Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Radious Khorne units

75 Khorne units Radious Total War Mod changes against patch 9.0.4, 27 it adds, and 35 skills, 124 buildings and 32 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
The Bloodbrute Behemoth (Ghorgon)wh2_dlc17_kho_mon_ghorgon_ror_0110,888 → 13,95070 → 846938 → 46100 → 125420 → 4452,5502,550Leadership 90 → 85; Speed 64 → 65; Bonus vs large 30 → 35; Charge bonus 46 → 62; Upkeep 638 → 250; Missile resistance 0% → 10%; Spell resistance 35% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 2; Removed: Mark of Khorne
Chaos Chariots of Khornewh3_dlc20_chs_cav_chaos_chariot_mkho4 → 65,736 → 13,500120 → 10822 → 3123 → 2829 → 3211 → 10850 → 1,000850 → 1,000Leadership 70 → 75; Charge bonus 76 → 94; Mass 3,130 → 3,330; Upkeep 213 → 130; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Knights of Khornewh3_dlc20_chs_cav_chaos_knights_mkho608,100 → 11,400130 → 11442 → 4145 → 4437 → 2916 → 101,4001,400Missile block 30% → 45%; Leadership 75 → 70; Bonus vs infantry 0 → 6; Charge bonus 44 → 54; Mass 1,330 → 1,430; Upkeep 350 → 145; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Knights of Khorne (Lances)wh3_dlc20_chs_cav_chaos_knights_mkho_lances608,100 → 11,400130 → 11442 → 3833 → 3936 → 2617 → 121,500 → 1,4501,400 → 1,450Missile block 30% → 45%; Leadership 75 → 70; Bonus vs large 0 → 14; Charge bonus 80 → 86; Mass 1,330 → 1,430; Upkeep 375 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne
Marauder Horsemen of Khorne (Throwing Axes)wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes605,460 → 8,1003522 → 2421 → 2630 → 2210675 → 650675 → 650Leadership 48 → 50; Mass 600 → 650; Range 70 m → 80 m; Ammunition 12 → 25; Missile base damage 6 → 9; Missile AP damage 21 → 23; Upkeep 169 → 110; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho14,640 → 5,250110 → 12265 → 6750 → 54380 → 395130 → 1551,000 → 1,3001,100 → 1,300Bonus vs infantry 15 → 18; Charge bonus 45 → 47; Mass 1,000 → 1,100; Upkeep 250 → 130; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho_chaos_steed15,228 → 6,160120 → 12865 → 6650 → 55380 → 395130 → 1551,100 → 1,5001,250 → 1,500Bonus vs infantry 15 → 18; Charge bonus 50 → 60; Mass 2,500 → 2,700; Upkeep 275 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho_gorebeast_chariot15,702 → 6,440130 → 13840 → 4330 → 38130 → 155380 → 3851,200 → 1,6001,400 → 1,600Speed 66 → 70; Charge bonus 80 → 83; Mass 5,000 → 5,100; Upkeep 300 → 160; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Lord of Khornewh3_dlc20_chs_cha_chaos_lord_mkho_juggernaut15,856 → 6,760130 → 13868 → 6752150 → 165400 → 4051,400 → 1,7001,500 → 1,700Bonus vs infantry 20 → 22; Charge bonus 70 → 76; Mass 2,800 → 3,000; Upkeep 350 → 170; Spell resistance 35% → 25%; Removed: Mark of Khorne
Daemon Prince of Khornewh3_dlc20_chs_cha_daemon_prince_mkho17,600 → 9,65060 → 7255 → 5850 → 52200 → 2203201,900 → 2,3001,900 → 2,300Bonus vs infantry 15 → 16; Charge bonus 50 → 55; Upkeep 475 → 230; Spell resistance 35% → 25%; Removed: Mark of Khorne
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho14,068 → 4,800110 → 12260 → 6240 → 45330 → 345110 → 1351,000 → 1,300800 → 1,300Bonus vs infantry 15 → 16; Charge bonus 45 → 42; Mass 1,000 → 1,100; Upkeep 250 → 130; Spell resistance 35% → 25%; Removed: Mark of Khorne
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho_chaos_steed14,680 → 5,310130 → 13860 → 6440 → 46330 → 345110 → 1351,200 → 1,4001,000 → 1,400Bonus vs infantry 15 → 16; Charge bonus 60 → 64; Mass 2,500 → 2,700; Upkeep 300 → 140; Spell resistance 35% → 25%; Removed: Mark of Khorne
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho_gorebeast_chariot15,052 → 6,090130 → 1384015 → 35110 → 135330 → 3451,300 → 1,8001,100 → 1,800Speed 66 → 70; Bonus vs infantry 30 → 28; Mass 5,000 → 5,100; Upkeep 325 → 180; Spell resistance 35% → 25%; Removed: Mark of Khorne
Exalted Hero of Khornewh3_dlc20_chs_cha_exalted_hero_mkho_juggernaut15,276 → 6,260130 → 13863 → 6642 → 47115 → 140355 → 3751,400 → 1,6001,200 → 1,600Charge bonus 70 → 74; Mass 2,800 → 3,000; Upkeep 350 → 160; Spell resistance 35% → 25%; Removed: Mark of Khorne
Marauders of Khornewh3_dlc20_chs_inf_chaos_marauders_mkho1209,360 → 15,0003534 → 3223 → 3021 → 227400 → 475400 → 475Leadership 60 → 50; Charge bonus 18 → 21; Upkeep 100 → 70; Spell resistance 35% → 25%; Removed: Mark of Khorne
Marauders of Khorne (Dual Weapons)wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons1209,360 → 15,0003534 → 3317 → 3130 → 2210550 → 500550 → 500Leadership 60 → 50; Charge bonus 30 → 26; Upkeep 138 → 70; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chosen of Khornewh3_dlc20_chs_inf_chosen_mkho8010,480 → 14,800130 → 11646 → 4755 → 5434 → 2514 → 191,300 → 1,3501,300 → 1,350Leadership 85 → 80; Speed 28 → 30; Charge bonus 26 → 28; Mass 160 → 175; Upkeep 325 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chosen of Khorne (Dual Weapons)wh3_dlc20_chs_inf_chosen_mkho_dualweapons8010,480 → 14,800130 → 11646 → 4849 → 5651 → 2918 → 161,450 → 1,4001,450 → 1,400Leadership 85 → 80; Speed 28 → 30; Bonus vs infantry 10 → 8; Charge bonus 38 → 50; Mass 160 → 175; Upkeep 363 → 155; Spell resistance 35% → 25%; Removed: Mark of Khorne
Forsaken of Khornewh3_dlc20_chs_inf_forsaken_mkho808,000 → 12,400100 → 9632 → 4115 → 2944 → 5214 → 16800 → 950800 → 950Leadership 70 → 75; Charge bonus 36 → 40; Upkeep 200 → 120; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Warshrine of Khornewh3_dlc20_chs_mon_warshrine_mkho111,250 → 14,61070 → 8435 → 3825 → 32250 → 265125 → 2451,300 → 1,5501,300 → 1,550Charge bonus 25 → 32; Upkeep 325 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne
Knights of the Brazen Throne (Skullcrushers of Khorne)wh3_dlc20_kho_cav_skullcrushers_mkho_ror328,352 → 13,600130 → 14054 → 5052 → 5019 → 2245 → 521,900 → 2,2001,900 → 2,200Charge bonus 70 → 80; Mass 1,900 → 2,000; Upkeep 475 → 220; Missile resistance 0% → 15%; Spell resistance 35% → 25%; Removed: Mark of Khorne
Cultist of Khornewh3_dlc20_kho_cha_cultist_mkho_warshrine111,250 → 12,61070 → 8435 → 3825 → 34250 → 265125 → 2453,000 → 1,7001,400 → 1,700Charge bonus 25 → 30; Mass 5,300 → 5,400; Upkeep 250 → 170; Spell resistance 35% → 25%; Removed: Mark of Khorne
Valkia the Bloodywh3_dlc20_kho_cha_valkia15,600 → 6,650100 → 11454 → 6055 → 60100 → 175300 → 3451,300 → 1,8001,400 → 1,800Missile block 35% → 50%; Bonus vs large 20 → 26; Charge bonus 50 → 62; Mass 1,100 → 1,200; Upkeep 325 → 180; Spell resistance 35% → 25%; Removed: Mark of Khorne
Bloodcrushers of Khornewh3_main_kho_cav_bloodcrushers_0327,904 → 13,120100 → 11440 → 4134 → 4018 → 2042 → 451,500 → 1,7001,500 → 1,700Leadership 75 → 70; Bonus vs infantry 18 → 20; Charge bonus 55 → 60; Mass 1,600 → 1,700; Upkeep 375 → 170; Spell resistance 35% → 25%
Gorebeast Chariots of Khornewh3_main_kho_cav_gorebeast_chariot46,560 → 9,960130 → 13835 → 3327 → 3526 → 1344 → 331,3001,250 → 1,300Leadership 70 → 75; Speed 66 → 70; Bonus vs infantry 30 → 22; Charge bonus 80 → 100; Upkeep 325 → 150; Spell resistance 35% → 25%; Removed: Mark of Khorne
Skullcrushers of Khornewh3_main_kho_cav_skullcrushers_0328,352 → 13,120130 → 13844 → 4342 → 4619 → 2045 → 501,700 → 1,8701,700 → 1,870Missile block 30% → 45%; Bonus vs large 10 → 0; Charge bonus 70 → 75; Mass 1,600 → 1,700; Upkeep 425 → 190; Physical resistance 0% → 10%; Spell resistance 35% → 25%; Removed: Mark of Khorne
Bloodreaperwh3_main_kho_cha_bloodreaper_014,048 → 5,00040 → 546035 → 40115 → 140260 → 2902,000 → 1,000700 → 1,000Charge bonus 45 → 55; Mass 1,000 → 1,100; Upkeep 200 → 130; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Bloodreaperwh3_main_kho_cha_bloodreaper_114,656 → 5,660100 → 11460 → 6235 → 42125 → 145300 → 3252,000 → 1,2001,050 → 1,200Bonus vs infantry 20 → 22; Charge bonus 65 → 75; Mass 2,800 → 3,000; Upkeep 287 → 140; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Bloodreaperwh3_main_kho_cha_bloodreaper_215,156 → 6,360110 → 12235 → 4020 → 29110 → 95245 → 1953,200 → 1,7001,200 → 1,700Speed 68 → 70; Bonus vs infantry 25 → 26; Charge bonus 50 → 60; Mass 2,600 → 2,800; Upkeep 400 → 170; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Cultist of Khornewh3_main_kho_cha_cultist_014,068 → 5,05075 → 8855 → 5440 → 46275 → 310145 → 1752,000 → 800700 → 800Missile block 55% → 65%; Charge bonus 45 → 48; Mass 1,000 → 1,100; Upkeep 250 → 110; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; Removed: Mark of Khorne
Cultist of Khornewh3_main_kho_cha_cultist_114,476 → 5,76095 → 10855 → 5640 → 48275 → 310145 → 1752,000 → 900900Missile block 35% → 50%; Charge bonus 60 → 65; Mass 2,000 → 2,200; Upkeep 250 → 120; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; Removed: Mark of Khorne
Exalted Bloodthirsterwh3_main_kho_cha_exalted_bloodthirster_018,588 → 10,10090 → 10470 → 7146 → 50175 → 195405 → 4205,000 → 2,6002,300 → 2,600Leadership 85 → 80; Charge bonus 55 → 60; Upkeep 625 → 250; Spell resistance 35% → 25%
Herald of Khornewh3_main_kho_cha_herald_of_khorne_014,448 → 5,70040 → 5465 → 6640 → 44120 → 140280 → 3152,000 → 1,000900 → 1,000Bonus vs infantry 20 → 22; Charge bonus 50 → 55; Mass 1,000 → 1,100; Upkeep 225 → 130; Spell resistance 35% → 25%
Herald of Khornewh3_main_kho_cha_herald_of_khorne_115,056 → 6,310100 → 11465 → 6740 → 46135 → 170315 → 3402,000 → 1,3001,250 → 1,300Bonus vs infantry 20 → 22; Charge bonus 70 → 75; Mass 2,800 → 3,000; Upkeep 312 → 150; Spell resistance 35% → 25%
Herald of Khornewh3_main_kho_cha_herald_of_khorne_215,556 → 7,060110 → 12240 → 4220 → 28120 → 100265 → 2103,400 → 1,8001,400 → 1,800Speed 68 → 70; Bonus vs infantry 25 → 30; Charge bonus 55 → 60; Mass 2,600 → 2,800; Upkeep 425 → 180; Spell resistance 35% → 25%
Skarbrand the Exiledwh3_main_kho_cha_skarbrand_019,448 → 11,55090 → 10475 → 7450 → 54185 → 215435 → 4555,200 → 2,7002,500 → 2,700Charge bonus 65 → 72; Upkeep 650 → 260; Missile resistance 0% → 10%; Spell resistance 35% → 25%
Bloodletters of Khornewh3_main_kho_inf_bloodletters_01008,000 → 14,00035 → 4434 → 4026 → 3811 → 1223 → 24800 → 950800 → 950Leadership 75 → 65; Bonus vs infantry 9 → 10; Charge bonus 30 → 40; Upkeep 200 → 125; Physical resistance 20% → 25%; Spell resistance 35% → 25%
Exalted Bloodletters of Khornewh3_main_kho_inf_bloodletters_11009,200 → 15,50040 → 5442 → 4634 → 4613 → 1431 → 321,200 → 1,2501,200 → 1,250Leadership 80 → 70; Bonus vs infantry 13 → 12; Charge bonus 36 → 46; Upkeep 300 → 140; Physical resistance 20% → 30%; Spell resistance 35% → 25%
Chaos Furies (Khorne)wh3_main_kho_inf_chaos_furies_0605,280 → 12,30025 → 3436 → 3818 → 2432 → 3512 → 13650 → 600650 → 600Leadership 50 → 45; Bonus vs infantry 0 → 6; Charge bonus 24 → 33; Upkeep 163 → 85; Spell resistance 35% → 25%
Chaos Warhounds of Khornewh3_main_kho_inf_chaos_warhounds_0806,080 → 10,40025 → 2826 → 2912 → 2419 → 233 → 2450450Leadership 38 → 44; Speed 95 → 100; Charge bonus 20 → 35; Upkeep 113 → 70; Spell resistance 35% → 25%; Removed: Mark of Khorne
Chaos Warriors of Khornewh3_main_kho_inf_chaos_warriors_01009,000 → 14,000110 → 11436 → 4139 → 442610 → 13800 → 850800 → 850Missile block 55% → 65%; Speed 28 → 30; Charge bonus 20 → 33; Mass 160 → 175; Upkeep 200 → 115; Spell resistance 35% → 25%; New: Immune to Psychology; Removed: Mark of Khorne
Chaos Warriors of Khorne (Halberds)wh3_main_kho_inf_chaos_warriors_11009,000 → 14,000110 → 11430 → 3937 → 4610 → 1824 → 19900900Speed 28 → 30; Bonus vs large 19 → 16; Charge bonus 10 → 30; Mass 160 → 175; Upkeep 225 → 115; Spell resistance 35% → 25%; New: Immune to Psychology; Removed: Mark of Khorne
Chaos Warriors of Khorne (Dual Weapons)wh3_main_kho_inf_chaos_warriors_21009,000 → 14,000110 → 11436 → 4333 → 4539 → 3013 → 10950 → 900950 → 900Speed 28 → 30; Bonus vs infantry 5 → 8; Charge bonus 32 → 38; Mass 160 → 175; Upkeep 238 → 115; Spell resistance 35% → 25%; New: Immune to Psychology; Removed: Mark of Khorne
Flesh Hounds of Khornewh3_main_kho_inf_flesh_hounds_of_khorne_0326,176 → 10,08030 → 4636 → 3926 → 3438 → 4020750 → 850750 → 850Speed 95 → 100; Bonus vs infantry 0 → 5; Charge bonus 46 → 52; Mass 450 → 500; Upkeep 188 → 115
Bloodthirsterwh3_main_kho_mon_bloodthirster_017,732 → 10,90070 → 8460 → 6544 → 50160 → 170380 → 3602,000 → 2,4002,000 → 2,400Leadership 80 → 75; Bonus vs large 35 → 24; Charge bonus 55 → 60; Upkeep 500 → 230; Missile resistance 0% → 20%; Spell resistance 35% → 25%
Minotaurs of Khornewh3_main_kho_mon_khornataurs_0168,704 → 14,56070 → 8434 → 4627 → 4533 → 3877 → 761,350 → 1,8501,350 → 1,750Bonus vs infantry 18 → 20; Charge bonus 34 → 59; Mass 1,600 → 1,700; Upkeep 338 → 180; Spell resistance 35% → 25%; Fire resistance 0% → 25%; New: Immune to Psychology, Strider; Removed: Mark of Khorne
Minotaurs of Khorne (Great Weapons)wh3_main_kho_mon_khornataurs_1168,704 → 14,56070 → 8434 → 4427 → 4733 → 3477 → 781,350 → 1,9001,350 → 1,800Bonus vs large 25 → 24; Charge bonus 40 → 65; Mass 1,600 → 1,700; Upkeep 338 → 180; Spell resistance 35% → 25%; Fire resistance 0% → 25%; New: Immune to Psychology, Strider; Removed: Mark of Khorne
Soul Grinder of Khornewh3_main_kho_mon_soul_grinder_018,188 → 11,45090 → 10455 → 6035 → 441653851,700 → 2,0001,700 → 2,000Bonus vs infantry 0 → 20; Charge bonus 50 → 60; Range 120 m → 150 m; Ammunition 40 → 60; Missile base damage 30 → 36; Missile AP damage 90 → 96; Upkeep 425 → 200; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Spawn of Khornewh3_main_kho_mon_spawn_of_khorne_0168,768 → 16,00030 → 4436 → 3823 → 38120 → 15550 → 601,050 → 1,1001,050 → 1,100Charge bonus 35 → 53; Mass 1,500 → 1,600; Upkeep 263 → 135; New: Rage; Removed: Mark of Khorne
Blood Shrine of Khornewh3_main_kho_veh_blood_shrine_014,696 → 6,810110 → 12234 → 3718 → 30100 → 75225 → 160950 → 1,100950 → 1,100Leadership 60 → 65; Charge bonus 45 → 60; Mass 1,725 → 1,825; Upkeep 238 → 135; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Skullcannonwh3_main_kho_veh_skullcannon_014,700 → 6,110110 → 12230 → 3218 → 32100 → 80225 → 1551,100 → 1,2001,100 → 1,200Leadership 60 → 65; Speed 68 → 70; Bonus vs infantry 25 → 20; Charge bonus 45 → 55; Mass 1,725 → 1,825; Ammunition 12 → 25; Missile base damage 88 → 100; Missile AP damage 352 → 360; Upkeep 275 → 140; Spell resistance 35% → 25%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Hellforged Host (Exalted Bloodletters of Khorne)wh3_twa06_kho_inf_bloodletters_ror_01009,200 → 16,00060 → 7452 → 5043 → 5013 → 1631 → 331,5001,500Leadership 90 → 75; Charge bonus 36 → 50; Upkeep 375 → 155; Physical resistance 20% → 30%; Missile resistance 0% → 20%; Spell resistance 35% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Heralds of Khorne's Fury (Bloodcrushers of Khorne)wh3_twa07_kho_cav_bloodcrushers_ror_0327,904 → 13,600100 → 12050 → 4743 → 4618 → 2242 → 471,700 → 1,9001,700 → 1,900Leadership 85 → 75; Bonus vs infantry 18 → 20; Charge bonus 55 → 65; Mass 1,600 → 1,700; Upkeep 425 → 190; Spell resistance 35% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Khorne’s Bloody Fist (Bloodthirster)wh3_twa08_kho_mon_bloodthirster_0_ror17,732 → 11,55070 → 8873 → 6754 → 56160 → 1803802,350 → 2,7002,350 → 2,700Leadership 90 → 80; Bonus vs large 35 → 25; Charge bonus 55 → 65; Mass 4,000 → 4,200; Upkeep 588 → 250; Missile resistance 0% → 20%; Spell resistance 35% → 25%
Hounds of the Blood Hunt (Flesh Hounds of Khorne)wh3_twa10_kho_inf_flesh_hounds_of_khorne_ror326,176 → 10,40030 → 5245 → 4434 → 3938 → 4320 → 231,000 → 1,0501,000 → 1,050Speed 95 → 100; Bonus vs infantry 0 → 8; Charge bonus 46 → 56; Mass 450 → 500; Upkeep 250 → 130; Physical resistance 20% → 25%; Spell resistance 50% → 55%; Per-unit cap (main_units.multiplayer_cap) — → 3
Brutes of the Hound (Marauder Berserkers)wh_pro04_nor_inf_marauder_berserkers_ror_010010,200 → 18,50035 → 4650 → 4126 → 4239 → 37131,000 → 9601,000 → 960Bonus vs infantry 5 → 0; Charge bonus 42 → 41; Upkeep 250 → 105; Missile resistance 0% → 10%; Spell resistance 35% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Khorne
Karanakwh3_pro12_kho_cha_karanak14,850 → 5,50050 → 6855 → 5445 → 49380 → 400200 → 2201,100 → 1,2501,100 → 1,250Bonus vs infantry 0 → 20; Charge bonus 50 → 55; Mass 1,500 → 1,600
The Slaughtergard (Chosen of Khorne – Halberds)wh3_dlc26_chs_inf_chosen_mkho_ror8010,480 → 15,200130 → 13845 → 4663 → 6415 → 1631 → 321,800 → 1,7501,800 → 1,750Leadership 95 → 85; Bonus vs large 26 → 28; Charge bonus 16 → 25; Upkeep 450 → 175; Fire resistance 0% → 35%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Khorne
Arbaal the Undefeatedwh3_dlc26_kho_cha_arbaal15,470 → 6,200120 → 12865 → 6455 → 54135 → 150385 → 4001,250 → 1,6001,200 → 1,600Charge bonus 45 → 48; Upkeep 312 → 160; Removed: Mark of Khorne
Arbaal the Undefeatedwh3_dlc26_kho_cha_arbaal_flesh_hound16,056 → 6,910120 → 12865 → 6645 → 50155 → 165405 → 4151,650 → 1,8001,600 → 1,800Charge bonus 55 → 58; Upkeep 412 → 180; Missile resistance 25% → 20%; Spell resistance 50% → 45%; Removed: Mark of Khorne
Bloodspeakerwh3_dlc26_kho_cha_bloodspeaker14,188 → 4,80060 → 744844330 → 350110 → 130750 → 1,100650 → 1,100Charge bonus 30 → 35; Upkeep 187 → 135; Removed: Mark of Khorne
Bloodspeakerwh3_dlc26_kho_cha_bloodspeaker_chaos_steed14,724 → 5,51080 → 9448 → 5044 → 46330 → 350110 → 130950 → 1,150850 → 1,150Charge bonus 50 → 55; Mass 2,100 → 2,200; Upkeep 237 → 140; Removed: Mark of Khorne
Bloodspeakerwh3_dlc26_kho_cha_bloodspeaker_warshrine111,550 → 12,01070 → 8435 → 3825 → 30250 → 265125 → 2451,450 → 1,2501,400 → 1,250Charge bonus 25 → 30; Upkeep 362 → 145; Removed: Mark of Khorne
Scyla Anfingrimmwh3_dlc26_kho_cha_scyla_anfingrimm17,270 → 8,00050 → 7452 → 5330 → 40265 → 285285 → 30001,225 → 1,550Charge bonus 60 → 65; Removed: Mark of Khorne
Skarr Bloodwrathwh3_dlc26_kho_cha_skarr_bloodwrath15,600 → 6,70080 → 946048 → 50115 → 130345 → 36001,400 → 1,600Bonus vs infantry 20 → 25; Charge bonus 50 → 55; Removed: Mark of Khorne
Skulltakerwh3_dlc26_kho_cha_skulltaker15,848 → 6,80060 → 8470 → 6855220 → 230310 → 3251,150 → 1,7001,150 → 1,700Charge bonus 50 → 56; Upkeep 275 → 170
Skulltakerwh3_dlc26_kho_cha_skulltaker_bloodthrone16,956 → 7,610130 → 13645 → 4825 → 40220 → 235290 → 3101,650 → 1,9001,650 → 1,900Speed 68 → 70; Charge bonus 50 → 56; Mass 2,800 → 2,900; Upkeep 400 → 190
Skulltakerwh3_dlc26_kho_cha_skulltaker_juggernaut16,456 → 7,410120 → 12873 → 7057245 → 260335 → 3501,500 → 2,0001,500 → 2,000Charge bonus 70 → 75; Mass 3,000 → 3,100; Upkeep 375 → 200
Khorngorswh3_dlc26_kho_inf_khorngors120 → 1009,600 → 18,50060 → 10418 → 4626 → 498 → 2220 → 27725 → 1,475725 → 1,475Leadership 62 → 75; Speed 38 → 36; Charge bonus 16 → 47; Mass 130 → 160; Upkeep 181 → 155; Spell resistance 35% → 25%; Fire resistance 0% → 25%; New: Perfect Vigour, Causes Fear; Removed: Vanguard Deployment, Mark of Khorne
Skullreaperswh3_dlc26_kho_inf_skullreapers609,480 → 13,20060 → 7454 → 5042 → 4644 → 45201,100 → 1,0501,100 → 1,050Bonus vs infantry 10 → 8; Upkeep 275 → 130; Physical resistance 0% → 10%; Fire resistance 0% → 15%; New: Strider; Removed: Mark of Khorne
Wrathmongerswh3_dlc26_kho_inf_wrathmongers3210,080 → 13,60070 → 9260 → 5846 → 5626 → 2554 → 551,500 → 1,5501,500 → 1,550Speed 40 → 46; Charge bonus 44 → 45; Mass 400 → 450; Upkeep 375 → 155; Physical resistance 0% → 15%; Fire resistance 0% → 20%; New: Strider, Immune to Psychology; Removed: Mark of Khorne
Bloodwake Berserkers (Wrathmongers)wh3_dlc26_kho_inf_wrathmongers_ror3210,080 → 13,92070 → 9673 → 6457 → 6426 → 2854 → 581,750 → 1,8001,750 → 1,800Leadership 95 → 90; Speed 40 → 46; Charge bonus 44 → 50; Mass 400 → 450; Upkeep 438 → 180; Physical resistance 0% → 20%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Khorne
Bloodbeasts of Khornewh3_dlc26_kho_mon_bloodbeast_of_khorne168,256 → 14,24040 → 643828 → 3765 → 7575 → 701,100 → 1,1501,100 → 1,150Bonus vs infantry 0 → 10; Charge bonus 50 → 55; Upkeep 275 → 135; Removed: Mark of Khorne
Slaughterbrutewh3_dlc26_kho_mon_slaughterbrute19,888 → 12,05070 → 886545 → 50240 → 250360 → 3402,000 → 2,1502,000 → 2,150Charge bonus 60 → 65; Upkeep 500 → 210; Removed: Causes Fear
Hellforged Bellowers (Skullcannon)wh3_dlc26_kho_veh_skullcannon_ror14,700 → 6,510110 → 12450 → 4832 → 361002251,600 → 1,4001,600 → 1,400Speed 68 → 70; Mass 1,725 → 1,825; Range 160 m → 180 m; Ammunition 12 → 30; Upkeep 400 → 155; Fire resistance 0% → 35%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3

New units in Radious

  • Wrathcallerrad_wh3_part3_main_unit_kho_wrathcaller1 modelHealth5,880Armour122Leadership70Speed48Melee attack62Melee defence43Weapon strength (base + AP)525Charge bonus50Magic resistance %25Fire resistance %25Multiplayer cost1,100
  • Wrathcaller (Barded Chaos Steed)rad_wh3_part3_main_unit_kho_wrathcaller_warhorse1 modelHealth6,310Armour128Leadership70Speed78Melee attack64Melee defence46Weapon strength (base + AP)525Charge bonus70Magic resistance %25Fire resistance %25Multiplayer cost1,400
  • Wrathcaller (Khorne Mammoth)rad_wh3_part3_main_unit_kho_wrathcaller_mammoth1 modelHealth15,760Armour78Leadership70Speed60Melee attack50Melee defence44Weapon strength (base + AP)570Charge bonus85Magic resistance %25Fire resistance %25Multiplayer cost2,100
  • Berserkers of Khorne (Dual Weapons)wh3_khorne_berse_dual100 modelsHealth15,000Armour52Leadership70Speed40Melee attack39Melee defence40Weapon strength (base + AP)38Charge bonus35Magic resistance %25Multiplayer cost760
  • Berserkers of Khorne (Great Weapons)wh3_khorne_berse_great100 modelsHealth15,000Armour52Leadership70Speed40Melee attack40Melee defence39Weapon strength (base + AP)39Charge bonus34Magic resistance %25Multiplayer cost800
  • Berserkers of Khorne (Shields)wh3_khorne_berse_shield100 modelsHealth15,000Armour52Leadership70Speed40Melee attack37Melee defence41Weapon strength (base + AP)36Charge bonus30Magic resistance %25Multiplayer cost780
  • Knights of the Burning Rage (Axes)wh3_khorne_blood_axe60 modelsHealth12,300Armour128Leadership80Speed70Melee attack47Melee defence52Weapon strength (base + AP)46Charge bonus65Magic resistance %35Fire resistance %25Multiplayer cost1,900
  • Knights of the Burning Rage (Lances)wh3_khorne_blood_lance60 modelsHealth12,300Armour128Leadership80Speed70Melee attack44Melee defence47Weapon strength (base + AP)45Charge bonus98Magic resistance %35Fire resistance %25Multiplayer cost1,950
  • Aspiring Champions of Khorne (Dual Weapons)wh3_khorne_champ_dual80 modelsHealth14,800Armour120Leadership80Speed30Melee attack46Melee defence53Weapon strength (base + AP)44Charge bonus41Magic resistance %25Multiplayer cost1,325
  • Aspiring Champions of Khorne (Halberds)wh3_khorne_champ_halber80 modelsHealth14,800Armour120Leadership80Speed30Melee attack42Melee defence54Weapon strength (base + AP)43Charge bonus31Magic resistance %25Multiplayer cost1,350
  • Aspiring Champions of Khorne (Shields)wh3_khorne_champ_shield80 modelsHealth14,800Armour120Leadership80Speed30Melee attack44Melee defence51Weapon strength (base + AP)43Charge bonus37Magic resistance %25Multiplayer cost1,300
  • Blades of Khorne (Halberds)wh3_khorne_chosen_halber80 modelsHealth15,200Armour124Leadership85Speed30Melee attack48Melee defence59Weapon strength (base + AP)45Charge bonus27Magic resistance %35Multiplayer cost1,600
  • Blades of Khorne (Great Swords)wh3_khorne_chosen_heavy80 modelsHealth15,200Armour124Leadership85Speed30Melee attack52Melee defence60Weapon strength (base + AP)47Charge bonus35Magic resistance %35Multiplayer cost1,650
  • Blades of Khorne (Shields)wh3_khorne_chosen_shield80 modelsHealth15,200Armour124Leadership85Speed30Melee attack50Melee defence57Weapon strength (base + AP)46Charge bonus29Magic resistance %35Multiplayer cost1,550
  • Khorngors (Dual Wield)wh3_khorne_khorngor100 modelsHealth18,500Armour104Leadership75Speed36Melee attack47Melee defence47Weapon strength (base + AP)47Charge bonus49Magic resistance %25Fire resistance %25Multiplayer cost1,500
  • Khorngors (Shields)wh3_khorne_khorngor_shield100 modelsHealth18,500Armour104Leadership75Speed36Melee attack45Melee defence44Weapon strength (base + AP)45Charge bonus45Magic resistance %25Fire resistance %25Multiplayer cost1,450
  • Bloodied Legion (Lances)wh3_khorne_knight_lance60 modelsHealth11,700Armour124Leadership75Speed70Melee attack40Melee defence41Weapon strength (base + AP)41Charge bonus92Magic resistance %25Multiplayer cost1,600
  • Bloodied Legion (Swords)wh3_khorne_knight_sword60 modelsHealth11,700Armour124Leadership75Speed70Melee attack43Melee defence46Weapon strength (base + AP)42Charge bonus60Magic resistance %25Multiplayer cost1,550
  • Bloodied Mammothwh3_khorne_mammoth1 modelHealth18,060Armour88Leadership60Speed60Melee attack54Melee defence42Weapon strength (base + AP)540Charge bonus95Magic resistance %25Fire resistance %25Multiplayer cost2,450
  • Tribesmen of Khorne (Throwing Axes)wh3_khorne_mar_axes90 modelsHealth11,700Armour34Leadership55Speed35Melee attack35Melee defence29Weapon strength (base + AP)30Charge bonus20Missile damage (base + AP)30Range85Magic resistance %25Multiplayer cost630
  • Riders of Khornewh3_khorne_mar_cav60 modelsHealth8,700Armour38Leadership60Speed90Melee attack38Melee defence31Weapon strength (base + AP)33Charge bonus46Magic resistance %25Multiplayer cost700
  • Tribesmen of Khorne (Great Weapons)wh3_khorne_mar_dual120 modelsHealth15,600Armour34Leadership55Speed35Melee attack36Melee defence32Weapon strength (base + AP)32Charge bonus28Magic resistance %25Multiplayer cost600
  • Tribesmen of Khorne (Shields)wh3_khorne_mar_shield120 modelsHealth15,600Armour34Leadership55Speed35Melee attack34Melee defence32Weapon strength (base + AP)30Charge bonus23Magic resistance %25Multiplayer cost550
  • Tribesmen of Khorne (Spears)wh3_khorne_mar_spear120 modelsHealth15,600Armour34Leadership55Speed35Melee attack32Melee defence37Weapon strength (base + AP)29Charge bonus18Magic resistance %25Multiplayer cost580
  • Ogre Berserkers (Dual Weapons)wh3_khorne_ogre_dual24 modelsHealth20,400Armour64Leadership65Speed55Melee attack42Melee defence40Weapon strength (base + AP)100Charge bonus55Missile resistance %15Magic resistance %25Multiplayer cost1,550
  • Ogre Berserkers (Great Weapons)wh3_khorne_ogre_heavy24 modelsHealth20,400Armour64Leadership65Speed55Melee attack40Melee defence42Weapon strength (base + AP)100Charge bonus61Missile resistance %15Magic resistance %25Multiplayer cost1,600
  • Blood Trollswh3_khorne_troll16 modelsHealth14,640Armour58Leadership45Speed54Melee attack36Melee defence38Weapon strength (base + AP)90Charge bonus52Magic resistance %25Multiplayer cost1,050

Skills

Khorne's Chosen
  • −Melee attack: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
  • +Melee attack: +4 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
Rush to Slaughter
  • −Charge bonus: +12 for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
  • −Missile resistance: 15% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
  • +Charge bonus: +10 for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
Overwhelming Stampede
  • −Spell resistance: 15% for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
  • +Spell resistance: 10% for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
Forged in Blood
  • −Spell resistance: 15% for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
  • +Spell resistance: 10% for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
Blood Feast
  • −Level 1: Casualty replenishment rate: +2% (Lord's army)
  • −Level 2: Casualty replenishment rate: +4% (Lord's army)
  • −Level 3: Casualty replenishment rate: +6% (Lord's army)
  • +Level 1: Casualty replenishment rate: +4% (Lord's army)
  • +Level 2: Casualty replenishment rate: +6% (Lord's army)
  • +Level 3: Casualty replenishment rate: +8% (Lord's army)
Sustained by Slaughter
  • −Level 2: Upkeep: -6% (Lord's army)
  • −Level 3: Upkeep: -10% (Lord's army)
  • +Level 2: Upkeep: -5% (Lord's army)
  • +Level 3: Upkeep: -7% (Lord's army)
Claimer of Skulls
  • −Upkeep: -6% (Lord's army)
  • +Upkeep: -5% (Lord's army)
Chosen Destroyer
  • −Level 1: Khorne Authority: +2 (Lord's army)
  • −Level 2: Khorne Authority: +3 (Lord's army)
  • −Level 3: Khorne Authority: +4 (Lord's army)
  • +Level 1: Khorne Authority: +3 (Lord's army)
  • +Level 2: Khorne Authority: +4 (Lord's army)
  • +Level 3: Khorne Authority: +5 (Lord's army)
Brutal Warrior
  • −Level 1: Khorne Authority: +1 (Hero's army)
  • −Level 2: Khorne Authority: +2 (Hero's army)
  • −Level 3: Khorne Authority: +3 (Hero's army)
  • +Level 1: Khorne Authority: +2 (Hero's army)
  • +Level 2: Khorne Authority: +3 (Hero's army)
  • +Level 3: Khorne Authority: +4 (Hero's army)
Mortal Champion of Khorne
  • −Upkeep: -15% for Chaos Warriors, Chosen, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
  • +Upkeep: -8% for Chaos Warriors, Chosen, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Bloodsoaked Champions
  • −Level 1: Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
  • −Level 2: Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
  • −Level 2: Melee defence: +4 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
  • −Level 3: Melee defence: +6 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
  • +Level 1: Armour: +6 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
  • +Level 2: Melee defence: +6 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
  • +Level 2: Armour: +8 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
  • +Level 3: Melee defence: +8 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
Harbingers of Death
  • −Level 2: Weapon strength: +12% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
  • −Level 3: Weapon strength: +16% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
  • +Level 2: Weapon strength: +8% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
  • +Level 3: Weapon strength: +10% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
Lead the Worthy
  • −Weapon strength: +20% for Skullreaper and Wrathmonger units (Lord's army)
  • −Upkeep: -15% for Skullreaper and Wrathmonger units (Lord's army)
  • +Weapon strength: +10% for Skullreaper and Wrathmonger units (Lord's army)
  • +Upkeep: -10% for Skullreaper and Wrathmonger units (Lord's army)
Destroy!
  • −Level 1: Armour: +2
  • −Level 2: Armour: +5
  • +Level 1: Armour: +3
  • +Level 2: Armour: +6
Symbols of Khorne
  • −Daemons Reforged: +5% hit points for destroyed Daemons of Khorne units restored after battle (Hero's army)
  • +Daemons Reforged: +10% hit points for destroyed Daemons of Khorne units restored after battle (Hero's army)
Titan of the Host
  • −Daemons Reforged: +15% chance for destroyed Daemons of Khorne units to be restored after battle (Lord's army)
  • +Daemons Reforged: +20% chance for destroyed Daemons of Khorne units to be restored after battle (Lord's army)
Harvest of Skulls
  • −Skulls gained from kills: +15%
  • −Magic item drop chance from battle: +10%
  • −Upkeep: -5% (Lord's army)
  • +Skulls gained from kills: +20%
  • +Magic item drop chance from battle: +15%
  • +Upkeep: -4% (Lord's army)
Greater Locus
  • −Effect duration: +100% for Khornate Locus abilities
  • +Effect duration: +50% for Khornate Locus abilities
Alpha Hound
  • −Upkeep: -10% for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)
  • +Upkeep: -8% for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)
Bestial Chorus
  • −Recruit rank: +2 for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)
  • +Recruit rank: +1 for Chaos Warhounds and Flesh Hounds of Khorne units (Hero's army)
Chaos Steednew
  • +Mount: Barded Chaos Steed
Khorne Mammothnew
  • +Mount: Khorne Mammoth
Locus of Abjurationnew
  • +Enables the "Locus of Abjuration" Unit Ability
Locus of Wrathnew
  • +Ability: "Locus of Wrath"
The Gaze of Khornenew
  • +Enables "The Gaze of Khorne" Unit Ability
Bring Me Their Heads!new
  • +Khorne corruption: +3 (local province)
  • +Skulls collected from skull piles: +10%
Death to the Weaklingsnew
  • +Missile resistance: 10% (Lord's army)
Unleash the Inner Beastnew
  • +Enables the "Unleash the Inner Beast" Unit Ability
Blood Calls Bloodnew
  • +Unit experience gain per turn: +75 (Lord's army)
  • +Character's aura leadership effect: +5
Survival of the Strongestnew
  • +Level 1: Melee Attack: +4 for Marauders, Tribesmen, Riders of Khorne, and Berserkers units (Lord's army)
  • +Level 1: Melee Defence: +4 for Marauders, Tribesmen, Riders of Khorne, and Berserkers units (Lord's army)
  • +Level 2: Melee Attack: +6 for Marauders, Tribesmen, Riders of Khorne, and Berserkers units (Lord's army)
  • +Level 2: Melee Defence: +6 for Marauders, Tribesmen, Riders of Khorne, and Berserkers units (Lord's army)
  • +Level 3: Melee Attack: +8 for Marauders, Tribesmen, Riders of Khorne, and Berserkers units (Lord's army)
  • +Level 3: Melee Defence: +8 for Marauders, Tribesmen, Riders of Khorne, and Berserkers units (Lord's army)
Unbridled Savagerynew
  • +Level 1: Speed: +4% for Warhounds, Bloodbeasts, Slaughterbrutes, Furies, Flesh Hounds, Blood Troll, and Bloodied Mammoth units (Lord's army)
  • +Level 1: Armour: +4 for Warhounds, Bloodbeasts, Slaughterbrutes, Furies, Flesh Hounds, Blood Troll, and Bloodied Mammoth units (Lord's army)
  • +Level 2: Speed: +7% for Warhounds, Bloodbeasts, Slaughterbrutes, Furies, Flesh Hounds, Blood Troll, and Bloodied Mammoth units (Lord's army)
  • +Level 2: Armour: +6 for Warhounds, Bloodbeasts, Slaughterbrutes, Furies, Flesh Hounds, Blood Troll, and Bloodied Mammoth units (Lord's army)
  • +Level 3: Speed: +10% for Warhounds, Bloodbeasts, Slaughterbrutes, Furies, Flesh Hounds, Blood Troll, and Bloodied Mammoth units (Lord's army)
  • +Level 3: Armour: +8 for Warhounds, Bloodbeasts, Slaughterbrutes, Furies, Flesh Hounds, Blood Troll, and Bloodied Mammoth units (Lord's army)
Eternal Carnagenew
  • +Level 1: Melee Defence +4 for Chaos Warriors, Bloodletters, Bloodied Legion, Chaos Knights, and Aspiring Champions units (Lord's army)
  • +Level 1: Weapon Strength: +4% for Chaos Warriors, Bloodletters, Bloodied Legion, Chaos Knights, and Aspiring Champions units (Lord's army)
  • +Level 2: Melee Defence +6 for Chaos Warriors, Bloodletters, Bloodied Legion, Chaos Knights, and Aspiring Champions units (Lord's army)
  • +Level 2: Weapon Strength: +6% for Chaos Warriors, Bloodletters, Bloodied Legion, Chaos Knights, and Aspiring Champions units (Lord's army)
  • +Level 3: Melee Defence +8 for Chaos Warriors, Bloodletters, Bloodied Legion, Chaos Knights, and Aspiring Champions units (Lord's army)
  • +Level 3: Weapon Strength: +8% for Chaos Warriors, Bloodletters, Bloodied Legion, Chaos Knights, and Aspiring Champions units (Lord's army)
Daemonforgenew
  • +Level 1: Weapon Strength: +4% for Soul Grinder, Gorebeast Chariots, Chaos Chariots, Chaos Warshrine, Blood Shrine, and Skullcannon units (Lord's army)
  • +Level 1: Missile Resistance: +4% for Soul Grinder, Gorebeast Chariots, Chaos Chariots, Chaos Warshrine, Blood Shrine, and Skullcannon units (Lord's army)
  • +Level 2: Weapon Strength: +6% for Soul Grinder, Gorebeast Chariots, Chaos Chariots, Chaos Warshrine, Blood Shrine, and Skullcannon units (Lord's army)
  • +Level 2: Missile Resistance: +7% for Soul Grinder, Gorebeast Chariots, Chaos Chariots, Chaos Warshrine, Blood Shrine, and Skullcannon units (Lord's army)
  • +Level 3: Weapon Strength: +8% for Soul Grinder, Gorebeast Chariots, Chaos Chariots, Chaos Warshrine, Blood Shrine, and Skullcannon units (Lord's army)
  • +Level 3: Missile Resistance: +10% for Soul Grinder, Gorebeast Chariots, Chaos Chariots, Chaos Warshrine, Blood Shrine, and Skullcannon units (Lord's army)
Children of Ragenew
  • +Level 1: Charge Bonus +4 for Exalted Bloodletters, Bloodcrushers, Chaos Spawn, Khornegors, and Minotaurs of Khorne units (Lord's army)
  • +Level 1: Weapon Strength: +4% for Exalted Bloodletters, Bloodcrushers, Chaos Spawn, Khornegors, and Minotaurs of Khorne units (Lord's army)
  • +Level 2: Charge Bonus +7 for Exalted Bloodletters, Bloodcrushers, Chaos Spawn, Khornegors, and Minotaurs of Khorne units (Lord's army)
  • +Level 2: Weapon Strength: +6% for Exalted Bloodletters, Bloodcrushers, Chaos Spawn, Khornegors, and Minotaurs of Khorne units (Lord's army)
  • +Level 3: Charge Bonus +10 for Exalted Bloodletters, Bloodcrushers, Chaos Spawn, Khornegors, and Minotaurs of Khorne units (Lord's army)
  • +Level 3: Weapon Strength: +8% for Exalted Bloodletters, Bloodcrushers, Chaos Spawn, Khornegors, and Minotaurs of Khorne units (Lord's army)
Fury of Khornenew
  • +Level 1: Melee Attack +4 for Chosen, Blades of Khorne, Skullcrushers, Ogre Berserkers, Knights of the Burning Rage, and Bloodthirster units (Lord's army)
  • +Level 1: Weapon Strength: +5% for Chosen, Blades of Khorne, Skullcrushers, Ogre Berserkers, Knights of the Burning Rage, and Bloodthirster units (Lord's army)
  • +Level 2: Melee Attack +6 for Chosen, Blades of Khorne, Skullcrushers, Ogre Berserkers, Knights of the Burning Rage, and Bloodthirster units (Lord's army)
  • +Level 2: Weapon Strength: +7% for Chosen, Blades of Khorne, Skullcrushers, Ogre Berserkers, Knights of the Burning Rage, and Bloodthirster units (Lord's army)
  • +Level 3: Melee Attack +8 for Chosen, Blades of Khorne, Skullcrushers, Ogre Berserkers, Knights of the Burning Rage, and Bloodthirster units (Lord's army)
  • +Level 3: Weapon Strength: +9% for Chosen, Blades of Khorne, Skullcrushers, Ogre Berserkers, Knights of the Burning Rage, and Bloodthirster units (Lord's army)

Buildings

  • −Upkeep: -5% for Bloodthirster units (factionwide)
  • +Upkeep: -3% for Bloodthirster units (factionwide)
  • Cost: 6000 → 7000
  • Units: 0 → 4
  • −When enemy Lord is present: Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
  • −Income generated: 200
  • +When enemy Lord is present: Winds of Magic power reserve: +10 per turn (armies in local province)
  • +Income generated: 250
  • Units: 0 → 4
  • −Income generated: 750
  • +Income generated: 800
  • Cost: 8000 → 9000
  • Cost: 6000 → 7000
  • Units: 0 → 2
  • Cost: 8000 → 9000
  • Units: 0 → 3
  • Cost: 6000 → 7000
  • Units: 0 → 3
  • −Income generated: 300
  • +Income generated: 400
  • Cost: 8000 → 9000
  • Units: 0 → 4
  • Cost: 2000 → 4000
  • Cost: 4000 → 5000
  • −Income generated: 80
  • +Income generated: 120
  • Cost: 1500 → 2000
  • −Income generated: 80
  • +Income generated: 160
  • Cost: 2500 → 4000
  • Units: 3 → 7
  • Cost: 5500 → 7000
  • Units: 1 → 4
  • −Income generated: 120
  • +Income generated: 160
  • Cost: 8000 → 10000
  • Turns: 6 → 5
  • Units: 2 → 6
  • −Enemy melee attack: +10 (enemy armies in province)
  • −Enemy melee defence: +10 (enemy armies in province)
  • −Skulls: 100 each time a battle is fought in this province
  • −Enemy leadership: +10 (enemy armies in province)
  • +Enemy melee attack: +8 (enemy armies in province)
  • +Enemy melee defence: +8 (enemy armies in province)
  • +Skulls: 125 each time a battle is fought in this province
  • +Enemy leadership: +8 (enemy armies in province)
  • −When Khorne corruption is 50 or more: Skulls: 30 per turn
  • −When Khorne corruption is 50 or more: Income generated: 200
  • −Casualty replenishment rate: +20% (local characters)
  • +When Khorne corruption is 50 or more: Skulls: 40 per turn
  • +When Khorne corruption is 50 or more: Income generated: 250
  • +Casualty replenishment rate: +15% (local characters)
  • Cost: 2000 → 2500
  • Cost: 1000 → 1500
  • Cost: 1500 → 2000
  • −Income generated: 50
  • +Income generated: 80
  • −Construction cost: -3% for all buildings (local province)
  • −Income generated: 120
  • +Income generated: 100
  • +Construction cost: -2% for all buildings (local province)
  • Cost: 2500 → 3000
  • Units: 2 → 1
  • −Construction cost: -6% for all buildings (local province)
  • +Construction cost: -4% for all buildings (local province)
  • Cost: 3500 → 5000
  • Units: 4 → 5
  • −Construction cost: -10% for all buildings (local province)
  • −Income generated: 120
  • +Income generated: 140
  • +Construction cost: -6% for all buildings (local province)
  • Cost: 5500 → 7000
  • Units: 5 → 7
  • −Construction cost: -15% for all buildings (local province)
  • −Income generated: 120
  • +Construction cost: -10% for all buildings (local province)
  • +Income generated: 160
  • Cost: 8000 → 9000
  • Units: 6 → 10
  • −Hero and Lord recruit rank: +1
  • −Income generated: 120
  • +Income generated: 60
  • +Hero and Lord recruit rank: +2
  • Units: 2 → 1
  • −Hero and Lord recruit rank: +2
  • −Income generated: 120
  • +Hero and Lord recruit rank: +3
  • +Income generated: 80
  • Units: 4 → 2
  • +Hero and Lord recruit rank: +4
  • +Recruit rank: +2 for all units
  • +Income generated: 100
  • −Skulls: 10 per turn
  • +Skulls: 20 per turn
  • +Income generated: 100
  • −Skulls: 20 per turn
  • +Skulls: 40 per turn
  • +Income generated: 130
  • −Skulls: 40 per turn
  • +Skulls: 60 per turn
  • +Income generated: 180
  • −Income from post-battle loot: +2% (factionwide)
  • +Income from post-battle loot: +1% (factionwide)
  • +Growth: +10
  • +Income generated: 40
  • −Income from post-battle loot: +4% (factionwide)
  • +Income from post-battle loot: +2% (factionwide)
  • +Growth: +20
  • +Income generated: 80
  • −Income from sacking and looting settlements: +4% (all characters)
  • −Income from post-battle loot: +8% (factionwide)
  • −Income from raiding: +4% (all armies)
  • +Income from sacking and looting settlements: +2% (all characters)
  • +Income from post-battle loot: +3% (factionwide)
  • +Income from raiding: +2% (all armies)
  • +Growth: +30
  • +Income generated: 120
  • −Casualty replenishment rate: +3% (armies in region)
  • +Casualty replenishment rate: +5% (armies in region)
  • +Income generated: 30
War ArenaKhorne
  • −Casualty replenishment rate: +6% (armies in region)
  • +Casualty replenishment rate: +7% (armies in region)
  • +Income generated: 50
  • +Income generated: 70
  • −Upkeep: -15% (armies in region)
  • −Control: +2
  • +Upkeep: -5% (armies in region)
  • +Control: +3
  • +Research rate: +3
  • −Upkeep: -25% (armies in region)
  • −Control: +4
  • +Upkeep: -10% (armies in region)
  • +Control: +5
  • +Research rate: +5
KennelsKhorne
  • −Income generated: 80
  • +Income generated: 60
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • Units: 1 → 2
  • Cost: 1500 → 2500
  • Turns: 2 → 3
  • Units: 3 → 4
AbattoirKhorne
  • −Income generated: 80
  • +Income generated: 100
  • Cost: 2500 → 4000
  • Turns: 3 → 4
  • −Income generated: 80
  • +Income generated: 120
  • Cost: 4500 → 6000
  • Turns: 4 → 5
  • Units: 7 → 4
  • −Income generated: 80
  • +Income generated: 140
  • Cost: 7000 → 8000
  • Units: 8 → 6
  • −Upkeep: -10% (armies in region)
  • −Growth: +20
  • +Growth: +15
  • +Upkeep: -4% (armies in region)
  • +Income generated: 200
Hell PortKhorne
  • −Upkeep: -20% (armies in region)
  • −Growth: +40
  • +Growth: +25
  • +Upkeep: -8% (armies in region)
  • +Income generated: 300
  • −Casualty replenishment rate: +10% (all armies in local province)
  • −Upkeep: -30% (armies in region)
  • −Growth: +60
  • +Upkeep: -12% (armies in region)
  • +Casualty replenishment rate: +9% (all armies in local province)
  • +Growth: +35
  • +Control: +2
  • +Income generated: 500
  • −Recruitment cost: -10% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • −Income generated: 40
  • +Recruitment cost: -5% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • +Income generated: 50
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • Units: 3 → 2
  • −Recruitment cost: -20% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • −Income generated: 80
  • +Recruitment cost: -10% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • +Income generated: 90
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • Units: 5 → 4
  • −Recruitment cost: -30% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • −Recruit rank: +2 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • −Income generated: 120
  • +Recruitment cost: -15% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • +Recruit rank: +1 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • +Income generated: 130
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • Units: 8 → 7
  • −Income generated: 40
  • −Recruitment cost: -10% (local province)
  • +Income generated: 50
  • +Recruitment cost: -5% (local province)
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Income generated: 80
  • −Recruitment cost: -15% (local province)
  • +Income generated: 90
  • +Recruitment cost: -10% (local province)
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Income generated: 120
  • −Recruitment cost: -20% (local province)
  • +Income generated: 130
  • +Recruitment cost: -15% (local province)
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Recruitment cost: -10% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • −Income generated: 40
  • +Recruitment cost: -5% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • +Income generated: 50
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Recruitment cost: -20% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • −Income generated: 80
  • +Recruitment cost: -10% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • +Income generated: 90
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Recruitment cost: -30% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • −Recruit rank: +2 for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • −Income generated: 120
  • +Recruitment cost: -15% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • +Recruit rank: +1 for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • +Income generated: 130
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Income generated: 100
  • +Income generated: 150
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Income generated: 200
  • +Income generated: 250
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Income generated: 400
  • +Income generated: 500
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Income generated: 100
  • +Income generated: 150
  • Cost: 750 → 1000
  • Turns: 1 → 3
  • −Income generated: 200
  • +Income generated: 300
  • Cost: 1500 → 2000
  • Turns: 2 → 4
  • −Income generated: 400
  • −Upkeep: -3% (all armies)
  • +Income generated: 500
  • +Upkeep: -2% (all armies)
  • Cost: 2500 → 3000
  • Turns: 3 → 5
  • −Recruitment cost: -10% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • −Income generated: 40
  • +Recruitment cost: -5% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • +Income generated: 50
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Recruitment cost: -20% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • −Income generated: 80
  • +Recruitment cost: -10% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • +Income generated: 90
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Recruitment cost: -30% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • −Recruit rank: +2 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • −Income generated: 120
  • −Armour: +5 (all armies)
  • +Recruitment cost: -15% for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • +Recruit rank: +1 for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (local province)
  • +Income generated: 130
  • +Armour: +4 (all armies)
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Skulls: 15 per turn
  • −Income generated: 40
  • +Skulls: 20 per turn
  • +Income generated: 50
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Skulls: 30 per turn
  • −Income generated: 80
  • +Skulls: 40 per turn
  • +Income generated: 90
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Skulls: 50 per turn
  • −Income generated: 120
  • +Skulls: 60 per turn
  • +Income generated: 130
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Construction cost: -10% for all buildings (local province)
  • −Income generated: 40
  • +Construction cost: -5% for all buildings (local province)
  • +Income generated: 50
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Construction cost: -20% for all buildings (local province)
  • −Income generated: 80
  • +Construction cost: -10% for all buildings (local province)
  • +Income generated: 90
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Construction cost: -30% for all buildings (local province)
  • −Income generated: 120
  • +Construction cost: -15% for all buildings (local province)
  • +Income generated: 130
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Income generated: 40
  • +Income generated: 50
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Income generated: 80
  • −Casualty replenishment rate: +6% (armies in local province)
  • +Income generated: 90
  • +Casualty replenishment rate: +5% (armies in local province)
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Income generated: 120
  • −Casualty replenishment rate: +9% (armies in local province)
  • +Income generated: 130
  • +Casualty replenishment rate: +7% (armies in local province)
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Recruitment cost: -10% for all Daemonic units (local province)
  • −Income generated: 40
  • +Recruitment cost: -5% for all Daemonic units (local province)
  • +Income generated: 50
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Recruitment cost: -15% for all Daemonic units (local province)
  • −Income generated: 80
  • +Recruitment cost: -10% for all Daemonic units (local province)
  • +Income generated: 90
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Recruit rank: +2 for all Daemonic units (local province)
  • −Recruitment cost: -20% for all Daemonic units (local province)
  • −Income generated: 120
  • −Spell resistance: 5% (factionwide)
  • +Recruit rank: +1 for all Daemonic units (local province)
  • +Recruitment cost: -15% for all Daemonic units (local province)
  • +Income generated: 130
  • +Spell resistance: 4% (factionwide)
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Income generated: 40
  • −Growth: +30
  • +Income generated: 50
  • +Growth: +20
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Income generated: 80
  • −Growth: +45
  • +Income generated: 90
  • +Growth: +40
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Growth: +5 (all provinces)
  • −Income generated: 120
  • +Growth: +4 (all provinces)
  • +Income generated: 130
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Defensive supplies: +250
  • −Income generated: 40
  • +Defensive supplies: +300
  • +Income generated: 50
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Defensive supplies: +500
  • −Income generated: 80
  • +Defensive supplies: +600
  • +Income generated: 90
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Income generated: 120
  • +Income generated: 130
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Income generated: 40
  • −Income from post-battle loot: +3% (factionwide)
  • +Income generated: 50
  • +Income from post-battle loot: +2% (factionwide)
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Income generated: 80
  • −Income from post-battle loot: +6% (factionwide)
  • +Income generated: 90
  • +Income from post-battle loot: +4% (factionwide)
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Income from sacking and looting settlements: +5% (all characters)
  • −Income generated: 120
  • −Income from post-battle loot: +10% (factionwide)
  • −Income from raiding: +5% (all armies)
  • +Income from sacking and looting settlements: +4% (all characters)
  • +Income generated: 130
  • +Income from post-battle loot: +6% (factionwide)
  • +Income from raiding: +4% (all armies)
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Income generated: 40
  • +Income generated: 50
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Income generated: 80
  • +Income generated: 90
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Income generated: 120
  • +Income generated: 130
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Income generated: 40
  • −Upkeep: -5% (armies in region)
  • +Income generated: 50
  • +Upkeep: -3% (armies in region)
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Income generated: 80
  • −Upkeep: -10% (armies in region)
  • +Income generated: 90
  • +Upkeep: -6% (armies in region)
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Income generated: 120
  • −Upkeep: -20% (armies in region)
  • +Income generated: 130
  • +Upkeep: -9% (armies in region)
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Defensive supplies: +250
  • −Construction cost: -10% for all buildings (local province)
  • −Income generated: 40
  • +Defensive supplies: +300
  • +Construction cost: -5% for all buildings (local province)
  • +Income generated: 50
  • Cost: 750 → 1000
  • Turns: 1 → 2
  • −Defensive supplies: +500
  • −Construction cost: -20% for all buildings (local province)
  • −Income generated: 80
  • +Defensive supplies: +600
  • +Construction cost: -10% for all buildings (local province)
  • +Income generated: 90
  • Cost: 1500 → 2000
  • Turns: 2 → 3
  • −Construction cost: -30% for all buildings (local province)
  • −Income generated: 120
  • +Construction cost: -15% for all buildings (local province)
  • +Income generated: 130
  • Cost: 2500 → 3000
  • Turns: 3 → 4
  • −Grants 1 construction slot in the settlement
  • −Upkeep: -20% (armies in region)
  • −Growth: +20
  • +Grants 2 construction slots in the settlement
  • +Upkeep: -10% (armies in region)
  • +Growth: +15
  • +Income generated: 180
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Units: 1 → 4
Soul KeepKhorne
  • −Grants 1 construction slot in the settlement
  • −Upkeep: -20% (armies in region)
  • −Growth: +20
  • +Grants 2 construction slots in the settlement
  • +Upkeep: -10% (armies in region)
  • +Growth: +15
  • +Income generated: 180
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Units: 1 → 4
  • −Defensive supplies: +1000
  • −Khorne corruption: +3
  • −Grants 2 construction slots in the settlement
  • −Upkeep: -20% (armies in region)
  • −Growth: +30
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Khorne corruption: +2
  • +Upkeep: -10% (armies in region)
  • +Growth: +25
  • +Income generated: 240
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 2500 → 2000
  • Turns: 3 → 4
  • Units: 1 → 5
  • −Defensive supplies: +1000
  • −Khorne corruption: +3
  • −Grants 2 construction slots in the settlement
  • −Upkeep: -20% (armies in region)
  • −Growth: +30
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Khorne corruption: +2
  • +Upkeep: -10% (armies in region)
  • +Growth: +25
  • +Income generated: 240
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 2500 → 2000
  • Turns: 3 → 4
  • Units: 1 → 5
  • −Khorne corruption: +4
  • −Grants 3 construction slots in the settlement
  • −Upkeep: -20% (armies in region)
  • −Growth: +40
  • +Grants 5 construction slots in the settlement
  • +Khorne corruption: +2
  • +Upkeep: -10% (armies in region)
  • +Growth: +35
  • +Income generated: 300
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 5000 → 4500
  • Turns: 4 → 5
  • Units: 1 → 5
  • −Khorne corruption: +4
  • −Grants 3 construction slots in the settlement
  • −Upkeep: -20% (armies in region)
  • −Growth: +40
  • +Grants 5 construction slots in the settlement
  • +Khorne corruption: +2
  • +Upkeep: -10% (armies in region)
  • +Growth: +35
  • +Income generated: 300
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 5000 → 4500
  • Turns: 4 → 5
  • Units: 1 → 5
  • −Defensive supplies: +1500
  • −Khorne corruption: +5
  • −Grants 5 construction slots in the settlement
  • −Upkeep: -20% (armies in region)
  • −Growth: +50
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Khorne corruption: +2
  • +Upkeep: -10% (armies in region)
  • +Growth: +45
  • +Income generated: 360
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 9000
  • Units: 1 → 9
  • −Defensive supplies: +1500
  • −Khorne corruption: +5
  • −Grants 5 construction slots in the settlement
  • −Upkeep: -20% (armies in region)
  • −Growth: +50
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Khorne corruption: +2
  • +Upkeep: -10% (armies in region)
  • +Growth: +45
  • +Income generated: 360
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 9000
  • Units: 1 → 9
  • −Khorne corruption: +6
  • −Grants 7 construction slots in the settlement
  • −Upkeep: -20% (armies in region)
  • −Growth: +60
  • +Grants 9 construction slots in the settlement
  • +Khorne corruption: +2
  • +Upkeep: -10% (armies in region)
  • +Growth: +55
  • +Income generated: 420
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Turns: 8 → 7
  • Units: 1 → 9
  • −Khorne corruption: +6
  • −Grants 7 construction slots in the settlement
  • −Upkeep: -20% (armies in region)
  • −Growth: +60
  • +Grants 9 construction slots in the settlement
  • +Khorne corruption: +2
  • +Upkeep: -10% (armies in region)
  • +Growth: +55
  • +Income generated: 420
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Turns: 8 → 7
  • Units: 1 → 9
Soul KeepKhorne
  • −Upkeep: -20% (armies in region)
  • +Upkeep: -4% (armies in region)
  • +Income generated: 160
  • Units: 1 → 4
  • −Upkeep: -20% (armies in region)
  • +Upkeep: -4% (armies in region)
  • +Income generated: 160
  • Units: 1 → 4
  • −Defensive supplies: +1000
  • −Upkeep: -20% (armies in region)
  • −Growth: +30
  • +Defensive supplies: +1250
  • +Upkeep: -7% (armies in region)
  • +Growth: +25
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Income generated: 200
  • Units: 1 → 5
  • −Defensive supplies: +1000
  • −Upkeep: -20% (armies in region)
  • −Growth: +30
  • +Defensive supplies: +1250
  • +Growth: +25
  • +Upkeep: -7% (armies in region)
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Income generated: 200
  • Units: 1 → 5
  • −Upkeep: -20% (armies in region)
  • −Growth: +40
  • +Upkeep: -10% (armies in region)
  • +Growth: +30
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Income generated: 280
  • Cost: 5000 → 4500
  • Units: 1 → 4
  • −Upkeep: -20% (armies in region)
  • −Growth: +40
  • +Growth: +30
  • +Upkeep: -10% (armies in region)
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Income generated: 280
  • Cost: 5000 → 4500
  • Units: 1 → 4
  • −Winds of Magic power reserve: +2 per turn [PH] (armies in local province)
  • −Income generated: 120
  • +Income generated: 80
  • +Winds of Magic power reserve: +2 per turn (armies in local province)
  • +Local recruitment capacity: +1
  • Cost: 2500 → 3000
  • Units: 1 → 2
  • −Winds of Magic power reserve: +4 per turn [PH] (armies in local province)
  • −Income generated: 120
  • +Income generated: 100
  • +Winds of Magic power reserve: +4 per turn (armies in local province)
  • +Local recruitment capacity: +1
  • Cost: 3500 → 6000
  • Units: 2 → 4
  • −Winds of Magic power reserve: +8 per turn [PH] (armies in local province)
  • +Winds of Magic power reserve: +8 per turn (armies in local province)
  • +Local recruitment capacity: +2
  • Cost: 5500 → 9000
  • Units: 3 → 8
  • −Enemy Hero action success chance: -10%
  • −Attrition: -5% when under siege
  • +Enemy Hero action success chance: -12%
  • +Attrition: -10% when under siege
  • Cost: 2500 → 1500
  • −Enemy Hero action success chance: -15%
  • −Attrition: -10% when under siege
  • +Enemy Hero action success chance: -18%
  • +Attrition: -15% when under siege
  • +Control: +1
  • Cost: 3500 → 2500
  • Turns: 5 → 4
  • Units: 0 → 2
  • −Enemy Hero action success chance: -20%
  • −Attrition: -15% when under siege
  • +Enemy Hero action success chance: -24%
  • +Attrition: -20% when under siege
  • +Control: +2
  • Turns: 6 → 5
  • Units: 0 → 2
  • −Enemy Hero action success chance: -10%
  • +Enemy Hero action success chance: -12%
  • Cost: 2000 → 1000
  • −Enemy Hero action success chance: -15%
  • +Enemy Hero action success chance: -18%
  • +Control: +1
  • Cost: 4000 → 2500
  • Turns: 5 → 3
The ForgeKhorne
  • −Income generated: 80
  • +Income generated: 50
  • Cost: 750 → 1500
  • −Income generated: 80
  • +Income generated: 75
  • Cost: 1500 → 3000
  • Units: 3 → 6
  • −Income generated: 80
  • +Income generated: 100
  • Cost: 2500 → 4500
  • Units: 5 → 9
  • −Control: +3
  • +Control: +4
  • Units: 0 → 3
  • −Skulls gained from kills: +10% (all armies)
  • −Skulls: 100 per turn
  • −Income generated: 250
  • +Skulls gained from kills: +12% (all armies)
  • +Skulls: 125 per turn
  • +Income generated: 300
  • Units: 0 → 2
  • −Recruitment cost: -25% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (factionwide)
  • −Upkeep: -30% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (factionwide)
  • +Recruitment cost: -10% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (factionwide)
  • +Upkeep: -10% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (factionwide)
  • Cost: 6000 → 5000
  • Units: 0 → 2
  • Cost: 4000 → 5000
  • Cost: 6000 → 5000
  • Units: 0 → 3

Technologies

  • −Upkeep: -8%
  • +Upkeep: -5%
  • +Lord and Hero recruit rank: +2
  • −Missile strength: +15% for Skullcannon units
  • +Missile strength: +10% for Skullcannon units
  • −Range: +15% for Skullcannon and Soul Grinder of Khorne units
  • +Range: +10% for Skullcannon and Soul Grinder of Khorne units
  • −Recruitment cost: -33%
  • +Recruitment cost: -15%
  • −Skulls: +30% from buildings
  • +Skulls: +40% from buildings
  • −Hero recruit rank: +2 for Exalted Heroes
  • +Hero recruit rank: +4 for Exalted Heroes
  • −Spill Blood commandment: additional +2 Khorne corruption
  • +Spill Blood commandment: additional +3 Khorne corruption
  • −Recruitment cost: -15% for cavalry units
  • +Recruitment cost: -10% for cavalry units
  • −Recruitment cost: -15% for chariots, artillery and war machine units
  • +Recruitment cost: -10% for chariots, artillery and war machine units
  • −Income from all buildings: +15%
  • +Income from all buildings: +10%
  • −Charge bonus: +30% for all units in Blood Hosts
  • −Weapon strength: +10% for all units in Blood Hosts
  • +Charge bonus: +25% for all units in Blood Hosts
  • +Weapon strength: +8% for all units in Blood Hosts
  • −Upkeep: -10% for cavalry units
  • +Upkeep: -5% for cavalry units
  • −Charge bonus: +20% for cavalry units
  • +Charge bonus: +15% for cavalry units
  • −Upkeep: -10% for chariots, artillery and war machine units
  • +Upkeep: -5% for chariots, artillery and war machine units
  • −Income from sacking settlements: +25%
  • +Income from sacking settlements: +20%
  • −Skulls gained from kills: +40%
  • +Skulls gained from kills: +50%
  • +Post battle chance of stealing a magic item: +5%
  • −Hero recruit rank: +2 for Bloodreapers
  • +Hero recruit rank: +4 for Bloodreapers
  • −Income from raiding: +40%
  • +Income from raiding: +30%
  • −Hero recruit rank: +2 for Cultists
  • −Lord recruit rank: +2
  • +Hero recruit rank: +4 for Cultists
  • +Lord recruit rank: +4
  • −Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
  • −Control: +2
  • +Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
  • +Control: +3
  • −Income from post-battle loot: +10%
  • +Income from post-battle loot: +15%
  • −Khorne corruption: +2 (all provinces)
  • +Khorne corruption: +3 (all provinces)
  • −Armour-piercing weapon damage: +4 for Bloodletters, Exalted Bloodletters and Khorngors units
  • −Charge bonus: +20% for Bloodletters, Exalted Bloodletters and Khorngors units
  • +Armour-piercing weapon damage: +3 for Bloodletters, Exalted Bloodletters and Khorngors units
  • +Charge bonus: +15% for Bloodletters, Exalted Bloodletters and Khorngors units
  • −Armour: +10 for Chaos Warriors units
  • +Armour: +5 for Chaos Warriors units
  • −Weapon strength: +10% for Spawn of Khorne, Bloodbeasts of Khorne and Slaughterbrute units
  • +Weapon strength: +8% for Spawn of Khorne, Bloodbeasts of Khorne and Slaughterbrute units
War-BornKhorne
  • −Recruitment cost: -15% for Infantry units
  • +Recruitment cost: -10% for Infantry units
  • −Recruitment cost: -15% for monsters and beast units
  • +Recruitment cost: -10% for monsters and beast units
  • −Leadership: +6 for Melee Infantry units
  • −Melee attack: +6 for Melee Infantry units
  • +Leadership: +5 for Melee Infantry units
  • +Melee attack: +5 for Melee Infantry units
  • −Upkeep: -10% for Infantry units
  • +Upkeep: -5% for Infantry units
  • −Bonus vs Infantry: +8 for dual weapon infantry units
  • +Bonus vs Infantry: +6 for dual weapon infantry units
  • −Upkeep: -10% for monsters and beast units
  • +Upkeep: -5% for monsters and beast units
  • +Charge bonus: +5% for Spawn of Khorne, Minotaurs of Khorne, Soul Grinder and Bloodthirster units
  • +Speed: +5% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units