Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Radious Nurgle units

129 Nurgle units Radious Total War Mod changes against patch 9.0.4, 30 it adds, and 37 skills, 120 buildings and 25 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Chaos Chariots of Nurglewh3_dlc20_chs_cav_chaos_chariot_mnur4 → 66,292 → 13,800110 → 10417 → 2833 → 3429 → 3411 → 9850 → 1,000850 → 1,000Leadership 70 → 75; Charge bonus 76 → 90; Mass 3,130 → 3,330; Upkeep 213 → 130; Physical resistance 0% → 10%; Removed: Mark of Nurgle
Chaos Knights of Nurglewh3_dlc20_chs_cav_chaos_knights_mnur608,760 → 11,700120 → 1043755 → 4737 → 2616 → 91,500 → 1,3001,400 → 1,300Missile block 30% → 45%; Leadership 75 → 70; Bonus vs infantry 0 → 7; Charge bonus 44 → 52; Mass 1,330 → 1,430; Upkeep 375 → 135; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Chaos Knights of Nurgle (Lances)wh3_dlc20_chs_cav_chaos_knights_mnur_lances608,760 → 11,700120 → 10437 → 3543 → 4236 → 2217 → 121,600 → 1,3501,400 → 1,350Missile block 30% → 45%; Leadership 75 → 70; Bonus vs large 0 → 14; Charge bonus 80 → 84; Mass 1,330 → 1,430; Upkeep 400 → 140; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Marauder Horsemen of Nurgle (Throwing Axes)wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes605,940 → 8,40015 → 3417 → 2131 → 33195650650Missile block 30% → 45%; Leadership 48 → 50; Charge bonus 24 → 31; Mass 600 → 700; Range 70 m → 80 m; Ammunition 12 → 25; Missile base damage 6 → 10; Missile AP damage 21 → 20; Upkeep 162 → 110; Physical resistance 0% → 10%; Removed: Mark of Nurgle
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur14,188 → 4,65080 → 11043 → 3549 → 43240 → 255120 → 1251,000 → 1,300800 → 1,300Speed 33 → 28; Charge bonus 20 → 24; Upkeep 250 → 130; Removed: Mark of Nurgle
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur_chaos_steed14,724 → 5,260100 → 12443 → 4049 → 47240 → 255120 → 1251,200 → 1,4001,000 → 1,400Charge bonus 40 → 55; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Nurgle
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur_warshrine112,706 → 13,76060 → 7630 → 3835 → 37250 → 255125 → 1351,100 → 1,5001,500Charge bonus 25 → 29; Upkeep 425 → 150; Removed: Mark of Nurgle
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur14,188 → 4,65080 → 11043 → 3549 → 43240 → 255120 → 1251,000 → 1,300800 → 1,300Speed 33 → 28; Charge bonus 20 → 24; Upkeep 250 → 130; Removed: Mark of Nurgle
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur_chaos_steed14,724 → 5,260100 → 12443 → 4049 → 47240 → 255120 → 1251,200 → 1,4001,000 → 1,400Charge bonus 40 → 55; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Nurgle
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur_warshrine112,706 → 13,76060 → 7630 → 3835 → 37250 → 255125 → 1351,100 → 1,5001,500Charge bonus 25 → 29; Upkeep 425 → 150; Removed: Mark of Nurgle
Daemon Prince of Nurglewh3_dlc20_chs_cha_daemon_prince_mnur18,360 → 10,30030 → 4450 → 5260150 → 190360 → 3302,000 → 2,3002,000 → 2,300Charge bonus 50 → 48; Upkeep 400 → 230; Removed: Mark of Nurgle
Exalted Hero of Nurglewh3_dlc20_chs_cha_exalted_hero_mnur14,474 → 5,100100 → 11450 → 6050110 → 115340 → 3651,000 → 1,300900 → 1,300Mass 1,000 → 1,100; Upkeep 250 → 130; Removed: Mark of Nurgle
Exalted Hero of Nurglewh3_dlc20_chs_cha_exalted_hero_mnur_chaos_chariot15,380 → 6,300110 → 12235 → 3425 → 44145 → 165275 → 2951,300 → 1,5001,200 → 1,500Bonus vs infantry 20 → 22; Mass 4,000 → 4,300; Upkeep 325 → 150; Removed: Mark of Nurgle
Exalted Hero of Nurglewh3_dlc20_chs_cha_exalted_hero_mnur_chaos_steed15,146 → 5,660120 → 12850 → 6250 → 54110 → 115340 → 3651,200 → 1,4001,100 → 1,400Charge bonus 50 → 58; Mass 2,500 → 2,700; Upkeep 300 → 140; Removed: Mark of Nurgle
Marauders of Nurglewh3_dlc20_chs_inf_chaos_marauders_mnur12010,200 → 15,60015 → 282933 → 3221 → 207 → 6425 → 475425 → 475Leadership 60 → 50; Upkeep 106 → 70; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Marauders of Nurgle (Great Weapons)wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons12010,200 → 15,60015 → 2829 → 3025 → 347 → 823 → 18500500Leadership 60 → 50; Upkeep 125 → 70; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Chaos Warriors of Nurglewh3_dlc20_chs_inf_chaos_warriors_mnur1009,800 → 14,000100 → 10431 → 3649 → 4426 → 2310 → 11800 → 850800 → 850Leadership 75 → 70; Charge bonus 20 → 15; Upkeep 200 → 115; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Chaos Warriors of Nurgle (Great Weapons)wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons1009,800 → 14,000100 → 10433 → 3837 → 4410 → 1128 → 25875 → 900875 → 900Leadership 75 → 70; Charge bonus 30 → 20; Upkeep 218 → 115; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Chosen of Nurglewh3_dlc20_chs_inf_chosen_mnur8011,440 → 15,200120 → 10841 → 4465 → 5834 → 2614 → 171,350 → 1,4001,350 → 1,400Leadership 85 → 80; Charge bonus 26 → 23; Upkeep 338 → 160; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Chosen of Nurgle (Great Weapons)wh3_dlc20_chs_inf_chosen_mnur_greatweapons8011,440 → 15,200120 → 10843 → 4651 → 6112 → 1638 → 281,4501,450Leadership 85 → 80; Charge bonus 32 → 29; Upkeep 363 → 165; Physical resistance 0% → 5%; Removed: Mark of Nurgle
Bilious Thunderguff (Chaos Giant)wh3_dlc20_chs_mon_giant_mnur_ror113,882 → 17,45050 → 6473 → 7743 → 52200 → 210500 → 4501,700 → 2,1001,700 → 2,100Leadership 110 → 105; Charge bonus 40 → 72; Upkeep 425 → 240; Spell resistance 0% → 15%; Removed: Mark of Nurgle
Chaos Warshrine of Nurglewh3_dlc20_chs_mon_warshrine_mnur112,376 → 15,11060 → 7630 → 3435 → 38250 → 255125 → 1351,300 → 1,5501,300 → 1,550Charge bonus 25 → 29; Upkeep 325 → 150; Physical resistance 0% → 10%; Removed: Mark of Nurgle
Cultist of Nurglewh3_dlc20_nur_cha_cultist_mnur_warshrine112,376 → 13,36060 → 7430 → 3535 → 39250 → 255125 → 1353,000 → 1,7001,400 → 1,700Charge bonus 25 → 30; Mass 5,300 → 5,400; Upkeep 250 → 170; Removed: Mark of Nurgle
Festus the Leechlordwh3_dlc20_nur_cha_festus16,220 → 7,25030 → 544550 → 54260 → 300120 → 150850 → 1,7001,250 → 1,700Leadership 70 → 80; Charge bonus 20 → 22; Mass 1,400 → 1,500; Upkeep 212 → 170; Removed: Mark of Nurgle
Plague Drones of Nurglewh3_main_nur_cav_plague_drones_012 → 167,128 → 15,92050 → 6636 → 4136 → 4730 → 3775 → 711,200 → 1,4001,100 → 1,400Charge bonus 32 → 34; Upkeep 300 → 150
Plague Drones of Nurgle (Death's Heads)wh3_main_nur_cav_plague_drones_112 → 167,128 → 15,84050 → 6436 → 3936 → 4530 → 3575 → 701,500 → 1,6501,500 → 1,650Charge bonus 32 → 28; Range 70 m → 80 m; Ammunition 10 → 16; Missile base damage 30 → 35; Missile AP damage 60 → 65; Upkeep 375 → 165
Pox Riders of Nurglewh3_main_nur_cav_pox_riders_of_nurgle_024 → 327,872 → 16,80050 → 6436 → 3436 → 4431 → 4533 → 251,050 → 1,1001,000 → 1,100Leadership 75 → 65; Bonus vs infantry 12 → 8; Charge bonus 36 → 40; Mass 1,700 → 1,800; Upkeep 262 → 135
Cultist of Nurglewh3_main_nur_cha_cultist_014,668 → 5,80015 → 2850 → 5135 → 38250 → 290125 → 1652,000 → 650600 → 650Charge bonus 20 → 26; Upkeep 250 → 95; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; Removed: Mark of Nurgle
Cultist of Nurglewh3_main_nur_cha_cultist_115,076 → 6,21045 → 5650 → 5335 → 40250 → 290125 → 1652,000 → 750800 → 750Charge bonus 35 → 38; Mass 1,600 → 1,700; Upkeep 250 → 100; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; Removed: Mark of Nurgle
Exalted Great Unclean One (Death)wh3_main_nur_cha_exalted_great_unclean_one_death_0113,620 → 14,90050 → 6460 → 6350 → 55165 → 195385 → 4102,000 → 2,4002,200 → 2,400Speed 36 → 40; Charge bonus 20 → 30; Upkeep 550 → 240
Exalted Great Unclean One (Nurgle)wh3_main_nur_cha_exalted_great_unclean_one_nurgle_0113,620 → 14,90050 → 6460 → 6350 → 55165 → 195385 → 4102,000 → 2,4002,200 → 2,400Speed 36 → 40; Charge bonus 20 → 30; Upkeep 550 → 240
Herald of Nurgle (Death)wh3_main_nur_cha_herald_of_nurgle_death_014,708 → 5,80030 → 4445 → 4452 → 54120 → 150280 → 3001,800 → 1,200900 → 1,200Charge bonus 20 → 25; Mass 1,200 → 1,300; Upkeep 275 → 140
Herald of Nurgle (Death)wh3_main_nur_cha_herald_of_nurgle_death_116,716 → 8,31080 → 9445 → 4652 → 56120 → 150280 → 3002,400 → 1,4001,100 → 1,400Speed 28 → 30; Charge bonus 20 → 29; Mass 2,600 → 2,800; Upkeep 325 → 150
Herald of Nurgle (Death)wh3_main_nur_cha_herald_of_nurgle_death_215,516 → 6,86050 → 6445 → 4852 → 58135 → 165315 → 3352,800 → 1,7001,400 → 1,700Charge bonus 28 → 34; Mass 3,300 → 3,400; Upkeep 400 → 165
Herald of Nurgle (Nurgle)wh3_main_nur_cha_herald_of_nurgle_nurgle_014,708 → 5,90030 → 4445 → 4452 → 54120 → 150280 → 3001,800 → 1,200900 → 1,200Charge bonus 20 → 25; Mass 1,200 → 1,300; Upkeep 275 → 140
Herald of Nurgle (Nurgle)wh3_main_nur_cha_herald_of_nurgle_nurgle_116,716 → 8,31080 → 9445 → 4652 → 56120 → 150280 → 3002,400 → 1,4001,100 → 1,400Speed 28 → 30; Charge bonus 20 → 29; Mass 2,600 → 2,800; Upkeep 325 → 150
Herald of Nurgle (Nurgle)wh3_main_nur_cha_herald_of_nurgle_nurgle_215,516 → 6,86050 → 6445 → 4852 → 58135 → 165315 → 3352,800 → 1,7001,400 → 1,700Charge bonus 28 → 34; Mass 3,300 → 3,400; Upkeep 400 → 165
Ku'gath Plaguefatherwh3_main_nur_cha_ku_gath_plaguefather_0114,840 → 16,81070 → 8450 → 5655 → 58165 → 205385 → 4252,000 → 2,5002,400 → 2,500Speed 28 → 30; Charge bonus 12 → 25; Ammunition 35 → 30; Missile base damage 45 → 55; Missile AP damage 105 → 115; Reload time 10 s → 9 s; Upkeep 600 → 240; Missile resistance 0% → 10%
Plagueridden (Death)wh3_main_nur_cha_plagueridden_death_014,308 → 5,25030 → 444047 → 49110 → 130260 → 2801,850 → 1,100600 → 1,100Charge bonus 20 → 24; Mass 1,000 → 1,100; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Plagueridden (Death)wh3_main_nur_cha_plagueridden_death_116,316 → 7,91080 → 9440 → 4247 → 51110 → 130260 → 2802,250 → 1,300800 → 1,300Speed 28 → 30; Charge bonus 20 → 28; Mass 2,400 → 2,600; Upkeep 300 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Plagueridden (Death)wh3_main_nur_cha_plagueridden_death_215,116 → 6,41050 → 6440 → 4447 → 53125 → 150295 → 3102,650 → 1,6001,100 → 1,600Charge bonus 28 → 32; Mass 3,100 → 3,200; Upkeep 375 → 160; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Plagueridden (Nurgle)wh3_main_nur_cha_plagueridden_nurgle_014,308 → 5,15030 → 444047 → 49110 → 130260 → 2801,850 → 1,100600 → 1,100Charge bonus 20 → 24; Mass 1,000 → 1,100; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Plagueridden (Nurgle)wh3_main_nur_cha_plagueridden_nurgle_116,316 → 7,91080 → 9440 → 4247 → 51110 → 130260 → 2802,250 → 1,300800 → 1,300Speed 28 → 30; Charge bonus 20 → 28; Mass 2,400 → 2,600; Upkeep 300 → 145; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Plagueridden (Nurgle)wh3_main_nur_cha_plagueridden_nurgle_215,116 → 6,31050 → 6440 → 4447 → 53125 → 150295 → 3102,650 → 1,6001,100 → 1,600Charge bonus 28 → 32; Mass 3,100 → 3,200; Upkeep 375 → 160; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Chaos Furies (Nurgle)wh3_main_nur_inf_chaos_furies_0605,280 → 12,60025 → 3436 → 3718 → 2532 → 3312 → 14550 → 600650 → 600Leadership 50 → 45; Charge bonus 24 → 32; Upkeep 138 → 85
Forsaken of Nurglewh3_main_nur_inf_forsaken_0808,720 → 12,80085 → 9627 → 3925 → 3244 → 5014 → 15850 → 900850 → 900Leadership 70 → 75; Bonus vs infantry 0 → 5; Charge bonus 36 → 37; Upkeep 213 → 115; Physical resistance 0% → 10%; New: Cloud of Flies; Removed: Mark of Nurgle
Nurglingswh3_main_nur_inf_nurglings_060 → 809,300 → 18,4000 → 102624 → 3224 → 254 → 5350 → 400350 → 400Charge bonus 14 → 19; Upkeep 88 → 60
Plaguebearers of Nurglewh3_main_nur_inf_plaguebearers_010011,600 → 16,00030 → 4830 → 3732 → 4233 → 3415 → 14700 → 900700 → 900Leadership 75 → 65; Bonus vs infantry 0 → 6; Charge bonus 8 → 16; Mass 150 → 175; Upkeep 175 → 115
Exalted Plaguebearers of Nurglewh3_main_nur_inf_plaguebearers_110013,200 → 18,50035 → 5838 → 4340 → 4834 → 36181,100 → 1,2001,100 → 1,200Leadership 80 → 70; Bonus vs infantry 0 → 8; Charge bonus 8 → 20; Mass 175 → 200; Range 70 m → 80 m; Ammunition 3 → 6; Missile base damage 9 → 10; Missile AP damage 21 → 22; Upkeep 275 → 140
Beast of Nurglewh3_main_nur_mon_beast_of_nurgle_016,388 → 8,90050 → 584234 → 40105 → 120215 → 220800 → 950800 → 950Charge bonus 22 → 28; Upkeep 200 → 120; Quest battle cap (main_units.multiplayer_qb_cap) 3 → 4
Great Unclean Onewh3_main_nur_mon_great_unclean_one_0112,360 → 16,05050 → 6455 → 6145 → 52160 → 1703701,900 → 2,1001,600 → 2,100Leadership 75 → 70; Speed 36 → 40; Charge bonus 20 → 33; Upkeep 500 → 210
Plague Toads of Nurglewh3_main_nur_mon_plague_toads_024 → 326,192 → 13,76050 → 6430 → 3324 → 3224 → 3626 → 16650 → 750650 → 750Bonus vs infantry 7 → 8; Charge bonus 36 → 44; Mass 1,500 → 1,600; Upkeep 162 → 100
Rot Flieswh3_main_nur_mon_rot_flies_012 → 166,192 → 14,72050 → 6434 → 3624 → 3625 → 3560 → 55800 → 1,000800 → 1,000Leadership 60 → 65; Charge bonus 32 → 26; Upkeep 200 → 125
Soul Grinder of Nurglewh3_main_nur_mon_soul_grinder_018,188 → 11,75090 → 10442 → 4935 → 43135 → 150315 → 3301,900 → 2,0001,750 → 2,000Charge bonus 30 → 42; Ammunition 15 → 23; Missile base damage 30 → 40; Missile AP damage 70 → 80; Upkeep 475 → 200
Spawn of Nurglewh3_main_nur_mon_spawn_of_nurgle_0169,632 → 16,00010 → 2831 → 3733 → 40120 → 10550 → 551,000 → 1,1001,050 → 1,100Charge bonus 35 → 50; Mass 1,500 → 1,600; Upkeep 250 → 135; Removed: Mark of Nurgle
Festering Stooges (Exalted Plaguebearers of Nurgle)wh3_twa06_nur_inf_plaguebearers_ror_010013,200 → 19,00035 → 644850 → 5534 → 3718 → 201,550 → 1,5001,550 → 1,500Leadership 90 → 75; Bonus vs infantry 0 → 9; Charge bonus 8 → 25; Mass 175 → 200; Range 70 m → 80 m; Ammunition 3 → 4; Missile base damage 9 → 10; Missile AP damage 21 → 22; Upkeep 388 → 165; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Barons of the Bog (Pox Riders of Nurgle)wh3_twa07_nur_cav_pox_riders_of_nurgle_ror_024 → 327,872 → 17,44080 → 9445 → 4045 → 5031 → 4733 → 271,250 → 1,9001,250 → 1,900Leadership 85 → 70; Bonus vs infantry 12 → 9; Charge bonus 36 → 45; Mass 1,700 → 1,800; Upkeep 313 → 180; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Uncle Furuncle (Great Unclean One)wh3_twa08_nur_mon_great_unclean_one_0_ror112,360 → 16,50050 → 6667 → 6656 → 59160 → 185370 → 3852,100 → 2,4001,900 → 2,400Leadership 85 → 75; Speed 36 → 40; Bonus vs large 0 → 20; Charge bonus 20 → 38; Upkeep 550 → 250
The Frolickers Bubonic (Nurglings)wh3_twa10_nur_inf_nurglings_ror60 → 809,300 → 19,2000 → 1034 → 3131 → 3624 → 264 → 6550 → 600550 → 600Bonus vs infantry 0 → 5; Charge bonus 14 → 22; Upkeep 138 → 75; Physical resistance 20% → 25%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3
Chaos Warhounds (Poison)wh_main_chs_mon_chaos_warhounds_1806,080 → 10,40015 → 3026 → 2817 → 2619 → 243 → 2450 → 525450 → 525Leadership 38 → 42; Speed 95 → 100; Charge bonus 20 → 32; Upkeep 113 → 80
The Daemonspew (Forsaken)wh_pro04_chs_inf_forsaken_ror_0808,720 → 13,60085 → 10435 → 4232 → 3744 → 5514 → 201,000 → 1,1001,000 → 1,100Charge bonus 36 → 42; Upkeep 250 → 115; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Nurgle
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur15,104 → 5,300100 → 11460 → 5560 → 62320 → 335170 → 1751,000 → 1,1501,050 → 1,150Missile block 55% → 65%; Charge bonus 35 → 33; Upkeep 250 → 115; Removed: Mark of Nurgle
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur_chaos_chariot16,014 → 6,250110 → 12235 → 4540 → 49170 → 180320 → 3301,300 → 1,4501,350 → 1,450Missile block 55% → 65%; Bonus vs infantry 20 → 22; Mass 4,000 → 4,200; Upkeep 325 → 145; Removed: Mark of Nurgle
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur_chaos_steed15,750 → 6,010120 → 12860 → 5660 → 64320 → 335170 → 1751,200 → 1,3501,250 → 1,350Missile block 55% → 65%; Charge bonus 50 → 54; Mass 2,500 → 2,600; Upkeep 300 → 135; Removed: Mark of Nurgle
Chaos Lord of Nurglewh3_dlc25_chs_cha_chaos_lord_mnur_rot_beast16,440 → 6,710100 → 11663 → 6162 → 66150 → 160390 → 3951,200 → 1,5501,450 → 1,550Missile block 55% → 65%; Charge bonus 65 → 67; Upkeep 300 → 155; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur13,874 → 4,20080 → 943745 → 48220 → 23595 → 1051,000 → 600500 → 600Speed 33 → 28; Charge bonus 20 → 25; Upkeep 250 → 85; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur_chaos_steed14,372 → 4,610100 → 1143745 → 48220 → 23595 → 1051,200 → 800700 → 800Charge bonus 40 → 45; Mass 2,500 → 2,600; Upkeep 300 → 105; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur_rot_beast15,046 → 5,41080 → 9440 → 4148 → 51110 → 125250 → 2651,200 → 1,000900 → 1,000Charge bonus 65 → 70; Upkeep 300 → 110; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_death_mnur_warshrine112,373 → 12,91080 → 9430 → 3435 → 39250 → 255125 → 1351,300 → 1,6001,400 → 1,600Charge bonus 25 → 30; Upkeep 425 → 160; Removed: Mark of Nurgle
Chaos Sorcerer Lord of Nurgle (Death)wh3_dlc25_chs_cha_chaos_sorcerer_lord_death_mnur_rot_beast15,502 → 6,01080 → 9446 → 4452 → 54140 → 150260 → 2751,200 → 1,3001,200 → 1,300Charge bonus 65 → 70; Upkeep 300 → 130; Removed: Mark of Nurgle
Chaos Sorcerer Lord of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_lord_nurgle_mnur_rot_beast15,502 → 6,01080 → 9446 → 4452 → 54140 → 150260 → 2751,200 → 1,3001,200 → 1,300Charge bonus 65 → 70; Upkeep 300 → 130; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur13,874 → 4,20080 → 943745 → 48220 → 23595 → 1051,000 → 600500 → 600Speed 33 → 28; Charge bonus 20 → 25; Upkeep 250 → 85; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur_chaos_steed14,372 → 4,610100 → 1143745 → 48220 → 23595 → 1051,200 → 800700 → 800Charge bonus 40 → 45; Mass 2,500 → 2,600; Upkeep 300 → 105; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur_rot_beast15,046 → 5,41080 → 9440 → 4148 → 51110 → 125250 → 2651,200 → 1,000900 → 1,000Charge bonus 65 → 70; Upkeep 300 → 110; Removed: Mark of Nurgle
Chaos Sorcerer of Nurgle (Nurgle)wh3_dlc25_chs_cha_chaos_sorcerer_nurgle_mnur_warshrine112,373 → 12,91060 → 7430 → 3435 → 39250 → 255125 → 1351,300 → 1,6001,400 → 1,600Charge bonus 25 → 30; Upkeep 425 → 160; Removed: Mark of Nurgle
Exalted Hero of Nurglewh3_dlc25_chs_cha_exalted_hero_mnur_rot_beast15,646 → 6,210100 → 11453 → 6252 → 54120 → 125370 → 3851,200 → 1,3501,300 → 1,350Charge bonus 65 → 73; Mass 2,800 → 2,900; Upkeep 300 → 135; Removed: Mark of Nurgle
The Angels of Decay (Plague Drones – Death's Heads)wh3_dlc25_nur_cav_plague_drones_1_ror12 → 167,128 → 16,16050 → 664545 → 5030 → 40751,500 → 1,8001,700 → 1,800Leadership 80 → 75; Range 70 m → 80 m; Ammunition 15 → 20; Missile base damage 30 → 38; Missile AP damage 60 → 68; Upkeep 375 → 180; Physical resistance 20% → 25%; Missile resistance 0% → 10%
Rot Knightswh3_dlc25_nur_cav_rot_knights328,320 → 12,480100 → 10442 → 4448 → 5422 → 2438 → 401,800 → 2,0001,800 → 2,000Leadership 75 → 70; Charge bonus 60 → 65; Upkeep 450 → 200; Physical resistance 0% → 15%; Removed: Mark of Nurgle
The Rotting Riders (Rot Knights)wh3_dlc25_nur_cav_rot_knights_ror328,320 → 12,800100 → 1085259 → 6223 → 2641 → 422,200 → 2,5002,200 → 2,500Leadership 85 → 75; Bonus vs large 10 → 12; Charge bonus 70 → 75; Upkeep 550 → 250; Physical resistance 0% → 20%; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Nurgle
Grukmur Three-Hornwh3_dlc25_nur_cha_bray_shaman_wild_chieftain14,168 → 4,50020 → 3430 → 3128 → 33215 → 23095 → 1050400 → 650Charge bonus 38 → 40; Mass 800 → 900
Grukmur Three-Hornwh3_dlc25_nur_cha_bray_shaman_wild_chieftain_razorgor_chariot14,664 → 5,040100 → 11034 → 3530 → 35100 → 115210 → 2250900 → 950Speed 70 → 75; Mass 4,800 → 4,900
Grukmur Three-Hornwh3_dlc25_nur_cha_bray_shaman_wild_chieftain_tuskgor_chariot14,472 → 4,85080 → 9428 → 3024 → 30100 → 110180 → 1950700 → 750Speed 70 → 75; Charge bonus 64 → 65; Mass 3,800 → 3,900
Epidemiuswh3_dlc25_nur_cha_epidemius18,000 → 8,81080 → 9450 → 5550 → 55170 → 155310 → 2951,050 → 1,3501,100 → 1,350Speed 28 → 30; Charge bonus 20 → 25; Upkeep 275 → 135; Physical resistance 20% → 25%
Khargan the Crazedwh3_dlc25_nur_cha_exalted_hero_chieftain15,068 → 5,500100 → 11460 → 5645 → 52275 → 290145 → 1600600 → 700Missile block 55% → 65%; Charge bonus 30 → 35
Khargan the Crazedwh3_dlc25_nur_cha_exalted_hero_chieftain_chaos_chariot15,896 → 6,350110 → 12240 → 4420 → 30145 → 310275 → 1950900 → 1,000Missile block 55% → 65%; Bonus vs infantry 20 → 32; Charge bonus 75 → 80; Mass 4,000 → 4,200
Khargan the Crazedwh3_dlc25_nur_cha_exalted_hero_chieftain_chaos_dragon17,444 → 8,01070 → 8454 → 6444 → 48140 → 155410 → 41502,100 → 2,400Charge bonus 50 → 55
Khargan the Crazedwh3_dlc25_nur_cha_exalted_hero_chieftain_chaos_steed15,680 → 6,110120 → 12860 → 5645 → 52275 → 290145 → 1600800 → 900Missile block 55% → 65%; Charge bonus 30 → 50; Mass 2,500 → 2,600
Ketzak Fimdirachwh3_dlc25_nur_cha_fimir_balefiend_shadow_chieftain15,040 → 5,50070 → 8447 → 4444 → 4880 → 100320 → 3400550 → 700Charge bonus 25 → 30; Mass 1,500 → 1,600
Ezar Doomboltwh3_dlc25_nur_cha_infernal_castellan_chieftain14,508 → 4,900120 → 13252 → 5344 → 4990 → 100250 → 2600700 → 850Bonus vs large 5 → 8; Charge bonus 20 → 25; Mass 1,100 → 1,200; Range 120 m → 130 m; Ammunition 20 → 30; Missile base damage 80 → 90; Missile AP damage 120 → 130
Kayzk the Befouledwh3_dlc25_nur_cha_kayzk_the_befouled16,140 → 6,61070 → 846056 → 60110 → 125380 → 39501,200 → 1,300Charge bonus 75 → 80; Removed: Mark of Nurgle
Mournhowlwh3_dlc25_nur_cha_skin_wolf_werekin_chieftain16,040 → 6,50070 → 845844 → 50140 → 170280 → 25001,100 → 1,200Bonus vs infantry 34 → 35; Charge bonus 40 → 45; Mass 1,500 → 1,600; Physical resistance 20% → 25%
Tamurkhan the Maggot Lordwh3_dlc25_nur_cha_tamurkhan18,500 → 8,55060 → 7456 → 5542 → 45125 → 135375 → 385850 → 1,5501,350 → 1,550Bonus vs large 30 → 25; Charge bonus 50 → 54; Upkeep 212 → 155; Removed: Mark of Nurgle
Tamurkhan the Maggot Lordwh3_dlc25_nur_cha_tamurkhan_bubebolos113,970 → 13,01060 → 7462 → 6036 → 42200 → 310450 → 3602,300 → 2,6002,300 → 2,600Charge bonus 42 → 58; Upkeep 575 → 270; Removed: Mark of Nurgle
Hellcannonwh3_dlc25_nur_chieftain_art_hellcannon13,957 → 4,67030 → 421814 → 1521 → 257 → 601,200 → 1,100Charge bonus 5 → 6; Range 420 m → 425 m; Ammunition 25 → 52; Missile base damage 72 → 80; Missile AP damage 262 → 260; Reload time 12 s → 14 s; Upkeep 300 → 120
Aspiring Championswh3_dlc25_nur_chieftain_inf_aspiring_champions_016 → 409,856 → 17,400120 → 12440 → 4345 → 5668 → 5428 → 2601,100Missile block 55% → 60%; Bonus vs infantry 0 → 15; Charge bonus 26 → 31; Upkeep 275 → 120; Physical resistance 0% → 5%
Centigors (Throwing Axes)wh3_dlc25_nur_chieftain_inf_centigors_1605,880 → 10,20035 → 5422 → 2920 → 3425 → 267 → 80825 → 800Leadership 60 → 65; Speed 84 → 85; Charge bonus 30 → 56; Mass 950 → 1,200; Range 70 m → 60 m; Ammunition 14 → 25; Missile base damage 6 → 5; Missile AP damage 22 → 21; Upkeep 206 → 90
Chaos Dwarf Blunderbusseswh3_dlc25_nur_chieftain_inf_chaos_dwarf_blunderbusses806,160 → 9,60085 → 9428 → 2932 → 3725 → 249 → 80900Missile block 55% → 65%; Charge bonus 6 → 10; Range 90 m → 100 m; Ammunition 30 → 40; Reload time 11 s → 10 s; Upkeep 225 → 100
Cygorwh3_dlc25_nur_chieftain_inf_cygor_019,800 → 11,35050 → 6244 → 5325 → 32135335 → 32501,550Leadership 75 → 80; Speed 39 → 50; Charge bonus 28 → 54; Ammunition 25 → 30; Missile base damage 90 → 70; Missile AP damage 360 → 290; Upkeep 350 → 155; New: Wallbreaker; Removed: Woodsman
Infernal Guard (Fireglaives)wh3_dlc25_nur_chieftain_inf_infernal_guard_fireglaives806,800 → 10,400100 → 10830 → 3242 → 48925 → 2301,200 → 1,250Leadership 75 → 80; Bonus vs large 5 → 6; Charge bonus 8 → 12; Range 145 m → 160 m; Ammunition 30 → 40; Missile base damage 6 → 7; Missile AP damage 24 → 26; Upkeep 300 → 125; New: Immune to Psychology
Dragon Ogre Shaggothwh3_dlc25_nur_chieftain_mon_dragon_ogre_shaggoth18,588 → 11,35070 → 7458 → 6644 → 58160 → 140400 → 33502,000Leadership 75 → 85; Bonus vs large 30 → 20; Charge bonus 52 → 90; Upkeep 500 → 200
Fimir Warriorswh3_dlc25_nur_chieftain_mon_fimir_0168,224 → 12,000110 → 12230 → 3942 → 4832 → 2868 → 6001,300Leadership 70 → 60; Speed 45 → 50; Charge bonus 30 → 48; Mass 1,500 → 1,600; Upkeep 325 → 130; Missile resistance 25% → 0%
Fimir Warriors (Great Weapons)wh3_dlc25_nur_chieftain_mon_fimir_1168,224 → 12,000110 → 12230 → 3732 → 4432 → 3068 → 6501,450Leadership 70 → 60; Speed 45 → 50; Charge bonus 35 → 52; Mass 1,500 → 1,600; Upkeep 363 → 145; Missile resistance 25% → 0%
Chaos Frost Dragonwh3_dlc25_nur_chieftain_mon_frost_wyrm_017,120 → 9,35070 → 9445 → 5341 → 54155 → 200340 → 31001,600Leadership 70 → 65; Charge bonus 57 → 76; Upkeep 425 → 160; Missile resistance 25% → 30%
Ghorgonwh3_dlc25_nur_chieftain_mon_ghorgon110,888 → 13,35050 → 6657 → 6334 → 42100 → 115420 → 43502,000Speed 64 → 65; Charge bonus 46 → 56; Upkeep 638 → 200
Skin Wolveswh3_dlc25_nur_chieftain_mon_skinwolves_0247,416 → 12,96015 → 4632 → 3428 → 384020 → 250950Speed 75 → 80; Charge bonus 32 → 48; Mass 1,300 → 1,400; Upkeep 238 → 105
Feral Mammothwh3_dlc25_nur_chieftain_mon_war_mammoth_0112,988 → 16,60050 → 5630 → 4628 → 40155 → 145370 → 41501,450 → 1,500Leadership 60 → 55; Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 95; Upkeep 362 → 150; Missile resistance 15% → 0%; New: Wallbreaker
War Mammothwh3_dlc25_nur_chieftain_mon_war_mammoth_1114,144 → 19,06080 → 9434 → 5330 → 46155 → 145370 → 41501,900 → 2,000Leadership 65 → 60; Speed 56 → 60; Bonus vs infantry 34 → 5; Charge bonus 68 → 92; Upkeep 475 → 200; Missile resistance 15% → 0%; New: Wallbreaker
Dreadquake Mortarwh3_dlc25_nur_chieftain_veh_dreadquake_mortar15,540 → 5,72570 → 842010 → 15130 → 14040 → 6001,800 → 2,200Leadership 55 → 100; Charge bonus 5 → 10; Range 450 m → 400 m; Ammunition 15 → 20; Missile base damage 72 → 65; Missile AP damage 262 → 255; Upkeep 550 → 220
Pestigorswh3_dlc25_nur_inf_pestigors120 → 10010,560 → 19,00025 → 11024 → 4725 → 5112 → 1320 → 37675 → 1,350675 → 1,350Leadership 62 → 80; Speed 38 → 36; Charge bonus 28 → 47; Mass 130 → 160; Upkeep 168 → 145; Physical resistance 0% → 10%; Missile resistance 25% → 0%; New: Swarm of Flies, Causes Fear, Immune to Psychology; Removed: Vanguard Deployment, Mark of Nurgle
Plague Ogreswh3_dlc25_nur_inf_plague_ogres16 → 2410,112 → 20,52050 → 6435 → 4347 → 5140 → 2470 → 801,300 → 1,8501,300 → 1,850Leadership 80 → 75; Bonus vs infantry 26 → 10; Charge bonus 50 → 55; Mass 1,700 → 1,900; Upkeep 350 → 185; Physical resistance 0% → 10%; Missile resistance 0% → 15%; New: Cloud of Flies, Strider; Removed: Immune to Psychology, Mark of Nurgle
Plague Ogres (Great Weapons)wh3_dlc25_nur_inf_plague_ogres_great_weapons16 → 2410,112 → 20,52050 → 6435 → 4447 → 4940 → 3270 → 721,400 → 1,9001,400 → 1,900Leadership 80 → 75; Bonus vs large 26 → 25; Charge bonus 54 → 65; Mass 1,700 → 1,900; Upkeep 350 → 185; Physical resistance 0% → 10%; Missile resistance 0% → 15%; New: Cloud of Flies, Strider; Removed: Immune to Psychology, Mark of Nurgle
Bile Trollswh3_dlc25_nur_mon_bile_trolls16 → 248,672 → 18,48060 → 7429 → 3545 → 5045 → 5070 → 751,050 → 1,2501,050 → 1,250Charge bonus 24 → 30; Mass 1,500 → 1,600; Upkeep 250 → 125; Physical resistance 0% → 15%; Removed: Mark of Nurgle
Noxbringer (Soul Grinder of Nurgle)wh3_dlc25_nur_mon_soul_grinder_0_ror18,188 → 11,95090 → 10852 → 5344 → 48135 → 155315 → 3353,200 → 2,1501,950 → 2,150Leadership 80 → 75; Charge bonus 30 → 45; Range 360 m → 370 m; Ammunition 15 → 30; Missile base damage 30 → 50; Missile AP damage 70 → 90; Reload time 20 s → 19 s; Upkeep 800 → 215; Physical resistance 20% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3
Toad Dragonwh3_dlc25_nur_mon_toad_dragon113,970 → 14,50060 → 8451 → 5436 → 44200 → 300400 → 3502,000 → 2,5502,000 → 2,550Leadership 75 → 80; Charge bonus 42 → 50; Upkeep 500 → 260; Missile resistance 25% → 30%
Worshippers of the Crow (Marauders – Great Weapons)wh3_dlc27_nor_inf_chaos_marauders_great_weapons_ror12010,200 → 16,80015 → 3638 → 3932 → 437 → 823 → 25650 → 700650 → 700Leadership 70 → 65; Bonus vs infantry 0 → 5; Charge bonus 22 → 34; Upkeep 163 → 100; Physical resistance 0% → 10%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Nurgle
Bloab Rotspawnedwh3_dlc29_chs_cha_bloabNo custom-battle faction with Radious14,89070 → 8441421402201,2001,200Removed: Causes Fear, Encourage, Hide (forest), Mark of Nurgle
Bloab Rotspawnedwh3_dlc29_chs_cha_bloab_bilespurterNo custom-battle faction with Radious19,10060 → 744138903702,2002,200Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle
The Glottkinwh3_dlc29_chs_cha_glottkinNo custom-battle faction with Radious116,30060 → 7465401604302,5002,500Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle, Wallbreaker
Gutrot Spumewh3_dlc29_chs_cha_gutrot_spumeNo custom-battle faction with Radious15,97090 → 10450481402901,2001,200Removed: Causes Fear, Encourage, Hide (forest), Immune to Psychology, Mark of Nurgle
Gutrot Spumewh3_dlc29_chs_cha_gutrot_spume_warshrineNo custom-battle faction with Radious112,790 → 12,79260 → 7440481602501,6501,650Removed: Causes Fear, Encourage, Immune to Psychology, Mark of Nurgle
Morbidex Twicebornwh3_dlc29_chs_cha_morbidexNo custom-battle faction with Radious15,61080 → 9447561402801,2001,200Removed: Causes Fear, Encourage, Hide (forest), Immune to Psychology, Mark of Nurgle
Morbidex Twicebornwh3_dlc29_chs_cha_morbidex_tripletongueNo custom-battle faction with Radious110,11060 → 7447521703502,1002,100Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle
Orghotts Daemonspewwh3_dlc29_chs_cha_orghottsNo custom-battle faction with Radious16,100110 → 12266421403001,2001,200Removed: Causes Fear, Encourage, Hide (forest), Mark of Nurgle
Orghotts Daemonspewwh3_dlc29_chs_cha_orghotts_whippermawNo custom-battle faction with Radious110,60080 → 9466381703702,1002,100Removed: Causes Fear, Causes Terror, Encourage, Mark of Nurgle
Sons of the Last Plague (Chosen of Nurgle – Great Weapons)wh3_dlc29_chs_inf_chosen_mnur_rorNo custom-battle faction with Radious8011,440120 → 128536212381,8001,800Removed: Hide (forest), Immune to Contact Effects, Mark of Nurgle
Putrid Blightkingswh3_dlc29_chs_inf_putrid_blightkings_axe_shieldNo custom-battle faction with Radious3211,840120 → 128486733421,5001,500Missile block 55% → 65%; Removed: Causes Fear, Hide (forest), Mark of Nurgle
Putrid Blightkings (Dual Axes)wh3_dlc29_chs_inf_putrid_blightkings_dual_axeNo custom-battle faction with Radious3211,840120 → 128545135451,6001,600Removed: Causes Fear, Hide (forest), Mark of Nurgle
The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)wh3_dlc29_chs_inf_putrid_blightkings_dual_axe_rorNo custom-battle faction with Radious3211,84080 → 94666235451,9001,900Removed: Causes Fear, Hide (forest), Mark of Nurgle
Putrid Blightkings (Great Weapons)wh3_dlc29_chs_inf_putrid_blightkings_great_weaponsNo custom-battle faction with Radious3211,840120 → 128504725551,6501,650Removed: Causes Fear, Hide (forest), Mark of Nurgle

Not in custom battle with Radious

10 Nurgle units of the game no faction can field in custom battle with Radious on: no custom-battle roster row names them — Radious ships its own units_custom_battle_permissions, which replaces the game's whole table.

Bloab Rotspawned, Gutrot Spume, Morbidex Twiceborn, Orghotts Daemonspew, Putrid Blightkings, Putrid Blightkings (Dual Axes), Putrid Blightkings (Great Weapons), Sons of the Last Plague (Chosen of Nurgle – Great Weapons), The Glottkin, The Repugnauts of Brass Keep (Putrid Blightkings – Dual Axes)

New units in Radious

  • Watcher of the Gardenrad_wh3_part3_main_unit_nur_watcher_of_the_garden1 modelHealth6,100Armour114Leadership70Speed33Melee attack59Melee defence49Weapon strength (base + AP)515Charge bonus45Physical resistance %5Missile resistance %15Multiplayer cost1,200
  • Watcher of the Garden (Chaos Chariot)rad_wh3_part3_main_unit_nur_watcher_of_the_garden_chariot1 modelHealth6,740Armour122Leadership70Speed78Melee attack50Melee defence47Weapon strength (base + AP)515Charge bonus80Physical resistance %5Missile resistance %15Multiplayer cost1,500
  • Aspiring Champions of Nurgle (Halberds)wh3_nurgle_champions_halb80 modelsHealth15,200Armour110Leadership80Speed28Melee attack41Melee defence56Weapon strength (base + AP)42Charge bonus27Physical resistance %10Magic resistance %10Multiplayer cost1,450
  • Aspiring Champions of Nurgle (Great Weapons)wh3_nurgle_champions_heavy80 modelsHealth15,200Armour110Leadership80Speed28Melee attack45Melee defence55Weapon strength (base + AP)43Charge bonus35Physical resistance %10Magic resistance %10Multiplayer cost1,425
  • Aspiring Champions of Nurgle (Shields)wh3_nurgle_champions_shield80 modelsHealth15,200Armour110Leadership80Speed28Melee attack43Melee defence53Weapon strength (base + AP)43Charge bonus31Physical resistance %10Magic resistance %10Multiplayer cost1,400
  • Manreapers (Halberds)wh3_nurgle_chosen_halb80 modelsHealth15,600Armour114Leadership85Speed28Melee attack45Melee defence61Weapon strength (base + AP)44Charge bonus24Physical resistance %10Magic resistance %20Multiplayer cost1,750
  • Manreaperswh3_nurgle_chosen_heavy80 modelsHealth15,600Armour114Leadership85Speed28Melee attack49Melee defence62Weapon strength (base + AP)46Charge bonus32Physical resistance %10Magic resistance %20Multiplayer cost1,700
  • Chosen Plague Knights (Lances)wh3_nurgle_chosen_knight_lance60 modelsHealth12,900Armour116Leadership80Speed70Melee attack42Melee defence50Weapon strength (base + AP)44Charge bonus94Physical resistance %10Magic resistance %20Multiplayer cost1,750
  • Chosen Plague Knights (Swords)wh3_nurgle_chosen_knight_sword60 modelsHealth12,900Armour116Leadership80Speed70Melee attack45Melee defence55Weapon strength (base + AP)45Charge bonus61Physical resistance %10Magic resistance %20Multiplayer cost1,775
  • Manreapers (Shields)wh3_nurgle_chosen_shield80 modelsHealth15,600Armour114Leadership85Speed28Melee attack47Melee defence59Weapon strength (base + AP)45Charge bonus26Physical resistance %10Magic resistance %20Multiplayer cost1,675
  • Unforgivenwh3_nurgle_forsa80 modelsHealth13,600Armour104Leadership80Speed46Melee attack41Melee defence43Weapon strength (base + AP)69Charge bonus41Missile resistance %15Multiplayer cost1,400
  • Infected (Dual Weapons)wh3_nurgle_infected_dual120 modelsHealth16,800Armour44Leadership65Speed30Melee attack35Melee defence40Weapon strength (base + AP)33Charge bonus28Physical resistance %10Missile resistance %5Multiplayer cost780
  • Infected (Great Weapons)wh3_nurgle_infected_heavy120 modelsHealth16,800Armour44Leadership65Speed30Melee attack36Melee defence39Weapon strength (base + AP)34Charge bonus30Physical resistance %10Missile resistance %5Multiplayer cost740
  • Infected (Shields)wh3_nurgle_infected_shield120 modelsHealth16,800Armour44Leadership65Speed30Melee attack33Melee defence37Weapon strength (base + AP)32Charge bonus25Physical resistance %10Missile resistance %5Multiplayer cost700
  • Infected (Spears)wh3_nurgle_infected_spear120 modelsHealth16,800Armour44Leadership65Speed30Melee attack32Melee defence41Weapon strength (base + AP)30Charge bonus26Physical resistance %10Missile resistance %5Multiplayer cost800
  • Plague Knights (Lances)wh3_nurgle_knight_lance60 modelsHealth12,000Armour114Leadership75Speed70Melee attack37Melee defence44Weapon strength (base + AP)37Charge bonus92Physical resistance %10Missile resistance %10Multiplayer cost1,475
  • Plague Knights (Swords)wh3_nurgle_knight_sword60 modelsHealth12,000Armour114Leadership75Speed70Melee attack39Melee defence49Weapon strength (base + AP)38Charge bonus60Physical resistance %10Missile resistance %10Multiplayer cost1,450
  • Tribesmen of Nurgle (Dual Weapons)wh3_nurgle_mar_dual120 modelsHealth16,200Armour28Leadership55Speed35Melee attack33Melee defence34Weapon strength (base + AP)29Charge bonus25Physical resistance %10Multiplayer cost580
  • Tribesmen of Nurgle (Great Weapons)wh3_nurgle_mar_heavy120 modelsHealth16,200Armour28Leadership55Speed35Melee attack32Melee defence35Weapon strength (base + AP)28Charge bonus24Physical resistance %10Multiplayer cost540
  • Tribesmen of Nurgle (Shields)wh3_nurgle_mar_shield120 modelsHealth16,200Armour28Leadership55Speed35Melee attack31Melee defence33Weapon strength (base + AP)28Charge bonus20Physical resistance %10Multiplayer cost500
  • Tribesmen of Nurgle (Spears)wh3_nurgle_mar_spear120 modelsHealth16,200Armour28Leadership55Speed35Melee attack29Melee defence37Weapon strength (base + AP)27Charge bonus16Physical resistance %10Multiplayer cost600
  • Tainted Ogres (Dual Wield)wh3_nurgle_ogre_dual24 modelsHealth20,400Armour58Leadership65Speed55Melee attack42Melee defence42Weapon strength (base + AP)90Charge bonus56Physical resistance %10Multiplayer cost1,650
  • Plague Ogres (Dual Wield)wh3_nurgle_ogre_dual_top24 modelsHealth20,520Armour64Leadership75Speed48Melee attack45Melee defence47Weapon strength (base + AP)104Charge bonus60Physical resistance %10Missile resistance %15Multiplayer cost1,925
  • Tainted Ogres (Great Weapons)wh3_nurgle_ogre_great24 modelsHealth20,400Armour58Leadership65Speed55Melee attack40Melee defence44Weapon strength (base + AP)90Charge bonus59Physical resistance %10Multiplayer cost1,600
  • Tainted Ogres (Ironfists)wh3_nurgle_ogre_great_top24 modelsHealth20,400Armour58Leadership65Speed55Melee attack38Melee defence44Weapon strength (base + AP)90Charge bonus53Physical resistance %10Multiplayer cost1,675
  • Pestigors (Shields)wh3_nurgle_pestigor100 modelsHealth19,000Armour98Leadership75Speed36Melee attack43Melee defence49Weapon strength (base + AP)48Charge bonus41Physical resistance %10Multiplayer cost1,320
  • Pestigors (Dual Weapons)wh3_nurgle_pestigor_heavy100 modelsHealth19,000Armour98Leadership75Speed36Melee attack45Melee defence52Weapon strength (base + AP)49Charge bonus45Physical resistance %10Multiplayer cost1,380
  • Plague Warriors (Great Weapons)wh3_nurgle_warriors_great100 modelsHealth15,000Armour102Leadership75Speed28Melee attack41Melee defence47Weapon strength (base + AP)38Charge bonus22Physical resistance %10Multiplayer cost1,000
  • Plague Warriors (Scythes)wh3_nurgle_warriors_scythe100 modelsHealth15,000Armour102Leadership75Speed28Melee attack38Melee defence48Weapon strength (base + AP)35Charge bonus14Physical resistance %10Multiplayer cost975
  • Plague Warriors (Shields)wh3_nurgle_warriors_shield100 modelsHealth15,000Armour102Leadership75Speed28Melee attack39Melee defence47Weapon strength (base + AP)36Charge bonus18Physical resistance %10Multiplayer cost950

Skills

Terminal Infection
  • −Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
  • −Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
  • +Speed: +10% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
Airborne Agues
  • −Melee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
  • −Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
  • −Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
  • +Melee attack: +6 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
  • +Weapon strength: +8% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
Putrid Resistance
  • −Melee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
  • −Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
  • +Melee attack: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
Serve or Die
  • −Level 1: Recruitment cost: -5% (Lord's army)
  • −Level 2: Recruitment cost: -10% (Lord's army)
  • −Level 3: Recruitment cost: -15% (Lord's army)
  • +Level 1: Recruitment cost: -3% (Lord's army)
  • +Level 2: Recruitment cost: -7% (Lord's army)
  • +Level 3: Recruitment cost: -10% (Lord's army)
Blessed by Blight
  • −Level 2: Upkeep: -6% (Lord's army)
  • −Level 3: Upkeep: -10% (Lord's army)
  • +Level 2: Upkeep: -5% (Lord's army)
  • +Level 3: Upkeep: -7% (Lord's army)
Pestilential Spawnings
  • −Level 1: Casualty replenishment rate: +2% (Lord's army)
  • −Level 2: Casualty replenishment rate: +4% (Lord's army)
  • −Level 3: Casualty replenishment rate: +6% (Lord's army)
  • +Level 1: Casualty replenishment rate: +4% (Lord's army)
  • +Level 2: Casualty replenishment rate: +6% (Lord's army)
  • +Level 3: Casualty replenishment rate: +8% (Lord's army)
Lord of Pestilence
  • −Level 1: Nurgle Authority: +2 (Lord's army)
  • −Level 2: Nurgle Authority: +3 (Lord's army)
  • −Level 3: Nurgle Authority: +4 (Lord's army)
  • +Level 1: Nurgle Authority: +3 (Lord's army)
  • +Level 2: Nurgle Authority: +4 (Lord's army)
  • +Level 3: Nurgle Authority: +5 (Lord's army)
Servant of Decay
  • −Level 1: Nurgle Authority: +1 (Hero's army)
  • −Level 2: Nurgle Authority: +2 (Hero's army)
  • −Level 3: Nurgle Authority: +3 (Hero's army)
  • +Level 1: Nurgle Authority: +2 (Hero's army)
  • +Level 2: Nurgle Authority: +3 (Hero's army)
  • +Level 3: Nurgle Authority: +4 (Hero's army)
More Bite
  • −Weapon strength: +10% for Chaos Warhounds, Plague Toads, Beast of Nurgle, Chaos Furies and Rot Flies units (Hero's army)
  • +Weapon strength: +8% for Chaos Warhounds, Plague Toads, Beast of Nurgle, Chaos Furies and Rot Flies units (Hero's army)
The Tallyman's Host
  • −Upkeep: -10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
  • −Weapon strength: +10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
  • +Upkeep: -5% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
  • +Weapon strength: +8% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
Rot-Eaters
  • −Level 1: Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
  • −Level 3: Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
  • +Level 1: Charge bonus: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
  • +Level 3: Charge bonus: +8 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Armour of Malady
  • −Level 3: Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
  • +Level 3: Armour: +10 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Filth Incarnate
  • −Level 2: Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
  • −Level 2: Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
  • −Level 3: Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
  • −Level 3: Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
  • +Level 2: Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
  • +Level 2: Weapon strength: +6% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
  • +Level 3: Melee defence: +8 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
  • +Level 3: Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Faster & Harder
  • −Charge bonus: +15% for all units (Hero's army)
  • +Charge bonus: +10% for all units (Hero's army)
More Power
  • −Level 1: Weapon strength: +6% for Cavalry and Chariot units (Hero's army)
  • −Level 2: Weapon strength: +12% for Cavalry and Chariot units (Hero's army)
  • +Level 1: Weapon strength: +5% for Cavalry and Chariot units (Hero's army)
  • +Level 2: Weapon strength: +10% for Cavalry and Chariot units (Hero's army)
Better Training
  • −Level 1: Recruitment cost: -5% for Cavalry and Chariot units (Hero's army)
  • −Level 2: Recruit rank: +2 for Cavalry and Chariot units (Hero's army)
  • −Level 2: Recruitment cost: -10% for Cavalry and Chariot units (Hero's army)
  • +Level 1: Recruitment cost: -4% for Cavalry and Chariot units (Hero's army)
  • +Level 2: Recruit rank: +1 for Cavalry and Chariot units (Hero's army)
  • +Level 2: Recruitment cost: -8% for Cavalry and Chariot units (Hero's army)
Relentless Pursuer
  • −Speed: +10% (Lord's army)
  • +Speed: +5% (Lord's army)
Reputed Son of the Kurgan
  • −Casualty replenishment rate: +20% for non-Daemonic units (own army)
  • −Recruitment cost: -25% for non-Daemonic units (own army)
  • +Recruitment cost: -15% for non-Daemonic units (own army)
  • +Casualty replenishment rate: +15% for non-Daemonic units (own army)
Master of Hosts
  • −Upkeep: -25% (armies in local province)
  • +Upkeep: -15% (armies in local province)
Nurgling Tide
  • −Recruitment cost: -25% for all Daemonic units (Lord's army)
  • +Recruitment cost: -15% for all Daemonic units (Lord's army)
Pustulent Abundance
  • −Upkeep: -25% for Nurglings units (all armies factionwide)
  • +Upkeep: -10% for Nurglings units (all armies factionwide)
Lord of Stench
  • −Upkeep: -15% for Great Unclean One units (all armies factionwide)
  • +Upkeep: -10% for Great Unclean One units (all armies factionwide)
Chaos Chariot (Mount)new
  • +Mount: Marauder Chariot
Rot Beast (Mount)new
  • +Mount: Rot Beast
Tainted Regenerationnew
  • +Unit Ability: Tainted Regeneration
Dolorous Knellnew
  • +Unit Ability: Dolorous Knell
Arch Contaminatornew
  • +Unit Ability: Arch Contaminator
Fire Fevernew
  • +Unit Ability: Fire Fever
Living Plaguenew
  • +Level 1: Passive Ability: "Living Plague (Tier I)"
  • +Level 2: Passive Ability: "Living Plague (Tier II)"
  • +Level 3: Passive Ability: "Living Plague (Tier III)"
Grandfather's Blessingnew
  • +Level 1: Passive Ability: "Grandfather's Blessings (Tier I)"
  • +Level 2: Passive Ability: "Grandfather's Blessings (Tier II)"
  • +Level 3: Passive Ability: "Grandfather's Blessings (Tier III)"
Hulking Physiquenew
  • +Leadership: +10 (Lord's army)
  • +Hit points: +10%
  • +Physical resistance: 10%
Mutant Strainnew
  • +Level 1: Melee Attack: +4 for Tribesmen, Marauders, Riders, Infected, and Warhounds units (Lord's army)
  • +Level 1: Physical Resistance: +6% for Tribesmen, Marauders, Riders, Infected, and Warhounds units (Lord's army)
  • +Level 2: Melee Attack: +6 for Tribesmen, Marauders, Riders, Infected, and Warhounds units (Lord's army)
  • +Level 2: Physical Resistance: +8% for Tribesmen, Marauders, Riders, Infected, and Warhounds units (Lord's army)
  • +Level 3: Melee Attack: +8 for Tribesmen, Marauders, Riders, Infected, and Warhounds units (Lord's army)
  • +Level 3: Physical Resistance: +10% for Tribesmen, Marauders, Riders, Infected, and Warhounds units (Lord's army)
Life Eaternew
  • +Level 1: Melee Attack: +5 for Chaos Warriors, Plague Warriors, Plaguebearers, Pestigors, and Chaos Knights of Nurgle units (Lord's army)
  • +Level 1: Weapon Strength: +4% for Chaos Warriors, Plague Warriors, Plaguebearers, Pestigors, and Chaos Knights of Nurgle units (Lord's army)
  • +Level 2: Melee Attack: +7 for Chaos Warriors, Plague Warriors, Plaguebearers, Pestigors, and Chaos Knights of Nurgle units (Lord's army)
  • +Level 2: Weapon Strength: +6% for Chaos Warriors, Plague Warriors, Plaguebearers, Pestigors, and Chaos Knights of Nurgle units (Lord's army)
  • +Level 3: Melee Attack: +9 for Chaos Warriors, Plague Warriors, Plaguebearers, Pestigors, and Chaos Knights of Nurgle units (Lord's army)
  • +Level 3: Weapon Strength: +8% for Chaos Warriors, Plague Warriors, Plaguebearers, Pestigors, and Chaos Knights of Nurgle units (Lord's army)
Putrescent Vitalitynew
  • +Level 1: Charge Bonus: +6 for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
  • +Level 1: Melee Attack: +4 for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
  • +Level 1: Speed: +6% for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
  • +Level 2: Charge Bonus: +8 for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
  • +Level 2: Melee Attack: +6 for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
  • +Level 2: Speed: +8% for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
  • +Level 3: Charge Bonus: +10 for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
  • +Level 3: Melee Attack: +8 for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
  • +Level 3: Speed: +10% for Nurglings, Furies, Plague Toads, Rot Flies, Beasts of Nurgle, and Forsaken units (Lord's army)
Unrelenting Advancenew
  • +Level 1: Melee Attack: +4 for Chariots, Plague Drones, Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
  • +Level 1: Missile Resistance: +5% for Chariots, Plague Drones, Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
  • +Level 1: Speed: +5% for Chariots, Plague Drones,Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
  • +Level 2: Melee Attack: +6 for Chariots, Plague Drones, Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
  • +Level 2: Missile Resistance: +10% for Chariots, Plague Drones, Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
  • +Level 2: Speed: +6% for Chariots, Plague Drones,Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
  • +Level 3: Melee Attack: +8 for Chariots, Plague Drones, Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
  • +Level 3: Missile Resistance: +15% for Chariots, Plague Drones, Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
  • +Level 3: Speed: +7% for Chariots, Plague Drones,Bile Trolls, Pox Riders, and Plague Knights units (Lord's army)
Contaminated Monstrositynew
  • +Level 1: Physical Resistance: +6% for Spawn of Nurgle, Warshrine of Nurgle, Toad Dragon, Tainted Ogres, Plague Ogres, and Soul Grinder units (Lord's army)
  • +Level 1: Weapon Strength: +5% for Spawn of Nurgle, Warshrine of Nurgle, Toad Dragon, Tainted Ogres, Plague Ogres, and Soul Grinder units (Lord's army)
  • +Level 2: Physical Resistance: +8% for Spawn of Nurgle, Warshrine of Nurgle, Toad Dragon, Tainted Ogres, Plague Ogres, and Soul Grinder units (Lord's army)
  • +Level 2: Weapon Strength: +7% for Spawn of Nurgle, Warshrine of Nurgle, Toad Dragon, Tainted Ogres, Plague Ogres, and Soul Grinder units (Lord's army)
  • +Level 3: Physical Resistance: +10% for Spawn of Nurgle, Warshrine of Nurgle, Toad Dragon, Tainted Ogres, Plague Ogres, and Soul Grinder units (Lord's army)
  • +Level 3: Weapon Strength: +9% for Spawn of Nurgle, Warshrine of Nurgle, Toad Dragon, Tainted Ogres, Plague Ogres, and Soul Grinder units (Lord's army)
Gifts of Decaynew
  • +Level 1: Armour: +6 for Chosen, Aspiring Champions, Manreapers, Rot Knights, Great Unclean Ones, and Chosen Plague Knights units (Lord's army)
  • +Level 1: Weapon Strength: +5% for Chosen, Aspiring Champions, Manreapers, Rot Knights, Great Unclean Ones, and Chosen Plague Knights units (Lord's army)
  • +Level 2: Armour: +8 for Chosen, Aspiring Champions, Manreapers, Rot Knights, Great Unclean Ones, and Chosen Plague Knights units (Lord's army)
  • +Level 2: Weapon Strength: +7% for Chosen, Aspiring Champions, Manreapers, Rot Knights, Great Unclean Ones, and Chosen Plague Knights units (Lord's army)
  • +Level 3: Armour: +10 for Chosen, Aspiring Champions, Manreapers, Rot Knights, Great Unclean Ones, and Chosen Plague Knights units (Lord's army)
  • +Level 3: Weapon Strength: +9% for Chosen, Aspiring Champions, Manreapers, Rot Knights, Great Unclean Ones, and Chosen Plague Knights units (Lord's army)

Buildings

  • −Income generated: 400
  • −Growth: +35
  • +Income generated: 500
  • +Growth: +40
  • +Infections: 25 per turn
  • −Defensive supplies: +500
  • +Defensive supplies: +600
  • −Defensive supplies: +1000
  • +Defensive supplies: +1200
  • +Control: +1
  • Cost: 4000 → 5000
  • −Unlocks Hero recruitment: Exalted Hero of Nurgle
  • −Unlocks Hero recruitment: Cultist of Nurgle
  • −Defensive supplies: +500
  • +Defensive supplies: +1200
  • +Attrition: -10% when under siege (armies in region)
  • −Defensive supplies: +1000
  • +Defensive supplies: +1600
  • +Attrition: -15% when under siege (armies in region)
  • Cost: 4000 → 5000
  • −Defensive supplies: +1500
  • +Defensive supplies: +2000
  • +Control: +1
  • +Lord and Hero recruit rank: +2
  • +Attrition: -20% when under siege (armies in region)
  • Cost: 6000 → 7000
  • −Infections: 40 per turn
  • −Income generated: 750
  • +Infections: 50 per turn
  • +Income generated: 800
  • Cost: 8000 → 9000
  • −Chance of a plague spreading: +5% (for all future plagues) (factionwide)
  • −Nurgle corruption: +5
  • +Chance of a plague spreading: +6% (for all future plagues) (factionwide)
  • +Nurgle corruption: +6
  • +Dominance gained: +1 per turn (The Maggot Host only)
  • −Recruit rank: +2 for Monster and Beast units (factionwide)
  • −Recruitment cost: -10% Monster and beasts units (all armies)
  • Cost: 1000 → 2000
  • Cost: 2000 → 3000
  • Turns: 3 → 4
  • Cost: 3000 → 4000
  • Turns: 4 → 5
  • Turns: 4 → 5
  • Turns: 4 → 5
  • Turns: 4 → 6
  • Turns: 4 → 6
  • Turns: 4 → 5
  • Turns: 4 → 5
  • Turns: 4 → 5
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 7
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 7
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 7
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 8
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 8
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 8
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 8
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 8
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 7
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 7
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 7
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 8
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 8
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 8
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 8
  • −Recruitment pool size: +3 for all units
  • +Recruitment pool size: +4 for all units
  • Turns: 6 → 8
  • −Income generated: 200
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 50
  • +Income generated: 250
  • +When growth per turn is more than 200 or with 5 population surplus: Income generated: 100
  • Cost: 750 → 1500
  • Turns: 1 → 2
  • −Income generated: 300
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 100
  • +Income generated: 350
  • +When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
  • Cost: 1500 → 2500
  • Turns: 2 → 3
  • −Income generated: 450
  • −When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
  • +Income generated: 500
  • +When growth per turn is more than 200 or with 5 population surplus: Income generated: 200
  • Cost: 2500 → 3500
  • −Income generated: 600
  • +Income generated: 700
  • Cost: 4000 → 5000
  • −Growth: +25
  • +Growth: +30
  • +Research rate: +2
  • Cost: 750 → 1500
  • Turns: 1 → 2
  • −Nurgle corruption: +3
  • −Growth: +45
  • +Nurgle corruption: +4
  • +Growth: +50
  • +Research rate: +3
  • Cost: 1500 → 2500
  • Turns: 2 → 3
  • −Nurgle corruption: +4
  • +Nurgle corruption: +5
  • +Research rate: +4
  • Cost: 2500 → 3500
  • Cost: 4000 → 5000
  • −Control: +2
  • +Control: +3
  • Cost: 750 → 2000
  • Turns: 1 → 2
  • −Infections: 15 per turn
  • −Control: +3
  • +Infections: 20 per turn
  • +Control: +4
  • Cost: 1500 → 3000
  • Turns: 2 → 3
  • −Infections: 25 per turn
  • −Control: +4
  • +Infections: 40 per turn
  • +Control: +5
  • Cost: 2500 → 4000
  • Cost: 4000 → 5000
  • −Recruitment cost: -10% (local province)
  • +Recruitment cost: -5% (local province)
  • Cost: 1500 → 3000
  • Turns: 2 → 3
  • −When growth per turn is more than 200 or with 5 population surplus: Recruit rank: +3 (armies in province)
  • −Recruitment cost: -25% (local province)
  • +When growth per turn is more than 200 or with 5 population surplus: Recruit rank: +2 (armies in province)
  • +Recruitment cost: -10% (local province)
  • Cost: 4000 → 6000
  • Turns: 4 → 5
  • −Casualty replenishment rate: +2% (own and enemy armies in region)
  • +Casualty replenishment rate: +2% (armies in region)
  • Cost: 2000 → 4000
  • Cost: 4000 → 5000
  • −Infections: 5 per turn
  • +Infections: 8 per turn
  • −Income generated: 50
  • −When this settlement has a Plague: Income generated: 300
  • +Income generated: 80
  • +When this settlement has a Plague: Income generated: 350
  • Cost: 1000 → 1500
  • Cost: 1000 → 1500
  • −Income generated: 50
  • +Income generated: 80
  • −Income generated: 200
  • +Income generated: 250
  • Cost: 1500 → 1000
Hell PortNurgle
  • −Income generated: 400
  • +Income generated: 500
  • Cost: 3000 → 2500
  • −Infections: 15 per turn
  • −Income generated: 600
  • +Infections: 20 per turn
  • +Income generated: 700
  • +Control: +2
  • Cost: 6000 → 5000
  • Cost: 750 → 1000
  • Cost: 1250 → 2500
  • Cost: 2000 → 4000
  • −Income generated: 200
  • +Income generated: 250
  • Cost: 750 → 1000
  • −Hero recruit rank: +1 (local province)
  • −Income generated: 300
  • +Hero recruit rank: +2 (local province)
  • +Income generated: 350
  • Cost: 1250 → 2500
  • −Hero recruit rank: +2 (local province)
  • −Income generated: 450
  • +Hero recruit rank: +3 (local province)
  • +Income generated: 500
  • Cost: 2000 → 4000
  • Cost: 750 → 1000
  • Cost: 1250 → 2500
  • Cost: 2000 → 4000
  • −Income generated: 300
  • +Income generated: 400
  • Cost: 750 → 1000
  • −Income generated: 400
  • +Income generated: 500
  • Cost: 1250 → 2500
  • −Income generated: 600
  • +Income generated: 700
  • Cost: 2000 → 4000
  • −Income generated: 300
  • +Income generated: 400
  • Cost: 750 → 1000
  • −Income generated: 400
  • +Income generated: 500
  • Cost: 1250 → 2500
  • −Income generated: 600
  • +Income generated: 700
  • Cost: 2000 → 4000
  • Cost: 750 → 1000
  • Cost: 1250 → 2500
  • −Recruit rank: +2 (armies in province)
  • −Recruitment health: +10% for all units (armies in province)
  • +Recruit rank: +1 (armies in province)
  • +Recruitment health: +15% for all units (armies in province)
  • Cost: 2000 → 4000
  • −Income generated: 200
  • +Income generated: 250
  • Cost: 750 → 1000
  • −Income generated: 300
  • +Income generated: 350
  • Cost: 1250 → 2500
  • −Income generated: 450
  • +Income generated: 500
  • Cost: 2000 → 4000
  • −Construction cost: -10% for all buildings (local province)
  • +Construction cost: -5% for all buildings (local province)
  • Cost: 750 → 1000
  • −Construction cost: -15% for all buildings (local province)
  • +Construction cost: -10% for all buildings (local province)
  • Cost: 1250 → 2500
  • −Construction cost: -20% for all buildings (local province)
  • +Construction cost: -15% for all buildings (local province)
  • Cost: 2000 → 4000
  • Cost: 750 → 1000
  • Cost: 1250 → 2500
  • Cost: 2000 → 4000
  • −Income generated: 200
  • −Research rate: +5
  • +Income generated: 250
  • +Research rate: +10
  • Cost: 750 → 1000
  • −Income generated: 300
  • −Research rate: +5
  • +Income generated: 350
  • +Research rate: +10
  • Cost: 1250 → 2500
  • −Income generated: 450
  • −Research rate: +10
  • +Income generated: 500
  • +Research rate: +15
  • Cost: 2000 → 4000
  • −Growth: +15
  • +Growth: +20
  • Cost: 750 → 1000
  • −Growth: +25
  • +Growth: +30
  • Cost: 1250 → 2500
  • −Growth: +40
  • +Growth: +45
  • Cost: 2000 → 4000
  • −Income generated: 200
  • +Income generated: 250
  • Cost: 750 → 1000
  • −Income generated: 300
  • +Income generated: 350
  • Cost: 1250 → 2500
  • −Income generated: 450
  • +Income generated: 500
  • Cost: 2000 → 4000
  • −Recruitment cost: -10% (local province)
  • −Income generated: 200
  • +Recruitment cost: -5% (local province)
  • +Income generated: 250
  • Cost: 750 → 1000
  • −Recruitment cost: -15% (local province)
  • −Income generated: 300
  • +Recruitment cost: -10% (local province)
  • +Income generated: 350
  • Cost: 1250 → 2500
  • −Recruitment cost: -25% (local province)
  • −Income generated: 450
  • +Recruitment cost: -15% (local province)
  • +Income generated: 500
  • Cost: 2000 → 4000
  • −Income generated: 200
  • +Income generated: 250
  • Cost: 750 → 1000
  • −Income generated: 300
  • +Income generated: 350
  • Cost: 1250 → 2500
  • −Income generated: 450
  • +Income generated: 500
  • Cost: 2000 → 4000
  • −Control: +2
  • +Control: +3
  • Cost: 750 → 1000
  • −Control: +3
  • +Control: +4
  • Cost: 1250 → 2500
  • −Control: +4
  • +Control: +5
  • Cost: 2000 → 4000
  • −Construction cost: -10% for all buildings (local province)
  • +Construction cost: -5% for all buildings (local province)
  • Cost: 750 → 1000
  • −Construction cost: -15% for all buildings (local province)
  • +Construction cost: -10% for all buildings (local province)
  • Cost: 1250 → 2500
  • −Construction cost: -20% for all buildings (local province)
  • +Construction cost: -15% for all buildings (local province)
  • Cost: 2000 → 4000
  • −Grants 1 construction slot in the settlement
  • −Income generated: 100
  • −Growth: +10
  • +Grants 2 construction slots in the settlement
  • +Income generated: 150
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 125
  • −Growth: +20
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 250
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 2500 → 2000
  • −Defensive supplies: +1000
  • −Grants 3 construction slots in the settlement
  • −Income generated: 150
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Income generated: 300
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 4500 → 5000
  • −Defensive supplies: +1000
  • −Grants 5 construction slots in the settlement
  • −Income generated: 175
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Income generated: 350
  • +Growth: +45
  • +Research rate: +4
  • +Lord recruit rank: +1
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 9000
  • −Defensive supplies: +1000
  • −Grants 7 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +50
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Income generated: 400
  • +Growth: +55
  • +Research rate: +8
  • +Lord recruit rank: +2
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 14000 → 12000
  • −Income generated: 100
  • −Growth: +10
  • +Income generated: 150
  • +Growth: +15
  • −Defensive supplies: +1000
  • −Income generated: 125
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 200
  • +Growth: +25
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Cost: 2500 → 2000
  • −Defensive supplies: +1000
  • −Income generated: 150
  • −Growth: +30
  • +Defensive supplies: +1500
  • +Income generated: 250
  • +Growth: +35
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Cost: 4500 → 5000
  • −Control: +3
  • +Control: +4
  • +Infections: 25 per turn
  • −Income generated: 150
  • +Income generated: 220
  • +Infections: 25 per turn

Technologies

  • −Infections: +15 when Plague is spread to owned settlements and armies
  • +Infections: +20 when Plague is spread to owned settlements and armies
  • −Construction cost: -10% for Infrastructure buildings
  • +Construction cost: -5% for Infrastructure buildings
  • Cost: 400 Infections → 450 Infections
  • Cost: 400 Infections → 450 Infections
  • −Construction cost: -10% for Military Recruitment buildings
  • +Construction cost: -5% for Military Recruitment buildings
  • Cost: 600 Infections → 650 Infections
The TouchNurgle
  • −Weapon strength: +10% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
  • +Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
  • −Income from Infastructure buildings: +10%
  • +Income from Infastructure buildings: +5%
  • −Attrition: -20% when under siege
  • +Attrition: -15% when under siege
Pox TallyNurgle
  • −Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
  • +Melee defence: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
  • −Treasury: +150 when Plague is spread to owned settlements and armies
  • +Treasury: +200 when Plague is spread to owned settlements and armies
  • −Recruitment cost: -10%
  • +Recruitment cost: -5%
  • +Lord and Hero recruit rank: +2
  • −Upkeep: -7%
  • +Upkeep: -4%
  • +Lord and Hero recruit rank: +2
  • Cost: 200 Infections → 250 Infections
  • −Speed: +10% for Infantry units
  • +Speed: +5% for Infantry units
  • −Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
  • +Diplomatic relations: +10 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca
  • −Melee attack: +4 for all non-Daemonic Infantry units
  • −Weapon strength: +10% for non-Daemonic Infantry units
  • +Melee attack: +5 for all non-Daemonic Infantry units
  • +Weapon strength: +5% for non-Daemonic Infantry units
  • −Weapon strength: +10% (all characters)
  • +Weapon strength: +8% (all characters)
  • Cost: 600 Infections → 650 Infections
  • −Weapon strength: +10% for flying units
  • +Weapon strength: +8% for flying units
  • Cost: 600 Infections → 650 Infections
  • −Melee defence: +4 for non-Daemonic Infantry units
  • +Melee defence: +5 for non-Daemonic Infantry units
  • −Melee defence: +4 for Cavalry, Chariots, and Warbeasts units
  • +Melee defence: +5 for Cavalry, Chariots, and Warbeasts units
  • −Magic item drop chance from battle: +10%
  • +Magic item drop chance from battle: +15%
  • −Control: +1 (all provinces)
  • +Control: +2 (all provinces)