Beastslayers of Bastonne (Foot Squires)
Melee infantry· Halberd Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Beastslayers of Bastonne (Foot Squires) are Bretonnia melee infantry: 8,280 HP across 120 models, armour 80, melee attack 31, melee defence 52, weapon strength 36. It costs 950 in the campaign and 925 in multiplayer. Unit key wh_pro04_brt_inf_foot_squires_ror_0. Patch 9.0.4, from the game's data tables.
Health
69 per model
8,280
Armour
80
Leadership
80
Speed
28
Melee attack
31
Melee defence
52
Weapon strength
8 base + 28 armour-piercing, +22 vs large
36
Charge bonus
8
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Peasant
A unit with the Peasant Attribute will gain increased leadership if a unit with the Knight Attribute is nearby.
Abilities
- The Peasant's DutyAugment · +8 LeadershippassiveThe Peasant's DutyAugment+8 LeadershipPassiveThou shalt give unto thine glorious liege the taxes that he requires. Thou shalt labour all but feast days, and no more than a tenth-share shall you keep for kith and kin. Rejoice! For a Knight of Bretonnia provides your shield!
Counters
Good against
- Large units — bonus vs large 22e.g. Rogue Idol, Dread Saurian, Khemric Titan · Bretonnia: Royal Hippogryph Knights, Grail Guardians
- Heavily armoured units — 28 of 36 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Bretonnia: Grail Guardians, Grail Knights
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
- Heavy large units — infantry-sized, mass 120e.g. Dread Maw, Thunderbarge, Steam Tank · Bretonnia: Royal Hippogryph Knights, Blessed Field Trebuchets
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (26.15× faster), Skin Wolves (21.53× faster), Gorgers (5.26× faster)
Loses to, at a similar price: Greatswords (1.80× slower), Sisters of Slaughter (1.73× slower), Bladesingers (1.57× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 925 multiplayer gold. Bretonnia units ranked.
Who can field it
- Bretonnia · Couronne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.