Radious Wood Elves units
108 Wood Elves units Radious Total War Mod changes against patch 9.0.4, 34 it adds, and 52 skills, 145 buildings and 25 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 605,460 → 9,000 | 15 → 34 | 28 → 2932 → 35 | 21 → 187 → 8 | 550 → 850550 → 850 | Missile block 35% → 50%; Speed 94 → 95; Bonus vs large 0 → 5; Charge bonus 40 → 55; Mass 700 → 750; Upkeep 138 → 120 | |
| 327,040 → 11,360 | 60 → 74 | 35 → 4032 → 38 | 21 → 2542 → 45 | 1,4501,450 | Missile block 35% → 65%; Speed 90 → 95; Bonus vs large 0 → 8; Charge bonus 70 → 84; Mass 1,600 → 1,700; Upkeep 362 → 160; Per-unit cap (main_units.multiplayer_cap) 1 → — | |
| 327,040 → 12,160 | 0 → 10 | 4441 → 42 | 0 → 2653 → 46 | 1,850 → 1,9001,850 → 1,900 | Missile block 35% → 65%; Leadership 85 → 80; Speed 90 → 95; Bonus vs large 0 → 12; Charge bonus 70 → 86; Mass 1,600 → 1,700; Upkeep 462 → 190; Physical resistance 55% → 75%; Spell resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 110,328 → 11,000 | 110 → 118 | 65 → 6852 → 48 | 160 → 195400 → 390 | 1,8001,800 | Bonus vs large 25 → 28; Charge bonus 40 → 48; Missile resistance 15% → 20%; Fire resistance -25% → -40% | |
| 16,660 → 7,550 | 30 → 44 | 40 → 4450 → 55 | 280 → 330160 → 195 | 1,200 → 1,5001,150 → 1,500 | Charge bonus 40 → 45; Mass 1,800 → 1,900; Upkeep 0 → 160 | |
| 14,918 → 6,000 | 80 → 94 | 60 → 5840 → 46 | 300 → 365100 → 140 | 1,000 → 1,4001,000 → 1,400 | Bonus vs infantry 0 → 18; Charge bonus 48 → 54; Upkeep 250 → 150; Missile resistance 15% → 20%; Fire resistance -25% → -40% | |
| 14,792 → 5,560 | 60 → 78 | 65 → 6260 → 65 | 130 → 185250 → 295 | 1,300 → 1,7001,200 → 1,700 | Charge bonus 60 → 70; Mass 2,200 → 2,300; Range 190 m → 175 m; Ammunition 30 → 50; Missile base damage 196 → 250; Missile AP damage 84 → 105; Reload time 8 s → 7 s; Upkeep 325 → 180 | |
| 14,792 → 5,560 | 60 → 78 | 65 → 6260 → 65 | 130 → 185250 → 295 | 1,300 → 1,7001,200 → 1,700 | Charge bonus 60 → 70; Mass 2,200 → 2,300; Range 190 m → 175 m; Ammunition 30 → 50; Missile base damage 196 → 250; Missile AP damage 84 → 105; Reload time 8 s → 7 s; Upkeep 325 → 180 | |
| 19,828 → 10,550 | 110 → 118 | 42 → 4048 → 52 | 150 → 355320 → 110 | 1,300 → 1,7001,350 → 1,700 | Charge bonus 30 → 35; Upkeep 325 → 165; Missile resistance 15% → 20%; Fire resistance -25% → -40% | |
| 19,828 → 10,550 | 110 → 118 | 42 → 4048 → 52 | 150 → 355320 → 110 | 1,300 → 1,7001,350 → 1,700 | Charge bonus 30 → 35; Upkeep 325 → 165; Missile resistance 15% → 20%; Fire resistance -25% → -40% | |
| 19,828 → 10,550 | 110 → 118 | 42 → 4048 → 52 | 150 → 355320 → 110 | 1,300 → 1,7001,350 → 1,700 | Charge bonus 30 → 35; Upkeep 325 → 165; Missile resistance 15% → 20%; Fire resistance -25% → -40% | |
| 14,168 → 4,800 | 60 → 74 | 49 → 4835 → 40 | 230 → 280100 → 140 | 1,000450 → 500 | Bonus vs infantry 0 → 18; Charge bonus 32 → 38; Upkeep 250 → 130; Missile resistance 15% → 20%; Fire resistance -25% → -40% | |
| 14,168 → 4,800 | 60 → 74 | 49 → 4835 → 40 | 230 → 280100 → 140 | 1,000450 → 500 | Bonus vs infantry 0 → 18; Charge bonus 32 → 38; Upkeep 250 → 130; Missile resistance 15% → 20%; Fire resistance -25% → -40% | |
| 14,168 → 4,800 | 60 → 74 | 49 → 4835 → 40 | 230 → 280100 → 140 | 1,000450 → 500 | Bonus vs infantry 0 → 18; Charge bonus 32 → 38; Upkeep 250 → 130; Missile resistance 15% → 20%; Fire resistance -25% → -40% | |
| 14,788 → 5,870 | 50 → 66 | 60 → 5840 → 46 | 264 → 340176 → 215 | 1,000 → 1,4001,650 → 1,700 | Bonus vs large 0 → 34; Charge bonus 60 → 70; Mass 1,700 → 1,800; Range 190 m → 200 m; Ammunition 15 → 25; Missile base damage 30 → 60; Missile AP damage 90 → 120; Reload time 10 s → 8 s; Upkeep 250 → 150 | |
| 17,688 → 7,920 | 60 → 66 | 48 → 5042 → 48 | 165 → 210315 → 355 | 1,8002,450 → 2,500 | Bonus vs infantry 0 → 20; Charge bonus 60 → 75; Range 190 m → 200 m; Ammunition 15 → 25; Missile base damage 30 → 60; Missile AP damage 90 → 120; Reload time 10 s → 8 s; Upkeep 450 → 180 | |
| 13,720 → 4,250 | 15 → 28 | 33 → 3234 → 38 | 180 → 19560 → 75 | 1,000400 → 1,000 | Charge bonus 20 → 25; Upkeep 250 → 130 | |
| 14,148 → 4,810 | 15 → 28 | 33 → 3434 → 40 | 180 → 19560 → 75 | 1,200 → 1,100600 → 1,100 | Speed 94 → 95; Charge bonus 34 → 45; Mass 1,000 → 1,050; Upkeep 300 → 130 | |
| 14,704 → 5,210 | 15 → 28 | 40 → 3834 → 40 | 180 → 19560 → 75 | 1,550 → 1,250700 → 1,250 | Speed 95 → 100; Charge bonus 50 → 60; Mass 1,700 → 1,800; Upkeep 387 → 135 | |
| 14,980 → 5,760 | 30 → 44 | 44 → 4230 → 36 | 234 → 320156 → 180 | 1,450 → 1,650950 → 1,650 | Bonus vs large 0 → 40; Charge bonus 62 → 70; Mass 1,700 → 1,800; Upkeep 372 → 175 | |
| 13,720 → 4,250 | 15 → 28 | 33 → 3234 → 38 | 180 → 19560 → 75 | 1,000400 → 1,000 | Charge bonus 20 → 25; Upkeep 250 → 130 | |
| 14,148 → 4,810 | 15 → 28 | 33 → 3434 → 40 | 180 → 19560 → 75 | 1,200 → 1,100600 → 1,100 | Speed 94 → 95; Charge bonus 34 → 45; Mass 1,000 → 1,050; Upkeep 300 → 130 | |
| 14,704 → 5,210 | 15 → 28 | 40 → 3834 → 40 | 180 → 19560 → 75 | 1,550 → 1,250700 → 1,250 | Speed 95 → 100; Charge bonus 50 → 60; Mass 1,700 → 1,800; Upkeep 387 → 135 | |
| 14,980 → 5,760 | 30 → 44 | 44 → 4230 → 36 | 234 → 320156 → 180 | 1,450 → 1,650950 → 1,650 | Bonus vs large 0 → 40; Charge bonus 62 → 70; Mass 1,700 → 1,800; Upkeep 372 → 175 | |
| 13,720 → 4,250 | 15 → 28 | 33 → 3234 → 38 | 180 → 19560 → 75 | 1,000400 → 1,000 | Charge bonus 20 → 25; Upkeep 250 → 130 | |
| 14,148 → 4,810 | 15 → 28 | 33 → 3434 → 40 | 180 → 19560 → 75 | 1,200 → 1,100600 → 1,100 | Speed 94 → 95; Charge bonus 34 → 45; Mass 1,000 → 1,050; Upkeep 300 → 130 | |
| 14,704 → 5,210 | 15 → 28 | 40 → 3834 → 40 | 180 → 19560 → 75 | 1,550 → 1,250700 → 1,250 | Speed 95 → 100; Charge bonus 50 → 60; Mass 1,700 → 1,800; Upkeep 387 → 135 | |
| 14,980 → 5,760 | 30 → 44 | 44 → 4230 → 36 | 234 → 320156 → 180 | 1,450 → 1,650950 → 1,650 | Bonus vs large 0 → 40; Charge bonus 62 → 70; Mass 1,700 → 1,800; Upkeep 372 → 175 | |
| 13,720 → 4,250 | 15 → 28 | 33 → 3234 → 38 | 180 → 19560 → 75 | 1,000400 → 1,000 | Charge bonus 20 → 25; Upkeep 250 → 130 | |
| 14,148 → 4,810 | 15 → 28 | 33 → 3434 → 40 | 180 → 19560 → 75 | 1,200 → 1,100600 → 1,100 | Speed 94 → 95; Charge bonus 34 → 45; Mass 1,000 → 1,050; Upkeep 300 → 130 | |
| 14,704 → 5,210 | 15 → 28 | 40 → 3834 → 40 | 180 → 19560 → 75 | 1,550 → 1,250700 → 1,250 | Speed 95 → 100; Charge bonus 50 → 60; Mass 1,700 → 1,800; Upkeep 387 → 135 | |
| 14,980 → 5,760 | 30 → 44 | 44 → 4230 → 36 | 234 → 320156 → 180 | 1,450 → 1,650950 → 1,650 | Bonus vs large 0 → 40; Charge bonus 62 → 70; Mass 1,700 → 1,800; Upkeep 372 → 175 | |
| 13,720 → 4,250 | 15 → 28 | 33 → 3234 → 38 | 180 → 19560 → 75 | 1,000400 → 1,000 | Charge bonus 20 → 25; Upkeep 250 → 130 | |
| 14,148 → 4,810 | 15 → 28 | 33 → 3434 → 40 | 180 → 19560 → 75 | 1,200 → 1,100600 → 1,100 | Speed 94 → 95; Charge bonus 34 → 45; Mass 1,000 → 1,050; Upkeep 300 → 130 | |
| 14,704 → 5,210 | 15 → 28 | 40 → 3834 → 40 | 180 → 19560 → 75 | 1,550 → 1,250700 → 1,250 | Speed 95 → 100; Charge bonus 50 → 60; Mass 1,700 → 1,800; Upkeep 387 → 135 | |
| 14,980 → 5,760 | 30 → 44 | 44 → 4230 → 36 | 234 → 320156 → 180 | 1,450 → 1,650950 → 1,650 | Bonus vs large 0 → 40; Charge bonus 62 → 70; Mass 1,700 → 1,800; Upkeep 372 → 175 | |
| 1008,400 → 15,000 | 15 → 44 | 48 → 4542 → 45 | 1026 → 28 | 1,200 → 1,0801,200 → 1,080 | Bonus vs infantry 12 → 8; Charge bonus 34 → 35; Upkeep 300 → 135 | |
| 1007,000 → 14,000 | 60 → 74 | 44 → 4032 → 38 | 35 → 305 | 825 → 850825 → 850 | Leadership 75 → 70; Charge bonus 18 → 30; Upkeep 206 → 120; Missile resistance 0% → 10%; Spell resistance 0% → 20%; Fire resistance -25% → -40%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1007,000 → 12,500 | 60 → 74 | 35 → 3425 → 36 | 35 → 315 → 4 | 550 → 620600 → 620 | Charge bonus 18 → 24; Upkeep 138 → 100; Missile resistance 0% → 10%; Fire resistance -25% → -40% | |
| 604,200 → 7,200 | 0 → 10 | 19 → 1844 → 50 | 20 → 226 → 3 | 350 → 400350 → 400 | Charge bonus 6 → 15; Upkeep 88 → 60 | |
| 17,116 → 8,800 | 70 → 84 | 46 → 5438 → 51 | 165 → 210315 → 355 | 01,600 → 1,800 | Bonus vs infantry 0 → 20; Charge bonus 60 → 85 | |
| 15,103 → 7,750 | 45 → 70 | 40 → 4934 → 42 | 290 → 350155 → 180 | 800 → 900800 → 900 | Leadership 56 → 60; Charge bonus 50 → 64; Upkeep 200 → 115; Missile resistance 15% → 20% | |
| 605,880 → 9,000 | 70 → 84 | 32 → 3330 → 36 | 12 → 1325 → 26 | 550 → 600550 → 600 | Speed 78 → 80; Charge bonus 30 → 38; Mass 700 → 750; Upkeep 138 → 100 | |
| 14,848 → 7,250 | 60 → 74 | 44 → 5130 → 40 | 264 → 340176 → 215 | 0800 → 850 | Bonus vs large 0 → 34; Charge bonus 62 → 70; Mass 1,300 → 1,400 | |
| 244,368 → 7,920 | 15 → 38 | 30 → 3424 → 31 | 11 → 1234 → 35 | 800 → 900800 → 900 | Charge bonus 46 → 54; Mass 750 → 850; Upkeep 200 → 115; Removed: Woodsman | |
| 168,768 → 17,600 | 90 → 104 | 28 → 3446 → 61 | 60 → 4526 → 25 | 900 → 1,000950 → 1,000 | Charge bonus 12 → 48; Mass 1,500 → 1,600; Upkeep 225 → 120; Missile resistance 15% → 20%; Fire resistance -25% → -40% | |
| 19,828 → 12,300 | 110 → 118 | 52 → 5456 → 61 | 140 → 425380 → 125 | 1,500 → 1,6501,550 → 1,650 | Charge bonus 30 → 46; Upkeep 375 → 165; Missile resistance 15% → 20%; Fire resistance -25% → -40% | |
| 486,864 → 10,080 | 15 → 34 | 26 → 2821 → 25 | 29 → 3013 → 14 | 650 → 700650 → 700 | Leadership 45 → 44; Speed 95 → 100; Charge bonus 38 → 42; Upkeep 163 → 105 | |
| 168,416 → 12,320 | 60 → 74 | 30 → 3640 → 45 | 30 → 3570 → 75 | 1,600 → 1,7001,500 → 1,700 | Leadership 75 → 65; Speed 64 → 65; Bonus vs large 26 → 24; Charge bonus 28 → 42; Mass 1,700 → 1,800; Upkeep 400 → 165 | |
| 168,416 → 12,480 | 60 → 84 | 38 → 4050 → 55 | 30 → 4070 → 80 | 2,000 → 2,1001,900 → 2,100 | Leadership 85 → 70; Speed 64 → 65; Bonus vs large 26 → 28; Charge bonus 28 → 46; Mass 1,700 → 1,800; Upkeep 500 → 185; Spell resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 13,688 → 4,550 | 50 → 64 | 5045 → 50 | 130 → 185200 → 265 | 1,000 → 1,300650 → 1,300 | Bonus vs large 35 → 36; Range 190 m → 200 m; Ammunition 30 → 45; Missile base damage 147 → 200; Missile AP damage 67 → 100; Reload time 9 s → 7 s; Upkeep 250 → 140 | |
| 14,176 → 5,010 | 50 → 66 | 50 → 5245 → 51 | 130 → 185200 → 265 | 1,200 → 1,400850 → 1,400 | Speed 94 → 95; Bonus vs large 35 → 36; Charge bonus 45 → 60; Mass 1,000 → 1,050; Range 190 m → 200 m; Ammunition 30 → 45; Missile base damage 147 → 200; Missile AP damage 67 → 100; Reload time 9 s → 7 s; Upkeep 300 → 145 | |
| 14,768 → 5,660 | 50 → 66 | 50 → 5435 → 48 | 252 → 330168 → 220 | 1,550 → 1,6001,200 → 1,600 | Bonus vs large 35 → 34; Charge bonus 70 → 80; Mass 1,700 → 1,800; Range 190 m → 200 m; Ammunition 30 → 45; Missile base damage 147 → 200; Missile AP damage 67 → 100; Reload time 9 s → 7 s; Upkeep 387 → 155 | |
| 14,656 → 5,460 | 60 → 74 | 50 → 5345 → 52 | 130 → 190230 → 280 | 1,450 → 1,5001,000 → 1,500 | Bonus vs large 35 → 36; Charge bonus 60 → 70; Mass 2,200 → 2,300; Range 190 m → 200 m; Ammunition 30 → 45; Missile base damage 147 → 200; Missile AP damage 67 → 100; Reload time 9 s → 7 s; Upkeep 372 → 150 | |
| 167,328 → 12,320 | 15 → 38 | 50 → 4840 → 45 | 38 → 3635 → 40 | 850850 | Bonus vs large 30 → 25; Charge bonus 26 → 38; Mass 1,600 → 1,700; Upkeep 213 → 120; Physical resistance 0% → 5% | |
| 605,280 → 9,000 | 15 → 26 | 28 → 2624 → 29 | 21 → 207 → 5 | 600 → 770600 → 770 | Leadership 60 → 52; Speed 94 → 95; Bonus vs infantry 0 → 5; Charge bonus 24 → 40; Mass 700 → 750; Range 150 m → 135 m; Ammunition 20 → 30; Missile base damage 18 → 16; Missile AP damage 4 → 5; Upkeep 150 → 115 | |
| 605,280 → 9,000 | 15 → 26 | 28 → 2624 → 29 | 21 → 207 → 5 | 700 → 820700 → 820 | Leadership 60 → 52; Speed 94 → 95; Bonus vs infantry 0 → 5; Charge bonus 24 → 40; Mass 700 → 750; Range 150 m → 135 m; Ammunition 20 → 30; Missile AP damage 7 → 6; Upkeep 175 → 120 | |
| 244,560 → 7,680 | 15 → 28 | 32 → 3128 → 29 | 11 → 1234 → 35 | 1,000 → 1,0501,000 → 1,050 | Charge bonus 55 → 58; Mass 850 → 950; Range 140 m → 150 m; Ammunition 22 → 36; Missile base damage 19 → 23; Missile AP damage 8 → 9; Upkeep 250 → 145; Missile resistance 0% → 10%; Removed: Woodsman | |
| 60 → 406,600 → 8,800 | 15 → 34 | 34 → 3833 → 39 | 19 → 239 → 10 | 1,200 → 1,1001,200 → 1,100 | Charge bonus 30 → 50; Mass 1,300 → 1,400; Range 90 m → 85 m; Ammunition 18 → 30; Missile base damage 20 → 26; Reload time 8 s → 9 s; Upkeep 300 → 150; Physical resistance 40% → 50% | |
| 404,760 → 7,800 | 40 → 54 | 34 → 3825 → 37 | 27 → 2913 → 15 | 1,000 → 1,1501,000 → 1,150 | Bonus vs infantry 0 → 6; Charge bonus 62 → 70; Mass 1,300 → 1,400; Upkeep 250 → 150 | |
| 404,760 → 7,800 | 40 → 54 | 3431 → 36 | 27 → 2813 → 14 | 1,100 → 1,2001,100 → 1,200 | Missile block 55% → 65%; Bonus vs large 0 → 10; Charge bonus 62 → 68; Mass 1,300 → 1,400; Upkeep 275 → 155 | |
| 19,828 → 9,300 | 110 | 42 → 4048 → 53 | 150 → 355320 → 110 | 1,300 → 1,7001,300 → 1,700 | Leadership 90 → 85; Charge bonus 30 → 48; Upkeep 325 → 165; Missile resistance 15% → 20%; Fire resistance -25% → -40% | |
| 14,168 → 4,800 | 60 → 40 | 47 → 4635 → 38 | 230 → 280100 → 140 | 1,000450 → 500 | Bonus vs infantry 0 → 18; Charge bonus 32 → 42; Upkeep 250 → 130; Missile resistance 15% → 20%; Fire resistance -25% → -40%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 110,328 → 11,000 | 110 → 118 | 6552 → 54 | 160 → 140400 → 415 | 2,000 → 1,8002,000 → 1,800 | Charge bonus 40 → 60; Upkeep 500 → 175; Physical resistance 20% → 25%; Missile resistance 15% → 25%; Fire resistance -25% → -40% | |
| 13,908 → 4,550 | 50 → 58 | 65 → 6660 | 260 → 300100 → 135 | 1,000 → 950850 → 950 | Leadership 75 → 70; Charge bonus 30 → 32; Range 190 m → 175 m; Ammunition 30 → 40; Missile base damage 196 → 250; Missile AP damage 84 → 105; Reload time 8 s → 7 s; Upkeep 250 → 130 | |
| 14,576 → 5,110 | 50 → 62 | 65 → 6860 → 62 | 260 → 300100 → 135 | 1,0001,050 → 1,000 | Leadership 75 → 70; Speed 94 → 95; Charge bonus 45 → 55; Mass 1,000 → 1,050; Range 190 m → 175 m; Ammunition 30 → 40; Missile base damage 196 → 250; Missile AP damage 84 → 105; Reload time 8 s → 7 s; Upkeep 275 → 130 | |
| 14,856 → 5,460 | 50 → 62 | 65 → 6440 → 55 | 264 → 340176 → 215 | 1,100 → 1,2001,400 → 1,200 | Leadership 75 → 70; Bonus vs large 0 → 34; Charge bonus 70 → 68; Mass 1,700 → 1,800; Range 190 m → 175 m; Ammunition 30 → 40; Missile base damage 196 → 250; Missile AP damage 84 → 105; Reload time 8 s → 7 s; Upkeep 350 → 135; Missile resistance 15% → 20% | |
| 17,624 → 7,260 | 60 → 80 | 48 → 6442 → 54 | 135 → 190305 → 315 | 2,200 → 1,6002,000 → 1,600 | Leadership 75 → 70; Charge bonus 60 → 78; Range 190 m → 175 m; Ammunition 30 → 40; Missile base damage 196 → 250; Missile AP damage 84 → 105; Reload time 8 s → 7 s; Upkeep 550 → 175; Missile resistance 25% → 20% | |
| 13,908 → 4,650 | 50 → 58 | 65 → 6860 → 58 | 260 → 300100 → 135 | 1,000850 → 1,000 | Leadership 75 → 70; Charge bonus 30 → 35; Range 190 m → 175 m; Ammunition 30 → 40; Missile base damage 196 → 250; Missile AP damage 84 → 105; Reload time 8 s → 7 s; Upkeep 250 → 130 | |
| 14,576 → 5,210 | 50 → 62 | 65 → 6960 | 260 → 300100 → 135 | 1,000 → 1,1001,050 → 1,100 | Leadership 75 → 70; Speed 94 → 95; Charge bonus 45 → 60; Mass 1,000 → 1,050; Range 190 m → 175 m; Ammunition 30 → 40; Missile base damage 196 → 250; Missile AP damage 84 → 105; Reload time 8 s → 7 s; Upkeep 275 → 130 | |
| 14,856 → 5,660 | 50 → 62 | 65 → 6740 → 54 | 264 → 340176 → 215 | 1,100 → 1,2501,400 → 1,250 | Leadership 75 → 70; Bonus vs large 0 → 34; Mass 1,700 → 1,800; Range 190 m → 175 m; Ammunition 30 → 40; Missile base damage 196 → 250; Missile AP damage 84 → 105; Reload time 8 s → 7 s; Upkeep 350 → 135; Missile resistance 15% → 20% | |
| 17,624 → 7,260 | 60 → 80 | 48 → 6642 → 55 | 135 → 190305 → 315 | 2,200 → 1,6502,000 → 1,650 | Leadership 75 → 70; Charge bonus 60 → 80; Range 190 m → 175 m; Ammunition 30 → 40; Missile base damage 196 → 250; Missile AP damage 84 → 105; Reload time 8 s → 7 s; Upkeep 550 → 175; Missile resistance 25% → 30% | |
| 17,436 → 8,050 | 30 → 40 | 6540 → 30 | 200 → 220350 → 345 | 1,600 → 1,5001,600 → 1,500 | Bonus vs large 15 → 22; Charge bonus 65 → 70; Range 140 m → 150 m; Ammunition 12 → 30; Missile base damage 80 → 65; Missile AP damage 280 → 145; Reload time 8 s → 7 s; Upkeep 250 → 130; Physical resistance 20% → 10%; Missile resistance 0% → 20% | |
| 13,420 → 3,900 | 15 → 26 | 33 → 2534 → 35 | 180 → 19560 → 75 | 1,000300 → 400 | Charge bonus 20 → 24; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,310 | 15 → 26 | 33 → 2634 → 36 | 180 → 19560 → 75 | 1,100500 | Speed 94 → 95; Charge bonus 34 → 40; Mass 1,000 → 1,050; Upkeep 275 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,680 → 4,960 | 30 → 26 | 44 → 2730 → 20 | 234 → 235156 → 95 | 1,500850 → 800 | Charge bonus 62 → 58; Mass 1,700 → 1,800; Upkeep 375 → 160; Missile resistance 15% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,404 → 4,860 | 15 → 26 | 40 → 2834 → 37 | 180 → 19560 → 75 | 1,200 → 1,100600 | Speed 95 → 100; Charge bonus 50 → 55; Mass 1,700 → 1,800; Upkeep 300 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,420 → 3,900 | 15 → 26 | 33 → 2534 → 35 | 180 → 19560 → 75 | 1,000300 → 400 | Charge bonus 20 → 24; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,310 | 15 → 26 | 33 → 2634 → 36 | 180 → 19560 → 75 | 1,100500 | Speed 94 → 95; Charge bonus 34 → 40; Mass 1,000 → 1,050; Upkeep 275 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,680 → 4,960 | 30 → 48 | 44 → 2730 → 20 | 234 → 235156 → 95 | 1,500850 → 800 | Charge bonus 62 → 58; Mass 1,700 → 1,800; Upkeep 375 → 160; Missile resistance 15% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,404 → 4,860 | 15 → 26 | 40 → 2834 → 37 | 180 → 19560 → 75 | 1,200 → 1,100600 | Speed 95 → 100; Charge bonus 50 → 55; Mass 1,700 → 1,800; Upkeep 300 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,420 → 3,900 | 15 → 26 | 33 → 2534 → 35 | 180 → 19560 → 75 | 1,000300 → 400 | Charge bonus 20 → 24; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,310 | 15 → 26 | 33 → 2634 → 36 | 180 → 19560 → 75 | 1,100500 | Speed 94 → 95; Charge bonus 34 → 40; Mass 1,000 → 1,050; Upkeep 275 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,680 → 4,960 | 30 → 48 | 44 → 2730 → 20 | 234 → 235156 → 95 | 1,500850 → 800 | Charge bonus 62 → 58; Mass 1,700 → 1,800; Upkeep 375 → 160; Missile resistance 15% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,404 → 4,860 | 15 → 26 | 40 → 2834 → 37 | 180 → 19560 → 75 | 1,200 → 1,100600 | Speed 95 → 100; Charge bonus 50 → 55; Mass 1,700 → 1,800; Upkeep 300 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,688 → 4,550 | 40 → 52 | 55 → 4145 | 235 → 27590 → 115 | 1,000 → 1,100600 → 1,100 | Charge bonus 28 → 42; Range 190 m → 175 m; Ammunition 30 → 40; Missile base damage 196 → 250; Missile AP damage 84 → 105; Reload time 8 s → 7 s; Upkeep 250 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 17,508 → 8,400 | 60 → 84 | 46 → 5338 → 50 | 135 → 190305 → 315 | 1,800 → 2,0001,600 → 2,000 | Charge bonus 60 → 90; Upkeep 450 → 205 | |
| 805,520 → 9,600 | 15 → 34 | 18 → 2422 → 31 | 19 → 265 → 6 | 700 → 770700 → 770 | Leadership 68 → 70; Charge bonus 7 → 15; Range 180 m → 175 m; Ammunition 22 → 36; Missile base damage 20 → 18; Missile AP damage 4 → 6; Upkeep 175 → 115; Missile resistance 0% → 10% | |
| 805,520 → 9,600 | 15 → 34 | 18 → 2422 → 31 | 19 → 265 → 6 | 875 → 840875 → 840 | Leadership 68 → 70; Charge bonus 7 → 15; Range 155 m → 145 m; Ammunition 22 → 36; Missile base damage 14 → 17; Upkeep 218 → 125; Missile resistance 0% → 10% | |
| 100 → 1207,000 → 15,000 | 60 → 40 | 35 → 3225 → 34 | 35 → 315 → 4 | 550 → 620550 → 620 | Leadership 65 → 62; Charge bonus 18 → 22; Upkeep 138 → 100; Missile resistance 0% → 10%; Fire resistance -25% → -40% | |
| 100 → 1207,200 → 15,000 | 40 → 48 | 26 → 3436 → 41 | 4 → 1020 | 475 → 600475 → 600 | Leadership 80 → 72; Charge bonus 10 → 18; Upkeep 119 → 95 | |
| 100 → 1207,200 → 15,000 | 40 → 48 | 26 → 3144 → 47 | 4 → 1020 | 550 → 650550 → 650 | Missile block 55% → 65%; Leadership 80 → 75; Charge bonus 6 → 15; Upkeep 138 → 100 | |
| 905,940 → 10,350 | 15 → 26 | 20 → 2527 → 30 | 19 → 265 → 6 | 500 → 690500 → 690 | Leadership 60 → 62; Charge bonus 7 → 13; Ammunition 22 → 32; Missile base damage 18 → 16; Missile AP damage 4 → 5; Upkeep 125 → 105; Missile resistance 0% → 5% | |
| 905,940 → 10,350 | 15 → 26 | 20 → 2527 → 32 | 19 → 265 → 6 | 650 → 720650 → 720 | Leadership 60 → 62; Charge bonus 7 → 13; Range 170 m → 180 m; Ammunition 22 → 32; Missile AP damage 16 → 18; Upkeep 163 → 110; Missile resistance 0% → 5% | |
| 905,940 → 10,350 | 15 → 26 | 20 → 2527 → 32 | 19 → 265 → 6 | 600 → 730600 → 730 | Leadership 60 → 62; Charge bonus 7 → 13; Range 170 m → 180 m; Ammunition 22 → 32; Missile AP damage 7 → 6; Upkeep 150 → 115; Missile resistance 0% → 5% | |
| 1006,800 → 14,000 | 15 → 38 | 40 → 4238 → 42 | 26 → 3210 → 8 | 750 → 880750 → 880 | Bonus vs infantry 12 → 5; Charge bonus 24 → 30; Upkeep 200 → 125 | |
| 1006,800 → 14,000 | 15 → 38 | 30 → 3949 → 48 | 12 → 1420 → 22 | 850 → 970850 → 970 | Bonus vs large 23 → 25; Charge bonus 12 → 23; Upkeep 212 → 135 | |
| 60 → 805,640 → 10,800 | 15 → 38 | 28 → 3328 → 39 | 25 → 287 → 8 | 1,150 → 1,2501,150 → 1,250 | Leadership 72 → 75; Charge bonus 12 → 16; Range 190 m → 185 m; Ammunition 24 → 36; Missile base damage 10 → 8; Missile AP damage 20 → 16; Reload time 11 s → 10 s; Upkeep 287 → 160; Missile resistance 0% → 10% | |
| 1008,400 → 15,000 | 40 → 64 | 40 → 4436 → 43 | 1026 → 25 | 900 → 1,050900 → 1,050 | Leadership 80 → 70; Bonus vs infantry 10 → 12; Charge bonus 22 → 31; Upkeep 225 → 140; Physical resistance 0% → 10%; New: Hide (forest), Perfect Vigour; Removed: Vanguard Deployment, Stalk | |
| 14,663 → 8,000 | 30 → 50 | 44 → 5330 → 48 | 234 → 315156 → 185 | 750 → 950750 → 950 | Bonus vs large 0 → 40; Charge bonus 62 → 80; Mass 1,300 → 1,400; Upkeep 187 → 135; Spell resistance 0% → 20% | |
| 168,768 → 17,600 | 90 → 88 | 26 → 3546 → 62 | 60 → 4526 → 25 | 900 → 970900 → 970 | Charge bonus 12 → 50; Mass 1,500 → 1,600; Upkeep 225 → 140; Missile resistance 15% → 10%; Fire resistance -25% → -40% | |
| 19,828 → 11,650 | 110 | 5256 → 67 | 140 → 425380 → 125 | 1,500 → 1,6001,500 → 1,600 | Charge bonus 30 → 55; Upkeep 375 → 170; Missile resistance 15% → 10%; Fire resistance -25% → -40%; New: Wallbreaker; Removed: Vanguard Deployment | |
| 404,760 → 8,000 | 40 → 64 | 43 → 4139 → 43 | 13 → 2927 → 15 | 1,550 → 1,4001,550 → 1,400 | Missile block 55% → 65%; Leadership 80 → 75; Bonus vs large 15 → 10; Charge bonus 62 → 75; Mass 1,300 → 1,400; Upkeep 387 → 170; Physical resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1007,200 → 13,500 | 40 → 54 | 34 → 3554 → 57 | 4 → 1120 → 21 | 850 → 800800 | Missile block 55% → 65%; Bonus vs large 15 → 16; Charge bonus 6 → 20; Upkeep 213 → 115; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1006,800 → 15,500 | 15 → 44 | 40 → 4360 → 62 | 12 → 1520 → 23 | 1,150 → 1,2001,150 → 1,200 | Leadership 80 → 75; Bonus vs large 23 → 26; Charge bonus 12 → 30; Upkeep 288 → 155; Physical resistance 20% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 60 → 805,640 → 12,000 | 15 → 48 | 36 → 3736 → 48 | 25 → 297 → 9 | 1,450 → 1,5001,450 → 1,500 | Leadership 82 → 80; Charge bonus 12 → 19; Ammunition 24 → 40; Missile AP damage 20 → 18; Reload time 11 s → 10 s; Upkeep 362 → 180; Missile resistance 0% → 25%; Spell resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1008,400 → 15,500 | 40 → 74 | 4655 → 54 | 7 → 926 → 31 | 1,2001,200 | Missile block 55% → 65%; Leadership 90 → 80; Bonus vs large 20 → 18; Charge bonus 12 → 21; Upkeep 300 → 150; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 168,768 → 18,400 | 90 → 96 | 34 → 3757 → 72 | 60 → 5026 → 30 | 1,100 → 1,1501,100 → 1,150 | Leadership 80 → 75; Charge bonus 12 → 55; Mass 1,500 → 1,600; Upkeep 275 → 155; Missile resistance 15% → 20%; Fire resistance 40% → 70%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 |
New units in Radious
Wood Seer (Death)op3_main_unit_wef_wood_seer_death1 model
4,150
36
65
34
29
39
300
28
355
175
20
25
1,100
Wood Seer (Death) (Elven Steed)op3_main_unit_wef_wood_seer_death_elven_steed1 model
4,580
36
65
95
30
40
300
46
355
175
20
25
1,300
Wood Seer (Death) (Great Eagle)op3_main_unit_wef_wood_seer_death_great_eagle1 model
4,580
54
65
110
32
41
370
54
355
175
20
25
1,700
Wood Seer (Death) (Unicorn)op3_main_unit_wef_wood_seer_death_unicorn1 model
5,210
36
65
100
31
25
300
64
355
175
20
25
1,500
Wood Seer (Heaven)op3_main_unit_wef_wood_seer_heavens1 model
4,150
36
65
34
29
39
300
28
355
175
20
25
1,100
Wood Seer (Heaven) (Elven Steed)op3_main_unit_wef_wood_seer_heavens_elven_steed1 model
4,580
36
65
95
30
40
300
46
355
175
20
25
1,300
Wood Seer (Heaven) (Great Eagle)op3_main_unit_wef_wood_seer_heavens_great_eagle1 model
4,580
54
65
110
32
41
370
54
355
175
20
25
1,700
Wood Seer (Heaven) (Unicorn)op3_main_unit_wef_wood_seer_heavens_unicorn1 model
5,210
36
65
100
31
25
300
64
355
175
20
25
1,500
Wood Seer (Light)op3_main_unit_wef_wood_seer_light1 model
4,150
36
65
34
29
39
300
28
355
175
20
25
1,100
Wood Seer (Light) (Elven Steed)op3_main_unit_wef_wood_seer_light_elven_steed1 model
4,580
36
65
95
30
40
300
46
355
175
20
25
1,300
Wood Seer (Light) (Great Eagle)op3_main_unit_wef_wood_seer_light_great_eagle1 model
4,580
54
65
110
32
41
370
54
355
175
20
25
1,700
Wood Seer (Light) (Unicorn)op3_main_unit_wef_wood_seer_light_unicorn1 model
5,210
36
65
100
31
25
300
64
355
175
20
25
1,500
Shadow Bands (Axes)wh_wood_band_axe100 models
15,500
86
80
38
48
53
45
37
20
1,300
Shadow Bands (Dual Wield)wh_wood_band_dual100 models
15,500
86
80
38
47
54
44
36
20
1,250
Guardians of Atylwythwh_wood_bow_lady80 models
12,000
52
80
40
34
41
37
17
28
185
10
1,350
Deathdancerswh_wood_dual_fem100 models
15,500
82
75
46
45
51
44
34
15
1,120
Eternal Wardenswh_wood_dual_man100 models
13,500
66
75
33
38
48
36
24
770
Glade Knightswh_wood_glade_knights60 models
12,300
82
80
90
43
46
49
80
20
1,550
Handmaidens of Arielwh_wood_hand40 models
9,200
52
90
90
40
44
36
55
37
90
50
1,250
Guardians of Atylwyth (Glaives)wh_wood_heavy_lord100 models
17,000
98
85
33
51
54
47
39
10
1,400
Branch Nymphwh_wood_nymph100 models
13,500
62
70
43
37
39
40
28
20
10
-40
800
Spears of Orionwh_wood_orion_cav60 models
12,900
108
85
90
45
48
50
82
10
20
1,700
Spears of Orion (Shields)wh_wood_orion_spear80 models
14,800
108
90
33
54
52
50
39
10
20
1,550
Waywatcher Sentinelswh_wood_senti_bow80 models
12,400
64
85
40
36
43
40
20
28
190
10
10
1,475
Deathdancers (Asrai Spear)wh_wood_shield_fem100 models
15,500
82
75
46
43
52
43
32
15
1,100
Eternal Wardens (Shields)wh_wood_shield_man100 models
13,500
66
75
33
36
47
35
22
750
Wildwood Rangers (Shields)wh_wood_shield_rang100 models
15,000
64
70
38
42
47
38
28
10
1,070
Guardians of Atylwyth (Shields)wh_wood_spear_lord100 models
17,000
98
85
33
47
55
45
35
10
1,350
The Wild Riders of Kurnouswh_wood_sword_cav60 models
12,000
66
75
90
40
39
47
75
20
1,300
Durthu's Grovewh_wood_sword_tree1 model
11,750
110
95
35
55
69
520
60
20
10
-40
1,700
Wardens of Thalos Stormsword (Great Swords)wh_wood_thalos_heavy100 models
18,000
102
90
33
53
57
49
40
10
1,500
Wardens of Thalos Stormsword (Shields)wh_wood_thalos_sword100 models
18,000
102
90
33
52
52
48
38
10
1,450
Waywatchers (Starfire Shafts)wh_wood_way_fire80 models
12,000
44
80
40
35
41
40
18
25
185
10
50
1,450
Wildwood Wardenswh_wood_wild_war100 models
15,500
72
75
38
46
51
45
37
15
1,180
Skills
Piercing Shots
- +Level 1: Explosive missile damage: +10%
- +Level 2: Explosive missile damage: +15%
Nature's Quiver
- −Missile resistance: 15% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Glade Guard, Deepwood Scouts, and Waywatchers units (Rank 7 and above) (Lord's army)
Swift & Sturdy
- −Missile strength: +12% for Glade Riders, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- −Weapon strength: +12% Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- +Missile strength: +8% for Glade Riders, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% Glade Riders, Wild Riders, Great Stag Knights, Zoats, Sisters of the Thorn and Hawk Riders units (Rank 7 and above) (Lord's army)
The Forest's Roar
- −Missile resistance: 15% for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Tree Kin, Treeman, Great Eagle, and Forest Dragon units (Rank 7 and above) (Lord's army)
Nature's Salve
- +Level 1: Control: +1 (local province)
- +Level 2: Control: +2 (local province)
- +Level 3: Control: +3 (local province)
Obscuring Canopy
- −Level 2: Missile strength: +5% during ambushes (Lord's army)
- −Level 3: Missile strength: +10% during ambushes (Lord's army)
- +Level 2: Missile strength: +6% during ambushes (Lord's army)
- +Level 3: Missile strength: +8% during ambushes (Lord's army)
Open Branches
- +Growth: +10 (local province)
Perenniality
- −Level 3: Casualty replenishment rate: +15% (Lord's army)
- +Level 3: Casualty replenishment rate: +12% (Lord's army)
Piercing Shots
- +Level 1: Explosive missile damage: +10%
- +Level 2: Explosive missile damage: +15%
- +Level 3: Explosive missile damage: +20%
Eternal Sisterhood
- −Level 1: Armour-piercing missile damage: +15% for Sisters of the Thorn units (Hero's army)
- −Level 2: Armour-piercing missile damage: +30% for Sisters of the Thorn units (Hero's army)
- +Level 1: Armour-piercing missile damage: +10% for Sisters of the Thorn units (Hero's army)
- +Level 2: Armour-piercing missile damage: +20% for Sisters of the Thorn units (Hero's army)
Violent Delights
- −Level 2: Weapon strength: +30%
- +Level 2: Weapon strength: +25%
The Skewering Branch
- −Armour-piercing weapon damage: +10 for Tree Kin units (Lord's army)
- +Armour-piercing weapon damage: +8 for Tree Kin units (Lord's army)
Mantra of the Fallen
- −Leadership: +8 for Dryads, Tree Kin and Treemen units (Lord's army)
- +Leadership: +6 for Dryads, Tree Kin and Treemen units (Lord's army)
Piercing Thorns
- −Level 3: Weapon strength: +12% for Eternal Guard and Dryads units (Lord's army)
- +Level 3: Weapon strength: +8% for Eternal Guard and Dryads units (Lord's army)
Bolts of the Forest
- −Level 1: Missile strength: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- −Level 2: Missile strength: +6% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- −Level 3: Missile strength: +8% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- +Level 1: Missile strength: +2% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- +Level 2: Missile strength: +4% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- +Level 3: Missile strength: +6% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
Swinging Boughs
- −Level 2: Melee defence: +4 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- −Level 3: Melee defence: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- +Level 2: Melee defence: +6 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
- +Level 3: Melee defence: +8 for Wardancers, Bladesingers and Wildwood Rangers units (Lord's army)
Ancient Bark
- −Level 2: Physical resistance: 3% for Tree Kin and Treeman units (Lord's army)
- −Level 3: Physical resistance: 6% for Tree Kin and Treeman units (Lord's army)
- +Level 2: Physical resistance: 4% for Tree Kin and Treeman units (Lord's army)
- +Level 3: Physical resistance: 8% for Tree Kin and Treeman units (Lord's army)
Wings of the Forest
- −Level 1: Weapon strength: +6% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- −Level 3: Weapon strength: +9% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- +Level 1: Weapon strength: +4% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
- +Level 3: Weapon strength: +8% for Hawk Riders, Great Eagle, and Forest Dragon units (Lord's army)
Violent Delights
- −Level 3: Weapon strength: +30%
- +Level 3: Weapon strength: +25%
Naestra’s Vigilance
- −Casualty replenishment rate: +10% (Lord's army)
- +Casualty replenishment rate: +8% (Lord's army)
Bow & Blade
- +Explosive missile damage: +10%
Elven Steed
- +Passive Ability: "Keep the Distance and Keep Shooting", while this Mount is equipped, for Ranged Cavalry units (all units in army)
Great Stag
- +Passive Ability: "Kill the Tresspassers", while this Mount is equipped, for Melee Cavalry units (all units in army)
Great Eagle
- +Passive Ability: " Death from Above", while this Mount is equipped, for Eagle and Hawk units (all units in army)
- Rank: 12 → 15
Ancient Enmity
- −Leadership: +8 when laying siege or encircling (Lord's army)
- +Leadership: +6 when laying siege or encircling (Lord's army)
Elven Steed
- +Passive Ability: "Keep the Distance and Keep Shooting", while this Mount is equipped, for Ranged Cavalry units (all units in army)
Great Stag
- +Passive Ability: "Kill the Tresspassers", while this Mount is equipped, for Melee Cavalry units (all units in army)
Great Eagle
- +Passive Ability: " Death from Above", while this Mount is equipped, for Eagle and Hawk units (all units in army)
- Rank: 12 → 15
Forest Dragon
- Rank: 18 → 22
Elven Steed
- +Passive Ability: "Keep the Distance and Keep Shooting", while this Mount is equipped, for Ranged Cavalry units (all units in army)
Great Stag
- +Passive Ability: "Kill the Tresspassers", while this Mount is equipped, for Melee Cavalry units (all units in army)
Great Eagle
- +Passive Ability: " Death from Above", while this Mount is equipped, for Eagle and Hawk units (all units in army)
- Rank: 12 → 15
Forest Dragon
- Rank: 18 → 22
Asuryan's Command
- +Explosive missile damage: +10%
Elven Steed (Mount)new
- +Mount: Elven Steed
Unicorn (Mount)new
- +Mount: Unicorn
Great Eagle (Mount)new
- +Mount: Great Eagle
Cluster of Radiantsnew
- +Level 1: Winds of Magic power reserve: +5 per turn (all units in army)
- +Level 1: Enemy Winds of Magic power reserve capacity: -5 (local region)
- +Level 2: Winds of Magic power reserve: +10 per turn (all units in army)
- +Level 2: Enemy Winds of Magic power reserve capacity: -10 (local region)
The Hidden Bladenew
- +Level 1: Melee Attack +3 for Eternal Guard units (Lord's army)
- +Level 1: Melee Defence +3 for Eternal Guard units (Lord's army)
- +Level 2: Melee Attack +6 for Eternal Guard units (Lord's army)
- +Level 2: Melee Defence +6 for Eternal Guard units (Lord's army)
- +Level 3: Melee Attack +8 for Eternal Guard units (Lord's army)
- +Level 3: Melee Defence +8 for Eternal Guard units (Lord's army)
Eyes Everywherenew
- +Level 1: Ammunition: +3% (Lord's army)
- +Level 1: Range Bonus +5 for Glade Guard, Deepwood Scout and Waywatcher units (Lord's army)
- +Level 1: Ranged Weapon Strength +5% for Glade Guard, Deepwood Scout and Waywatcher units (Lord's army)
- +Level 2: Ammunition: +6% (Lord's army)
- +Level 2: Range Bonus +10 for Glade Guard, Deepwood Scout and Waywatcher units (Lord's army)
- +Level 2: Ranged Weapon Strength +7% for Glade Guard, Deepwood Scout and Waywatcher units (Lord's army)
- +Level 3: Ammunition: +10% (Lord's army)
- +Level 3: Range Bonus +10 for Glade Guard, Deepwood Scout and Waywatcher units (Lord's army)
- +Level 3: Ranged Weapon Strength +9% for Glade Guard, Deepwood Scout and Waywatcher units (Lord's army)
Swift Vengeancenew
- +Level 1: Weapon Strength: +5% for Dryad and all Cavalry units (Lord's army)
- +Level 1: Charge Bonus +4 for Dryad and all Cavalry units (Lord's army)
- +Level 2: Weapon Strength: +7% for Dryad and all Cavalry units (Lord's army)
- +Level 2: Charge Bonus +8 for Dryad and all Cavalry units (Lord's army)
- +Level 3: Weapon Strength: +9% for Dryad and all Cavalry units (Lord's army)
- +Level 3: Charge Bonus +12 for Dryad and all Cavalry units (Lord's army)
Friends in High Placesnew
- +Level 1: Speed: +4% for Hawk Riders and Great Eagle units (Lord's army)
- +Level 1: Reload Time Reduction: +4% for Hawk Riders and Great Eagle units (Lord's army)
- +Level 1: Melee Attack +4 for Hawk Rider and Great Eagle units (Lord's army)
- +Level 2: Speed: +8% for Hawk Riders and Great Eagle units (Lord's army)
- +Level 2: Reload Time Reduction: +8% for Hawk Riders and Great Eagle units (Lord's army)
- +Level 2: Melee Attack +8 for Hawk Rider and Great Eagle units (Lord's army)
- +Level 3: Speed: +12% for Hawk Riders and Great Eagle units (Lord's army)
- +Level 3: Reload Time Reduction: +12% for Hawk Riders and Great Eagle units (Lord's army)
- +Level 3: Melee Attack +12 for Hawk Rider and Great Eagle units (Lord's army)
The Last Strikenew
- +Level 1: Melee Defence +4 for Wardancer and Wildwood Ranger units (Lord's army)
- +Level 1: Weapon Strength: +5% for Wardancers and Wildwood Rangers units (Lord's army)
- +Level 2: Melee Defence +8 for Wardancer and Wildwood Ranger units (Lord's army)
- +Level 2: Weapon Strength: +7% for Wardancers and Wildwood Rangers units (Lord's army)
- +Level 3: Melee Defence +12 for Wardancer and Wildwood Ranger units (Lord's army)
- +Level 3: Weapon Strength: +9% for Wardancers and Wildwood Rangers units (Lord's army)
Keepers of The Grovenew
- +Level 1: Weapon Strength: +5% for Treekin, Zoats, Treemen and Forest Dragon units (Lord's army)
- +Level 1: Melee Defence +4 for Treekin, Zoats, Treemen and Forest Dragon units (Lord's army)
- +Level 2: Weapon Strength: +7% for Treekin, Zoats, Treemen and Forest Dragon units (Lord's army)
- +Level 2: Melee Defence +8 for Treekin, Zoats, Treemen and Forest Dragon units (Lord's army)
- +Level 3: Weapon Strength: +9% for Treekin, Zoats, Treemen and Forest Dragon units (Lord's army)
- +Level 3: Melee Defence +12 for Treekin, Zoats, Treemen and Forest Dragon units (Lord's army)
Elven Steed (Mount)new
- +Mount: Elven Steed
Unicorn (Mount)new
- +Mount: Unicorn
Great Eagle (Mount)new
- +Mount: Great Eagle
Elven Steed (Mount)new
- +Mount: Elven Steed
Unicorn (Mount)new
- +Mount: Unicorn
Great Eagle (Mount)new
- +Mount: Great Eagle
Zwupnew
- +Passive Ability: "Rulers of the Skies" for Flying Skink units (all units in army)
- +Mount: Zwup
Gwindalornew
- +Passive Ability: " Death from Above", while this Mount is equipped, for Eagle and Hawk units (all units in army)
- +Mount: Gwindalor
Buildings
Shadow-Groves of LoecWood Elves
- −Recruit rank: +3 for Wardancer and Bladesinger units (factionwide)
- +Recruit rank: +1 for Wardancer and Bladesinger units (factionwide)
Woodland TrenchesWood Elves
- Cost: 2500 → 3000
Peaks of ParravonWood Elves
- −Recruitment cost: -30% for Great Eagle and Hawk Rider units (armies in region)
- −Recruit rank: +3 for Great Eagle and Hawk Rider units
- −Upkeep: -5% for Great Eagle and Hawk Rider units (all armies)
- +Recruitment cost: -20% for Great Eagle and Hawk Rider units (armies in region)
- +Recruit rank: +1 for Great Eagle and Hawk Rider units
- +Upkeep: -4% for Great Eagle and Hawk Rider units (all armies)
- Cost: 2000 → 3000
Temple of IshaWood Elves
- +Lord recruit rank: +1 (factionwide)
- Cost: 6000 → 10000
- Turns: 5 → 1
- Units: 4 → 9
Verdant Heart of LaurelornWood Elves
- Cost: 6000 → 1000
- Turns: 3 → 1
Gaean Vale (Copse)Wood Elves
- −Grants 3 construction slots in the settlement
- −Income from all buildings: +10% (factionwide)
- +Grants 2 construction slots in the settlement
- +Income from all buildings: +1% (factionwide)
- +Control: +6
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 1000
- Turns: 6 → 1
Gaean Vale (Glade)Wood Elves
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income from all buildings: +1% (factionwide)
- −Income generated: 350
- −Growth: +10
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income from all buildings: +2% (factionwide)
- +Income generated: 500
- +Growth: +20
- +Control: +7
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Turns: 8 → 3
Gaean Vale (Hollow)Wood Elves
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income from all buildings: +2% (factionwide)
- −Income generated: 400
- −Growth: +10
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income from all buildings: +3% (factionwide)
- +Income generated: 600
- +Growth: +30
- +Control: +8
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Turns: 10 → 4
Gaean Vale (Hall)Wood Elves
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income from all buildings: +3% (factionwide)
- −Income generated: 450
- −Growth: +10
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income from all buildings: +4% (factionwide)
- +Income generated: 700
- +Growth: +40
- +Control: +9
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 7000
- Turns: 12 → 5
Gaean Vale (Great Hall)Wood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +4% (factionwide)
- −Income generated: 500
- −Growth: +10
- +Defensive supplies: +2000
- +Income from all buildings: +5% (factionwide)
- +Income generated: 800
- +Growth: +50
- +Control: +10
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 10000
- Turns: 14 → 6
Mossy HellpitWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Occupied HexoatlWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Occupied ItzaWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Occupied KhemriWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Occupied KonquataWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Occupied LahmiaWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Asrai LothernWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Name: Occupied Lothern → Asrai Lothern
- Cost: 250 → 900
Occupied NaggarondWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Overgrown Black Pyramid of NagashWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Occupied SartosaWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Overgrown SkavenblightWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Occupied The AwakeningWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Shrine of WidowmakerWood Elves
- Cost: 2000 → 4800
Exotic Animal TamerWood Elves
- −Income generated: 100
- −Exotic Animals resource production: 24 cages
- +Income generated: 180
- +Exotic Animals resource production: 30 cages
- Cost: 1000 → 1300
Gem MineWood Elves
- −Income generated: 100
- −Gemstones resource production: 20 sacks
- +Income generated: 180
- +Gemstones resource production: 30 sacks
- Cost: 1000 → 1300
Herb Gatherer's CampWood Elves
- −Income generated: 100
- −Medicinal Plants resource production: 20 bundles
- +Income generated: 180
- +Medicinal Plants resource production: 30 bundles
- Cost: 1000 → 1300
Obsidian QuarryWood Elves
- −Income generated: 50
- −Carved Obsidian resource production: 20 chests
- +Income generated: 180
- +Carved Obsidian resource production: 30 chests
- Cost: 1000 → 1300
Spice MarketWood Elves
- −Income generated: 50
- −Spices resource production: 20 sacks
- +Income generated: 180
- +Spices resource production: 30 sacks
- Cost: 1000 → 1300
Purified OakWood Elves
- −Upkeep: -10% for Dryads units (factionwide)
- −Growth: +15 (all provinces)
- +Upkeep: -5% for Dryads units (factionwide)
- +Growth: +20 (all provinces)
Bamboo GroveWood Elves
- −Recruit rank: +4 for forest spirit and flying monster units (factionwide)
- −Upkeep: -30% for forest spirit units (all armies)
- +Recruit rank: +1 for forest spirit and flying monster units (factionwide)
- +Upkeep: -20% for forest spirit units (all armies)
Gnoblar OutpostWood Elves
- −Diplomatic relations: +40 with Ogre Kingdoms
- −Income generated: 600
- +Diplomatic relations: +30 with Ogre Kingdoms
- +Income generated: 700
Occupied Wei-JinWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Occupied Zharr-NaggrundWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Wood Elf OutpostWood Elves
- Cost: 2000 → 4000
Wood Elf DistrictWood Elves
- Cost: 4000 → 5000
Animal StoreWood Elves
- −Ivory resource production: 20 tusks
- −Income generated: 50
- +Ivory resource production: 25 tusks
- +Income generated: 100
- Cost: 1000 → 1300
Asrai Lookout PostWood Elves
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Income generated: 100
- +Defensive supplies: +1000
- Name: Asrai Lookout → Asrai Lookout Post
- Cost: 1200 → 1000
Elven HavenWood Elves
- −Income generated: 100
- +Income generated: 500
- Cost: 2000 → 500
Occupied AltdorfWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- Cost: 250 → 900
Occupied Black CragWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 250 → 900
Occupied Castle DrakenhofWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 250 → 900
Occupied CouronneWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 250 → 900
Occupied Karak Eight PeaksWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 250 → 900
Occupied Karaz-a-KarakWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 250 → 900
Occupied KislevWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 250 → 900
Occupied MiraglianoWood Elves
- −Income from all buildings: +10% (factionwide)
- +Income from all buildings: +1% (factionwide)
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 250 → 900
Elven HavenWood Elves
- −Income generated: 100
- +Income generated: 500
- Cost: 2000 → 500
Elven HavenWood Elves
- −Income generated: 100
- +Income generated: 500
- Cost: 2000 → 500
Forest LookoutsWood Elves
- −Enemy Hero action success chance: -20%
- +Enemy Hero action success chance: -25%
- Cost: 2000 → 3500
Forest PatrolsWood Elves
- −Control: +3
- +Control: +4
- Cost: 6000 → 4500
- Units: 0 → 3
Asrai ForgeWood Elves
- −Recruitment cost: -5% (armies in region)
- +Recruitment cost: -4% (armies in region)
- Cost: 3000 → 2500
- Turns: 5 → 1
Asrai ArmouryWood Elves
- −Construction cost: -8% for all buildings (local province)
- −Construction cost: -2% for all buildings (factionwide)
- −Recruitment cost: -10% (armies in region)
- +Construction cost: -6% for all buildings (local province)
- +Construction cost: -1% for all buildings (factionwide)
- +Recruitment cost: -6% (armies in region)
- +Lord recruit rank: +2
- Turns: 6 → 2
- Units: 0 → 2
Muster StoneWood Elves
- Turns: 3 → 2
- Units: 3 → 4
Grove of the HorseWood Elves
- +Hero recruit rank: +1 for Glade Captains
- Cost: 3000 → 4000
- Turns: 4 → 3
- Units: 5 → 6
Pastures of SkymarkWood Elves
- +Hero recruit rank: +2 for Glade Captains
- Cost: 5000 → 5500
- Turns: 5 → 4
- Units: 6 → 9
Arboreal PaddockWood Elves
- −Recruit rank: +2 for Cavalry units
- +Recruit rank: +1 for Cavalry units
- +Hero recruit rank: +3 for Glade Captains
- Cost: 10000 → 6500
- Turns: 6 → 4
- Units: 7 → 12
EyrieWood Elves
- Cost: 2000 → 4500
- Turns: 4 → 3
- Units: 1 → 3
Warhawk CragsWood Elves
- Cost: 3000 → 5500
- Turns: 5 → 4
- Units: 2 → 6
Dragon LairWood Elves
- Cost: 10000 → 7000
- Turns: 6 → 5
- Units: 3 → 7
Guard PlatformWood Elves
- −Upkeep: -5% (armies in region)
- +Upkeep: -4% (armies in region)
- Turns: 5 → 3
Arbiter's PerchWood Elves
- −Upkeep: -10% (armies in region)
- +Upkeep: -8% (armies in region)
- Turns: 6 → 4
Eternal Watcher's GarrisonWood Elves
- −Upkeep: -15% (armies in region)
- +Upkeep: -10% (armies in region)
- Turns: 7 → 5
Trapper's DenWood Elves
- −Income generated: 300
- −Growth: +20
- −Furs resource production: 8 bundles
- +Income generated: 120
- +Growth: +25
- +Furs resource production: 6 bundles
- Cost: 1000 → 1500
- Turns: 1 → 2
Game LodgeWood Elves
- −Income generated: 400
- −Growth: +40
- −Furs resource production: 12 bundles
- +Income generated: 160
- +Growth: +35
- +Furs resource production: 9 bundles
- Cost: 1500 → 3500
- Turns: 2 → 3
Hunter's VaultWood Elves
- −Income generated: 500
- −Casualty replenishment rate: +8% (armies in province)
- −Growth: +60
- −Furs resource production: 16 bundles
- +Income generated: 200
- +Casualty replenishment rate: +7% (armies in province)
- +Growth: +45
- +Furs resource production: 12 bundles
- Cost: 2000 → 4500
- Turns: 3 → 4
Grape VinesWood Elves
- −Income generated: 600
- +Income generated: 175
- Cost: 1000 → 2000
- Turns: 1 → 2
VineyardWood Elves
- −Income generated: 700
- +Income generated: 250
- Cost: 1500 → 5000
- Turns: 2 → 4
WineryWood Elves
- −Income generated: 800
- +Income generated: 325
- Cost: 2000 → 7000
- Turns: 3 → 5
Wine NexusWood Elves
- −Income generated: 1000
- +Income generated: 400
- Cost: 3000 → 9000
- Turns: 4 → 6
Selathoi GalleryWood Elves
- Cost: 1000 → 2000
Tricksters GalleryWood Elves
- Cost: 2000 → 3500
- Units: 4 → 6
Forest LookoutWood Elves
- Cost: 3000 → 4500
- Units: 6 → 11
Oak of Ages (Dormant)Wood Elves
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 5000
- Turns: 4 → 2
Oak of Ages (Withered)Wood Elves
- −Defensive supplies: +1000
- −Growth: +20 (all provinces)
- +Growth: +30 (all provinces)
- +Defensive supplies: +1250
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 10000
- Turns: 8 → 5
Oak of Ages (Budding)Wood Elves
- −Defensive supplies: +1000
- −Growth: +40 (all provinces)
- +Growth: +50 (all provinces)
- +Defensive supplies: +1500
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 15000
- Turns: 12 → 10
Oak of Ages (Thriving)Wood Elves
- −Defensive supplies: +1000
- −Growth: +80 (all provinces)
- +Growth: +70 (all provinces)
- +Defensive supplies: +1750
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 20000
- Turns: 16 → 15
Oak of Ages (Flourishing)Wood Elves
- −Defensive supplies: +1000
- −Growth: +160 (all provinces)
- +Growth: +120 (all provinces)
- +Defensive supplies: +2000
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 25000
Foraging GrovesWood Elves
- −Construction cost: -5% for all buildings (all adjacent provinces)
- +Construction cost: -4% for all buildings (all adjacent provinces)
- +Income generated: 250
- +Research rate: +2
- Cost: 1000 → 500
Worldroot PathwayWood Elves
- −Recruitment cost: -50% (armies in region)
- +Recruitment cost: -20% (armies in region)
- Cost: 1000 → 500
WaystoneWood Elves
- −Casualty replenishment rate: +10% (armies in region)
- +Casualty replenishment rate: +8% (armies in region)
- Cost: 1000 → 500
Sacrificial GroundsWood Elves
- −Income from razing settlements: +50% (all your armies in adjacent regions)
- −Control: +1 (all adjacent provinces)
- +Income from razing settlements: +25% (all your armies in adjacent regions)
- +Control: +2 (all adjacent provinces)
- +Income generated: 220
- Cost: 1000 → 500
Elven HavenWood Elves
- −Income generated: 100
- +Income generated: 260
- Cost: 2000 → 500
Craftmen's TreeWood Elves
- −Income generated: 300
- −Growth: +5 (all provinces)
- −Control: +2
- −Timber resource production: 3 logs
- +Income generated: 180
- +Growth: +1 (all provinces)
- +Control: +3
- +Timber resource production: 4 logs
- Cost: 1500 → 2000
Sculptor's CavernWood Elves
- −Income generated: 400
- −Growth: +10 (all provinces)
- −Control: +3
- −Timber resource production: 4 logs
- +Income generated: 225
- +Growth: +1 (all provinces)
- +Control: +4
- +Timber resource production: 5 logs
- Cost: 2000 → 3000
Artisan's NexusWood Elves
- −Income generated: 500
- −Growth: +15 (all provinces)
- −Control: +4
- +Income generated: 280
- +Growth: +1 (all provinces)
- +Control: +6
- Cost: 2500 → 4000
Glade Guard HideWood Elves
- Cost: 1000 → 1500
Deepwood CampWood Elves
- Cost: 2000 → 3500
Waywatcher's PerchWood Elves
- +Hero recruit rank: +3 for Waystalkers
- Units: 5 → 7
Cinnabar Mining PitWood Elves
- −Income generated: 50
- −Dyes resource production: 20 ounces
- +Income generated: 225
- +Dyes resource production: 30 ounces
- Cost: 1000 → 1300
Hunting CampWood Elves
- −Income generated: 50
- −Furs resource production: 20 bundles
- +Income generated: 225
- +Furs resource production: 30 bundles
- Cost: 1000 → 1300
Gold Mining PitWood Elves
- −Income generated: 100
- +Income generated: 700
- Cost: 1000 → 1300
Iron Mining PitWood Elves
- −Income generated: 50
- −Iron resource production: 20 ingots
- +Income generated: 225
- +Iron resource production: 30 ingots
- Cost: 1000 → 1300
Stone CutterWood Elves
- −Income generated: 50
- −Marble resource production: 20 slabs
- +Income generated: 225
- +Marble resource production: 30 slabs
- Cost: 1000 → 1300
Cattle PasturesWood Elves
- −Income generated: 50
- +Income generated: 225
- Cost: 1000 → 1300
Clay PitWood Elves
- −Income generated: 50
- −Pottery resource production: 20 kilnful
- +Income generated: 225
- +Pottery resource production: 30 kilnful
- Cost: 1000 → 1300
Brine Mining PitWood Elves
- −Income generated: 50
- −Salt resource production: 20 barrels
- +Income generated: 225
- +Salt resource production: 30 barrels
- Cost: 1000 → 1300
Woodman's HutWood Elves
- −Income generated: 50
- −Timber resource production: 20 logs
- +Income generated: 225
- +Timber resource production: 30 logs
- Cost: 1000 → 1300
OrchardsWood Elves
- −Income generated: 50
- −Wine resource production: 20 barrels
- +Income generated: 225
- +Wine resource production: 30 barrels
- Cost: 1000 → 1300
CopseWood Elves
- −Grants 3 construction slots in the settlement
- −Income generated: 300
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Income generated: 170
- +Growth: +20
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 750
- Units: 1 → 2
GladeWood Elves
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income from all buildings: +1% (factionwide)
- −Income generated: 350
- −Growth: +10
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income from all buildings: +2%
- +Income generated: 220
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 1500
- Turns: 6 → 3
- Units: 1 → 3
HollowWood Elves
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income from all buildings: +2% (factionwide)
- −Income generated: 400
- −Growth: +10
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income from all buildings: +3%
- +Income generated: 270
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 3500
- Turns: 10 → 4
- Units: 1 → 6
HallWood Elves
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income from all buildings: +3% (factionwide)
- −Income generated: 450
- −Growth: +10
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income from all buildings: +4%
- +Income generated: 320
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 7000
- Turns: 14 → 5
- Units: 1 → 6
Great HallWood Elves
- −Defensive supplies: +1000
- −Income from all buildings: +4% (factionwide)
- −Income generated: 500
- −Growth: +10
- +Defensive supplies: +2000
- +Income from all buildings: +5%
- +Income generated: 400
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 12000
- Turns: 18 → 6
- Units: 1 → 6
Roots of GhyranWood Elves
- Cost: 3000 → 2000
- Turns: 3 → 2
Branches of GhurWood Elves
- Cost: 4000 → 2500
- Turns: 4 → 2
Canopy of HyshWood Elves
- −Hero recruit rank: +2 for Spellsingers
- −Hero recruit rank: +3 for Malevolent Branchwraiths (all provinces)
- +Hero recruit rank: +3 for Spellsingers
- +Hero recruit rank: +4 for Malevolent Branchwraiths (all provinces)
- Cost: 6000 → 3500
- Turns: 5 → 3
- Units: 0 → 3
Sacred Grounds of Anath RaemaWood Elves
- −Missile strength: +5% (all armies)
- +Missile strength: +4% (all armies)
- Cost: 3000 → 2500
Temple of Anath RaemaWood Elves
- −Missile strength: +10% (all armies)
- +Missile strength: +5% (all armies)
- Cost: 4000 → 5000
- Turns: 4 → 3
Temple of Ereth KhialWood Elves
- Turns: 4 → 3
Temple of IshaWood Elves
- Turns: 4 → 3
Temple of KurnousWood Elves
- −Weapon strength: +10% (all armies)
- +Weapon strength: +5% (all armies)
- Turns: 4 → 3
Haunted GrovesWood Elves
- Cost: 1000 → 2000
- Turns: 3 → 1
Tribal StonesWood Elves
- +Hero recruit rank: +1 for Branchwraiths
- Cost: 3000 → 4000
- Turns: 5 → 3
- Units: 2 → 3
Nimbus-Shrouded CopseWood Elves
- +Hero recruit rank: +2 for Branchwraiths
- Cost: 5000 → 5500
- Turns: 6 → 4
- Units: 3 → 4
Moonstone ClearingWood Elves
- +Hero recruit rank: +3 for Branchwraiths
- Cost: 10000 → 7000
- Turns: 7 → 5
- Units: 4 → 6
- +Grants 2 construction slots in the settlement
- +Income generated: 200
- +Ambush success chance: +10% (armies in province)
- +Ambush defence chance: +10% (armies in region)
- +Growth: +25 (local province)
- +Control: +2
- +Corruption: -2
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1000
- +Grants 3 construction slots in the settlement
- +Income generated: 300
- +Ambush success chance: +20% (armies in province)
- +Ambush defence chance: +20% (armies in region)
- +Growth: +30 (local province)
- +Control: +3
- +Corruption: -3
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1200
- +Grants 4 construction slots in the settlement
- +Income generated: 200
- +Ambush success chance: +10% (armies in province)
- +Ambush defence chance: +10% (armies in region)
- +Growth: +25 (local province)
- +Control: +1
- +Corruption: -2
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1250
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- +Grants 5 construction slots in the settlement
- +Income generated: 250
- +Ambush success chance: +15% (armies in province)
- +Ambush defence chance: +15% (armies in region)
- +Growth: +35 (local province)
- +Control: +2
- +Corruption: -3
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1500
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- +Grants 7 construction slots in the settlement
- +Income generated: 330
- +Ambush success chance: +20% (armies in province)
- +Ambush defence chance: +20% (armies in region)
- +Growth: +45 (local province)
- +Control: +2
- +Corruption: -4
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1750
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- +Grants 9 construction slots in the settlement
- +Income generated: 400
- +Ambush success chance: +25% (armies in province)
- +Ambush defence chance: +25% (armies in region)
- +Growth: +55 (local province)
- +Control: +3
- +Corruption: -5
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +2000
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- +Grants 4 construction slots in the settlement
- +Income generated: 200
- +Ambush success chance: +10% (armies in province)
- +Ambush defence chance: +10% (armies in region)
- +Growth: +25 (local province)
- +Control: +1
- +Corruption: -2
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1250
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- +Grants 5 construction slots in the settlement
- +Income generated: 250
- +Ambush success chance: +15% (armies in province)
- +Ambush defence chance: +15% (armies in region)
- +Growth: +35 (local province)
- +Control: +2
- +Corruption: -3
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1500
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- +Grants 7 construction slots in the settlement
- +Income generated: 330
- +Ambush success chance: +20% (armies in province)
- +Ambush defence chance: +20% (armies in region)
- +Growth: +45 (local province)
- +Control: +2
- +Corruption: -4
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1750
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- +Grants 9 construction slots in the settlement
- +Income generated: 400
- +Ambush success chance: +25% (armies in province)
- +Ambush defence chance: +25% (armies in region)
- +Growth: +55 (local province)
- +Control: +3
- +Corruption: -5
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +2000
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- +Grants 4 construction slots in the settlement
- +Income generated: 200
- +Ambush success chance: +10% (armies in province)
- +Ambush defence chance: +10% (armies in region)
- +Growth: +25 (local province)
- +Control: +1
- +Corruption: -2
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1250
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- +Grants 5 construction slots in the settlement
- +Income generated: 250
- +Ambush success chance: +15% (armies in province)
- +Ambush defence chance: +15% (armies in region)
- +Growth: +35 (local province)
- +Control: +2
- +Corruption: -3
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1500
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- +Grants 7 construction slots in the settlement
- +Income generated: 330
- +Ambush success chance: +20% (armies in province)
- +Ambush defence chance: +20% (armies in region)
- +Growth: +45 (local province)
- +Control: +2
- +Corruption: -4
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1750
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- +Grants 9 construction slots in the settlement
- +Income generated: 400
- +Ambush success chance: +25% (armies in province)
- +Ambush defence chance: +25% (armies in region)
- +Growth: +55 (local province)
- +Control: +3
- +Corruption: -5
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +2000
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- +Grants 4 construction slots in the settlement
- +Income generated: 200
- +Ambush success chance: +10% (armies in province)
- +Ambush defence chance: +10% (armies in region)
- +Growth: +25 (local province)
- +Control: +1
- +Corruption: -2
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1250
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- +Grants 5 construction slots in the settlement
- +Income generated: 250
- +Ambush success chance: +15% (armies in province)
- +Ambush defence chance: +15% (armies in region)
- +Growth: +35 (local province)
- +Control: +2
- +Corruption: -3
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1500
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- +Grants 7 construction slots in the settlement
- +Income generated: 330
- +Ambush success chance: +20% (armies in province)
- +Ambush defence chance: +20% (armies in region)
- +Growth: +45 (local province)
- +Control: +2
- +Corruption: -4
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1750
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- +Grants 9 construction slots in the settlement
- +Income generated: 400
- +Ambush success chance: +25% (armies in province)
- +Ambush defence chance: +25% (armies in region)
- +Growth: +55 (local province)
- +Control: +3
- +Corruption: -5
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +2000
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- +Grants 4 construction slots in the settlement
- +Income generated: 200
- +Ambush success chance: +10% (armies in province)
- +Ambush defence chance: +10% (armies in region)
- +Growth: +25 (local province)
- +Control: +1
- +Corruption: -2
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1250
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- +Grants 5 construction slots in the settlement
- +Income generated: 250
- +Ambush success chance: +15% (armies in province)
- +Ambush defence chance: +15% (armies in region)
- +Growth: +35 (local province)
- +Control: +2
- +Corruption: -3
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1500
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- +Grants 7 construction slots in the settlement
- +Income generated: 330
- +Ambush success chance: +20% (armies in province)
- +Ambush defence chance: +20% (armies in region)
- +Growth: +45 (local province)
- +Control: +2
- +Corruption: -4
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1750
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- +Grants 9 construction slots in the settlement
- +Income generated: 400
- +Ambush success chance: +25% (armies in province)
- +Ambush defence chance: +25% (armies in region)
- +Growth: +55 (local province)
- +Control: +3
- +Corruption: -5
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +2000
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- +Grants 4 construction slots in the settlement
- +Income generated: 200
- +Ambush success chance: +10% (armies in province)
- +Ambush defence chance: +10% (armies in region)
- +Growth: +25 (local province)
- +Control: +1
- +Corruption: -2
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1250
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- +Grants 5 construction slots in the settlement
- +Income generated: 250
- +Ambush success chance: +15% (armies in province)
- +Ambush defence chance: +15% (armies in region)
- +Growth: +35 (local province)
- +Control: +2
- +Corruption: -3
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1500
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- +Grants 7 construction slots in the settlement
- +Income generated: 330
- +Ambush success chance: +20% (armies in province)
- +Ambush defence chance: +20% (armies in region)
- +Growth: +45 (local province)
- +Control: +2
- +Corruption: -4
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1750
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- +Grants 9 construction slots in the settlement
- +Income generated: 400
- +Ambush success chance: +25% (armies in province)
- +Ambush defence chance: +25% (armies in region)
- +Growth: +55 (local province)
- +Control: +3
- +Corruption: -5
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +2000
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- +Grants 4 construction slots in the settlement
- +Income generated: 200
- +Ambush success chance: +10% (armies in province)
- +Ambush defence chance: +10% (armies in region)
- +Growth: +25 (local province)
- +Control: +1
- +Corruption: -2
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1250
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- +Grants 5 construction slots in the settlement
- +Income generated: 250
- +Ambush success chance: +15% (armies in province)
- +Ambush defence chance: +15% (armies in region)
- +Growth: +35 (local province)
- +Control: +2
- +Corruption: -3
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1500
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- +Grants 7 construction slots in the settlement
- +Income generated: 330
- +Ambush success chance: +20% (armies in province)
- +Ambush defence chance: +20% (armies in region)
- +Growth: +45 (local province)
- +Control: +2
- +Corruption: -4
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +1750
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- +Grants 9 construction slots in the settlement
- +Income generated: 400
- +Ambush success chance: +25% (armies in province)
- +Ambush defence chance: +25% (armies in region)
- +Growth: +55 (local province)
- +Control: +3
- +Corruption: -5
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +2000
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
Technologies
Mathlann, Lord of the DeepsWood Elves
- −Income from Ports: +100%
- +Income from Ports: +150%
Estreath, Lord of HungerWood Elves
- −Upkeep: -10% for all Elf units
- −Leadership: +10 when laying siege or encircling
- +Upkeep: -5% for all Elf units
- +Leadership: +5 when laying siege or encircling
Ladrielle, Lady of MistsWood Elves
- −Diplomatic relations: +20 with Bretonnia
- +Diplomatic relations: +15 with Bretonnia
Hoeth, Lord of WisdomWood Elves
- −Hero recruit rank: +2
- −Lord recruit rank: +2
- +Hero recruit rank: +3
- +Lord recruit rank: +3
Kurnous, the HunterWood Elves
- −Income from Hunting buildings: +10%
- −Weapon strength: +10% for Elf Cavalry, Hawk and Eagle units
- +Income from Hunting buildings: +8%
- +Weapon strength: +5% for Elf Cavalry, Hawk and Eagle units
Asuryan, the CreatorWood Elves
- −Diplomatic relations: +15 with High Elves
- −Construction cost: -15% for all buildings
- +Diplomatic relations: +10 with High Elves
- +Construction cost: -8% for all buildings
Vaul, the MakerWood Elves
- −Income from Resource and Crafting buildings: +10%
- −Armour: +10 for Elf Infantry and Cavalry units
- +Income from Resource and Crafting buildings: +8%
- +Armour: +5 for Elf Infantry and Cavalry units
CadaiWood Elves
- −Diplomatic relations: +15 with High Elves
- +Diplomatic relations: +10 with High Elves
Wisdom of the PineWood Elves
- −Upkeep: -15% for all Dryad, Tree Kin and Treeman units
- −Construction time: -25% for all buildings
- +Upkeep: -8% for all Dryad, Tree Kin and Treeman units
- +Construction time: -20% for all buildings
Wisdom of the PoplarWood Elves
- −Growth: +25
- +Growth: +20
Wisdom of the OakWood Elves
- −Income from Province Capital/Settlement buildings: +10%
- +Income from Province Capital/Settlement buildings: +5%
Wisdom of the Eagle LordsWood Elves
- −Armour-piercing weapon damage: +25 for Great Eagle units
- +Armour-piercing weapon damage: +20 for Great Eagle units
Khaine, the Bloody-Handed GodWood Elves
- −Recruit rank: +2 for all units
- +Recruit rank: +1 for all units
Wisdom of the AshWood Elves
- −Ammunition: +35% (all armies)
- +Ammunition: +30% (all armies)
Wisdom of the YewWood Elves
- −Reload time reduction: +15% (all armies)
- +Reload time reduction: +10% (all armies)
Wisdom of the CypressWood Elves
- −Fire resistance: 25% for Dryad, Tree Kin and Treeman units
- +Fire resistance: 20% for Dryad, Tree Kin and Treeman units
Ereth Khial, the Pale QueenWood Elves
- −Corruption: -4 (all provinces)
- −Casualty replenishment rate: +10%
- +Corruption: -5 (all provinces)
- +Casualty replenishment rate: +8%
CytharaiWood Elves
- −Diplomatic relations: +15 with Dark Elves
- +Diplomatic relations: +10 with Dark Elves
Anath Raema, the Savage HuntressWood Elves
- −Missile strength: +10%
- +Missile strength: +5%
Drakira, Queen of VengeanceWood Elves
- −Melee attack: +6 during ambushes
- −Leadership: +8 during ambushes
- +Melee attack: +5 during ambushes
- +Leadership: +5 during ambushes
Eldrazor, Lord of BladesWood Elves
- −Physical resistance: 10% for Elf Infantry units
- +Physical resistance: 5% for Elf Infantry units
- +Hero recruit rank: +3
- +Lord recruit rank: +3
Addaioth, Bringer of FireWood Elves
- −Fire resistance: 25% for all Elf units
- −Weapon strength: +15% for Forest Dragons (units and mounts)
- +Fire resistance: 20% for all Elf units
- +Weapon strength: +8% for Forest Dragons (units and mounts)
Hekarti, Mistress of MagicWood Elves
- −Winds of Magic power reserve capacity: +10 (all armies)
- +Winds of Magic power reserve capacity: +20 (all armies)
Hukon, the SundererWood Elves
- −Charge bonus: +15 for Zoats, Treemen and Forest Dragon units
- +Charge bonus: +10 for Zoats, Treemen and Forest Dragon units
Nethu, Keeper of the Last DoorWood Elves
- −Leadership: +5 for all Elf units
- −Magic item drop chance from battle: +15%
- −Income from post-battle loot: +10%
- +Leadership: +4 for all Elf units
- +Magic item drop chance from battle: +12%
- +Income from post-battle loot: +15%