Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Green Knight unit card

The Green Knight

Hero· Melee Specialist· 1 model at Ultra size

Comes with Repansefree(Warhammer II)

Duel it in the combat calculator →

The Green Knight is a legendary hero of Bretonnia: 5,274 HP, armour 0, melee attack 60, melee defence 50, weapon strength 430. It costs 1,500 in the campaign and in multiplayer. It comes with Repanse. Unit key wh_dlc07_brt_cha_green_knight_0. Patch 9.0.4, from the game's data tables.

Health

5,274

top 22% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

0

bottom 1% of class

Leadership

100

top 2% of class

Speed

84

top 25% of class

Melee attack

60

top 9% of class

Melee defence

50

top 13% of class

Weapon strength

0 base + 430 armour-piercing

430

top 20% of class

Charge bonus

85

top 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Perfect Vigour

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Knight

    Witnessing friendly units with the Peasant Attribute rout will not affect this unit's leadership.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Dolorous BladeAugment · +24 Melee Attack, +50% Armour-Piercing Weapon Damageactive
  • Sacred GuardianAugment · Replenishes hit points of combatantspassive
  • The Blessing of the LadyWard Save · +15% Damage Resistancepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Bretonnia · Couronne

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.