Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Wardens of Montfort (Mounted Yeomen Archers) unit card

Wardens of Montfort (Mounted Yeomen Archers)

Missile cavalry· Missile Cavalry· Tier 3· 60 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Wardens of Montfort (Mounted Yeomen Archers) are Bretonnia missile cavalry: 4,980 HP across 60 models, armour 30, melee attack 24, melee defence 22, weapon strength 22, range 125 m, missile damage 1,036 per 10 s for the whole unit. It costs 750 in the campaign and in multiplayer. Unit key wh_pro04_brt_cav_mounted_yeomen_ror_0. Patch 9.0.4, from the game's data tables.

Health

83 per model

4,980

bottom 28% of class

Armour

30

bottom 41% of class

Leadership

55

top 28% of class

Speed

92

top 38% of class

Melee attack

24

top 38% of class

Melee defence

22

bottom 38% of class

Weapon strength

19 base + 3 armour-piercing

22

bottom 3% of class

Charge bonus

25

top 31% of class

Ranged

Range

125 m

top 28% of class

Ammunition

18

bottom 34% of class

Missile damage

16 base + 3 AP

19

bottom 31% of class

Reload time

11 s

bottom 10% of class

Damage per 10 s

17

bottom 21% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Peasant

    A unit with the Peasant Attribute will gain increased leadership if a unit with the Knight Attribute is nearby.

Abilities

  • The Peasant's DutyAugment · +8 Leadershippassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Bretonnia · Couronne

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.