The Holy Wardens of La Maisontaal (Battle Pilgrims)
Melee infantry· Sword Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown
Health
69 per model
8,280
Armour
30
Leadership
85
Speed
30
Melee attack
41
Melee defence
33
Weapon strength
36 base + 8 armour-piercing, +5 vs infantry
44
Charge bonus
22
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison

Peasant
A unit with the Peasant Attribute will gain increased leadership if a unit with the Knight Attribute is nearby.
Abilities
The Peasant's DutyAugment · +8 LeadershippassiveThe Peasant's DutyAugment+8 LeadershipPassiveThou shalt give unto thine glorious liege the taxes that he requires. Thou shalt labour all but feast days, and no more than a tenth-share shall you keep for kith and kin. Rejoice! For a Knight of Bretonnia provides your shield!
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Couronne
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.