
Ezar Doombolt
Hero· Missile Specialist· 1 model at Ultra size
Comes with Thrones of Decay – Nurgle(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ezar Doombolt is Nurgle hero: 4,508 HP, armour 120, melee attack 52, melee defence 44, weapon strength 340, range 120 m, missile damage 433 per 10 s for the whole unit. It costs 700 in multiplayer. It comes with Thrones of Decay – Nurgle. Unit key wh3_dlc25_nur_cha_infernal_castellan_chieftain. Patch 9.0.4, from the game's data tables.
Health
4,508
Armour
120
Leadership
75
Speed
32
Melee attack
52
Melee defence
44
Weapon strength
90 base + 250 armour-piercing, +5 vs large
340
Charge bonus
20
Ranged
Range
120 m
Ammunition
20
Missile damage
80 base + 120 AP, explosion 46 + 100 AP
346
Reload time
8 s
Damage per 10 s
433
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Dig in!Augment · +40% Range, +15% Missile ResistancepassiveDig in!Augment+40% Range+15% Missile ResistancePassive · Cooldown 25 sWhen you've scouted an advantageous position from which to pepper the enemy with missile fire, dig in, rain death, and repeat until done.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Counters
Good against
- Heavily armoured units — 250 of 340 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Nurgle: Rot Knights
- Lightly armoured units without shields — 433 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Zombies, Zombie Pirate Deckhand Mob · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Nurgle: Plague Ogres, Toad Dragon
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Nurgle: Toad Dragon, Great Unclean One
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Ezar Doombolt skill tree
35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Inspiring InfernoInspiring InfernoUnlocks at rank 12
- Attribute: Immune to Psychology for Infernal Guard (Fireglaives) units (own army)
- Infernal DeathmaskInfernal DeathmaskUnlocks at rank 18
- Attribute: Causes Fear
- Attribute: Immune to Psychology
- Hashut's ScalesHashut's ScalesUnlocks at rank 8
- Spell resistance: 10%
- Headdress of ZharrHeaddress of ZharrUnlocks at rank 8
- Missile resistance: 10%
- Prestige of Zharr-NaggrundPrestige of Zharr-NaggrundUnlocks at rank 10
- Diplomatic relations: +25 with Chaos Dwarfs
- Allied recruitment cost: -15% (factionwide)
- Topple the EdificesTopple the EdificesUnlocks at rank 10
- Bonus vs Large ammo for Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Dreadquake Mortar units (Hero's army)
- Reload time reduction: +5% (Hero's army)
- Loot is LabourLoot is LabourUnlocks at rank 10
- Income from post-battle loot: +10% (Hero's army)
- Income from raiding: +25% (Hero's army)
- Munitions TrainMunitions TrainUnlocks at rank 10
- Ammunition: +15% (Hero's army)
- Range: +10% (Hero's army)
- SurvivalistSurvivalist
- Hit points: +5%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- BandolierBandolier3 levelsLevel 1
- Ammunition: +10%
- Ammunition: +20%
- Ammunition: +30%
- Blade MasterBlade Master3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Piercing ShotsPiercing Shots3 levelsLevel 1
- Missile strength: +5%
- Missile strength: +10%
- Missile strength: +15%
- Extra PowderExtra Powder
- Passive ability: "Extra Powder"
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- GunsightGunsight
- Range: +10%
- Always ReadyAlways Ready3 levelsLevel 1
- Reload time reduction: +5%
- Reload time reduction: +10%
- Reload time reduction: +15%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Restock!Restock!
- Ability "Restock!"
- Infernal SlugsInfernal SlugsUnlocks at rank 5
- "Explosive Bullets" ammunition (projectiles will cause explosive damage)
- Range: -33%
- War MattockWar Mattock
- Passive ability: "Dig In! Upgraded"
- Dig In! Reduced "Digging..." time
- Blast ProtectionBlast Protection
- Armour: +30
- Melee defence: +5
- Flash BombFlash BombUnlocks at rank 6
- Ability: "Flash Bomb"
- In Your FaceIn Your Face
- Explosive missile damage: +100%
- Attribute: Vanguard Deployment
- Hellforged BoltsHellforged BoltsUnlocks at rank 5
- Enables magical attacks
- Range: +15%
- Stabilised BipodStabilised Bipod
- Passive ability: "Dig In! Upgraded"
- Dig In! Range bonus increased
- Skirmish TacticsSkirmish Tactics
- Attribute: Stalk
- Armour: -20
- Speed: +20%
- Cinderblast ShellCinderblast Shell
- Ability: "Cinderblast Shell"
- Molten CoresMolten Cores
- Enables sundering attacks
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Nurgle · Poxmakers of Nurgle · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.