Radious Nurgle units
129 Nurgle units Radious Total War Mod changes against patch 9.0.4, 30 it adds, and 37 skills, 120 buildings and 25 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 4 → 66,292 → 13,800 | 110 → 104 | 17 → 2833 → 34 | 29 → 3411 → 9 | 850 → 1,000850 → 1,000 | Leadership 70 → 75; Charge bonus 76 → 90; Mass 3,130 → 3,330; Upkeep 213 → 130; Physical resistance 0% → 10%; Removed: Mark of Nurgle | |
| 608,760 → 11,700 | 120 → 104 | 3755 → 47 | 37 → 2616 → 9 | 1,500 → 1,3001,400 → 1,300 | Missile block 30% → 45%; Leadership 75 → 70; Bonus vs infantry 0 → 7; Charge bonus 44 → 52; Mass 1,330 → 1,430; Upkeep 375 → 135; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 608,760 → 11,700 | 120 → 104 | 37 → 3543 → 42 | 36 → 2217 → 12 | 1,600 → 1,3501,400 → 1,350 | Missile block 30% → 45%; Leadership 75 → 70; Bonus vs large 0 → 14; Charge bonus 80 → 84; Mass 1,330 → 1,430; Upkeep 400 → 140; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 605,940 → 8,400 | 15 → 34 | 17 → 2131 → 33 | 195 | 650650 | Missile block 30% → 45%; Leadership 48 → 50; Charge bonus 24 → 31; Mass 600 → 700; Range 70 m → 80 m; Ammunition 12 → 25; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 162 → 110; Physical resistance 0% → 10%; Removed: Mark of Nurgle | |
| 14,188 → 4,650 | 80 → 110 | 43 → 3549 → 43 | 240 → 255120 → 125 | 1,000 → 1,300800 → 1,300 | Speed 33 → 28; Charge bonus 20 → 24; Upkeep 250 → 130; Removed: Mark of Nurgle | |
| 14,724 → 5,260 | 100 → 124 | 43 → 4049 → 47 | 240 → 255120 → 125 | 1,200 → 1,4001,000 → 1,400 | Charge bonus 40 → 55; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Nurgle | |
| 112,706 → 13,760 | 60 → 76 | 30 → 3835 → 37 | 250 → 255125 → 135 | 1,100 → 1,5001,500 | Charge bonus 25 → 29; Upkeep 425 → 150; Removed: Mark of Nurgle | |
| 14,188 → 4,650 | 80 → 110 | 43 → 3549 → 43 | 240 → 255120 → 125 | 1,000 → 1,300800 → 1,300 | Speed 33 → 28; Charge bonus 20 → 24; Upkeep 250 → 130; Removed: Mark of Nurgle | |
| 14,724 → 5,260 | 100 → 124 | 43 → 4049 → 47 | 240 → 255120 → 125 | 1,200 → 1,4001,000 → 1,400 | Charge bonus 40 → 55; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Nurgle | |
| 112,706 → 13,760 | 60 → 76 | 30 → 3835 → 37 | 250 → 255125 → 135 | 1,100 → 1,5001,500 | Charge bonus 25 → 29; Upkeep 425 → 150; Removed: Mark of Nurgle | |
| 18,360 → 10,300 | 30 → 44 | 50 → 5260 | 150 → 190360 → 330 | 2,000 → 2,3002,000 → 2,300 | Charge bonus 50 → 48; Upkeep 400 → 230; Removed: Mark of Nurgle | |
| 14,474 → 5,100 | 100 → 114 | 50 → 6050 | 110 → 115340 → 365 | 1,000 → 1,300900 → 1,300 | Mass 1,000 → 1,100; Upkeep 250 → 130; Removed: Mark of Nurgle | |
| 15,380 → 6,300 | 110 → 122 | 35 → 3425 → 44 | 145 → 165275 → 295 | 1,300 → 1,5001,200 → 1,500 | Bonus vs infantry 20 → 22; Mass 4,000 → 4,300; Upkeep 325 → 150; Removed: Mark of Nurgle | |
| 15,146 → 5,660 | 120 → 128 | 50 → 6250 → 54 | 110 → 115340 → 365 | 1,200 → 1,4001,100 → 1,400 | Charge bonus 50 → 58; Mass 2,500 → 2,700; Upkeep 300 → 140; Removed: Mark of Nurgle | |
| 12010,200 → 15,600 | 15 → 28 | 2933 → 32 | 21 → 207 → 6 | 425 → 475425 → 475 | Leadership 60 → 50; Upkeep 106 → 70; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 12010,200 → 15,600 | 15 → 28 | 29 → 3025 → 34 | 7 → 823 → 18 | 500500 | Leadership 60 → 50; Upkeep 125 → 70; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 1009,800 → 14,000 | 100 → 104 | 31 → 3649 → 44 | 26 → 2310 → 11 | 800 → 850800 → 850 | Leadership 75 → 70; Charge bonus 20 → 15; Upkeep 200 → 115; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 1009,800 → 14,000 | 100 → 104 | 33 → 3837 → 44 | 10 → 1128 → 25 | 875 → 900875 → 900 | Leadership 75 → 70; Charge bonus 30 → 20; Upkeep 218 → 115; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 8011,440 → 15,200 | 120 → 108 | 41 → 4465 → 58 | 34 → 2614 → 17 | 1,350 → 1,4001,350 → 1,400 | Leadership 85 → 80; Charge bonus 26 → 23; Upkeep 338 → 160; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 8011,440 → 15,200 | 120 → 108 | 43 → 4651 → 61 | 12 → 1638 → 28 | 1,4501,450 | Leadership 85 → 80; Charge bonus 32 → 29; Upkeep 363 → 165; Physical resistance 0% → 5%; Removed: Mark of Nurgle | |
| 113,882 → 17,450 | 50 → 64 | 73 → 7743 → 52 | 200 → 210500 → 450 | 1,700 → 2,1001,700 → 2,100 | Leadership 110 → 105; Charge bonus 40 → 72; Upkeep 425 → 240; Spell resistance 0% → 15%; Removed: Mark of Nurgle | |
| 112,376 → 15,110 | 60 → 76 | 30 → 3435 → 38 | 250 → 255125 → 135 | 1,300 → 1,5501,300 → 1,550 | Charge bonus 25 → 29; Upkeep 325 → 150; Physical resistance 0% → 10%; Removed: Mark of Nurgle | |
| 112,376 → 13,360 | 60 → 74 | 30 → 3535 → 39 | 250 → 255125 → 135 | 3,000 → 1,7001,400 → 1,700 | Charge bonus 25 → 30; Mass 5,300 → 5,400; Upkeep 250 → 170; Removed: Mark of Nurgle | |
| 16,220 → 7,250 | 30 → 54 | 4550 → 54 | 260 → 300120 → 150 | 850 → 1,7001,250 → 1,700 | Leadership 70 → 80; Charge bonus 20 → 22; Mass 1,400 → 1,500; Upkeep 212 → 170; Removed: Mark of Nurgle | |
| 12 → 167,128 → 15,920 | 50 → 66 | 36 → 4136 → 47 | 30 → 3775 → 71 | 1,200 → 1,4001,100 → 1,400 | Charge bonus 32 → 34; Upkeep 300 → 150 | |
| 12 → 167,128 → 15,840 | 50 → 64 | 36 → 3936 → 45 | 30 → 3575 → 70 | 1,500 → 1,6501,500 → 1,650 | Charge bonus 32 → 28; Range 70 m → 80 m; Ammunition 10 → 16; Missile base damage 30 → 35; Missile AP damage 60 → 65; Upkeep 375 → 165 | |
| 24 → 327,872 → 16,800 | 50 → 64 | 36 → 3436 → 44 | 31 → 4533 → 25 | 1,050 → 1,1001,000 → 1,100 | Leadership 75 → 65; Bonus vs infantry 12 → 8; Charge bonus 36 → 40; Mass 1,700 → 1,800; Upkeep 262 → 135 | |
| 14,668 → 5,800 | 15 → 28 | 50 → 5135 → 38 | 250 → 290125 → 165 | 2,000 → 650600 → 650 | Charge bonus 20 → 26; Upkeep 250 → 95; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; Removed: Mark of Nurgle | |
| 15,076 → 6,210 | 45 → 56 | 50 → 5335 → 40 | 250 → 290125 → 165 | 2,000 → 750800 → 750 | Charge bonus 35 → 38; Mass 1,600 → 1,700; Upkeep 250 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; Removed: Mark of Nurgle | |
| 113,620 → 14,900 | 50 → 64 | 60 → 6350 → 55 | 165 → 195385 → 410 | 2,000 → 2,4002,200 → 2,400 | Speed 36 → 40; Charge bonus 20 → 30; Upkeep 550 → 240 | |
| 113,620 → 14,900 | 50 → 64 | 60 → 6350 → 55 | 165 → 195385 → 410 | 2,000 → 2,4002,200 → 2,400 | Speed 36 → 40; Charge bonus 20 → 30; Upkeep 550 → 240 | |
| 14,708 → 5,800 | 30 → 44 | 45 → 4452 → 54 | 120 → 150280 → 300 | 1,800 → 1,200900 → 1,200 | Charge bonus 20 → 25; Mass 1,200 → 1,300; Upkeep 275 → 140 | |
| 16,716 → 8,310 | 80 → 94 | 45 → 4652 → 56 | 120 → 150280 → 300 | 2,400 → 1,4001,100 → 1,400 | Speed 28 → 30; Charge bonus 20 → 29; Mass 2,600 → 2,800; Upkeep 325 → 150 | |
| 15,516 → 6,860 | 50 → 64 | 45 → 4852 → 58 | 135 → 165315 → 335 | 2,800 → 1,7001,400 → 1,700 | Charge bonus 28 → 34; Mass 3,300 → 3,400; Upkeep 400 → 165 | |
| 14,708 → 5,900 | 30 → 44 | 45 → 4452 → 54 | 120 → 150280 → 300 | 1,800 → 1,200900 → 1,200 | Charge bonus 20 → 25; Mass 1,200 → 1,300; Upkeep 275 → 140 | |
| 16,716 → 8,310 | 80 → 94 | 45 → 4652 → 56 | 120 → 150280 → 300 | 2,400 → 1,4001,100 → 1,400 | Speed 28 → 30; Charge bonus 20 → 29; Mass 2,600 → 2,800; Upkeep 325 → 150 | |
| 15,516 → 6,860 | 50 → 64 | 45 → 4852 → 58 | 135 → 165315 → 335 | 2,800 → 1,7001,400 → 1,700 | Charge bonus 28 → 34; Mass 3,300 → 3,400; Upkeep 400 → 165 | |
| 114,840 → 16,810 | 70 → 84 | 50 → 5655 → 58 | 165 → 205385 → 425 | 2,000 → 2,5002,400 → 2,500 | Speed 28 → 30; Charge bonus 12 → 25; Ammunition 35 → 30; Missile base damage 45 → 55; Missile AP damage 105 → 115; Reload time 10 s → 9 s; Upkeep 600 → 240; Missile resistance 0% → 10% | |
| 14,308 → 5,250 | 30 → 44 | 4047 → 49 | 110 → 130260 → 280 | 1,850 → 1,100600 → 1,100 | Charge bonus 20 → 24; Mass 1,000 → 1,100; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 16,316 → 7,910 | 80 → 94 | 40 → 4247 → 51 | 110 → 130260 → 280 | 2,250 → 1,300800 → 1,300 | Speed 28 → 30; Charge bonus 20 → 28; Mass 2,400 → 2,600; Upkeep 300 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,116 → 6,410 | 50 → 64 | 40 → 4447 → 53 | 125 → 150295 → 310 | 2,650 → 1,6001,100 → 1,600 | Charge bonus 28 → 32; Mass 3,100 → 3,200; Upkeep 375 → 160; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,308 → 5,150 | 30 → 44 | 4047 → 49 | 110 → 130260 → 280 | 1,850 → 1,100600 → 1,100 | Charge bonus 20 → 24; Mass 1,000 → 1,100; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 16,316 → 7,910 | 80 → 94 | 40 → 4247 → 51 | 110 → 130260 → 280 | 2,250 → 1,300800 → 1,300 | Speed 28 → 30; Charge bonus 20 → 28; Mass 2,400 → 2,600; Upkeep 300 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,116 → 6,310 | 50 → 64 | 40 → 4447 → 53 | 125 → 150295 → 310 | 2,650 → 1,6001,100 → 1,600 | Charge bonus 28 → 32; Mass 3,100 → 3,200; Upkeep 375 → 160; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 605,280 → 12,600 | 25 → 34 | 36 → 3718 → 25 | 32 → 3312 → 14 | 550 → 600650 → 600 | Leadership 50 → 45; Charge bonus 24 → 32; Upkeep 138 → 85 | |
| 808,720 → 12,800 | 85 → 96 | 27 → 3925 → 32 | 44 → 5014 → 15 | 850 → 900850 → 900 | Leadership 70 → 75; Bonus vs infantry 0 → 5; Charge bonus 36 → 37; Upkeep 213 → 115; Physical resistance 0% → 10%; New: Cloud of Flies; Removed: Mark of Nurgle | |
| 60 → 809,300 → 18,400 | 0 → 10 | 2624 → 32 | 24 → 254 → 5 | 350 → 400350 → 400 | Charge bonus 14 → 19; Upkeep 88 → 60 | |
| 10011,600 → 16,000 | 30 → 48 | 30 → 3732 → 42 | 33 → 3415 → 14 | 700 → 900700 → 900 | Leadership 75 → 65; Bonus vs infantry 0 → 6; Charge bonus 8 → 16; Mass 150 → 175; Upkeep 175 → 115 | |
| 10013,200 → 18,500 | 35 → 58 | 38 → 4340 → 48 | 34 → 3618 | 1,100 → 1,2001,100 → 1,200 | Leadership 80 → 70; Bonus vs infantry 0 → 8; Charge bonus 8 → 20; Mass 175 → 200; Range 70 m → 80 m; Ammunition 3 → 6; Missile base damage 9 → 10; Missile AP damage 21 → 22; Upkeep 275 → 140 | |
| 16,388 → 8,900 | 50 → 58 | 4234 → 40 | 105 → 120215 → 220 | 800 → 950800 → 950 | Charge bonus 22 → 28; Upkeep 200 → 120; Quest battle cap (main_units.multiplayer_qb_cap) 3 → 4 | |
| 112,360 → 16,050 | 50 → 64 | 55 → 6145 → 52 | 160 → 170370 | 1,900 → 2,1001,600 → 2,100 | Leadership 75 → 70; Speed 36 → 40; Charge bonus 20 → 33; Upkeep 500 → 210 | |
| 24 → 326,192 → 13,760 | 50 → 64 | 30 → 3324 → 32 | 24 → 3626 → 16 | 650 → 750650 → 750 | Bonus vs infantry 7 → 8; Charge bonus 36 → 44; Mass 1,500 → 1,600; Upkeep 162 → 100 | |
| 12 → 166,192 → 14,720 | 50 → 64 | 34 → 3624 → 36 | 25 → 3560 → 55 | 800 → 1,000800 → 1,000 | Leadership 60 → 65; Charge bonus 32 → 26; Upkeep 200 → 125 | |
| 18,188 → 11,750 | 90 → 104 | 42 → 4935 → 43 | 135 → 150315 → 330 | 1,900 → 2,0001,750 → 2,000 | Charge bonus 30 → 42; Ammunition 15 → 23; Missile base damage 30 → 40; Missile AP damage 70 → 80; Upkeep 475 → 200 | |
| 169,632 → 16,000 | 10 → 28 | 31 → 3733 → 40 | 120 → 10550 → 55 | 1,000 → 1,1001,050 → 1,100 | Charge bonus 35 → 50; Mass 1,500 → 1,600; Upkeep 250 → 135; Removed: Mark of Nurgle | |
| 10013,200 → 19,000 | 35 → 64 | 4850 → 55 | 34 → 3718 → 20 | 1,550 → 1,5001,550 → 1,500 | Leadership 90 → 75; Bonus vs infantry 0 → 9; Charge bonus 8 → 25; Mass 175 → 200; Range 70 m → 80 m; Ammunition 3 → 4; Missile base damage 9 → 10; Missile AP damage 21 → 22; Upkeep 388 → 165; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 24 → 327,872 → 17,440 | 80 → 94 | 45 → 4045 → 50 | 31 → 4733 → 27 | 1,250 → 1,9001,250 → 1,900 | Leadership 85 → 70; Bonus vs infantry 12 → 9; Charge bonus 36 → 45; Mass 1,700 → 1,800; Upkeep 313 → 180; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 112,360 → 16,500 | 50 → 66 | 67 → 6656 → 59 | 160 → 185370 → 385 | 2,100 → 2,4001,900 → 2,400 | Leadership 85 → 75; Speed 36 → 40; Bonus vs large 0 → 20; Charge bonus 20 → 38; Upkeep 550 → 250 | |
| 60 → 809,300 → 19,200 | 0 → 10 | 34 → 3131 → 36 | 24 → 264 → 6 | 550 → 600550 → 600 | Bonus vs infantry 0 → 5; Charge bonus 14 → 22; Upkeep 138 → 75; Physical resistance 20% → 25%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3 | |
| 806,080 → 10,400 | 15 → 30 | 26 → 2817 → 26 | 19 → 243 → 2 | 450 → 525450 → 525 | Leadership 38 → 42; Speed 95 → 100; Charge bonus 20 → 32; Upkeep 113 → 80 | |
| 808,720 → 13,600 | 85 → 104 | 35 → 4232 → 37 | 44 → 5514 → 20 | 1,000 → 1,1001,000 → 1,100 | Charge bonus 36 → 42; Upkeep 250 → 115; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Nurgle | |
| 15,104 → 5,300 | 100 → 114 | 60 → 5560 → 62 | 320 → 335170 → 175 | 1,000 → 1,1501,050 → 1,150 | Missile block 55% → 65%; Charge bonus 35 → 33; Upkeep 250 → 115; Removed: Mark of Nurgle | |
| 16,014 → 6,250 | 110 → 122 | 35 → 4540 → 49 | 170 → 180320 → 330 | 1,300 → 1,4501,350 → 1,450 | Missile block 55% → 65%; Bonus vs infantry 20 → 22; Mass 4,000 → 4,200; Upkeep 325 → 145; Removed: Mark of Nurgle | |
| 15,750 → 6,010 | 120 → 128 | 60 → 5660 → 64 | 320 → 335170 → 175 | 1,200 → 1,3501,250 → 1,350 | Missile block 55% → 65%; Charge bonus 50 → 54; Mass 2,500 → 2,600; Upkeep 300 → 135; Removed: Mark of Nurgle | |
| 16,440 → 6,710 | 100 → 116 | 63 → 6162 → 66 | 150 → 160390 → 395 | 1,200 → 1,5501,450 → 1,550 | Missile block 55% → 65%; Charge bonus 65 → 67; Upkeep 300 → 155; Removed: Mark of Nurgle | |
| 13,874 → 4,200 | 80 → 94 | 3745 → 48 | 220 → 23595 → 105 | 1,000 → 600500 → 600 | Speed 33 → 28; Charge bonus 20 → 25; Upkeep 250 → 85; Removed: Mark of Nurgle | |
| 14,372 → 4,610 | 100 → 114 | 3745 → 48 | 220 → 23595 → 105 | 1,200 → 800700 → 800 | Charge bonus 40 → 45; Mass 2,500 → 2,600; Upkeep 300 → 105; Removed: Mark of Nurgle | |
| 15,046 → 5,410 | 80 → 94 | 40 → 4148 → 51 | 110 → 125250 → 265 | 1,200 → 1,000900 → 1,000 | Charge bonus 65 → 70; Upkeep 300 → 110; Removed: Mark of Nurgle | |
| 112,373 → 12,910 | 80 → 94 | 30 → 3435 → 39 | 250 → 255125 → 135 | 1,300 → 1,6001,400 → 1,600 | Charge bonus 25 → 30; Upkeep 425 → 160; Removed: Mark of Nurgle | |
| 15,502 → 6,010 | 80 → 94 | 46 → 4452 → 54 | 140 → 150260 → 275 | 1,200 → 1,3001,200 → 1,300 | Charge bonus 65 → 70; Upkeep 300 → 130; Removed: Mark of Nurgle | |
| 15,502 → 6,010 | 80 → 94 | 46 → 4452 → 54 | 140 → 150260 → 275 | 1,200 → 1,3001,200 → 1,300 | Charge bonus 65 → 70; Upkeep 300 → 130; Removed: Mark of Nurgle | |
| 13,874 → 4,200 | 80 → 94 | 3745 → 48 | 220 → 23595 → 105 | 1,000 → 600500 → 600 | Speed 33 → 28; Charge bonus 20 → 25; Upkeep 250 → 85; Removed: Mark of Nurgle | |
| 14,372 → 4,610 | 100 → 114 | 3745 → 48 | 220 → 23595 → 105 | 1,200 → 800700 → 800 | Charge bonus 40 → 45; Mass 2,500 → 2,600; Upkeep 300 → 105; Removed: Mark of Nurgle | |
| 15,046 → 5,410 | 80 → 94 | 40 → 4148 → 51 | 110 → 125250 → 265 | 1,200 → 1,000900 → 1,000 | Charge bonus 65 → 70; Upkeep 300 → 110; Removed: Mark of Nurgle | |
| 112,373 → 12,910 | 60 → 74 | 30 → 3435 → 39 | 250 → 255125 → 135 | 1,300 → 1,6001,400 → 1,600 | Charge bonus 25 → 30; Upkeep 425 → 160; Removed: Mark of Nurgle | |
| 15,646 → 6,210 | 100 → 114 | 53 → 6252 → 54 | 120 → 125370 → 385 | 1,200 → 1,3501,300 → 1,350 | Charge bonus 65 → 73; Mass 2,800 → 2,900; Upkeep 300 → 135; Removed: Mark of Nurgle | |
| 12 → 167,128 → 16,160 | 50 → 66 | 4545 → 50 | 30 → 4075 | 1,500 → 1,8001,700 → 1,800 | Leadership 80 → 75; Range 70 m → 80 m; Ammunition 15 → 20; Missile base damage 30 → 38; Missile AP damage 60 → 68; Upkeep 375 → 180; Physical resistance 20% → 25%; Missile resistance 0% → 10% | |
| 328,320 → 12,480 | 100 → 104 | 42 → 4448 → 54 | 22 → 2438 → 40 | 1,800 → 2,0001,800 → 2,000 | Leadership 75 → 70; Charge bonus 60 → 65; Upkeep 450 → 200; Physical resistance 0% → 15%; Removed: Mark of Nurgle | |
| 328,320 → 12,800 | 100 → 108 | 5259 → 62 | 23 → 2641 → 42 | 2,200 → 2,5002,200 → 2,500 | Leadership 85 → 75; Bonus vs large 10 → 12; Charge bonus 70 → 75; Upkeep 550 → 250; Physical resistance 0% → 20%; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Nurgle | |
| 14,168 → 4,500 | 20 → 34 | 30 → 3128 → 33 | 215 → 23095 → 105 | 0400 → 650 | Charge bonus 38 → 40; Mass 800 → 900 | |
| 14,664 → 5,040 | 100 → 110 | 34 → 3530 → 35 | 100 → 115210 → 225 | 0900 → 950 | Speed 70 → 75; Mass 4,800 → 4,900 | |
| 14,472 → 4,850 | 80 → 94 | 28 → 3024 → 30 | 100 → 110180 → 195 | 0700 → 750 | Speed 70 → 75; Charge bonus 64 → 65; Mass 3,800 → 3,900 | |
| 18,000 → 8,810 | 80 → 94 | 50 → 5550 → 55 | 170 → 155310 → 295 | 1,050 → 1,3501,100 → 1,350 | Speed 28 → 30; Charge bonus 20 → 25; Upkeep 275 → 135; Physical resistance 20% → 25% | |
| 15,068 → 5,500 | 100 → 114 | 60 → 5645 → 52 | 275 → 290145 → 160 | 0600 → 700 | Missile block 55% → 65%; Charge bonus 30 → 35 | |
| 15,896 → 6,350 | 110 → 122 | 40 → 4420 → 30 | 145 → 310275 → 195 | 0900 → 1,000 | Missile block 55% → 65%; Bonus vs infantry 20 → 32; Charge bonus 75 → 80; Mass 4,000 → 4,200 | |
| 17,444 → 8,010 | 70 → 84 | 54 → 6444 → 48 | 140 → 155410 → 415 | 02,100 → 2,400 | Charge bonus 50 → 55 | |
| 15,680 → 6,110 | 120 → 128 | 60 → 5645 → 52 | 275 → 290145 → 160 | 0800 → 900 | Missile block 55% → 65%; Charge bonus 30 → 50; Mass 2,500 → 2,600 | |
| 15,040 → 5,500 | 70 → 84 | 47 → 4444 → 48 | 80 → 100320 → 340 | 0550 → 700 | Charge bonus 25 → 30; Mass 1,500 → 1,600 | |
| 14,508 → 4,900 | 120 → 132 | 52 → 5344 → 49 | 90 → 100250 → 260 | 0700 → 850 | Bonus vs large 5 → 8; Charge bonus 20 → 25; Mass 1,100 → 1,200; Range 120 m → 130 m; Ammunition 20 → 30; Missile base damage 80 → 90; Missile AP damage 120 → 130 | |
| 16,140 → 6,610 | 70 → 84 | 6056 → 60 | 110 → 125380 → 395 | 01,200 → 1,300 | Charge bonus 75 → 80; Removed: Mark of Nurgle | |
| 16,040 → 6,500 | 70 → 84 | 5844 → 50 | 140 → 170280 → 250 | 01,100 → 1,200 | Bonus vs infantry 34 → 35; Charge bonus 40 → 45; Mass 1,500 → 1,600; Physical resistance 20% → 25% | |
| 18,500 → 8,550 | 60 → 74 | 56 → 5542 → 45 | 125 → 135375 → 385 | 850 → 1,5501,350 → 1,550 | Bonus vs large 30 → 25; Charge bonus 50 → 54; Upkeep 212 → 155; Removed: Mark of Nurgle | |
| 113,970 → 13,010 | 60 → 74 | 62 → 6036 → 42 | 200 → 310450 → 360 | 2,300 → 2,6002,300 → 2,600 | Charge bonus 42 → 58; Upkeep 575 → 270; Removed: Mark of Nurgle | |
| 13,957 → 4,670 | 30 → 42 | 1814 → 15 | 21 → 257 → 6 | 01,200 → 1,100 | Charge bonus 5 → 6; Range 420 m → 425 m; Ammunition 25 → 52; Missile base damage 72 → 80; Missile AP damage 262 → 260; Reload time 12 s → 14 s; Upkeep 300 → 120 | |
| 16 → 409,856 → 17,400 | 120 → 124 | 40 → 4345 → 56 | 68 → 5428 → 26 | 01,100 | Missile block 55% → 60%; Bonus vs infantry 0 → 15; Charge bonus 26 → 31; Upkeep 275 → 120; Physical resistance 0% → 5% | |
| 605,880 → 10,200 | 35 → 54 | 22 → 2920 → 34 | 25 → 267 → 8 | 0825 → 800 | Leadership 60 → 65; Speed 84 → 85; Charge bonus 30 → 56; Mass 950 → 1,200; Range 70 m → 60 m; Ammunition 14 → 25; Missile base damage 6 → 5; Missile AP damage 22 → 21; Upkeep 206 → 90 | |
| 806,160 → 9,600 | 85 → 94 | 28 → 2932 → 37 | 25 → 249 → 8 | 0900 | Missile block 55% → 65%; Charge bonus 6 → 10; Range 90 m → 100 m; Ammunition 30 → 40; Reload time 11 s → 10 s; Upkeep 225 → 100 | |
| 19,800 → 11,350 | 50 → 62 | 44 → 5325 → 32 | 135335 → 325 | 01,550 | Leadership 75 → 80; Speed 39 → 50; Charge bonus 28 → 54; Ammunition 25 → 30; Missile base damage 90 → 70; Missile AP damage 360 → 290; Upkeep 350 → 155; New: Wallbreaker; Removed: Woodsman | |
| 806,800 → 10,400 | 100 → 108 | 30 → 3242 → 48 | 925 → 23 | 01,200 → 1,250 | Leadership 75 → 80; Bonus vs large 5 → 6; Charge bonus 8 → 12; Range 145 m → 160 m; Ammunition 30 → 40; Missile base damage 6 → 7; Missile AP damage 24 → 26; Upkeep 300 → 125; New: Immune to Psychology | |
| 18,588 → 11,350 | 70 → 74 | 58 → 6644 → 58 | 160 → 140400 → 335 | 02,000 | Leadership 75 → 85; Bonus vs large 30 → 20; Charge bonus 52 → 90; Upkeep 500 → 200 | |
| 168,224 → 12,000 | 110 → 122 | 30 → 3942 → 48 | 32 → 2868 → 60 | 01,300 | Leadership 70 → 60; Speed 45 → 50; Charge bonus 30 → 48; Mass 1,500 → 1,600; Upkeep 325 → 130; Missile resistance 25% → 0% | |
| 168,224 → 12,000 | 110 → 122 | 30 → 3732 → 44 | 32 → 3068 → 65 | 01,450 | Leadership 70 → 60; Speed 45 → 50; Charge bonus 35 → 52; Mass 1,500 → 1,600; Upkeep 363 → 145; Missile resistance 25% → 0% | |
| 17,120 → 9,350 | 70 → 94 | 45 → 5341 → 54 | 155 → 200340 → 310 | 01,600 | Leadership 70 → 65; Charge bonus 57 → 76; Upkeep 425 → 160; Missile resistance 25% → 30% | |
| 110,888 → 13,350 | 50 → 66 | 57 → 6334 → 42 | 100 → 115420 → 435 | 02,000 | Speed 64 → 65; Charge bonus 46 → 56; Upkeep 638 → 200 | |
| 247,416 → 12,960 | 15 → 46 | 32 → 3428 → 38 | 4020 → 25 | 0950 | Speed 75 → 80; Charge bonus 32 → 48; Mass 1,300 → 1,400; Upkeep 238 → 105 | |
| 112,988 → 16,600 | 50 → 56 | 30 → 4628 → 40 | 155 → 145370 → 415 | 01,450 → 1,500 | Leadership 60 → 55; Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 95; Upkeep 362 → 150; Missile resistance 15% → 0%; New: Wallbreaker | |
| 114,144 → 19,060 | 80 → 94 | 34 → 5330 → 46 | 155 → 145370 → 415 | 01,900 → 2,000 | Leadership 65 → 60; Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 92; Upkeep 475 → 200; Missile resistance 15% → 0%; New: Wallbreaker | |
| 15,540 → 5,725 | 70 → 84 | 2010 → 15 | 130 → 14040 → 60 | 01,800 → 2,200 | Leadership 55 → 100; Charge bonus 5 → 10; Range 450 m → 400 m; Ammunition 15 → 20; Missile base damage 72 → 65; Missile AP damage 262 → 255; Upkeep 550 → 220 | |
| 120 → 10010,560 → 19,000 | 25 → 110 | 24 → 4725 → 51 | 12 → 1320 → 37 | 675 → 1,350675 → 1,350 | Leadership 62 → 80; Speed 38 → 36; Charge bonus 28 → 47; Mass 130 → 160; Upkeep 168 → 145; Physical resistance 0% → 10%; Missile resistance 25% → 0%; New: Swarm of Flies, Causes Fear, Immune to Psychology; Removed: Vanguard Deployment, Mark of Nurgle | |
| 16 → 2410,112 → 20,520 | 50 → 64 | 35 → 4347 → 51 | 40 → 2470 → 80 | 1,300 → 1,8501,300 → 1,850 | Leadership 80 → 75; Bonus vs infantry 26 → 10; Charge bonus 50 → 55; Mass 1,700 → 1,900; Upkeep 350 → 185; Physical resistance 0% → 10%; Missile resistance 0% → 15%; New: Cloud of Flies, Strider; Removed: Immune to Psychology, Mark of Nurgle | |
| 16 → 2410,112 → 20,520 | 50 → 64 | 35 → 4447 → 49 | 40 → 3270 → 72 | 1,400 → 1,9001,400 → 1,900 | Leadership 80 → 75; Bonus vs large 26 → 25; Charge bonus 54 → 65; Mass 1,700 → 1,900; Upkeep 350 → 185; Physical resistance 0% → 10%; Missile resistance 0% → 15%; New: Cloud of Flies, Strider; Removed: Immune to Psychology, Mark of Nurgle | |
| 16 → 248,672 → 18,480 | 60 → 74 | 29 → 3545 → 50 | 45 → 5070 → 75 | 1,050 → 1,2501,050 → 1,250 | Charge bonus 24 → 30; Mass 1,500 → 1,600; Upkeep 250 → 125; Physical resistance 0% → 15%; Removed: Mark of Nurgle | |
| 18,188 → 11,950 | 90 → 108 | 52 → 5344 → 48 | 135 → 155315 → 335 | 3,200 → 2,1501,950 → 2,150 | Leadership 80 → 75; Charge bonus 30 → 45; Range 360 m → 370 m; Ammunition 15 → 30; Missile base damage 30 → 50; Missile AP damage 70 → 90; Reload time 20 s → 19 s; Upkeep 800 → 215; Physical resistance 20% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 113,970 → 14,500 | 60 → 84 | 51 → 5436 → 44 | 200 → 300400 → 350 | 2,000 → 2,5502,000 → 2,550 | Leadership 75 → 80; Charge bonus 42 → 50; Upkeep 500 → 260; Missile resistance 25% → 30% | |
| 12010,200 → 16,800 | 15 → 36 | 38 → 3932 → 43 | 7 → 823 → 25 | 650 → 700650 → 700 | Leadership 70 → 65; Bonus vs infantry 0 → 5; Charge bonus 22 → 34; Upkeep 163 → 100; Physical resistance 0% → 10%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Nurgle | |
| 14,890 | 70 → 84 | 4142 | 140220 | 1,2001,200 | Removed: Causes Fear, Encourage, Hide (forest), Mark of Nurgle | |
| 19,100 | 60 → 74 | 4138 | 90370 | 2,2002,200 | Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle | |
| 116,300 | 60 → 74 | 6540 | 160430 | 2,5002,500 | Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle, Wallbreaker | |
| 15,970 | 90 → 104 | 5048 | 140290 | 1,2001,200 | Removed: Causes Fear, Encourage, Hide (forest), Immune to Psychology, Mark of Nurgle | |
| 112,790 → 12,792 | 60 → 74 | 4048 | 160250 | 1,6501,650 | Removed: Causes Fear, Encourage, Immune to Psychology, Mark of Nurgle | |
| 15,610 | 80 → 94 | 4756 | 140280 | 1,2001,200 | Removed: Causes Fear, Encourage, Hide (forest), Immune to Psychology, Mark of Nurgle | |
| 110,110 | 60 → 74 | 4752 | 170350 | 2,1002,100 | Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle | |
| 16,100 | 110 → 122 | 6642 | 140300 | 1,2001,200 | Removed: Causes Fear, Encourage, Hide (forest), Mark of Nurgle | |
| 110,600 | 80 → 94 | 6638 | 170370 | 2,1002,100 | Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle | |
| 8011,440 | 120 → 128 | 5362 | 1238 | 1,8001,800 | Removed: Hide (forest), Immune to Contact Effects, Mark of Nurgle | |
| 3211,840 | 120 → 128 | 4867 | 3342 | 1,5001,500 | Missile block 55% → 65%; Removed: Causes Fear, Hide (forest), Mark of Nurgle | |
| 3211,840 | 120 → 128 | 5451 | 3545 | 1,6001,600 | Removed: Causes Fear, Hide (forest), Mark of Nurgle | |
| 3211,840 | 80 → 94 | 6662 | 3545 | 1,9001,900 | Removed: Causes Fear, Hide (forest), Mark of Nurgle | |
| 3211,840 | 120 → 128 | 5047 | 2555 | 1,6501,650 | Removed: Causes Fear, Hide (forest), Mark of Nurgle |
Not in custom battle with Radious
10 Nurgle units of the game no faction can field in custom battle with Radious on: no custom-battle roster row names them — Radious ships its own units_custom_battle_permissions, which replaces the game's whole table.
Bloab Rotspawned, Gutrot Spume, Morbidex Twiceborn, Orghotts Daemonspew, Putrid Blightkings, Putrid Blightkings (Dual Axes), Putrid Blightkings (Great Weapons), Sons of the Last Plague (Chosen of Nurgle – Great Weapons), The Glottkin, The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)
New units in Radious
Watcher of the Gardenrad_wh3_part3_main_unit_nur_watcher_of_the_garden1 model
6,100
114
70
33
59
49
515
45
5
15
1,200
Watcher of the Garden (Chaos Chariot)rad_wh3_part3_main_unit_nur_watcher_of_the_garden_chariot1 model
6,740
122
70
78
50
47
515
80
5
15
1,500
Aspiring Champions of Nurgle (Halberds)wh3_nurgle_champions_halb80 models
15,200
110
80
28
41
56
42
27
10
10
1,450
Aspiring Champions of Nurgle (Great Weapons)wh3_nurgle_champions_heavy80 models
15,200
110
80
28
45
55
43
35
10
10
1,425
Aspiring Champions of Nurgle (Shields)wh3_nurgle_champions_shield80 models
15,200
110
80
28
43
53
43
31
10
10
1,400
Manreapers (Halberds)wh3_nurgle_chosen_halb80 models
15,600
114
85
28
45
61
44
24
10
20
1,750
Manreaperswh3_nurgle_chosen_heavy80 models
15,600
114
85
28
49
62
46
32
10
20
1,700
Chosen Plague Knights (Lances)wh3_nurgle_chosen_knight_lance60 models
12,900
116
80
70
42
50
44
94
10
20
1,750
Chosen Plague Knights (Swords)wh3_nurgle_chosen_knight_sword60 models
12,900
116
80
70
45
55
45
61
10
20
1,775
Manreapers (Shields)wh3_nurgle_chosen_shield80 models
15,600
114
85
28
47
59
45
26
10
20
1,675
Unforgivenwh3_nurgle_forsa80 models
13,600
104
80
46
41
43
69
41
15
1,400
Infected (Dual Weapons)wh3_nurgle_infected_dual120 models
16,800
44
65
30
35
40
33
28
10
5
780
Infected (Great Weapons)wh3_nurgle_infected_heavy120 models
16,800
44
65
30
36
39
34
30
10
5
740
Infected (Shields)wh3_nurgle_infected_shield120 models
16,800
44
65
30
33
37
32
25
10
5
700
Infected (Spears)wh3_nurgle_infected_spear120 models
16,800
44
65
30
32
41
30
26
10
5
800
Plague Knights (Lances)wh3_nurgle_knight_lance60 models
12,000
114
75
70
37
44
37
92
10
10
1,475
Plague Knights (Swords)wh3_nurgle_knight_sword60 models
12,000
114
75
70
39
49
38
60
10
10
1,450
Tribesmen of Nurgle (Dual Weapons)wh3_nurgle_mar_dual120 models
16,200
28
55
35
33
34
29
25
10
580
Tribesmen of Nurgle (Great Weapons)wh3_nurgle_mar_heavy120 models
16,200
28
55
35
32
35
28
24
10
540
Tribesmen of Nurgle (Shields)wh3_nurgle_mar_shield120 models
16,200
28
55
35
31
33
28
20
10
500
Tribesmen of Nurgle (Spears)wh3_nurgle_mar_spear120 models
16,200
28
55
35
29
37
27
16
10
600
Tainted Ogres (Dual Wield)wh3_nurgle_ogre_dual24 models
20,400
58
65
55
42
42
90
56
10
1,650
Plague Ogres (Dual Wield)wh3_nurgle_ogre_dual_top24 models
20,520
64
75
48
45
47
104
60
10
15
1,925
Tainted Ogres (Great Weapons)wh3_nurgle_ogre_great24 models
20,400
58
65
55
40
44
90
59
10
1,600
Tainted Ogres (Ironfists)wh3_nurgle_ogre_great_top24 models
20,400
58
65
55
38
44
90
53
10
1,675
Pestigors (Shields)wh3_nurgle_pestigor100 models
19,000
98
75
36
43
49
48
41
10
1,320
Pestigors (Dual Weapons)wh3_nurgle_pestigor_heavy100 models
19,000
98
75
36
45
52
49
45
10
1,380
Plague Warriors (Great Weapons)wh3_nurgle_warriors_great100 models
15,000
102
75
28
41
47
38
22
10
1,000
Plague Warriors (Scythes)wh3_nurgle_warriors_scythe100 models
15,000
102
75
28
38
48
35
14
10
975
Plague Warriors (Shields)wh3_nurgle_warriors_shield100 models
15,000
102
75
28
39
47
36
18
10
950
Skills
Terminal Infection
- −Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- −Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- +Speed: +10% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
Airborne Agues
- −Melee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- −Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- +Melee attack: +6 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
Putrid Resistance
- −Melee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- −Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- +Melee attack: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
Serve or Die
- −Level 1: Recruitment cost: -5% (Lord's army)
- −Level 2: Recruitment cost: -10% (Lord's army)
- −Level 3: Recruitment cost: -15% (Lord's army)
- +Level 1: Recruitment cost: -3% (Lord's army)
- +Level 2: Recruitment cost: -7% (Lord's army)
- +Level 3: Recruitment cost: -10% (Lord's army)
Blessed by Blight
- −Level 2: Upkeep: -6% (Lord's army)
- −Level 3: Upkeep: -10% (Lord's army)
- +Level 2: Upkeep: -5% (Lord's army)
- +Level 3: Upkeep: -7% (Lord's army)
Pestilential Spawnings
- −Level 1: Casualty replenishment rate: +2% (Lord's army)
- −Level 2: Casualty replenishment rate: +4% (Lord's army)
- −Level 3: Casualty replenishment rate: +6% (Lord's army)
- +Level 1: Casualty replenishment rate: +4% (Lord's army)
- +Level 2: Casualty replenishment rate: +6% (Lord's army)
- +Level 3: Casualty replenishment rate: +8% (Lord's army)
Lord of Pestilence
- −Level 1: Nurgle Authority: +2 (Lord's army)
- −Level 2: Nurgle Authority: +3 (Lord's army)
- −Level 3: Nurgle Authority: +4 (Lord's army)
- +Level 1: Nurgle Authority: +3 (Lord's army)
- +Level 2: Nurgle Authority: +4 (Lord's army)
- +Level 3: Nurgle Authority: +5 (Lord's army)
Servant of Decay
- −Level 1: Nurgle Authority: +1 (Hero's army)
- −Level 2: Nurgle Authority: +2 (Hero's army)
- −Level 3: Nurgle Authority: +3 (Hero's army)
- +Level 1: Nurgle Authority: +2 (Hero's army)
- +Level 2: Nurgle Authority: +3 (Hero's army)
- +Level 3: Nurgle Authority: +4 (Hero's army)
More Bite
- −Weapon strength: +10% for Chaos Warhounds, Plague Toads, Beast of Nurgle, Chaos Furies and Rot Flies units (Hero's army)
- +Weapon strength: +8% for Chaos Warhounds, Plague Toads, Beast of Nurgle, Chaos Furies and Rot Flies units (Hero's army)
The Tallyman's Host
- −Upkeep: -10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
- −Weapon strength: +10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
- +Upkeep: -5% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
- +Weapon strength: +8% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
Rot-Eaters
- −Level 1: Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- −Level 3: Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- +Level 1: Charge bonus: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- +Level 3: Charge bonus: +8 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Armour of Malady
- −Level 3: Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- +Level 3: Armour: +10 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Filth Incarnate
- −Level 2: Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- −Level 2: Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- −Level 3: Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- −Level 3: Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- +Level 2: Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- +Level 2: Weapon strength: +6% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- +Level 3: Melee defence: +8 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- +Level 3: Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Faster & Harder
- −Charge bonus: +15% for all units (Hero's army)
- +Charge bonus: +10% for all units (Hero's army)
More Power
- −Level 1: Weapon strength: +6% for Cavalry and Chariot units (Hero's army)
- −Level 2: Weapon strength: +12% for Cavalry and Chariot units (Hero's army)
- +Level 1: Weapon strength: +5% for Cavalry and Chariot units (Hero's army)
- +Level 2: Weapon strength: +10% for Cavalry and Chariot units (Hero's army)
Better Training
- −Level 1: Recruitment cost: -5% for Cavalry and Chariot units (Hero's army)
- −Level 2: Recruit rank: +2 for Cavalry and Chariot units (Hero's army)
- −Level 2: Recruitment cost: -10% for Cavalry and Chariot units (Hero's army)
- +Level 1: Recruitment cost: -4% for Cavalry and Chariot units (Hero's army)
- +Level 2: Recruit rank: +1 for Cavalry and Chariot units (Hero's army)
- +Level 2: Recruitment cost: -8% for Cavalry and Chariot units (Hero's army)
Relentless Pursuer
- −Speed: +10% (Lord's army)
- +Speed: +5% (Lord's army)
Reputed Son of the Kurgan
- −Casualty replenishment rate: +20% for non-Daemonic units (own army)
- −Recruitment cost: -25% for non-Daemonic units (own army)
- +Recruitment cost: -15% for non-Daemonic units (own army)
- +Casualty replenishment rate: +15% for non-Daemonic units (own army)
Master of Hosts
- −Upkeep: -25% (armies in local province)
- +Upkeep: -15% (armies in local province)
Nurgling Tide
- −Recruitment cost: -25% for all Daemonic units (Lord's army)
- +Recruitment cost: -15% for all Daemonic units (Lord's army)
Pustulent Abundance
- −Upkeep: -25% for Nurglings units (all armies factionwide)
- +Upkeep: -10% for Nurglings units (all armies factionwide)
Lord of Stench
- −Upkeep: -15% for Great Unclean One units (all armies factionwide)
- +Upkeep: -10% for Great Unclean One units (all armies factionwide)
Chaos Chariot (Mount)new
- +Mount: Marauder Chariot
Rot Beast (Mount)new
- +Mount: Rot Beast
Tainted Regenerationnew
- +Unit Ability: Tainted Regeneration
Dolorous Knellnew
- +Unit Ability: Dolorous Knell
Arch Contaminatornew
- +Unit Ability: Arch Contaminator
Fire Fevernew
- +Unit Ability: Fire Fever
Living Plaguenew
- +Level 1: Passive Ability: "Living Plague (Tier I)"
- +Level 2: Passive Ability: "Living Plague (Tier II)"
- +Level 3: Passive Ability: "Living Plague (Tier III)"
Grandfather's Blessingnew
- +Level 1: Passive Ability: "Grandfather's Blessings (Tier I)"
- +Level 2: Passive Ability: "Grandfather's Blessings (Tier II)"
- +Level 3: Passive Ability: "Grandfather's Blessings (Tier III)"
Hulking Physiquenew
- +Leadership: +10 (Lord's army)
- +Hit points: +10%
- +Physical resistance: 10%
Mutant Strainnew
- +Level 1: Melee Attack: +4 for Tribesmen, Marauders, Riders, Infected, and Warhounds units (Lord's army)
- +Level 1: Physical Resistance: +6% for Tribesmen, Marauders, Riders, Infected, and Warhounds units (Lord's army)
- +Level 2: Melee Attack: +6 for Tribesmen, Marauders, Riders, Infected, and Warhounds units (Lord's army)
- +Level 2: Physical Resistance: +8% for Tribesmen, Marauders, Riders, Infected, and Warhounds units (Lord's army)
- +Level 3: Melee Attack: +8 for Tribesmen, Marauders, Riders, Infected, and Warhounds units (Lord's army)
- +Level 3: Physical Resistance: +10% for Tribesmen, Marauders, Riders, Infected, and Warhounds units (Lord's army)
Life Eaternew
- +Level 1: Melee Attack: +5 for Chaos Warriors, Plague Warriors, Plaguebearers, Pestigors, and Chaos Knights of Nurgle units (Lord's army)
- +Level 1: Weapon Strength: +4% for Chaos Warriors, Plague Warriors, Plaguebearers, Pestigors, and Chaos Knights of Nurgle units (Lord's army)
- +Level 2: Melee Attack: +7 for Chaos Warriors, Plague Warriors, Plaguebearers, Pestigors, and Chaos Knights of Nurgle units (Lord's army)
- +Level 2: Weapon Strength: +6% for Chaos Warriors, Plague Warriors, Plaguebearers, Pestigors, and Chaos Knights of Nurgle units (Lord's army)
- +Level 3: Melee Attack: +9 for Chaos Warriors, Plague Warriors, Plaguebearers, Pestigors, and Chaos Knights of Nurgle units (Lord's army)
- +Level 3: Weapon Strength: +8% for Chaos Warriors, Plague Warriors, Plaguebearers, Pestigors, and Chaos Knights of Nurgle units (Lord's army)
Putrescent Vitalitynew
- +Level 1: Charge Bonus: +6 for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
- +Level 1: Melee Attack: +4 for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
- +Level 1: Speed: +6% for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
- +Level 2: Charge Bonus: +8 for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
- +Level 2: Melee Attack: +6 for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
- +Level 2: Speed: +8% for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
- +Level 3: Charge Bonus: +10 for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
- +Level 3: Melee Attack: +8 for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
- +Level 3: Speed: +10% for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
Unrelenting Advancenew
- +Level 1: Melee Attack: +4 for Chariots, Plague Drones, Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
- +Level 1: Missile Resistance: +5% for Chariots, Plague Drones, Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
- +Level 1: Speed: +5% for Chariots, Plague Drones,Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
- +Level 2: Melee Attack: +6 for Chariots, Plague Drones, Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
- +Level 2: Missile Resistance: +10% for Chariots, Plague Drones, Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
- +Level 2: Speed: +6% for Chariots, Plague Drones,Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
- +Level 3: Melee Attack: +8 for Chariots, Plague Drones, Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
- +Level 3: Missile Resistance: +15% for Chariots, Plague Drones, Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
- +Level 3: Speed: +7% for Chariots, Plague Drones,Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
Contaminated Monstrositynew
- +Level 1: Physical Resistance: +6% for Spawn of Nurgle, Warshrine of Nurgle, Toad Dragon, Tainted Ogres, Plague Ogres, and Soul Grinder units (Lord's army)
- +Level 1: Weapon Strength: +5% for Spawn of Nurgle, Warshrine of Nurgle, Toad Dragon, Tainted Ogres, Plague Ogres, and Soul Grinder units (Lord's army)
- +Level 2: Physical Resistance: +8% for Spawn of Nurgle, Warshrine of Nurgle, Toad Dragon, Tainted Ogres, Plague Ogres, and Soul Grinder units (Lord's army)
- +Level 2: Weapon Strength: +7% for Spawn of Nurgle, Warshrine of Nurgle, Toad Dragon, Tainted Ogres, Plague Ogres, and Soul Grinder units (Lord's army)
- +Level 3: Physical Resistance: +10% for Spawn of Nurgle, Warshrine of Nurgle, Toad Dragon, Tainted Ogres, Plague Ogres, and Soul Grinder units (Lord's army)
- +Level 3: Weapon Strength: +9% for Spawn of Nurgle, Warshrine of Nurgle, Toad Dragon, Tainted Ogres, Plague Ogres, and Soul Grinder units (Lord's army)
Gifts of Decaynew
- +Level 1: Armour: +6 for Chosen, Aspiring Champions, Manreapers, Rot Knights, Great Unclean Ones, and Chosen Plague Knights units (Lord's army)
- +Level 1: Weapon Strength: +5% for Chosen, Aspiring Champions, Manreapers, Rot Knights, Great Unclean Ones, and Chosen Plague Knights units (Lord's army)
- +Level 2: Armour: +8 for Chosen, Aspiring Champions, Manreapers, Rot Knights, Great Unclean Ones, and Chosen Plague Knights units (Lord's army)
- +Level 2: Weapon Strength: +7% for Chosen, Aspiring Champions, Manreapers, Rot Knights, Great Unclean Ones, and Chosen Plague Knights units (Lord's army)
- +Level 3: Armour: +10 for Chosen, Aspiring Champions, Manreapers, Rot Knights, Great Unclean Ones, and Chosen Plague Knights units (Lord's army)
- +Level 3: Weapon Strength: +9% for Chosen, Aspiring Champions, Manreapers, Rot Knights, Great Unclean Ones, and Chosen Plague Knights units (Lord's army)
Buildings
Infected GroveNurgle
- −Income generated: 400
- −Growth: +35
- +Income generated: 500
- +Growth: +40
- +Infections: 25 per turn
Festering PitNurgle
- −Defensive supplies: +500
- +Defensive supplies: +600
Hall of HostsNurgle
- −Defensive supplies: +1000
- +Defensive supplies: +1200
- +Control: +1
- Cost: 4000 → 5000
Spiked PalisadeNurgle
- −Unlocks Hero recruitment: Exalted Hero of Nurgle
- −Unlocks Hero recruitment: Cultist of Nurgle
- −Defensive supplies: +500
- +Defensive supplies: +1200
- +Attrition: -10% when under siege (armies in region)
Barricade of BonesNurgle
- −Defensive supplies: +1000
- +Defensive supplies: +1600
- +Attrition: -15% when under siege (armies in region)
- Cost: 4000 → 5000
Rotten RampartsNurgle
- −Defensive supplies: +1500
- +Defensive supplies: +2000
- +Control: +1
- +Lord and Hero recruit rank: +2
- +Attrition: -20% when under siege (armies in region)
- Cost: 6000 → 7000
The Throne of ChaosNurgle
- −Infections: 40 per turn
- −Income generated: 750
- +Infections: 50 per turn
- +Income generated: 800
- Cost: 8000 → 9000
The Gallows TreeNurgle
- −Chance of a plague spreading: +5% (for all future plagues) (factionwide)
- −Nurgle corruption: +5
- +Chance of a plague spreading: +6% (for all future plagues) (factionwide)
- +Nurgle corruption: +6
- +Dominance gained: +1 per turn (The Maggot Host only)
Bilious SlimepoolsNurgle
- −Recruit rank: +2 for Monster and Beast units (factionwide)
- −Recruitment cost: -10% Monster and beasts units (all armies)
Warpstone LocusNurgle
- Cost: 1000 → 2000
Warpstone TrapsNurgle
- Cost: 2000 → 3000
- Turns: 3 → 4
Guarded WarpstoneNurgle
- Cost: 3000 → 4000
- Turns: 4 → 5
- Turns: 4 → 5
- Turns: 4 → 5
- Turns: 4 → 6
Rancid Aloe (Budding)Nurgle
- Turns: 4 → 5
Rancid Aloe (Leafing)Nurgle
- Turns: 4 → 5
Rancid Aloe (Fruiting)Nurgle
- Turns: 4 → 6
Rancid Aloe (Maturing)Nurgle
- Turns: 4 → 6
- Turns: 4 → 5
- Turns: 4 → 5
- Turns: 4 → 5
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 7
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 7
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 7
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 8
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 8
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 8
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 8
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 8
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 7
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 7
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 7
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 8
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 8
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 8
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 8
- −Recruitment pool size: +3 for all units
- +Recruitment pool size: +4 for all units
- Turns: 6 → 8
Microbial BogNurgle
- −Income generated: 200
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 50
- +Income generated: 250
- +When growth per turn is more than 200 or with 5 population surplus: Income generated: 100
- Cost: 750 → 1500
- Turns: 1 → 2
Decomposing SwampNurgle
- −Income generated: 300
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 100
- +Income generated: 350
- +When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
- Cost: 1500 → 2500
- Turns: 2 → 3
Vile SynthesisNurgle
- −Income generated: 450
- −When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
- +Income generated: 500
- +When growth per turn is more than 200 or with 5 population surplus: Income generated: 200
- Cost: 2500 → 3500
Replicating MouldNurgle
- −Income generated: 600
- +Income generated: 700
- Cost: 4000 → 5000
Weeping CreepersNurgle
- −Growth: +25
- +Growth: +30
- +Research rate: +2
- Cost: 750 → 1500
- Turns: 1 → 2
Extending TendrilsNurgle
- −Nurgle corruption: +3
- −Growth: +45
- +Nurgle corruption: +4
- +Growth: +50
- +Research rate: +3
- Cost: 1500 → 2500
- Turns: 2 → 3
Deadly SecretionsNurgle
- −Nurgle corruption: +4
- +Nurgle corruption: +5
- +Research rate: +4
- Cost: 2500 → 3500
Putrid RootsNurgle
- Cost: 4000 → 5000
Fungi of DefilementNurgle
- −Control: +2
- +Control: +3
- Cost: 750 → 2000
- Turns: 1 → 2
Toxic SporesNurgle
- −Infections: 15 per turn
- −Control: +3
- +Infections: 20 per turn
- +Control: +4
- Cost: 1500 → 3000
- Turns: 2 → 3
Malevolent MyceliumNurgle
- −Infections: 25 per turn
- −Control: +4
- +Infections: 40 per turn
- +Control: +5
- Cost: 2500 → 4000
Matured SaprophyteNurgle
- Cost: 4000 → 5000
Carnivorous CompostNurgle
- −Recruitment cost: -10% (local province)
- +Recruitment cost: -5% (local province)
- Cost: 1500 → 3000
- Turns: 2 → 3
Detritus PitNurgle
- −When growth per turn is more than 200 or with 5 population surplus: Recruit rank: +3 (armies in province)
- −Recruitment cost: -25% (local province)
- +When growth per turn is more than 200 or with 5 population surplus: Recruit rank: +2 (armies in province)
- +Recruitment cost: -10% (local province)
- Cost: 4000 → 6000
- Turns: 4 → 5
Nurglish OutpostNurgle
- −Casualty replenishment rate: +2% (own and enemy armies in region)
- +Casualty replenishment rate: +2% (armies in region)
- Cost: 2000 → 4000
Nurglish DistrictNurgle
- Cost: 4000 → 5000
Pox WeaverNurgle
- −Infections: 5 per turn
- +Infections: 8 per turn
Pathogen PropagatorNurgle
- −Income generated: 50
- −When this settlement has a Plague: Income generated: 300
- +Income generated: 80
- +When this settlement has a Plague: Income generated: 350
Pestilence SpreaderNurgle
- Cost: 1000 → 1500
Concoction ChamberNurgle
- Cost: 1000 → 1500
Cult Magus ChambersNurgle
- −Income generated: 50
- +Income generated: 80
Infernal HarbourNurgle
- −Income generated: 200
- +Income generated: 250
- Cost: 1500 → 1000
Hell PortNurgle
- −Income generated: 400
- +Income generated: 500
- Cost: 3000 → 2500
Eye of TerrorNurgle
- −Infections: 15 per turn
- −Income generated: 600
- +Infections: 20 per turn
- +Income generated: 700
- +Control: +2
- Cost: 6000 → 5000
Cultist Camp (Animals)Nurgle
- Cost: 750 → 1000
- Cost: 1250 → 2500
- Cost: 2000 → 4000
Cultist Camp (Dyes)Nurgle
- −Income generated: 200
- +Income generated: 250
- Cost: 750 → 1000
Cultist Outpost (Dyes)Nurgle
- −Hero recruit rank: +1 (local province)
- −Income generated: 300
- +Hero recruit rank: +2 (local province)
- +Income generated: 350
- Cost: 1250 → 2500
Cultist Enclave (Dyes)Nurgle
- −Hero recruit rank: +2 (local province)
- −Income generated: 450
- +Hero recruit rank: +3 (local province)
- +Income generated: 500
- Cost: 2000 → 4000
Cultist Camp (Furs)Nurgle
- Cost: 750 → 1000
Cultist Outpost (Furs)Nurgle
- Cost: 1250 → 2500
Cultist Enclave (Furs)Nurgle
- Cost: 2000 → 4000
Cultist Camp (Gems)Nurgle
- −Income generated: 300
- +Income generated: 400
- Cost: 750 → 1000
Cultist Outpost (Gems)Nurgle
- −Income generated: 400
- +Income generated: 500
- Cost: 1250 → 2500
Cultist Enclave (Gems)Nurgle
- −Income generated: 600
- +Income generated: 700
- Cost: 2000 → 4000
Cultist Camp (Gold)Nurgle
- −Income generated: 300
- +Income generated: 400
- Cost: 750 → 1000
Cultist Outpost (Gold)Nurgle
- −Income generated: 400
- +Income generated: 500
- Cost: 1250 → 2500
Cultist Enclave (Gold)Nurgle
- −Income generated: 600
- +Income generated: 700
- Cost: 2000 → 4000
Cultist Camp (Iron)Nurgle
- Cost: 750 → 1000
Cultist Outpost (Iron)Nurgle
- Cost: 1250 → 2500
Cultist Enclave (Iron)Nurgle
- −Recruit rank: +2 (armies in province)
- −Recruitment health: +10% for all units (armies in province)
- +Recruit rank: +1 (armies in province)
- +Recruitment health: +15% for all units (armies in province)
- Cost: 2000 → 4000
Cultist Camp (Tusks)Nurgle
- −Income generated: 200
- +Income generated: 250
- Cost: 750 → 1000
Cultist Outpost (Tusks)Nurgle
- −Income generated: 300
- +Income generated: 350
- Cost: 1250 → 2500
Cultist Enclave (Tusks)Nurgle
- −Income generated: 450
- +Income generated: 500
- Cost: 2000 → 4000
Cultist Camp (Marble)Nurgle
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -5% for all buildings (local province)
- Cost: 750 → 1000
Cultist Outpost (Marble)Nurgle
- −Construction cost: -15% for all buildings (local province)
- +Construction cost: -10% for all buildings (local province)
- Cost: 1250 → 2500
Cultist Enclave (Marble)Nurgle
- −Construction cost: -20% for all buildings (local province)
- +Construction cost: -15% for all buildings (local province)
- Cost: 2000 → 4000
Cultist Camp (Medicine)Nurgle
- Cost: 750 → 1000
- Cost: 1250 → 2500
- Cost: 2000 → 4000
Cultist Camp (Obsidian)Nurgle
- −Income generated: 200
- −Research rate: +5
- +Income generated: 250
- +Research rate: +10
- Cost: 750 → 1000
- −Income generated: 300
- −Research rate: +5
- +Income generated: 350
- +Research rate: +10
- Cost: 1250 → 2500
- −Income generated: 450
- −Research rate: +10
- +Income generated: 500
- +Research rate: +15
- Cost: 2000 → 4000
Cultist Camp (Pasture)Nurgle
- −Growth: +15
- +Growth: +20
- Cost: 750 → 1000
- −Growth: +25
- +Growth: +30
- Cost: 1250 → 2500
- −Growth: +40
- +Growth: +45
- Cost: 2000 → 4000
Cultist Camp (Pottery)Nurgle
- −Income generated: 200
- +Income generated: 250
- Cost: 750 → 1000
- −Income generated: 300
- +Income generated: 350
- Cost: 1250 → 2500
- −Income generated: 450
- +Income generated: 500
- Cost: 2000 → 4000
Cultist Camp (Salt)Nurgle
- −Recruitment cost: -10% (local province)
- −Income generated: 200
- +Recruitment cost: -5% (local province)
- +Income generated: 250
- Cost: 750 → 1000
Cultist Outpost (Salt)Nurgle
- −Recruitment cost: -15% (local province)
- −Income generated: 300
- +Recruitment cost: -10% (local province)
- +Income generated: 350
- Cost: 1250 → 2500
Cultist Enclave (Salt)Nurgle
- −Recruitment cost: -25% (local province)
- −Income generated: 450
- +Recruitment cost: -15% (local province)
- +Income generated: 500
- Cost: 2000 → 4000
Cultist Camp (Spices)Nurgle
- −Income generated: 200
- +Income generated: 250
- Cost: 750 → 1000
Cultist Outpost (Spices)Nurgle
- −Income generated: 300
- +Income generated: 350
- Cost: 1250 → 2500
Cultist Enclave (Spices)Nurgle
- −Income generated: 450
- +Income generated: 500
- Cost: 2000 → 4000
Cultist Camp (Wine)Nurgle
- −Control: +2
- +Control: +3
- Cost: 750 → 1000
Cultist Outpost (Wine)Nurgle
- −Control: +3
- +Control: +4
- Cost: 1250 → 2500
Cultist Enclave (Wine)Nurgle
- −Control: +4
- +Control: +5
- Cost: 2000 → 4000
Cultist Camp (Wood)Nurgle
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -5% for all buildings (local province)
- Cost: 750 → 1000
Cultist Outpost (Wood)Nurgle
- −Construction cost: -15% for all buildings (local province)
- +Construction cost: -10% for all buildings (local province)
- Cost: 1250 → 2500
Cultist Enclave (Wood)Nurgle
- −Construction cost: -20% for all buildings (local province)
- +Construction cost: -15% for all buildings (local province)
- Cost: 2000 → 4000
Withering RootsNurgle
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 150
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Tumid HollowNurgle
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 125
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 250
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 2000
Unclean CopseNurgle
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 150
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 300
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 4500 → 5000
Diseased GroveNurgle
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 175
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 350
- +Growth: +45
- +Research rate: +4
- +Lord recruit rank: +1
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 9000
Great Blight OakNurgle
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 200
- −Growth: +50
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 400
- +Growth: +55
- +Research rate: +8
- +Lord recruit rank: +2
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 14000 → 12000
Nurgle NestNurgle
- −Income generated: 100
- −Growth: +10
- +Income generated: 150
- +Growth: +15
Nurgle HollowNurgle
- −Defensive supplies: +1000
- −Income generated: 125
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 200
- +Growth: +25
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 2500 → 2000
Nurgle ThicketNurgle
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +30
- +Defensive supplies: +1500
- +Income generated: 250
- +Growth: +35
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 4500 → 5000
Court of the CovenantNurgle
- −Control: +3
- +Control: +4
- +Infections: 25 per turn
Corrupted Swamp-TownNurgle
- −Income generated: 150
- +Income generated: 220
- +Infections: 25 per turn
Technologies
Come to GrandfatherNurgle
- −Infections: +15 when Plague is spread to owned settlements and armies
- +Infections: +20 when Plague is spread to owned settlements and armies
Eye Rot IncubationNurgle
- −Construction cost: -10% for Infrastructure buildings
- +Construction cost: -5% for Infrastructure buildings
Fattening SeedsNurgle
- Cost: 400 Infections → 450 Infections
MetastasisNurgle
- Cost: 400 Infections → 450 Infections
Soldiers of PestilenceNurgle
- −Construction cost: -10% for Military Recruitment buildings
- +Construction cost: -5% for Military Recruitment buildings
Plague ParagonNurgle
- Cost: 600 Infections → 650 Infections
The TouchNurgle
- −Weapon strength: +10% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
- +Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
Spore DiffusionNurgle
- −Income from Infastructure buildings: +10%
- +Income from Infastructure buildings: +5%
Temperate StrainNurgle
- −Attrition: -20% when under siege
- +Attrition: -15% when under siege
Pox TallyNurgle
- −Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
- +Melee defence: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
Cyst GrowthNurgle
- −Treasury: +150 when Plague is spread to owned settlements and armies
- +Treasury: +200 when Plague is spread to owned settlements and armies
Plague IncubationNurgle
- −Recruitment cost: -10%
- +Recruitment cost: -5%
Tumorous SquirtNurgle
- +Lord and Hero recruit rank: +2
Curse of the SlugNurgle
- −Upkeep: -7%
- +Upkeep: -4%
- +Lord and Hero recruit rank: +2
Contagious HordeNurgle
- Cost: 200 Infections → 250 Infections
Monstrous AbundanceNurgle
- −Speed: +10% for Infantry units
- +Speed: +5% for Infantry units
Nurgle's BlessedNurgle
- −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
- +Diplomatic relations: +10 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
Strain ResistanceNurgle
- −Melee attack: +4 for all non-Daemonic Infantry units
- −Weapon strength: +10% for non-Daemonic Infantry units
- +Melee attack: +5 for all non-Daemonic Infantry units
- +Weapon strength: +5% for non-Daemonic Infantry units
Growing BuboesNurgle
- −Weapon strength: +10% (all characters)
- +Weapon strength: +8% (all characters)
- Cost: 600 Infections → 650 Infections
Contaminating ClawsNurgle
- −Weapon strength: +10% for flying units
- +Weapon strength: +8% for flying units
- Cost: 600 Infections → 650 Infections
Humanity is a VirusNurgle
- −Melee defence: +4 for non-Daemonic Infantry units
- +Melee defence: +5 for non-Daemonic Infantry units
Overcoming ResistanceNurgle
- −Melee defence: +4 for Cavalry, Chariots, and Warbeasts units
- +Melee defence: +5 for Cavalry, Chariots, and Warbeasts units
Pestiferous LifeNurgle
- −Magic item drop chance from battle: +10%
- +Magic item drop chance from battle: +15%
Maddening CrowdsNurgle
- −Control: +1 (all provinces)
- +Control: +2 (all provinces)