The Holy Wardens of La Maisontaal (Battle Pilgrims)
Melee infantry· Sword Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Holy Wardens of La Maisontaal (Battle Pilgrims) are Bretonnia melee infantry: 8,280 HP across 120 models, armour 30, melee attack 41, melee defence 33, weapon strength 44. It costs 800 in the campaign and in multiplayer. Unit key wh_pro04_brt_inf_battle_pilgrims_ror_0. Patch 9.0.4, from the game's data tables.
Health
69 per model
8,280
Armour
30
Leadership
85
Speed
30
Melee attack
41
Melee defence
33
Weapon strength
36 base + 8 armour-piercing, +5 vs infantry
44
Charge bonus
22
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison
- Peasant
A unit with the Peasant Attribute will gain increased leadership if a unit with the Knight Attribute is nearby.
Abilities
- The Peasant's DutyAugment · +8 LeadershippassiveThe Peasant's DutyAugment+8 LeadershipPassiveThou shalt give unto thine glorious liege the taxes that he requires. Thou shalt labour all but feast days, and no more than a tenth-share shall you keep for kith and kin. Rejoice! For a Knight of Bretonnia provides your shield!
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Bretonnia: Foot Squires
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Bretonnia: Peasant Bowmen (Fire Arrows), Mounted Yeomen Archers
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Bretonnia: Royal Hippogryph Knights, Blessed Field Trebuchets
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (8.10× faster), Syreens (6.65× faster), Warp-Grinders (6.09× faster)
Loses to, at a similar price: Infernal Guard (2.15× slower), Greatswords (2.06× slower), Chaos Warriors (1.81× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Bretonnia units ranked.
Who can field it
- Bretonnia · Couronne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.