Radious Bretonnia units
74 Bretonnia units Radious Total War Mod changes against patch 9.0.4, 32 it adds, and 60 skills, 139 buildings and 47 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 13,788 → 4,900 | 85 → 96 | 45 → 4145 → 50 | 135 → 195255 → 310 | 600 → 750600 → 750 | Missile block 35% → 50%; Bonus vs large 20 → 24; Charge bonus 40 → 52 | |
| 16,164 → 6,410 | 90 → 102 | 45 → 4635 → 52 | 140 → 205270 → 325 | 1,5501,550 | Bonus vs large 20 → 26; Charge bonus 75 → 100; Mass 2,800 → 2,900 | |
| 14,476 → 5,610 | 105 → 118 | 45 → 4345 → 54 | 135 → 195255 → 310 | 850 → 950850 → 950 | Missile block 35% → 50%; Bonus vs large 20 → 24; Charge bonus 70 → 85; Mass 2,000 → 2,100 | |
| 14,168 → 4,950 | 90 → 104 | 45 → 4457 → 58 | 150 → 190290 → 340 | 850 → 900850 → 900 | Bonus vs infantry 20 → 28; Charge bonus 40 → 54; Upkeep 213 → 130 | |
| 14,816 → 5,560 | 110 → 122 | 45 → 4757 → 60 | 150 → 190290 → 340 | 1,100 → 1,1501,100 → 1,150 | Bonus vs infantry 20 → 28; Charge bonus 65 → 90; Mass 2,300 → 2,400; Upkeep 275 → 140 | |
| 14,168 → 5,460 | 70 → 90 | 50 → 5955 → 66 | 115 → 170265 → 315 | 800800 | Bonus vs infantry 20 → 30; Charge bonus 35 → 52 | |
| 15,902 → 6,820 | 0 → 34 | 7050 → 56 | 120 → 165350 → 395 | 1,1001,150 → 1,100 | Bonus vs large 35 → 40; Charge bonus 65 → 70; Mass 1,500 → 1,600; Spell resistance 35% → 30% | |
| 44,512 → 6,040 | 15 → 28 | 10 → 126 → 8 | 228 | 850 → 1,100800 → 1,000 | Leadership 40 → 44; Charge bonus 5 → 8; Mass 2,100 → 2,600; Range 440 m → 470 m; Ammunition 25 → 42; Missile base damage 70 → 80; Missile AP damage 270 → 280; Upkeep 213 → 115 | |
| 32 → 608,064 → 11,700 | 120 → 128 | 42 → 4558 → 55 | 24 → 3336 → 14 | 1,900 → 1,7001,850 → 1,700 | Missile block 35% → 60%; Leadership 85 → 90; Bonus vs large 0 → 14; Charge bonus 50 → 88; Mass 1,300 → 1,400; Upkeep 475 → 185; Ward save 0% → 5%; New: Worthy Foe | |
| 606,180 → 8,700 | 80 → 84 | 28 → 3028 | 21 → 239 | 700700 | Missile block 35% → 50%; Leadership 60 → 65; Charge bonus 55 → 60; Mass 1,100 → 1,200; Upkeep 175 → 120 | |
| 606,960 → 9,900 | 90 → 120 | 40 → 4239 → 42 | 14 → 1138 → 33 | 1,100 → 1,0501,100 → 1,050 | Charge bonus 40 → 68; Mass 1,100 → 1,200; Upkeep 275 → 140; Physical resistance 0% → 5%; Fire resistance 0% → 20% | |
| 12 → 88,112 → 13,680 | 90 → 80 | 46 → 4536 → 44 | 35 → 38100 → 78 | 2,200 → 2,0002,200 → 2,000 | Leadership 80 → 75; Charge bonus 50 → 80; Mass 2,100 → 2,200; Upkeep 550 → 195; Ward save 0% → 5% | |
| 246,744 → 10,560 | 80 → 98 | 42 → 4136 | 42 → 4319 | 1,6001,600 | Missile block 35% → 55%; Bonus vs large 15 → 12; Charge bonus 75 → 78; Upkeep 400 → 175; Ward save 0% → 5% | |
| 14,168 → 4,900 | 90 → 104 | 57 → 6240 → 50 | 290 → 350150 → 185 | 1,000 → 1,100750 → 1,100 | Missile block 35% → 55%; Leadership 75 → 80; Bonus vs large 30 → 32; Charge bonus 60 → 55; Upkeep 250 → 125 | |
| 14,792 → 5,460 | 110 → 122 | 57 → 6340 → 52 | 290 → 350150 → 185 | 1,200 → 1,3001,000 → 1,300 | Missile block 35% → 55%; Leadership 75 → 80; Bonus vs large 30 → 32; Mass 2,300 → 2,400; Upkeep 300 → 125 | |
| 15,216 → 5,860 | 90 → 104 | 57 → 6540 → 53 | 290 → 355150 → 190 | 1,350 → 1,5001,250 → 1,500 | Missile block 35% → 55%; Leadership 75 → 80; Bonus vs large 30 → 32; Upkeep 367 → 130 | |
| 16,604 → 6,810 | 90 → 104 | 52 → 5735 → 46 | 155 → 195300 → 355 | 1,6501,600 → 1,650 | Leadership 75 → 80; Bonus vs large 30 → 32; Charge bonus 75 → 100; Mass 3,100 → 3,200; Upkeep 425 → 135; Missile resistance 15% → 20% | |
| 13,420 → 3,900 | 15 → 28 | 34 → 3522 → 25 | 200 → 22585 → 115 | 1,000250 → 700 | Leadership 55 → 60; Speed 40 → 38; Charge bonus 15 → 22; Upkeep 250 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,410 | 40 → 52 | 34 → 3722 → 27 | 200 → 22585 → 115 | 1,200500 → 800 | Leadership 55 → 60; Charge bonus 35 → 45; Mass 2,400 → 2,500; Upkeep 300 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,404 → 4,510 | 15 → 28 | 40 → 3826 → 28 | 200 → 22585 → 115 | 1,300550 → 850 | Leadership 55 → 60; Speed 95 → 100; Mass 2,200 → 2,300; Upkeep 310 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,420 → 3,900 | 15 → 28 | 34 → 3522 → 25 | 200 → 22585 → 115 | 1,000250 → 700 | Leadership 55 → 60; Speed 40 → 38; Charge bonus 15 → 22; Upkeep 250 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,410 | 40 → 52 | 34 → 3722 → 27 | 200 → 22585 → 115 | 1,200500 → 800 | Leadership 55 → 60; Charge bonus 35 → 45; Mass 2,400 → 2,500; Upkeep 300 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,404 → 4,510 | 15 → 28 | 40 → 3826 → 28 | 200 → 22585 → 115 | 1,300550 → 850 | Leadership 55 → 60; Speed 95 → 100; Mass 2,200 → 2,300; Upkeep 310 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,688 → 4,300 | 15 → 38 | 38 → 4034 → 43 | 200 → 235100 → 125 | 1,200550 → 1,050 | Charge bonus 30 → 40; Upkeep 300 → 135; Spell resistance 25% → 20% | |
| 14,576 → 5,110 | 15 → 38 | 46 → 4334 → 46 | 200 → 235100 → 125 | 1,500 → 1,400850 → 1,150 | Charge bonus 74 → 85; Mass 2,400 → 2,500; Upkeep 375 → 140 | |
| 15,274 → 6,010 | 0 → 60 | 60 → 6250 → 58 | 0 → 200430 → 360 | 1,500 → 2,0001,500 → 2,000 | Missile block 35% → 60%; Speed 84 → 85; Charge bonus 85 → 110; Mass 2,700 → 2,800; Physical resistance 55% → 60%; Spell resistance 0% → 30%; New: Fey Regeneration | |
| 13,688 → 4,100 | 15 → 32 | 34 → 3730 | 200 → 22585 → 115 | 1,000350 → 1,000 | Charge bonus 30 → 35; Upkeep 300 → 130 | |
| 14,168 → 4,510 | 40 → 52 | 34 → 3930 → 32 | 200 → 22585 → 115 | 1,200600 → 1,200 | Charge bonus 50 → 65; Mass 2,400 → 2,500; Upkeep 300 → 140 | |
| 14,464 → 4,660 | 15 → 32 | 34 → 4030 → 33 | 200 → 22585 → 115 | 1,350750 → 1,350 | Charge bonus 60 → 70; Upkeep 300 → 145 | |
| 13,688 → 4,100 | 15 → 32 | 34 → 3730 | 200 → 22585 → 115 | 1,000350 → 1,000 | Charge bonus 30 → 35; Upkeep 300 → 130 | |
| 14,168 → 4,510 | 40 → 52 | 34 → 3930 → 32 | 200 → 22585 → 115 | 1,200600 → 1,200 | Charge bonus 50 → 65; Mass 2,400 → 2,500; Upkeep 300 → 140 | |
| 14,464 → 4,660 | 15 → 32 | 34 → 4030 → 33 | 200 → 22585 → 115 | 1,350750 → 1,350 | Charge bonus 60 → 70; Upkeep 300 → 145 | |
| 13,688 → 4,100 | 15 → 32 | 34 → 3730 | 200 → 22585 → 115 | 1,000350 → 1,000 | Charge bonus 30 → 35; Upkeep 300 → 130 | |
| 14,168 → 4,510 | 40 → 52 | 34 → 3930 → 32 | 200 → 22585 → 115 | 1,200600 → 1,200 | Charge bonus 50 → 65; Mass 2,400 → 2,500; Upkeep 300 → 140 | |
| 14,464 → 4,660 | 15 → 32 | 34 → 4030 → 33 | 200 → 22585 → 115 | 1,350750 → 1,350 | Charge bonus 60 → 70; Upkeep 300 → 145 | |
| 1208,280 → 16,200 | 30 → 48 | 32 → 3733 → 44 | 25 → 306 | 600 → 770600 → 770 | Leadership 75 → 80; Charge bonus 18 → 22; Upkeep 150 → 110 | |
| 1208,280 → 15,000 | 70 → 80 | 28 → 4226 → 40 | 9 → 1326 → 30 | 750 → 850725 → 850 | Charge bonus 18 → 33; Upkeep 188 → 125; Missile resistance 0% → 10% | |
| 13,474 → 5,750 | 40 → 52 | 24 → 2528 → 32 | 3015 | 400 → 700400 → 700 | Leadership 75 → 85; Charge bonus 12 → 34; Mass 700 → 750; Upkeep 125 → 105; Missile resistance 0% → 15%; Spell resistance 0% → 25% | |
| 1207,800 → 15,000 | 30 → 52 | 2726 → 37 | 20 → 266 → 4 | 250 → 450250 → 450 | Leadership 45 → 38; Charge bonus 10 → 13; Upkeep 63 → 75 | |
| 1207,800 → 15,000 | 30 → 52 | 27 → 2834 → 40 | 20 → 276 → 4 | 300 → 580300 → 580 | Missile block 55% → 60%; Leadership 45 → 42; Charge bonus 10 → 14; Upkeep 81 → 85 | |
| 904,860 → 10,350 | 15 → 28 | 1014 → 20 | 193 | 450450 | Leadership 36 → 32; Charge bonus 3 → 6; Range 160 m → 170 m; Ammunition 22 → 34; Missile base damage 21 → 23; Missile AP damage 2 → 1; Upkeep 113 → 90 | |
| 904,860 → 10,350 | 15 → 28 | 10 → 1114 → 21 | 193 | 450 → 500450 → 500 | Leadership 36 → 32; Charge bonus 3 → 7; Range 160 m → 170 m; Ammunition 22 → 34; Missile base damage 16 → 17; Upkeep 113 → 85 | |
| 1207,800 → 13,200 | 30 → 52 | 18 → 2130 → 36 | 17 → 205 → 6 | 250 → 350250 → 350 | Leadership 45 → 38; Bonus vs large 15 → 14; Charge bonus 4 → 6; Upkeep 63 → 65 | |
| 1608,640 → 17,600 | 15 → 28 | 1810 → 14 | 124 → 3 | 100125 → 100 | Leadership 36 → 30; Charge bonus 8 → 10; Upkeep 25 → 20 | |
| 44,512 → 5,800 | 15 → 28 | 106 | 228 | 650 → 900600 → 800 | Leadership 40 → 35; Charge bonus 5 → 6; Mass 2,100 → 2,600; Ammunition 22 → 36; Missile base damage 40 → 65; Missile AP damage 145 → 165; Upkeep 163 → 100 | |
| 48 → 607,296 → 11,400 | 120 | 3834 → 41 | 18 → 2928 → 11 | 1,850 → 1,5001,850 → 1,500 | Missile block 35% → 55%; Leadership 80 → 75; Bonus vs large 18 → 12; Charge bonus 75 → 88; Mass 1,300 → 1,400; Upkeep 462 → 180; Ward save 0% → 5% | |
| 606,720 → 9,600 | 100 → 112 | 32 → 3628 → 29 | 30 → 2510 → 11 | 950 → 900950 → 900 | Missile block 35% → 45%; Bonus vs large 12 → 10; Charge bonus 65 → 68; Mass 1,100 → 1,200; Upkeep 238 → 125 | |
| 605,520 → 8,700 | 30 → 52 | 26 → 2226 → 31 | 217 → 5 | 400 → 600400 → 600 | Missile block 35% → 45%; Leadership 50 → 42; Charge bonus 36 → 40; Mass 600 → 650; Upkeep 100 → 75 | |
| 604,980 → 8,400 | 30 → 52 | 1816 → 21 | 19 → 203 → 2 | 500 → 600500 → 600 | Leadership 45 → 44; Charge bonus 15 → 22; Mass 600 → 650; Ammunition 18 → 30; Missile base damage 16 → 17; Missile AP damage 3 → 4; Upkeep 125 → 75 | |
| 246,264 → 10,080 | 80 → 92 | 3632 → 31 | 42 → 4414 | 1,100 → 1,2001,100 → 1,200 | Missile block 35% → 55%; Bonus vs large 15 → 8; Charge bonus 75 → 68; Upkeep 275 → 160 | |
| 13,420 → 3,900 | 15 → 28 | 34 → 3522 → 25 | 200 → 22585 → 115 | 1,000250 → 850 | Leadership 55 → 60; Speed 40 → 38; Charge bonus 15 → 22; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,410 | 40 → 52 | 34 → 3722 → 27 | 200 → 22585 → 115 | 1,200500 → 1,000 | Leadership 55 → 60; Charge bonus 35 → 45; Mass 2,400 → 2,500; Upkeep 300 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,404 → 4,510 | 15 → 28 | 40 → 3826 → 28 | 200 → 22585 → 115 | 1,300550 → 1,050 | Leadership 55 → 60; Speed 95 → 100; Mass 2,200 → 2,300; Upkeep 310 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,288 → 5,000 | 90 → 102 | 6050 → 52 | 300 → 340150 → 195 | 1,000 → 1,2001,000 → 1,500 | Missile block 35% → 55%; Upkeep 250 → 155 | |
| 16,640 → 6,360 | 90 → 98 | 60 → 5550 → 45 | 170 → 210310 → 340 | 2,000 → 1,8002,000 → 1,950 | Bonus vs infantry 0 → 16; Charge bonus 75 → 105; Mass 3,300 → 3,400; Upkeep 500 → 165; Missile resistance 15% → 20% | |
| 14,900 → 5,560 | 110 → 120 | 60 → 6250 → 54 | 300 → 340150 → 195 | 1,350 → 1,3001,250 → 1,650 | Missile block 35% → 55%; Charge bonus 75 → 90; Mass 2,300 → 2,400; Upkeep 312 → 165 | |
| 15,216 → 5,860 | 90 → 96 | 60 → 6350 → 55 | 300 → 340150 → 195 | 1,500 → 1,4501,500 → 1,800 | Missile block 35% → 55%; Charge bonus 85 → 95; Upkeep 375 → 165 | |
| 16,404 → 6,360 | 90 → 96 | 52 → 5335 → 44 | 150 → 190290 → 320 | 1,850 → 1,6001,850 → 1,900 | Bonus vs infantry 0 → 14; Charge bonus 75 → 105; Mass 3,100 → 3,200; Upkeep 425 → 165; Missile resistance 15% → 20% | |
| 14,068 → 4,800 | 90 → 102 | 5448 → 51 | 290 → 340140 → 195 | 1,000600 → 1,000 | Missile block 35% → 55%; Upkeep 250 → 145 | |
| 16,304 → 6,510 | 90 → 96 | 52 → 4635 → 42 | 150 → 190290 → 315 | 1,5001,450 → 1,500 | Charge bonus 75 → 95; Mass 2,900 → 3,000; Upkeep 375 → 150; Missile resistance 15% → 20% | |
| 14,980 → 5,660 | 90 → 96 | 54 → 5648 → 54 | 290 → 340140 → 195 | 1,200 → 1,3501,100 → 1,350 | Missile block 35% → 55%; Charge bonus 85 → 90; Upkeep 300 → 155 | |
| 14,680 → 5,310 | 110 → 120 | 54 → 5548 → 53 | 290 → 340140 → 195 | 1,200850 → 1,200 | Missile block 35% → 55%; Charge bonus 75 → 80; Mass 2,100 → 2,200; Upkeep 300 → 160 | |
| 13,688 → 4,600 | 85 → 102 | 4540 → 45 | 255 → 310135 → 180 | 1,000400 → 1,000 | Missile block 35% → 50%; Leadership 65 → 70; Bonus vs infantry 0 → 22; Bonus vs large 20 → 0; Charge bonus 40 → 50; Upkeep 250 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,464 → 5,210 | 85 → 96 | 45 → 4740 → 47 | 255 → 310135 → 180 | 1,350875 → 1,100 | Missile block 35% → 50%; Leadership 65 → 70; Bonus vs infantry 0 → 22; Bonus vs large 20 → 0; Charge bonus 85 → 90; Upkeep 337 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,176 → 4,910 | 105 → 120 | 45 → 4640 → 46 | 255 → 310135 → 180 | 1,200650 → 1,050 | Missile block 35% → 50%; Leadership 65 → 70; Bonus vs infantry 0 → 22; Bonus vs large 20 → 0; Charge bonus 70 → 85; Mass 2,100 → 2,200; Upkeep 300 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 1207,920 → 15,000 | 30 → 52 | 22 → 2540 → 41 | 7 → 818 → 19 | 450 → 500450 → 500 | Leadership 50 → 42; Bonus vs large 18 → 17; Charge bonus 6 → 10; Upkeep 113 → 80 | |
| 904,860 → 10,350 | 15 → 28 | 1014 → 20 | 193 | 400400 | Leadership 36 → 30; Charge bonus 3 → 5; Range 160 m → 170 m; Ammunition 22 → 34; Missile base damage 16 → 18; Missile AP damage 3 → 4; Upkeep 100 → 80 | |
| 1207,800 → 14,400 | 30 → 52 | 20 → 2338 → 39 | 17 → 205 → 6 | 300 → 390300 → 390 | Missile block 55% → 65%; Leadership 45 → 40; Bonus vs large 15 → 14; Charge bonus 4 → 8; Upkeep 81 → 70 | |
| 606,180 → 9,600 | 80 → 94 | 36 → 3336 → 38 | 21 → 249 → 10 | 900 → 850900 → 850 | Charge bonus 55 → 65; Mass 1,100 → 1,200; Upkeep 225 → 140; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 606,720 → 10,800 | 100 → 116 | 41 → 3936 → 41 | 30 → 2610 → 12 | 1,200 → 1,1001,200 → 1,100 | Missile block 35% → 50%; Bonus vs large 12 → 10; Charge bonus 65 → 80; Mass 1,100 → 1,200; Upkeep 300 → 160; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 604,980 → 8,700 | 30 → 56 | 24 → 2322 → 29 | 19 → 203 → 2 | 750 → 770750 → 770 | Leadership 55 → 50; Charge bonus 25 → 36; Mass 600 → 650; Range 125 m → 130 m; Ammunition 18 → 36; Missile base damage 16 → 18; Missile AP damage 3 → 5; Upkeep 188 → 90; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 606,960 → 11,400 | 90 → 128 | 50 → 4649 → 50 | 14 → 1238 → 34 | 1,450 → 1,2501,450 → 1,250 | Leadership 85 → 80; Bonus vs large 10 → 0; Charge bonus 40 → 72; Melee attack interval 4.2 s → 4.3 s; Mass 1,100 → 1,200; Upkeep 363 → 170; Physical resistance 0% → 5%; Fire resistance 20% → 40%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1208,280 → 16,800 | 30 → 56 | 41 → 3933 → 46 | 36 → 378 → 6 | 800 → 900800 → 900 | Leadership 85 → 90; Bonus vs infantry 5 → 0; Charge bonus 22 → 25; Upkeep 200 → 125; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1208,280 → 15,600 | 80 → 86 | 31 → 3652 → 55 | 8 → 1328 → 23 | 950 → 960925 → 960 | Leadership 80 → 75; Bonus vs large 22 → 18; Charge bonus 8 → 23; Upkeep 237 → 130; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 |
New units in Radious
Hermit Knightrws_main_unit_brt_hermit_knight1 model
5,880
122
75
34
59
59
490
65
20
1,300
Hermit Knight (Barded Warhorse)rws_main_unit_brt_hermit_knight_barded_warhorse1 model
6,730
122
80
84
65
65
490
99
20
1,700
King's Royal Knightsbrt_royal_guard_cav60 models
10,200
130
75
84
40
44
44
80
5
20
1,450
King's Own Swordsbrt_royal_guard_inf100 models
14,000
112
75
30
44
48
44
21
5
20
1,300
King's Royal Halberdiersbrt_royal_halb100 models
14,000
112
75
30
40
50
41
19
5
20
1,250
King's Royal Longbowmenbrt_royal_longbows90 models
12,150
52
75
30
30
33
38
11
26
185
5
20
1,100
Chevaliers De Couronnewh_brt_chev_cou60 models
11,400
120
80
84
44
50
46
85
10
5
1,650
Chevaliers De Couronne (Foot)wh_brt_chev_cou_foot100 models
15,000
116
80
30
46
52
44
24
10
5
1,400
Crossbow Brigandswh_brt_cross90 models
11,250
38
52
33
17
27
27
8
23
160
650
Dismounted Grail Knightswh_brt_dis_grail100 models
15,000
120
80
30
47
52
46
25
5
1,450
Dismounted Knights of the Realmwh_brt_dis_realm120 models
16,200
102
70
30
41
46
40
19
1,100
Chevaliers Rampantswh_brt_errant_cav60 models
9,600
92
70
84
34
32
34
62
800
Chevaliers Rampants (Spears)wh_brt_errant_inf120 models
15,600
92
65
30
38
43
37
18
900
Champions of the Ladywh_brt_heroes_cav60 models
12,300
130
90
84
48
56
48
95
10
20
1,800
Champions of the Lady (Great Swords)wh_brt_heroes_heavyinf100 models
15,500
126
90
30
49
57
48
32
10
20
1,700
Champions of the Lady (Shields)wh_brt_heroes_shieldinf100 models
15,500
126
90
30
47
52
47
23
10
20
1,750
Knights of the Birth Swordwh_brt_knights_birth60 models
11,400
92
75
84
44
46
42
72
5
20
1,200
Knights of the Birth Sword (Foot)wh_brt_knights_birth_foot120 models
15,600
92
70
28
44
44
42
35
5
20
1,150
The Lady's Horse Archerswh_brt_lady60 models
9,600
62
70
92
29
32
33
38
26
130
1,000
Bretonnian Macemenwh_brt_mace120 models
15,600
72
58
30
37
41
35
18
800
Battle Pilgrims (Great Weapons)wh_brt_men_sw120 models
16,200
48
80
30
40
47
39
27
790
Cultists of Manannwh_brt_pil100 models
14,000
74
80
30
43
43
42
27
20
20
1,350
Black Guards of Morrwh_brt_pilgrims100 models
15,000
116
85
30
46
53
45
28
5
5
1,550
Black Guards of Morr (Halberds)wh_brt_pilgrims_morr100 models
15,000
116
85
30
44
58
43
22
5
5
1,600
Chevaliers D’Honneurwh_brt_quest_cav60 models
11,400
120
80
84
43
46
45
84
25
5
1,600
Chevaliers D’Honneur (Swords)wh_brt_quest_inf100 models
15,000
116
80
30
45
50
43
23
25
5
1,370
Ribaldswh_brt_riba120 models
15,000
80
70
30
37
41
36
20
10
820
Scourge of Manannwh_brt_sco_man100 models
15,000
80
85
30
45
51
44
30
20
20
1,500
Yeomen on Footwh_brt_squires90 models
11,700
40
52
30
19
29
29
9
24
170
800
Bretonnian Swordsmenwh_brt_swords120 models
15,600
72
58
30
35
43
35
16
750
Chevaliers Rampants (Great Axes)wh_brt_errant_axe120 models
15,600
92
65
30
43
42
39
30
925
Chevaliers D’Honneur (Great Axes)wh_brt_quest_axe100 models
15,000
116
80
30
48
49
45
35
25
5
1,400
Skills
Chivalric Code
- −Weapon strength: +12% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights units (Rank 7 and above) (Lord's army)
Guided by the Lady
- −Missile strength: +12% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
- +Missile strength: +8% for Peasant Bowmen, Mounted Yeomen Archers, and Field Trebuchet units (Rank 7 and above) (Lord's army)
Lordly Conqueror
- +Level 1: Casualty replenishment rate: +2% (Lord's army)
- +Level 2: Casualty replenishment rate: +4% (Lord's army)
- +Level 3: Casualty replenishment rate: +6% (Lord's army)
Bailiff
- +Local recruitment capacity: +1 (local province)
Barded Warhorse
- +Passive Ability: "For the King! Charge", while this Mount is equipped, for Cavalry units (all units in army)
Barded Warhorse
- +Passive Ability: "For the King! Charge", while this Mount is equipped, for Cavalry units (all units in army)
Hippogryph
- Rank: 14 → 18
Bannerman
- −Weapon strength: +8% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Hero's army)
- +Weapon strength: +6% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Hero's army)
Suleman
- +Passive Ability: "For the King! Charge", while this Mount is equipped, for Cavalry units (all units in army)
Low-Born Militia
- −Level 2: Melee defence: +4 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- −Level 3: Melee defence: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- +Level 2: Melee defence: +6 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
- +Level 3: Melee defence: +8 for Peasant Mob, Men-at-Arms, and Spearmen-at-Arms units (Lord's army)
Glorfinial's Progeny
- −Level 2: Weapon strength: +6% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- −Level 3: Weapon strength: +12% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- +Level 2: Weapon strength: +4% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
- +Level 3: Weapon strength: +8% for Mounted Yeomen, Knights Errant, Knights of the Realm, Questing Knights, Grail Knights, and Grail Guardians units (Lord's army)
Engines of War
- −Level 1: Missile strength: +4% for Field Trebuchet units (Lord's army)
- −Level 2: Missile strength: +6% for Field Trebuchet units (Lord's army)
- −Level 3: Missile strength: +8% for Field Trebuchet units (Lord's army)
- +Level 1: Missile strength: +3% for Field Trebuchet units (Lord's army)
- +Level 2: Missile strength: +5% for Field Trebuchet units (Lord's army)
- +Level 3: Missile strength: +7% for Field Trebuchet units (Lord's army)
Barded Warhorse
- +Passive Ability: "For the King! Charge", while this Mount is equipped, for Cavalry units (all units in army)
Royal Pegasus
- +Passive Ability: "Cleanse Them in the Name of the Lady", while this Mount is equipped, for Flying units (all units in army)
- Rank: 8 → 10
Tempete
- Rank: 14 → 18
Aspiring Knights
- −Weapon strength: +12% for Foot Squire units (Lord's army)
- +Weapon strength: +10% for Foot Squire units (Lord's army)
Champions of Bordeleaux
- −Bonus vs Large: +15 for Knights of the Realm units (Lord's army)
- +Bonus vs Large: +10 for Knights of the Realm units (Lord's army)
Sacred Duty
- −Recruit rank: +2 for Grail Knights and Grail Guardians units (Lord's army)
- +Recruit rank: +1 for Grail Knights and Grail Guardians units (Lord's army)
Barded Warhorse
- Rank: 5 → 8
Royal Pegasus
- Rank: 13 → 15
Barded Warhorse
- Rank: 5 → 8
Royal Pegasus
- Rank: 13 → 15
Barded Warhorse
- Rank: 5 → 8
Royal Pegasus
- Rank: 13 → 15
Barded Warhorse
- +Passive Ability: "For the King! Charge", while this Mount is equipped, for Cavalry units (all units in army)
Royal Pegasus
- +Passive Ability: "Cleanse Them in the Name of the Lady", while this Mount is equipped, for Flying units (all units in army)
Hippogryph
- Rank: 14 → 18
Royal Pegasus
- +Passive Ability: "Cleanse Them in the Name of the Lady", while this Mount is equipped, for Flying units (all units in army)
Beaquis
- Rank: 14 → 18
Fount of Honour
- −Recruit rank: +2 for Knights of the Realm and Questing Knights units (Lord's army)
- −Upkeep: -25% for Knights of the Realm and Questing Knights units (Lord's army)
- +Upkeep: -15% for Knights of the Realm and Questing Knights units (Lord's army)
- +Recruit rank: +1 for Knights of the Realm and Questing Knights units (Lord's army)
Barded Warhorse
- +Passive Ability: "For the King! Charge", while this Mount is equipped, for Cavalry units (all units in army)
Pegasus
- +Passive Ability: "Cleanse Them in the Name of the Lady", while this Mount is equipped, for Flying units (all units in army)
Barded Warhorse Mountnew
- +Mount: Barded Warhorse
- +Passive Ability: "For the King! Charge", while this Mount is equipped, for Cavalry units (all units in army)
The Way of the Penitentnew
- +Corruption: -4 (local province)
- +Charge bonus: +10
- +Speed: +10%
- +Melee attack: +6
- +Melee defence: +6
- +Enables "Blinding" Attacks
- +Attribute: Strider
- +Passive ability: "Worthy Foe"
Chainbreakersnew
- +Level 1: Enemy Morale -5 when fighting against Chaos, Skaven and Dark Elf faction (local region)
- +Level 1: Weapon Strength: +6% when fighting against Chaos, Skaven and Dark Elf factions (Lord's army)
- +Level 2: Enemy Morale -10 when fighting against Chaos, Skaven and Dark Elf faction (local region)
- +Level 2: Weapon Strength: +8% when fighting against Chaos, Skaven and Dark Elf factions (Lord's army)
Radiant Soulnew
- +Level 1: Spell resistance: 5% (Lord's army)
- +Level 1: Corruption: -3 (local province)
- +Level 1: Enemy Morale -5 when fighting against Vampire and Vampire Count factions (local region)
- +Level 2: Spell resistance: 10% (Lord's army)
- +Level 2: Corruption: -6 (local province)
- +Level 2: Enemy Morale -10 when fighting against Vampire and Vampire Count factions (local region)
Undying Loyaltynew
- +Attribute: Unbreakable
- +Armour: +10
For Honor and Justicenew
- +Morale +10 for Peasant units (Lord's army)
- +Morale +5 for Knight units (Lord's army)
Rallying the Peasantsnew
- +Level 1: Melee Attack +2 for melee Peasant units (Lord's army)
- +Level 1: Melee Defence +2 for melee Peasant units (Lord's army)
- +Level 2: Melee Attack +4 for melee Peasant units (Lord's army)
- +Level 2: Melee Defence +4 for melee Peasant units (Lord's army)
- +Level 3: Melee Attack +8 for melee Peasant units (Lord's army)
- +Level 3: Melee Defence +8 for melee Peasant units (Lord's army)
Preparing for Battlenew
- +Level 1: Ammunition: +10% (Lord's army)
- +Level 1: Reload Time Reduction: +5% (Lord's army)
- +Level 2: Ammunition: +15% (Lord's army)
- +Level 2: Reload Time Reduction: +10% (Lord's army)
- +Level 3: Ammunition: +20% (Lord's army)
- +Level 3: Reload Time Reduction: +15% (Lord's army)
Ardent Furynew
- +Level 1: Speed: +2% for Yeomen, Squire and Knight Errant units (Lord's army)
- +Level 1: Charge Bonus +5 for Yeomen, Squire and Knight Errant units (Lord's army)
- +Level 1: Melee Attack +1 for Yeomen, Squire and Knight Errant units (Lord's army)
- +Level 2: Speed: +3% for Yeomen, Squire and Knight Errant units (Lord's army)
- +Level 2: Charge Bonus +10 for Yeomen, Squire and Knight Errant units (Lord's army)
- +Level 2: Melee Attack +3 for Yeomen, Squire and Knight Errant units (Lord's army)
- +Level 3: Speed: +5% for Yeomen, Squire and Knight Errant units (Lord's army)
- +Level 3: Charge Bonus +15 for Yeomen, Squire and Knight Errant units (Lord's army)
- +Level 3: Melee Attack +5 for Yeomen, Squire and Knight Errant units (Lord's army)
The Dukedom's Nobilitynew
- +Level 1: Melee Attack +3 for Cavalry and Infantry units with the Knights Vow or Questing Vow (Lord's army)
- +Level 1: Charge Bonus +5 for Cavalry and Infantry units with the Knights Vow or Questing Vow (Lord's army)
- +Level 1: Armour: +3 for Cavalry and Infantry units with the Knights Vow or Questing Vow (Lord's army)
- +Level 2: Melee Attack +6 for Cavalry and Infantry units with the Knights Vow or Questing Vow (Lord's army)
- +Level 2: Charge Bonus +10 for Cavalry and Infantry units with the Knights Vow or Questing Vow (Lord's army)
- +Level 2: Armour: +6 for Cavalry and Infantry units with the Knights Vow or Questing Vow (Lord's army)
- +Level 3: Melee Attack +10 for Cavalry and Infantry units with the Knights Vow or Questing Vow (Lord's army)
- +Level 3: Charge Bonus +15 for Cavalry and Infantry units with the Knights Vow or Questing Vow (Lord's army)
- +Level 3: Armour: +10 for Cavalry and Infantry units with the Knights Vow or Questing Vow (Lord's army)
Deliverance Comesnew
- +Level 1: Speed: +3% for Flying units (Lord's army)
- +Level 1: Weapon Strength: +5% for Flying units (Lord's army)
- +Level 2: Speed: +6% for Flying units (Lord's army)
- +Level 2: Weapon Strength: +7% for Flying units (Lord's army)
- +Level 3: Speed: +10% for Flying units (Lord's army)
- +Level 3: Weapon Strength: +9% for Flying units (Lord's army)
Puriyfing the Landnew
- +Level 1: Melee Attack +4 for Paladins and Infantry and Cavalry units with the Grail Vow (Excluding Royal Pegasus Knight and Royal Hippogryph Knight units) (Lord's army)
- +Level 1: Melee Defence +4 for Paladins and Infantry and Cavalry units with the Grail Vow (Excluding Royal Pegasus Knight and Royal Hippogryph Knight units) (Lord's army)
- +Level 1: Ward Save: +2% for Infantry, Cavalry and Paladin units with the Grail Vow (Excluding Royal Pegasus Knight and Royal Hippogryph Knight units) (Lord's army)
- +Level 2: Melee Attack +8 for Paladins and Infantry and Cavalry units with the Grail Vow (Excluding Royal Pegasus Knight and Royal Hippogryph Knight units) (Lord's army)
- +Level 2: Melee Defence +8 for Paladins and Infantry and Cavalry units with the Grail Vow (Excluding Royal Pegasus Knight and Royal Hippogryph Knight units) (Lord's army)
- +Level 2: Ward Save: +4% for Infantry, Cavalry and Paladin units with the Grail Vow (Excluding Royal Pegasus Knight and Royal Hippogryph Knight units) (Lord's army)
- +Level 3: Melee Attack +12 for Paladins and Infantry and Cavalry units with the Grail Vow (Excluding Royal Pegasus Knight and Royal Hippogryph Knight units) (Lord's army)
- +Level 3: Melee Defence +12 for Paladins and Infantry and Cavalry units with the Grail Vow (Excluding Royal Pegasus Knight and Royal Hippogryph Knight units) (Lord's army)
- +Level 3: Ward Save: +5% for Infantry, Cavalry and Paladin units with the Grail Vow (Excluding Royal Pegasus Knight and Royal Hippogryph Knight units) (Lord's army)
Vows of Protectionnew
- +Level 1: Income from Farms: +4% (local region)
- +Level 2: Income from Farms: +8% (local region)
- +Level 3: Income from Farms: +10% (local region)
- +Level 3: Income from Industry: +5% (local region)
Consecrated Landsnew
- +Level 1: Growth: +8 (local province)
- +Level 2: Growth: +20 (local province)
- +Level 3: Growth: +36 (local province)
Shadow Steed (Ancillary)new
Dolorous Blade (Ancilary)new
Goblet of the Lady (Ancillary)new
Ancient Plate Armour (Ancillary)new
Lady's Favornew
- +Level 1: Leadership: +5 (Hero's army)
- +Level 1: Spell resistance: 4% (Hero's army)
- +Level 2: Leadership: +10 (Hero's army)
- +Level 2: Spell resistance: 8% (Hero's army)
- +Level 3: Leadership: +15 (Hero's army)
- +Level 3: Spell resistance: 10% (Hero's army)
Guardian of the Realmnew
- +Level 1: Melee attack: +3 (Hero's army)
- +Level 1: Melee defence: +6 (when fighting in own or allied territory) (Hero's army)
- +Level 2: Melee attack: +6 (Hero's army)
- +Level 2: Melee defence: +12 (when fighting in own or allied territory) (Hero's army)
- +Level 3: Melee attack: +9 (Hero's army)
- +Level 3: Melee defence: +18 (when fighting in own or allied territory) (Hero's army)
Ancient Wisdomnew
- +Level 1: Ambush success chance: +20% (when in own or allied territory) (Hero's army)
- +Level 1: Campaign movement range: +10% (accompanying Lord)
- +Level 2: Ambush success chance: +40% (when in own or allied territory) (Hero's army)
- +Level 2: Campaign movement range: +20% (accompanying Lord)
- +Level 3: Ambush success chance: +60% (when in own or allied territory) (Hero's army)
- +Level 3: Campaign movement range: +30% (accompanying Lord)
Fey Resiliencenew
- +Level 1: Attrition: -5% casualties suffered from all attrition (Hero's army)
- +Level 1: Ward save: +2% (Hero's army)
- +Level 2: Attrition: -10% casualties suffered from all attrition (Hero's army)
- +Level 2: Ward save: +4% (Hero's army)
- +Level 3: Attrition: -15% casualties suffered from all attrition (Hero's army)
- +Level 3: Ward save: +6% (Hero's army)
Champion of the Grailnew
- +Level 1: Charge bonus: +6 (Hero's army)
- +Level 1: Weapon strength: +3% (when fighting against the forces of evil) (Hero's army)
- +Level 2: Charge bonus: +12 (Hero's army)
- +Level 2: Weapon strength: +6% (when fighting against the forces of evil) (Hero's army)
- +Level 3: Charge bonus: +18 (Hero's army)
- +Level 3: Weapon strength: +10% (when fighting against the forces of evil) (Hero's army)
Loyalty of the Landnew
- +Control: +6 (all provinces)
- +Recruit rank: +2 for all units (all armies factionwide)
- +Recruitment cost: -10% (all armies factionwide)
Storm of Renewalnew
- +Bound Cataclysm Spell: "Storm of Renewal"
- +Max Two Uses: "Storm of Renewal"
Famed Hunternew
- +Anti-Large Bonus: +10 for all Cavalry and Flying units (Lord's army)
- +Attribute: Immune to Psychology
Ready for Battlenew
- +Anti-Infantry Bonus: +8 for all melee Infantry units (Lord's army)
- +Missile Damage: +7% for all Ranged units (Lord's army)
- +Reload Time Reduction: +8% for Trebuchet units (Lord's army)
Noblesse Obligenew
- +Morale: +7 for Peasant units (Lord's army)
- +Construction cost: -7% for all buildings (local region)
- +Control: +4 (local province)
Buildings
Laurelorn ForestBretonnia
- −Converts the Climate of the region to Temperate (only while this building is present)
Bokha PalaceBretonnia
- −Income from all buildings: +50% (local province)
- +Income from all buildings: +40% (local province)
- Cost: 10000 → 16000
- Units: 0 → 6
Couronne Tournament GroundsBretonnia
- −Chivalry: +20 per turn (Bretonnia only)
- −Income generated: 800
- −Recruit rank: +2 for Cavalry units (all characters)
- +Chivalry: +30 per turn (Bretonnia only)
- +Income generated: 1200
- +Recruit rank: +1 for Cavalry units (all characters)
- Cost: 8000 → 15000
- Units: 0 → 8
Shrine of ManannBretonnia
- Cost: 6000 → 7000
- Units: 1 → 4
Copher DocksBretonnia
- −Income generated: 200
- +Income generated: 250
- +Control: +1
- Cost: 2000 → 1500
- Units: 1 → 0
Copher HarbourBretonnia
- −Growth: +20
- +Growth: +25
- +Control: +2
- Cost: 6000 → 3000
- Units: 1 → 3
Holy Monastery of the Divine OrigoBretonnia
- −Income generated: 500
- +Income generated: 600
- Cost: 6000 → 8000
- Units: 0 → 4
Occupied Massif Orcal (Level 1)Bretonnia
- −Attrition: -10% when under siege (armies in region)
- −Growth: +20
- +Attrition: -15% when under siege (armies in region)
- +Growth: +30
- +Income generated: 50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 1500
- Turns: 3 → 2
Occupied Massif Orcal (Level 2)Bretonnia
- −Defensive supplies: +1000
- −Attrition: -10% when under siege (armies in region)
- −Growth: +40
- −Control: +2
- +Defensive supplies: +1250
- +Attrition: -15% when under siege (armies in region)
- +Growth: +50
- +Control: +3
- +Income generated: 100
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2000 → 3000
- Units: 0 → 3
Occupied Massif Orcal (Level 3)Bretonnia
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Attrition: -10% when under siege (armies in region)
- −Growth: +60
- −Control: +3
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Attrition: -15% when under siege (armies in region)
- +Growth: +70
- +Control: +4
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4000 → 4500
- Units: 0 → 3
Occupied Massif Orcal (Level 4)Bretonnia
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Attrition: -10% when under siege (armies in region)
- −Growth: +80
- −Control: +4
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Attrition: -15% when under siege (armies in region)
- +Growth: +90
- +Control: +5
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 7000
- Units: 0 → 5
Occupied Massif Orcal (Level 5)Bretonnia
- −Defensive supplies: +1000
- −Grants 9 construction slots in the settlement
- −Attrition: -10% when under siege (armies in region)
- −Control: +5
- +Grants 11 construction slots in the settlement
- +Defensive supplies: +2000
- +Attrition: -15% when under siege (armies in region)
- +Control: +6
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 10000
- Units: 0 → 5
Outpost GarrisonBretonnia
- Cost: 2000 → 1500
Exotic Animal TamerBretonnia
- −Recruitment cost: -20% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- −Income generated: 100
- +Recruitment cost: -10% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- +Income generated: 150
- Cost: 500 → 750
- Turns: 1 → 2
Exotic Animal PenBretonnia
- −Recruitment cost: -25% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- −Income generated: 150
- +Recruitment cost: -15% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
Exotic Animal MarketBretonnia
- −Recruitment cost: -30% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- −Recruit rank: +2 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- −Income generated: 200
- +Recruitment cost: -20% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- +Recruit rank: +1 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (local province)
- +Income generated: 280
- Cost: 2000 → 3000
- Turns: 3 → 4
Cinnabar Mining PitBretonnia
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 750
- Turns: 1 → 2
Cinnabar MineBretonnia
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
DyemakerBretonnia
- −Income generated: 200
- +Income generated: 280
- Cost: 2000 → 3000
- Turns: 3 → 4
Hunting CampBretonnia
- −Growth: +5
- +Growth: +6
Hunting LodgeBretonnia
- −Growth: +8
- +Growth: +9
- Cost: 1000 → 2000
TanneryBretonnia
- −Growth: +10
- +Growth: +12
- Cost: 2000 → 3000
Gem MineshaftBretonnia
- −Income generated: 200
- +Income generated: 400
- Cost: 500 → 1000
- Turns: 2 → 3
Gem MineBretonnia
- −Income generated: 400
- +Income generated: 550
- Cost: 1000 → 2500
- Turns: 3 → 4
Gemcutter's WorkshopBretonnia
- −Income generated: 600
- +Income generated: 700
- Cost: 2000 → 5000
- Turns: 4 → 5
Gold Mining PitBretonnia
- −Income generated: 200
- +Income generated: 300
- Cost: 500 → 1000
- Turns: 2 → 3
Gold MineBretonnia
- −Income generated: 400
- +Income generated: 500
- Cost: 1000 → 2500
- Turns: 3 → 4
Gold SmelterBretonnia
- −Income generated: 600
- +Income generated: 700
- Cost: 2000 → 5000
- Turns: 4 → 5
Iron Mining PitBretonnia
- −Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- −Income generated: 100
- +Recruitment cost: -10% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- +Income generated: 150
- Cost: 500 → 750
Iron MineBretonnia
- −Recruitment cost: -25% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- −Income generated: 150
- +Recruitment cost: -15% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- +Income generated: 200
- Cost: 1000 → 2000
Iron SmelterBretonnia
- −Recruitment cost: -30% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- −Recruit rank: +2 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- −Income generated: 200
- +Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- +Recruit rank: +1 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (local province)
- +Income generated: 250
- Cost: 2000 → 3000
Stone CutterBretonnia
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 750
- Turns: 1 → 2
Marble QuarryBretonnia
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
MasonBretonnia
- −Income generated: 200
- +Income generated: 250
- Cost: 2000 → 3000
- Turns: 3 → 4
Herb Gatherer's CampBretonnia
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 750
- Turns: 1 → 2
Exotic HothouseBretonnia
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
Alchemy WorkshopBretonnia
- −Income generated: 200
- +Income generated: 280
- Cost: 2000 → 3000
- Turns: 3 → 4
Obsidian QuarryBretonnia
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 750
- Turns: 1 → 2
Obsidian Trinket MakerBretonnia
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
Obsidian Amulet CarverBretonnia
- −Income generated: 200
- +Income generated: 280
- Cost: 2000 → 3000
- Turns: 3 → 4
Grazing PasturesBretonnia
- −Recruitment cost: -20% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- −Income generated: 100
- +Recruitment cost: -10% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- +Income generated: 150
Livestock PensBretonnia
- −Recruitment cost: -25% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- −Income generated: 150
- +Recruitment cost: -15% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- +Income generated: 200
- Cost: 1000 → 2000
Cattle RanchBretonnia
- −Recruitment cost: -30% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- −Recruit rank: +2 for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- −Income generated: 200
- +Recruitment cost: -20% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- +Recruit rank: +1 for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (local province)
- +Income generated: 250
- Cost: 2000 → 3000
Clay PitBretonnia
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 750
- Turns: 1 → 2
Pottery MakerBretonnia
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
KilnsBretonnia
- −Income generated: 200
- +Income generated: 280
- Cost: 2000 → 3000
- Turns: 3 → 4
Brine Mining PitBretonnia
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 750
- Turns: 1 → 2
Brine MineBretonnia
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
SaltworksBretonnia
- −Income generated: 200
- +Income generated: 280
- Cost: 2000 → 3000
- Turns: 3 → 4
Spice MarketBretonnia
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 600
- Turns: 1 → 2
Spice Trading PostBretonnia
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
Eastern BazaarBretonnia
- −Income generated: 200
- +Income generated: 280
- Cost: 2000 → 3000
- Turns: 3 → 4
Woodman's HutBretonnia
- −Recruitment cost: -20% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- −Income generated: 100
- +Recruitment cost: -10% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- +Income generated: 150
- Cost: 500 → 750
- Turns: 1 → 2
Timber MillBretonnia
- −Recruitment cost: -25% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- −Income generated: 150
- +Recruitment cost: -15% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
LumberyardBretonnia
- −Recruitment cost: -30% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- −Recruit rank: +2 for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- −Income generated: 200
- +Recruitment cost: -20% for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- +Recruit rank: +1 for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearms) and Trebuchet units (local province)
- +Income generated: 280
- Cost: 2000 → 3000
- Turns: 3 → 4
OrchardsBretonnia
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 750
- Turns: 1 → 2
VineyardBretonnia
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 2000
- Turns: 2 → 3
VintnerBretonnia
- −Income generated: 200
- +Income generated: 250
- Cost: 2000 → 3000
- Turns: 3 → 4
Night WatchBretonnia
- Cost: 1500 → 2000
Watch HouseBretonnia
- Cost: 2000 → 3000
Watchers' GuildBretonnia
- Cost: 3000 → 4000
Peaks of ParravonBretonnia
- −Recruitment cost: -30% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units
- −Upkeep: -5% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (all armies)
- −Recruit rank: +2 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units
- +Recruitment cost: -20% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units
- +Upkeep: -4% for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units (all armies)
- +Recruit rank: +1 for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units
- Units: 0 → 3
Occupied Imperial PalaceBretonnia
- −Income from all buildings: +5% (local province)
- +Income from all buildings: +40% (local province)
- Cost: 10000 → 16000
Occupied Sartosa Level 1Bretonnia
- −Growth: +20
- +Growth: +30
- +Income generated: 50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 800
- Turns: 3 → 2
Occupied Sartosa Level 2Bretonnia
- −Defensive supplies: +1000
- +Defensive supplies: +1250
- +Income generated: 100
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 0 → 3
Occupied Sartosa Level 3Bretonnia
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 0 → 3
Occupied Sartosa Level 4Bretonnia
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 7000
- Units: 0 → 5
Occupied Sartosa Level 5Bretonnia
- −Defensive supplies: +1000
- −Grants 9 construction slots in the settlement
- +Grants 11 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 8500
- Units: 0 → 5
Bretonnian OutpostBretonnia
- Cost: 2000 → 4000
Bretonnian DistrictBretonnia
- Cost: 4000 → 5000
Animal StoreBretonnia
- −Income generated: 100
- +Income generated: 150
- Cost: 500 → 1000
- Turns: 1 → 2
Tusk MarketBretonnia
- −Income generated: 150
- +Income generated: 200
- Cost: 1000 → 1500
- Turns: 2 → 3
Tusk CompoundBretonnia
- −Income generated: 200
- +Income generated: 250
- Cost: 2000 → 2500
- Turns: 3 → 4
Training FieldBretonnia
- Cost: 750 → 1000
- Units: 2 → 3
Rally FieldBretonnia
- Cost: 1500 → 2000
- Units: 4 → 8
BarracksBretonnia
- Cost: 2500 → 4500
- Units: 5 → 13
Royal BarracksBretonnia
- Cost: 4000 → 7000
- Units: 6 → 12
Carpenter's WorkshopBretonnia
- −Construction cost: -5% for all buildings (local province)
- +Construction cost: -4% for all buildings (local province)
- Cost: 2000 → 4000
- Turns: 3 → 1
Siege WorkshopBretonnia
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -8% for all buildings (local province)
- Cost: 10000 → 6000
- Turns: 6 → 2
FieldsBretonnia
- Cost: 500 → 1000
- Units: 2 → 5
FarmBretonnia
- −Income from Industry: -50% (local region)
- +Income from Industry: -20% (local region)
- +Control: +1
- Cost: 1000 → 2000
- Units: 4 → 7
Landed EstateBretonnia
- −Income from Industry: -100% (local region)
- +Income from Industry: -40% (local region)
- +Control: +2
- Cost: 1500 → 3000
- Units: 4 → 6
WindmillBretonnia
- −Income from Farms: +25% (local region)
- −Growth: +5
- +Income from Farms: +10% (local region)
- +Growth: +10
- Cost: 1500 → 1000
Water WheelBretonnia
- −Income from Farms: +50% (local region)
- −Growth: +10
- +Income from Farms: +20% (local region)
- +Growth: +15
City WatchBretonnia
- +Control: +1
Pox ShelterBretonnia
- −Growth: +10
- +Growth: +15
- +Chance of a plague spreading: -5%
- Cost: 1000 → 2000
- Turns: 1 → 2
SanctuaryBretonnia
- −Growth: +20
- +Growth: +25
- +Chance of a plague spreading: -10%
- Cost: 1500 → 3000
- Turns: 2 → 3
ApothecaryBretonnia
- −Casualty replenishment rate: +4% (armies in province)
- −Growth: +30
- +Casualty replenishment rate: +5% (armies in province)
- +Growth: +35
- +Chance of a plague spreading: -15%
- Cost: 2000 → 4000
- Turns: 3 → 4
Weaving HouseBretonnia
- −Income generated: 200
- +Income generated: 300
- Cost: 500 → 1200
ClothierBretonnia
- −Income from Farms: -50% (local region)
- −Income generated: 300
- +Income from Farms: -20% (local region)
- +Income generated: 430
- Cost: 1000 → 2400
TailorsBretonnia
- −Income from Farms: -100% (local region)
- −Income generated: 400
- +Income from Farms: -40% (local region)
- +Income generated: 560
- Cost: 1500 → 4000
CellarBretonnia
- −Campaign movement range: +10% for own armies starting their turn in this region
- −Income from Industry: +25% (local region)
- +Campaign movement range: +5% for own armies starting their turn in this province (armies in province)
- +Income from Industry: +10% (local region)
- Cost: 1500 → 1000
- Turns: 3 → 2
StorehouseBretonnia
- −Campaign movement range: +15% for own armies starting their turn in this region
- −Income from Industry: +50% (local region)
- +Campaign movement range: +10% for own armies starting their turn in this province (armies in province)
- +Income from Industry: +20% (local region)
- Turns: 4 → 3
Bretonnian FisheryBretonnia
- −Income generated: 100
- +Income generated: 250
- Cost: 1500 → 2000
Bretonnian Fishing HarbourBretonnia
- −Income generated: 300
- +Income generated: 400
- Turns: 4 → 3
Bretonnian Fishing PortBretonnia
- −Income generated: 500
- +Income generated: 800
- +Control: +2
- Cost: 6000 → 4000
- Turns: 6 → 5
HamletBretonnia
- −Grants 1 construction slot in the settlement
- −Income generated: 40
- +Grants 2 construction slots in the settlement
- +Income generated: 100
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 800
- Turns: 3 → 2
VillageBretonnia
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 60
- −Growth: +40
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 150
- +Growth: +30
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2000 → 1600
- Units: 0 → 1
TownBretonnia
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 80
- −Growth: +60
- −Control: +1
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 200
- +Growth: +40
- +Control: +2
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 0 → 6
CityBretonnia
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 100
- −Growth: +80
- −Control: +2
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 250
- +Growth: +50
- +Control: +3
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 7000
- Units: 0 → 5
Duchy CapitalBretonnia
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 120
- −Growth: +100
- −Control: +2
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 300
- +Growth: +60
- +Control: +3
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 9500
- Units: 0 → 8
HamletBretonnia
- −Income generated: 40
- −Growth: +20
- +Income generated: 80
- +Growth: +15
- Cost: 1000 → 800
- Turns: 3 → 2
VillageBretonnia
- −Defensive supplies: +1000
- −Income generated: 60
- −Growth: +40
- +Defensive supplies: +1250
- +Income generated: 130
- +Growth: +25
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 2000 → 1600
TownBretonnia
- −Defensive supplies: +1000
- −Income generated: 80
- −Growth: +60
- −Control: +1
- +Defensive supplies: +1500
- +Income generated: 180
- +Growth: +40
- +Control: +2
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Units: 0 → 4
SmithyBretonnia
- −Construction cost: -5% for all buildings (local province)
- −Armour: +5 when defending (armies in region)
- −Melee defence: +5 when defending (armies in region)
- +Construction cost: -4% for all buildings (local province)
- +Armour: +4 when defending (armies in region)
- +Melee defence: +4 when defending (armies in region)
- Cost: 2000 → 4000
- Units: 0 → 2
ArmouryBretonnia
- −Construction cost: -5% for all buildings (local province)
- −Armour: +2 (all armies)
- −Armour: +10 when defending (armies in region)
- −Melee defence: +10 when defending (armies in region)
- +Construction cost: -4% for all buildings (local province)
- +Armour: +4 (armies in province)
- +Armour: +8 when defending (armies in region)
- +Melee defence: +8 when defending (armies in region)
- Cost: 5000 → 6000
- Turns: 5 → 4
- Units: 0 → 6
StablesBretonnia
- Cost: 750 → 2500
- Turns: 1 → 2
LiveryBretonnia
- Cost: 1500 → 5000
- Turns: 2 → 3
Royal StablesBretonnia
- +Hero recruit rank: +1 for Paladins
- Cost: 2500 → 7500
- Turns: 3 → 4
- Units: 5 → 9
Pegasus AerieBretonnia
- +Lord recruit rank: +1
- +Hero recruit rank: +2 for Paladins
- Cost: 4000 → 10000
- Turns: 4 → 5
- Units: 7 → 13
Royal MenagerieBretonnia
- +Lord recruit rank: +2
- +Hero recruit rank: +3 for Paladins
- Cost: 8000 → 12000
- Turns: 5 → 6
- Units: 9 → 14
Tap RoomBretonnia
- −Control: +2
- +Control: +4
- +Research rate: +3
TavernBretonnia
- −Control: +3
- +Control: +6
- +Research rate: +5
- Cost: 2000 → 3000
- Units: 0 → 1
Coaching InnBretonnia
- −Control: +4
- +Control: +8
- +Research rate: +7
- Cost: 3000 → 5000
- Units: 0 → 1
BrothelBretonnia
- −Income generated: 50
- −Control: +5
- +Income generated: 75
- +Control: +10
- +Research rate: +10
- Cost: 4000 → 6000
- Units: 0 → 1
Basic WallsBretonnia
- Cost: 2000 → 2500
- Turns: 4 → 3
Tall WallsBretonnia
- +Control: +1
- Cost: 4000 → 5000
- Turns: 5 → 4
Reinforced WallsBretonnia
- +Control: +2
- Cost: 6000 → 7500
- Turns: 6 → 5
Grail ShrineBretonnia
- −Praying: +10% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
- +Praying: +20% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
- Cost: 2000 → 4000
- Units: 0 → 2
Grail ChapelBretonnia
- −Praying: +20% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
- +Praying: +40% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
- +Hero recruit rank: +1 for Damsels
- +Lord recruit rank: +1
- Cost: 3000 → 6000
- Units: 2 → 4
Cathedral of the LadyBretonnia
- −Chivalry: +20 per turn
- −Praying: +30% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
- −Lord recruit rank: +1 (factionwide)
- +Chivalry: +30 per turn
- +Praying: +60% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
- +Lord recruit rank: +2
- +Hero recruit rank: +3 for Damsels
- Cost: 10000 → 9000
- Turns: 6 → 5
- Units: 3 → 8
Abbey of the Grail CompanionsBretonnia
- −Chivalry: +50 per turn
- +Chivalry: +60 per turn
- Units: 0 → 6
Tower of the EnchantressBretonnia
- −Corruption: -2 (all provinces)
- −Chivalry: +50 per turn
- +Corruption: -2 (factionwide)
- +Chivalry: +60 per turn
- Cost: 6000 → 8500
- Units: 0 → 4
Archecclesiatium of MyrmidiaBretonnia
- −Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units
- −Upkeep: -5% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (all armies)
- −Hero recruit rank: +1 for Paladins (factionwide)
- +Recruitment cost: -10% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units
- +Upkeep: -4% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (all armies)
- +Hero recruit rank: +2 for Paladins (factionwide)
- Cost: 10000 → 16000
- Turns: 6 → 7
- Units: 0 → 4
Occupied Drakenhof (Hamlet)Bretonnia
- +Income generated: 50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 800
Occupied Drakenhof (Village)Bretonnia
- −Defensive supplies: +1000
- −Growth: +40
- +Defensive supplies: +1250
- +Growth: +35
- +Income generated: 100
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2000 → 1600
- Turns: 3 → 4
- Units: 0 → 3
Occupied Drakenhof (Town)Bretonnia
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Growth: +60
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Growth: +55
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Turns: 4 → 5
- Units: 0 → 3
Occupied Drakenhof (City)Bretonnia
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Growth: +80
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Growth: +75
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 7000
- Turns: 5 → 6
- Units: 0 → 5
Occupied Drakenhof (Duchy Capital)Bretonnia
- −Defensive supplies: +1000
- −Growth: +100
- +Defensive supplies: +2000
- +Growth: +90
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 9500
- Turns: 6 → 7
- Units: 0 → 5
Couronne (Hamlet)Bretonnia
- −Income generated: 40
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 800
Couronne (Village)Bretonnia
- −Defensive supplies: +1000
- −Income generated: 60
- −Growth: +40
- +Defensive supplies: +1250
- +Income generated: 230
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2000 → 1600
- Turns: 3 → 4
- Units: 0 → 3
Couronne (Town)Bretonnia
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 80
- −Growth: +60
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 320
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Turns: 4 → 5
- Units: 0 → 6
Couronne (City)Bretonnia
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 100
- −Growth: +80
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 420
- +Growth: +75
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 7000
- Turns: 5 → 6
- Units: 0 → 5
Couronne (Duchy Capital)Bretonnia
- −Defensive supplies: +1000
- −Income generated: 120
- −Growth: +100
- +Defensive supplies: +2000
- +Income generated: 500
- +Growth: +90
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 9500
- Turns: 6 → 7
- Units: 0 → 5
Occupied Miragliano (Hamlet)Bretonnia
- +Income generated: 50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 800
Occupied Miragliano (Village)Bretonnia
- −Defensive supplies: +1000
- −Growth: +40
- +Defensive supplies: +1250
- +Growth: +35
- +Income generated: 100
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2000 → 1600
- Turns: 3 → 4
- Units: 0 → 3
Occupied Miragliano (Town)Bretonnia
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Growth: +60
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Growth: +50
- +Income generated: 150
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Turns: 4 → 5
- Units: 0 → 3
Occupied Miragliano (City)Bretonnia
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Growth: +80
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Growth: +70
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 7000
- Turns: 5 → 6
- Units: 0 → 5
Occupied Miragliano (Duchy Capital)Bretonnia
- −Defensive supplies: +1000
- −Growth: +100
- +Defensive supplies: +2000
- +Growth: +90
- +Income generated: 250
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 9500
- Turns: 6 → 7
- Units: 0 → 5
Technologies
The Chivalric CodeBretonnia
- −Leadership: +5 for Lords and embedded Heroes
- +Leadership: +4 for Lords and embedded Heroes
Economic InvestmentBretonnia
- −Growth: +4
- −Income from Province Capital/Settlement buildings: +3%
- +Growth: +5
- +Income from Province Capital/Settlement buildings: +4%
Subsidised ToolsBretonnia
- −Melee attack: +10 for Peasant Mob units
- −Construction cost: -5% for Infrastructure buildings
- −Recruitment cost: -10% for Peasant Mob units
- +Melee attack: +8 for Peasant Mob units
- +Construction cost: -4% for Infrastructure buildings
- +Recruitment cost: -5% for Peasant Mob units
- +Casualty replenishment rate: +2%
Encourage FanaticismBretonnia
- −Melee defence: +5 for Battle Pilgrims and Grail Reliquae units
- +Melee defence: +6 for Battle Pilgrims and Grail Reliquae units
- +Lord recruit rank: +2
- +Hero recruit rank: +3 for Paladins
Temple TithesBretonnia
- −Hero recruit rank: +2 for Paladins
- +Hero recruit rank: +3 for Paladins
Overseas DiplomacyBretonnia
- −Diplomatic relations: +50 with Humans, High Elves and Lizardmen
- +Diplomatic relations: +40 with Humans, High Elves and Lizardmen
Kings of the Mountains DiplomacyBretonnia
- −Diplomatic relations: +50 with Dwarfs
- +Diplomatic relations: +40 with Dwarfs
AlmshousesBretonnia
- +Control: +1
Town CensusBretonnia
- +Vigour loss reduction: -10% for Cavalry units
Commission CarpentersBretonnia
- −Income from Timber industry: +50%
- +Income from Timber industry: +40%
Longer SpearsBretonnia
- −Melee attack: +5 for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units
- −Weapon strength: +10% for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units
- +Melee attack: +4 for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units
- +Weapon strength: +5% for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units
Leaders of Men DiplomacyBretonnia
- −Diplomatic relations: +30 with Empire, Kislev and Southern Realms
- +Diplomatic relations: +25 with Empire, Kislev and Southern Realms
Improved Trade VesselsBretonnia
- −Tradable resources produced: +5%
- −Income from trade tariffs: +5%
- +Tradable resources produced: +4%
- +Income from trade tariffs: +4%
Harbourmaster BribesBretonnia
- −Tradable resources produced: +5%
- −Income from trade tariffs: +10%
- +Tradable resources produced: +4%
- +Income from trade tariffs: +8%
Registered DraftBretonnia
- −Upkeep: -5% for non-Knight units
- +Upkeep: -4% for non-Knight units
Professional FletchersBretonnia
- −Missile strength: +10% for Peasant Bowmen and Mounted Yeomen Archers units
- −Ammunition: +15%
- +Missile strength: +5% for Peasant Bowmen and Mounted Yeomen Archers units
- +Ammunition: +20%
Lords of Athel Loren DiplomacyBretonnia
- −Diplomatic relations: +50 with Wood Elves
- +Diplomatic relations: +40 with Wood Elves
Siege EngineeringBretonnia
- −Leadership: +5 when laying siege or encircling
- +Leadership: +4 when laying siege or encircling
Improved Agricultural ToolsBretonnia
- +Each of your regions can sustain 1 extra peasant unit(s)
Wider PloughsBretonnia
- −Construction cost: -5% for Infrastructure buildings
- +Construction cost: -4% for Infrastructure buildings
- +Each of your regions can sustain 1 extra peasant unit(s)
Hay StoresBretonnia
- −Construction cost: -15% for Bretonnian Stable and Pasture buildings
- −Construction time: -35% for Bretonnian Stable and Pasture buildings
- +Construction cost: -10% for Bretonnian Stable and Pasture buildings
- +Construction time: -25% for Bretonnian Stable and Pasture buildings
Decrees of BretonniaBretonnia
- −Melee attack: +5 for Lords and embedded Heroes
- +Melee attack: +4 for Lords and embedded Heroes
Improved ConstructionBretonnia
- −Construction cost: -5% for all buildings
- +Construction cost: -4% for all buildings
Irrigation DitchesBretonnia
- −Upkeep: -5% for Infantry units
- +Upkeep: -3% for Infantry units
- +Each of your regions can sustain 1 extra peasant unit(s)
Water PumpsBretonnia
- +Lord recruit rank: +2
- +Hero recruit rank: +3 for Damsels
Blinker HoodsBretonnia
- −Leadership: +5 for Knight units
- +Leadership: +4 for Knight units
Green Tide DecreeBretonnia
- −Chivalry: +4 for every victory against Greenskins
- +Chivalry: +3 for every victory against Greenskins
Winter Woes DecreeBretonnia
- −Chivalry: +4 for every victory against Norsca
- −Leadership: +8 when fighting against Norsca
- +Chivalry: +2 for every victory against Norsca
- +Leadership: +5 when fighting against Norsca
Death's Grip DecreeBretonnia
- −Chivalry: +4 for every victory against Vampire Counts
- −Leadership: +8 when fighting against Vampire Counts
- +Chivalry: +3 for every victory against Vampire Counts
- +Leadership: +5 when fighting against Vampire Counts
Ruinous Powers DecreeBretonnia
- −Armour-piercing weapon damage: +4 when fighting against Warriors of Chaos, Chaos Dwarfs and Daemons of Chaos
- −Chivalry: +4 for every victory against Warriors of Chaos, Chaos Dwarfs and Daemons of Chaos
- −Leadership: +8 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos
- +Armour-piercing weapon damage: +7 when fighting against Warriors of Chaos, Chaos Dwarfs and Daemons of Chaos
- +Chivalry: +3 for every victory against Warriors of Chaos, Chaos Dwarfs and Daemons of Chaos
- +Leadership: +5 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos
Safer Woods DecreeBretonnia
- −Missile strength: +10% when fighting against Beastmen
- −Chivalry: +4 for every victory against Beastmen Warherds
- −Leadership: +8 when fighting against Beastmen
- +Missile strength: +5% when fighting against Beastmen
- +Chivalry: +2 for every victory against Beastmen Warherds
- +Leadership: +5 when fighting against Beastmen
Improved SmeltersBretonnia
- −Income from Iron, Gem and Gold Mines: +15%
- +Income from Iron, Gem and Gold Mines: +10%
Steel FurnacesBretonnia
- −Armour: +8 for Knight units
- −Income from Industry: +15%
- +Armour: +5 for Knight units
- +Income from Industry: +8%
Grey Mountain WatchBretonnia
- −Chivalry: +5 for every victory against Greenskins
- −Leadership: +10 during subterranean intercept battles
- −Weapon strength: +10% when fighting against Greenskins
- +Chivalry: +4 for every victory against Greenskins
- +Leadership: +5 during subterranean intercept battles
- +Weapon strength: +5% when fighting against Greenskins
The North GuardBretonnia
- −Chivalry: +5 for every victory against Norsca
- −Melee attack: +5 when fighting against Norsca
- −Melee defence: +10 when fighting against Norsca
- +Chivalry: +3 for every victory against Norsca
- +Melee attack: +4 when fighting against Norsca
- +Melee defence: +8 when fighting against Norsca
Forests' Edge DecreeBretonnia
- −Leadership: +8 when fighting against Wood Elves
- −Diplomatic relations: -50 with Wood Elves
- −Chivalry: +4 for every victory against Wood Elves
- +Leadership: +5 when fighting against Wood Elves
- +Diplomatic relations: -40 with Wood Elves
- +Chivalry: +2 for every victory against Wood Elves
Secure Shores DecreeBretonnia
- −Leadership: +8 when fighting against Dark Elves
- −Melee defence: +5 when fighting against Dark Elves
- −Chivalry: +4 for every victory against Dark Elves
- +Leadership: +5 when fighting against Dark Elves
- +Melee defence: +6 when fighting against Dark Elves
- +Chivalry: +2 for every victory against Dark Elves
Sewer Cleaning DecreeBretonnia
- −Leadership: +8 when fighting against Skaven
- −Corruption: -1 (all provinces)
- −Chivalry: +4 for every victory against Skaven
- +Leadership: +5 when fighting against Skaven
- +Corruption: -2 (all provinces)
- +Chivalry: +2 for every victory against Skaven
Bigger BobbinsBretonnia
- −Income from Industry: +10%
- +Income from Industry: +8%
Improved Loom TechnologyBretonnia
- −Income from Industry: +5%
- +Income from Industry: +4%
Glazing KilnsBretonnia
- −Income from Pottery, Dye and Salt industry: +50%
- −Income from Industry: +10%
- +Income from Pottery, Dye and Salt industry: +40%
- +Income from Industry: +5%
Master SwordsmithsBretonnia
- −Weapon strength: +12% for Sword Infantry and all Knight units
- +Weapon strength: +6% for Sword Infantry and all Knight units
Desert Purge DecreeBretonnia
- −Leadership: +8 when fighting against Tomb Kings
- −Melee attack: +5 when fighting against Tomb Kings
- −Chivalry: +4 for every victory against Tomb Kings
- +Leadership: +5 when fighting against Tomb Kings
- +Melee attack: +4 when fighting against Tomb Kings
- +Chivalry: +2 for every victory against Tomb Kings
High Seas' DecreeBretonnia
- −Leadership: +8 when fighting against Vampire Coast
- −Chivalry: +4 for every victory against Vampire Coast
- +Leadership: +5 when fighting against Vampire Coast
- +Chivalry: +3 for every victory against Vampire Coast
Weaving ApprenticeshipsBretonnia
- −Income from Industry: +5%
- −Research rate: +5
- +Income from Industry: +4%
- +Research rate: +10
SeamstressesBretonnia
- −Income from Industry: +10%
- −Recruitment cost: -10%
- +Income from Industry: +8%
- +Recruitment cost: -5%
- +Lord recruit rank: +2
- +Hero recruit rank: +3 for Damsels
Regular TournamentsBretonnia
- −Melee attack: +5 for Knights units
- −Melee defence: +5 for Knight units
- +Melee attack: +4 for Knights units
- +Melee defence: +6 for Knight units