Defenders of the Fleur-de-lis (Knights Errant)
Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Defenders of the Fleur-de-lis (Knights Errant) are Bretonnia melee cavalry: 6,180 HP across 60 models, armour 80, melee attack 36, melee defence 36, weapon strength 30. It costs 900 in the campaign and in multiplayer. Unit key wh_pro04_brt_cav_knights_errant_ror_0. Patch 9.0.4, from the game's data tables.
Health
103 per model
6,180
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
80
Leadership
70
Speed
84
Melee attack
36
Melee defence
36
Weapon strength
21 base + 9 armour-piercing
30
Charge bonus
55
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Knight
Witnessing friendly units with the Peasant Attribute rout will not affect this unit's leadership.
Abilities
- LanceFormation · +10% Charge Speed, +30% Acceleration…activeLanceFormation+10% Charge Speed+30% Acceleration+30% Charge Bonus+30% Mass-8 Melee DefenceForming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks.
- ImpetuousAugment (Area)passiveImpetuousAugment (Area)Passive · Duration 30 s · Range 35 mOn the battlefield, the Knights Errant are impetuous, eager to earn fame and honour in the thick of the fight. They charge boldly into the fray, heedless of danger and earning either great honour or a glorious death.
- The Blessing of the LadyWard Save · +15% Damage ResistancepassiveThe Blessing of the LadyWard Save+15% Damage ResistancePassive · 1 useThe Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Light infantry-sized units — large, mass 1,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Bretonnia: Peasant Mob, Foot Squires
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Bretonnia: Grail Knights, Men-at-Arms (Polearms)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: War Wagons (Mortars) (74.79× faster), War Wagons (61.76× faster), Tiranoc Chariots (26.72× faster)
Loses to, at a similar price: Questing Knights (3.00× slower), Cold One Spear-Riders (2.42× slower), Cold One Knights (2.19× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Bretonnia units ranked.
Who can field it
- Bretonnia · Couronne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.