Knights of the Lionhearted (Knights of the Realm)
Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Knights of the Lionhearted (Knights of the Realm) are Bretonnia melee cavalry: 6,720 HP across 60 models, armour 100, melee attack 41, melee defence 36, weapon strength 40. It costs 1,200 in the campaign and in multiplayer. Unit key wh_pro04_brt_cav_knights_of_the_realm_ror_0. Patch 9.0.4, from the game's data tables.
Health
112 per model
6,720
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
100
Leadership
85
Speed
84
Melee attack
41
Melee defence
36
Weapon strength
30 base + 10 armour-piercing, +12 vs large
40
Charge bonus
65
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Knight
Witnessing friendly units with the Peasant Attribute rout will not affect this unit's leadership.
Abilities
- LanceFormation · +10% Charge Speed, +30% Acceleration…activeLanceFormation+10% Charge Speed+30% Acceleration+30% Charge Bonus+30% Mass-8 Melee DefenceForming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.
- The Blessing of the LadyWard Save · +15% Damage ResistancepassiveThe Blessing of the LadyWard Save+15% Damage ResistancePassive · 1 useThe Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
Counters
Good against
- Large units — bonus vs large 12e.g. Rogue Idol, Dread Saurian, Khemric Titan · Bretonnia: Royal Hippogryph Knights, Grail Guardians
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Light infantry-sized units — large, mass 1,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Bretonnia: Peasant Mob, Foot Squires
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Bretonnia: Grail Knights, Men-at-Arms (Polearms)
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Bretonnia: Blessed Field Trebuchets, Field Trebuchets
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (867.56× faster), War Wagons (Mortars) (123.27× faster), War Wagons (101.79× faster)
Loses to, at a similar price: Questing Knights (1.88× slower), Knights of the White Wolf (1.69× slower), Cold One Spear-Riders (1.65× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Bretonnia units ranked.
Who can field it
- Bretonnia · Couronne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.