Radious items
1,109 items Radious Total War Mod adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and Radious's that come (+, green), read from both sets of tables.
'Shroom GatheraCommon
- −Corruption: -2 (local province)
- +Corruption: -3 (local province)
'Shroom GatheraCommon
- −Leadership: +4 for Night Goblin units (Lord's army)
- +Leadership: +3 for Night Goblin units (Lord's army)
Abhorrent LodestoneCommon
- +Winds of Magic power reserve: +4 per turn
- +Winds of Magic power reserve capacity: +4 (Lord's army)
Acolyte MageCommon
- −Research rate: +10
- +Research rate: +15
Acolyte of SokthCommon
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +8% (local region)
AdministratorCommon
- −Recruitment cost: -10% (own army)
- +Recruitment cost: -5% (own army)
Advisor to the KingCommon
- −Enemy Hero action success chance: -10%
- −Income from all buildings: +12% (local province)
- +Enemy Hero action success chance: -15%
- +Income from all buildings: +6% (local province)
Aether SwordUncommon
- −Armour-piercing weapon damage: +100
- +Armour-piercing weapon damage: +25
Aged SageCommon
- −Enemy Hero action success chance: -8%
- +Enemy Hero action success chance: -10%
Agent of ChangeUncommon
- −Magic item drop chance from battle: +10%
- +Magic item drop chance from battle: +15%
Agent of TemptationCommon
- −Post battle chance of stealing a magic item: +12%
- +Post battle chance of stealing a magic item: +15%
- Lord: wh3_dlc29_vmp_cha_neferata → —
- Lord: wh3_dlc29_vmp_cha_neferata → —
- Lord: wh3_dlc29_vmp_cha_nagash → —
Alaric's ArmourUnique
- −Ward save: +20%
- +Ward save: +15%
- +Melee defence: +5
AlchemistCommon
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +5% (local region)
Amber AmuletUnique
- −Ward save: +20%
- −Wound recovery time: -2 turns
- −Casualty replenishment rate: +3% (Lord's army)
- +Ward save: +15%
- +Wound recovery time: -3 turns
- +Casualty replenishment rate: +4% (Lord's army)
Amber BowUnique
- −Missile strength: +15%
- +Missile strength: +20%
- +Explosive missile damage: +10%
AmplifierUnique
- −Cooldown: -30% to spells
- +Cooldown: -20% to spells
Amulet of FireCommon
- −Spell resistance: 15%
- +Spell resistance: 8%
Amulet of FireCommon
- −Spell resistance: 15%
- +Spell resistance: 10%
Amulet of ForesightCrafted
- −Missile resistance: 8%
- −Ward save: +10%
- −Ambush defence chance: +75% (Lord's army)
- +Missile resistance: 10%
- +Ward save: +5%
- +Ambush defence chance: +50% (Lord's army)
Amulet of ItzlUncommon
- −Armour: +15
- +Armour: +10
Amulet of Pha-StahUnique
- −Ward save: +20%
- +Ward save: +15%
- +Armour: +5
- −Armour: +30
- +Armour: +25
AntagonistCommon
- −Post battle chance of stealing a magic item: +12%
- +Post battle chance of stealing a magic item: +15%
ArchivistCommon
- −Research rate: +10
- +Research rate: +15
Arena FighterCommon
- −Skulls gained from kills: +10% (Lord's army)
- +Skulls gained from kills: +12% (Lord's army)
Arleth VannUnique
- −Ambush success chance: +15%
- +Ambush success chance: +20%
Armour of Bazherak the CruelUncommon
- −Armour: +40
- −Spell resistance: 25%
- +Armour: +20
- +Spell resistance: 20%
Armour of CaledorUnique
- −Character's aura leadership effect: +10
- +Character's aura leadership effect: +5
- −Armour: +30
- −Fire resistance: 10%
- +Armour: +20
- +Fire resistance: 25%
Armour of DamnationUncommon
- +Armour: +20
Armour of DarknessUncommon
- −Armour: +20
- +Armour: +15
Armour of DawnRare
- −Armour: +12
- −Weapon strength: +10%
- +Armour: +15
- +Weapon strength: +5%
- −Armour: +20
- −Physical resistance: 5%
- +Armour: +8
- +Physical resistance: 10%
- −Ward save: +10%
- +Ward save: +5%
- −Armour: +15
- +Armour: +10
Armour of FortuneUncommon
- −Armour: +10
- −Physical resistance: 5%
- −Ward save: +5%
- +Armour: +6
- +Physical resistance: 8%
- +Ward save: +8%
Armour of Glimril ScalesUnique
- −Melee defence: +6
- +Melee defence: +8
Armour of GorkUncommon
- −Armour: +5
- −Charge bonus: +20
- −Melee defence: +5
- −Ward save: +5%
- +Armour: +8
- +Charge bonus: +25
- +Melee defence: +8
- +Ward save: +10%
Armour of KhorneRare
- −Armour: +75
- +Armour: +40
- −Armour: +15
- −Melee defence: +6
- +Armour: +10
- +Melee defence: +7
Armour of MidnightUnique
- −Melee defence: +6
- −Wound recovery time: -1 turns
- +Melee defence: +8
- +Wound recovery time: -2 turns
Armour of Silvered SteelUncommon
- −Armour: +40
- +Armour: +30
Armour of TemplehofUnique
- −Enemy Hero action success chance: -10%
- −Armour: +10
- −Melee defence: +6
- +Enemy Hero action success chance: -15%
- +Armour: +8
- +Melee defence: +8
Armour of the AgesUncommon
- −Armour: +5
- +Armour: +10
Armour of the DeepUncommon
- −Armour: +25
- −Fire resistance: -35%
- −Melee defence: +12
- +Armour: +20
- +Fire resistance: -30%
- +Melee defence: +10
- −Diplomatic relations: +20 with Grand Cathay
- −Enemy Hero action success chance: -15%
- −Armour: +15
- +Diplomatic relations: +15 with Grand Cathay
- +Enemy Hero action success chance: -10%
- +Armour: +10
Armour of the ForgeUncommon
- −Fire resistance: 20%
- +Fire resistance: 25%
Armour of the Midsummer SunUncommon
- −Armour: +20
- −Melee defence: +8
- +Armour: +15
- +Melee defence: +7
Armour of the StarsUncommon
- −Armour: +15
- +Armour: +10
Armour of UrsunUnique
- −Enemy Hero action success chance: -10%
- −Melee defence: +8
- +Enemy Hero action success chance: -15%
- +Melee defence: +10
Arms MerchantCommon
- −Income from trade tariffs: +10% (factionwide)
- +Income from trade tariffs: +8% (factionwide)
Artefact HunterCommon
- −Magic item drop chance from battle: +10%
- +Magic item drop chance from battle: +15%
Artefact HunterCommon
- −Post battle chance of stealing a magic item: +10%
- +Post battle chance of stealing a magic item: +15%
ArtificerCommon
- −Recruit rank: +3 for Leadbelchers units (own army)
- +Recruit rank: +1 for Leadbelchers units (own army)
- −Armour: +15
- +Armour: +20
Ascendant Celestial BladeUncommon
- −Armour-piercing weapon damage: +30
- −Weapon strength: +15%
- +Armour-piercing weapon damage: +25
- +Weapon strength: +10%
Asp BowCommon
- −Base missile damage: +20%
- +Base missile damage: +15%
- +Explosive missile damage: +10%
AstronomerCommon
- −Control: +2 (local province)
- +Control: +3 (local province)
Ataman's AdministratorCommon
- −Construction time: -15% for all buildings (local province)
- +Construction time: -10% for all buildings (local province)
Ataman's AdministratorCommon
- −Construction time: -15% for all buildings (local province)
- +Construction time: -10% for all buildings (local province)
Aventurine DaggerCrafted
- −Melee attack: +5
- +Melee attack: +3
Axe of DargoUnique
- −Bonus vs Large: +6
- −Recruitment cost: -10% (Lord's army)
- −Upkeep: -5% (Lord's army)
- +Bonus vs Large: +8
- +Recruitment cost: -5% (Lord's army)
- +Upkeep: -4% (Lord's army)
Axe of GromUnique
- −Bonus vs Infantry: +15
- +Bonus vs Infantry: +20
Axe of KhorneUncommon
- −Weapon strength: +10%
- +Weapon strength: +8%
Axe of MenRare
- −Armour-piercing weapon damage: +45
- +Armour-piercing weapon damage: +15
Axe of the Pale SerpentUnique
- −Spell resistance: 10% (Lord's army)
- +Spell resistance: 15% (Lord's army)
Axe of TorRare
- −Armour-piercing weapon damage: +50
- +Armour-piercing weapon damage: +40
Axes of KhorgorUncommon
- −Bonus vs Infantry: +16
- +Bonus vs Infantry: +15
Azhag's 'Ard ArmourUnique
- −Melee defence: +6
- +Melee defence: +8
Baernsonling BerserkerCommon
- −Weapon strength: +10% for Marauder Berserker units (own army)
- +Weapon strength: +8% for Marauder Berserker units (own army)
Bale Taurus HoofUnique
- −Fire resistance: 35%
- +Fire resistance: 40%
Baleful MaskUnique
- −Upkeep: -10% (Lord's army)
- +Upkeep: -4% (Lord's army)
BaleswordRare
- −Melee attack: +7
- −Weapon strength: +14%
- +Melee attack: +6
- +Weapon strength: +8%
Balneth BaleUnique
- −Black Ark growth: +5 (cumulative) (all armies factionwide)
- +Black Ark growth: +6 (cumulative) (all armies factionwide)
Band of LoyaltyUnique
- −Character's aura leadership effect: +15
- +Character's aura leadership effect: +8
Banner of GhorokRare
- −Armour: -30 (assigned Minotaurs unit)
- −Melee attack: +40 (assigned Minotaurs unit)
- −Weapon strength: +50% (assigned Minotaurs unit)
- +Armour: -20 (assigned Minotaurs unit)
- +Melee attack: +30 (assigned Minotaurs unit)
- +Weapon strength: +40% (assigned Minotaurs unit)
Banner of SlaveryUnique
- −Casualty replenishment rate: +10% for Hobgoblin units (own army)
- +Casualty replenishment rate: +8% for Hobgoblin units (own army)
- −Spell resistance: 25%
- +Spell resistance: 30%
BarbarianCommon
- −Income from post-battle loot: +6%
- +Income from post-battle loot: +8%
Barber-SurgeonCommon
- −Casualty replenishment rate: +5% (Lord's army)
- +Casualty replenishment rate: +6% (Lord's army)
BardCommon
- −Control: +4 (local province)
- +Control: +5 (local province)
Basha's Axe of Stunty Smashin'Uncommon
- −Armour-piercing weapon damage: +30
- −Melee attack: +10
- −Weapon strength: +10%
- +Armour-piercing weapon damage: +25
- +Melee attack: +8
- +Weapon strength: +8%
Bat-Winged LoonyCommon
- −Income from raiding: +7% (Lord's army)
- +Income from raiding: +8% (Lord's army)
- −Melee attack: +15
- −Melee defence: -10
- −Weapon strength: +35%
- +Melee attack: +10
- +Melee defence: -4
- +Weapon strength: +25%
Bear Fang TalismanUnique
- −Spell resistance: 25%
- +Spell resistance: 30%
- −Leadership aura size: +25%
- +Leadership aura size: +20%
Beast SlayerUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +8
- +Weapon strength: +8%
Beast TamerCommon
- −Casualty replenishment rate: +10% for Warhounds units (Lord's army)
- +Casualty replenishment rate: +8% for Warhounds units (Lord's army)
Bejewelled DaggerUnique
- −Ward save: +25%
- +Ward save: +15%
- +Melee defence: +5
- +Melee attack: +5
BellowerUncommon
- −Growth: +5 (local province)
- +Growth: +6 (local province)
Berry WineUnique
- −Wound recovery time: -1 turns
- +Wound recovery time: -2 turns
BerserkerCommon
- −Weapon strength: +8%
- +Weapon strength: +7%
Berserker SwordCommon
- −Charge bonus: +25
- −Weapon strength: +8%
- +Charge bonus: +20
- +Weapon strength: +5%
Biting BladeCommon
- −Armour-piercing weapon damage: +50
- +Armour-piercing weapon damage: +40
Black CatRare
- +Control: +1 (local province)
Black Dragon EggRare
- −Melee attack: +7
- −Weapon strength: +15%
- +Melee attack: +10
- +Weapon strength: +10%
Blackpearl False EyeUncommon
- −Income from post-battle loot: +20%
- +Income from post-battle loot: +15%
Blackshard ArmourUncommon
- −Armour: +15
- −Fire resistance: 20%
- +Armour: +10
- +Fire resistance: 25%
Blackshard ArmourUncommon
- −Fire resistance: 20%
- +Fire resistance: 25%
Blade of AntarhakUncommon
- −Bonus vs Infantry: +10
- +Bonus vs Infantry: +8
Blade of Bel-KorhadrisUncommon
- −Bonus vs Large: +10
- +Bonus vs Large: +8
Blade of BloodUncommon
- −Weapon strength: +12%
- +Weapon strength: +10%
Blade of CorruptionUncommon
- −Weapon strength: +10%
- +Weapon strength: +8%
Blade of Darting SteelUncommon
- −Melee attack: +12
- +Melee attack: +10
Blade of Leaping GoldUncommon
- −Armour-piercing weapon damage: +35
- +Armour-piercing weapon damage: +25
- −Armour-piercing weapon damage: +35
- +Armour-piercing weapon damage: +30
Blade of NurglitchCommon
- −Weapon strength: +8%
- +Weapon strength: +5%
Blade of Revered TzunkiUncommon
- −Weapon strength: +10%
- +Weapon strength: +8%
Blade of Sea GoldCrafted
- −Armour-piercing weapon damage: +120
- +Armour-piercing weapon damage: +100
Blade of SetepUncommon
- −Base weapon damage: -15
- −Armour-piercing weapon damage: +65
- +Base weapon damage: -10
- +Armour-piercing weapon damage: +50
Blade of ShadowUnique
- −Melee attack: +8
- −Weapon strength: +15%
- −Income from post-battle loot: +25%
- +Melee attack: +12
- +Weapon strength: +12%
- +Income from post-battle loot: +20%
- −Leadership: +10 (Lord's army)
- +Leadership: +5 (Lord's army)
- −Weapon strength: +14%
- +Weapon strength: +15%
Blade of Xen WuUncommon
- −Chaos Undivided corruption: +5 (local province)
- −Weapon strength: +15%
- +Chaos Undivided corruption: +6 (local province)
- +Weapon strength: +12%
Blasphemous AmuletUncommon
- −Physical resistance: 12%
- +Physical resistance: 5%
- −Winds of Magic power reserve capacity: +20
- +Winds of Magic power reserve capacity: +18
Blood BringerUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +8
- +Weapon strength: +8%
Blood Chalice of BathoriUnique
- −Enemy Hero action success chance: -10%
- −Ward save: +5%
- +Enemy Hero action success chance: -15%
- +Ward save: +10%
Blood DrinkerUnique
- −Melee attack: +5
- −Weapon strength: +10%
- +Melee attack: +8
- +Weapon strength: +8%
- +Recruitment cost: -5% (own army)
Blood-Forged ArmourUnique
- −Enemy Hero action success chance: -10%
- −Melee defence: +6
- +Enemy Hero action success chance: -15%
- +Melee defence: +8
BoatmanCommon
- −Income from trade tariffs: +6% (factionwide)
- +Income from trade tariffs: +3% (factionwide)
BodyguardCommon
- −Enemy Hero action success chance: -10%
- +Enemy Hero action success chance: -15%
BodyguardCommon
- −Enemy Hero action success chance: -10%
- +Enemy Hero action success chance: -15%
BodyguardCommon
- −Enemy Hero action success chance: -10%
- +Enemy Hero action success chance: -15%
BodyguardCommon
- −Enemy Hero action success chance: -10%
- +Enemy Hero action success chance: -12%
BoggartCommon
- −Upkeep: -20% for Goblin units (Lord's army)
- +Upkeep: -5% for Goblin units (Lord's army)
Bone PickerCommon
- −Casualties captured post-battle: +12%
- +Casualties captured post-battle: +15%
Bonewood StaffUnique
- −Spell resistance: 15%
- −Income from post-battle loot: +10%
- +Spell resistance: 20%
- +Income from post-battle loot: +15%
Bounty HunterCommon
- −Magic item drop chance from battle: +6%
- +Magic item drop chance from battle: +10%
Bow of the SeafarerUncommon
- +Explosive missile damage: +10%
Boy SeamanCommon
- −Construction cost: -7% for all buildings (local region)
- +Construction cost: -5% for all buildings (local region)
Brain WounderUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +8
- +Weapon strength: +8%
- −Spell resistance: 25%
- +Spell resistance: 30%
Bray-Shaman’s FamiliarCommon
- −Winds of Magic power reserve capacity: +10
- +Winds of Magic power reserve capacity: +12
BreederCommon
- −Growth: +5 (local province)
- +Growth: +6 (local province)
BrewerCommon
- −Control: +1 (local province)
- +Control: +2 (local province)
BrewmasterCommon
- −Income from Gem Cutters and Obsidian Quarries: +6% (local region)
- +Income from Gem Cutters and Obsidian Quarries: +5% (local region)
BrewmasterCommon
- −Income from Gem Cutters and Obsidian Quarries: +6% (local region)
- +Income from Gem Cutters and Obsidian Quarries: +4% (local region)
Bronze Armour of ZhrakkUncommon
- −Armour: +20
- +Armour: +15
Brooch of the Great DesertUncommon
- −Speed: +15%
- +Speed: +10%
Bruntos BowelpurgeCommon
- −Recruitment cost: -20% for Nurglings units (Lord's army)
- −Upkeep: -20% for Nurglings units (Lord's army)
- +Recruitment cost: -10% for Nurglings units (Lord's army)
- +Upkeep: -10% for Nurglings units (Lord's army)
Bull Centaur GuardianCommon
- −Recruitment cost: -10% for Bull Centaur units (own army)
- +Recruitment cost: -5% for Bull Centaur units (own army)
BullgutCommon
- −Armour-piercing weapon damage: +25
- −Armour: +10
- +Armour-piercing weapon damage: +10
- +Armour: +20
BullyCommon
- −Income from sacking settlements: +6%
- +Income from sacking settlements: +5%
BurgherCommon
- −Control: +1 (local province)
- +Control: +2 (local province)
- −Wound recovery time: +5 turns
- −Control: -5 (all provinces)
- −Diplomatic relations: -20 with all factions
- +Wound recovery time: +3 turns
- +Control: -3 (all provinces)
- +Diplomatic relations: -15 with all factions
- −Diplomatic relations: -50 with all factions
- +Diplomatic relations: -40 with all factions
- −Wound recovery time: +10 turns
- −Control: -10 (all provinces)
- −Diplomatic relations: -50 with all factions
- +Wound recovery time: +6 turns
- +Control: -6 (all provinces)
- +Diplomatic relations: -40 with all factions
- −Diplomatic relations: -100 with all factions
- +Diplomatic relations: -80 with all factions
- −Wound recovery time: +15 turns
- −Control: -15 (all provinces)
- −Diplomatic relations: -100 with all factions
- +Wound recovery time: +10 turns
- +Control: -10 (all provinces)
- +Diplomatic relations: -80 with all factions
- −Diplomatic relations: -150 with all factions
- +Diplomatic relations: -120 with all factions
- −Diplomatic relations: -200 with all factions
- +Diplomatic relations: -150 with all factions
- −Diplomatic relations: -200 with all factions
- +Diplomatic relations: -150 with all factions
Caledor's BaneUncommon
- −Bonus vs Large: +16
- −Charge bonus: +25
- +Bonus vs Large: +10
- +Charge bonus: +15
Caledorian Dragon RouserCommon
- −Recruitment cost: -10% for Dragon units (Lord's army)
- +Recruitment cost: -4% for Dragon units (Lord's army)
Camp QuartermasterCommon
- −Upkeep: -5% (own army)
- +Upkeep: -4% (own army)
Campfire StorytellerCommon
- −Corruption: -2 (local province)
- +Corruption: -3 (local province)
Captain DreklaCommon
- −Melee defence: +4 for Zombie Pirate Deckhands Mob and Zombie Pirate Gunnery Mob units (Lord's army)
- +Melee defence: +5 for Zombie Pirate Deckhands Mob and Zombie Pirate Gunnery Mob units (Lord's army)
Carnosaur SkullUnique
- −Armour: +15
- −Ward save: +12%
- +Armour: +20
- +Ward save: +5%
CarrionUncommon
- +Campaign line of sight: +7%
Catalytic KilnRare
- −Armour: +20 for Terracotta Sentinel units (Lord's army)
- +Armour: +10 for Terracotta Sentinel units (Lord's army)
Cathay Slave DancersCommon
- −Recruitment cost: -5% (own army)
- +Recruitment cost: -4% (own army)
- −Corruption: -5 (local province)
- −Melee attack: +3
- −Melee defence: +3
- −Upkeep: -5% (Lord's army)
- +Corruption: -6 (local province)
- +Melee attack: +4
- +Melee defence: +4
- +Upkeep: -4% (Lord's army)
Cave PainterCommon
- −Character experience gain: +8%
- +Character experience gain: +7%
Ceithin-Har's ScaleUncommon
- −Armour: +15
- +Armour: +8
Chameleon SpotterCommon
- −Post battle chance of stealing a magic item: +10%
- +Post battle chance of stealing a magic item: +15%
Champion's EssenceUnique
- −Ward save: +5%
- +Ward save: +10%
Chaos Frost Dragon ScaleCommon
- −Armour: +20
- +Armour: +15
Chaos RuneshieldUnique
- −Missile resistance: 15%
- −Ward save: +10%
- −Casualty replenishment rate: +15% (all units in army)
- +Missile resistance: 20%
- +Ward save: +5%
- +Casualty replenishment rate: +12% (all units in army)
Chaos Tomb BladeUnique
- −Melee attack: +6
- −Weapon strength: +10%
- +Melee attack: +8
- +Weapon strength: +8%
Charm of the GodsUnique
- −Ward save: +12%
- +Ward save: +10%
Charnel Valley NecrotectCommon
- −Construction cost: -15% for Infrastructure buildings (local province)
- +Construction cost: -12% for Infrastructure buildings (local province)
Chest of SustenanceCrafted
- −Wound recovery time: -2 turns
- −Casualty replenishment rate: +5% (Lord's army)
- −Upkeep: -10% (Lord's army)
- +Wound recovery time: -3 turns
- +Casualty replenishment rate: +4% (Lord's army)
- +Upkeep: -5% (Lord's army)
Chieftain’s PetCommon
- −Enemy Hero action success chance: -3%
- +Enemy Hero action success chance: -5%
ChillbladeRare
- −Bonus vs Large: +4
- +Bonus vs Large: +5
Chracian ScoutCommon
- −Campaign line of sight: +15%
- −Ambush defence chance: +30% (own army)
- +Campaign line of sight: +20%
- +Ambush defence chance: +35% (own army)
Circlet of IronUnique
- −Corruption: -5 (local province)
- −Armour: +5
- +Corruption: -6 (local province)
- +Armour: +7
City AdministratorUncommon
- −Growth: +5 (local province)
- +Growth: +6 (local province)
Cleansing WaterRare
- −Casualty replenishment rate: +3% (all units in army)
- +Casualty replenishment rate: +4% (all units in army)
Cloak of Hag GraefCommon
- −Missile resistance: 10%
- +Missile resistance: 20%
Cloak of IshaUnique
- −Enemy Hero action success chance: -10%
- −Spell resistance: 10%
- +Enemy Hero action success chance: -15%
- +Spell resistance: 15%
- −Charge bonus: +20
- +Charge bonus: +15
Cloak of ValayaUnique
- −Melee defence: +6
- +Melee defence: +8
CoachmanCommon
- −Income from trade tariffs: +6% (factionwide)
- +Income from trade tariffs: +4% (factionwide)
Cobra Mace of MazdamundiUnique
- −Corruption: -5 (local province)
- −Melee attack: +15
- −Weapon strength: +12%
- +Corruption: -6 (local province)
- +Melee attack: +12
- +Weapon strength: +10%
Collar of KhorneRare
- −Spell resistance: 25%
- −Ward save: +14%
- +Spell resistance: 30%
- +Ward save: +10%
- +Melee attack: +8
- −Barrier hit points: +200
- +Barrier hit points: +250
- −Melee defence: -12
- +Melee defence: -10
CollectorCommon
- −Income from sacking settlements: +6%
- +Income from sacking settlements: +8%
ComptrollerCommon
- −Recruitment cost: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army)
- +Recruitment cost: -10% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army)
CooperCommon
- −Income from Gem Cutters and Obsidian Quarries: +6% (local region)
- +Income from Gem Cutters and Obsidian Quarries: +4% (local region)
Corpse ThiefCommon
- −Post battle chance of stealing a magic item: +8%
- +Post battle chance of stealing a magic item: +10%
Corpse ThiefUncommon
- −Post battle chance of stealing a magic item: +3%
- +Post battle chance of stealing a magic item: +8%
Corrosive BladeUncommon
- −Armour-piercing weapon damage: +45
- +Armour-piercing weapon damage: +40
- −Casualty replenishment rate: +15% (Lord's army)
- +Casualty replenishment rate: +10% (Lord's army)
Court AttendantCommon
- −Ambush success chance: +10% (Hero's army)
- +Ambush success chance: +15% (Hero's army)
CourtesanCommon
- −Control: +1 (local province)
- +Control: +2 (local province)
Crimson DeathUncommon
- −Weapon strength: +20%
- +Weapon strength: +15%
Crimson GemstoneUnique
- −Weapon strength: +25%
- +Weapon strength: +20%
CroneRare
- +Hero recruitment cost: -8% for Banshees (local province)
Crow FeederUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +8
- +Weapon strength: +8%
Crown of AuthorityCrafted
- −Armour: +20
- −Leadership: +6 (Lord's army)
- −Control: +8 (local province)
- +Armour: +10
- +Leadership: +5 (Lord's army)
- +Control: +6 (local province)
Crown of CommandUncommon
- −Leadership aura size: +60%
- +Leadership aura size: +50%
Crown of SkullsUnique
- −Ward save: +15%
- +Ward save: +10%
Crystal of KunlanUncommon
- −Barrier hit points: +150
- +Barrier hit points: +200
Crystal PendantRare
- −Magic item drop chance from battle: +15%
- −Ward save: +14%
- +Magic item drop chance from battle: +20%
- +Ward save: +10%
- +Income from post-battle loot: +5% (Lord)
- +Post battle chance of stealing a magic item: +10%
Cube of DarknessUncommon
- −Physical resistance: 8%
- +Physical resistance: 10%
Cuirass of FortuneCommon
- −Magic item drop chance from battle: +5%
- −Armour: +15
- +Magic item drop chance from battle: +10%
- +Armour: +10
Cult TreasurerCommon
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +5% (local region)
CultistCommon
- −Chaos Undivided corruption: +1 (local province)
- +Chaos Undivided corruption: +2 (local province)
Cursed Yhetee JawboneUnique
- −Missile strength: +15% (Hero's army)
- +Missile strength: +10% (Hero's army)
Daemon Flask of AshakUncommon
- −Miscast base chance: -25%
- +Miscast base chance: -10%
Daemon WhispererCommon
- −Slaanesh corruption: +5 (local province)
- +Slaanesh corruption: +6 (local province)
Daemon-Killer ScarsUncommon
- −Bonus vs Large: +10
- +Bonus vs Large: +8
DaemonbladeUnique
- −Melee attack: +5
- −Weapon strength: +10%
- +Melee attack: +8
- +Weapon strength: +8%
DaemonshieldUnique
- −Upkeep: -20% for Khorne Daemon units (Lord's army)
- +Upkeep: -10% for Khorne Daemon units (Lord's army)
Dagger of HotekUncommon
- −Armour-piercing weapon damage: +40
- −Melee attack: +8
- +Armour-piercing weapon damage: +30
- +Melee attack: +6
Dagger of SotekCommon
- −Bonus vs Infantry: +8
- +Bonus vs Infantry: +5
Daith's ReaperRare
- −Armour-piercing weapon damage: +100
- −Melee attack: +6
- +Armour-piercing weapon damage: +60
- +Melee attack: +10
Daith's ReaperRare
- −Armour-piercing weapon damage: +100
- −Melee attack: +6
- +Armour-piercing weapon damage: +75
- +Melee attack: +8
Dark Prince's EnvoyCommon
- −Chaos Undivided corruption: +5 (local province)
- −Campaign line of sight: +15%
- +Chaos Undivided corruption: +6 (local province)
- +Campaign line of sight: +20%
Dark ProphetCommon
- −Research rate: +10
- +Research rate: +15
Daughter of ValayaCommon
- −Income from all buildings: +7% (local region)
- +Income from all buildings: +5% (local region)
Dawn GlaiveRare
- −Melee attack: +10
- +Melee attack: +5
DawnstoneCommon
- −Barrier hit points: +250
- +Barrier hit points: +300
Death's HeadUncommon
- −Armour-piercing weapon damage: +30
- +Armour-piercing weapon damage: +10
DeathpiercerCommon
- −Bonus vs Infantry: +10
- −Charge bonus: +20
- +Bonus vs Infantry: +6
- +Charge bonus: +15
DeathpiercerCommon
- −Bonus vs Infantry: +10
- −Charge bonus: +20
- +Bonus vs Infantry: +6
- +Charge bonus: +15
- −Melee attack: +3
- −Melee defence: +5
- +Melee attack: +5
- +Melee defence: +10
Deepwood BranchUncommon
- −Missile resistance: 15%
- +Missile resistance: 20%
- −Control: +2 (local province)
- +Control: +3 (local province)
DestroyerUnique
- −Melee attack: +12
- −Weapon strength: +12%
- +Melee attack: +10
- +Weapon strength: +10%
- −Armour-piercing weapon damage: +60
- +Armour-piercing weapon damage: +50
Destroyer of KhorneUnique
- −Skulls gained from kills: +10% (Lord's army)
- −Armour-piercing weapon damage: +40
- −Melee attack: +8
- +Skulls gained from kills: +15% (Lord's army)
- +Armour-piercing weapon damage: +30
- +Melee attack: +10
Deviant FlautistCommon
- −Control: +4 (local province)
- +Control: +5 (local province)
Diamond Guardian PhoenixCrafted
- −Ward save: +10%
- −Wound recovery time: -3 turns
- +Ward save: +5%
- +Wound recovery time: -5 turns
Disciple of the PhoenixCommon
- −Research rate: +10
- +Research rate: +15
Divine Plaque of ProtectionUncommon
- −Corruption: -5 (local province)
- −Missile resistance: 5%
- −Research rate: +5
- +Corruption: -6 (local province)
- +Missile resistance: 10%
- +Research rate: +10
DoeCommon
- −Horde growth: +2 (Lord's army)
- +Horde growth: +5 (Lord's army)
Doom TotemUncommon
- −Leadership aura size: +75%
- +Attribute: Causes Fear
- +Leadership aura size: +25%
Double BarrelUncommon
- −Missile strength: +50%
- −Reload time reduction: -25%
- +Missile strength: +40%
- +Reload time reduction: -15%
- +Explosive missile damage: +20%
Double Crescent of NeruUncommon
- −Melee defence: +8
- +Melee defence: +5
- −Enemy Hero action success chance: -10%
- −Fire resistance: 25%
- +Enemy Hero action success chance: -15%
- +Fire resistance: 30%
Dragon ArmourerCommon
- −Enemy Hero action success chance: -10%
- −Bonus vs Large: +14
- +Enemy Hero action success chance: -15%
- +Bonus vs Large: +10
Dragon Cloak of FyrskarUnique
- −Enemy Hero action success chance: -10%
- −Fire resistance: 20%
- −Melee defence: +5
- −Ward save: +20%
- +Enemy Hero action success chance: -15%
- +Fire resistance: 25%
- +Melee defence: +6
- +Ward save: +15%
Dragon CuirassUncommon
- −Armour: +15
- −Wound recovery time: -1 turns
- +Armour: +10
- +Wound recovery time: -2 turns
Dragon MaskUncommon
- −Income from post-battle loot: +10% (Lord)
- −Income from razing settlements: +10% (Lord)
- +Income from post-battle loot: +5% (Lord)
- +Income from razing settlements: +5% (Lord)
Dragon Ogre's Great HornUnique
- −Character's aura leadership effect: +12
- +Character's aura leadership effect: +10
Dragon PendantUncommon
- −Melee defence: +5
- −Casualty replenishment rate: +3% (Lord's army)
- +Melee defence: +10
- +Casualty replenishment rate: +4% (Lord's army)
- −Charge bonus: +25
- −Fire resistance: 30%
- +Charge bonus: +20
- +Fire resistance: 40%
- −Ward save: +10%
- +Ward save: +5%
Dragon SpearUncommon
- −Armour-piercing weapon damage: +25
- +Armour-piercing weapon damage: +15
Dragon ToothUnique
- −Melee attack: +6
- −Weapon strength: +10%
- −Income from post-battle loot: +15%
- −Control: +5 (local province)
- +Melee attack: +8
- +Weapon strength: +8%
- +Income from post-battle loot: +10%
- +Control: +6 (local province)
Dragon's ClawCommon
- −Bonus vs Large: +8
- −Fire resistance: 15%
- +Bonus vs Large: +5
- +Fire resistance: 20%
Dragonbone RaidersCommon
- −Income from raiding: +5% (own army)
- −Income from sacking settlements: +5%
- +Income from raiding: +10% (own army)
- +Income from sacking settlements: +10%
Dragonfire HandgunUncommon
- −Armour-piercing missile damage: +18%
- +Armour-piercing missile damage: +10%
- +Explosive missile damage: +10%
DragonhelmCommon
- −Armour: +15
- +Armour: +10
Dragonscale ShieldUncommon
- −Fire resistance: 15%
- −Melee defence: +8
- −Ward save: +5%
- +Fire resistance: 10%
- +Melee defence: +6
- +Ward save: +6%
Dreaming BowUncommon
- −Campaign line of sight: +20%
- −Construction cost: -10% for all buildings (local region)
- −Missile strength: +10%
- +Campaign line of sight: +15%
- +Construction cost: -5% for all buildings (local region)
- +Missile strength: +5%
- +Explosive missile damage: +5%
Dreaming CloakUncommon
- −Upkeep: -5% (all units in army)
- +Upkeep: -3% (all units in army)
DregCommon
- +Income from post-battle loot: +8%
DrillmasterCommon
- −Character experience gain: +7%
- +Character experience gain: +6%
Druchii HunterCommon
- −Enemy Hero action success chance: -10%
- +Enemy Hero action success chance: -15%
Dung ShovelaCommon
- −Income from all buildings: +4% (local region)
- +Income from all buildings: +3% (local region)
Dwarf BrideCommon
- −Income from all buildings: +9% (local region)
- +Income from all buildings: +5% (local region)
Dwarf GougerUnique
- −Weapon strength: +20% when fighting against Dwarfs
- −Bonus vs Infantry: +10
- −Recruitment cost: -10% (Lord's army)
- +Weapon strength: +12% when fighting against Dwarfs
- +Bonus vs Infantry: +8
- +Recruitment cost: -4% (Lord's army)
DwarfbaneUncommon
- −Armour-piercing weapon damage: +100 when fighting against Dwarfs
- −Melee attack: +6
- +Armour-piercing weapon damage: +75 when fighting against Dwarfs
- +Melee attack: +5
Dweomer Leach OrbUncommon
- −Miscast base chance: +15% for all enemy spellcasters (enemy armies in local province)
- +Miscast base chance: +10% for all enemy spellcasters (enemy armies in local province)
Eagle BowUncommon
- −Missile strength: +15%
- −Range: +10%
- +Missile strength: +10%
- +Range: +5%
- +Explosive missile damage: +10%
Eatainean VintnerCommon
- −Control: +4 (local province)
- +Control: +5 (local province)
EldireUnique
- −Wound recovery time: -2 turns
- +Wound recovery time: -3 turns
Elf-Thing SnackCommon
- −Weapon strength: +10% when fighting against High Elves
- −Income from all buildings: +10% (local region)
- +Weapon strength: +7% when fighting against High Elves
- +Income from all buildings: +5% (local region)
ElfbaneUnique
- −Weapon strength: +25% when fighting against Elves
- −Melee attack: +10 when fighting against Elves
- +Weapon strength: +15% when fighting against Elves
- +Melee attack: +15 when fighting against Elves
Elixir of MightCommon
- −Base weapon damage: +25
- −Melee attack: +4
- +Base weapon damage: +20
- +Melee attack: +5
Elixir of MightCommon
- −Base weapon damage: +25
- −Melee attack: +4
- +Base weapon damage: +20
- +Melee attack: +5
Emerald CollarCrafted
- −Ward save: +14%
- +Ward save: +10%
- −Melee defence: +4
- −Ward save: +12%
- +Melee defence: +8
- +Ward save: +10%
Enchanted Lapis MaceCommon
- −Bonus vs Large: +10
- +Bonus vs Large: +8
Enchanted ShieldCommon
- −Armour: +15
- −Melee defence: +5
- +Armour: +10
- +Melee defence: +7
EnforcerRare
- −Growth: -5 (local province)
- −Control: +3 (local province)
- +Growth: -6 (local province)
- +Control: +4 (local province)
Enkhil's KanopiUncommon
- −Spell resistance: 15%
- +Spell resistance: 10%
EntertainerCommon
- −Control: +2 (local province)
- +Control: +3 (local province)
EntomologistUncommon
- −Growth: +5 (local province)
- +Growth: +6 (local province)
Eternal Guard CommanderCommon
- −Leadership: +4 for Eternal Guard units (own army)
- +Leadership: +5 for Eternal Guard units (own army)
Ethrac's BrazierUnique
- Lord: wh3_dlc29_chs_cha_glottkin → —
- −Melee attack: -8
- +Melee attack: -5
Experimental ExplosiveUnique
- −Explosive missile damage +10% (all units in army)
- +Explosive missile damage +8% (all units in army)
Facial ScruffUnique
- −Melee defence: +15
- −Leadership: +10 (all units in army)
- +Melee defence: +16
- +Leadership: +8 (all units in army)
FactorCommon
- −Income from trade tariffs: +5% (factionwide)
- +Income from trade tariffs: +3% (factionwide)
Fallen Chieftain's JewelUnique
- −Armour: -30
- +Armour: -20
Fan WaverCommon
- −Casualty replenishment rate: +5% (Lord's army)
- +Casualty replenishment rate: +4% (Lord's army)
Fang of Qu'aphCommon
- −Melee attack: +8
- +Melee attack: +7
FangspikeUnique
- −Armour-piercing weapon damage: +30
- −Melee attack: +5
- +Armour-piercing weapon damage: +25
- +Melee attack: +8
Fangsword of EltharionUnique
- −Bonus vs Infantry: +10
- −Leadership: +8 when laying siege or encircling (all units in army)
- +Bonus vs Infantry: +15
- +Leadership: +5 when laying siege or encircling (all units in army)
Fell-Axe of the DrakwaldUncommon
- −Weapon strength: +15%
- +Weapon strength: +10%
Fencer's BladesUncommon
- −Melee attack: +10
- −Melee defence: +10
- +Melee attack: +7
- +Melee defence: +7
FieldwardenCommon
- −Ambush defence chance: +10% (Lord's army)
- +Ambush defence chance: +15% (Lord's army)
Fiery Ring of ThoriUncommon
- −Fire resistance: 30%
- +Fire resistance: 25%
Filth MaceUncommon
- −Base weapon damage: +75
- +Base weapon damage: +60
Fimir HammerUncommon
- −Bonus vs Large: +12
- −Weapon strength: +16%
- +Bonus vs Large: +8
- +Weapon strength: +6%
Fimir HammerUncommon
- −Bonus vs Large: +12
- −Weapon strength: +16%
- +Bonus vs Large: +8
- +Weapon strength: +8%
First MateCommon
- −Leadership: +10 (Lord's army)
- +Leadership: +5 (Lord's army)
FishermanCommon
- −Income from trade tariffs: +5% (factionwide)
- +Income from trade tariffs: +3% (factionwide)
FlayerCommon
- −Post battle chance of stealing a magic item: +12%
- +Post battle chance of stealing a magic item: +15%
Flesh GolemCommon
- −Campaign movement range: +4%
- +Campaign movement range: +5%
Flesh GolemRare
- +Campaign movement range: +4%
Flesh Hound HandlerCommon
- −Recruitment cost: -20% for Flesh Hounds of Khorne units (local province)
- +Recruitment cost: -10% for Flesh Hounds of Khorne units (local province)
Foe BaneCommon
- −Bonus vs Large: +12
- +Bonus vs Large: +10
Folariath's RobeRare
- −Physical resistance: 60%
- −Weapon strength: -50%
- +Physical resistance: 40%
- +Weapon strength: -20%
Food TasterCommon
- −Enemy Hero action success chance: -10%
- +Enemy Hero action success chance: -15%
Forest Dragon FangUnique
- −Melee attack: +15
- +Melee attack: +10
Forest SpiritCommon
- −Enemy leadership: -3 (local region)
- +Enemy leadership: -4 (local region)
Foul PendantUncommon
- −Ward save: +10%
- +Ward save: +5%
Frost FangUnique
- −Melee attack: +6
- −Weapon strength: +10%
- −Recruitment cost: -10% (Lord's army)
- −Upkeep: -5% (Lord's army)
- +Melee attack: +8
- +Weapon strength: +8%
- +Recruitment cost: -5% (Lord's army)
- +Upkeep: -4% (Lord's army)
Frost Shard ArmourCommon
- −Armour: +10
- −Spell resistance: 20%
- +Armour: +20
- +Spell resistance: 25%
Frost Wyrm SkullUnique
- −Missile resistance: 4% (all units in army)
- +Missile resistance: 5% (all units in army)
Fu-Hung MonkCommon
- −Corruption: -2 (local province)
- +Corruption: -3 (local province)
Gambler's ArmourUncommon
- −Armour: +15
- +Armour: +10
Gastuva's EggRare
- −Physical resistance: 12%
- +Physical resistance: 10%
- −Armour: +20
- +Armour: +15
- −Melee defence: +10
- +Melee defence: +12
- −Leadership aura size: +30%
- +Leadership aura size: +25%
Ghal MarazUnique
- −Weapon strength: +15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- −Control: +1 (all provinces)
- +Weapon strength: +10% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- +Control: +2 (all provinces)
Ghorgon FangsUnique
- −Armour-piercing weapon damage: +75
- +Armour-piercing weapon damage: +50
Giant BladeUncommon
- −Weapon strength: +15%
- +Weapon strength: +10%
Gift of AmbitionUnique
- −Leadership: +15
- +Leadership: +10
Gift of PersuasionUnique
- −Campaign movement range: -50% for enemy armies starting their turn in this region (enemy armies in region)
- −Corrupt Units: -25 Favour cost per unit tier (own army)
- +Campaign movement range: -40% for enemy armies starting their turn in this region (enemy armies in region)
- +Corrupt Units: -20 Favour cost per unit tier (own army)
Gilded CuirassRare
- −Armour: +20
- +Armour: +15
Gilded CuirassRare
- −Armour: +20
- +Armour: +15
Gilded Horn of Galon KonookCrafted
- −Armour-piercing weapon damage: +35
- −Armour: +6 (own army)
- +Armour-piercing weapon damage: +25
- +Armour: +10 (own army)
GitsnikUnique
- −Corruption: -5 (local province)
- −Recruitment cost: -10% (Lord's army)
- +Corruption: -6 (local province)
- +Recruitment cost: -4% (Lord's army)
Glaive GunUnique
- +Explosive missile damage: +20%
Glittering ScalesCommon
- −Armour: +4
- +Armour: +5
Glyph NecklaceUncommon
- −Ward save: +8%
- +Ward save: +10%
Glyph of PotecUnique
- −Weapon strength: +18% when fighting against Undead factions
- −Melee defence: +8
- +Weapon strength: +10% when fighting against Undead factions
- +Melee defence: +10
Gnoblar ThiefstoneUncommon
- −Post battle chance of stealing a magic item: +15%
- +Post battle chance of stealing a magic item: +20%
Gnoblar TreasurerCommon
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +5% (local region)
Goblin BaneUnique
- −Melee attack: +6
- −Weapon strength: +10%
- +Melee attack: +8
- +Weapon strength: +8%
Gold DaggerCommon
- −Armour-piercing weapon damage: +25
- +Armour-piercing weapon damage: +20
Gold Sigil SwordCommon
- −Melee attack: +6
- +Melee attack: +8
Golden AnkhraUncommon
- −Armour: +20
- −Melee defence: +5
- +Armour: +10
- +Melee defence: +10
- −Armour: +25
- −Ward save: +8%
- +Armour: +15
- +Ward save: +10%
Golden Eye of Rah-NuttUncommon
- −Charge bonus: +15
- +Charge bonus: +20
Golden TributesUnique
- −Melee defence: +5
- −Ward save: +5%
- +Melee defence: +6
- +Ward save: +6%
GoldsmithCommon
- −Income from Iron Mines, Gold Mines and Stone Quarries: +8% (local region)
- +Income from Iron Mines, Gold Mines and Stone Quarries: +5% (local region)
GourmandUncommon
- −Growth: +5 (local province)
- +Growth: +6 (local province)
Graeling WerekinCommon
- −Melee attack: +4 for Skin Wolf, Norscan Ice Wolves & Norscan Warhounds units (own army)
- +Melee attack: +5 for Skin Wolf, Norscan Ice Wolves & Norscan Warhounds units (own army)
Grant of LandUnique
- −Income from all buildings: +5% (all provinces)
- +Income from all buildings: +3% (all provinces)
Grave DiggerUncommon
- +Raise dead cost: -4%
Grave RobberCommon
- −Leadership: +4 when fighting against Vampire Counts (Lord's army)
- +Leadership: +3 when fighting against Vampire Counts (Lord's army)
Graveyard KeeperUncommon
- +Income from all buildings: +3% (local region)
Great Plan ArchivistCommon
- −Campaign line of sight: +15%
- +Campaign line of sight: +20%
Great WarderCommon
- −Attrition: +15% when under siege (enemy armies in local region)
- −Research rate: +10
- +Attrition: +10% when under siege (enemy armies in local region)
- +Research rate: +15
GreatskullCommon
- −Spell resistance: 10%
- +Spell resistance: 15%
Grudge SettlerUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +8
- +Weapon strength: +8%
Grut's SickleRare
- −Weapon strength: +10%
- +Weapon strength: +8%
GuildmasterCommon
- −Income from trade tariffs: +5% (factionwide)
- +Income from trade tariffs: +3% (factionwide)
Hail of Doom ArrowUncommon
- +Explosive missile damage: +10%
- −Growth: +35 (local province)
- +Growth: +20 (local province)
Hand of GodsUnique
- −Armour-piercing weapon damage: +10
- −Melee attack: +3
- −Melee defence: +6
- +Armour-piercing weapon damage: +6
- +Melee attack: +4
- +Melee defence: +8
HauclirUnique
- −Armour: +20 when defending (all units in army)
- −Melee defence: +8 when defending (all units in army)
- +Armour: +15 when defending (all units in army)
- +Melee defence: +10 when defending (all units in army)
Heart of AvelornUnique
- −Melee defence: +5
- +Melee defence: +6
Heart of MalevolenceUnique
- −Melee defence: +8
- +Melee defence: +10
- −Melee attack: +10
- −Melee defence: +5
- −Weapon strength: +15%
- +Melee attack: +8
- +Melee defence: +10
- +Weapon strength: +10%
Hedge WizardCommon
- −Winds of Magic power reserve capacity: +8
- +Winds of Magic power reserve capacity: +10
Hell Pit AttendantCommon
- −Research rate: +10
- +Research rate: +15
Hell-Forge MaterialsUnique
- −Missile strength: +30% (all units in army)
- +Missile strength: +20% (all units in army)
HellbladeRare
- −Melee attack: +10
- −Weapon strength: +10%
- +Melee attack: +8
- +Weapon strength: +8%
Helm of DiscordUncommon
- −Armour: +20
- +Armour: +15
Helm of DraescaUnique
- −Wound recovery time: +10 turns
- +Wound recovery time: +8 turns
Helm of FortuneCommon
- −Armour: +4
- −Melee defence: +4
- +Armour: +5
- +Melee defence: +5
Helm of KhaineCrafted
- −Physical resistance: 8%
- −Weapon strength: +15%
- −Melee attack: +4 (own army)
- +Physical resistance: 10%
- +Weapon strength: +10%
- +Melee attack: +5 (own army)
Helm of Many EyesUncommon
- −Armour: +20
- +Armour: +15
Helm of YvresseUnique
- −Control: +5 (local province)
- +Control: +6 (local province)
Helmet of KhsarUncommon
- −Armour: +10
- −Melee attack: +5
- −Weapon strength: +10%
- +Armour: +8
- +Melee attack: +8
- +Weapon strength: +8%
Herdstone KeeperCommon
- −Chaos Undivided corruption: +1 (local province)
- +Chaos Undivided corruption: +2 (local province)
Hide of the Cold OnesUncommon
- −Armour: +20
- −Leadership: -8
- +Armour: +15
- +Leadership: -7
Hide of the Cold OnesUncommon
- −Armour: +20
- −Leadership: -8
- −Missile resistance: 15%
- +Armour: +15
- +Leadership: -10
- +Missile resistance: 10%
High Elf SlaveCommon
- −Weapon strength: +10% when fighting against High Elves
- −Income from all buildings: +10% (local region)
- +Weapon strength: +7% when fighting against High Elves
- +Income from all buildings: +5% (local region)
Hobgoblin ScoutCommon
- −Ambush defence chance: +10% (own army)
- +Ambush defence chance: +15% (own army)
Holy IconUncommon
- −Spell resistance: 50%
- +Spell resistance: 40%
Holy IconUncommon
- −Spell resistance: 50%
- +Spell resistance: 15%
Horn of the AncestorsUnique
- −Physical resistance: 15%
- +Physical resistance: 10%
Horn of the Wild HuntUnique
- −Leadership: +8 (Lord's army)
- −Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- +Leadership: +5 (Lord's army)
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
Horn of VaulCommon
- −Leadership aura size: +35%
- +Leadership aura size: +25%
Horns of Shang-YangUnique
- −Armour: +15
- +Armour: +10
Horse HusbandCommon
- −Recruitment cost: -15% for Cavalry units (Lord's army)
- +Recruitment cost: -10% for Cavalry units (Lord's army)
HunterCommon
- −Ambush success chance: +10% (Hero's army)
- +Ambush success chance: +15% (Hero's army)
Hunter's TalonUncommon
- +Explosive missile damage: +10%
Hunting SpearUncommon
- −Bonus vs Large: +12
- +Bonus vs Large: +10
Huskarl PlatesUncommon
- −Physical resistance: 15%
- +Physical resistance: 10%
Hydra BladeUncommon
- −Melee attack: +7
- +Melee attack: +8
Hydra HeadUnique
- −Hit points: +8%
- +Hit points: +10%
Icon of the Dark GodsUnique
- −Ward save: +12%
- +Ward save: +10%
Icons of VilificationUnique
- −Horde building construction cost: -25% (Lord's army)
- −Horde growth: +5 (Lord's army)
- +Horde building construction cost: -20% (Lord's army)
- +Horde growth: +6 (Lord's army)
Idol of Zak-AloooogUnique
- −Campaign movement range: -20%
- +Campaign movement range: -15%
Infamous ReaverUnique
- −Income and Spoils from pillaging settlements: +15% (Lord's army)
- +Income and Spoils from pillaging settlements: +10% (Lord's army)
Infernal EngineerCommon
- −Recruitment cost: -10% for Artillery and War Machine units (own army)
- +Recruitment cost: -5% for Artillery and War Machine units (own army)
Inscribed KhopeshCommon
- −Bonus vs Infantry: +15
- +Bonus vs Infantry: +10
Iron Ice ArmourUncommon
- −Armour: +15
- +Armour: +25
Ironbeard's ArmourUncommon
- −Armour: +40
- −Fire resistance: 20%
- +Armour: +25
- +Fire resistance: 35%
Ironbeard's AxeUncommon
- −Melee defence: +8
- −Weapon strength: +16%
- +Melee defence: +10
- +Weapon strength: +10%
Ironbeard's BracersUncommon
- −Melee defence: +4
- +Melee defence: +5
Ironbeard's RingRare
- −Fire resistance: 50%
- +Fire resistance: 25%
Ironcurse IconCommon
- −Missile resistance: 15%
- +Missile resistance: 10%
- −Melee defence: +10
- −Missile block chance: +20%
- +Melee defence: +15
- +Missile block chance: +15%
- −Weapon strength: +10% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
- −Corruption: -5 (local province)
- +Weapon strength: +8% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
- +Corruption: -6 (local province)
Itxi GrubsRare
- −Cooldown: -20% to spells
- +Cooldown: -15% to spells
Jade GriffonUnique
- −Corruption: -5 (local province)
- −Melee defence: +5
- −Ward save: +20%
- +Corruption: -6 (local province)
- +Melee defence: +6
- +Ward save: +15%
Jade Lion WhispererUncommon
- −Campaign movement range: +7%
- +Campaign movement range: +10%
Jade SculptorCommon
- −Recruit rank: +3 for Jade Warriors and Jade Warriors (Halberds) units (local province)
- +Recruit rank: +1 for Jade Warriors and Jade Warriors (Halberds) units (local province)
Jagged DaggerCommon
- −Armour-piercing weapon damage: +30
- +Armour-piercing weapon damage: +25
Jellyfish in a JarUncommon
- −Hero action cost: -10%
- +Hero action cost: -5%
Jet AmuletCommon
- −Barrier hit points: +150
- −Spell resistance: 20%
- +Barrier hit points: +200
- +Spell resistance: 25%
Jewel of DenialUncommon
- −Slaanesh corruption: +2 (local province)
- −Ward save: +14%
- +Slaanesh corruption: +3 (local province)
- +Ward save: +10%
- +Campaign movement range: +5%
- +Armour: +5
JewelsmithCommon
- −Income from Gem Cutters and Obsidian Quarries: +6% (local region)
- +Income from Gem Cutters and Obsidian Quarries: +4% (local region)
K'daai HellsmithCommon
- −Recruitment cost: -10% for K'daai units (own army)
- +Recruitment cost: -5% for K'daai units (own army)
KaraghulUnique
- −Melee attack: +5
- −Wound recovery time: -1 turns
- +Melee attack: +8
- +Wound recovery time: -2 turns
Key to the StadsraadUnique
- −Income from all buildings: +10% (local region)
- −Income from Ports: +20% (local region)
- −Control: +5 (local province)
- +Income from all buildings: +8% (local region)
- +Income from Ports: +15% (local region)
- +Control: +6 (local province)
Khanate ScoutCommon
- −Ambush success chance: +10% (Hero's army)
- +Ambush success chance: +15% (Hero's army)
Khornate ZealotCommon
- −Khorne corruption: +2 (local province)
- +Khorne corruption: +3 (local province)
Kislevite ArmourCommon
- −Armour: +20
- +Armour: +15
Kislevite ArmourCommon
- −Armour: +20
- +Armour: +10
Kislevite KossarCommon
- −Campaign movement range: +7%
- +Campaign movement range: +10%
Knight's SquireCommon
- −Upkeep: -8% for Tzar Guard units (Lord's army)
- +Upkeep: -5% for Tzar Guard units (Lord's army)
Knight's SquireCommon
- −Upkeep: -8% for Tzar Guard units (Lord's army)
- +Upkeep: -5% for Tzar Guard units (Lord's army)
Knight's WardCommon
- −Enemy Hero action success chance: -8%
- +Enemy Hero action success chance: -10%
Knight's WardCommon
- −Enemy Hero action success chance: -8%
- +Enemy Hero action success chance: -10%
- −Miscast base chance: -15%
- +Miscast base chance: -20%
Krakens' BaneUnique
- −Weapon strength: +25%
- +Weapon strength: +20%
Lammasu HeadUnique
- −Fire resistance: 10% (own army)
- +Fire resistance: 15% (own army)
Lash of DespairUncommon
- −Charge bonus: +30
- +Charge bonus: +25
Leper LordCommon
- −Upkeep: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army)
- +Upkeep: -10% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army)
LiarsbaneUnique
- −Bonus vs Infantry: +12
- −Control: +3 (local province)
- +Bonus vs Infantry: +10
- +Control: +4 (local province)
Life Bane BladeRare
- −Melee attack: +8
- +Melee attack: +5
Lion's PeltUnique
- −Ward save: +15%
- +Ward save: +10%
Longshot's CapCommon
- −Ammunition: +15%
- +Ammunition: +10%
- −Upkeep: -15% (all units in army)
- +Upkeep: -10% (all units in army)
Lucky ArrowCommon
- −Melee defence: +6
- −Range: +8%
- +Melee defence: +5
- +Range: +5%
Lucky Shrunken HeadUncommon
- −Melee defence: +5
- −Ward save: +10%
- +Melee defence: +10
- +Ward save: +5%
Lucky Shrunken HeadUncommon
- −Melee defence: +5
- −Ward save: +10%
- +Melee defence: +8
- +Ward save: +15%
Lucky SkullhelmUnique
- −Ambush success chance: +15% (Lord's army)
- +Ambush success chance: +20% (Lord's army)
Mace of UlumakUnique
- −Physical resistance: 18%
- +Physical resistance: 20%
MagisterCommon
- −Souls gained from battles: +10% (Lord's army)
- +Souls gained from battles: +15% (Lord's army)
- −Armour: +30
- −Melee defence: +4
- +Armour: +20
- +Melee defence: +10
Makaisson's PersuaderUnique
- −Melee attack: +5
- −Weapon strength: +20%
- +Melee attack: +8
- +Weapon strength: +15%
Malignant TotemUncommon
- −Enemy leadership: -6 (enemy armies in local region)
- +Enemy leadership: -4 (enemy armies in local region)
Mammoth TamerCommon
- −Recruitment cost: -10% for Stonehorn units (own army)
- +Recruitment cost: -5% for Stonehorn units (own army)
Mammoth TamerCommon
- −Recruitment cost: -10% for Mammoth units (own army)
- +Recruitment cost: -5% for Mammoth units (own army)
Man-Spawn SacrificeCommon
- −Leadership: +5 when fighting against Humans (own army)
- +Leadership: +4 when fighting against Humans (own army)
Man-Thing SlaveCommon
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +5% (local region)
Man-Thing SlaveCommon
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +8% (local region)
- −Charge bonus: +25% for Cavalry units (Lord's army)
- −Weapon strength: +12% for Cavalry units (Lord's army)
- +Charge bonus: +20% for Cavalry units (Lord's army)
- +Weapon strength: +10% for Cavalry units (Lord's army)
MangelderUncommon
- −Bonus vs Infantry: +8
- +Bonus vs Infantry: +10
Manticore HornUncommon
- −Charge bonus: +15
- −Leadership aura size: +50%
- +Charge bonus: +10
- +Leadership aura size: +25%
Manticore HornUncommon
- −Character's aura leadership effect: +6
- −Charge bonus: +15
- −Leadership aura size: +50%
- +Character's aura leadership effect: +4
- +Charge bonus: +10
- +Leadership aura size: +25%
Manus of UrsunCommon
- −Base weapon damage: +50
- +Base weapon damage: +40
Mask of the MerlordUnique
- −Wound recovery time: -1 turns
- +Wound recovery time: -2 turns
Masked DilettanteUncommon
- −Growth: +5 (local province)
- +Growth: +6 (local province)
- −Armour-piercing weapon damage: +115
- +Armour-piercing weapon damage: +100
Master GunnerCommon
- −Range: +15% for Zombie Pirate Gunnery Mob and Deck Droppers units (all units in army)
- +Range: +10% for Zombie Pirate Gunnery Mob and Deck Droppers units (all units in army)
Master MusicianUncommon
- −Campaign movement range: +7%
- +Campaign movement range: +10%
Master PainterCommon
- −Upkeep: -15% for Marauders and Marauder Horsemen of Slaanesh units (Lord's army)
- +Upkeep: -8% for Marauders and Marauder Horsemen of Slaanesh units (Lord's army)
Master Rune of AdamantUnique
- −Melee defence: +12
- +Melee defence: +15
- −Base weapon damage: -75
- −Armour-piercing weapon damage: +75
- +Base weapon damage: -50
- +Armour-piercing weapon damage: +50
- −Weapon strength: +30%
- +Weapon strength: +20%
- −Melee attack: +25
- +Melee attack: +20
Mastodon ArmourUncommon
- −Armour: +10
- +Armour: +20
Mechanical ArmUncommon
- −Melee attack: +6
- −Melee defence: +6
- +Melee attack: +8
- +Melee defence: +10
Mechanical ClawCrafted
- −Armour-piercing weapon damage: +40
- −Bonus vs Large: +16
- +Armour-piercing weapon damage: +30
- +Bonus vs Large: +12
MercantilistUncommon
- −Diplomatic relations: +15 with Empire
- +Diplomatic relations: +10 with Empire
MercantilistUncommon
- −Diplomatic relations: +15 with Empire
- +Diplomatic relations: +10 with Empire
MercenaryCommon
- −Casualty replenishment rate: +3% (Lord's army)
- +Casualty replenishment rate: +4% (Lord's army)
MercenaryCommon
- −Casualty replenishment rate: +3% (Lord's army)
- +Casualty replenishment rate: +4% (Lord's army)
MessengerCommon
- −Campaign line of sight: +15%
- +Campaign line of sight: +20%
MilitiamanCommon
- −Recruitment cost: -5% for Infantry units (Lord's army)
- +Recruitment cost: -4% for Infantry units (Lord's army)
MinerCommon
- −Income from Iron Mines, Gold Mines and Stone Quarries: +15% (local region)
- +Income from Iron Mines, Gold Mines and Stone Quarries: +8% (local region)
Miner's HelmCommon
- −Armour: +25
- +Armour: +20
Miner's LanternUncommon
- −Armour-piercing weapon damage: +50
- +Armour-piercing weapon damage: +40
Miner's PickaxeCommon
- −Armour-piercing weapon damage: +32
- +Armour-piercing weapon damage: +25
Miner's PickaxeCommon
- −Armour-piercing weapon damage: +32
- −Bonus vs Infantry: +6
- +Armour-piercing weapon damage: +10
- +Bonus vs Infantry: +5
MinstrelCommon
- −Control: +2 (local province)
- +Control: +3 (local province)
- −Recruit rank: +2 for Doomflayer and Doomwheel units (Lord's army)
- −Recruitment cost: -20% for Doomwheel units (Lord's army)
- +Recruit rank: +1 for Doomflayer and Doomwheel units (Lord's army)
- +Recruitment cost: -10% for Doomwheel units (Lord's army)
MoonbowUnique
- −Ammunition: +15%
- +Ammunition: +20%
- +Explosive missile damage: +10%
- Lord: wh3_dlc29_vmp_cha_nagash → —
Mortal InformerUncommon
- +Magic item drop chance from battle: +4%
Mortuary RobesUncommon
- −Armour: +10
- +Armour: +5
Mothers' RuinUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +8
- +Weapon strength: +8%
- −Armour: +20
- −Charge bonus: +30
- +Armour: +15
- +Charge bonus: +25
Necromancer's ApprenticeUncommon
- +Income from Vampire Crypts and Vampire Keeps: +5% (local region)
Necrotic MissilesUnique
- −Nurgle corruption: +5 (local province)
- −Recruitment cost: -10% (Lord's army)
- +Nurgle corruption: +6 (local province)
- +Recruitment cost: -5% (Lord's army)
Nomad Riding MasterCommon
- −Recruit rank: +2 for Cavalry units (Lord's army)
- +Recruit rank: +1 for Cavalry units (Lord's army)
Nomad Riding MasterCommon
- −Recruit rank: +2 for Cavalry units (Lord's army)
- +Recruit rank: +1 for Cavalry units (Lord's army)
Norse BerserkerCommon
- −Casualties captured post-battle: +12%
- +Casualties captured post-battle: +15%
Null PlateRare
- −Barrier hit points: +400
- −Spell resistance: 25%
- +Barrier hit points: +450
- +Spell resistance: 30%
Nurglish JesterCommon
- −Enemy Hero action success chance: -8%
- +Enemy Hero action success chance: -10%
Nurglish ZealotCommon
- −Nurgle corruption: +2 (local province)
- +Nurgle corruption: +3 (local province)
Obsidian ArmourCommon
- −Spell resistance: 15%
- +Spell resistance: 25%
Obsidian BladeRare
- −Armour-piercing weapon damage: +100
- −Weapon strength: +8%
- +Armour-piercing weapon damage: +80
- +Weapon strength: +10%
Obsidian LodestoneUncommon
- −Barrier hit points: +350
- +Barrier hit points: +400
Obsidian PendantUncommon
- −Barrier hit points: +200
- +Barrier hit points: +250
Obsinite Miner SkinkCommon
- −Income from Mines and Quarries: +50% (local region)
- +Income from Mines and Quarries: +40% (local region)
Obsinite PlateUnique
- −Armour: +25
- +Armour: +20
Ogre BladeUncommon
- −Weapon strength: +25%
- +Weapon strength: +20%
Ogre MercenaryCommon
- −Recruitment cost: -20% for Ogre mercenary units (Lord's army)
- +Recruitment cost: -10% for Ogre mercenary units (Lord's army)
Old Guard's ArmourUncommon
- −Ward save: +15% when fighting against Greenskins, Ogres and Skaven
- +Ward save: +10% when fighting against Greenskins, Ogres and Skaven
Old Guard's HammerUncommon
- −Melee attack: +12 when fighting against Greenskins, Ogres and Skaven
- −Weapon strength: +12% when fighting against Greenskins, Ogres and Skaven
- +Melee attack: +10 when fighting against Greenskins, Ogres and Skaven
- +Weapon strength: +10% when fighting against Greenskins, Ogres and Skaven
Old Guard's KegUncommon
- −Character's aura leadership effect: +10
- +Character's aura leadership effect: +8
Ominous PowderUnique
- +Explosive missile damage: +10%
Opal AmuletCommon
- −Melee defence: +6
- +Melee defence: +5
Orc HewerUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +8
- +Weapon strength: +8%
Organ MerchantCommon
- −Income from trade tariffs: +5% (factionwide)
- +Income from trade tariffs: +3% (factionwide)
Orthodoxy ClericCommon
- −Hero action cost: -15%
- +Hero action cost: -10%
Orthodoxy ClericCommon
- −Hero action cost: -15%
- +Hero action cost: -10%
Orthodoxy PastorCommon
- −Leadership: +5 (own army)
- +Leadership: +4 (own army)
Otto's ScytheUnique
- Lord: wh3_dlc29_chs_cha_glottkin → —
OutlawCommon
- −Income from raiding: +12% (Hero's army)
- +Income from raiding: +10% (Hero's army)
OutlawCommon
- −Income from raiding: +12% (Hero's army)
- +Income from raiding: +10% (Hero's army)
OutriderCommon
- −Campaign line of sight: +25%
- +Campaign line of sight: +20%
Outrider's HandgunCommon
- −Armour-piercing missile damage: +25%
- +Armour-piercing missile damage: +20%
- +Explosive missile damage: +10%
OverseerCommon
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +6% (local region)
Pelt of the ShadowgaveUncommon
- −Armour: +20
- +Armour: +15
Perfected Dragon CuirassUnique
- −Armour: +25
- −Wound recovery time: -1 turns
- +Armour: +20
- +Wound recovery time: -2 turns
Perfected Dragon MaskUnique
- −Income from post-battle loot: +25% (Lord)
- −Income from razing settlements: +25% (Lord)
- +Income from post-battle loot: +15% (Lord)
- +Income from razing settlements: +15% (Lord)
Perfected Dragon PendantUnique
- −Melee defence: +10
- −Physical resistance: 20%
- −Casualty replenishment rate: +7% (Lord's army)
- +Melee defence: +16
- +Physical resistance: 16%
- +Casualty replenishment rate: +6% (Lord's army)
Perfected Dragon SpearUnique
- −Armour-piercing weapon damage: +60
- −Charge bonus: +25
- −Melee attack: +15
- +Armour-piercing weapon damage: +45
- +Charge bonus: +15
- +Melee attack: +10
Perfected Dreaming BowUnique
- −Construction cost: -20% for all buildings (local region)
- −Missile strength: +15%
- +Construction cost: -12% for all buildings (local region)
- +Missile strength: +9%
- +Explosive missile damage: +15%
Perfected Dreaming CloakUnique
- −Upkeep: -15% (all units in army)
- +Upkeep: -9% (all units in army)
Perfected Eagle BowUnique
- −Missile strength: +25%
- −Range: +20%
- +Missile strength: +20%
- +Range: +15%
- +Explosive missile damage: +20%
Perfected Twilight HornUnique
- −Enemy leadership: -10 (local region)
- +Enemy leadership: -7 (local region)
Perfected Twilight SpearUnique
- −Weapon strength: +15%
- −Melee attack: +6 (own army)
- −Missile strength: +15% (own army)
- +Weapon strength: +8%
- +Melee attack: +8 (own army)
- +Missile strength: +8% (own army)
- −Recruitment cost: -25% (own army)
- +Recruitment cost: -15% (own army)
Pestilent PotionsUnique
- −Melee defence: +4
- +Melee defence: +5
Pigeon Plucker PendantCommon
- −Melee defence: +4
- +Melee defence: +5
Piqipoqi & QupacocoCommon
- −Post battle chance of stealing a magic item: +10%
- +Post battle chance of stealing a magic item: +15%
Pit BossCommon
- −Casualties captured post-battle: +15%
- +Casualties captured post-battle: +20%
Pit FighterCommon
- −Character experience gain: +5%
- +Character experience gain: +4%
Plague FlailUncommon
- −Weapon strength: +7%
- +Weapon strength: +10%
Plagueship CaptainUncommon
- −Campaign movement range: +7%
- +Campaign movement range: +10%
Plaque of DominionUncommon
- −Corruption: -4 (local province)
- +Corruption: -6 (local province)
Player of GamesCommon
- −Control: +1 (local province)
- +Control: +2 (local province)
PossessedCommon
- −Research rate: +10
- +Research rate: +15
Possessed AmuletCommon
- −Melee attack: +5
- −Armour-piercing weapon damage: +15%
- +Melee attack: +10
- +Armour-piercing weapon damage: +10%
Possessed MirrorUnique
- +Campaign line of sight: +12%
Powder MonkeyCommon
- −Armour-piercing missile damage: +15% for Zombie Pirate Gunnery Mob and Deck Droppers units (all units in army)
- +Armour-piercing missile damage: +10% for Zombie Pirate Gunnery Mob and Deck Droppers units (all units in army)
PowdermakerCommon
- −Recruitment cost: -7% for Artillery units (local province)
- +Recruitment cost: -5% for Artillery units (local province)
Power ArmourRare
- −Melee attack: -12
- −Weapon strength: +25%
- +Melee attack: -10
- +Weapon strength: +20%
Powerful BerserkerUnique
- −Income from raiding: +20% (Lord's army)
- +Income from raiding: +15% (Lord's army)
Preacher of DecayCommon
- −Recruit rank: +2 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (all armies factionwide)
- +Recruit rank: +1 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (all armies factionwide)
- −Corruption: -2 (local province)
- +Corruption: -3 (local province)
Priest of VaulCommon
- −Campaign movement range: -10%
- +Campaign movement range: -5%
Priestess of IshaCommon
- −Campaign movement range: -10%
- +Campaign movement range: -5%
Primeval ClubUncommon
- −Armour-piercing weapon damage: +30
- −Weapon strength: +15%
- +Armour-piercing weapon damage: +25
- +Weapon strength: +10%
Prize HunterCommon
- −Upkeep: -10% for Terradon Riders, Cold One, Stegadon, Bastiladon, Carnosaur, Troglodon and Dread Saurian units (own army)
- +Upkeep: -5% for Terradon Riders, Cold One, Stegadon, Bastiladon, Carnosaur, Troglodon and Dread Saurian units (own army)
ProspectorCommon
- −Income from sacking settlements: +9%
- +Income from sacking settlements: +6%
Prospector's ChargeUncommon
- −Base weapon damage: +60
- +Base weapon damage: +50
Prospector's PickaxeUncommon
- −Armour-piercing weapon damage: +80
- +Armour-piercing weapon damage: +50
Prospector's SpyglassUncommon
- +Explosive missile damage: +10%
- −Ammunition: +18%
- −Range: +18%
- +Ammunition: +20%
- +Range: +20%
- +Explosive missile damage: +10%
Quicksilver ArmourUncommon
- −Armour: +15
- +Armour: +25
Ramhorn HelmCommon
- −Charge bonus: +25
- −Melee attack: +3
- +Charge bonus: +20
- +Melee attack: +5
Ranger's AxeUncommon
- −Missile strength: +15%
- −Weapon strength: +15%
- +Missile strength: +8%
- +Weapon strength: +8%
- +Explosive missile damage: +10%
Ranger's CloakUncommon
- −Physical resistance: 8%
- +Physical resistance: 10%
Ranger's CrossbowUncommon
- −Base missile damage: +50
- +Base missile damage: +40
- +Explosive missile damage: +20%
Rat CatcherCommon
- −Attrition: -10% casualties suffered from all attrition (Lord's army)
- +Attrition: -15% casualties suffered from all attrition (Lord's army)
Rat-Spawn SacrificeCommon
- −Leadership: +5 when fighting against Skaven (own army)
- +Leadership: +4 when fighting against Skaven (own army)
Raven KeeperCommon
- −Campaign line of sight: +25%
- +Campaign line of sight: +30%
Reaver BowCrafted
- −Missile strength: +25%
- +Missile strength: +20%
- +Explosive missile damage: +10%
Reaver's HelmUncommon
- −Melee defence: +6
- +Melee defence: +8
ReckonerCommon
- −Character's aura leadership effect: +4
- +Character's aura leadership effect: +5
- −Weapon strength: +20%
- −Weapon strength: +20% when fighting against Greenskins
- +Weapon strength: +15%
- +Weapon strength: +15% when fighting against Greenskins
Red BladesUnique
- −Weapon strength: +15%
- +Weapon strength: +10%
Reeking TalismanUnique
- −Spell resistance: 10% (all units in army)
- +Spell resistance: 15% (all units in army)
Refashioned Dreaming CloakCrafted
- −Upkeep: -15% (all units in army)
- +Upkeep: -12% (all units in army)
- −Recruitment cost: -30% (own army)
- +Recruitment cost: -25% (own army)
- −Armour: +20
- −Wound recovery time: -1 turns
- +Armour: +15
- +Wound recovery time: -2 turns
- −Income from post-battle loot: +15% (Lord)
- −Income from razing settlements: +15% (Lord)
- +Income from post-battle loot: +10% (Lord)
- +Income from razing settlements: +10% (Lord)
- −Melee defence: +5
- −Physical resistance: 15%
- +Melee defence: +12
- +Physical resistance: 12%
- −Armour-piercing weapon damage: +40
- −Charge bonus: +10
- −Melee attack: +10
- +Armour-piercing weapon damage: +30
- +Charge bonus: +8
- +Melee attack: +8
- −Construction cost: -15% for all buildings (local region)
- −Missile strength: +10%
- +Construction cost: -8% for all buildings (local region)
- +Missile strength: +7%
- +Explosive missile damage: +10%
- −Upkeep: -10% (all units in army)
- +Upkeep: -6% (all units in army)
- −Missile strength: +20%
- −Range: +15%
- +Missile strength: +15%
- +Range: +10%
- +Explosive missile damage: +15%
- −Enemy leadership: -8 (local region)
- +Enemy leadership: -5 (local region)
- −Weapon strength: +10%
- −Melee attack: +5 (own army)
- −Missile strength: +10% (own army)
- +Weapon strength: +6%
- +Melee attack: +6 (own army)
- +Missile strength: +6% (own army)
- −Recruitment cost: -20% (own army)
- +Recruitment cost: -10% (own army)
Reforged Dragon CuirassCrafted
- −Armour: +50
- −Wound recovery time: -3 turns
- +Armour: +30
- +Wound recovery time: -4 turns
Reforged Dragon MaskCrafted
- −Income from post-battle loot: +100% (Lord)
- −Income from razing settlements: +100% (Lord)
- +Income from post-battle loot: +30% (Lord)
- +Income from razing settlements: +30% (Lord)
Reforged Dragon PendantCrafted
- −Melee defence: +15
- −Ward save: +25%
- −Casualty replenishment rate: +10% (Lord's army)
- +Melee defence: +20
- +Ward save: +15%
- +Casualty replenishment rate: +7% (Lord's army)
- +Armour: +5
Reforged Dragon SpearCrafted
- −Armour-piercing weapon damage: +80
- −Charge bonus: +25
- −Melee attack: +15
- +Armour-piercing weapon damage: +65
- +Charge bonus: +20
- +Melee attack: +12
Reforged Dreaming BowCrafted
- −Construction time: -33% for all buildings (local region)
- −Construction cost: -33% for all buildings (local region)
- −Missile strength: +15%
- +Construction time: -25% for all buildings (local region)
- +Construction cost: -20% for all buildings (local region)
- +Missile strength: +12%
- +Explosive missile damage: +20%
Reforged Dreaming RingCrafted
- −Casualty replenishment rate: +25% when in foreign territory (Lord's army)
- +Casualty replenishment rate: +20% when in foreign territory (Lord's army)
Reforged Eagle BowCrafted
- −Missile strength: +35%
- −Range: +25%
- +Missile strength: +25%
- +Range: +20%
- +Explosive missile damage: +25%
Reforged Eagle MaskCrafted
- −Research rate: +75
- +Research rate: +40
Reforged Eagle VambracesCrafted
- −Range: +15% for Waywatcher units (own army)
- +Range: +10% for Waywatcher units (own army)
Reforged Twilight HornCrafted
- −Enemy leadership: -10 (local region)
- −Control: +4 (local province)
- −Control: -50 (local enemy province)
- +Enemy leadership: -9 (local region)
- +Control: +5 (local province)
- +Control: -25 (local enemy province)
Reforged Twilight SpearCrafted
- −Weapon strength: +15%
- −Missile strength: +15% (own army)
- +Weapon strength: +10%
- +Missile strength: +10% (own army)
Relic SwordCommon
- −Armour-piercing weapon damage: +15
- +Armour-piercing weapon damage: +10
Reptile-Thing SacrificeCommon
- −Weapon strength: +10% when fighting against Lizardmen
- +Weapon strength: +5% when fighting against Lizardmen
Restless SpiritUncommon
- +Control: +1 (local province)
Retractable FistbladeUncommon
- −Armour-piercing weapon damage: +55
- −Melee attack: +7
- +Armour-piercing weapon damage: +40
- +Melee attack: +10
Retractable FistbladeUncommon
- −Armour-piercing weapon damage: +55
- −Melee attack: +7
- +Armour-piercing weapon damage: +40
- +Melee attack: +8
- −Melee attack: +7
- +Melee attack: +8
Revered Spear of TlanxlaUnique
- −Bonus vs Large: +12
- −Charge bonus: +30
- −Melee attack: +7
- −Weapon strength: +12%
- −Control: +3 (all provinces)
- +Bonus vs Large: +10
- +Charge bonus: +25
- +Melee attack: +6
- +Weapon strength: +10%
- +Control: +4 (all provinces)
RhetoricianCommon
- −Control: +1 (local province)
- +Control: +2 (local province)
Rhinoxen HandlerCommon
- −Upkeep: -20% for Crushers units (Lord's army)
- +Upkeep: -10% for Crushers units (Lord's army)
Ring of DarknessUncommon
- −Melee defence: +7
- +Melee defence: +10
Ring of GrimnirUnique
- −Melee attack: +10
- −Weapon strength: +10%
- +Melee attack: +8
- +Weapon strength: +8%
Ring of HotekUncommon
- −Spell resistance: 30%
- +Spell resistance: 25%
Ring of SensationUncommon
- +Fire resistance: 20%
- +Missile resistance: 10%
- +Physical resistance: 5%
Ritual EnforcerCommon
- −Corruption: -2 (local province)
- +Corruption: -3 (local province)
Robes of Shang-YangUncommon
- −Missile resistance: 15%
- +Missile resistance: 20%
- −Fire resistance: 20%
- +Fire resistance: 25%
Rock EyeUncommon
- −Melee defence: +4
- +Melee defence: +5
Rod of CorruptionUnique
- −Melee attack: +6
- −Weapon strength: +10%
- +Melee attack: +5
- +Weapon strength: +8%
Rod of Flaming DeathUncommon
- −Base weapon damage: +25
- −Fire resistance: 15%
- +Base weapon damage: +20
- +Fire resistance: 20%
Rod of Flaming DeathUncommon
- −Base weapon damage: +25
- −Fire resistance: 15%
- +Base weapon damage: +20
- +Fire resistance: 20%
Rod of TormentUncommon
- −Magic item drop chance from battle: +15%
- +Magic item drop chance from battle: +8%
Ruby Guardian PhoenixCrafted
- −Fire resistance: 45%
- +Fire resistance: 50%
Ruby of LahmiaUnique
- Lord: wh3_dlc29_vmp_cha_neferata → —
Ruby Ring of RuinCommon
- −Armour-piercing weapon damage: +15
- +Armour-piercing weapon damage: +10
Rune Axe of GotrekUnique
- −Melee attack: +5
- +Melee attack: +10
Rune Axe of GrombrindalUnique
- −Income from post-battle loot: +10%
- −Recruitment cost: -10% (Lord's army)
- +Income from post-battle loot: +15%
- +Recruitment cost: -5% (Lord's army)
Rune Helm of ZhufbarUnique
- −Armour: +10
- −Physical resistance: 10%
- −Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- +Armour: +8
- +Physical resistance: 8%
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
Rune of CleavingCommon
- −Armour-piercing weapon damage: +50
- +Armour-piercing weapon damage: +20
Rune of FireCommon
- −Base weapon damage: +70
- +Base weapon damage: +30
Rune of FuryCommon
- −Melee attack: +5
- +Melee attack: +4
Rune of FuryCommon
- −Melee attack: +5
- +Melee attack: +4
Rune of ImpactCommon
- −Charge bonus: +25
- +Charge bonus: +15
Rune of LuckUncommon
- −Ward save: +10%
- +Ward save: +5%
Rune of ParryingCommon
- −Melee defence: +7
- +Melee defence: +8
Rune of ParryingCommon
- −Melee defence: +7
- +Melee defence: +8
Rune of StrikingCommon
- −Weapon strength: +20%
- +Weapon strength: +15%
Rune of StrikingCommon
- −Weapon strength: +20%
- +Weapon strength: +15%
Rune of StrikingCommon
- −Weapon strength: +20%
- +Weapon strength: +15%
Rune-Tortured AxesUnique
- −Weapon strength: +10%
- +Weapon strength: +8%
Runed BladeUnique
- −Melee attack: +10
- −Weapon strength: +20%
- +Melee attack: +15
- +Weapon strength: +15%
RunefangRare
- −Weapon strength: +12%
- +Weapon strength: +10%
Runesmith ApprenticeCommon
- −Hero recruitment cost: -10% for Runesmiths (local province)
- +Hero recruitment cost: -5% for Runesmiths (local province)
Sacred IncenseUncommon
- −Character's aura leadership effect: +8
- +Character's aura leadership effect: +5
Sacred Plaque LibrarianCommon
- −Research rate: +10
- +Research rate: +15
Sacred Stegadon Helm of ItzaUncommon
- −Armour: +20
- −Melee defence: +5
- +Armour: +10
- +Melee defence: +10
Sands of SicknessUnique
- −Diplomatic relations: +15 with Daemons of Chaos
- −Wound recovery time: -1 turns
- +Diplomatic relations: +10 with Daemons of Chaos
- +Wound recovery time: -2 turns
Sapphire Guardian PhoenixCrafted
- −Spell resistance: 45%
- −Melee defence: +8
- +Spell resistance: 50%
- +Melee defence: +10
Savage Orc ProddaCommon
- −Recruitment cost: -15% for Savage Orc units (local province)
- +Recruitment cost: -10% for Savage Orc units (local province)
ScarUnique
- −Armour-piercing weapon damage: +95
- +Armour-piercing weapon damage: +65
- −Armour: +20
- −Physical resistance: 10%
- +Armour: +15
- +Physical resistance: 15%
ScepticCommon
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +5% (local region)
- −Weapon strength: +15%
- +Weapon strength: +10%
Sceptre of StabilityCommon
- −Spell resistance: 20%
- +Spell resistance: 25%
Sceptre of StoneUnique
- −Melee attack: +15
- +Melee attack: +10
Sceptre of TitansUnique
- −Melee attack: +10
- −Income from post-battle loot: +15%
- −Recruitment cost: -10% (Lord's army)
- −Upkeep: -10% (Lord's army)
- +Melee attack: +8
- +Income from post-battle loot: +10%
- +Recruitment cost: -5% (Lord's army)
- +Upkeep: -4% (Lord's army)
- −Bonus vs Infantry: +12
- +Bonus vs Infantry: +10
Scorpion ArmourUnique
- −Physical resistance: 20%
- +Physical resistance: 15%
ScribeCommon
- −Recruitment cost: -10% (own army)
- +Recruitment cost: -5% (own army)
ScrivenerCommon
- −Research rate: +10
- +Research rate: +15
Scroll of HoethUnique
- −Cooldown: -20% to spells
- +Cooldown: -15% to spells
Scroll of LeechingCommon
- −Spell resistance: 15%
- +Spell resistance: 20%
Scroll of ShieldingCommon
- −Physical resistance: 5%
- +Physical resistance: 10%
Scrolls of AstromancyUncommon
- −Miscast base chance: -15%
- +Miscast base chance: -20%
Scrying StoneCommon
- −Ambush success chance: +7% (Lord's army)
- +Ambush success chance: +10% (Lord's army)
Sea Gold Parrying BladeCrafted
- −Weapon strength: +10%
- +Weapon strength: +6%
Sea-Dragon BucklerUncommon
- −Missile resistance: 10%
- +Missile resistance: 15%
SeerCommon
- −Research rate: +5
- +Research rate: +8
Sentinel TechnicianCommon
- −Upkeep: -10% for Terracotta Sentinel units (Lord's army)
- +Upkeep: -5% for Terracotta Sentinel units (Lord's army)
Serial LootaCommon
- −Income from looting settlements: +5%
- +Income from looting settlements: +6%
Serpent FangCommon
- −Armour-piercing weapon damage: +30
- +Armour-piercing weapon damage: +25
Serpent FangCommon
- −Armour-piercing weapon damage: +30
- +Armour-piercing weapon damage: +20
ServantCommon
- −Enemy Hero action success chance: -10%
- +Enemy Hero action success chance: -12%
Shadow ArmourCommon
- −Armour: +10
- +Armour: +5
Shaman's LackeyCommon
- −Hero recruitment cost: -8% for Shamans (local province)
- +Hero recruitment cost: -5% for Shamans (local province)
Shard BladeUnique
- −Corruption: -5 (local province)
- −Recruitment cost: -10% (Lord's army)
- +Corruption: -6 (local province)
- +Recruitment cost: -5% (Lord's army)
Shard of the MonolithUnique
- −Missile strength: +15%
- +Missile strength: +10%
- +Explosive missile damage: +10%
Shield of DefianceUnique
- −Armour: +8
- −Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- +Armour: +10
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
Shield of DistractionCommon
- −Melee defence: +5
- +Melee defence: +6
Shield of GhrondUncommon
- −Armour: +15
- +Armour: +10
Shield of PtolosCommon
- −Missile resistance: 15%
- +Missile resistance: 20%
Shield of PtraUncommon
- −Armour: +20
- −Melee defence: +6
- −Missile resistance: 10%
- +Armour: +10
- +Melee defence: +5
- +Missile resistance: 20%
Shield of the MerwyrmUncommon
- −Armour: +10
- −Melee defence: +6
- +Armour: +5
- +Melee defence: +5
Shield of the Mirrored PoolUncommon
- −Armour: +15
- −Spell resistance: 20%
- −Melee defence: +5
- +Armour: +10
- +Spell resistance: 15%
- +Melee defence: +6
Ship's CarpenterCommon
- −Construction cost: -50% for ship buildings (Lord's army)
- +Construction cost: -35% for ship buildings (Lord's army)
Ship's NecromancerCommon
- −Recruitment cost: -10% (own army)
- −Research rate: +4
- +Recruitment cost: -5% (own army)
- +Research rate: +5
Shooting StarUnique
- −Ward save: +20%
- +Ward save: +15%
- +Armour: +5
Shroud of SokthUncommon
- −Charge bonus: +25%
- +Charge bonus: +20%
SiegebreakerRare
- −Weapon strength: +30%
- +Weapon strength: +25%
Silver Moon BowRare
- +Explosive missile damage: +10%
Sir Man DelourCommon
- −Control: +2 (local province)
- +Control: +3 (local province)
SirenCommon
- −Horde growth: +5 (Lord's army)
- +Horde growth: +6 (Lord's army)
Skaeling TraderCommon
- −Income from all buildings: +7% (local region)
- +Income from all buildings: +5% (local region)
Skarsnik's ProdderUnique
- −Melee attack: +6
- −Weapon strength: +10%
- −Income from post-battle loot: +10%
- +Melee attack: +8
- +Weapon strength: +8%
- +Income from post-battle loot: +15%
Skeletal LabourerCommon
- −Construction cost: -25% for Province Capital/Settlement buildings (local province)
- +Construction cost: -20% for Province Capital/Settlement buildings (local province)
Skink ProphetCommon
- −Recruit rank: +3 for Skink and Chameleon Skinks units (local province)
- +Recruit rank: +2 for Skink and Chameleon Skinks units (local province)
Skull Cap of the MoonCommon
- −Armour: +20
- −Spell resistance: 10%
- +Armour: +10
- +Spell resistance: 15%
Skull StaffUnique
- −Winds of Magic cost: -2 for "Vanhel's Danse Macabre"
- −Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"
- +Winds of Magic cost: -1 for "Vanhel's Danse Macabre"
- +Winds of Magic cost: -1 for "Vanhel's Danse Macabre Upgraded"
Sky Titan RelicUnique
- −Research rate: +20
- +Research rate: +25
- +Explosive missile damage: +10%
Slaanesh’s BladeUnique
- −Ward save: +20%
- +Ward save: +15%
Slaaneshi ZealotCommon
- −Slaanesh corruption: +2 (local province)
- +Slaanesh corruption: +3 (local province)
Slagga's SlashasUnique
- −Melee attack: +8
- −Weapon strength: +15%
- −Income from post-battle loot: +25%
- −Recruitment cost: -10% (Lord's army)
- +Melee attack: +10
- +Weapon strength: +10%
- +Income from post-battle loot: +30%
- +Recruitment cost: -5% (Lord's army)
Slaughter & CarnageUnique
- −Khorne corruption: +5 (local province)
- −Recruitment cost: -10% (Lord's army)
- +Khorne corruption: +6 (local province)
- +Recruitment cost: -5% (Lord's army)
SlaughtermanCommon
- −Construction cost: -7% for all buildings (local region)
- +Construction cost: -5% for all buildings (local region)
Slave WorkerCommon
- −Construction cost: -7% for all buildings (local region)
- +Construction cost: -5% for all buildings (local region)
Slayer WardCommon
- −Upkeep: -20% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
- +Upkeep: -5% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
Slayer's AxeUncommon
- −Charge bonus: +20
- −Melee attack: +8
- +Charge bonus: +15
- +Melee attack: +5
Slayer's AxeUncommon
- −Charge bonus: +20
- −Melee attack: +8
- +Charge bonus: +15
- +Melee attack: +5
SmugglerCommon
- −Income from trade tariffs: +6% (factionwide)
- +Income from trade tariffs: +4% (factionwide)
Snotling ScavengersCommon
- −Income from sacking settlements: +10%
- +Income from sacking settlements: +8%
SpangleshardCommon
- −Physical resistance: 10%
- +Physical resistance: 15%
Spawn-WranglerCommon
- −Unit capacity: +2 Chaos Spawn
- +Unit capacity: +6 Chaos Spawn
Spawning Pool CleanerCommon
- −Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings (local province)
- +Construction cost: -10% for Cult of Sotek and Cult of the Old Ones buildings (local province)
Spear of KurnousUnique
- −Recruitment cost: -10% (Lord's army)
- +Recruitment cost: -5% (Lord's army)
Spear of PakthUncommon
- −Bonus vs Large: +12
- +Bonus vs Large: +10
Spell-Wrought SceptreCommon
- −Miscast base chance: -15%
- +Miscast base chance: -20%
SpellshieldCommon
- −Melee defence: +6
- +Melee defence: +8
Spiked WhipUnique
- −Control: +4 (local province)
- +Control: +5 (local province)
- −Armour-piercing weapon damage: +60
- −Charge bonus: +30
- +Armour-piercing weapon damage: +40
- +Charge bonus: +20
Spore CenserUncommon
- −Melee defence: +10
- −Missile resistance: 10%
- +Melee defence: +15
- +Missile resistance: 15%
Squig MascotCommon
- −Leadership: +4 for Goblin units (Lord's army)
- +Leadership: +5 for Goblin units (Lord's army)
Squiggly BeastUnique
- −Corruption: -5 (local province)
- −Hero recruit rank: +5 for Shamans (all provinces)
- +Corruption: -6 (local province)
- +Hero recruit rank: +4 for Shamans (all provinces)
Staff of CommandUnique
- −Melee attack: +6
- −Weapon strength: +12%
- +Melee attack: +8
- +Weapon strength: +8%
Staff of DamnationUncommon
- −Physical resistance: 5%
- +Physical resistance: 10%
Staff of NagashUnique
- −Magic item drop chance from battle: +20%
- −Research rate: +5
- +Magic item drop chance from battle: +15%
- +Research rate: +10
Staff of the Horned RatUnique
- Lord: wh3_dlc29_skv_cha_thanquol → —
Staff of TomorrowUnique
- −Hero recruit rank: +1 for Cultists (local province)
- −Tzeentch corruption: +5 (local province)
- −Miscast base chance: -15%
- +Hero recruit rank: +2 for Cultists (local province)
- +Tzeentch corruption: +6 (local province)
- +Miscast base chance: -20%
Stahlberg's LetterUnique
- −Leadership: +10 when fighting against Undead factions (Lord's army)
- −Corruption: -5 (local province)
- +Leadership: +5 when fighting against Undead factions (Lord's army)
- +Corruption: -6 (local province)
StalkerUnique
- −Bonus vs Large: +20
- −Range: +15%
- +Bonus vs Large: +15
- +Range: +10%
- +Explosive missile damage: +10%
- −Casualty replenishment rate: +3% (Hero's army)
- +Casualty replenishment rate: +4% (Hero's army)
Star LanceUnique
- −Bonus vs Large: +10
- +Bonus vs Large: +15
Star of AvelornUnique
- −Character's aura leadership effect: +10
- −Leadership aura size: +35%
- −Casualty replenishment rate: +3% (Lord's army)
- +Character's aura leadership effect: +5
- +Leadership aura size: +25%
- +Casualty replenishment rate: +4% (Lord's army)
Star-Iron RingUncommon
- −Armour: +10
- −Ward save: +10%
- +Armour: +15
- +Ward save: +5%
StarbreakerUnique
- −Melee attack: +6
- −Weapon strength: +20%
- +Melee attack: +8
- +Weapon strength: +16%
StarcrusherUnique
- −Melee attack: +16
- +Melee attack: +12
Statue of ZharrUnique
- −Chaos Undivided corruption: +2 (local province)
- +Chaos Undivided corruption: +3 (local province)
- −Unit capacity: +2 Chaos Spawn
- +Unit capacity: +6 Chaos Spawn
Stegadon War-SpearUncommon
- −Melee attack: +10 on Ancient Stegadon mount
- −Charge bonus: +30
- −Melee attack: +5
- +Melee attack: +5 on Ancient Stegadon mount
- +Charge bonus: +25
- +Melee attack: +4
Steppe Hunter's HornUncommon
- −Leadership aura size: +35%
- +Leadership aura size: +25%
Steppe ShepherdUncommon
- −Growth: +5 (local province)
- +Growth: +6 (local province)
Steppe ShepherdUncommon
- −Growth: +5 (local province)
- +Growth: +6 (local province)
Stinky Giant ClubUnique
- −Melee attack: +15
- −Melee defence: -15
- −Weapon strength: +35%
- +Melee attack: +10
- +Melee defence: -5
- +Weapon strength: +25%
Stone BreakerUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +8
- +Weapon strength: +8%
Stone MantleUnique
- −Miscast base chance: -10% (all characters)
- −Ward save: +10%
- +Miscast base chance: -15% (all characters)
- +Ward save: +5%
Stone of MidnightUnique
- −Ward save: +17%
- +Ward save: +10%
Stonecrusher MaceUncommon
- −Armour-piercing weapon damage: +70
- −Weapon strength: +12%
- +Armour-piercing weapon damage: +60
- +Weapon strength: +10%
StonemasonCommon
- −Income from Iron Mines, Gold Mines and Stone Quarries: +8% (local region)
- +Income from Iron Mines, Gold Mines and Stone Quarries: +5% (local region)
Storm DaemonUnique
- −Armour-piercing weapon damage: +25
- −Bonus vs Large: +10
- +Armour-piercing weapon damage: +20
- +Bonus vs Large: +20
Storm Wind CoronalUnique
- −Ward save: +12%
- +Ward save: +5%
StudentCommon
- −Research rate: +40
- +Research rate: +50
StudentCommon
- −Research rate: +5
- +Research rate: +10
Sun ShardUnique
- −Fire resistance: 40%
- +Fire resistance: 50%
SunfangUnique
- −Armour-piercing weapon damage: +30
- −Weapon strength: +10%
- −Control: +3 (all provinces)
- +Armour-piercing weapon damage: +25
- +Weapon strength: +8%
- +Control: +4 (all provinces)
Supreme SpellshieldUnique
- −Winds of Magic cost: -2 for "Doombolt"
- −Winds of Magic cost: -2 for "Doombolt Upgraded"
- +Winds of Magic cost: -1 for "Doombolt"
- +Winds of Magic cost: -1 for "Doombolt Upgraded"
SwindlaCommon
- −Income from post-battle loot: +7%
- +Income from post-battle loot: +6%
Sword MasterCommon
- −Upkeep: -8% for Jade Warriors and Jade Warriors (Halberds) units (Lord's army)
- +Upkeep: -5% for Jade Warriors and Jade Warriors (Halberds) units (Lord's army)
Sword of Anti-HeroesUncommon
- −Melee attack: +8
- +Melee attack: +5
Sword of BloodshedUncommon
- −Charge bonus: +20
- −Melee attack: +12
- −Weapon strength: +6%
- +Charge bonus: +15
- +Melee attack: +8
- +Weapon strength: +8%
Sword of DaithUnique
- −Income from post-battle loot: +10%
- −Recruitment cost: -10% (Lord's army)
- +Income from post-battle loot: +15%
- +Recruitment cost: -5% (Lord's army)
- −Armour-piercing weapon damage: +650
- −Melee attack: +35
- +Armour-piercing weapon damage: +550
- +Melee attack: +30
- +Missile strength: +150%
- −Armour-piercing weapon damage: +450
- −Melee attack: +25
- +Armour-piercing weapon damage: +350
- +Melee attack: +20
- +Missile strength: +50%
- −Armour-piercing weapon damage: +550
- −Melee attack: +30
- +Armour-piercing weapon damage: +450
- +Melee attack: +25
- +Missile strength: +100%
Sword of MightCommon
- −Weapon strength: +12%
- +Weapon strength: +5%
Sword of StrifeUncommon
- −Charge bonus: +25
- −Melee attack: +7
- −Weapon strength: +10%
- +Charge bonus: +20
- +Melee attack: +8
- +Weapon strength: +8%
Sword of StrikingCommon
- −Charge bonus: +20
- −Melee attack: +6
- +Charge bonus: +15
- +Melee attack: +5
Sword of Swift SlayingCommon
- −Armour-piercing weapon damage: +25
- −Melee attack: +6
- +Armour-piercing weapon damage: +20
- +Melee attack: +4
Sword of TeclisUnique
- −Armour-piercing weapon damage: +40
- −Melee defence: +10
- −Missile resistance: 20%
- −Upkeep: -5% (Lord's army)
- +Armour-piercing weapon damage: +30
- +Melee defence: +15
- +Missile resistance: 25%
- +Upkeep: -3% (Lord's army)
Sword of the HornetCommon
- −Melee attack: +4
- −Melee defence: +8
- +Melee attack: +5
- +Melee defence: +5
Sword of the HornetCommon
- −Melee attack: +4
- −Melee defence: +8
- +Melee attack: +5
- +Melee defence: +5
- −Melee attack: +8
- −Melee defence: +8
- −Weapon strength: +15%
- +Melee attack: +6
- +Melee defence: +6
- +Weapon strength: +12%
- −Melee attack: +8
- −Melee defence: +8
- −Weapon strength: +15%
- +Melee attack: +6
- +Melee defence: +6
- +Weapon strength: +10%
Sword of the QuestCommon
- −Weapon strength: +16%
- +Weapon strength: +10%
Sword of the QuestCommon
- −Weapon strength: +16%
- +Weapon strength: +10%
Sword of TorgaldUnique
- −Weapon strength: +10%
- −Income from post-battle loot: +10%
- +Weapon strength: +5%
- +Income from post-battle loot: +15%
Sword of Unholy PowerUnique
- −Melee attack: +6
- −Weapon strength: +10%
- −Income from post-battle loot: +10%
- +Melee attack: +8
- +Weapon strength: +8%
- +Income from post-battle loot: +15%
- +Recruitment cost: -5% (Lord's army)
Talisman of EnduranceUncommon
- −Ward save: +8%
- +Ward save: +5%
- +Wound recovery time: -1 turns
- +Speed: +5%
Talisman of LoecCommon
- −Speed: +8%
- +Speed: +10%
Talisman of ObsidianUncommon
- −Chaos Undivided corruption: +3 (local province)
- +Chaos Undivided corruption: +4 (local province)
- −Ward save: +18%
- +Ward save: +15%
- +Melee defence: +5
- +Armour: +5
Talisman of ProtectionCommon
- −Ward save: +5%
- +Ward save: +10%
Talisman of SapheryUncommon
- −Barrier hit points: +150
- +Barrier hit points: +200
Tarnished TorqueUncommon
- −Physical resistance: 15%
- +Physical resistance: 20%
- +Winds of Magic power reserve: +2 per turn
- +Winds of Magic power reserve capacity: +5 (Lord's army)
Tax CollectorCommon
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +5% (local region)
Tax CollectorCommon
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +5% (local region)
Tax CollectorCommon
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +5% (local region)
Tea MasterCommon
- −Control: +1 (local province)
- +Control: +2 (local province)
Tear of ShallyaUnique
- −Physical resistance: 20%
- +Physical resistance: 15%
Temple ArchitectCommon
- −Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings (local province)
- +Construction cost: -10% for Cult of Sotek and Cult of the Old Ones buildings (local province)
Temple KeeperCommon
- −Control: +2 (local province)
- +Control: +3 (local province)
Terrorgheist SkullUnique
- −Physical resistance: 12%
- +Physical resistance: 10%
- −Melee defence: +10
- −Weapon strength: +12%
- +Melee defence: +15
- +Weapon strength: +10%
- −Armour: +35
- +Armour: +30
The Armour of MorkarUnique
- −Armour: +12
- −Melee defence: +6
- +Armour: +10
- +Melee defence: +8
The Armour of SkaldourUnique
- −Enemy Hero action success chance: -10%
- −Melee defence: +6
- −Ward save: +10%
- +Enemy Hero action success chance: -15%
- +Melee defence: +8
- +Ward save: +15%
The Axe of GrimnirUnique
- −Armour-piercing weapon damage: +12
- −Bonus vs Large: +4
- −Melee attack: +6
- −Recruitment cost: -10% (Lord's army)
- −Upkeep: -5% (Lord's army)
- +Armour-piercing weapon damage: +7
- +Bonus vs Large: +7
- +Melee attack: +7
- +Recruitment cost: -4% (Lord's army)
- +Upkeep: -3% (Lord's army)
The Baron's BladeUnique
- −Weapon strength: +20%
- +Weapon strength: +15%
The Black AmuletUncommon
- −Melee attack: +8
- −Physical resistance: 5%
- −Ward save: +5%
- +Melee attack: +6
- +Physical resistance: 6%
- +Ward save: +6%
- −Armour-piercing weapon damage: +40
- +Armour-piercing weapon damage: +30
- −Melee attack: +8
- +Melee attack: +5
- +Control: +3 (all provinces)
The Bordeleaux FlabellumUnique
- −Control: +2 (all provinces)
- +Control: +3 (all provinces)
The Brass CleaverUncommon
- −Weapon strength: +10%
- +Weapon strength: +8%
The Breath of LifeUnique
- −Melee defence: +8
- +Melee defence: +10
- −Ward save: +20%
- +Ward save: +15%
- −Ward save: +20%
- −Upkeep: -100% (Lord's army)
- +Ward save: +15%
- +Upkeep: -80% (Lord's army)
The Burning BrazierUnique
- −Corruption: -5 (local province)
- −Recruitment cost: -10% (Lord's army)
- +Corruption: -6 (local province)
- +Recruitment cost: -5% (Lord's army)
The Burning VambracesUnique
- −Melee attack: +6
- −Melee defence: +6
- −Upkeep: -5% (Lord's army)
- +Melee attack: +5
- +Melee defence: +5
- +Upkeep: -4% (Lord's army)
The Carstein RingUnique
- −Wound recovery time: -2 turns
- +Wound recovery time: -3 turns
The Chalice of PotionsUnique
- −Hero recruit rank: +5 for Damsels (all provinces)
- +Hero recruit rank: +3 for Damsels (all provinces)
The Cloak of FeathersUncommon
- −Barrier hit points: +350
- +Barrier hit points: +400
The Cloak of FeathersUncommon
- −Barrier hit points: +350
- −Spell resistance: 20%
- +Barrier hit points: +400
- +Spell resistance: 25%
The Cloak of ShadowsUnique
- −Ambush success chance: +20% (Lord's army)
- +Ambush success chance: +25% (Lord's army)
The Crown of BretonniaUnique
- −Melee attack: +3
- −Melee defence: +3
- −Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- −Control: +3 (all provinces)
- +Melee attack: +4
- +Melee defence: +4
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
- +Control: +5 (all provinces)
The Crown of DominationUnique
- −Melee attack: +3
- −Melee defence: +3
- +Melee attack: +4
- +Melee defence: +4
The Crown of NehekharaUnique
- +Armour: +10
- +Ward save: +15%
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
The Crystal CloakUnique
- −Enemy Hero action success chance: -10%
- −Armour: +6
- −Melee defence: +6
- +Enemy Hero action success chance: -15%
- +Armour: +8
- +Melee defence: +8
The Dark MailUnique
- −Enemy Hero action success chance: -10%
- −Armour: +10
- −Spell resistance: 20%
- +Enemy Hero action success chance: -15%
- +Armour: +12
- +Spell resistance: 25%
- −Growth: +250 (local province)
- −Control: +25 (all provinces)
- −Control: -50 (local enemy province)
- +Growth: +100 (local province)
- +Control: +20 (all provinces)
- +Control: -30 (local enemy province)
- −Melee defence: +3
- +Melee defence: +5
The Dragon's FangUnique
- −Melee attack: +12
- −Control: +4 (local province)
- +Melee attack: +10
- +Control: +5 (local province)
- −Upkeep: -10% for Artillery and War Machine units (all units in army)
- +Upkeep: -5% for Artillery and War Machine units (all units in army)
The Eyes of GrungniUnique
- −Income from post-battle loot: +15%
- −Ambush defence chance: +15% (own army)
- +Income from post-battle loot: +10%
- +Ambush defence chance: +20% (own army)
- −Melee attack: +12
- −Melee defence: +12
- +Melee attack: +10
- +Melee defence: +10
- −Missile strength: +20% for Missile Infantry, War Machine and Artillery units (all units in army)
- +Missile strength: +10% for Missile Infantry, War Machine and Artillery units (all units in army)
- −Fire resistance: 30% (Lord's army)
- +Fire resistance: 40% (Lord's army)
- +Explosive missile damage: +10%
The Grail ShieldRare
- −Armour: +15
- −Ward save: +8%
- +Armour: +10
- +Ward save: +5%
The Graven SceptreUnique
- −Control: +3 (local province)
- +Control: +4 (local province)
- −Corruption: -5 (local province)
- −Melee attack: +3
- −Melee defence: +3
- −Upkeep: -5% (Lord's army)
- +Corruption: -6 (local province)
- +Melee attack: +4
- +Melee defence: +4
- +Upkeep: -3% (Lord's army)
The Hammer of AngrundUnique
- −Weapon strength: +10%
- −Income from post-battle loot: +10%
- −Control: +3 (all provinces)
- +Weapon strength: +8%
- +Income from post-battle loot: +15%
- +Control: +5 (all provinces)
The Helm of the HuntCommon
- −Armour: +15
- +Armour: +10
The Helm of the HuntCommon
- −Armour: +15
- −Charge bonus: +15
- +Armour: +8
- +Charge bonus: +12
The Horn of KygorUncommon
- −Weapon strength: +8%
- +Weapon strength: +5%
The Liber BubonicusUnique
- −Hero recruit rank: +4 for Plague Priests (all provinces)
- −Skaven corruption: +3 (local province)
- +Hero recruit rank: +3 for Plague Priests (all provinces)
- +Skaven corruption: +4 (local province)
The Liber NoctusUnique
- −Hero recruit rank: +5 for Necromancers (all provinces)
- +Hero recruit rank: +4 for Necromancers (all provinces)
The Lion's ShieldUnique
- −Enemy Hero action success chance: -10%
- +Enemy Hero action success chance: -15%
The Maiming ShieldUncommon
- −Armour: +15
- −Melee attack: +8
- −Melee defence: +4
- +Armour: +10
- +Melee attack: +6
- +Melee defence: +6
The Mask of the FurnaceUncommon
- −Barrier hit points: +100
- −Fire resistance: 15%
- +Barrier hit points: +150
- +Fire resistance: 20%
The Middenland RunefangUnique
- −Melee attack: +6
- −Weapon strength: +10%
- −Income from post-battle loot: +5%
- −Control: +5 (local province)
- +Melee attack: +8
- +Weapon strength: +8%
- +Income from post-battle loot: +6%
- +Control: +6 (local province)
The Middenland RunefangUnique
- −Melee attack: +6
- −Weapon strength: +10%
- +Melee attack: +8
- +Weapon strength: +8%
The Ogham ShardUnique
- −Corruption: -3 (local province)
- −Casualty replenishment rate: +3% (Lord's army)
- +Corruption: -4 (local province)
- +Casualty replenishment rate: +4% (Lord's army)
- −Barrier hit points: +300
- +Barrier hit points: +350
The Piranha BladeUncommon
- −Armour-piercing weapon damage: +30
- +Armour-piercing weapon damage: +20
The Piranha BladeUncommon
- −Armour-piercing weapon damage: +30
- +Armour-piercing weapon damage: +20
The Rime BladeRare
- −Armour-piercing weapon damage: +40
- −Melee attack: +10
- −Weapon strength: +10%
- +Armour-piercing weapon damage: +30
- +Melee attack: +8
- +Weapon strength: +8%
- −Growth: +15 (local province)
- +Growth: +10 (local province)
The Seerstaff of SapheryUncommon
- −Melee attack: +7
- −Melee defence: +7
- +Melee attack: +6
- +Melee defence: +6
The Shadow CrownUnique
- −Ambush success chance: +10% (Lord's army)
- +Ambush success chance: +15% (Lord's army)
- −Melee attack: +12
- +Melee attack: +10
The Silver SealUnique
- −Corruption: -5 (local province)
- −Enemy Hero action success chance: -10%
- −Melee defence: +5
- −Ward save: +20%
- +Corruption: -6 (local province)
- +Enemy Hero action success chance: -15%
- +Melee defence: +7
- +Ward save: +15%
The Slayer CrownUnique
- −Melee attack: +3
- −Melee defence: +10
- −Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- +Melee attack: +4
- +Melee defence: +8
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
The Slayer SwordUnique
- −Skulls gained from kills: +15% (Lord's army)
- −Melee attack: +8
- −Weapon strength: +15%
- +Skulls gained from kills: +20% (Lord's army)
- +Melee attack: +10
- +Weapon strength: +10%
The Spirit SwordRare
- −Armour-piercing weapon damage: +100
- +Armour-piercing weapon damage: +75
The Steel ClawsUncommon
- −Melee attack: +7
- −Weapon strength: +10%
- +Melee attack: +8
- +Weapon strength: +8%
The Sword of CouronneUnique
- −Melee attack: +6
- −Weapon strength: +10%
- −Recruitment cost: -10% (Lord's army)
- −Upkeep: -5% (Lord's army)
- +Melee attack: +8
- +Weapon strength: +8%
- +Recruitment cost: -5% (Lord's army)
- +Upkeep: -4% (Lord's army)
The Sword of FilthUnique
- −Nurgle corruption: +3 (local province)
- −Armour-piercing weapon damage: +20
- −Melee attack: +6
- +Nurgle corruption: +4 (local province)
- +Armour-piercing weapon damage: +15
- +Melee attack: +8
The TenderiserUncommon
- −Weapon strength: +18%
- +Weapon strength: +15%
The Tomb Blade of ArkhanUnique
- −Weapon strength: +14%
- +Weapon strength: +10%
The Trickster's StaffUnique
- −Tzeentch corruption: +4 (local province)
- +Tzeentch corruption: +5 (local province)
The Venom StaffUnique
- −Corruption: -5 (local province)
- +Corruption: -6 (local province)
The Viperous StaffUnique
- −Income from raiding: +15% (Lord's army)
- −Upkeep: -5% (Lord's army)
- +Income from raiding: +10% (Lord's army)
- +Upkeep: -4% (Lord's army)
The Warpsword of BloodUnique
- −Weapon strength: +25%
- +Weapon strength: +15%
The Warpsword of DeathUnique
- −Bonus vs Large: +20
- +Bonus vs Large: +15
- −Bonus vs Infantry: +20
- +Bonus vs Infantry: +15
- −Armour: +12
- +Armour: +10
The White SwordUncommon
- −Bonus vs Infantry: +10
- −Weapon strength: +15%
- +Bonus vs Infantry: +8
- +Weapon strength: +8%
The WindbladeUnique
- −Melee attack: +8
- −Weapon strength: +12%
- +Melee attack: +10
- +Weapon strength: +10%
The Wintertooth CrownUnique
- −Recruitment cost: -10% (Lord's army)
- −Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- +Recruitment cost: -4% (Lord's army)
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
The WyrmlanceUncommon
- −Bonus vs Large: +15
- +Bonus vs Large: +10
Thing ZapperUncommon
- −Melee attack: +5
- +Melee attack: +8
ThundermaceUncommon
- −Weapon strength: +20%
- +Weapon strength: +15%
Toad Dragon Venom GlandsUnique
- −Base weapon damage: +75
- +Base weapon damage: +60
TollkeeperCommon
- −Income from all buildings: +12% (local province)
- +Income from all buildings: +10% (local province)
TollkeeperCommon
- −Income from all buildings: +12% (local province)
- +Income from all buildings: +8% (local province)
Tomb RobberCommon
- −Leadership: +4 when fighting against Vampire Counts (Hero's army)
- +Leadership: +3 when fighting against Vampire Counts (Hero's army)
Torment BladeUncommon
- −Melee attack: +10
- +Melee attack: +8
Totem of UrsusUnique
- −Attrition: -30% casualties suffered from all attrition (all units in army)
- +Attrition: -25% casualties suffered from all attrition (all units in army)
TradesmanCommon
- −Income from trade tariffs: +8% (factionwide)
- +Income from trade tariffs: +5% (factionwide)
Treasure HunterCommon
- −Income from post-battle loot: +7%
- +Income from post-battle loot: +6%
TricksterCommon
- −Post battle chance of stealing a magic item: +12%
- +Post battle chance of stealing a magic item: +15%
Trickster's HelmRare
- −Barrier hit points: +100
- −Melee defence: +5
- −Ward save: +10%
- +Barrier hit points: +150
- +Melee defence: +10
- +Ward save: +5%
Trickster's ShardUncommon
- −Miscast base chance: -20%
- +Miscast base chance: -25%
Trident of ManannUnique
- −Melee attack: +12 when attacking at sea (Lord's army)
- +Melee attack: +10 when attacking at sea (Lord's army)
Troll CleaverUnique
- −Melee attack: +10
- −Weapon strength: +15%
- +Melee attack: +8
- +Weapon strength: +8%
Troll HerderCommon
- −Recruitment cost: -15% for Trolls, River Trolls and Stone Trolls units (local province)
- +Recruitment cost: -10% for Trolls, River Trolls and Stone Trolls units (local province)
Troll Slayer's AmuletUncommon
- −Charge bonus: +25
- +Charge bonus: +20
Troll Slayer's HideUncommon
- −Armour: +15
- −Bonus vs Large: +5
- +Armour: +10
- +Bonus vs Large: +10
TrollhideRare
- −Melee attack: +8
- +Melee attack: +10
Twilight HornUncommon
- −Enemy leadership: -5 (local region)
- +Enemy leadership: -3 (local region)
Twilight SpearUncommon
- −Weapon strength: +5%
- −Missile strength: +5% (own army)
- +Weapon strength: +4%
- +Missile strength: +4% (own army)
Twilight StandardUncommon
- −Recruitment cost: -15% (own army)
- +Recruitment cost: -5% (own army)
Tyrant's TalonUnique
- −Weapon strength: +25%
- +Weapon strength: +20%
Tzeentchian ZealotCommon
- −Tzeentch corruption: +2 (local province)
- +Tzeentch corruption: +3 (local province)
UrialUnique
- −Construction cost: -30% for all buildings (local region)
- −Control: +4 (local province)
- +Construction cost: -20% for all buildings (local region)
- +Control: +5 (local province)
Ursun's ClawUnique
- −Weapon strength: +12%
- +Weapon strength: +10%
VagabondCommon
- −Campaign line of sight: +7%
- +Campaign line of sight: +10%
ValetCommon
- −Magic item drop chance from battle: +8%
- +Magic item drop chance from battle: +10%
Vambraces of YinUnique
- −Melee attack: +6
- −Melee defence: +6
- −Upkeep: -5% (Lord's army)
- +Melee attack: +5
- +Melee defence: +5
- +Upkeep: -4% (Lord's army)
Varag's Beast TrainerCommon
- −Recruitment cost: -4% for Norscan Giant, Chaos Frost Dragon and Mammoth units (own army)
- +Recruitment cost: -3% for Norscan Giant, Chaos Frost Dragon and Mammoth units (own army)
Vaul's Anvil SmithCommon
- −Armour: +14
- −Weapon strength: +14%
- +Armour: +15
- +Weapon strength: +15%
Vaul's Anvil SmithCommon
- −Armour: +14
- −Weapon strength: +14%
- +Armour: +10
- +Weapon strength: +10%
- −Armour-piercing weapon damage: +25
- +Armour-piercing weapon damage: +20
Vermillion BladeCommon
- −Weapon strength: +12%
- +Weapon strength: +10%
Vermillion BladeCommon
- −Weapon strength: +12%
- +Weapon strength: +10%
Veteran OverseerCommon
- −Control: +2 (local province)
- +Control: +3 (local province)
Veteran WarriorCommon
- −Recruit rank: +2 for Infantry units (Lord's army)
- +Recruit rank: +1 for Infantry units (Lord's army)
Veteran WarriorCommon
- −Recruit rank: +2 for Infantry units (Lord's army)
- +Recruit rank: +1 for Infantry units (Lord's army)
Veteran's ArmourUncommon
- −Armour: +35
- +Armour: +30
Veteran's FlaskCommon
- −Melee attack: +3
- −Melee defence: +3
- +Melee attack: +4
- +Melee defence: +4
Veteran's GauntletsCommon
- −Armour: +20
- −Melee defence: +3
- +Armour: +10
- +Melee defence: +5
Veteran's HammerCommon
- −Melee defence: +6
- +Melee defence: +8
- −Weapon strength: +15%
- +Weapon strength: +10%
Vine Dragon ScaleUnique
- −Armour: +26
- −Melee defence: +12
- +Armour: +20
- +Melee defence: +15
Vodka DistillerCommon
- −Control: +1 (local province)
- +Control: +2 (local province)
Void ArmourUncommon
- −Barrier hit points: +125
- +Barrier hit points: +150
Von Carstein BladeUnique
- −Vampiric corruption: +4 (local province)
- +Vampiric corruption: +5 (local province)
Vorpal ShardUncommon
- −Weapon strength: +15%
- +Weapon strength: +12%
Wand of the KharaidonUnique
- −Magic item drop chance from battle: +5%
- +Magic item drop chance from battle: +10%
War Crown of SapheryUnique
- −Cooldown: -30% to spells
- +Cooldown: -20% to spells
WarlockRare
- +Ambush defence chance: +10% (Lord's army)
Warlock-Augmented WeaponUncommon
- −Base weapon damage: -80
- −Armour-piercing weapon damage: +120
- −Melee attack: +4
- +Base weapon damage: -60
- +Armour-piercing weapon damage: +100
- +Melee attack: +5
- −Winds of Magic cost: -2 for "Warp Lightning"
- −Winds of Magic cost: -3 for "Warp Lightning Upgraded"
- +Winds of Magic cost: -1 for "Warp Lightning"
- +Winds of Magic cost: -2 for "Warp Lightning Upgraded"
Warp-AmuletUnique
- Lord: wh3_dlc29_skv_cha_thanquol → —
Warp-Forged BladeUncommon
- −Armour-piercing weapon damage: +40
- +Armour-piercing weapon damage: +30
Warp-GemUnique
- −Miscast base chance: -25%
- +Miscast base chance: -20%
Warp-Shard ArmourUnique
- −Skaven corruption: +3 (local province)
- −Melee defence: +5
- +Skaven corruption: +4 (local province)
- +Melee defence: +6
Warpstone ArmourUncommon
- −Armour: +10
- +Armour: +8
Warpstone KnifeUnique
- −Armour-piercing weapon damage: +20
- +Armour-piercing weapon damage: +15
Warpstone TokensUnique
- Lord: wh3_dlc29_skv_cha_thanquol → —
Warrant of TradeUnique
- −Sale value of cargo: +15%
- −Income from trade tariffs: +20% (factionwide)
- +Sale value of cargo: +25%
- +Income from trade tariffs: +15% (factionwide)
Warrior BaneCommon
- −Melee defence: +6
- +Melee defence: +3
WarsmithCommon
- −Recruitment cost: -10% for Infernal Guard units (own army)
- +Recruitment cost: -5% for Infernal Guard units (own army)
WatchmanCommon
- −Enemy Hero action success chance: -4%
- +Enemy Hero action success chance: -5%
Water-Snake BreederCommon
- −Character experience gain: +7%
- +Character experience gain: +6%
Weird PlateUncommon
- −Ward save: +15%
- +Ward save: +10%
- +Speed: +5%
Whip of AgonyUnique
- −Weapon strength: +12%
- +Weapon strength: +10%
Whip of DominationUnique
- −Leadership: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Lord's army)
- −Charge bonus: +15 for Skavenslaves units (Lord's army)
- +Leadership: +6 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Lord's army)
- +Charge bonus: +10 for Skavenslaves units (Lord's army)
Whip of MiseryCommon
- −Melee attack: +5
- +Melee attack: +4
Whirl of Weeping BladesUnique
- −Leadership: +10 for Gutter Runners, Night Runners, Death Runners and Eshin Triads units (Rank 7 and above) (Lord's army)
- +Leadership: +8 for Gutter Runners, Night Runners, Death Runners and Eshin Triads units (Rank 7 and above) (Lord's army)
Wind BowUnique
- −Missile strength: +12%
- +Missile strength: +10%
- +Explosive missile damage: +10%
Winged BootsCrafted
- −Melee defence: +8
- −Missile resistance: 15%
- +Melee defence: +10
- +Missile resistance: 10%
Winged StaffCrafted
- −Base weapon damage: +50
- +Base weapon damage: +40
Witstealer SwordUnique
- −Slaanesh corruption: +5 (local province)
- −Melee attack: +6
- −Weapon strength: +10%
- −Recruitment cost: -10% (Lord's army)
- +Slaanesh corruption: +6 (local province)
- +Melee attack: +8
- +Weapon strength: +8%
- +Recruitment cost: -5% (Lord's army)
Wolf-Teeth AmuletUncommon
- −Bonus vs Infantry: +10
- +Bonus vs Infantry: +8
WoodsmanCommon
- −Income from all buildings: +10% (local region)
- +Income from all buildings: +6% (local region)
World's Edge ArmourCommon
- −Armour: +25
- +Armour: +15
Wrath of KurnousCrafted
- +Explosive missile damage: +10%
Wyrm HarnessUncommon
- −Ward save: +10%
- +Ward save: +15%
Wyrmslayer SwordUnique
- −Bonus vs Large: +60
- −Melee defence: -20
- +Bonus vs Large: +50
- +Melee defence: -15
Wyvernbone BowCommon
- −Missile strength: +12%
- +Missile strength: +10%
- +Explosive missile damage: +10%
Yhetee WranglerUncommon
- −Campaign movement range: +7%
- +Campaign movement range: +10%
Young StagCommon
- −Leadership: +3 (own army)
- +Leadership: +4 (own army)
ZealotCommon
- −Chaos Undivided corruption: +1 (local province)
- +Chaos Undivided corruption: +2 (local province)
- Lord: wh3_dlc29_vmp_cha_nagash → —
- +Attribute: Immune to Flanking
- +Attribute: Expert Charge Defence
- +Armour: +30
- +Passive ability: "Worthy Foe"
- +Passive Ability: "Souls for the True Gods" for Cavalry units (all units in army)
- +Passive Ability: "Souls for the True Gods" for Cavalry units (all units in army)
- +Passive Ability: "For the Phoenix King" for Cavalry units (all units in army)
- +Passive Ability: "For the Phoenix King" for Cavalry units (all units in army)
- +Passive Ability: "For the Phoenix King" for Cavalry units (all units in army)
- +Passive Ability: "For the Phoenix King" for Cavalry units (all units in army)
- +Passive Ability: "No Escape From Death" for Cavalry units (all units in army)
- +Passive Ability: "No Escape From Death" for Cavalry units (all units in army)
- +Passive Ability: "No Escape From Death" for Cavalry units (all units in army)
- +Passive Ability: "No Escape From Death" for Cavalry units (all units in army)
- +Passive Ability: "No Escape From Death" for Cavalry units (all units in army)
- +Passive Ability: "No Escape From Death" for Cavalry units (all units in army)
- +Passive Ability: "No Escape From Death" for Cavalry units (all units in army)
- +Passive Ability: "No Escape From Death" for Cavalry units (all units in army)
- +Passive Ability: "No Escape From Death" for Cavalry units (all units in army)
- +Passive Ability: "For the King! Charge" for Cavalry units (all units in army)
- +Passive Ability: "For the King! Charge" for Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "For the King! Charge" for Cavalry units (all units in army)
- +Passive Ability: "For the King! Charge" for Cavalry units (all units in army)
- +Passive Ability: "For the King! Charge" for Cavalry units (all units in army)
- +Passive Ability: "For the King! Charge" for Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "Charge! To Victory" Cavalry units (all units in army)
- +Passive Ability: "Charge! To Victory" Cavalry units (all units in army)
- +Passive Ability: "For the King! Charge" for Cavalry units (all units in army)
- +Passive Ability: "Souls for the True Gods" for Cavalry units (all units in army)
- +Passive Ability: "Souls for the True Gods" for Cavalry units (all units in army)
- +Passive Ability: "The Pride of Nehekhara" for Chariot units (all units in army)
- +Passive Ability: " Now, now! Slaughter Them All" for Cold One units (all units in army)
- +Passive Ability: " Now, now! Slaughter Them All" for Cold One units (all units in army)
- +Passive Ability: " Now, now! Slaughter Them All" for Cold One units (all units in army)
- +Passive Ability: "Unrelenting Hunters" for Cold One rider units (all units in army)
- +Passive Ability: "Unrelenting Hunters" for Cold One rider units (all units in army)
- +Passive Ability: "Unrelenting Hunters" for Cold One rider units (all units in army)
- +Passive Ability: "Trample Them Under Our Wheels" for Chariot units (all units in army)
- +Passive Ability: " Hunt Them Down" for Flying units except Dragons (all units in army)
- +Passive Ability: " Hunt Them Down" for Flying units except Dragons (all units in army)
- +Passive Ability: " Hunt Them Down" for Flying units except Dragons (all units in army)
- +Passive Ability: " Let's Capture Some Slaves" for Dark Elf units on horses (all units in army)
- +Passive Ability: " Let's Capture Some Slaves" for Dark Elf units on horses (all units in army)
- +Passive Ability: " Let's Capture Some Slaves" for Dark Elf units on horses (all units in army)
- +Passive Ability: " Let's Capture Some Slaves" for Dark Elf units on horses (all units in army)
- +Attribute: Devastating Flanker
- +Passive ability: "Rage"
- +Passive Ability: "For the Phoenix King" for Cavalry units (all units in army)
- +Passive Ability: "Keep the Distance and Keep Shooting" for Ranged Cavalry units (all units in army)
- +Passive Ability: "Keep the Distance and Keep Shooting" for Ranged Cavalry units (all units in army)
- +Passive Ability: "Keep the Distance and Keep Shooting" for Ranged Cavalry units (all units in army)
- +Passive Ability: "Keep the Distance and Keep Shooting" for Ranged Cavalry units (all units in army)
- +Passive Ability: "Keep the Distance and Keep Shooting" for Ranged Cavalry units (all units in army)
- +Passive Ability: "Keep the Distance and Keep Shooting" for Ranged Cavalry units (all units in army)
- +Passive Ability: " Asuryan Gives us Strength" for Eagle and Phoenix units (all units in army)
- +Enables Variant: Flamethrower (all units in army)
- +Enables Variant: Flamethrower (all units in army)
- +Passive Ability: " Asuryan Gives us Strength" for Eagle and Phoenix units (all units in army)
- +Passive Ability: "Da Ladz Have a Kunnin Plan!" for Goblin Wolf Rider, Spider Raider, Squig Rider, and Goblin Chariot units (all units in army)
- +Passive Ability: "Da Ladz Have a Kunnin Plan!" for Goblin Wolf Rider, Spider Raider, Squig Rider, and Goblin Chariot units (all units in army)
- +Ward save: +20%
- +Passive Ability: "Da Ladz Have a Kunnin Plan!" for Goblin Wolf Rider, Spider Raider, Squig Rider, and Goblin Chariot units (all units in army)
- +Passive Ability: " Asuryan Gives us Strength" for Eagle and Phoenix units (all units in army)
- +Passive Ability: " Asuryan Gives us Strength" for Eagle and Phoenix units (all units in army)
- +Passive Ability: " Asuryan Gives us Strength" for Eagle and Phoenix units (all units in army)
- +Passive Ability: " Asuryan Gives us Strength" for Eagle and Phoenix units (all units in army)
- +Passive Ability: "Death from Above" for Eagle and Hawk units (all units in army)
- +Passive Ability: "Death from Above" for Eagle and Hawk units (all units in army)
- +Passive Ability: "Death from Above" for Eagle and Hawk units (all units in army)
- +Passive Ability: "Death from Above" for Eagle and Hawk units (all units in army)
- +Passive Ability: "Death from Above" for Eagle and Hawk units (all units in army)
- +Passive Ability: "Death from Above" for Eagle and Hawk units (all units in army)
- +Passive Ability: "Kill the Tresspassers" for Melee Cavalry units (all units in army)
- +Passive Ability: "Kill the Tresspassers" for Melee Cavalry units (all units in army)
- +Passive Ability: "Kill the Tresspassers" for Melee Cavalry units (all units in army)
- +Passive Ability: "Death from Above" for Eagle and Hawk units (all units in army)
- +Passive Ability: "Feel the Hunger" for Bat and Vargheist units (all units in army)
- +Passive Ability: "Feel the Hunger" for Bat and Vargheist units (all units in army)
- +Passive Ability: "Feel the Hunger" for Bat and Vargheist units (all units in army)
- +Passive Ability: "Feel the Hunger" for Bat and Vargheist units (all units in army)
- +Passive Ability: "Feel the Hunger" for Bat and Vargheist units (all units in army)
- +Passive Ability: "Feel the Hunger" for Bat and Vargheist units (all units in army)
- +Passive Ability: "Feel the Hunger" for Bat and Vargheist units (all units in army)
- +Passive Ability: "Feel the Hunger" for Bat and Vargheist units (all units in army)
- +Passive Ability: "Unrelenting Hunters" for Cold One rider units (all units in army)
- +Passive Ability: "Unrelenting Hunters" for Cold One rider units (all units in army)
- +Passive Ability: "No Pity, No Remorse" for Outrider, Pistolier, War Wagon, and Demigryph units (all units in army)
- +Passive Ability: "No Pity, No Remorse" for Outrider, Pistolier, War Wagon, and Demigryph units (all units in army)
- +Passive Ability: "No Pity, No Remorse" for Outrider, Pistolier, War Wagon, and Demigryph units (all units in army)
- +Passive Ability: "No Pity, No Remorse" for Outrider, Pistolier, War Wagon, and Demigryph units (all units in army)
- +Passive Ability: "We Fight for Ulthuan" for Chariot units (all units in army)
- +Passive Ability: "For the Phoenix King" for Cavalry units (all units in army)
- +Passive Ability: "In the Name of the Ruinous Powers" for Chariot, Warhoun, and Manticore units (all units in army)
- +Passive Ability: " Hunt Them Down" for Flying units except Dragons (all units in army)
- +Passive Ability: " Hunt Them Down" for Flying units except Dragons (all units in army)
- +Passive Ability: " Hunt Them Down" for Flying units except Dragons (all units in army)
- +Passive Ability: "In the Name of the Ruinous Powers" for Chariot, Warhoun, and Manticore units (all units in army)
- +Passive Ability: "Devour the Weaklings" for Chariot, Warhound, and Manticore units (all units in army)
- +Passive Ability: "Devour the Weaklings" for Chariot, Warhound, and Manticore units (all units in army)
- +Passive Ability: "Devour the Weaklings" for Chariot, Warhound, and Manticore units (all units in army)
- +Passive Ability: "For the Phoenix King" for Cavalry units (all units in army)
- +Passive Ability: "Blood for the Hound" for Cavalry units (all units in army)
- +Passive Ability: "Blood for the Hound" for Cavalry units (all units in army)
- +Passive Ability: "Cleanse Them in the Name of the Lady" for Flying units (all units in army)
- +Passive Ability: "Unleash the Beast" for Chariot and Razorgor units (all units in army)
- +Passive Ability: "Unleash the Beast" for Chariot and Razorgor units (all units in army)
- +Passive Ability: "Unleash the Beast" for Chariot and Razorgor units (all units in army)
- +Passive Ability: "Rulers of the Skies" for Flying Skink units (all units in army)
- +Passive Ability: "Cleanse Them in the Name of the Lady" for Flying units (all units in army)
- +Passive Ability: "Cleanse Them in the Name of the Lady" for Flying units (all units in army)
- +Passive Ability: "Cleanse Them in the Name of the Lady" for Flying units (all units in army)
- +Passive Ability: "Trample Them Under Our Wheels" for Chariot units (all units in army)
- +Passive Ability: "Trample Them Under Our Wheels" for Chariot units (all units in army)
- +Charge bonus: +15
- +Speed: +15%
- +Attribute: Glorious Charge
- +Passive Ability: "Tireless Advance" for Cavalry units (all units in army)
- +Passive Ability: "Tireless Advance" for Cavalry units (all units in army)
- +Passive Ability: "Tireless Advance" for Cavalry units (all units in army)
- +Passive Ability: "Tireless Advance" for Cavalry units (all units in army)
- +Passive Ability: "Tireless Advance" for Cavalry units (all units in army)
- +Passive Ability: "No Escape From Death" for Cavalry units (all units in army)
- +Passive Ability: "The Pride of Nehekhara" for Chariot units (all units in army)
- +Passive Ability: "The Pride of Nehekhara" for Chariot units (all units in army)
- +Passive Ability: "The Pride of Nehekhara" for Chariot units (all units in army)
- +Passive Ability: "The Pride of Nehekhara" for Chariot units (all units in army)
- +Passive Ability: "The Pride of Nehekhara" for Chariot units (all units in army)
- +Passive Ability: "The Pride of Nehekhara" for Chariot units (all units in army)
- +Passive Ability: " Now, now! Slaughter Them All" for Cold One units (all units in army)
- +Passive Ability: "For the King! Charge" for Cavalry units (all units in army)
- +Passive Ability: "Rulers of the Skies" for Flying Skink units (all units in army)
- +Passive Ability: "Rulers of the Skies" for Flying Skink units (all units in army)
- +Enables Variant: Trollhammer Torpedoes (all units in army)
- +Enables Variant: Trollhammer Torpedoes (all units in army)
- +Passive Ability: "Unleash the Beast" for Chariot and Razorgor units (all units in army)
- +Passive Ability: "Unleash the Beast" for Chariot and Razorgor units (all units in army)
- +Passive Ability: "Unleash the Beast" for Chariot and Razorgor units (all units in army)
- +Passive Ability: "Kill the Tresspassers" for Melee Cavalry units (all units in army)
- +Passive Ability: "Kill the Tresspassers" for Melee Cavalry units (all units in army)
- +Passive Ability: "Kill the Tresspassers" for Melee Cavalry units (all units in army)
- +Passive Ability: "Da Lazt Un Iz a Sfinkin Rut!" for Orc Boar Rider and Chariot units (all units in army)
- +Passive Ability: "Da Lazt Un Iz a Sfinkin Rut!" for Orc Boar Rider and Chariot units (all units in army)
- +Passive Ability: "Da Lazt Un Iz a Sfinkin Rut!" for Orc Boar Rider and Chariot units (all units in army)
- +Passive Ability: "Charge! To Victory" for Cavalry units (all units in army)
- +Passive Ability: "Charge! To Victory" for Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "Onwards, Sons of the Empire" for Melee Cavalry units (all units in army)
- +Passive Ability: "Blood for the Hound" for Cavalry units (all units in army)
- +Passive Ability: "Charge! To Victory" Cavalry units (all units in army)
- +Passive Ability: "Charge! To Victory" Cavalry units (all units in army)
- +Passive Ability: "We Fight for Ulthuan" for Chariot units (all units in army)
- +Passive Ability: "Rulers of the Skies" for Flying Skink units (all units in army)