
- +Recruit rank: +1 for all units
Rite of MasteryLizardmen
- −Weapon strength: +15% for Kroxigor and Sacred Kroxigor units
- −Armour: +20 for Kroxigor and Sacred Kroxigor units
- +Weapon strength: +10% for Kroxigor and Sacred Kroxigor units
- +Armour: +15 for Kroxigor and Sacred Kroxigor units
Rite of RebirthLizardmen
- Cost: 350 Old Ones' Favour → 500 Old Ones' Favour
Rite of SotekLizardmen
- −Missile strength: +20% for Skink and Terradon units (all armies)
- −Weapon strength: +15% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (all armies)
- +Missile strength: +10% for Skink and Terradon units (all armies)
- +Weapon strength: +7% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (all armies)
The Dreamer's VisionWood Elves
- −Spell resistance: 25% (all armies)
- +Spell resistance: 15% (all armies)
The Eagle's TalonWood Elves
- −Missile strength: +10% for Glade Guard, Deepwood Scouts, and Waywatchers units (all armies)
- +Missile strength: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (all armies)
The Twilight's ShroudWood Elves
- −Missile resistance: 15% for all Elf units (all armies)
- −Armour: +15 for Elf Infantry and Cavalry units (all armies)
- +Missile resistance: 10% for all Elf units (all armies)
- +Armour: +8 for Elf Infantry and Cavalry units (all armies)
Bone-Strewn Herdstones UpgradeBeastmen
- Cost: 750 Dread → 1000 Dread
Great Herdstones UpgradeBeastmen
- Cost: 2250 Dread → 4000 Dread
Horde level 1Beastmen
- Cost: 750 Dread → 800 Dread
Horde level 2Beastmen
- Cost: 1000 Dread → 1500 Dread
Horde level 3Beastmen
- Cost: 1500 Dread → 2000 Dread
Lord & Hero Rank 10Beastmen
- Cost: 1500 Dread → 1600 Dread
Lord & Hero Rank 15Beastmen
- Cost: 2000 Dread → 2200 Dread
Rune-Covered Herdstones UpgradeBeastmen
- Cost: 375 Dread → 500 Dread
Spired Herdstones UpgradeBeastmen
- Cost: 1500 Dread → 2800 Dread
Upgrade Army CapacityBeastmen
- Cost: 1500 Dread → 1300 Dread
Morgrim's Gears of WarDwarfs
- −Missile strength: +15% for Bolt Thrower, Grudge Thrower, and Quarrellers units
- −Range: +15% for Bolt Thrower, Grudge Thrower, and Quarrellers units
- +Missile strength: +8% for Bolt Thrower, Grudge Thrower, and Quarrellers units
- +Range: +10% for Bolt Thrower, Grudge Thrower, and Quarrellers units
- −Oathgold: 10 per turn (factionwide)
- +Oathgold: 15 per turn (factionwide)
Proliferate CultsSlaanesh
- Cost: 1000 Thralls → 900 Thralls
Pleasure ArenaSlaanesh
- −Income from all buildings: +20% (local province)
- +Income from all buildings: +10% (local province)
Pleasure ArenaSlaanesh
- −Income from all buildings: +20% (local province)
- +Income from all buildings: +10% (local province)
Pleasure HuntSlaanesh
- −Control: +20
- −Recruit rank: +2 for all units (local province)
- −Recruitment cost: -25% (local province)
- +Recruit rank: +1 for all units (local province)
- +Recruitment cost: -10% (local province)
- +Control: +15
Pleasure HuntSlaanesh
- −Control: +20
- −Recruit rank: +2 for all units (local province)
- −Recruitment cost: -25% (local province)
- +Recruit rank: +1 for all units (local province)
- +Recruitment cost: -10% (local province)
- +Control: +15
Pleasure PartySlaanesh
- −Control: +5
- −Growth: +50
- +Growth: +40
- +Control: +6
Pleasure PartySlaanesh
- −Control: +5
- −Growth: +50
- +Growth: +40
- +Control: +6
Pain for PleasureSlaanesh
- −Campaign movement range: +6%
- +Campaign movement range: +10%
Magic FlareTzeentch
- −Range: +20%
- +Range: +15%
CommanderChaos Dwarfs
- Cost: 600 Conclave Influence → 800 Conclave Influence
DominatorChaos Dwarfs
- Cost: 600 Conclave Influence → 800 Conclave Influence
Master of the ConclaveChaos Dwarfs
- Cost: 600 Conclave Influence → 800 Conclave Influence
SubjugatorChaos Dwarfs
- Cost: 600 Conclave Influence → 800 Conclave Influence
ConsulChaos Dwarfs
- −Diplomatic relations: +20 with Chaos Dwarfs, Warriors of Chaos and Norsca
- +Diplomatic relations: +15 with Chaos Dwarfs, Warriors of Chaos and Norsca
Excise CollectorChaos Dwarfs
- −Income from Province Capital/Settlement buildings: +25%
- +Income from Province Capital/Settlement buildings: +20%
High CommissionerChaos Dwarfs
- Cost: 300 Conclave Influence → 400 Conclave Influence
MachinatorChaos Dwarfs
- −Raw Materials output: +5%
- +Raw Materials output: +10%
ProcuratorChaos Dwarfs
- Cost: 300 Conclave Influence → 400 Conclave Influence
Black SmithChaos Dwarfs
- −Armaments output: +5%
- +Armaments output: +10%
Field MarshalChaos Dwarfs
- Cost: 300 Conclave Influence → 400 Conclave Influence
InfernatusChaos Dwarfs
- Cost: 300 Conclave Influence → 400 Conclave Influence
Black ArtificerChaos Dwarfs
- Cost: 300 Conclave Influence → 400 Conclave Influence
MutatorChaos Dwarfs
- Cost: 300 Conclave Influence → 400 Conclave Influence
Bewitching LureKislev
- Cost: 50 Spirit Essence → 45 Spirit Essence
- Cost: 100 Spirit Essence → 90 Spirit Essence
Coven's CursemarkKislev
- −Campaign movement range: -50%
- +Campaign movement range: -40%
- Cost: 30 Spirit Essence → 25 Spirit Essence
- Cost: 60 Spirit Essence → 50 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed LandKislev
- Cost: 40 Spirit Essence → 35 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Jinxed Land (Empowered)Kislev
- Cost: 80 Spirit Essence → 70 Spirit Essence
Malediction of RuinKislev
- Cost: 100 Spirit Essence → 95 Spirit Essence
Recreant SpiritKislev
- Cost: 60 Spirit Essence → 55 Spirit Essence
- Cost: 120 Spirit Essence → 110 Spirit Essence
Battle BornKislev
- −Weapon strength: +10% for all units (Rank 7 and above)
- +Weapon strength: +5% for all units (Rank 7 and above)
Deathfrost BladesKislev
- −Armour-piercing weapon damage: +8 for Ice Guard units
- −Base weapon damage: -8 for Ice Guard units
- +Armour-piercing weapon damage: +5 for Ice Guard units
- +Base weapon damage: -5 for Ice Guard units
Devoted GuardiansKislev
- −Upkeep: -15% for Tzar Guard and Ice Guard units
- +Upkeep: -10% for Tzar Guard and Ice Guard units
Foreign PolicyKislev
- −Melee attack: +10 for units recruited via allied recruitment (excluding Kislev units)
- −Melee defence: +10 for units recruited via allied recruitment (excluding Kislev units)
- −Reload time reduction: +25% for units recruited via allied recruitment (excluding Kislev units)
- +Melee attack: +8 for units recruited via allied recruitment (excluding Kislev units)
- +Melee defence: +8 for units recruited via allied recruitment (excluding Kislev units)
- +Reload time reduction: +20% for units recruited via allied recruitment (excluding Kislev units)
Garrison RightsKislev
- −Upkeep: -10% (when in own territory)
- +Upkeep: -5% (when in own territory)
Ice Court AcademiaKislev
- −Ice Court training cost: -20%
- +Ice Court training cost: -15%
Noble AdministratorsKislev
- −Diplomatic relations: +30 with all Kislev factions
- +Diplomatic relations: +25 with all Kislev factions
Old AlliesKislev
- −Diplomatic relations: +50 with Empire and Dwarfs
- +Diplomatic relations: +30 with Empire and Dwarfs
Common SteelKislev
- −Recruit rank: +3 for Kossars, Armoured Kossars and Kislevite Warriors units
- +Recruit rank: +2 for Kossars, Armoured Kossars and Kislevite Warriors units
Ritualised WorshipKislev
- −Construction cost: -25% for buildings that raise Support for The Great Orthodoxy
- +Construction cost: -15% for buildings that raise Support for The Great Orthodoxy
Spirit of CommunityKislev
- −Construction cost: -25% for Infrastructure buildings
- +Construction cost: -20% for Infrastructure buildings
SalyakKislev
- −Casualty replenishment rate: +10%
- +Casualty replenishment rate: +8%
UrsunKislev
- −Weapon strength: +15% for War Bear Riders and Elemental Bear units
- +Weapon strength: +10% for War Bear Riders and Elemental Bear units
TorKislev
- −Weapon strength: +25% during siege battles (armies in region)
- +Weapon strength: +15% during siege battles (armies in region)
Blessing of NurgleNurgle
- −Chance of a plague spreading: +20% (local province)
- +Chance of a plague spreading: +25% (local province)
Exponential GrowthNurgle
- −Construction cost: -20% for all buildings
- +Construction cost: -15% for all buildings
- +Recruitment cost: -20%
Bloody 'n' RawOgre Kingdoms
- −Melee attack: +10
- +Melee attack: +8
Come 'n' Get ItOgre Kingdoms
- −Campaign movement range: +20%
- +Campaign movement range: +15%
Blood Ex NihiloKhorne
- Cost: 1000 Skulls sent to the Skull Throne, 1000 Skulls → 1500 Skulls sent to the Skull Throne, 1500 Skulls
Bred in BloodshedKhorne
- −Recruit rank: +3 for all units (all armies)
- +Recruit rank: +1 for all units (all armies)
- Cost: 2000 Skulls sent to the Skull Throne, 2000 Skulls → 2500 Skulls sent to the Skull Throne, 2500 Skulls
Destruction’s DiktatKhorne
- Cost: 8000 Skulls sent to the Skull Throne, 8000 Skulls → 9000 Skulls sent to the Skull Throne, 9000 Skulls
Devotion's TitheKhorne
- Cost: 1000 Skulls sent to the Skull Throne, 1000 Skulls → 1500 Skulls sent to the Skull Throne, 1500 Skulls
Dissipation's DomainKhorne
- Cost: 1000 Skulls sent to the Skull Throne, 1000 Skulls → 1500 Skulls sent to the Skull Throne, 1500 Skulls
Fury's FlightKhorne
- Cost: 4000 Skulls sent to the Skull Throne, 4000 Skulls → 4500 Skulls sent to the Skull Throne, 4500 Skulls
The Endless FuelKhorne
- Cost: 2000 Skulls sent to the Skull Throne, 2000 Skulls → 2500 Skulls sent to the Skull Throne, 2500 Skulls
The Gift of GloryKhorne
- Cost: 2000 Skulls sent to the Skull Throne, 2000 Skulls → 2500 Skulls sent to the Skull Throne, 2500 Skulls
The Skull ThroneKhorne
- Cost: 2000 Skulls sent to the Skull Throne, 2000 Skulls → 2000 Skulls, 2000 Skulls sent to the Skull Throne
The Wordless EdictKhorne
- Cost: 4000 Skulls sent to the Skull Throne, 4000 Skulls → 4500 Skulls sent to the Skull Throne, 4500 Skulls
The Wound in the WorldKhorne
- Cost: 1000 Skulls sent to the Skull Throne, 1000 Skulls → 1500 Skulls sent to the Skull Throne, 1500 Skulls
- Cost: → 30 Trollkind