
The Green Knight
Hero· Melee Specialist· 1 model at Ultra size
Comes with Repansefree(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Green Knight is a legendary hero of Bretonnia: 5,274 HP, armour 0, melee attack 60, melee defence 50, weapon strength 430. It costs 1,500 in the campaign and in multiplayer. It comes with Repanse. Unit key wh_dlc07_brt_cha_green_knight_0. Patch 9.0.4, from the game's data tables.
Health
5,274
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
0
Leadership
100
Speed
84
Melee attack
60
Melee defence
50
Weapon strength
0 base + 430 armour-piercing
430
Charge bonus
85
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Knight
Witnessing friendly units with the Peasant Attribute rout will not affect this unit's leadership.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Dolorous BladeAugment · +24 Melee Attack, +50% Armour-Piercing Weapon DamageactiveDolorous BladeAugment+24 Melee Attack+50% Armour-Piercing Weapon DamageCooldown 120 s · Duration 33 sGlowing with an uncanny light, each stroke of this sword effortlessly carves the foe clean through.
- Sacred GuardianAugment · Replenishes hit points of combatantspassiveSacred GuardianAugmentReplenishes hit points of combatantsPassive“None shall pass!”
- The Blessing of the LadyWard Save · +15% Damage ResistancepassiveThe Blessing of the LadyWard Save+15% Damage ResistancePassive · 1 useThe Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
Counters
Good against
- Heavily armoured units — 430 of 430 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Bretonnia: Grail Guardians, Grail Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Light infantry-sized units — large, mass 2,700e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Bretonnia: Peasant Mob, Foot Squires
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Bretonnia: Grail Knights, Men-at-Arms (Polearms)
- Magical attacks — physical resistance +55%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Bretonnia: Blessed Field Trebuchets, Royal Hippogryph Knights
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Bretonnia · Couronne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.