Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Ezar Doombolt unit card

Ezar Doombolt

Hero· Missile Specialist· 1 model at Ultra size

Comes with Thrones of Decay – Nurgle(Warhammer III)

Skill tree →Duel it in the combat calculator →

Ezar Doombolt is Nurgle hero: 4,508 HP, armour 120, melee attack 52, melee defence 44, weapon strength 340, range 120 m, missile damage 433 per 10 s for the whole unit. It costs 700 in multiplayer. It comes with Thrones of Decay – Nurgle. Unit key wh3_dlc25_nur_cha_infernal_castellan_chieftain. Patch 9.0.4, from the game's data tables.

Health

4,508

top 42% of class

Armour

120

top 6% of class

Leadership

75

top 18% of class

Speed

32

bottom 5% of class

Melee attack

52

top 16% of class

Melee defence

44

top 27% of class

Weapon strength

90 base + 250 armour-piercing, +5 vs large

340

bottom 47% of class

Charge bonus

20

bottom 15% of class

Ranged

Range

120 m

bottom 43% of class

Ammunition

20

bottom 5% of class

Missile damage

80 base + 120 AP, explosion 46 + 100 AP

346

top 9% of class

Reload time

8 s

top 49% of class

Damage per 10 s

433

top 14% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Dig in!Augment · +40% Range, +15% Missile Resistancepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…active

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Ezar Doombolt skill tree

35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Ezar Doombolt's skills

  1. Inspiring Inferno
  2. Infernal Deathmask
  3. Hashut's Scales
  4. Headdress of Zharr
  1. Prestige of Zharr-Naggrund
  2. Topple the Edifices
  3. Loot is Labour
  4. Munitions Train
  1. Survivalist
  2. Indomitable
  3. Bandolier
  4. Blade Master
  5. Piercing Shots
  6. Extra Powder
  7. Hard to Hit
  8. Gunsight
  9. Always Ready
  10. Scarred Veteran
  11. Restock!
  1. Infernal Slugs
  2. War Mattock
  3. Blast Protection
  4. Flash Bomb
  5. In Your Face
  1. Hellforged Bolts
  2. Stabilised Bipod
  3. Skirmish Tactics
  4. Cinderblast Shell
  5. Molten Cores
  1. Increase Mobility
  2. Boost Income
  3. Damage Walls
  4. Wound
  5. Block Army
  6. Specialist

Who can field it

  • Nurgle · Poxmakers of Nurgle · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.