Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Radious Ogre Kingdoms units

54 Ogre Kingdoms units Radious Total War Mod changes against patch 9.0.4, 26 it adds, and 53 skills, 203 buildings and 34 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Crushers (Ironfists)wh3_main_ogr_cav_crushers_012 → 168,880 → 17,760130 → 1284438 → 4444 → 55100 → 801,800 → 1,9001,750 → 1,900Missile block 20% → 30%; Leadership 70 → 75; Bonus vs infantry 0 → 13; Charge bonus 80 → 82; Mass 3,700 → 3,900; Upkeep 450 → 195
Crushers (Great Weapons)wh3_main_ogr_cav_crushers_112 → 168,880 → 17,760120 → 12844 → 4630 → 4344 → 45100 → 901,900 → 2,0001,900 → 2,000Leadership 70 → 75; Bonus vs large 30 → 26; Charge bonus 80 → 86; Mass 3,700 → 3,900; Upkeep 475 → 205
Mournfang Cavalrywh3_main_ogr_cav_mournfang_cavalry_012 → 167,776 → 16,16090 → 1043630 → 3636 → 4584 → 801,100 → 1,3001,100 → 1,300Leadership 60 → 65; Bonus vs infantry 0 → 12; Mass 3,500 → 3,600; Upkeep 275 → 150
Mournfang Cavalry (Ironfists)wh3_main_ogr_cav_mournfang_cavalry_112 → 167,776 → 16,160100 → 11036 → 3838 → 4236 → 4584 → 801,250 → 1,4501,200 → 1,450Missile block 20% → 30%; Leadership 60 → 65; Bonus vs infantry 0 → 12; Charge bonus 68 → 70; Mass 3,500 → 3,600; Upkeep 313 → 160
Mournfang Cavalry (Great Weapons)wh3_main_ogr_cav_mournfang_cavalry_212 → 167,776 → 16,16090 → 10436 → 3930 → 3736 → 4084 → 851,350 → 1,5501,350 → 1,550Leadership 60 → 65; Bonus vs large 30 → 22; Charge bonus 68 → 72; Mass 3,500 → 3,600; Upkeep 338 → 165
Butcher (Beasts)wh3_main_ogr_cha_butcher_beasts_015,508 → 6,90030 → 4440 → 4340 → 43115 → 150265 → 2851,000 → 1,100550 → 1,100Speed 54 → 55; Charge bonus 44 → 50; Mass 2,100 → 2,200; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Butcher (Great Maw)wh3_main_ogr_cha_butcher_great_maw_015,508 → 6,90030 → 4440 → 4340 → 43115 → 150265 → 2851,000 → 1,100550 → 1,100Speed 54 → 55; Charge bonus 44 → 50; Mass 2,100 → 2,200; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Firebellywh3_main_ogr_cha_firebelly_015,508 → 6,90030 → 4448 → 5032 → 36130 → 155300 → 3151,000 → 1,100750 → 1,100Speed 54 → 55; Charge bonus 50 → 56; Mass 2,300 → 2,400; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Greasus Goldtoothwh3_main_ogr_cha_greasus_goldtooth_018,488 → 10,05055 → 6665 → 6638 → 42135 → 160455 → 4351,400 → 1,6001,400 → 1,600Bonus vs large 25 → 28; Charge bonus 30 → 38; Upkeep 350 → 170
Hunterwh3_main_ogr_cha_hunter_015,508 → 6,90030 → 4448 → 5046 → 49110 → 155260 → 2801,000 → 1,100800 → 1,100Speed 57 → 60; Bonus vs large 25 → 26; Charge bonus 50 → 60; Mass 2,300 → 2,400; Range 120 m → 140 m; Ammunition 20 → 35; Missile base damage 70 → 80; Missile AP damage 250 → 260; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Hunterwh3_main_ogr_cha_hunter_1110,070 → 12,260110 → 11844 → 5032 → 37140 → 160340 → 3601,900 → 2,0002,150 → 2,000Speed 66 → 70; Charge bonus 70 → 80; Mass 9,800 → 9,900; Range 120 m → 140 m; Ammunition 20 → 35; Missile base damage 70 → 80; Missile AP damage 250 → 260; Upkeep 475 → 200; Missile resistance 25% → 35%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Skrag the Slaughtererwh3_main_ogr_cha_skrag_the_slaughterer_017,208 → 8,95040 → 4450 → 5240 → 44130 → 180300 → 3251,000 → 1,400900 → 1,400Speed 48 → 50; Bonus vs infantry 20 → 22; Charge bonus 50 → 58; Mass 2,500 → 2,600; Upkeep 250 → 135
Slaughtermaster (Beasts)wh3_main_ogr_cha_slaughtermaster_beasts_016,508 → 8,15040 → 5440 → 4248 → 50120 → 135280 → 2951,000 → 1,150850 → 1,150Missile block 30% → 45%; Speed 54 → 55; Charge bonus 44 → 48; Mass 2,100 → 2,200; Upkeep 250 → 140
Slaughtermaster (Great Maw)wh3_main_ogr_cha_slaughtermaster_great_maw_016,508 → 8,15040 → 5440 → 4248 → 50120 → 135280 → 2951,000 → 1,150850 → 1,150Missile block 30% → 45%; Speed 54 → 55; Charge bonus 44 → 48; Mass 2,100 → 2,200; Upkeep 250 → 140
Tyrantwh3_main_ogr_cha_tyrant_017,008 → 8,70090 → 10463 → 6440 → 44135 → 160315 → 3451,350 → 1,4501,150 → 1,450Speed 54 → 55; Charge bonus 50 → 55; Mass 2,300 → 2,400; Upkeep 343 → 155
Gnoblarswh3_main_ogr_inf_gnoblars_01608,960 → 17,60015 → 3418 → 1926 → 3117 → 184 → 5200 → 350200 → 350Leadership 45 → 40; Bonus vs large 0 → 6; Charge bonus 6 → 10; Upkeep 50 → 40
Gnoblar Trapperswh3_main_ogr_inf_gnoblars_11608,960 → 17,60015 → 3418 → 2126 → 3417 → 224 → 5500500Leadership 45 → 42; Bonus vs infantry 0 → 5; Charge bonus 6 → 13; Range 70 m → 80 m; Ammunition 10 → 18; Missile base damage 10 → 12; Upkeep 125 → 65
Irongutswh3_main_ogr_inf_ironguts_016 → 249,280 → 19,920100 → 10436 → 4138 → 4430 → 3570 → 751,1001,100Speed 54 → 55; Bonus vs infantry 5 → 0; Charge bonus 46 → 52; Mass 1,800 → 1,900; Upkeep 275 → 140
Leadbelcherswh3_main_ogr_inf_leadbelchers_016 → 244,928 → 10,92050 → 6426 → 3026 → 3359 → 6231 → 241,050 → 1,2001,050 → 1,200Leadership 60 → 65; Speed 42 → 45; Charge bonus 24 → 30; Mass 1,500 → 1,600; Range 200 m → 195 m; Ammunition 20 → 30; Missile base damage 33 → 30; Missile AP damage 77 → 68; Upkeep 263 → 145
Maneaterswh3_main_ogr_inf_maneaters_016 → 249,280 → 20,04040 → 6440 → 4142 → 4833 → 5077 → 681,200 → 1,3001,200 → 1,300Speed 54 → 55; Bonus vs infantry 0 → 10; Mass 1,700 → 1,800; Upkeep 300 → 145
Maneaters (Ironfists)wh3_main_ogr_inf_maneaters_116 → 249,280 → 20,04050 → 6440 → 4250 → 5533 → 5077 → 681,300 → 1,4001,300 → 1,400Missile block 35% → 50%; Speed 54 → 55; Bonus vs infantry 0 → 10; Charge bonus 50 → 54; Mass 1,700 → 1,800; Upkeep 325 → 150
Maneaters (Great Weapons)wh3_main_ogr_inf_maneaters_216 → 249,280 → 20,04040 → 6440 → 4342 → 5033 → 3877 → 801,400 → 1,4501,400 → 1,450Speed 54 → 55; Bonus vs large 26 → 20; Charge bonus 54 → 56; Mass 1,700 → 1,800; Upkeep 350 → 155
Maneaters (Ogre Pistols)wh3_main_ogr_inf_maneaters_316 → 249,280 → 20,04040 → 6440 → 4242 → 4833 → 5077 → 681,500 → 1,6001,500 → 1,600Speed 54 → 55; Bonus vs infantry 0 → 10; Charge bonus 50 → 55; Mass 1,700 → 1,800; Range 140 m → 150 m; Ammunition 20 → 25; Missile base damage 38 → 28; Missile AP damage 68 → 82; Upkeep 375 → 160
Ogre Bullswh3_main_ogr_inf_ogres_024 → 327,992 → 15,04030 → 5428 → 3226 → 3559 → 6231 → 24550 → 650550 → 650Leadership 60 → 65; Speed 54 → 55; Charge bonus 40 → 46; Mass 1,500 → 1,600; Upkeep 138 → 90
Ogre Bulls (Dual Weapons)wh3_main_ogr_inf_ogres_124 → 327,992 → 15,04030 → 5428 → 3526 → 3759 → 5831 → 28650 → 750650 → 750Leadership 60 → 65; Speed 54 → 55; Bonus vs infantry 12 → 15; Charge bonus 40 → 48; Mass 1,500 → 1,600; Upkeep 163 → 100
Ogre Bulls (Ironfists)wh3_main_ogr_inf_ogres_224 → 327,992 → 15,04040 → 5428 → 3434 → 3659 → 6231 → 24650 → 800650 → 800Missile block 35% → 50%; Leadership 60 → 65; Speed 54 → 55; Charge bonus 40 → 47; Mass 1,500 → 1,600; Upkeep 163 → 105
Giantwh3_main_ogr_mon_giant_0112,620 → 16,90050 → 5865 → 7230 → 50200 → 210500 → 4301,400 → 1,6001,400 → 1,600Speed 39 → 50; Charge bonus 40 → 62; Upkeep 350 → 175; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Gorgerswh3_main_ogr_mon_gorgers_012 → 247,848 → 22,08015 → 3444 → 4528 → 3730 → 3570 → 751,000 → 1,2251,000 → 1,225Speed 54 → 55; Bonus vs infantry 20 → 18; Charge bonus 42 → 54; Mass 1,500 → 1,600; Upkeep 250 → 145; Physical resistance 0% → 10%
Sabretusk Packwh3_main_ogr_mon_sabretusk_pack_0325,792 → 10,24030 → 463828 → 3545 → 5025 → 30525 → 650525 → 650Leadership 48 → 55; Charge bonus 36 → 45; Mass 450 → 500; Upkeep 131 → 85
Stonehornwh3_main_ogr_mon_stonehorn_019,616 → 13,260110 → 11844 → 4832 → 36140 → 160340 → 3601,800 → 1,9001,800 → 1,900Leadership 65 → 75; Speed 66 → 70; Charge bonus 70 → 74; Mass 9,000 → 9,100; Upkeep 450 → 195; Missile resistance 25% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Stonehorn (Harpoon Launcher)wh3_main_ogr_mon_stonehorn_119,616 → 13,260110 → 11844 → 4932 → 38140 → 160340 → 3602,000 → 2,1502,000 → 2,150Leadership 65 → 75; Speed 66 → 70; Charge bonus 70 → 76; Mass 9,000 → 9,100; Range 250 m → 260 m; Ammunition 22 → 36; Missile base damage 110 → 115; Missile AP damage 340 → 350; Upkeep 500 → 215; Missile resistance 25% → 30%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Gnoblar Scraplauncherwh3_main_ogr_veh_gnoblar_scraplauncher_014,612 → 6,63080 → 9426 → 3016 → 2645 → 50115 → 120900 → 1,000900 → 1,000Speed 66 → 70; Charge bonus 48 → 58; Mass 4,500 → 4,700; Ammunition 18 → 30; Missile base damage 110 → 115; Missile AP damage 50 → 55; Upkeep 225 → 130; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Ironblasterwh3_main_ogr_veh_ironblaster_016,112 → 8,53090 → 10426 → 3320 → 3045 → 50115 → 1201,700 → 1,5001,700 → 1,500Leadership 60 → 65; Speed 66 → 70; Charge bonus 48 → 64; Mass 4,500 → 4,700; Ammunition 20 → 30; Missile base damage 75 → 90; Missile AP damage 300 → 350; Reload time 16 s → 15 s; Upkeep 425 → 165; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Powder-Guts (Maneaters – Ogre Pistols)wh3_twa06_ogr_inf_maneaters_ror_016 → 249,280 → 20,16040 → 6650 → 4752 → 5433 → 5277 → 701,800 → 2,0001,800 → 2,000Leadership 90 → 85; Speed 54 → 55; Bonus vs infantry 0 → 12; Charge bonus 50 → 59; Mass 1,700 → 1,800; Ammunition 20 → 26; Missile AP damage 68 → 88; Upkeep 450 → 200; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Sky-Striders (Crushers – Great Weapons)wh3_twa07_ogr_cav_crushers_ror_012 → 168,880 → 17,760120 → 12854 → 5138 → 4744 → 48100 → 972,3002,300Bonus vs large 30 → 28; Charge bonus 80 → 90; Mass 3,700 → 3,900; Upkeep 575 → 220; Missile resistance 20% → 25%; Fire resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
The Snowhorn of Mourn (Stonehorn)wh3_twa08_ogr_mon_stonehorn_0_ror19,616 → 13,860110 → 11854 → 5341140 → 170340 → 3702,050 → 2,2002,050 → 2,200Leadership 75 → 80; Speed 66 → 70; Bonus vs infantry 20 → 22; Charge bonus 70 → 80; Mass 9,000 → 9,100; Upkeep 513 → 215; Missile resistance 25% → 30%; Fire resistance 0% → 20%
Boglars of the Mad Marshes (Gnoblars)wh3_twa10_ogr_inf_gnoblars_ror1608,960 → 18,40015 → 3624 → 2534 → 3817 → 234 → 6600 → 650600 → 650Bonus vs infantry 0 → 5; Charge bonus 6 → 15; Range 70 m → 85 m; Ammunition 10 → 20; Missile base damage 10 → 14; Upkeep 150 → 80; Physical resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3
Bragg the Gutsmanwh3_dlc26_ogr_cha_bragg_the_gutsman17,472 → 8,15050 → 746542 → 48125 → 200375 → 3250 → 1,5001,150 → 1,500Charge bonus 50 → 58
Bruiserwh3_dlc26_ogr_cha_bruiser16,216 → 7,550100 → 1145538 → 44130295 → 290900 → 1,400850 → 1,400Bonus vs infantry 20 → 12; Charge bonus 50 → 55; Upkeep 225 → 150
Butcher (Death)wh3_dlc26_ogr_cha_butcher_death15,508 → 6,90030 → 4440 → 4340 → 43115 → 150265 → 2851,000 → 1,100550 → 1,100Speed 54 → 55; Charge bonus 44 → 50; Mass 2,100 → 2,200; Upkeep 250 → 135
Butcher (Heavens)wh3_dlc26_ogr_cha_butcher_heavens15,508 → 6,90030 → 4440 → 4340 → 43115 → 150265 → 2851,000 → 1,100550 → 1,100Speed 54 → 55; Charge bonus 44 → 50; Mass 2,100 → 2,200; Upkeep 250 → 135
Golgfag Maneaterwh3_dlc26_ogr_cha_golgfag_maneater17,808 → 8,25080 → 9665 → 6450 → 54235 → 240315 → 3201,250 → 1,5501,250 → 1,550Charge bonus 50 → 60; Upkeep 312 → 160
Ogre Paymasterwh3_dlc26_ogr_cha_paymaster16,850 → 7,85040 → 644550 → 52130 → 150310 → 3251,350 → 1,400800 → 1,400Charge bonus 45 → 50; Upkeep 343 → 135
Slaughtermaster (Death)wh3_dlc26_ogr_cha_slaughtermaster_death16,508 → 8,15040 → 5440 → 4248 → 50120 → 135280 → 2951,000 → 1,150850 → 1,150Missile block 30% → 45%; Speed 54 → 55; Charge bonus 44 → 48; Mass 2,100 → 2,200; Upkeep 250 → 140
Slaughtermaster (Heavens)wh3_dlc26_ogr_cha_slaughtermaster_heavens16,508 → 8,15040 → 5440 → 4248 → 50120 → 135280 → 2951,000 → 1,150850 → 1,150Missile block 30% → 45%; Speed 54 → 55; Charge bonus 44 → 48; Mass 2,100 → 2,200; Upkeep 250 → 140
Eshin Maneaterwh3_dlc26_ogr_inf_eshin_maneater_ror16,516 → 8,20040 → 6455 → 5650 → 5270 → 80330 → 3401,250 → 1,9501,250 → 1,950Charge bonus 50 → 58; Upkeep 312 → 190
Golgfag's Maneaterswh3_dlc26_ogr_inf_golgfags_maneaters16 → 2410,400 → 20,28080 → 9448 → 4636 → 4642 → 4084 → 851,600 → 1,7001,600 → 1,700Speed 54 → 55; Bonus vs infantry 16 → 18; Charge bonus 50 → 58; Mass 1,700 → 1,800; Upkeep 400 → 170
Pigback Riderswh3_dlc26_ogr_inf_pigback_riders1007,200 → 11,00015 → 342526 → 2819 → 204 → 5400 → 450400 → 450Missile block 35% → 50%; Leadership 45 → 55; Bonus vs large 9 → 12; Charge bonus 26 → 33; Upkeep 100 → 55
Piggyback Knights (Pigback Riders)wh3_dlc26_ogr_inf_pigback_riders_ror1007,200 → 11,50035 → 4632 → 3334 → 3619 → 214 → 6550600 → 550Missile block 55% → 65%; Leadership 55 → 60; Bonus vs large 9 → 14; Charge bonus 36 → 48; Upkeep 138 → 75; Physical resistance 0% → 10%
Blood Vultureswh3_dlc26_ogr_mon_blood_vultures485,760 → 7,68010 → 2834 → 3528 → 3430 → 3112 → 13500500Charge bonus 24 → 28; Upkeep 125 → 70
Thundertuskwh3_dlc26_ogr_mon_thundertusk110,124 → 12,720100 → 11044 → 5530 → 40140 → 150340 → 3502,3002,300Leadership 65 → 70; Charge bonus 50 → 65; Range 200 m → 225 m; Missile base damage 65 → 75; Missile AP damage 250 → 255; Reload time 14 s → 12 s; Upkeep 575 → 230
Yheteeswh3_dlc26_ogr_mon_yhetees168,288 → 14,24040 → 5840 → 3934 → 4040801,200 → 1,2501,200 → 1,250Speed 62 → 54; Charge bonus 40 → 45; Upkeep 300 → 145; Spell resistance 0% → 20%
Amblepeak Greybacks (Yhetees)wh3_dlc26_ogr_mon_yhetees_ror168,768 → 14,56040 → 6450 → 4743 → 4640 → 4580 → 851,600 → 1,6501,600 → 1,650Leadership 80 → 75; Speed 62 → 54; Charge bonus 40 → 50; Upkeep 400 → 165; Missile resistance 0% → 10%; Spell resistance 0% → 20%
Gnoblar Flingerswh3_main_ogr_inf_gnoblars_flingers1206,720 → 13,20015 → 3414 → 1512 → 2017 → 214300 → 400300 → 400Charge bonus 5 → 7; Range 120 m → 130 m; Ammunition 22 → 25; Missile base damage 8 → 10; Upkeep 75 → 50

New units in Radious

  • Ironskin Slaughtermaster (Fire)rad_wh3_part3_main_unit_ogr_slaughtermaster_death1 modelHealth8,190Armour54Leadership60Speed55Melee attack42Melee defence50Weapon strength (base + AP)430Charge bonus48Missile resistance %15Multiplayer cost1,100
  • Ironskin Slaughtermaster (Metal)rad_wh3_part3_main_unit_ogr_slaughtermaster_heavens1 modelHealth8,190Armour54Leadership60Speed55Melee attack42Melee defence50Weapon strength (base + AP)430Charge bonus48Missile resistance %15Multiplayer cost1,100
  • Ironskin Firebelchers (Cannons)wh3_ogre_angry_cannon24 modelsHealth18,360Armour76Leadership85Speed45Melee attack38Melee defence42Weapon strength (base + AP)125Charge bonus38Missile damage (base + AP)116Range220Missile resistance %10Fire resistance %30Multiplayer cost1,900
  • Ironskin Firebelchers (Pistols)wh3_ogre_angry_pistol24 modelsHealth18,360Armour76Leadership85Speed55Melee attack44Melee defence52Weapon strength (base + AP)128Charge bonus60Missile damage (base + AP)118Range165Missile resistance %10Fire resistance %30Multiplayer cost1,950
  • Manbiters (Spears)wh3_ogre_bite_spear160 modelsHealth18,400Armour46Leadership60Speed33Melee attack28Melee defence41Weapon strength (base + AP)29Charge bonus17Missile resistance %10Multiplayer cost700
  • Manbiters (Swords)wh3_ogre_bite_sword160 modelsHealth18,400Armour46Leadership60Speed35Melee attack31Melee defence39Weapon strength (base + AP)30Charge bonus20Missile resistance %10Multiplayer cost650
  • Rock Skulls (Dual Hammers)wh3_ogre_blood_hammer24 modelsHealth19,920Armour66Leadership70Speed55Melee attack42Melee defence50Weapon strength (base + AP)110Charge bonus52Physical resistance %15Multiplayer cost1,200
  • Blood Gnoblars (Dual Weapons)wh3_ogre_blood_knife160 modelsHealth19,200Armour44Leadership55Speed35Melee attack35Melee defence46Weapon strength (base + AP)32Charge bonus25Missile damage (base + AP)18Range90Physical resistance %10Multiplayer cost750
  • Rock Skulls (Ironfists)wh3_ogre_blood_shield24 modelsHealth19,920Armour66Leadership70Speed55Melee attack41Melee defence49Weapon strength (base + AP)100Charge bonus48Physical resistance %15Multiplayer cost1,250
  • Blood Gnoblars (Spears)wh3_ogre_blood_sword160 modelsHealth19,200Armour44Leadership55Speed35Melee attack33Melee defence45Weapon strength (base + AP)30Charge bonus22Physical resistance %10Multiplayer cost730
  • Cathayan Maneaters (Dual Weapons)wh3_ogre_cath_dual24 modelsHealth20,160Armour94Leadership80Speed55Melee attack47Melee defence57Weapon strength (base + AP)126Charge bonus57Fire resistance %40Multiplayer cost1,550
  • Cathayan Maneaters (Great Swords)wh3_ogre_cath_sword24 modelsHealth20,160Armour94Leadership80Speed55Melee attack46Melee defence55Weapon strength (base + AP)122Charge bonus60Fire resistance %40Multiplayer cost1,500
  • Ironskin Rhinox Riders (Great Swords)wh3_ogre_iron_crush_heavy16 modelsHealth17,760Armour138Leadership80Speed75Melee attack50Melee defence49Weapon strength (base + AP)145Charge bonus92Magic resistance %20Multiplayer cost2,200
  • Ironskin Rhinox Riders (Ironfists)wh3_ogre_iron_crush_shield16 modelsHealth17,760Armour138Leadership80Speed75Melee attack48Melee defence46Weapon strength (base + AP)145Charge bonus87Magic resistance %20Multiplayer cost2,150
  • Ironguts (Dual Weapons)wh3_ogre_irongut24 modelsHealth19,920Armour104Leadership70Speed55Melee attack39Melee defence47Weapon strength (base + AP)115Charge bonus50Multiplayer cost1,150
  • Ironskin Ogres (Great Weapons)wh3_ogre_ironskin_heavy24 modelsHealth20,280Armour108Leadership85Speed55Melee attack49Melee defence61Weapon strength (base + AP)124Charge bonus59Magic resistance %20Multiplayer cost1,700
  • Ironskin Ogres (Ironfists)wh3_ogre_ironskin_shield24 modelsHealth20,280Armour108Leadership85Speed55Melee attack47Melee defence60Weapon strength (base + AP)122Charge bonus60Magic resistance %20Multiplayer cost1,750
  • Ironskin Ogres (Great Axes)wh3_ogre_ironskin_sword24 modelsHealth20,280Armour108Leadership85Speed55Melee attack50Melee defence57Weapon strength (base + AP)128Charge bonus63Magic resistance %20Multiplayer cost1,800
  • Leadbelchers (Grapeshot)wh3_ogre_lead24 modelsHealth10,920Armour64Leadership65Speed45Melee attack29Melee defence34Weapon strength (base + AP)92Charge bonus31Missile damage (base + AP)24Range145Multiplayer cost1,250
  • Gnoblar Lucky Gits (Dual Weapons)wh3_ogre_luck_dual160 modelsHealth17,600Armour36Leadership50Speed37Melee attack24Melee defence36Weapon strength (base + AP)27Charge bonus18Ward save %10Multiplayer cost550
  • Gnoblar Lucky Gits (Shields)wh3_ogre_luck_spear160 modelsHealth17,600Armour36Leadership50Speed33Melee attack22Melee defence32Weapon strength (base + AP)26Charge bonus15Ward save %10Multiplayer cost550
  • Maneaters (Dual Weapons)wh3_ogre_maneater24 modelsHealth20,040Armour64Leadership80Speed55Melee attack44Melee defence54Weapon strength (base + AP)120Charge bonus55Multiplayer cost1,350
  • Ogre Bulls (Great Weapons)wh3_ogre_ogres32 modelsHealth15,040Armour54Leadership65Speed55Melee attack37Melee defence38Weapon strength (base + AP)95Charge bonus50Multiplayer cost850
  • Sons of the Mountain (Dual Weapons)wh3_ogre_sons_dual24 modelsHealth20,400Armour74Leadership85Speed55Melee attack48Melee defence60Weapon strength (base + AP)128Charge bonus60Missile resistance %15Multiplayer cost1,600
  • Sons of the Mountain (Ironfists)wh3_ogre_sons_shield24 modelsHealth20,400Armour74Leadership85Speed55Melee attack46Melee defence58Weapon strength (base + AP)122Charge bonus58Missile resistance %15Multiplayer cost1,650
  • Sons of the Mountain (Harpoons)wh3_ogre_sons_spear24 modelsHealth20,400Armour74Leadership85Speed55Melee attack45Melee defence58Weapon strength (base + AP)128Charge bonus57Missile damage (base + AP)120Range135Missile resistance %15Multiplayer cost1,700

Skills

Walking Larder
  • −Meat gained from battles: +15% (Lord's army)
  • +Meat gained from battles: +20% (Lord's army)
Renowned Feastmaster
  • −Casualty replenishment rate: +5% (Lord's army)
  • +Casualty replenishment rate: +4% (Lord's army)
Richly Rewarded
  • −Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
  • −Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +6% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
  • +Leadership: +5 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Trained Beasts
  • −Leadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
  • +Leadership: +4 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Ravenous Fighters
  • −Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
  • −Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +6% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Healer
  • −Level 1: Casualty replenishment rate: +2% (Lord's army)
  • −Level 2: Casualty replenishment rate: +4% (Lord's army)
  • −Level 3: Casualty replenishment rate: +6% (Lord's army)
  • +Level 1: Casualty replenishment rate: +4% (Lord's army)
  • +Level 2: Casualty replenishment rate: +6% (Lord's army)
  • +Level 3: Casualty replenishment rate: +8% (Lord's army)
Mawtooth
  • −Level 3: Growth: +30 (local province)
  • +Level 3: Growth: +35 (local province)
Head-Lopper
  • −Melee attack: +10
  • +Melee attack: +8
Gift of Carnage
  • −Enemy melee defence: -4 (enemy armies in local province)
  • +Enemy melee defence: -5 (enemy armies in local province)
Welcomed for Now
  • −Construction cost: -10% for all buildings (local province)
  • +Construction cost: -5% for all buildings (local province)
Great Beast Hunter
  • −Weapon strength: +10%
  • +Weapon strength: +8%
Drawn to Slaughter
  • −Charge bonus: +15
  • −Speed: +15%
  • +Charge bonus: +10
  • +Speed: +10%
Larger Gutplate
  • −Level 3: Leadership: +10
  • +Level 3: Leadership: +9
Under-Chieftain
  • −Character experience gain: +15% (accompanying Lord)
  • +Character experience gain: +10% (accompanying Lord)
Gore-Soaked Ritualist
  • −Spell resistance: 10%
  • +Spell resistance: 15%
Gore-Soaked Master
  • −Spell resistance: 20%
  • +Spell resistance: 25%
Scrappy Fighters
  • −Level 1: Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)
  • −Level 2: Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)
  • −Level 3: Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)
  • +Level 1: Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)
  • +Level 2: Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)
  • +Level 3: Melee defence: +8 for Gnoblars and Pigback Riders units (Lord's army)
Beast Riders
  • −Level 1: Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)
  • −Level 2: Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)
  • −Level 3: Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)
  • +Level 1: Weapon strength: +4% for Mournfang Cavalry and Crushers units (Lord's army)
  • +Level 2: Weapon strength: +8% for Mournfang Cavalry and Crushers units (Lord's army)
  • +Level 3: Weapon strength: +10% for Mournfang Cavalry and Crushers units (Lord's army)
Tools of Destruction
  • −Level 1: Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
  • −Level 2: Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
  • −Level 3: Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
  • +Level 1: Missile strength: +3% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
  • +Level 2: Missile strength: +5% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
  • +Level 3: Missile strength: +7% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
Best Eaterz
  • −Level 2: Melee defence: +4 for Ironguts and Maneaters units (Lord's army)
  • −Level 3: Melee defence: +6 for Ironguts and Maneaters units (Lord's army)
  • +Level 2: Melee defence: +6 for Ironguts and Maneaters units (Lord's army)
  • +Level 3: Melee defence: +8 for Ironguts and Maneaters units (Lord's army)
Looter
  • −Level 1: Income from sacking and looting settlements: +5% (Lord's army)
  • −Level 2: Income from sacking and looting settlements: +10% (Lord's army)
  • −Level 3: Income from sacking and looting settlements: +15% (Lord's army)
  • +Level 1: Income from sacking and looting settlements: +4% (Lord's army)
  • +Level 2: Income from sacking and looting settlements: +8% (Lord's army)
  • +Level 3: Income from sacking and looting settlements: +12% (Lord's army)
Lovely Jubbly
  • −Level 1: Recruitment cost: -5% (Lord's army)
  • −Level 2: Recruitment cost: -10% (Lord's army)
  • −Level 3: Recruitment cost: -15% (Lord's army)
  • +Level 1: Recruitment cost: -3% (Lord's army)
  • +Level 2: Recruitment cost: -7% (Lord's army)
  • +Level 3: Recruitment cost: -10% (Lord's army)
Maneater-Material
  • −Recruit rank: +3 for Maneaters units (Lord's army)
  • +Recruit rank: +1 for Maneaters units (Lord's army)
Iron Stomach
  • −Upkeep: -10% (Lord's army)
  • +Upkeep: -8% (Lord's army)
Fight, Loot, Eat, Repeat
  • −Meat gained from battles: +10% (Lord's army)
  • +Meat gained from battles: +15% (Lord's army)
Impressive Wealth
  • −Recruitment cost: -15% (Lord's army)
  • −Local recruitment capacity: +1 (local province)
  • +Recruitment cost: -8% (Lord's army)
  • +Local recruitment capacity: +2 (local province)
Earn Yer Pay!
  • −Upkeep: -10% (Lord's army)
  • +Upkeep: -8% (Lord's army)
Performance Bonuses
  • −Weapon strength: +10% for all units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +5% for all units (Rank 7 and above) (Lord's army)
First Dibs
  • −Armour-piercing weapon damage: +35
  • +Armour-piercing weapon damage: +30
Tribestealer
  • −Construction cost: -10% for all buildings (local province)
  • +Construction cost: -5% for all buildings (local province)
Tradelord
  • −Tradable resources produced: +20% (factionwide)
  • −Income from trade tariffs: +20% (factionwide)
  • +Income from trade tariffs: +10% (factionwide)
  • +Tradable resources produced: +10% (factionwide)
Da Best Campin'
  • −Camp limit: +1
  • +Camp limit: +2
Bigga 'n' Stronga
  • −Weapon strength: +10% for large units (Lord's army)
  • +Weapon strength: +8% for large units (Lord's army)
Tithe-Taker
  • −Income from sacking and looting settlements: +20% (Lord's army)
  • −Income from raiding: +20% (Lord's army)
  • +Income from sacking and looting settlements: +15% (Lord's army)
  • +Income from raiding: +15% (Lord's army)
Roaming Free
  • −Recruitment cost: -10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
  • −Upkeep: -5% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
  • +Recruitment cost: -8% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
  • +Upkeep: -4% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
Beastmaster
  • −Weapon strength: +10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Rank 7 and above) (Hero's army)
  • +Weapon strength: +8% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Rank 7 and above) (Hero's army)
Sneaky Stalka
  • −Missile strength: +15%
  • +Missile strength: +10%
No Complainin'
  • −Construction cost: -10% for all buildings (local province)
  • +Construction cost: -5% for all buildings (local province)
Tithe-Taker
  • −Meat generated: 5 (Lord's army)
  • +Meat generated: 8 (Lord's army)
Campin'
  • −Meat generated: 5 (Lord's army)
  • +Meat generated: 8 (Lord's army)
Betta Campin'
  • −Level 1: Horde building construction cost: -5%
  • −Level 2: Horde building construction cost: -10%
  • −Level 3: Horde building construction cost: -15%
  • +Level 1: Horde building construction cost: -4%
  • +Level 2: Horde building construction cost: -8%
  • +Level 3: Horde building construction cost: -12%
Renowned & Feared
  • −Recruitment cost: -15% (Lord's army)
  • +Recruitment cost: -10% (Lord's army)
Prophet of the Great Mawnew
  • +Cooldown: -10% to spells
  • +Corruption: -2 (local province)
Grand Slaughterernew
  • +Weapon strength: +10%
  • +Melee attack: +8
A Full Pantrynew
  • +Leadership: +10 (Lord's army)
  • +Ammunition: +20% (Lord's army)
A Quick Snacknew
  • +Level 1: Weapon Strength: +4% for Gnoblar, Pigback Rider, Lucky Git, Blood Gnoblar (Spears) units (Lord's army)
  • +Level 1: Armour: +3 for Gnoblar, Lucky Git, Pigback Rider, Blood Gnoblar, and Gnoblar Trapper units (Lord's army)
  • +Level 1: Missile Strength: +4% for Gnoblar Trapper, Scraplauncher, and Blood Gnoblar (Dual Weapons) units (Lord's army)
  • +Level 2: Weapon Strength: +6% for Gnoblar, Pigback Rider, Lucky Git, Blood Gnoblar (Spears) units (Lord's army)
  • +Level 2: Armour: +4 for Gnoblar, Lucky Git, Pigback Rider, Blood Gnoblar, and Gnoblar Trapper units (Lord's army)
  • +Level 2: Missile Strength: +6% for Gnoblar Trapper, Scraplauncher, and Blood Gnoblar (Dual Weapons) units (Lord's army)
  • +Level 3: Weapon Strength: +8% for Gnoblar, Pigback Rider, Lucky Git, Blood Gnoblar (Spears) units (Lord's army)
  • +Level 3: Armour: +5 for Gnoblar, Lucky Git, Pigback Rider, Blood Gnoblar, and Gnoblar Trapper units (Lord's army)
  • +Level 3: Missile Strength: +8% for Gnoblar Trapper, Scraplauncher, and Blood Gnoblar (Dual Weapons) units (Lord's army)
Always Hungrynew
  • +Level 1: Charge Bonus +4 for Bulls, Skull Rocks, and Gorgers units (Lord's army)
  • +Level 1: Weapon Strength: +4% for Bulls, Skull Rocks, and Gorgers units (Lord's army)
  • +Level 2: Charge Bonus +8 for Bulls, Skull Rocks, and Gorgers units (Lord's army)
  • +Level 2: Weapon Strength: +6% for Bulls, Skull Rocks, and Gorgers units (Lord's army)
  • +Level 3: Charge Bonus +12 for Bulls, Skull Rocks, and Gorgers units (Lord's army)
  • +Level 3: Weapon Strength: +8% for Bulls, Skull Rocks, and Gorgers units (Lord's army)
Gold Is Glitter, But Iron Is Hardernew
  • +Level 1: Armour: +4 for Ironguts, Ironskin Ogres, and All Cavalry units (Lord's army)
  • +Level 1: Weapon Strength: +4% for Ironguts, Ironskin Ogres, and All Cavalry units (Lord's army)
  • +Level 2: Armour: +6 for Ironguts, Ironskin Ogres, and All Cavalry units (Lord's army)
  • +Level 2: Weapon Strength: +6% for Ironguts, Ironskin Ogres, and All Cavalry units (Lord's army)
  • +Level 3: Armour: +8 for Ironguts, Ironskin Ogres, and All Cavalry units (Lord's army)
  • +Level 3: Weapon Strength: +8% for Ironguts, Ironskin Ogres, and All Cavalry units (Lord's army)
A Gastronomic Tournew
  • +Level 1: Melee Attack +2 for Maneater and Manbiter units (Lord's army)
  • +Level 1: Melee Defence +3 for Maneater and Manbiter units (Lord's army)
  • +Level 2: Melee Attack +4 for Maneater and Manbiter units (Lord's army)
  • +Level 2: Melee Defence +6 for Maneater and Manbiter units (Lord's army)
  • +Level 3: Melee Attack +6 for Maneater and Manbiter units (Lord's army)
  • +Level 3: Melee Defence +8 for Maneater and Manbiter units (Lord's army)
The Big Huntersnew
  • +Level 1: Weapon Strength: +4% for Sons of the Mountain, Sabretusks, Thundertusks, Yhetees, Blood Vultures, Stonehorns, and Giants units (Lord's army)
  • +Level 1: Melee Defence +4 for Sons of the Mountain, Sabretusks, Thundertusks, Yhetees, Blood Vultures, Stonehorns, Stonehorns, and Giants units (Lord's army)
  • +Level 2: Weapon Strength: +6% for Sons of the Mountain, Sabretusks, Thundertusks, Yhetees, Blood Vultures, Stonehorns, and Giants units (Lord's army)
  • +Level 2: Melee Defence +6 for Sons of the Mountain, Sabretusks, Thundertusks, Yhetees, Blood Vultures, Stonehorns, Stonehorns, and Giants units (Lord's army)
  • +Level 3: Weapon Strength: +8% for Sons of the Mountain, Sabretusks, Thundertusks, Yhetees, Blood Vultures, Stonehorns, and Giants units (Lord's army)
  • +Level 3: Melee Defence +8 for Sons of the Mountain, Sabretusks, Thundertusks, Yhetees, Blood Vultures, Stonehorns, Stonehorns, and Giants units (Lord's army)
Angry Fists' Teachingsnew
  • +Level 1: Reload Time Reduction: +6% for Ironblasters, Leadbelchers, and Firebelchers units (Lord's army)
  • +Level 2: Reload Time Reduction: +9% for Ironblasters, Leadbelchers, and Firebelchers units (Lord's army)
  • +Level 3: Reload Time Reduction: +12% for Ironblasters, Leadbelchers, and Firebelchers units (Lord's army)
Reader of Portentsnew
  • +Research rate: +10
Diviner of Omensnew
  • +Level 1: Income from all buildings: +3% (local province)
  • +Level 2: Income from all buildings: +6% (local province)
  • +Level 3: Income from all buildings: +9% (local province)

Buildings

The MaelstromOgre Kingdoms
  • −Income generated: 100
  • +Income generated: 350
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 100 → 1000
Copher DocksOgre Kingdoms
  • −Income generated: 200
  • −Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
  • +Income generated: 250
  • +Outside regions owned by Chaos Dwarfs: Growth: +10
  • +Control: +1
  • Cost: 2000 → 1500
  • Units: 3 → 4
Copher HarbourOgre Kingdoms
  • −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • +Outside regions owned by Chaos Dwarfs: Growth: +25
  • +Control: +2
  • Cost: 6000 → 3000
  • Units: 3 → 8
  • −Infections: 10 per turn (Nurgle only)
  • −Outside regions owned by Tomb Kings: Income generated: 200
  • −In a region owned by Tomb Kings: Income generated: 75
  • −Outside regions owned by Chaos Dwarfs: Growth: +20
  • −Gemstones resource production: 20 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • +Infections: 15 per turn (Nurgle only)
  • +Outside regions owned by Tomb Kings: Income generated: 300
  • +In a region owned by Tomb Kings: Income generated: 150
  • +Outside regions owned by Chaos Dwarfs: Growth: +25
  • +Gemstones resource production: 30 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • Cost: 2000 → 4000
  • Units: 0 → 2
  • −Infections: 20 per turn (Nurgle only)
  • −Outside regions owned by Tomb Kings: Income generated: 400
  • −In a region owned by Tomb Kings: Income generated: 150
  • −Control: +3
  • −Gemstones resource production: 40 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • +Infections: 30 per turn (Nurgle only)
  • +Outside regions owned by Tomb Kings: Income generated: 600
  • +In a region owned by Tomb Kings: Income generated: 300
  • +Control: +4
  • +Gemstones resource production: 50 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • Cost: 4000 → 7000
  • Units: 2 → 7
  • −Infections: 30 per turn (Nurgle only)
  • −Outside regions owned by Tomb Kings: Income generated: 800
  • −In a region owned by Tomb Kings: Income generated: 300
  • −Control: +4
  • −Gemstones resource production: 60 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • +Infections: 45 per turn (Nurgle only)
  • +Outside regions owned by Tomb Kings: Income generated: 1000
  • +In a region owned by Tomb Kings: Income generated: 450
  • +Control: +5
  • +Gemstones resource production: 70 sacks (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • Cost: 6000 → 10000
  • Turns: 5 → 6
  • Units: 2 → 7
  • −Income generated: 200
  • +Income generated: 600
  • −Growth: +40
  • +Growth: +50
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1000 → 800
  • Units: 0 → 2
  • −Growth: +50
  • +Growth: +65
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Units: 0 → 2
  • −Growth: +60
  • +Growth: +85
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Units: 0 → 2
  • −Growth: +70
  • +Growth: +100
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 6500
  • Turns: 5 → 6
  • Units: 0 → 2
  • −Growth: +80
  • +Growth: +120
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 8500
  • Turns: 6 → 7
  • Units: 0 → 2
  • −Growth: +40
  • +Growth: +50
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1000 → 800
  • Units: 0 → 2
  • −Growth: +50
  • +Growth: +65
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Units: 0 → 2
  • −Growth: +60
  • +Growth: +85
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Units: 0 → 2
  • −Growth: +70
  • +Growth: +100
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 6500
  • Turns: 5 → 6
  • Units: 0 → 2
  • −Growth: +80
  • +Growth: +120
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 8500
  • Turns: 6 → 7
  • Units: 0 → 2
  • −Growth: +40
  • +Growth: +50
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1000 → 800
  • Units: 0 → 2
  • −Growth: +50
  • +Growth: +65
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Units: 0 → 2
  • −Growth: +60
  • +Growth: +85
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Units: 0 → 2
  • −Growth: +70
  • +Growth: +100
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 6500
  • Turns: 5 → 6
  • Units: 0 → 2
  • −Growth: +80
  • +Growth: +120
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 8500
  • Turns: 6 → 7
  • Units: 0 → 2
  • −Growth: +40
  • +Growth: +50
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1000 → 800
  • Units: 0 → 2
  • −Growth: +50
  • +Growth: +65
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Units: 0 → 2
  • −Growth: +60
  • +Growth: +85
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Units: 0 → 2
  • −Growth: +70
  • +Growth: +100
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 6500
  • Turns: 5 → 6
  • Units: 0 → 2
  • −Growth: +80
  • +Growth: +120
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 8500
  • Turns: 6 → 7
  • Units: 0 → 2
Straits of LothernOgre Kingdoms
  • −Income generated: 200
  • −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • +Income generated: 400
  • +Outside regions owned by Chaos Dwarfs: Growth: +15
  • Units: 2 → 0
Harbour of LothernOgre Kingdoms
  • −Income generated: 400
  • −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • +Income generated: 600
  • +Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • +Outside regions owned by Chaos Dwarfs: Growth: +30
  • Cost: 6000 → 7000
  • Units: 2 → 7
Gates of LothernOgre Kingdoms
  • −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • +Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • +Outside regions owned by Chaos Dwarfs: Growth: +40
  • +Control: +2
  • Cost: 10000 → 14000
  • Units: 2 → 7
Vault of NagashOgre Kingdoms
  • Cost: 6000 → 12000
Flame of AsuryanOgre Kingdoms
  • −Control: +5
  • +Control: +6
  • Cost: 2000 → 2500
  • Cost: 2000 → 1800
  • Turns: 2 → 3
  • −Income from post-battle loot: +15% (factionwide)
  • +Income from post-battle loot: +20% (factionwide)
  • Cost: 4000 → 4800
  • Turns: 10 → 13
  • −Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces) (not for Undead Legions)
  • +Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces)
  • +Income generated: 250
  • Cost: 1200 → 500
Ruined Ogham StonesOgre Kingdoms
  • −Empower 3 Sigils within the Black Pyramid (Undead Legions only)
  • −Winds of Magic power reserve capacity: +5 (factionwide) (not for Undead Legions)
  • −Income from all buildings: +2% (local province)
  • −Control: +1
  • +Income from all buildings: +10% (local province)
  • +Control: +2
  • +Winds of Magic power reserve capacity: +5 (factionwide)
  • Cost: 2000 → 3000
Ogham StonesOgre Kingdoms
  • −Empower 6 Sigils within the Black Pyramid (Undead Legions only)
  • −Winds of Magic power reserve capacity: +10 (factionwide) (not for Undead Legions)
  • −Unit capacity: +1 Bone Giant (Undead Legions only)
  • −Income from all buildings: +5% (local province)
  • −Control: +2
  • +Income from all buildings: +20% (local province)
  • +Control: +3
  • +Winds of Magic power reserve capacity: +10 (factionwide)
  • Cost: 6000 → 5000
  • Units: 5 → 6
  • −Empower 9 Sigils within the Black Pyramid (Undead Legions only)
  • −Winds of Magic power reserve capacity: +20 (factionwide) (not for Undead Legions)
  • −Unit capacity: +2 Bone Giant (Undead Legions only)
  • −Income from all buildings: +10% (local province)
  • −Control: +9
  • +Income from all buildings: +30% (local province)
  • +Control: +10
  • +Winds of Magic power reserve capacity: +20 (factionwide)
  • Cost: 10000 → 9000
  • Units: 5 → 6
Dawn's HarbourOgre Kingdoms
  • −Income generated: 200
  • −Growth: +20 (not for Undead Legions)
  • +Income generated: 300
  • +Growth: +25
  • Cost: 2000 → 3000
Dawn's HarbourOgre Kingdoms
  • −Income generated: 300
  • −Growth: +30 (not for Undead Legions)
  • +Income generated: 400
  • +Growth: +35
Dawn's HarbourOgre Kingdoms
  • −Income generated: 500
  • −Growth: +40 (not for Undead Legions)
  • +Income generated: 600
  • +Growth: +45
  • −Income generated: 200
  • −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • +Income generated: 300
  • +Outside regions owned by Chaos Dwarfs: Growth: +25
  • Units: 2 → 0
  • −Income generated: 400
  • −Income from trade tariffs: +20% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • +Income generated: 500
  • +Income from trade tariffs: +15% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • +Outside regions owned by Chaos Dwarfs: Growth: +45
  • Units: 2 → 0
  • −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Income from trade tariffs: +30% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • +Tradable resources produced: +15% (factionwide) (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • +Income from trade tariffs: +20% (not for Greenskins, Tzeentch, Nurgle and Khorne)
  • +Outside regions owned by Chaos Dwarfs: Growth: +50
  • Units: 2 → 4
  • −Melee attack: +5 when fighting against Empire (all armies)
  • −Empower 5 Sigils within the Black Pyramid (Undead Legions only)
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (Undead Legions only)
  • −Vampiric corruption: +6 (Undead Legions only)
  • −Leadership: +5 when fighting against Empire (all armies)
  • −Hero recruit rank: +3 (factionwide)
  • −Income generated: 500
  • −Income from post-battle loot: +10% (factionwide)
  • −Local recruitment capacity: +2 (not for Undead Legions)
Rat CatchersOgre Kingdoms
  • −Prevents the Vermintide Under-Empire from spreading to this region (while this building is present)
  • −Income from all buildings: -5% (local province)
  • −Control: -2
  • −Any Under-Cities present within this province will be destroyed
  • −Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
  • −This settlement will be razed and then cannot be occupied again for 20 turns
Raid the Under-CityOgre Kingdoms
  • −Any Under-Cities present within this province will be destroyed
  • −Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
  • −Building will be removed upon completion
  • −A Vermintide army will assault this settlement
Sewer PatrolsOgre Kingdoms
  • −Prevents the Vermintide Under-Empire from spreading to any region in this province (while this building is present)
  • −Income from all buildings: -10% (local province)
  • −Control: -5
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 14000
  • −Growth: +40
  • +Growth: +50
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • −Defensive supplies: +1200
  • −Growth: +50
  • +Growth: +65
  • +Defensive supplies: +1300
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • −Growth: +60
  • +Growth: +85
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • −Growth: +70
  • +Growth: +100
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 6000
  • Turns: 5 → 6
  • −Growth: +80
  • +Growth: +120
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 8500
  • Turns: 6 → 7
Bordeleaux PortOgre Kingdoms
  • −Income generated: 200
  • −Tradable resources produced: +5% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • −Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
  • +Income generated: 300
  • +Outside regions owned by Chaos Dwarfs: Growth: +10
  • +Tradable resources produced: +4% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • Cost: 1500 → 2500
  • Units: 0 → 2
Bordeleaux HarbourOgre Kingdoms
  • −Income generated: 400
  • −Tradable resources produced: +10% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • +Income generated: 600
  • +Tradable resources produced: +8% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • +Outside regions owned by Chaos Dwarfs: Growth: +20
  • Cost: 3000 → 8000
  • Units: 0 → 7
  • −Chivalry: +50 per turn (Bretonnia only)
  • −Income generated: 800
  • −Tradable resources produced: +20% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • −Outside regions owned by Chaos Dwarfs: Growth: +30 (not for Undead Legions)
  • +Chivalry: +60 per turn (Bretonnia only)
  • +Income generated: 1200
  • +Tradable resources produced: +12% (factionwide) (not for Greenskins, Tzeentch, Nurgle, Khorne and Daemons of Chaos)
  • +Outside regions owned by Chaos Dwarfs: Growth: +30
  • Cost: 6000 → 14000
  • Units: 0 → 7
Erengrad DocksOgre Kingdoms
  • −Income generated: 200
  • −Outside regions owned by Chaos Dwarfs: Growth: +10 (not for Undead Legions)
  • +Income generated: 500
  • +Outside regions owned by Chaos Dwarfs: Growth: +10
  • Cost: 2000 → 1500
Erengrad HarbourOgre Kingdoms
  • −Income generated: 400
  • −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • +Income generated: 700
  • +Outside regions owned by Chaos Dwarfs: Growth: +20
  • Units: 2 → 7
Erengrad PortOgre Kingdoms
  • −Income generated: 800
  • −Outside regions owned by Chaos Dwarfs: Growth: +30 (not for Undead Legions)
  • +Income generated: 1000
  • +Outside regions owned by Chaos Dwarfs: Growth: +30
  • +Control: +2
  • Cost: 10000 → 15000
  • Units: 2 → 7
Marienburg DocksOgre Kingdoms
  • −Income generated: 200
  • −Outside regions owned by Chaos Dwarfs: Growth: +20 (not for Undead Legions)
  • +Income generated: 500
  • +Outside regions owned by Chaos Dwarfs: Growth: +20
  • Cost: 2000 → 1500
Marienburg HarbourOgre Kingdoms
  • −Income generated: 400
  • −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • +Income generated: 700
  • +Outside regions owned by Chaos Dwarfs: Growth: +40
  • Units: 2 → 7
Marienburg PortOgre Kingdoms
  • −Income generated: 800
  • −Outside regions owned by Chaos Dwarfs: Growth: +40 (not for Undead Legions)
  • +Income generated: 1000
  • +Outside regions owned by Chaos Dwarfs: Growth: +40
  • +Control: +2
  • Cost: 10000 → 15000
  • Units: 2 → 7
  • −Dwarf beer resource production: 45 kegs
  • +Dwarf beer resource production: 50 kegs
  • Cost: 6000 → 8000
  • Units: 0 → 4
KarumOgre Kingdoms
  • Cost: 6000 → 7000
  • Units: 0 → 2
  • −Diplomatic relations: +25 with Ogre Kingdoms
  • −Income generated: 150
  • +Diplomatic relations: +20 with Ogre Kingdoms
  • +Income generated: 200
  • Units: 0 → 2
Trapper HutsOgre Kingdoms
  • Units: 4 → 6
Cast-Off WorkyardsOgre Kingdoms
  • Units: 5 → 9
Trapper HutsOgre Kingdoms
  • Units: 4 → 6
Cast-Off WorkyardsOgre Kingdoms
  • Cost: 3500 → 4000
  • Units: 5 → 9
Ogre OutpostOgre Kingdoms
  • Cost: 2000 → 4000
Ogre DistrictOgre Kingdoms
  • Cost: 4000 → 5000
Bull PenOgre Kingdoms
  • Units: 2 → 4
Weapon PileOgre Kingdoms
  • Units: 4 → 7
Bestest Weapon PileOgre Kingdoms
  • +Unlocks Hero recruitment: Bruiser
Bull PenOgre Kingdoms
  • Units: 2 → 1
Bestest Weapon PileOgre Kingdoms
  • Units: 5 → 6
Gorger CaveOgre Kingdoms
  • Units: 5 → 4
Camp BowlOgre Kingdoms
  • Turns: 4 → 3
Huge CauldronOgre Kingdoms
  • −Casualty replenishment rate: +10% (this force and all forces in circle of influence)
  • +Casualty replenishment rate: +9% (this force and all forces in circle of influence)
  • Turns: 6 → 5
Trader's HutOgre Kingdoms
  • −Leadership: +10 (all units in army)
  • −Melee attack: +10 (all units in army)
  • +Leadership: +8 (all units in army)
  • +Melee attack: +8 (all units in army)
  • Turns: 5 → 4
Loot PileOgre Kingdoms
  • −Income generated: 300
  • +Income generated: 200
Loot HoardOgre Kingdoms
  • −Income generated: 500
  • +Income generated: 300
Bounty TentOgre Kingdoms
  • −Income generated: 800
  • +Income generated: 400
Bounty HutOgre Kingdoms
  • −Income from post-battle loot: +5% (all characters)
  • −Income generated: 1200
  • +Income from post-battle loot: +4% (all characters)
  • +Income generated: 600
  • Turns: 5 → 4
Bounty ShackOgre Kingdoms
  • −Income from post-battle loot: +10% (all characters)
  • −Income generated: 1600
  • +Income from post-battle loot: +8% (all characters)
  • +Income generated: 700
  • Turns: 6 → 5
Mournfang CageOgre Kingdoms
  • −Income from raiding: +15% (this force and all forces in circle of influence)
  • +Income from raiding: +10% (this force and all forces in circle of influence)
  • Units: 1 → 3
  • −Income from raiding: +30% (this force and all forces in circle of influence)
  • +Income from raiding: +20% (this force and all forces in circle of influence)
  • Turns: 5 → 4
  • Units: 3 → 5
Big Crusher RockOgre Kingdoms
  • −Income from raiding: +50% (this force and all forces in circle of influence)
  • +Income from raiding: +30% (this force and all forces in circle of influence)
  • Turns: 8 → 6
  • Units: 5 → 7
Feast TableOgre Kingdoms
  • −Meat generated: 4 (this force and all forces in circle of influence)
  • −Meat gained from battles: +10% (characters in circle of influence)
  • +Meat gained from battles: +15% (characters in circle of influence)
  • +Meat generated: 10 (this force and all forces in circle of influence)
Feast YurtOgre Kingdoms
  • −Meat generated: 8 (this force and all forces in circle of influence)
  • −Meat gained from battles: +20% (characters in circle of influence)
  • +Meat gained from battles: +25% (characters in circle of influence)
  • +Meat generated: 15 (this force and all forces in circle of influence)
Feast TentOgre Kingdoms
  • −Meat generated: 12 (this force and all forces in circle of influence)
  • −Meat gained from battles: +30% (characters in circle of influence)
  • +Meat gained from battles: +35% (characters in circle of influence)
  • +Meat generated: 20 (this force and all forces in circle of influence)
Big Feast TentOgre Kingdoms
  • −Meat generated: 16 (this force and all forces in circle of influence)
  • −Meat gained from battles: +40% (characters in circle of influence)
  • +Meat gained from battles: +45% (characters in circle of influence)
  • +Meat generated: 25 (this force and all forces in circle of influence)
  • Turns: 5 → 4
Feasting StonesOgre Kingdoms
  • −Meat generated: 20 (this force and all forces in circle of influence)
  • −Meat gained from battles: +50% (characters in circle of influence)
  • +Meat gained from battles: +55% (characters in circle of influence)
  • +Meat generated: 30 (this force and all forces in circle of influence)
  • Turns: 6 → 5
  • Units: 0 → 3
Bounty PotOgre Kingdoms
  • Units: 1 → 2
Bounty TentOgre Kingdoms
  • −Lord and Hero recruit rank: +2 (all provinces)
  • −Recruit rank: +2 for all units (local province)
  • +Lord and Hero recruit rank: +1 (all provinces)
  • +Recruit rank: +1 for all units (local province)
  • +Research rate: +4
  • Turns: 5 → 4
  • Units: 4 → 8
Stash HutOgre Kingdoms
  • −Lord and Hero recruit rank: +3 (all provinces)
  • −Recruit rank: +3 for all units (local province)
  • +Lord and Hero recruit rank: +2 (all provinces)
  • +Recruit rank: +1 for all units (local province)
  • +Research rate: +8
  • Turns: 8 → 6
  • Units: 5 → 11
Spare TentOgre Kingdoms
  • −Recruitment cost: -15%
  • −Upkeep: -15% (this force and all forces in circle of influence)
  • +Recruitment cost: -10%
  • +Upkeep: -10% (this force and all forces in circle of influence)
Recrooter'z TableOgre Kingdoms
  • −Recruitment cost: -30%
  • −Upkeep: -30% (this force and all forces in circle of influence)
  • +Recruitment cost: -20%
  • +Upkeep: -20% (this force and all forces in circle of influence)
  • Turns: 4 → 3
Recrooter'z TentOgre Kingdoms
  • −Recruitment cost: -50%
  • −Upkeep: -50% (this force and all forces in circle of influence)
  • −Global recruitment capacity: +2
  • +Recruitment cost: -30%
  • +Upkeep: -30% (this force and all forces in circle of influence)
  • +Global recruitment capacity: +1
  • Turns: 6 → 5
  • Units: 0 → 2
Ogre ShelterOgre Kingdoms
  • −When technology "Butcher's Apron" researched: Meat generated: 5
  • +When technology "Butcher's Apron" researched: Meat generated: 15
  • +Income generated: 100
  • +Leadership: +2 when under siege (armies in region)
  • +Melee defence: +3 when under siege (armies in region)
  • Units: 2 → 1
Ogre CampOgre Kingdoms
  • −When technology "Butcher's Apron" researched: Meat generated: 5
  • −Local recruitment capacity: +1
  • +Local recruitment capacity: +2
  • +When technology "Butcher's Apron" researched: Meat generated: 15
  • +Income generated: 150
  • +Leadership: +3 when under siege (armies in region)
  • +Melee defence: +5 when under siege (armies in region)
  • Units: 2 → 4
Tribal CampgroundOgre Kingdoms
  • −When technology "Butcher's Apron" researched: Meat generated: 5
  • +When technology "Butcher's Apron" researched: Meat generated: 15
  • +Income generated: 200
  • +Lord recruit rank: +1 (local province)
  • +Leadership: +4 when under siege (armies in region)
  • +Melee defence: +7 when under siege (armies in region)
  • Units: 2 → 6
  • −When technology "Butcher's Apron" researched: Meat generated: 5
  • −Local recruitment capacity: +2
  • +Local recruitment capacity: +3
  • +When technology "Butcher's Apron" researched: Meat generated: 15
  • +Income generated: 250
  • +Lord recruit rank: +2 (local province)
  • +Leadership: +5 when under siege (armies in region)
  • +Melee defence: +9 when under siege (armies in region)
  • Units: 2 → 6
Great Maw SiteOgre Kingdoms
  • −When technology "Butcher's Apron" researched: Meat generated: 5
  • +When technology "Butcher's Apron" researched: Meat generated: 15
  • +Income generated: 300
  • +Lord recruit rank: +3 (local province)
  • +Leadership: +6 when under siege (armies in region)
  • +Melee defence: +10 when under siege (armies in region)
  • Turns: 8 → 7
  • Units: 2 → 6
Gut StoneOgre Kingdoms
  • −Income from sacking and looting settlements: +15% (characters in circle of influence)
  • −Income from razing settlements: +25% (characters in circle of influence)
  • +Income from sacking and looting settlements: +10% (characters in circle of influence)
  • +Income from razing settlements: +15% (characters in circle of influence)
Plate StoreOgre Kingdoms
  • −Income from sacking and looting settlements: +30% (characters in circle of influence)
  • −Income from razing settlements: +50% (characters in circle of influence)
  • +Income from sacking and looting settlements: +20% (characters in circle of influence)
  • +Income from razing settlements: +30% (characters in circle of influence)
Gut HengeOgre Kingdoms
  • −Income from sacking and looting settlements: +50% (characters in circle of influence)
  • −Income from razing settlements: +20% (all armies)
  • −Income from razing settlements: +100% (characters in circle of influence)
  • +Income from razing settlements: +15% (all armies)
  • +Income from sacking and looting settlements: +30% (characters in circle of influence)
  • +Income from razing settlements: +50% (characters in circle of influence)
  • Turns: 5 → 4
Gorger CaveOgre Kingdoms
  • Turns: 4 → 3
  • Units: 5 → 7
Crap MoatOgre Kingdoms
  • −When technology "Sky-Titan Defences" researched: Control: +2
  • +When technology "Sky-Titan Defences" researched: Control: +3
  • Turns: 5 → 4
  • Units: 0 → 2
Big SlabOgre Kingdoms
  • −Casualty replenishment rate: +3% (armies in region)
  • +Casualty replenishment rate: +4% (armies in region)
Maw PitOgre Kingdoms
  • −Casualty replenishment rate: +9% (armies in region)
  • −Growth: +30
  • +Casualty replenishment rate: +8% (armies in region)
  • +Growth: +40
Gold HoardOgre Kingdoms
  • −Income generated: 150
  • +Income generated: 120
Paychest StoreOgre Kingdoms
  • −Income generated: 250
  • +Income generated: 180
Counting HouseOgre Kingdoms
  • −Income generated: 400
  • +Income generated: 240
LarderOgre Kingdoms
  • Turns: 3 → 2
Meat StoreOgre Kingdoms
  • Turns: 5 → 3
Steak LockerOgre Kingdoms
  • +Unlocks Hero recruitment: Butcher
Raft JettyOgre Kingdoms
  • −Growth: +15
  • +Growth: +10
Big WharfOgre Kingdoms
  • −Growth: +30
  • +Growth: +20
  • Cost: 3000 → 2500
Exotic Animal TamerOgre Kingdoms
  • −Meat generated: 4 (all armies in local province)
  • +Meat generated: 10 (all armies in local province)
  • Cost: 1000 → 800
  • Turns: 1 → 2
Exotic Pet StoreOgre Kingdoms
  • −Meat generated: 8 (all armies in local province)
  • +Meat generated: 15 (all armies in local province)
  • Turns: 2 → 3
  • Units: 5 → 3
  • −Meat generated: 15 (all armies in local province)
  • −Exotic Animals resource production: 45 cages
  • +Meat generated: 25 (all armies in local province)
  • +Exotic Animals resource production: 50 cages
  • Cost: 3000 → 4000
Cinnabar Mining PitOgre Kingdoms
  • −Recruitment cost: -10% (local province)
  • +Recruitment cost: -5% (local province)
  • Turns: 1 → 2
Cinnabar MineOgre Kingdoms
  • −Recruitment cost: -15% (local province)
  • +Recruitment cost: -10% (local province)
  • Cost: 2000 → 2500
  • Turns: 2 → 3
DyemakerOgre Kingdoms
  • −Recruitment cost: -20% (local province)
  • −Dyes resource production: 45 ounces
  • +Recruitment cost: -15% (local province)
  • +Dyes resource production: 50 ounces
  • Cost: 3000 → 4000
Skinner's TentOgre Kingdoms
  • −Meat generated: 4 (all armies in local province)
  • +Meat generated: 10 (all armies in local province)
  • Turns: 1 → 2
Skinner's HutOgre Kingdoms
  • −Meat generated: 8 (all armies in local province)
  • +Meat generated: 15 (all armies in local province)
  • Cost: 2000 → 2500
  • Turns: 2 → 3
Tanner's PlaceOgre Kingdoms
  • −Meat generated: 15 (all armies in local province)
  • −Furs resource production: 45 bundles
  • +Meat generated: 25 (all armies in local province)
  • +Furs resource production: 50 bundles
  • Cost: 3000 → 4000
Gem MineshaftOgre Kingdoms
  • −Income generated: 200
  • +Income generated: 250
  • Turns: 1 → 2
Gem MineOgre Kingdoms
  • −Income generated: 400
  • +Income generated: 500
  • Cost: 2000 → 2500
  • Turns: 2 → 3
Big Gem MineOgre Kingdoms
  • −Income generated: 600
  • −Gemstones resource production: 45 sacks
  • +Income generated: 700
  • +Gemstones resource production: 50 sacks
  • Cost: 3000 → 4000
Gold Mining PitOgre Kingdoms
  • −Income generated: 200
  • −Income from all buildings: +5% (factionwide) (Goldtooth only)
  • +Income generated: 250
  • +Income from all buildings: +3% (factionwide) (Goldtooth only)
  • Turns: 1 → 3
Gold MineOgre Kingdoms
  • −Income generated: 400
  • −Income from all buildings: +5% (factionwide) (Goldtooth only)
  • +Income generated: 500
  • +Income from all buildings: +4% (factionwide) (Goldtooth only)
  • Cost: 2000 → 2500
  • Turns: 2 → 4
MintOgre Kingdoms
  • −Income generated: 600
  • +Income generated: 700
  • Cost: 3000 → 4000
  • Turns: 4 → 5
Iron Mining PitOgre Kingdoms
  • −Recruitment cost: -10% (armies in region)
  • +Recruitment cost: -5% (armies in region)
  • Turns: 1 → 2
Iron MineOgre Kingdoms
  • −Recruitment cost: -20% (armies in region)
  • +Recruitment cost: -10% (armies in region)
  • Cost: 2000 → 2500
  • Turns: 2 → 3
  • Units: 2 → 0
Iron SmelterOgre Kingdoms
  • −Recruitment cost: -30% (armies in region)
  • −Armour: +5 (all armies)
  • −Iron resource production: 45 ingots
  • +Recruitment cost: -15% (armies in region)
  • +Armour: +4 (all armies)
  • +Iron resource production: 50 ingots
  • Cost: 3000 → 4000
Animal StoreOgre Kingdoms
  • −Income generated: 150
  • −Recruitment cost: -10% (armies in region)
  • +Income generated: 200
  • +Recruitment cost: -5% (armies in region)
  • Turns: 1 → 2
Tusk MarketOgre Kingdoms
  • −Income generated: 250
  • −Recruitment cost: -20% (armies in region)
  • +Income generated: 300
  • +Recruitment cost: -10% (armies in region)
  • Cost: 2000 → 2500
  • Turns: 2 → 3
Tusk CompoundOgre Kingdoms
  • −Ivory resource production: 45 tusks
  • −Income generated: 400
  • −Recruitment cost: -30% (armies in region)
  • +Ivory resource production: 50 tusks
  • +Income generated: 500
  • +Recruitment cost: -15% (armies in region)
  • Cost: 3000 → 4000
QuarryOgre Kingdoms
  • −Construction cost: -10% for all buildings (local province)
  • −Income generated: 150
  • +Construction cost: -5% for all buildings (local province)
  • +Income generated: 200
  • Turns: 1 → 2
Granite WerksOgre Kingdoms
  • −Construction cost: -20% for all buildings (local province)
  • −Income generated: 250
  • +Construction cost: -10% for all buildings (local province)
  • +Income generated: 300
  • Cost: 2000 → 2500
  • Turns: 2 → 3
Marble WerksOgre Kingdoms
  • −Construction cost: -30% for all buildings (local province)
  • −Income generated: 400
  • −Marble resource production: 45 slabs
  • +Construction cost: -15% for all buildings (local province)
  • +Income generated: 500
  • +Marble resource production: 50 slabs
  • Cost: 3000 → 4000
Herb PatchOgre Kingdoms
  • Turns: 1 → 2
Herb GardenOgre Kingdoms
  • Cost: 2000 → 2500
  • Turns: 2 → 3
Herb TentOgre Kingdoms
  • −Medicinal Plants resource production: 45 bundles
  • +Medicinal Plants resource production: 50 bundles
  • Cost: 3000 → 4000
Obsidian QuarryOgre Kingdoms
  • −Winds of Magic power reserve: +2 per turn [PH] (armies in local province)
  • +Winds of Magic power reserve: +2 per turn (armies in local province)
  • Turns: 1 → 2
  • −Winds of Magic power reserve: +4 per turn [PH] (armies in local province)
  • +Winds of Magic power reserve: +4 per turn (armies in local province)
  • Cost: 2000 → 2500
  • Turns: 2 → 3
  • −Winds of Magic power reserve: +8 per turn [PH] (armies in local province)
  • −Spell resistance: 5% (factionwide)
  • −Carved Obsidian resource production: 45 chests
  • +Winds of Magic power reserve: +8 per turn (armies in local province)
  • +Spell resistance: 4% (factionwide)
  • +Carved Obsidian resource production: 50 chests
  • Cost: 3000 → 4000
Grazing PasturesOgre Kingdoms
  • −Meat generated: 4 (all armies in local province)
  • +Meat generated: 10 (all armies in local province)
  • Turns: 1 → 2
Livestock PensOgre Kingdoms
  • −Meat generated: 8 (all armies in local province)
  • +Meat generated: 15 (all armies in local province)
  • Cost: 2000 → 2500
  • Turns: 2 → 3
Mountain RanchOgre Kingdoms
  • −Meat generated: 15 (all armies in local province)
  • +Meat generated: 25 (all armies in local province)
  • Cost: 3000 → 4000
Clay PitOgre Kingdoms
  • −Defensive supplies: +250
  • +Defensive supplies: +300
  • Turns: 1 → 2
Potter's TentOgre Kingdoms
  • −Defensive supplies: +500
  • +Defensive supplies: +600
  • Cost: 2000 → 2500
  • Turns: 2 → 3
Mountain KilnsOgre Kingdoms
  • −Pottery resource production: 45 kilnful
  • +Pottery resource production: 50 kilnful
  • Cost: 3000 → 4000
Salt FlatsOgre Kingdoms
  • Turns: 1 → 2
Salt PansOgre Kingdoms
  • Cost: 2000 → 2500
  • Turns: 2 → 3
Salt DistilleryOgre Kingdoms
  • −Upkeep: -3% (all armies)
  • −Salt resource production: 45 barrels
  • +Upkeep: -2% (all armies)
  • +Salt resource production: 50 barrels
  • Cost: 3000 → 4000
Spice MarketOgre Kingdoms
  • −Income generated: 150
  • −Income from trade tariffs: +5%
  • +Income generated: 200
  • +Income from trade tariffs: +4%
  • Turns: 1 → 2
Spice Trading PostOgre Kingdoms
  • −Income generated: 250
  • −Income from trade tariffs: +10%
  • +Income generated: 300
  • +Income from trade tariffs: +8%
  • Cost: 2000 → 2500
  • Turns: 2 → 3
Eastern BazaarOgre Kingdoms
  • −Income generated: 400
  • −Income from trade tariffs: +20%
  • −Spices resource production: 45 sacks
  • +Income generated: 500
  • +Income from trade tariffs: +12%
  • +Spices resource production: 50 sacks
  • Cost: 3000 → 4000
OrchardsOgre Kingdoms
  • −Income generated: 150
  • +Income generated: 200
  • Turns: 1 → 2
VineyardOgre Kingdoms
  • −Income generated: 250
  • +Income generated: 300
  • Cost: 2000 → 2500
  • Turns: 2 → 3
VintnerOgre Kingdoms
  • −Income generated: 400
  • −Wine resource production: 45 barrels
  • +Income generated: 500
  • +Wine resource production: 50 barrels
  • Cost: 3000 → 4000
Woodman's HutOgre Kingdoms
  • −Defensive supplies: +250
  • −Construction cost: -10% for all buildings (local province)
  • +Defensive supplies: +300
  • +Construction cost: -5% for all buildings (local province)
  • Turns: 1 → 2
Timber MillOgre Kingdoms
  • −Defensive supplies: +500
  • −Construction cost: -20% for all buildings (local province)
  • +Defensive supplies: +600
  • +Construction cost: -10% for all buildings (local province)
  • Cost: 2000 → 2500
  • Turns: 2 → 3
LumberyardOgre Kingdoms
  • −Construction cost: -30% for all buildings (local province)
  • −Timber resource production: 45 logs
  • +Construction cost: -15% for all buildings (local province)
  • +Timber resource production: 50 logs
  • Cost: 3000 → 4000
Fire ShrineOgre Kingdoms
  • Turns: 3 → 2
Fire CaveOgre Kingdoms
  • Turns: 5 → 3
Fire MountOgre Kingdoms
  • +Unlocks Hero recruitment: Firebelly
Stew Kitch'nOgre Kingdoms
  • −Corruption: -1
  • −Grants 1 construction slot in the settlement
  • −Income generated: 50
  • −Growth: +15
  • +Grants 2 construction slots in the settlement
  • +Corruption: -2
  • +Income generated: 120
  • +Growth: +20
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Cost: 1500 → 1000
  • Units: 2 → 1
Maw CaveOgre Kingdoms
  • −Defensive supplies: +1000
  • −Grants 2 construction slots in the settlement
  • −Income generated: 75
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Income generated: 160
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Cost: 2500 → 2000
  • Units: 2 → 4
Cauldron TownOgre Kingdoms
  • −Corruption: -3
  • −Grants 3 construction slots in the settlement
  • −Income generated: 150
  • −Growth: +30
  • +Grants 6 construction slots in the settlement
  • +Corruption: -2
  • +Income generated: 220
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Turns: 5 → 4
  • Units: 2 → 6
Stew Kitch'nOgre Kingdoms
  • −Income generated: 50
  • −Growth: +15
  • +Income generated: 120
  • +Growth: +20
  • Cost: 1500 → 1000
  • Units: 2 → 1
Maw CaveOgre Kingdoms
  • −Defensive supplies: +1000
  • −Corruption: -2
  • −Income generated: 75
  • +Defensive supplies: +1250
  • +Corruption: -1
  • +Income generated: 160
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Cost: 2500 → 2000
  • Units: 2 → 4
Cauldron TownOgre Kingdoms
  • −Corruption: -3
  • −Income generated: 100
  • −Growth: +30
  • +Corruption: -1
  • +Income generated: 220
  • +Growth: +40
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Turns: 5 → 4
  • Units: 2 → 6
Guard TentOgre Kingdoms
  • +Growth: +10
Guard HutOgre Kingdoms
  • −When technology "Sky-Titan Defences" researched: Control: +2
  • +When technology "Sky-Titan Defences" researched: Control: +3
  • +Growth: +15
  • Turns: 5 → 4
  • Units: 0 → 2
  • −Income from all buildings: +8% (all adjacent provinces)
  • −Casualty replenishment rate: +5% (armies in local province)
  • −Control: +2
  • +Income from all buildings: +5% (all adjacent provinces)
  • +Casualty replenishment rate: +6% (armies in local province)
  • +Control: +3
  • Cost: 6000 → 12000
  • Units: 0 → 3
  • Cost: 6000 → 10000
  • Units: 0 → 2
  • −Income generated: 600
  • +Income generated: 700
  • Units: 0 → 3
Gorger HauntOgre Kingdoms
  • −Recruit rank: +4 for Gorgers units (factionwide)
  • −Recruitment cost: -25% for Gorgers units (factionwide)
  • +Recruit rank: +1 for Gorgers units (factionwide)
  • +Recruitment cost: -15% for Gorgers units (factionwide)
  • Cost: 6000 → 7500
  • Units: 0 → 3
Gnoblar UnderbellyOgre Kingdoms
  • −Recruit rank: +3 for Gnoblars and Pigback Riders units (armies in local province)
  • −Income generated: 100
  • −Income from raiding: +5% (factionwide)
  • +Recruit rank: +2 for Gnoblars and Pigback Riders units (armies in local province)
  • +Income generated: 250
  • +Income from raiding: +4% (factionwide)
  • Units: 0 → 10
The Fire MouthOgre Kingdoms
  • −Hero recruit rank: +7 for Firebellies
  • +Hero recruit rank: +6 for Firebellies
  • Cost: 6000 → 7000
  • Units: 0 → 2
Caravan RacketOgre Kingdoms
  • −Income generated: 200
  • −When any Lord is present: Income generated: 200
  • +Income generated: 300
  • +When any Lord is present: Income generated: 300
  • Units: 0 → 4
The Grand CauldronOgre Kingdoms
  • −Meat generated: 30 (all armies in local province)
  • −Control: +4
  • −Spices resource production: 24 sacks
  • −Wine resource production: 24 barrels
  • +Meat generated: 50 (all armies in local province)
  • +Control: +5
  • +Spices resource production: 30 sacks
  • +Wine resource production: 30 barrels
  • Cost: 4000 → 6000
Mineral SeamOgre Kingdomsnew
  • +Local recruitment capacity: +1
Camp OvenOgre Kingdomsnew
  • +Local recruitment capacity: +1
Camp FurnaceOgre Kingdomsnew
  • +Global recruitment capacity: +1
  • +Local recruitment capacity: +1
Ginormous Weapon PileOgre Kingdomsnew
  • +Hero capacity: +1 for Bruisers
  • +Unlocks Hero recruitment: Bruiser
  • +Horde recruitment capacity +1 (armies in region)
  • +Recruitment cost: -5% (armies in region)
Boulder FieldsOgre Kingdomsnew
  • +Hero capacity: +1 for Hunters
  • +Unlocks Hero recruitment: Hunter
Huge StonesOgre Kingdomsnew
  • +Defensive supplies: +2400
  • +When outside Wood Elf, Ogre or Norscan homeland: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • +When technology "Sky-Titan Defences" researched: Control: +4
  • +Enemy Hero action success chance: -25%
  • +Leadership: +5 when under siege (armies in region)
  • +When outside Wood Elf, Ogre or Norscan homeland: Improved tower projectiles: Scrap Heaps
Greater Maw PitOgre Kingdomsnew
  • +Casualty replenishment rate: +12% (armies in region)
  • +Growth: +50 (local province)
Large Counting HouseOgre Kingdomsnew
  • +Income generated: 300
Large Steak LockerOgre Kingdomsnew
  • +Hero capacity: +1 for Butchers
  • +Unlocks Hero recruitment: Butcher
  • +Meat upkeep from units disabled (armies in region)
  • +Attrition: -35% when under siege (armies in region)
  • +Control: +8
Greater Fire MountOgre Kingdomsnew
  • +Hero capacity: +1 for Firebellies
  • +Corruption: -8
  • +Unlocks Hero recruitment: Firebelly
  • +Research rate: +8
Large Cauldron TownOgre Kingdomsnew
  • +Defensive supplies: +1750
  • +Chance of removing a trait gained from visiting the Realms of Chaos: +75% (garrisoned Lords) (Realm of Chaos campaign only)
  • +Corruption: -3
  • +Grants 9 construction slots in the settlement
  • +Income generated: 250
  • +Growth: +55
  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)

Technologies

Ogre ThrongOgre Kingdoms
  • −Camp limit: +1
  • +Camp limit: +2
Gold StandardOgre Kingdoms
  • −Upkeep: -5%
  • +Upkeep: -4%
Sky-Titan PlateausOgre Kingdoms
  • +Camp limit: +3
Betta PlundaOgre Kingdoms
  • −Enables Sundering attacks for Maneaters units
  • −Armour-piercing missile damage: +10 for Maneater units
  • −Armour-piercing weapon damage: +10 for Maneater units
  • +Armour: +5 for Maneaters units
  • +Armour-piercing missile damage: +8 for Maneater units
  • +Armour-piercing weapon damage: +8 for Maneater units
Mournfang ScentOgre Kingdoms
  • −Charge bonus: +15 for Mournfang Cavalry units
  • +Charge bonus: +10 for Mournfang Cavalry units
Spiked TuskguardsOgre Kingdoms
  • −Melee attack: +5 for Stonehorn and Thundertusk units
  • −Weapon strength: +10% for Stonehorn and Thundertusk units
  • +Melee attack: +6 for Stonehorn and Thundertusk units
  • +Weapon strength: +8% for Stonehorn and Thundertusk units
Bigga TentsOgre Kingdoms
  • −Camp limit: +1
  • −Recruit rank: +2 for all units
  • +Camp limit: +2
  • +Recruit rank: +1 for all units
Mountain TyrantsOgre Kingdoms
  • −Crude Ingenuity commandment: additional -10% recruitment cost
  • +Crude Ingenuity commandment: additional -5% recruitment cost
Finder's FeeOgre Kingdoms
  • −Leadership: +5 for Maneater units
  • −Recruitment cost: -15% for Maneaters units
  • −Local Recruitment duration: -1 turn for Maneater units (minimum 1)
  • +Leadership: +4 for Maneater units
  • +Recruitment cost: -5% for Maneaters units
Tribal TributeOgre Kingdoms
  • −Upkeep: -10% for all Ogre Infantry and Cavalry units
  • +Upkeep: -5% for all Ogre Infantry and Cavalry units
LeadsmashersOgre Kingdoms
  • −Enables "Disoriented" contact effect (reduced speed melee defence and melee attack) for Leadbelchers units
  • +Ammunition: +5% for Leadbelchers units
  • −Ammunition: +10% for Leadbelchers units
  • +Ammunition: +5% for Leadbelchers units
Razor SharpOgre Kingdoms
  • −Melee attack: +3 for Sabretusk Pack and Blood Vultures units
  • +Melee attack: +4 for Sabretusk Pack and Blood Vultures units
Nomadic Beast PensOgre Kingdoms
  • −Upkeep: -10% for all Monster and Beast units
  • +Upkeep: -5% for all Monster and Beast units
Huntin' TricksOgre Kingdoms
  • −Hero recruit rank: +3 for Hunters
  • −Meat gained from battles: +10%
  • +Hero recruit rank: +4 for Hunters
  • +Meat gained from battles: +15%
Camp Foragin'Ogre Kingdoms
  • −Income from sacking and looting settlements: +15%
  • −Income from raiding: +25%
  • +Income from sacking and looting settlements: +10%
  • +Income from raiding: +20%
Contract ScrawlsOgre Kingdoms
  • −Diplomatic relations: +25 with all factions
  • +Diplomatic relations: +20 with all factions
Tribal GatheringOgre Kingdoms
  • −Lord recruit rank: +2
  • +Lord recruit rank: +4
Mountain MetropolisOgre Kingdoms
  • −Construction cost: -10% for Province Capital/Settlement buildings
  • +Construction cost: -5% for Province Capital/Settlement buildings
Sky-Titan DefencesOgre Kingdoms
  • −Hero recruit rank: +3 for Bruisers
  • +Hero recruit rank: +4 for Bruisers
WhetstonesOgre Kingdoms
  • −Weapon strength: +10% for Ogre Bulls and Ironguts units
  • +Weapon strength: +8% for Ogre Bulls and Ironguts units
Weighted ClubsOgre Kingdoms
  • −Weapon strength: +10% for Giant units
  • +Weapon strength: +8% for Giant units
Bigga CampsOgre Kingdoms
  • −Camp limit: +1
  • +Camp limit: +2
Betta BribesOgre Kingdoms
  • −Hero action cost: -10%
  • +Hero action cost: -5%
Gnoblar Scavengin'Ogre Kingdoms
  • −Magic item drop chance from battle: +10%
  • +Magic item drop chance from battle: +15%
Mawtooth FealtyOgre Kingdoms
  • −Corruption: -2
  • −Control: +1
  • +Corruption: -3
  • +Control: +3
Trade 'Relations'Ogre Kingdoms
  • −Income from trade tariffs: +25%
  • +Income from trade tariffs: +15%
Trade NegotiatorOgre Kingdoms
  • −Income from all non-camp buildings: +5%
  • −Tradable resources produced: +10%
  • +Income from all non-camp buildings: +4%
  • +Tradable resources produced: +5%
Ogre BreathOgre Kingdoms
  • −Leadership: +4 for Ogre Bull units
  • +Leadership: +5 for Ogre Bull units
Stringy TendonsOgre Kingdoms
  • −Melee defence: +3 for Gnoblars and Pigback Riders units
  • +Melee defence: +4 for Gnoblars and Pigback Riders units
Butcher's ApronOgre Kingdoms
  • −Hero recruit rank: +3 for Butchers
  • +Hero recruit rank: +4 for Butchers
Camp HuddleOgre Kingdoms
  • −Camp limit: +1
  • +Camp limit: +2
Fire Mouth TributeOgre Kingdoms
  • −Construction cost: -10% for the Fire Shrine and Fire Cave buildings
  • +Construction cost: -5% for the Fire Shrine and Fire Cave buildings
Preachers of FireOgre Kingdoms
  • −Hero recruit rank: +3 for Firebellies
  • +Hero recruit rank: +4 for Firebellies