Radious Ogre Kingdoms units
54 Ogre Kingdoms units Radious Total War Mod changes against patch 9.0.4, 26 it adds, and 53 skills, 203 buildings and 34 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 12 → 168,880 → 17,760 | 130 → 128 | 4438 → 44 | 44 → 55100 → 80 | 1,800 → 1,9001,750 → 1,900 | Missile block 20% → 30%; Leadership 70 → 75; Bonus vs infantry 0 → 13; Charge bonus 80 → 82; Mass 3,700 → 3,900; Upkeep 450 → 195 | |
| 12 → 168,880 → 17,760 | 120 → 128 | 44 → 4630 → 43 | 44 → 45100 → 90 | 1,900 → 2,0001,900 → 2,000 | Leadership 70 → 75; Bonus vs large 30 → 26; Charge bonus 80 → 86; Mass 3,700 → 3,900; Upkeep 475 → 205 | |
| 12 → 167,776 → 16,160 | 90 → 104 | 3630 → 36 | 36 → 4584 → 80 | 1,100 → 1,3001,100 → 1,300 | Leadership 60 → 65; Bonus vs infantry 0 → 12; Mass 3,500 → 3,600; Upkeep 275 → 150 | |
| 12 → 167,776 → 16,160 | 100 → 110 | 36 → 3838 → 42 | 36 → 4584 → 80 | 1,250 → 1,4501,200 → 1,450 | Missile block 20% → 30%; Leadership 60 → 65; Bonus vs infantry 0 → 12; Charge bonus 68 → 70; Mass 3,500 → 3,600; Upkeep 313 → 160 | |
| 12 → 167,776 → 16,160 | 90 → 104 | 36 → 3930 → 37 | 36 → 4084 → 85 | 1,350 → 1,5501,350 → 1,550 | Leadership 60 → 65; Bonus vs large 30 → 22; Charge bonus 68 → 72; Mass 3,500 → 3,600; Upkeep 338 → 165 | |
| 15,508 → 6,900 | 30 → 44 | 40 → 4340 → 43 | 115 → 150265 → 285 | 1,000 → 1,100550 → 1,100 | Speed 54 → 55; Charge bonus 44 → 50; Mass 2,100 → 2,200; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,508 → 6,900 | 30 → 44 | 40 → 4340 → 43 | 115 → 150265 → 285 | 1,000 → 1,100550 → 1,100 | Speed 54 → 55; Charge bonus 44 → 50; Mass 2,100 → 2,200; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,508 → 6,900 | 30 → 44 | 48 → 5032 → 36 | 130 → 155300 → 315 | 1,000 → 1,100750 → 1,100 | Speed 54 → 55; Charge bonus 50 → 56; Mass 2,300 → 2,400; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 18,488 → 10,050 | 55 → 66 | 65 → 6638 → 42 | 135 → 160455 → 435 | 1,400 → 1,6001,400 → 1,600 | Bonus vs large 25 → 28; Charge bonus 30 → 38; Upkeep 350 → 170 | |
| 15,508 → 6,900 | 30 → 44 | 48 → 5046 → 49 | 110 → 155260 → 280 | 1,000 → 1,100800 → 1,100 | Speed 57 → 60; Bonus vs large 25 → 26; Charge bonus 50 → 60; Mass 2,300 → 2,400; Range 120 m → 140 m; Ammunition 20 → 35; Missile base damage 70 → 80; Missile AP damage 250 → 260; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 110,070 → 12,260 | 110 → 118 | 44 → 5032 → 37 | 140 → 160340 → 360 | 1,900 → 2,0002,150 → 2,000 | Speed 66 → 70; Charge bonus 70 → 80; Mass 9,800 → 9,900; Range 120 m → 140 m; Ammunition 20 → 35; Missile base damage 70 → 80; Missile AP damage 250 → 260; Upkeep 475 → 200; Missile resistance 25% → 35%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 17,208 → 8,950 | 40 → 44 | 50 → 5240 → 44 | 130 → 180300 → 325 | 1,000 → 1,400900 → 1,400 | Speed 48 → 50; Bonus vs infantry 20 → 22; Charge bonus 50 → 58; Mass 2,500 → 2,600; Upkeep 250 → 135 | |
| 16,508 → 8,150 | 40 → 54 | 40 → 4248 → 50 | 120 → 135280 → 295 | 1,000 → 1,150850 → 1,150 | Missile block 30% → 45%; Speed 54 → 55; Charge bonus 44 → 48; Mass 2,100 → 2,200; Upkeep 250 → 140 | |
| 16,508 → 8,150 | 40 → 54 | 40 → 4248 → 50 | 120 → 135280 → 295 | 1,000 → 1,150850 → 1,150 | Missile block 30% → 45%; Speed 54 → 55; Charge bonus 44 → 48; Mass 2,100 → 2,200; Upkeep 250 → 140 | |
| 17,008 → 8,700 | 90 → 104 | 63 → 6440 → 44 | 135 → 160315 → 345 | 1,350 → 1,4501,150 → 1,450 | Speed 54 → 55; Charge bonus 50 → 55; Mass 2,300 → 2,400; Upkeep 343 → 155 | |
| 1608,960 → 17,600 | 15 → 34 | 18 → 1926 → 31 | 17 → 184 → 5 | 200 → 350200 → 350 | Leadership 45 → 40; Bonus vs large 0 → 6; Charge bonus 6 → 10; Upkeep 50 → 40 | |
| 1608,960 → 17,600 | 15 → 34 | 18 → 2126 → 34 | 17 → 224 → 5 | 500500 | Leadership 45 → 42; Bonus vs infantry 0 → 5; Charge bonus 6 → 13; Range 70 m → 80 m; Ammunition 10 → 18; Missile base damage 10 → 12; Upkeep 125 → 65 | |
| 16 → 249,280 → 19,920 | 100 → 104 | 36 → 4138 → 44 | 30 → 3570 → 75 | 1,1001,100 | Speed 54 → 55; Bonus vs infantry 5 → 0; Charge bonus 46 → 52; Mass 1,800 → 1,900; Upkeep 275 → 140 | |
| 16 → 244,928 → 10,920 | 50 → 64 | 26 → 3026 → 33 | 59 → 6231 → 24 | 1,050 → 1,2001,050 → 1,200 | Leadership 60 → 65; Speed 42 → 45; Charge bonus 24 → 30; Mass 1,500 → 1,600; Range 200 m → 195 m; Ammunition 20 → 30; Missile base damage 33 → 30; Missile AP damage 77 → 68; Upkeep 263 → 145 | |
| 16 → 249,280 → 20,040 | 40 → 64 | 40 → 4142 → 48 | 33 → 5077 → 68 | 1,200 → 1,3001,200 → 1,300 | Speed 54 → 55; Bonus vs infantry 0 → 10; Mass 1,700 → 1,800; Upkeep 300 → 145 | |
| 16 → 249,280 → 20,040 | 50 → 64 | 40 → 4250 → 55 | 33 → 5077 → 68 | 1,300 → 1,4001,300 → 1,400 | Missile block 35% → 50%; Speed 54 → 55; Bonus vs infantry 0 → 10; Charge bonus 50 → 54; Mass 1,700 → 1,800; Upkeep 325 → 150 | |
| 16 → 249,280 → 20,040 | 40 → 64 | 40 → 4342 → 50 | 33 → 3877 → 80 | 1,400 → 1,4501,400 → 1,450 | Speed 54 → 55; Bonus vs large 26 → 20; Charge bonus 54 → 56; Mass 1,700 → 1,800; Upkeep 350 → 155 | |
| 16 → 249,280 → 20,040 | 40 → 64 | 40 → 4242 → 48 | 33 → 5077 → 68 | 1,500 → 1,6001,500 → 1,600 | Speed 54 → 55; Bonus vs infantry 0 → 10; Charge bonus 50 → 55; Mass 1,700 → 1,800; Range 140 m → 150 m; Ammunition 20 → 25; Missile base damage 38 → 28; Missile AP damage 68 → 82; Upkeep 375 → 160 | |
| 24 → 327,992 → 15,040 | 30 → 54 | 28 → 3226 → 35 | 59 → 6231 → 24 | 550 → 650550 → 650 | Leadership 60 → 65; Speed 54 → 55; Charge bonus 40 → 46; Mass 1,500 → 1,600; Upkeep 138 → 90 | |
| 24 → 327,992 → 15,040 | 30 → 54 | 28 → 3526 → 37 | 59 → 5831 → 28 | 650 → 750650 → 750 | Leadership 60 → 65; Speed 54 → 55; Bonus vs infantry 12 → 15; Charge bonus 40 → 48; Mass 1,500 → 1,600; Upkeep 163 → 100 | |
| 24 → 327,992 → 15,040 | 40 → 54 | 28 → 3434 → 36 | 59 → 6231 → 24 | 650 → 800650 → 800 | Missile block 35% → 50%; Leadership 60 → 65; Speed 54 → 55; Charge bonus 40 → 47; Mass 1,500 → 1,600; Upkeep 163 → 105 | |
| 112,620 → 16,900 | 50 → 58 | 65 → 7230 → 50 | 200 → 210500 → 430 | 1,400 → 1,6001,400 → 1,600 | Speed 39 → 50; Charge bonus 40 → 62; Upkeep 350 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 12 → 247,848 → 22,080 | 15 → 34 | 44 → 4528 → 37 | 30 → 3570 → 75 | 1,000 → 1,2251,000 → 1,225 | Speed 54 → 55; Bonus vs infantry 20 → 18; Charge bonus 42 → 54; Mass 1,500 → 1,600; Upkeep 250 → 145; Physical resistance 0% → 10% | |
| 325,792 → 10,240 | 30 → 46 | 3828 → 35 | 45 → 5025 → 30 | 525 → 650525 → 650 | Leadership 48 → 55; Charge bonus 36 → 45; Mass 450 → 500; Upkeep 131 → 85 | |
| 19,616 → 13,260 | 110 → 118 | 44 → 4832 → 36 | 140 → 160340 → 360 | 1,800 → 1,9001,800 → 1,900 | Leadership 65 → 75; Speed 66 → 70; Charge bonus 70 → 74; Mass 9,000 → 9,100; Upkeep 450 → 195; Missile resistance 25% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 19,616 → 13,260 | 110 → 118 | 44 → 4932 → 38 | 140 → 160340 → 360 | 2,000 → 2,1502,000 → 2,150 | Leadership 65 → 75; Speed 66 → 70; Charge bonus 70 → 76; Mass 9,000 → 9,100; Range 250 m → 260 m; Ammunition 22 → 36; Missile base damage 110 → 115; Missile AP damage 340 → 350; Upkeep 500 → 215; Missile resistance 25% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,612 → 6,630 | 80 → 94 | 26 → 3016 → 26 | 45 → 50115 → 120 | 900 → 1,000900 → 1,000 | Speed 66 → 70; Charge bonus 48 → 58; Mass 4,500 → 4,700; Ammunition 18 → 30; Missile base damage 110 → 115; Missile AP damage 50 → 55; Upkeep 225 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 16,112 → 8,530 | 90 → 104 | 26 → 3320 → 30 | 45 → 50115 → 120 | 1,700 → 1,5001,700 → 1,500 | Leadership 60 → 65; Speed 66 → 70; Charge bonus 48 → 64; Mass 4,500 → 4,700; Ammunition 20 → 30; Missile base damage 75 → 90; Missile AP damage 300 → 350; Reload time 16 s → 15 s; Upkeep 425 → 165; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 16 → 249,280 → 20,160 | 40 → 66 | 50 → 4752 → 54 | 33 → 5277 → 70 | 1,800 → 2,0001,800 → 2,000 | Leadership 90 → 85; Speed 54 → 55; Bonus vs infantry 0 → 12; Charge bonus 50 → 59; Mass 1,700 → 1,800; Ammunition 20 → 26; Missile AP damage 68 → 88; Upkeep 450 → 200; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 12 → 168,880 → 17,760 | 120 → 128 | 54 → 5138 → 47 | 44 → 48100 → 97 | 2,3002,300 | Bonus vs large 30 → 28; Charge bonus 80 → 90; Mass 3,700 → 3,900; Upkeep 575 → 220; Missile resistance 20% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 19,616 → 13,860 | 110 → 118 | 54 → 5341 | 140 → 170340 → 370 | 2,050 → 2,2002,050 → 2,200 | Leadership 75 → 80; Speed 66 → 70; Bonus vs infantry 20 → 22; Charge bonus 70 → 80; Mass 9,000 → 9,100; Upkeep 513 → 215; Missile resistance 25% → 30%; Fire resistance 0% → 20% | |
| 1608,960 → 18,400 | 15 → 36 | 24 → 2534 → 38 | 17 → 234 → 6 | 600 → 650600 → 650 | Bonus vs infantry 0 → 5; Charge bonus 6 → 15; Range 70 m → 85 m; Ammunition 10 → 20; Missile base damage 10 → 14; Upkeep 150 → 80; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3 | |
| 17,472 → 8,150 | 50 → 74 | 6542 → 48 | 125 → 200375 → 325 | 0 → 1,5001,150 → 1,500 | Charge bonus 50 → 58 | |
| 16,216 → 7,550 | 100 → 114 | 5538 → 44 | 130295 → 290 | 900 → 1,400850 → 1,400 | Bonus vs infantry 20 → 12; Charge bonus 50 → 55; Upkeep 225 → 150 | |
| 15,508 → 6,900 | 30 → 44 | 40 → 4340 → 43 | 115 → 150265 → 285 | 1,000 → 1,100550 → 1,100 | Speed 54 → 55; Charge bonus 44 → 50; Mass 2,100 → 2,200; Upkeep 250 → 135 | |
| 15,508 → 6,900 | 30 → 44 | 40 → 4340 → 43 | 115 → 150265 → 285 | 1,000 → 1,100550 → 1,100 | Speed 54 → 55; Charge bonus 44 → 50; Mass 2,100 → 2,200; Upkeep 250 → 135 | |
| 17,808 → 8,250 | 80 → 96 | 65 → 6450 → 54 | 235 → 240315 → 320 | 1,250 → 1,5501,250 → 1,550 | Charge bonus 50 → 60; Upkeep 312 → 160 | |
| 16,850 → 7,850 | 40 → 64 | 4550 → 52 | 130 → 150310 → 325 | 1,350 → 1,400800 → 1,400 | Charge bonus 45 → 50; Upkeep 343 → 135 | |
| 16,508 → 8,150 | 40 → 54 | 40 → 4248 → 50 | 120 → 135280 → 295 | 1,000 → 1,150850 → 1,150 | Missile block 30% → 45%; Speed 54 → 55; Charge bonus 44 → 48; Mass 2,100 → 2,200; Upkeep 250 → 140 | |
| 16,508 → 8,150 | 40 → 54 | 40 → 4248 → 50 | 120 → 135280 → 295 | 1,000 → 1,150850 → 1,150 | Missile block 30% → 45%; Speed 54 → 55; Charge bonus 44 → 48; Mass 2,100 → 2,200; Upkeep 250 → 140 | |
| 16,516 → 8,200 | 40 → 64 | 55 → 5650 → 52 | 70 → 80330 → 340 | 1,250 → 1,9501,250 → 1,950 | Charge bonus 50 → 58; Upkeep 312 → 190 | |
| 16 → 2410,400 → 20,280 | 80 → 94 | 48 → 4636 → 46 | 42 → 4084 → 85 | 1,600 → 1,7001,600 → 1,700 | Speed 54 → 55; Bonus vs infantry 16 → 18; Charge bonus 50 → 58; Mass 1,700 → 1,800; Upkeep 400 → 170 | |
| 1007,200 → 11,000 | 15 → 34 | 2526 → 28 | 19 → 204 → 5 | 400 → 450400 → 450 | Missile block 35% → 50%; Leadership 45 → 55; Bonus vs large 9 → 12; Charge bonus 26 → 33; Upkeep 100 → 55 | |
| 1007,200 → 11,500 | 35 → 46 | 32 → 3334 → 36 | 19 → 214 → 6 | 550600 → 550 | Missile block 55% → 65%; Leadership 55 → 60; Bonus vs large 9 → 14; Charge bonus 36 → 48; Upkeep 138 → 75; Physical resistance 0% → 10% | |
| 485,760 → 7,680 | 10 → 28 | 34 → 3528 → 34 | 30 → 3112 → 13 | 500500 | Charge bonus 24 → 28; Upkeep 125 → 70 | |
| 110,124 → 12,720 | 100 → 110 | 44 → 5530 → 40 | 140 → 150340 → 350 | 2,3002,300 | Leadership 65 → 70; Charge bonus 50 → 65; Range 200 m → 225 m; Missile base damage 65 → 75; Missile AP damage 250 → 255; Reload time 14 s → 12 s; Upkeep 575 → 230 | |
| 168,288 → 14,240 | 40 → 58 | 40 → 3934 → 40 | 4080 | 1,200 → 1,2501,200 → 1,250 | Speed 62 → 54; Charge bonus 40 → 45; Upkeep 300 → 145; Spell resistance 0% → 20% | |
| 168,768 → 14,560 | 40 → 64 | 50 → 4743 → 46 | 40 → 4580 → 85 | 1,600 → 1,6501,600 → 1,650 | Leadership 80 → 75; Speed 62 → 54; Charge bonus 40 → 50; Upkeep 400 → 165; Missile resistance 0% → 10%; Spell resistance 0% → 20% | |
| 1206,720 → 13,200 | 15 → 34 | 14 → 1512 → 20 | 17 → 214 | 300 → 400300 → 400 | Charge bonus 5 → 7; Range 120 m → 130 m; Ammunition 22 → 25; Missile base damage 8 → 10; Upkeep 75 → 50 |
New units in Radious
Ironskin Slaughtermaster (Fire)rad_wh3_part3_main_unit_ogr_slaughtermaster_death1 model
8,190
54
60
55
42
50
430
48
15
1,100
Ironskin Slaughtermaster (Metal)rad_wh3_part3_main_unit_ogr_slaughtermaster_heavens1 model
8,190
54
60
55
42
50
430
48
15
1,100
Ironskin Firebelchers (Cannons)wh3_ogre_angry_cannon24 models
18,360
76
85
45
38
42
125
38
116
220
10
30
1,900
Ironskin Firebelchers (Pistols)wh3_ogre_angry_pistol24 models
18,360
76
85
55
44
52
128
60
118
165
10
30
1,950
Manbiters (Spears)wh3_ogre_bite_spear160 models
18,400
46
60
33
28
41
29
17
10
700
Manbiters (Swords)wh3_ogre_bite_sword160 models
18,400
46
60
35
31
39
30
20
10
650
Rock Skulls (Dual Hammers)wh3_ogre_blood_hammer24 models
19,920
66
70
55
42
50
110
52
15
1,200
Blood Gnoblars (Dual Weapons)wh3_ogre_blood_knife160 models
19,200
44
55
35
35
46
32
25
18
90
10
750
Rock Skulls (Ironfists)wh3_ogre_blood_shield24 models
19,920
66
70
55
41
49
100
48
15
1,250
Blood Gnoblars (Spears)wh3_ogre_blood_sword160 models
19,200
44
55
35
33
45
30
22
10
730
Cathayan Maneaters (Dual Weapons)wh3_ogre_cath_dual24 models
20,160
94
80
55
47
57
126
57
40
1,550
Cathayan Maneaters (Great Swords)wh3_ogre_cath_sword24 models
20,160
94
80
55
46
55
122
60
40
1,500
Ironskin Rhinox Riders (Great Swords)wh3_ogre_iron_crush_heavy16 models
17,760
138
80
75
50
49
145
92
20
2,200
Ironskin Rhinox Riders (Ironfists)wh3_ogre_iron_crush_shield16 models
17,760
138
80
75
48
46
145
87
20
2,150
Ironguts (Dual Weapons)wh3_ogre_irongut24 models
19,920
104
70
55
39
47
115
50
1,150
Ironskin Ogres (Great Weapons)wh3_ogre_ironskin_heavy24 models
20,280
108
85
55
49
61
124
59
20
1,700
Ironskin Ogres (Ironfists)wh3_ogre_ironskin_shield24 models
20,280
108
85
55
47
60
122
60
20
1,750
Ironskin Ogres (Great Axes)wh3_ogre_ironskin_sword24 models
20,280
108
85
55
50
57
128
63
20
1,800
Leadbelchers (Grapeshot)wh3_ogre_lead24 models
10,920
64
65
45
29
34
92
31
24
145
1,250
Gnoblar Lucky Gits (Dual Weapons)wh3_ogre_luck_dual160 models
17,600
36
50
37
24
36
27
18
10
550
Gnoblar Lucky Gits (Shields)wh3_ogre_luck_spear160 models
17,600
36
50
33
22
32
26
15
10
550
Maneaters (Dual Weapons)wh3_ogre_maneater24 models
20,040
64
80
55
44
54
120
55
1,350
Ogre Bulls (Great Weapons)wh3_ogre_ogres32 models
15,040
54
65
55
37
38
95
50
850
Sons of the Mountain (Dual Weapons)wh3_ogre_sons_dual24 models
20,400
74
85
55
48
60
128
60
15
1,600
Sons of the Mountain (Ironfists)wh3_ogre_sons_shield24 models
20,400
74
85
55
46
58
122
58
15
1,650
Sons of the Mountain (Harpoons)wh3_ogre_sons_spear24 models
20,400
74
85
55
45
58
128
57
120
135
15
1,700
Skills
Walking Larder
- −Meat gained from battles: +15% (Lord's army)
- +Meat gained from battles: +20% (Lord's army)
Renowned Feastmaster
- −Casualty replenishment rate: +5% (Lord's army)
- +Casualty replenishment rate: +4% (Lord's army)
Richly Rewarded
- −Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- −Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- +Weapon strength: +6% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- +Leadership: +5 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Trained Beasts
- −Leadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- +Leadership: +4 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Ravenous Fighters
- −Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- −Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- +Weapon strength: +6% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Healer
- −Level 1: Casualty replenishment rate: +2% (Lord's army)
- −Level 2: Casualty replenishment rate: +4% (Lord's army)
- −Level 3: Casualty replenishment rate: +6% (Lord's army)
- +Level 1: Casualty replenishment rate: +4% (Lord's army)
- +Level 2: Casualty replenishment rate: +6% (Lord's army)
- +Level 3: Casualty replenishment rate: +8% (Lord's army)
Mawtooth
- −Level 3: Growth: +30 (local province)
- +Level 3: Growth: +35 (local province)
Head-Lopper
- −Melee attack: +10
- +Melee attack: +8
Gift of Carnage
- −Enemy melee defence: -4 (enemy armies in local province)
- +Enemy melee defence: -5 (enemy armies in local province)
Welcomed for Now
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -5% for all buildings (local province)
Great Beast Hunter
- −Weapon strength: +10%
- +Weapon strength: +8%
Drawn to Slaughter
- −Charge bonus: +15
- −Speed: +15%
- +Charge bonus: +10
- +Speed: +10%
Larger Gutplate
- −Level 3: Leadership: +10
- +Level 3: Leadership: +9
Under-Chieftain
- −Character experience gain: +15% (accompanying Lord)
- +Character experience gain: +10% (accompanying Lord)
Gore-Soaked Ritualist
- −Spell resistance: 10%
- +Spell resistance: 15%
Gore-Soaked Master
- −Spell resistance: 20%
- +Spell resistance: 25%
Scrappy Fighters
- −Level 1: Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)
- −Level 2: Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)
- −Level 3: Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)
- +Level 1: Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)
- +Level 2: Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)
- +Level 3: Melee defence: +8 for Gnoblars and Pigback Riders units (Lord's army)
Beast Riders
- −Level 1: Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)
- −Level 2: Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)
- −Level 3: Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)
- +Level 1: Weapon strength: +4% for Mournfang Cavalry and Crushers units (Lord's army)
- +Level 2: Weapon strength: +8% for Mournfang Cavalry and Crushers units (Lord's army)
- +Level 3: Weapon strength: +10% for Mournfang Cavalry and Crushers units (Lord's army)
Tools of Destruction
- −Level 1: Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- −Level 2: Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- −Level 3: Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- +Level 1: Missile strength: +3% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- +Level 2: Missile strength: +5% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- +Level 3: Missile strength: +7% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
Best Eaterz
- −Level 2: Melee defence: +4 for Ironguts and Maneaters units (Lord's army)
- −Level 3: Melee defence: +6 for Ironguts and Maneaters units (Lord's army)
- +Level 2: Melee defence: +6 for Ironguts and Maneaters units (Lord's army)
- +Level 3: Melee defence: +8 for Ironguts and Maneaters units (Lord's army)
Looter
- −Level 1: Income from sacking and looting settlements: +5% (Lord's army)
- −Level 2: Income from sacking and looting settlements: +10% (Lord's army)
- −Level 3: Income from sacking and looting settlements: +15% (Lord's army)
- +Level 1: Income from sacking and looting settlements: +4% (Lord's army)
- +Level 2: Income from sacking and looting settlements: +8% (Lord's army)
- +Level 3: Income from sacking and looting settlements: +12% (Lord's army)
Lovely Jubbly
- −Level 1: Recruitment cost: -5% (Lord's army)
- −Level 2: Recruitment cost: -10% (Lord's army)
- −Level 3: Recruitment cost: -15% (Lord's army)
- +Level 1: Recruitment cost: -3% (Lord's army)
- +Level 2: Recruitment cost: -7% (Lord's army)
- +Level 3: Recruitment cost: -10% (Lord's army)
Maneater-Material
- −Recruit rank: +3 for Maneaters units (Lord's army)
- +Recruit rank: +1 for Maneaters units (Lord's army)
Iron Stomach
- −Upkeep: -10% (Lord's army)
- +Upkeep: -8% (Lord's army)
Fight, Loot, Eat, Repeat
- −Meat gained from battles: +10% (Lord's army)
- +Meat gained from battles: +15% (Lord's army)
Impressive Wealth
- −Recruitment cost: -15% (Lord's army)
- −Local recruitment capacity: +1 (local province)
- +Recruitment cost: -8% (Lord's army)
- +Local recruitment capacity: +2 (local province)
Earn Yer Pay!
- −Upkeep: -10% (Lord's army)
- +Upkeep: -8% (Lord's army)
Performance Bonuses
- −Weapon strength: +10% for all units (Rank 7 and above) (Lord's army)
- +Weapon strength: +5% for all units (Rank 7 and above) (Lord's army)
First Dibs
- −Armour-piercing weapon damage: +35
- +Armour-piercing weapon damage: +30
Tribestealer
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -5% for all buildings (local province)
Tradelord
- −Tradable resources produced: +20% (factionwide)
- −Income from trade tariffs: +20% (factionwide)
- +Income from trade tariffs: +10% (factionwide)
- +Tradable resources produced: +10% (factionwide)
Da Best Campin'
- −Camp limit: +1
- +Camp limit: +2
Bigga 'n' Stronga
- −Weapon strength: +10% for large units (Lord's army)
- +Weapon strength: +8% for large units (Lord's army)
Tithe-Taker
- −Income from sacking and looting settlements: +20% (Lord's army)
- −Income from raiding: +20% (Lord's army)
- +Income from sacking and looting settlements: +15% (Lord's army)
- +Income from raiding: +15% (Lord's army)
Roaming Free
- −Recruitment cost: -10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
- −Upkeep: -5% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
- +Recruitment cost: -8% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
- +Upkeep: -4% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
Beastmaster
- −Weapon strength: +10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Rank 7 and above) (Hero's army)
- +Weapon strength: +8% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Rank 7 and above) (Hero's army)
Sneaky Stalka
- −Missile strength: +15%
- +Missile strength: +10%
No Complainin'
- −Construction cost: -10% for all buildings (local province)
- +Construction cost: -5% for all buildings (local province)
Tithe-Taker
- −Meat generated: 5 (Lord's army)
- +Meat generated: 8 (Lord's army)
Campin'
- −Meat generated: 5 (Lord's army)
- +Meat generated: 8 (Lord's army)
Betta Campin'
- −Level 1: Horde building construction cost: -5%
- −Level 2: Horde building construction cost: -10%
- −Level 3: Horde building construction cost: -15%
- +Level 1: Horde building construction cost: -4%
- +Level 2: Horde building construction cost: -8%
- +Level 3: Horde building construction cost: -12%
Renowned & Feared
- −Recruitment cost: -15% (Lord's army)
- +Recruitment cost: -10% (Lord's army)
Prophet of the Great Mawnew
- +Cooldown: -10% to spells
- +Corruption: -2 (local province)
Grand Slaughterernew
- +Weapon strength: +10%
- +Melee attack: +8
A Full Pantrynew
- +Leadership: +10 (Lord's army)
- +Ammunition: +20% (Lord's army)
A Quick Snacknew
- +Level 1: Weapon Strength: +4% for Gnoblar, Pigback Rider, Lucky Git, Blood Gnoblar (Spears) units (Lord's army)
- +Level 1: Armour: +3 for Gnoblar, Lucky Git, Pigback Rider, Blood Gnoblar, and Gnoblar Trapper units (Lord's army)
- +Level 1: Missile Strength: +4% for Gnoblar Trapper, Scraplauncher, and Blood Gnoblar (Dual Weapons) units (Lord's army)
- +Level 2: Weapon Strength: +6% for Gnoblar, Pigback Rider, Lucky Git, Blood Gnoblar (Spears) units (Lord's army)
- +Level 2: Armour: +4 for Gnoblar, Lucky Git, Pigback Rider, Blood Gnoblar, and Gnoblar Trapper units (Lord's army)
- +Level 2: Missile Strength: +6% for Gnoblar Trapper, Scraplauncher, and Blood Gnoblar (Dual Weapons) units (Lord's army)
- +Level 3: Weapon Strength: +8% for Gnoblar, Pigback Rider, Lucky Git, Blood Gnoblar (Spears) units (Lord's army)
- +Level 3: Armour: +5 for Gnoblar, Lucky Git, Pigback Rider, Blood Gnoblar, and Gnoblar Trapper units (Lord's army)
- +Level 3: Missile Strength: +8% for Gnoblar Trapper, Scraplauncher, and Blood Gnoblar (Dual Weapons) units (Lord's army)
Always Hungrynew
- +Level 1: Charge Bonus +4 for Bulls, Skull Rocks, and Gorgers units (Lord's army)
- +Level 1: Weapon Strength: +4% for Bulls, Skull Rocks, and Gorgers units (Lord's army)
- +Level 2: Charge Bonus +8 for Bulls, Skull Rocks, and Gorgers units (Lord's army)
- +Level 2: Weapon Strength: +6% for Bulls, Skull Rocks, and Gorgers units (Lord's army)
- +Level 3: Charge Bonus +12 for Bulls, Skull Rocks, and Gorgers units (Lord's army)
- +Level 3: Weapon Strength: +8% for Bulls, Skull Rocks, and Gorgers units (Lord's army)
Gold Is Glitter, But Iron Is Hardernew
- +Level 1: Armour: +4 for Ironguts, Ironskin Ogres, and All Cavalry units (Lord's army)
- +Level 1: Weapon Strength: +4% for Ironguts, Ironskin Ogres, and All Cavalry units (Lord's army)
- +Level 2: Armour: +6 for Ironguts, Ironskin Ogres, and All Cavalry units (Lord's army)
- +Level 2: Weapon Strength: +6% for Ironguts, Ironskin Ogres, and All Cavalry units (Lord's army)
- +Level 3: Armour: +8 for Ironguts, Ironskin Ogres, and All Cavalry units (Lord's army)
- +Level 3: Weapon Strength: +8% for Ironguts, Ironskin Ogres, and All Cavalry units (Lord's army)
A Gastronomic Tournew
- +Level 1: Melee Attack +2 for Maneater and Manbiter units (Lord's army)
- +Level 1: Melee Defence +3 for Maneater and Manbiter units (Lord's army)
- +Level 2: Melee Attack +4 for Maneater and Manbiter units (Lord's army)
- +Level 2: Melee Defence +6 for Maneater and Manbiter units (Lord's army)
- +Level 3: Melee Attack +6 for Maneater and Manbiter units (Lord's army)
- +Level 3: Melee Defence +8 for Maneater and Manbiter units (Lord's army)
The Big Huntersnew
- +Level 1: Weapon Strength: +4% for Sons of the Mountain, Sabretusks, Thundertusks, Yhetees, Blood Vultures, Stonehorns, and Giants units (Lord's army)
- +Level 1: Melee Defence +4 for Sons of the Mountain, Sabretusks, Thundertusks, Yhetees, Blood Vultures, Stonehorns, Stonehorns, and Giants units (Lord's army)
- +Level 2: Weapon Strength: +6% for Sons of the Mountain, Sabretusks, Thundertusks, Yhetees, Blood Vultures, Stonehorns, and Giants units (Lord's army)
- +Level 2: Melee Defence +6 for Sons of the Mountain, Sabretusks, Thundertusks, Yhetees, Blood Vultures, Stonehorns, Stonehorns, and Giants units (Lord's army)
- +Level 3: Weapon Strength: +8% for Sons of the Mountain, Sabretusks, Thundertusks, Yhetees, Blood Vultures, Stonehorns, and Giants units (Lord's army)
- +Level 3: Melee Defence +8 for Sons of the Mountain, Sabretusks, Thundertusks, Yhetees, Blood Vultures, Stonehorns, Stonehorns, and Giants units (Lord's army)
Angry Fists' Teachingsnew
- +Level 1: Reload Time Reduction: +6% for Ironblasters, Leadbelchers, and Firebelchers units (Lord's army)
- +Level 2: Reload Time Reduction: +9% for Ironblasters, Leadbelchers, and Firebelchers units (Lord's army)
- +Level 3: Reload Time Reduction: +12% for Ironblasters, Leadbelchers, and Firebelchers units (Lord's army)
Reader of Portentsnew
- +Research rate: +10
Diviner of Omensnew
- +Level 1: Income from all buildings: +3% (local province)
- +Level 2: Income from all buildings: +6% (local province)
- +Level 3: Income from all buildings: +9% (local province)
Buildings
The MaelstromOgre Kingdoms
- −Income generated: 100
- +Income generated: 350
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 100 → 1000
Copher DocksOgre Kingdoms
- −Income generated: 200
- −Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
- +Income generated: 250
- +Outside regions owned by Chaos Dwarfs: Growth: +10
- +Control: +1
- Cost: 2000 → 1500
- Units: 3 → 4
Copher HarbourOgre Kingdoms
- −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- +Outside regions owned by Chaos Dwarfs: Growth: +25
- +Control: +2
- Cost: 6000 → 3000
- Units: 3 → 8
The Sea Dragon's TeethOgre Kingdoms
- −Infections: 10 per turn (Nurgle only)
- −Outside regions owned by Tomb Kings: Income generated: 200
- −In a region owned by Tomb Kings: Income generated: 75
- −Outside regions owned by Chaos Dwarfs: Growth: +20
- −Gemstones resource production: 20 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
- +Infections: 15 per turn (Nurgle only)
- +Outside regions owned by Tomb Kings: Income generated: 300
- +In a region owned by Tomb Kings: Income generated: 150
- +Outside regions owned by Chaos Dwarfs: Growth: +25
- +Gemstones resource production: 30 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
- Cost: 2000 → 4000
- Units: 0 → 2
The Sea Dragon's Teeth (Wharf)Ogre Kingdoms
- −Infections: 20 per turn (Nurgle only)
- −Outside regions owned by Tomb Kings: Income generated: 400
- −In a region owned by Tomb Kings: Income generated: 150
- −Control: +3
- −Gemstones resource production: 40 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
- +Infections: 30 per turn (Nurgle only)
- +Outside regions owned by Tomb Kings: Income generated: 600
- +In a region owned by Tomb Kings: Income generated: 300
- +Control: +4
- +Gemstones resource production: 50 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
- Cost: 4000 → 7000
- Units: 2 → 7
The Sea Dragon's Teeth (Great Landing)Ogre Kingdoms
- −Infections: 30 per turn (Nurgle only)
- −Outside regions owned by Tomb Kings: Income generated: 800
- −In a region owned by Tomb Kings: Income generated: 300
- −Control: +4
- −Gemstones resource production: 60 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
- +Infections: 45 per turn (Nurgle only)
- +Outside regions owned by Tomb Kings: Income generated: 1000
- +In a region owned by Tomb Kings: Income generated: 450
- +Control: +5
- +Gemstones resource production: 70 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
- Cost: 6000 → 10000
- Turns: 5 → 6
- Units: 2 → 7
Great Halls of NagashizzarOgre Kingdoms
- −Income generated: 200
- +Income generated: 600
Occupied Gate (Small Fortress)Ogre Kingdoms
- −Growth: +40
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 800
- Units: 0 → 2
Occupied Gate (Fortress)Ogre Kingdoms
- −Growth: +50
- +Growth: +65
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 0 → 2
Occupied Gate (Grand Fortress)Ogre Kingdoms
- −Growth: +60
- +Growth: +85
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 0 → 2
Occupied Gate (Imposing Fortress)Ogre Kingdoms
- −Growth: +70
- +Growth: +100
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 6500
- Turns: 5 → 6
- Units: 0 → 2
Occupied Gate (Impregnable Fortress)Ogre Kingdoms
- −Growth: +80
- +Growth: +120
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 8500
- Turns: 6 → 7
- Units: 0 → 2
Occupied Gate (Small Fortress)Ogre Kingdoms
- −Growth: +40
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 800
- Units: 0 → 2
Occupied Gate (Fortress)Ogre Kingdoms
- −Growth: +50
- +Growth: +65
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 0 → 2
Occupied Gate (Grand Fortress)Ogre Kingdoms
- −Growth: +60
- +Growth: +85
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 0 → 2
Occupied Gate (Imposing Fortress)Ogre Kingdoms
- −Growth: +70
- +Growth: +100
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 6500
- Turns: 5 → 6
- Units: 0 → 2
Occupied Gate (Impregnable Fortress)Ogre Kingdoms
- −Growth: +80
- +Growth: +120
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 8500
- Turns: 6 → 7
- Units: 0 → 2
Occupied Gate (Small Fortress)Ogre Kingdoms
- −Growth: +40
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 800
- Units: 0 → 2
Occupied Gate (Fortress)Ogre Kingdoms
- −Growth: +50
- +Growth: +65
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 0 → 2
Occupied Gate (Grand Fortress)Ogre Kingdoms
- −Growth: +60
- +Growth: +85
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 0 → 2
Occupied Gate (Imposing Fortress)Ogre Kingdoms
- −Growth: +70
- +Growth: +100
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 6500
- Turns: 5 → 6
- Units: 0 → 2
Occupied Gate (Impregnable Fortress)Ogre Kingdoms
- −Growth: +80
- +Growth: +120
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 8500
- Turns: 6 → 7
- Units: 0 → 2
Occupied Gate (Small Fortress)Ogre Kingdoms
- −Growth: +40
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1000 → 800
- Units: 0 → 2
Occupied Gate (Fortress)Ogre Kingdoms
- −Growth: +50
- +Growth: +65
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Units: 0 → 2
Occupied Gate (Grand Fortress)Ogre Kingdoms
- −Growth: +60
- +Growth: +85
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 0 → 2
Occupied Gate (Imposing Fortress)Ogre Kingdoms
- −Growth: +70
- +Growth: +100
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 6500
- Turns: 5 → 6
- Units: 0 → 2
Occupied Gate (Impregnable Fortress)Ogre Kingdoms
- −Growth: +80
- +Growth: +120
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 8500
- Turns: 6 → 7
- Units: 0 → 2
Straits of LothernOgre Kingdoms
- −Income generated: 200
- −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- +Income generated: 400
- +Outside regions owned by Chaos Dwarfs: Growth: +15
- Units: 2 → 0
Harbour of LothernOgre Kingdoms
- −Income generated: 400
- −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- +Income generated: 600
- +Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- +Outside regions owned by Chaos Dwarfs: Growth: +30
- Cost: 6000 → 7000
- Units: 2 → 7
Gates of LothernOgre Kingdoms
- −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- +Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- +Outside regions owned by Chaos Dwarfs: Growth: +40
- +Control: +2
- Cost: 10000 → 14000
- Units: 2 → 7
Vault of NagashOgre Kingdoms
- Cost: 6000 → 12000
Flame of AsuryanOgre Kingdoms
- −Control: +5
- +Control: +6
- Cost: 2000 → 2500
Abandoned Shrine of WidowmakerOgre Kingdoms
- Cost: 2000 → 1800
- Turns: 2 → 3
Shrine of WidowmakerOgre Kingdoms
- −Income from post-battle loot: +15% (factionwide)
- +Income from post-battle loot: +20% (factionwide)
- Cost: 4000 → 4800
- Turns: 10 → 13
Oak of Ages (Pacified)Ogre Kingdoms
- −Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces) (not for Undead Legions)
- +Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces)
- +Income generated: 250
- Cost: 1200 → 500
Ruined Ogham StonesOgre Kingdoms
- −Empower 3 Sigils within the Black Pyramid (Undead Legions only)
- −Winds of Magic power reserve capacity: +5 (factionwide) (not for Undead Legions)
- −Income from all buildings: +2% (local province)
- −Control: +1
- +Income from all buildings: +10% (local province)
- +Control: +2
- +Winds of Magic power reserve capacity: +5 (factionwide)
- Cost: 2000 → 3000
Ogham StonesOgre Kingdoms
- −Empower 6 Sigils within the Black Pyramid (Undead Legions only)
- −Winds of Magic power reserve capacity: +10 (factionwide) (not for Undead Legions)
- −Unit capacity: +1 Bone Giant (Undead Legions only)
- −Income from all buildings: +5% (local province)
- −Control: +2
- +Income from all buildings: +20% (local province)
- +Control: +3
- +Winds of Magic power reserve capacity: +10 (factionwide)
- Cost: 6000 → 5000
- Units: 5 → 6
Empowered Ogham StonesOgre Kingdoms
- −Empower 9 Sigils within the Black Pyramid (Undead Legions only)
- −Winds of Magic power reserve capacity: +20 (factionwide) (not for Undead Legions)
- −Unit capacity: +2 Bone Giant (Undead Legions only)
- −Income from all buildings: +10% (local province)
- −Control: +9
- +Income from all buildings: +30% (local province)
- +Control: +10
- +Winds of Magic power reserve capacity: +20 (factionwide)
- Cost: 10000 → 9000
- Units: 5 → 6
Dawn's HarbourOgre Kingdoms
- −Income generated: 200
- −Growth: +20 (not for Undead Legions)
- +Income generated: 300
- +Growth: +25
- Cost: 2000 → 3000
Dawn's HarbourOgre Kingdoms
- −Income generated: 300
- −Growth: +30 (not for Undead Legions)
- +Income generated: 400
- +Growth: +35
Dawn's HarbourOgre Kingdoms
- −Income generated: 500
- −Growth: +40 (not for Undead Legions)
- +Income generated: 600
- +Growth: +45
Great Dragon Fleet DocksOgre Kingdoms
- −Income generated: 200
- −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- +Income generated: 300
- +Outside regions owned by Chaos Dwarfs: Growth: +25
- Units: 2 → 0
Great Dragon Fleet HarbourOgre Kingdoms
- −Income generated: 400
- −Income from trade tariffs: +20% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- +Income generated: 500
- +Income from trade tariffs: +15% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- +Outside regions owned by Chaos Dwarfs: Growth: +45
- Units: 2 → 0
Great Dragon Fleet PortOgre Kingdoms
- −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Income from trade tariffs: +30% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- +Tradable resources produced: +15% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
- +Income from trade tariffs: +20% (not for Greenskins, Tzeentch, Nurgle and Khorne)
- +Outside regions owned by Chaos Dwarfs: Growth: +50
- Units: 2 → 4
Stolen Flame of UlricOgre Kingdoms
- −Melee attack: +5 when fighting against Empire (all armies)
- −Empower 5 Sigils within the Black Pyramid (Undead Legions only)
- −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (Undead Legions only)
- −Vampiric corruption: +6 (Undead Legions only)
- −Leadership: +5 when fighting against Empire (all armies)
- −Hero recruit rank: +3 (factionwide)
- −Income generated: 500
- −Income from post-battle loot: +10% (factionwide)
- −Local recruitment capacity: +2 (not for Undead Legions)
Rat CatchersOgre Kingdoms
- −Prevents the Vermintide Under-Empire from spreading to this region (while this building is present)
- −Income from all buildings: -5% (local province)
- −Control: -2
Well-Placed ExplosivesOgre Kingdoms
- −Any Under-Cities present within this province will be destroyed
- −Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
- −This settlement will be razed and then cannot be occupied again for 20 turns
Raid the Under-CityOgre Kingdoms
- −Any Under-Cities present within this province will be destroyed
- −Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
- −Building will be removed upon completion
- −A Vermintide army will assault this settlement
Sewer PatrolsOgre Kingdoms
- −Prevents the Vermintide Under-Empire from spreading to any region in this province (while this building is present)
- −Income from all buildings: -10% (local province)
- −Control: -5
Occupied Bastion GatehouseOgre Kingdoms
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Occupied Bastion TowerOgre Kingdoms
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Occupied Bastion CitadelOgre Kingdoms
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
Occupied Bastion StrongholdOgre Kingdoms
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
Occupied Bastion FortressOgre Kingdoms
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 14000
Occupied Fortress (Small Fort)Ogre Kingdoms
- −Growth: +40
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
Occupied Fortress (Fort)Ogre Kingdoms
- −Defensive supplies: +1200
- −Growth: +50
- +Growth: +65
- +Defensive supplies: +1300
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
Occupied Fortress (Grand Fort)Ogre Kingdoms
- −Growth: +60
- +Growth: +85
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
Occupied Fortress (Imposing Fort)Ogre Kingdoms
- −Growth: +70
- +Growth: +100
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 8000 → 6000
- Turns: 5 → 6
Occupied Fortress (Impregnable Fort)Ogre Kingdoms
- −Growth: +80
- +Growth: +120
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 16000 → 8500
- Turns: 6 → 7
Bordeleaux PortOgre Kingdoms
- −Income generated: 200
- −Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- −Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
- +Income generated: 300
- +Outside regions owned by Chaos Dwarfs: Growth: +10
- +Tradable resources produced: +4% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- Cost: 1500 → 2500
- Units: 0 → 2
Bordeleaux HarbourOgre Kingdoms
- −Income generated: 400
- −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- +Income generated: 600
- +Tradable resources produced: +8% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- +Outside regions owned by Chaos Dwarfs: Growth: +20
- Cost: 3000 → 8000
- Units: 0 → 7
Manann’s Dry DocksOgre Kingdoms
- −Chivalry: +50 per turn (Bretonnia only)
- −Income generated: 800
- −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- −Outside regions owned by Chaos Dwarfs: Growth: +30 (not for Undead Legions)
- +Chivalry: +60 per turn (Bretonnia only)
- +Income generated: 1200
- +Tradable resources produced: +12% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
- +Outside regions owned by Chaos Dwarfs: Growth: +30
- Cost: 6000 → 14000
- Units: 0 → 7
Erengrad DocksOgre Kingdoms
- −Income generated: 200
- −Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
- +Income generated: 500
- +Outside regions owned by Chaos Dwarfs: Growth: +10
- Cost: 2000 → 1500
Erengrad HarbourOgre Kingdoms
- −Income generated: 400
- −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- +Income generated: 700
- +Outside regions owned by Chaos Dwarfs: Growth: +20
- Units: 2 → 7
Erengrad PortOgre Kingdoms
- −Income generated: 800
- −Outside regions owned by Chaos Dwarfs: Growth: +30 (not for Undead Legions)
- +Income generated: 1000
- +Outside regions owned by Chaos Dwarfs: Growth: +30
- +Control: +2
- Cost: 10000 → 15000
- Units: 2 → 7
Marienburg DocksOgre Kingdoms
- −Income generated: 200
- −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
- +Income generated: 500
- +Outside regions owned by Chaos Dwarfs: Growth: +20
- Cost: 2000 → 1500
Marienburg HarbourOgre Kingdoms
- −Income generated: 400
- −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- +Income generated: 700
- +Outside regions owned by Chaos Dwarfs: Growth: +40
- Units: 2 → 7
Marienburg PortOgre Kingdoms
- −Income generated: 800
- −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
- +Income generated: 1000
- +Outside regions owned by Chaos Dwarfs: Growth: +40
- +Control: +2
- Cost: 10000 → 15000
- Units: 2 → 7
Karak Azorn Great HallOgre Kingdoms
- −Dwarf beer resource production: 45 kegs
- +Dwarf beer resource production: 50 kegs
- Cost: 6000 → 8000
- Units: 0 → 4
KarumOgre Kingdoms
- Cost: 6000 → 7000
- Units: 0 → 2
Bells of the LazarghsOgre Kingdoms
- −Diplomatic relations: +25 with Ogre Kingdoms
- −Income generated: 150
- +Diplomatic relations: +20 with Ogre Kingdoms
- +Income generated: 200
- Units: 0 → 2
Trapper HutsOgre Kingdoms
- Units: 4 → 6
Cast-Off WorkyardsOgre Kingdoms
- Units: 5 → 9
Trapper HutsOgre Kingdoms
- Units: 4 → 6
Cast-Off WorkyardsOgre Kingdoms
- Cost: 3500 → 4000
- Units: 5 → 9
Ogre OutpostOgre Kingdoms
- Cost: 2000 → 4000
Ogre DistrictOgre Kingdoms
- Cost: 4000 → 5000
Bull PenOgre Kingdoms
- Units: 2 → 4
Weapon PileOgre Kingdoms
- Units: 4 → 7
Bestest Weapon PileOgre Kingdoms
- +Unlocks Hero recruitment: Bruiser
Bull PenOgre Kingdoms
- Units: 2 → 1
Bestest Weapon PileOgre Kingdoms
- Units: 5 → 6
Gorger CaveOgre Kingdoms
- Units: 5 → 4
Camp BowlOgre Kingdoms
- Turns: 4 → 3
Huge CauldronOgre Kingdoms
- −Casualty replenishment rate: +10% (this force and all forces in circle of influence)
- +Casualty replenishment rate: +9% (this force and all forces in circle of influence)
- Turns: 6 → 5
Trader's HutOgre Kingdoms
- −Leadership: +10 (all units in army)
- −Melee attack: +10 (all units in army)
- +Leadership: +8 (all units in army)
- +Melee attack: +8 (all units in army)
- Turns: 5 → 4
Loot PileOgre Kingdoms
- −Income generated: 300
- +Income generated: 200
Loot HoardOgre Kingdoms
- −Income generated: 500
- +Income generated: 300
Bounty TentOgre Kingdoms
- −Income generated: 800
- +Income generated: 400
Bounty HutOgre Kingdoms
- −Income from post-battle loot: +5% (all characters)
- −Income generated: 1200
- +Income from post-battle loot: +4% (all characters)
- +Income generated: 600
- Turns: 5 → 4
Bounty ShackOgre Kingdoms
- −Income from post-battle loot: +10% (all characters)
- −Income generated: 1600
- +Income from post-battle loot: +8% (all characters)
- +Income generated: 700
- Turns: 6 → 5
Mournfang CageOgre Kingdoms
- −Income from raiding: +15% (this force and all forces in circle of influence)
- +Income from raiding: +10% (this force and all forces in circle of influence)
- Units: 1 → 3
Favoured Mournfang CageOgre Kingdoms
- −Income from raiding: +30% (this force and all forces in circle of influence)
- +Income from raiding: +20% (this force and all forces in circle of influence)
- Turns: 5 → 4
- Units: 3 → 5
Big Crusher RockOgre Kingdoms
- −Income from raiding: +50% (this force and all forces in circle of influence)
- +Income from raiding: +30% (this force and all forces in circle of influence)
- Turns: 8 → 6
- Units: 5 → 7
Feast TableOgre Kingdoms
- −Meat generated: 4 (this force and all forces in circle of influence)
- −Meat gained from battles: +10% (characters in circle of influence)
- +Meat gained from battles: +15% (characters in circle of influence)
- +Meat generated: 10 (this force and all forces in circle of influence)
Feast YurtOgre Kingdoms
- −Meat generated: 8 (this force and all forces in circle of influence)
- −Meat gained from battles: +20% (characters in circle of influence)
- +Meat gained from battles: +25% (characters in circle of influence)
- +Meat generated: 15 (this force and all forces in circle of influence)
Feast TentOgre Kingdoms
- −Meat generated: 12 (this force and all forces in circle of influence)
- −Meat gained from battles: +30% (characters in circle of influence)
- +Meat gained from battles: +35% (characters in circle of influence)
- +Meat generated: 20 (this force and all forces in circle of influence)
Big Feast TentOgre Kingdoms
- −Meat generated: 16 (this force and all forces in circle of influence)
- −Meat gained from battles: +40% (characters in circle of influence)
- +Meat gained from battles: +45% (characters in circle of influence)
- +Meat generated: 25 (this force and all forces in circle of influence)
- Turns: 5 → 4
Feasting StonesOgre Kingdoms
- −Meat generated: 20 (this force and all forces in circle of influence)
- −Meat gained from battles: +50% (characters in circle of influence)
- +Meat gained from battles: +55% (characters in circle of influence)
- +Meat generated: 30 (this force and all forces in circle of influence)
- Turns: 6 → 5
- Units: 0 → 3
Bounty PotOgre Kingdoms
- Units: 1 → 2
Bounty TentOgre Kingdoms
- −Lord and Hero recruit rank: +2 (all provinces)
- −Recruit rank: +2 for all units (local province)
- +Lord and Hero recruit rank: +1 (all provinces)
- +Recruit rank: +1 for all units (local province)
- +Research rate: +4
- Turns: 5 → 4
- Units: 4 → 8
Stash HutOgre Kingdoms
- −Lord and Hero recruit rank: +3 (all provinces)
- −Recruit rank: +3 for all units (local province)
- +Lord and Hero recruit rank: +2 (all provinces)
- +Recruit rank: +1 for all units (local province)
- +Research rate: +8
- Turns: 8 → 6
- Units: 5 → 11
Spare TentOgre Kingdoms
- −Recruitment cost: -15%
- −Upkeep: -15% (this force and all forces in circle of influence)
- +Recruitment cost: -10%
- +Upkeep: -10% (this force and all forces in circle of influence)
Recrooter'z TableOgre Kingdoms
- −Recruitment cost: -30%
- −Upkeep: -30% (this force and all forces in circle of influence)
- +Recruitment cost: -20%
- +Upkeep: -20% (this force and all forces in circle of influence)
- Turns: 4 → 3
Recrooter'z TentOgre Kingdoms
- −Recruitment cost: -50%
- −Upkeep: -50% (this force and all forces in circle of influence)
- −Global recruitment capacity: +2
- +Recruitment cost: -30%
- +Upkeep: -30% (this force and all forces in circle of influence)
- +Global recruitment capacity: +1
- Turns: 6 → 5
- Units: 0 → 2
Ogre ShelterOgre Kingdoms
- −When technology "Butcher's Apron" researched: Meat generated: 5
- +When technology "Butcher's Apron" researched: Meat generated: 15
- +Income generated: 100
- +Leadership: +2 when under siege (armies in region)
- +Melee defence: +3 when under siege (armies in region)
- Units: 2 → 1
Ogre CampOgre Kingdoms
- −When technology "Butcher's Apron" researched: Meat generated: 5
- −Local recruitment capacity: +1
- +Local recruitment capacity: +2
- +When technology "Butcher's Apron" researched: Meat generated: 15
- +Income generated: 150
- +Leadership: +3 when under siege (armies in region)
- +Melee defence: +5 when under siege (armies in region)
- Units: 2 → 4
Tribal CampgroundOgre Kingdoms
- −When technology "Butcher's Apron" researched: Meat generated: 5
- +When technology "Butcher's Apron" researched: Meat generated: 15
- +Income generated: 200
- +Lord recruit rank: +1 (local province)
- +Leadership: +4 when under siege (armies in region)
- +Melee defence: +7 when under siege (armies in region)
- Units: 2 → 6
Ancient Tooth CircleOgre Kingdoms
- −When technology "Butcher's Apron" researched: Meat generated: 5
- −Local recruitment capacity: +2
- +Local recruitment capacity: +3
- +When technology "Butcher's Apron" researched: Meat generated: 15
- +Income generated: 250
- +Lord recruit rank: +2 (local province)
- +Leadership: +5 when under siege (armies in region)
- +Melee defence: +9 when under siege (armies in region)
- Units: 2 → 6
Great Maw SiteOgre Kingdoms
- −When technology "Butcher's Apron" researched: Meat generated: 5
- +When technology "Butcher's Apron" researched: Meat generated: 15
- +Income generated: 300
- +Lord recruit rank: +3 (local province)
- +Leadership: +6 when under siege (armies in region)
- +Melee defence: +10 when under siege (armies in region)
- Turns: 8 → 7
- Units: 2 → 6
Gut StoneOgre Kingdoms
- −Income from sacking and looting settlements: +15% (characters in circle of influence)
- −Income from razing settlements: +25% (characters in circle of influence)
- +Income from sacking and looting settlements: +10% (characters in circle of influence)
- +Income from razing settlements: +15% (characters in circle of influence)
Plate StoreOgre Kingdoms
- −Income from sacking and looting settlements: +30% (characters in circle of influence)
- −Income from razing settlements: +50% (characters in circle of influence)
- +Income from sacking and looting settlements: +20% (characters in circle of influence)
- +Income from razing settlements: +30% (characters in circle of influence)
Gut HengeOgre Kingdoms
- −Income from sacking and looting settlements: +50% (characters in circle of influence)
- −Income from razing settlements: +20% (all armies)
- −Income from razing settlements: +100% (characters in circle of influence)
- +Income from razing settlements: +15% (all armies)
- +Income from sacking and looting settlements: +30% (characters in circle of influence)
- +Income from razing settlements: +50% (characters in circle of influence)
- Turns: 5 → 4
Gorger CaveOgre Kingdoms
- Turns: 4 → 3
- Units: 5 → 7
Crap MoatOgre Kingdoms
- −When technology "Sky-Titan Defences" researched: Control: +2
- +When technology "Sky-Titan Defences" researched: Control: +3
- Turns: 5 → 4
- Units: 0 → 2
Big SlabOgre Kingdoms
- −Casualty replenishment rate: +3% (armies in region)
- +Casualty replenishment rate: +4% (armies in region)
Maw PitOgre Kingdoms
- −Casualty replenishment rate: +9% (armies in region)
- −Growth: +30
- +Casualty replenishment rate: +8% (armies in region)
- +Growth: +40
Gold HoardOgre Kingdoms
- −Income generated: 150
- +Income generated: 120
Paychest StoreOgre Kingdoms
- −Income generated: 250
- +Income generated: 180
Counting HouseOgre Kingdoms
- −Income generated: 400
- +Income generated: 240
LarderOgre Kingdoms
- Turns: 3 → 2
Meat StoreOgre Kingdoms
- Turns: 5 → 3
Steak LockerOgre Kingdoms
- +Unlocks Hero recruitment: Butcher
Raft JettyOgre Kingdoms
- −Growth: +15
- +Growth: +10
Big WharfOgre Kingdoms
- −Growth: +30
- +Growth: +20
- Cost: 3000 → 2500
Exotic Animal TamerOgre Kingdoms
- −Meat generated: 4 (all armies in local province)
- +Meat generated: 10 (all armies in local province)
- Cost: 1000 → 800
- Turns: 1 → 2
Exotic Pet StoreOgre Kingdoms
- −Meat generated: 8 (all armies in local province)
- +Meat generated: 15 (all armies in local province)
- Turns: 2 → 3
- Units: 5 → 3
Exotic Animal BazaarOgre Kingdoms
- −Meat generated: 15 (all armies in local province)
- −Exotic Animals resource production: 45 cages
- +Meat generated: 25 (all armies in local province)
- +Exotic Animals resource production: 50 cages
- Cost: 3000 → 4000
Cinnabar Mining PitOgre Kingdoms
- −Recruitment cost: -10% (local province)
- +Recruitment cost: -5% (local province)
- Turns: 1 → 2
Cinnabar MineOgre Kingdoms
- −Recruitment cost: -15% (local province)
- +Recruitment cost: -10% (local province)
- Cost: 2000 → 2500
- Turns: 2 → 3
DyemakerOgre Kingdoms
- −Recruitment cost: -20% (local province)
- −Dyes resource production: 45 ounces
- +Recruitment cost: -15% (local province)
- +Dyes resource production: 50 ounces
- Cost: 3000 → 4000
Skinner's TentOgre Kingdoms
- −Meat generated: 4 (all armies in local province)
- +Meat generated: 10 (all armies in local province)
- Turns: 1 → 2
Skinner's HutOgre Kingdoms
- −Meat generated: 8 (all armies in local province)
- +Meat generated: 15 (all armies in local province)
- Cost: 2000 → 2500
- Turns: 2 → 3
Tanner's PlaceOgre Kingdoms
- −Meat generated: 15 (all armies in local province)
- −Furs resource production: 45 bundles
- +Meat generated: 25 (all armies in local province)
- +Furs resource production: 50 bundles
- Cost: 3000 → 4000
Gem MineshaftOgre Kingdoms
- −Income generated: 200
- +Income generated: 250
- Turns: 1 → 2
Gem MineOgre Kingdoms
- −Income generated: 400
- +Income generated: 500
- Cost: 2000 → 2500
- Turns: 2 → 3
Big Gem MineOgre Kingdoms
- −Income generated: 600
- −Gemstones resource production: 45 sacks
- +Income generated: 700
- +Gemstones resource production: 50 sacks
- Cost: 3000 → 4000
Gold Mining PitOgre Kingdoms
- −Income generated: 200
- −Income from all buildings: +5% (factionwide) (Goldtooth only)
- +Income generated: 250
- +Income from all buildings: +3% (factionwide) (Goldtooth only)
- Turns: 1 → 3
Gold MineOgre Kingdoms
- −Income generated: 400
- −Income from all buildings: +5% (factionwide) (Goldtooth only)
- +Income generated: 500
- +Income from all buildings: +4% (factionwide) (Goldtooth only)
- Cost: 2000 → 2500
- Turns: 2 → 4
MintOgre Kingdoms
- −Income generated: 600
- +Income generated: 700
- Cost: 3000 → 4000
- Turns: 4 → 5
Iron Mining PitOgre Kingdoms
- −Recruitment cost: -10% (armies in region)
- +Recruitment cost: -5% (armies in region)
- Turns: 1 → 2
Iron MineOgre Kingdoms
- −Recruitment cost: -20% (armies in region)
- +Recruitment cost: -10% (armies in region)
- Cost: 2000 → 2500
- Turns: 2 → 3
- Units: 2 → 0
Iron SmelterOgre Kingdoms
- −Recruitment cost: -30% (armies in region)
- −Armour: +5 (all armies)
- −Iron resource production: 45 ingots
- +Recruitment cost: -15% (armies in region)
- +Armour: +4 (all armies)
- +Iron resource production: 50 ingots
- Cost: 3000 → 4000
Animal StoreOgre Kingdoms
- −Income generated: 150
- −Recruitment cost: -10% (armies in region)
- +Income generated: 200
- +Recruitment cost: -5% (armies in region)
- Turns: 1 → 2
Tusk MarketOgre Kingdoms
- −Income generated: 250
- −Recruitment cost: -20% (armies in region)
- +Income generated: 300
- +Recruitment cost: -10% (armies in region)
- Cost: 2000 → 2500
- Turns: 2 → 3
Tusk CompoundOgre Kingdoms
- −Ivory resource production: 45 tusks
- −Income generated: 400
- −Recruitment cost: -30% (armies in region)
- +Ivory resource production: 50 tusks
- +Income generated: 500
- +Recruitment cost: -15% (armies in region)
- Cost: 3000 → 4000
QuarryOgre Kingdoms
- −Construction cost: -10% for all buildings (local province)
- −Income generated: 150
- +Construction cost: -5% for all buildings (local province)
- +Income generated: 200
- Turns: 1 → 2
Granite WerksOgre Kingdoms
- −Construction cost: -20% for all buildings (local province)
- −Income generated: 250
- +Construction cost: -10% for all buildings (local province)
- +Income generated: 300
- Cost: 2000 → 2500
- Turns: 2 → 3
Marble WerksOgre Kingdoms
- −Construction cost: -30% for all buildings (local province)
- −Income generated: 400
- −Marble resource production: 45 slabs
- +Construction cost: -15% for all buildings (local province)
- +Income generated: 500
- +Marble resource production: 50 slabs
- Cost: 3000 → 4000
Herb PatchOgre Kingdoms
- Turns: 1 → 2
Herb GardenOgre Kingdoms
- Cost: 2000 → 2500
- Turns: 2 → 3
Herb TentOgre Kingdoms
- −Medicinal Plants resource production: 45 bundles
- +Medicinal Plants resource production: 50 bundles
- Cost: 3000 → 4000
Obsidian QuarryOgre Kingdoms
- −Winds of Magic power reserve: +2 per turn [PH] (armies in local province)
- +Winds of Magic power reserve: +2 per turn (armies in local province)
- Turns: 1 → 2
Obsidian Trinket MakerOgre Kingdoms
- −Winds of Magic power reserve: +4 per turn [PH] (armies in local province)
- +Winds of Magic power reserve: +4 per turn (armies in local province)
- Cost: 2000 → 2500
- Turns: 2 → 3
Obsidian Amulet CarverOgre Kingdoms
- −Winds of Magic power reserve: +8 per turn [PH] (armies in local province)
- −Spell resistance: 5% (factionwide)
- −Carved Obsidian resource production: 45 chests
- +Winds of Magic power reserve: +8 per turn (armies in local province)
- +Spell resistance: 4% (factionwide)
- +Carved Obsidian resource production: 50 chests
- Cost: 3000 → 4000
Grazing PasturesOgre Kingdoms
- −Meat generated: 4 (all armies in local province)
- +Meat generated: 10 (all armies in local province)
- Turns: 1 → 2
Livestock PensOgre Kingdoms
- −Meat generated: 8 (all armies in local province)
- +Meat generated: 15 (all armies in local province)
- Cost: 2000 → 2500
- Turns: 2 → 3
Mountain RanchOgre Kingdoms
- −Meat generated: 15 (all armies in local province)
- +Meat generated: 25 (all armies in local province)
- Cost: 3000 → 4000
Clay PitOgre Kingdoms
- −Defensive supplies: +250
- +Defensive supplies: +300
- Turns: 1 → 2
Potter's TentOgre Kingdoms
- −Defensive supplies: +500
- +Defensive supplies: +600
- Cost: 2000 → 2500
- Turns: 2 → 3
Mountain KilnsOgre Kingdoms
- −Pottery resource production: 45 kilnful
- +Pottery resource production: 50 kilnful
- Cost: 3000 → 4000
Salt FlatsOgre Kingdoms
- Turns: 1 → 2
Salt PansOgre Kingdoms
- Cost: 2000 → 2500
- Turns: 2 → 3
Salt DistilleryOgre Kingdoms
- −Upkeep: -3% (all armies)
- −Salt resource production: 45 barrels
- +Upkeep: -2% (all armies)
- +Salt resource production: 50 barrels
- Cost: 3000 → 4000
Spice MarketOgre Kingdoms
- −Income generated: 150
- −Income from trade tariffs: +5%
- +Income generated: 200
- +Income from trade tariffs: +4%
- Turns: 1 → 2
Spice Trading PostOgre Kingdoms
- −Income generated: 250
- −Income from trade tariffs: +10%
- +Income generated: 300
- +Income from trade tariffs: +8%
- Cost: 2000 → 2500
- Turns: 2 → 3
Eastern BazaarOgre Kingdoms
- −Income generated: 400
- −Income from trade tariffs: +20%
- −Spices resource production: 45 sacks
- +Income generated: 500
- +Income from trade tariffs: +12%
- +Spices resource production: 50 sacks
- Cost: 3000 → 4000
OrchardsOgre Kingdoms
- −Income generated: 150
- +Income generated: 200
- Turns: 1 → 2
VineyardOgre Kingdoms
- −Income generated: 250
- +Income generated: 300
- Cost: 2000 → 2500
- Turns: 2 → 3
VintnerOgre Kingdoms
- −Income generated: 400
- −Wine resource production: 45 barrels
- +Income generated: 500
- +Wine resource production: 50 barrels
- Cost: 3000 → 4000
Woodman's HutOgre Kingdoms
- −Defensive supplies: +250
- −Construction cost: -10% for all buildings (local province)
- +Defensive supplies: +300
- +Construction cost: -5% for all buildings (local province)
- Turns: 1 → 2
Timber MillOgre Kingdoms
- −Defensive supplies: +500
- −Construction cost: -20% for all buildings (local province)
- +Defensive supplies: +600
- +Construction cost: -10% for all buildings (local province)
- Cost: 2000 → 2500
- Turns: 2 → 3
LumberyardOgre Kingdoms
- −Construction cost: -30% for all buildings (local province)
- −Timber resource production: 45 logs
- +Construction cost: -15% for all buildings (local province)
- +Timber resource production: 50 logs
- Cost: 3000 → 4000
Fire ShrineOgre Kingdoms
- Turns: 3 → 2
Fire CaveOgre Kingdoms
- Turns: 5 → 3
Fire MountOgre Kingdoms
- +Unlocks Hero recruitment: Firebelly
Stew Kitch'nOgre Kingdoms
- −Corruption: -1
- −Grants 1 construction slot in the settlement
- −Income generated: 50
- −Growth: +15
- +Grants 2 construction slots in the settlement
- +Corruption: -2
- +Income generated: 120
- +Growth: +20
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1500 → 1000
- Units: 2 → 1
Maw CaveOgre Kingdoms
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 75
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 160
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 2000
- Units: 2 → 4
Cauldron TownOgre Kingdoms
- −Corruption: -3
- −Grants 3 construction slots in the settlement
- −Income generated: 150
- −Growth: +30
- +Grants 6 construction slots in the settlement
- +Corruption: -2
- +Income generated: 220
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Turns: 5 → 4
- Units: 2 → 6
Stew Kitch'nOgre Kingdoms
- −Income generated: 50
- −Growth: +15
- +Income generated: 120
- +Growth: +20
- Cost: 1500 → 1000
- Units: 2 → 1
Maw CaveOgre Kingdoms
- −Defensive supplies: +1000
- −Corruption: -2
- −Income generated: 75
- +Defensive supplies: +1250
- +Corruption: -1
- +Income generated: 160
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 2500 → 2000
- Units: 2 → 4
Cauldron TownOgre Kingdoms
- −Corruption: -3
- −Income generated: 100
- −Growth: +30
- +Corruption: -1
- +Income generated: 220
- +Growth: +40
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Turns: 5 → 4
- Units: 2 → 6
Guard TentOgre Kingdoms
- +Growth: +10
Guard HutOgre Kingdoms
- −When technology "Sky-Titan Defences" researched: Control: +2
- +When technology "Sky-Titan Defences" researched: Control: +3
- +Growth: +15
- Turns: 5 → 4
- Units: 0 → 2
Abandoned Sky-Titan HoldOgre Kingdoms
- −Income from all buildings: +8% (all adjacent provinces)
- −Casualty replenishment rate: +5% (armies in local province)
- −Control: +2
- +Income from all buildings: +5% (all adjacent provinces)
- +Casualty replenishment rate: +6% (armies in local province)
- +Control: +3
- Cost: 6000 → 12000
- Units: 0 → 3
Challenge Stone BulgeOgre Kingdoms
- Cost: 6000 → 10000
- Units: 0 → 2
Goldtooth's Toll GateOgre Kingdoms
- −Income generated: 600
- +Income generated: 700
- Units: 0 → 3
Gorger HauntOgre Kingdoms
- −Recruit rank: +4 for Gorgers units (factionwide)
- −Recruitment cost: -25% for Gorgers units (factionwide)
- +Recruit rank: +1 for Gorgers units (factionwide)
- +Recruitment cost: -15% for Gorgers units (factionwide)
- Cost: 6000 → 7500
- Units: 0 → 3
Gnoblar UnderbellyOgre Kingdoms
- −Recruit rank: +3 for Gnoblars and Pigback Riders units (armies in local province)
- −Income generated: 100
- −Income from raiding: +5% (factionwide)
- +Recruit rank: +2 for Gnoblars and Pigback Riders units (armies in local province)
- +Income generated: 250
- +Income from raiding: +4% (factionwide)
- Units: 0 → 10
The Fire MouthOgre Kingdoms
- −Hero recruit rank: +7 for Firebellies
- +Hero recruit rank: +6 for Firebellies
- Cost: 6000 → 7000
- Units: 0 → 2
Caravan RacketOgre Kingdoms
- −Income generated: 200
- −When any Lord is present: Income generated: 200
- +Income generated: 300
- +When any Lord is present: Income generated: 300
- Units: 0 → 4
The Grand CauldronOgre Kingdoms
- −Meat generated: 30 (all armies in local province)
- −Control: +4
- −Spices resource production: 24 sacks
- −Wine resource production: 24 barrels
- +Meat generated: 50 (all armies in local province)
- +Control: +5
- +Spices resource production: 30 sacks
- +Wine resource production: 30 barrels
- Cost: 4000 → 6000
- +Local recruitment capacity: +1
- +Local recruitment capacity: +1
- +Global recruitment capacity: +1
- +Local recruitment capacity: +1
- +Hero capacity: +1 for Bruisers
- +Unlocks Hero recruitment: Bruiser
- +Horde recruitment capacity +1 (armies in region)
- +Recruitment cost: -5% (armies in region)
- +Hero capacity: +1 for Hunters
- +Unlocks Hero recruitment: Hunter
- +Defensive supplies: +2400
- +When outside Wood Elf, Ogre or Norscan homeland: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
- +When technology "Sky-Titan Defences" researched: Control: +4
- +Enemy Hero action success chance: -25%
- +Leadership: +5 when under siege (armies in region)
- +When outside Wood Elf, Ogre or Norscan homeland: Improved tower projectiles: Scrap Heaps
- +Casualty replenishment rate: +12% (armies in region)
- +Growth: +50 (local province)
- +Income generated: 300
- +Hero capacity: +1 for Butchers
- +Unlocks Hero recruitment: Butcher
- +Meat upkeep from units disabled (armies in region)
- +Attrition: -35% when under siege (armies in region)
- +Control: +8
- +Hero capacity: +1 for Firebellies
- +Corruption: -8
- +Unlocks Hero recruitment: Firebelly
- +Research rate: +8
- +Defensive supplies: +1750
- +Chance of removing a trait gained from visiting the Realms of Chaos: +75% (garrisoned Lords) (Realm of Chaos campaign only)
- +Corruption: -3
- +Grants 9 construction slots in the settlement
- +Income generated: 250
- +Growth: +55
- +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
Technologies
Ogre ThrongOgre Kingdoms
- −Camp limit: +1
- +Camp limit: +2
Gold StandardOgre Kingdoms
- −Upkeep: -5%
- +Upkeep: -4%
Sky-Titan PlateausOgre Kingdoms
- +Camp limit: +3
Betta PlundaOgre Kingdoms
- −Enables Sundering attacks for Maneaters units
- −Armour-piercing missile damage: +10 for Maneater units
- −Armour-piercing weapon damage: +10 for Maneater units
- +Armour: +5 for Maneaters units
- +Armour-piercing missile damage: +8 for Maneater units
- +Armour-piercing weapon damage: +8 for Maneater units
Mournfang ScentOgre Kingdoms
- −Charge bonus: +15 for Mournfang Cavalry units
- +Charge bonus: +10 for Mournfang Cavalry units
Spiked TuskguardsOgre Kingdoms
- −Melee attack: +5 for Stonehorn and Thundertusk units
- −Weapon strength: +10% for Stonehorn and Thundertusk units
- +Melee attack: +6 for Stonehorn and Thundertusk units
- +Weapon strength: +8% for Stonehorn and Thundertusk units
Bigga TentsOgre Kingdoms
- −Camp limit: +1
- −Recruit rank: +2 for all units
- +Camp limit: +2
- +Recruit rank: +1 for all units
Mountain TyrantsOgre Kingdoms
- −Crude Ingenuity commandment: additional -10% recruitment cost
- +Crude Ingenuity commandment: additional -5% recruitment cost
Finder's FeeOgre Kingdoms
- −Leadership: +5 for Maneater units
- −Recruitment cost: -15% for Maneaters units
- −Local Recruitment duration: -1 turn for Maneater units (minimum 1)
- +Leadership: +4 for Maneater units
- +Recruitment cost: -5% for Maneaters units
Tribal TributeOgre Kingdoms
- −Upkeep: -10% for all Ogre Infantry and Cavalry units
- +Upkeep: -5% for all Ogre Infantry and Cavalry units
LeadsmashersOgre Kingdoms
- −Enables "Disoriented" contact effect (reduced speed melee defence and melee attack) for Leadbelchers units
- +Ammunition: +5% for Leadbelchers units
Improvised MunitionsOgre Kingdoms
- −Ammunition: +10% for Leadbelchers units
- +Ammunition: +5% for Leadbelchers units
Razor SharpOgre Kingdoms
- −Melee attack: +3 for Sabretusk Pack and Blood Vultures units
- +Melee attack: +4 for Sabretusk Pack and Blood Vultures units
Nomadic Beast PensOgre Kingdoms
- −Upkeep: -10% for all Monster and Beast units
- +Upkeep: -5% for all Monster and Beast units
Huntin' TricksOgre Kingdoms
- −Hero recruit rank: +3 for Hunters
- −Meat gained from battles: +10%
- +Hero recruit rank: +4 for Hunters
- +Meat gained from battles: +15%
Camp Foragin'Ogre Kingdoms
- −Income from sacking and looting settlements: +15%
- −Income from raiding: +25%
- +Income from sacking and looting settlements: +10%
- +Income from raiding: +20%
Contract ScrawlsOgre Kingdoms
- −Diplomatic relations: +25 with all factions
- +Diplomatic relations: +20 with all factions
Tribal GatheringOgre Kingdoms
- −Lord recruit rank: +2
- +Lord recruit rank: +4
Mountain MetropolisOgre Kingdoms
- −Construction cost: -10% for Province Capital/Settlement buildings
- +Construction cost: -5% for Province Capital/Settlement buildings
Sky-Titan DefencesOgre Kingdoms
- −Hero recruit rank: +3 for Bruisers
- +Hero recruit rank: +4 for Bruisers
WhetstonesOgre Kingdoms
- −Weapon strength: +10% for Ogre Bulls and Ironguts units
- +Weapon strength: +8% for Ogre Bulls and Ironguts units
Weighted ClubsOgre Kingdoms
- −Weapon strength: +10% for Giant units
- +Weapon strength: +8% for Giant units
Bigga CampsOgre Kingdoms
- −Camp limit: +1
- +Camp limit: +2
Betta BribesOgre Kingdoms
- −Hero action cost: -10%
- +Hero action cost: -5%
Gnoblar Scavengin'Ogre Kingdoms
- −Magic item drop chance from battle: +10%
- +Magic item drop chance from battle: +15%
Mawtooth FealtyOgre Kingdoms
- −Corruption: -2
- −Control: +1
- +Corruption: -3
- +Control: +3
Trade 'Relations'Ogre Kingdoms
- −Income from trade tariffs: +25%
- +Income from trade tariffs: +15%
Trade NegotiatorOgre Kingdoms
- −Income from all non-camp buildings: +5%
- −Tradable resources produced: +10%
- +Income from all non-camp buildings: +4%
- +Tradable resources produced: +5%
Ogre BreathOgre Kingdoms
- −Leadership: +4 for Ogre Bull units
- +Leadership: +5 for Ogre Bull units
Stringy TendonsOgre Kingdoms
- −Melee defence: +3 for Gnoblars and Pigback Riders units
- +Melee defence: +4 for Gnoblars and Pigback Riders units
Butcher's ApronOgre Kingdoms
- −Hero recruit rank: +3 for Butchers
- +Hero recruit rank: +4 for Butchers
Camp HuddleOgre Kingdoms
- −Camp limit: +1
- +Camp limit: +2
Fire Mouth TributeOgre Kingdoms
- −Construction cost: -10% for the Fire Shrine and Fire Cave buildings
- +Construction cost: -5% for the Fire Shrine and Fire Cave buildings
Preachers of FireOgre Kingdoms
- −Hero recruit rank: +3 for Firebellies
- +Hero recruit rank: +4 for Firebellies