Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Radious Slaanesh units

104 Slaanesh units Radious Total War Mod changes against patch 9.0.4, 27 it adds, and 28 skills, 137 buildings and 33 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.

Units

UnitMen / HPArmourMelee atk / defWeapon (base + AP)Cost (campaign / MP)Other changes
Chaos Chariots of Slaaneshwh3_dlc20_chs_cav_chaos_chariot_msla4 → 65,736 → 13,500110 → 10422 → 2928 → 2929 → 3211 → 10850 → 1,000850 → 1,000Leadership 70 → 75; Charge bonus 76 → 90; Mass 3,130 → 3,230; Upkeep 213 → 130; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
The Sibilant Slaughtercade (Chaos Chariots)wh3_dlc20_chs_cav_chaos_chariot_msla_ror4 → 65,736 → 13,764110 → 11429 → 3336 → 3829 → 3411 → 141,000 → 1,2001,000 → 1,200Bonus vs infantry 18 → 20; Charge bonus 76 → 100; Upkeep 250 → 145; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chaos Knights of Slaaneshwh3_dlc20_chs_cav_chaos_knights_msla608,100 → 11,400120 → 11442 → 3950 → 4537 → 2916 → 101,400 → 1,3501,400 → 1,350Missile block 30% → 45%; Leadership 75 → 70; Bonus vs infantry 0 → 10; Charge bonus 44 → 56; Mass 1,330 → 1,430; Upkeep 350 → 140; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chaos Knights of Slaanesh (Lances)wh3_dlc20_chs_cav_chaos_knights_msla_lances608,100 → 11,400120 → 11442 → 3738 → 4036 → 3017 → 121,4001,400Missile block 30% → 45%; Leadership 75 → 70; Bonus vs large 0 → 12; Charge bonus 80 → 85; Mass 1,330 → 1,430; Upkeep 350 → 145; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Marauder Horsemen of Slaaneshwh3_dlc20_chs_cav_marauder_horsemen_msla_javelins605,460 → 8,10015 → 3022 → 2320 → 2419 → 205 → 4650 → 700650 → 700Leadership 48 → 50; Charge bonus 24 → 33; Mass 600 → 700; Range 80 m → 85 m; Ammunition 16 → 28; Missile base damage 15 → 18; Missile AP damage 7 → 11; Upkeep 163 → 115; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chaos Lord of Slaaneshwh3_dlc20_chs_cha_chaos_lord_msla14,640 → 5,200100 → 11065 → 6455 → 58320 → 340170 → 1851,000 → 1,3001,050 → 1,300Missile block 55% → 65%; Charge bonus 35 → 38; Mass 1,000 → 1,100; Upkeep 250 → 130; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Lord of Slaaneshwh3_dlc20_chs_cha_chaos_lord_msla_chaos_chariot15,472 → 5,700110 → 12240 → 5035 → 46170 → 195320 → 3251,300 → 1,5001,350 → 1,500Missile block 55% → 65%; Bonus vs infantry 20 → 26; Mass 4,000 → 4,200; Upkeep 325 → 150; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Lord of Slaaneshwh3_dlc20_chs_cha_chaos_lord_msla_chaos_steed15,228 → 5,660120 → 1286555 → 58320 → 340170 → 1851,100 → 1,4001,250 → 1,400Missile block 55% → 65%; Charge bonus 50 → 60; Mass 2,500 → 2,700; Upkeep 275 → 140; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla13,520 → 4,30080 → 11042 → 3740220 → 24095 → 1101,000 → 1,200500 → 1,200Leadership 60 → 65; Charge bonus 20 → 21; Upkeep 250 → 120; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla_chaos_steed13,976 → 4,660100 → 12442 → 4040 → 43220 → 24095 → 1101,200 → 1,300700 → 1,300Leadership 60 → 65; Charge bonus 40 → 47; Mass 2,500 → 2,600; Upkeep 300 → 130; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc20_chs_cha_chaos_sorcerer_shadows_msla_warshrine111,250 → 12,61060 → 7435 → 3630 → 33250 → 265125 → 1351,300 → 1,4001,400Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc20_chs_cha_chaos_sorcerer_slaanesh_msla13,520 → 4,30080 → 11042 → 3740220 → 24095 → 1101,000 → 1,200500 → 1,200Leadership 60 → 65; Charge bonus 20 → 21; Upkeep 250 → 120; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc20_chs_cha_chaos_sorcerer_slaanesh_msla_chaos_steed13,976 → 4,660100 → 12442 → 4040 → 43220 → 24095 → 1101,200 → 1,300700 → 1,300Leadership 60 → 65; Charge bonus 40 → 47; Mass 2,500 → 2,600; Upkeep 300 → 130; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc20_chs_cha_chaos_sorcerer_slaanesh_msla_warshrine111,250 → 12,61060 → 7435 → 3630 → 33250 → 265125 → 1351,300 → 1,4001,400Leadership 60 → 65; Bonus vs infantry 0 → 20; Charge bonus 25 → 27; Upkeep 425 → 140; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Cultist of Slaaneshwh3_dlc20_chs_cha_cultist_msla_warshrine111,250 → 12,61060 → 7435 → 3830 → 34250 → 260125 → 1353,000 → 1,7001,400 → 1,700Charge bonus 25 → 29; Mass 5,300 → 5,400; Upkeep 300 → 170; Physical resistance 5% → 10%; Removed: Mark of Slaanesh
Daemon Prince of Slaaneshwh3_dlc20_chs_cha_daemon_prince_msla17,600 → 9,65030 → 445555170 → 200330 → 3152,000 → 2,3002,000 → 2,300Upkeep 400 → 230; Physical resistance 25% → 30%; Removed: Mark of Slaanesh
Chaos Warriors of Slaaneshwh3_dlc20_chs_inf_chaos_warriors_msla1009,000 → 13,500100 → 10436 → 3744 → 432610 → 9800 → 850800 → 850Leadership 75 → 70; Charge bonus 20 → 18; Upkeep 200 → 115; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chaos Warriors of Slaanesh (Hellscourges)wh3_dlc20_chs_inf_chaos_warriors_msla_hellscourges1009,000 → 13,500100 → 10432 → 3554 → 4626 → 306 → 5950 → 900950 → 900Leadership 75 → 70; Bonus vs infantry 0 → 5; Charge bonus 20 → 19; Upkeep 237 → 115; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chosen of Slaaneshwh3_dlc20_chs_inf_chosen_msla8010,480 → 14,800120 → 11646 → 4560 → 5534 → 2614 → 181,3501,350Leadership 85 → 80; Charge bonus 26 → 24; Upkeep 338 → 155; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chosen of Slaanesh (Hellscourges)wh3_dlc20_chs_inf_chosen_msla_hellscourges8010,480 → 14,800120 → 11642 → 4370 → 5834 → 338 → 101,500 → 1,4001,500 → 1,400Leadership 85 → 80; Bonus vs infantry 0 → 7; Charge bonus 26 → 28; Upkeep 375 → 160; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Forsaken of Slaaneshwh3_dlc20_chs_inf_forsaken_msla808,000 → 12,40085 → 9632 → 4020 → 3044 → 5314825 → 900825 → 900Leadership 70 → 75; Charge bonus 36 → 40; Upkeep 206 → 115; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Chaos Warshrine of Slaaneshwh3_dlc20_chs_mon_warshrine_msla111,250 → 14,61060 → 7635 → 3730 → 31250 → 260125 → 1351,300 → 1,5501,300 → 1,550Charge bonus 25 → 31; Upkeep 325 → 150; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Removed: Mark of Slaanesh
Azazelwh3_dlc20_sla_cha_azazel16,400 → 7,3505 → 287055 → 59125 → 145375 → 3952,000 → 1,9001,600 → 1,900Charge bonus 45 → 52; Upkeep 350 → 190; Physical resistance 25% → 20%; Removed: Mark of Slaanesh
Heartseekers of Slaaneshwh3_main_sla_cav_heartseekers_of_slaanesh_0606,180 → 10,80015 → 4444 → 4338 → 4814 → 1538 → 351,425 → 1,5001,425 → 1,500Leadership 70 → 75; Speed 100 → 105; Charge bonus 50 → 53; Mass 750 → 800; Upkeep 356 → 160; Physical resistance 20% → 30%; Missile resistance 0% → 15%
Hellstriders of Slaaneshwh3_main_sla_cav_hellstriders_0605,700 → 9,60015 → 3824 → 3326 → 4020 → 278 → 12675 → 800675 → 800Missile block 35% → 50%; Leadership 60 → 65; Speed 100 → 105; Bonus vs large 10 → 14; Charge bonus 40 → 47; Mass 750 → 800; Upkeep 167 → 105; Physical resistance 5% → 15%; Removed: Mark of Slaanesh
Hellstriders of Slaanesh (Hellscourges)wh3_main_sla_cav_hellstriders_1605,700 → 9,60015 → 3828 → 3634 → 4233 → 287 → 14725 → 850725 → 850Missile block 35% → 50%; Leadership 60 → 65; Speed 100 → 105; Bonus vs infantry 0 → 6; Charge bonus 40 → 45; Mass 750 → 800; Upkeep 181 → 110; Physical resistance 5% → 15%; Removed: Mark of Slaanesh
Seekers of Slaaneshwh3_main_sla_cav_seekers_of_slaanesh_0605,700 → 9,9005 → 343834 → 4314 → 1526 → 301,000 → 1,1001,000 → 1,100Leadership 60 → 70; Speed 100 → 105; Charge bonus 40 → 46; Mass 750 → 800; Upkeep 250 → 135; Physical resistance 20% → 25%; Missile resistance 0% → 10%
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_013,568 → 4,41015 → 2855 → 5450 → 5295 → 115280 → 300850 → 1,000700 → 1,000Charge bonus 35 → 40; Upkeep 225 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_114,076 → 5,06015 → 2855 → 5650 → 5495 → 115280 → 3001,050 → 1,200900 → 1,200Speed 100 → 105; Charge bonus 55 → 60; Mass 1,500 → 1,600; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_214,608 → 5,72050 → 7430 → 3328 → 3695 → 50280 → 1351,250 → 1,4001,100 → 1,400Speed 100 → 105; Bonus vs infantry 25 → 22; Charge bonus 80 → 65; Upkeep 325 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Shadows)wh3_main_sla_cha_alluress_shadow_316,124 → 6,92050 → 7436 → 3932 → 40150 → 115325 → 2401,550 → 1,7001,300 → 1,700Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 100 → 85; Upkeep 400 → 170; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_013,568 → 4,45015 → 2855 → 5450 → 5295 → 115280 → 300850 → 1,000700 → 1,000Charge bonus 35 → 40; Upkeep 225 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_114,076 → 5,06015 → 2855 → 5650 → 5495 → 115280 → 3001,050 → 1,200900 → 1,200Speed 100 → 105; Charge bonus 55 → 60; Mass 1,500 → 1,600; Upkeep 275 → 140; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_214,608 → 5,72050 → 7430 → 3328 → 3695 → 50280 → 1351,250 → 1,4001,100 → 1,400Speed 100 → 105; Bonus vs infantry 25 → 22; Charge bonus 80 → 65; Upkeep 325 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Alluress (Slaanesh)wh3_main_sla_cha_alluress_slaanesh_316,124 → 6,92050 → 7436 → 3932 → 40150 → 115325 → 2401,550 → 1,7001,300 → 1,700Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 100 → 85; Upkeep 400 → 170; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Cultist of Slaaneshwh3_main_sla_cha_cultist_013,688 → 4,65025 → 3640 → 4255 → 56280 → 310120 → 1501,000 → 1,100650 → 1,100Bonus vs infantry 25 → 26; Charge bonus 30 → 36; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; Removed: Mark of Slaanesh
Cultist of Slaaneshwh3_main_sla_cha_cultist_114,096 → 5,06055 → 6640 → 4455 → 58280 → 310120 → 1501,000 → 1,300850 → 1,300Bonus vs infantry 25 → 26; Charge bonus 45 → 50; Mass 1,600 → 1,700; Upkeep 250 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3; Removed: Mark of Slaanesh
Exalted Keeper of Secrets (Shadows)wh3_main_sla_cha_exalted_keeper_of_secrets_shadow_017,828 → 9,45015 → 3450 → 6060 → 63135 → 145395 → 3852,100 → 2,3002,000 → 2,300Missile block 30% → 45%; Bonus vs large 25 → 26; Charge bonus 70 → 52; Upkeep 525 → 230
Exalted Keeper of Secrets (Slaanesh)wh3_main_sla_cha_exalted_keeper_of_secrets_slaanesh_017,828 → 9,45015 → 3450 → 5960 → 64135 → 145395 → 3852,100 → 2,5002,000 → 2,500Missile block 30% → 45%; Bonus vs large 25 → 26; Charge bonus 70 → 52; Upkeep 525 → 230
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_013,968 → 4,85015 → 2860 → 5955 → 56100 → 140300 → 3151,000 → 1,1001,000 → 1,100Charge bonus 40 → 44; Upkeep 250 → 135
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_114,476 → 5,61015 → 2860 → 6155 → 58100 → 140300 → 3151,200 → 1,3001,200 → 1,300Speed 100 → 105; Charge bonus 60 → 64; Mass 1,700 → 1,800; Upkeep 300 → 150
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_215,008 → 6,15050 → 7434 → 3628 → 35100 → 70300 → 1601,400 → 1,5001,400 → 1,500Speed 100 → 105; Bonus vs infantry 25 → 22; Charge bonus 85 → 68; Upkeep 350 → 165
Herald of Slaanesh (Shadows)wh3_main_sla_cha_herald_of_slaanesh_shadow_316,524 → 7,42050 → 7440 → 4234 → 40150 → 120350 → 2701,600 → 1,7001,600 → 1,700Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 105 → 88; Upkeep 400 → 170; Removed: Causes Terror
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_013,968 → 4,85015 → 2860 → 5955 → 56100 → 140300 → 3151,000 → 1,1001,000 → 1,100Charge bonus 40 → 44; Upkeep 250 → 135
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_114,476 → 5,61015 → 2860 → 6155 → 58100 → 140300 → 3151,200 → 1,3001,200 → 1,300Speed 100 → 105; Charge bonus 60 → 64; Mass 1,700 → 1,800; Upkeep 300 → 150
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_215,008 → 6,15050 → 7434 → 3628 → 35100 → 70300 → 1601,400 → 1,5001,400 → 1,500Speed 100 → 105; Bonus vs infantry 25 → 22; Charge bonus 85 → 68; Upkeep 350 → 165
Herald of Slaanesh (Slaanesh)wh3_main_sla_cha_herald_of_slaanesh_slaanesh_316,524 → 7,42050 → 7440 → 4234 → 40150 → 120350 → 2701,600 → 1,7001,600 → 1,700Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 105 → 88; Upkeep 400 → 170; Removed: Causes Terror
N'Kariwh3_main_sla_cha_nkari_018,048 → 9,80015 → 3470 → 7260 → 65140 → 165420 → 4152,400 → 2,6002,300 → 2,600Charge bonus 75 → 55; Upkeep 600 → 260; Missile resistance 0% → 10%
Chaos Furies (Slaanesh)wh3_main_sla_inf_chaos_furies_0605,280 → 12,30025 → 3436 → 3518 → 308 → 924 → 25550 → 600650 → 600Leadership 50 → 45; Charge bonus 20 → 30; Upkeep 138 → 85
Daemonettes of Slaaneshwh3_main_sla_inf_daemonette_01006,800 → 13,50010 → 3440 → 4136 → 4212 → 1324 → 25750 → 900750 → 900Leadership 75 → 65; Charge bonus 30 → 35; Upkeep 200 → 115; Physical resistance 20% → 25%
Exalted Daemonettes of Slaaneshwh3_main_sla_inf_daemonette_11007,700 → 15,00015 → 3848 → 4744 → 4915 → 1335 → 301,2501,250Leadership 80 → 70; Charge bonus 35 → 42; Upkeep 313 → 145; Physical resistance 20% → 25%
Devoted Marauders of Slaaneshwh3_main_sla_inf_marauders_01209,360 → 15,60015 → 3434 → 3228 → 3421 → 227450 → 525450 → 525Missile block 35% → 50%; Speed 40 → 38; Bonus vs infantry 0 → 6; Charge bonus 18 → 21; Upkeep 112 → 70; Physical resistance 5% → 0%; Removed: Mark of Slaanesh
Devoted Marauders of Slaanesh (Spears)wh3_main_sla_inf_marauders_11209,360 → 15,60015 → 3428 → 2932 → 38205 → 8500 → 550500 → 550Missile block 35% → 50%; Speed 40 → 38; Bonus vs large 15 → 12; Charge bonus 6 → 17; Upkeep 125 → 75; Physical resistance 5% → 0%; Removed: Mark of Slaanesh
Devoted Marauders of Slaanesh (Hellscourges)wh3_main_sla_inf_marauders_21209,360 → 15,60015 → 3430 → 3138 → 4026 → 214 → 8550 → 600550 → 600Missile block 35% → 50%; Speed 40 → 38; Bonus vs infantry 0 → 3; Charge bonus 18 → 24; Upkeep 138 → 80; Physical resistance 5% → 0%; Removed: Mark of Slaanesh
Fiends of Slaaneshwh3_main_sla_mon_fiends_of_slaanesh_0168,128 → 17,60030 → 4836 → 3936 → 4625 → 3055 → 561,325 → 1,4501,325 → 1,450Leadership 70 → 60; Bonus vs infantry 0 → 10; Charge bonus 38 → 50; Melee attack interval 4.4 s → 4 s; Mass 1,300 → 1,400; Upkeep 331 → 150
Keeper of Secretswh3_main_sla_mon_keeper_of_secrets_017,720 → 10,20015 → 3460 → 6354 → 55125 → 140375 → 3702,000 → 2,1001,650 → 2,100Missile block 30% → 45%; Leadership 80 → 70; Charge bonus 60 → 50; Upkeep 500 → 210; Physical resistance 20% → 35%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Soul Grinder of Slaaneshwh3_main_sla_mon_soul_grinder_018,188 → 11,45090 → 10455 → 5935 → 46155 → 170365 → 3801,900 → 2,0001,750 → 2,000Bonus vs large 35 → 25; Charge bonus 40 → 58; Upkeep 475 → 200; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Spawn of Slaaneshwh3_main_sla_mon_spawn_of_slaanesh_0168,768 → 16,00010 → 2836 → 3728 → 40120 → 125501,000 → 1,1001,050 → 1,100Charge bonus 35 → 50; Mass 1,500 → 1,600; Upkeep 250 → 135; Physical resistance 5% → 0%; Removed: Mark of Slaanesh
Exalted Seeker Chariotwh3_main_sla_veh_exalted_seeker_chariot_015,724 → 7,62050 → 8434 → 3732 → 41150 → 110300 → 2151,450 → 1,6001,450 → 1,600Speed 100 → 105; Bonus vs infantry 30 → 32; Charge bonus 95 → 85; Upkeep 363 → 165; Physical resistance 20% → 25%
Hellflayerswh3_main_sla_veh_hellflayer_045,944 → 9,76050 → 7434 → 3626 → 3520 → 1650 → 381,100 → 1,3001,100 → 1,300Speed 100 → 105; Bonus vs infantry 30 → 25; Charge bonus 90 → 70; Upkeep 275 → 145; Physical resistance 20% → 25%
Seeker Chariotswh3_main_sla_veh_seeker_chariot_045,056 → 8,80050 → 7428 → 2726 → 331434 → 35800 → 900800 → 900Leadership 60 → 65; Speed 100 → 105; Bonus vs infantry 22 → 20; Charge bonus 80 → 60; Upkeep 200 → 115
Bringers of Beguilement (Exalted Daemonettes of Slaanesh)wh3_twa06_sla_inf_daemonette_ror_01007,700 → 15,00015 → 3859 → 5654 → 5615 → 1335 → 311,450 → 1,5001,450 → 1,500Leadership 90 → 75; Charge bonus 35 → 44; Upkeep 363 → 160; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
Eternal Entourage (Heartseekers of Slaanesh)wh3_twa07_sla_cav_heartseekers_of_slaanesh_ror_0606,180 → 11,40015 → 4854 → 5048 → 5514 → 1738 → 371,625 → 1,7501,625 → 1,750Speed 100 → 105; Charge bonus 50 → 59; Mass 750 → 800; Upkeep 406 → 175; Physical resistance 20% → 30%; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) — → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3
The Marquis of Masochism (Keeper of Secrets)wh3_twa08_sla_mon_keeper_of_secrets_0_ror17,720 → 10,60015 → 3873 → 6766 → 62125 → 145375 → 3802,150 → 2,4002,000 → 2,400Missile block 30% → 45%; Leadership 90 → 75; Charge bonus 60 → 55; Upkeep 563 → 250; Physical resistance 20% → 35%; Missile resistance 0% → 10%
The Princes of Perfection (Devoted Marauders of Slaanesh – Spears)wh3_twa10_sla_inf_marauders_spears_ror1209,360 → 16,20015 → 3836 → 3541 → 4420 → 215 → 9750 → 800750 → 800Missile block 55% → 65%; Speed 40 → 38; Bonus vs large 15 → 16; Charge bonus 6 → 20; Upkeep 188 → 105; Physical resistance 5% → 10%; Per-unit cap (main_units.multiplayer_cap) — → 3
Prince Sigvald the Magnificentwh_dlc01_chs_cha_prince_sigvald_the_magnificent15,220 → 6,10011070 → 6460340 → 355180 → 2001,200 → 1,6501,200 → 1,650Missile block 55% → 60%; Leadership 100 → 85; Charge bonus 45 → 50; Mass 1,200 → 1,300; Upkeep 120 → 65; Physical resistance 5% → 0%; Removed: Mark of Slaanesh
Mirror Guard (Chaos Warriors)wh_pro04_chs_inf_chaos_warriors_ror_01009,000 → 15,000100 → 12045 → 4254 → 6226 → 30101,000 → 1,1001,000 → 1,100Missile block 55% → 65%; Leadership 85 → 80; Speed 33 → 38; Charge bonus 20 → 24; Upkeep 250 → 125; Physical resistance 5% → 0%; Spell resistance 0% → 25%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Slaanesh
Chaos Lord of Slaaneshwh3_dlc27_chs_cha_chaos_lord_msla_daemonic_steed15,710 → 6,010100 → 12265 → 6655 → 67170 → 180320 → 3351,100 → 1,4501,450Missile block 55% → 65%; Charge bonus 65 → 68; Mass 2,800 → 2,900; Upkeep 275 → 140; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Shadows)wh3_dlc27_chs_cha_chaos_sorcerer_shadows_msla_daemonic_steed14,590 → 4,91080 → 1044255 → 5895 → 105220 → 2301,200 → 1,250900 → 1,250Charge bonus 50 → 52; Upkeep 300 → 125; Removed: Mark of Slaanesh
Chaos Sorcerer of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_chaos_sorcerer_slaanesh_msla_daemonic_steed14,590 → 4,91080 → 1044255 → 5895 → 105220 → 2301,200 → 1,250900 → 1,250Charge bonus 50 → 52; Upkeep 300 → 125; Removed: Mark of Slaanesh
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla14,068 → 4,80090 → 11455 → 5655 → 57300 → 325150 → 1701,000 → 1,300900 → 1,300Missile block 55% → 65%; Charge bonus 35 → 40; Upkeep 250 → 130; Removed: Mark of Slaanesh
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla_chaos_chariot15,380 → 5,950110 → 1244235 → 43160 → 170290 → 3101,300 → 1,5001,200 → 1,500Missile block 55% → 65%; Charge bonus 80 → 85; Mass 4,000 → 4,100; Upkeep 325 → 150; Removed: Mark of Slaanesh
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla_chaos_steed14,680 → 5,410110 → 12455 → 5855 → 58300 → 325150 → 1701,200 → 1,4001,100 → 1,400Missile block 55% → 65%; Charge bonus 55 → 60; Mass 2,500 → 2,600; Upkeep 300 → 140; Removed: Mark of Slaanesh
Exalted Hero of Slaaneshwh3_dlc27_chs_cha_exalted_hero_msla_daemonic_steed15,140 → 6,01090 → 11455 → 6055 → 60150 → 165300 → 3151,200 → 1,6001,150 → 1,600Missile block 55% → 65%; Charge bonus 65 → 70; Upkeep 300 → 160; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla13,808 → 4,80080 → 10448 → 4944 → 49240 → 250120 → 1301,000 → 1,300800 → 1,300Charge bonus 20 → 25; Upkeep 250 → 130; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla_chaos_steed14,296 → 5,010100 → 12248 → 5044 → 50240 → 250120 → 1301,200 → 1,4001,000 → 1,400Charge bonus 45 → 50; Mass 2,500 → 2,600; Upkeep 250 → 140; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla_daemonic_steed14,880 → 5,51080 → 10448 → 5155 → 57120 → 130240 → 2501,6001,250 → 1,600Charge bonus 50 → 55; Upkeep 250 → 160; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Shadows)wh3_dlc27_chs_cha_sorcerer_lord_shadows_msla_warshrine111,250 → 12,01060 → 8435 → 3730 → 37250 → 265125 → 1351,400 → 1,7001,500 → 1,700Bonus vs infantry 0 → 20; Charge bonus 25 → 30; Upkeep 250 → 170
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla13,808 → 4,80080 → 10448 → 4944 → 49240 → 250120 → 1301,000 → 1,300800 → 1,300Charge bonus 20 → 25; Upkeep 250 → 130; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla_chaos_steed14,296 → 5,010100 → 12248 → 5044 → 50240 → 250120 → 1301,200 → 1,4001,000 → 1,400Charge bonus 45 → 50; Mass 2,500 → 2,600; Upkeep 250 → 140; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla_daemonic_steed14,880 → 5,51080 → 10448 → 5155 → 57120 → 130240 → 2501,6001,250 → 1,600Charge bonus 50 → 55; Upkeep 250 → 160; Removed: Mark of Slaanesh
Chaos Sorcerer Lord of Slaanesh (Slaanesh)wh3_dlc27_chs_cha_sorcerer_lord_slaanesh_msla_warshrine111,250 → 12,01060 → 8435 → 3730 → 37250 → 265125 → 1351,400 → 1,7001,500 → 1,700Bonus vs infantry 0 → 20; Charge bonus 25 → 30; Upkeep 250 → 170
Riders of the Mighty Serpent (Marauder Horsemen)wh3_dlc27_nor_cav_marauder_horsemen_ror605,460 → 8,70015 → 4629 → 2827 → 3019 → 225 → 7900 → 850900 → 850Leadership 58 → 55; Charge bonus 24 → 36; Mass 600 → 700; Range 80 m → 90 m; Ammunition 16 → 30; Missile base damage 15 → 19; Missile AP damage 7 → 12; Reload time 9 s → 8 s; Upkeep 225 → 125; Physical resistance 5% → 10%; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3; Removed: Mark of Slaanesh
Pleasureseekerswh3_dlc27_sla_cav_pleasureseekers327,296 → 11,36030 → 544651 → 5516 → 2044 → 501,800 → 1,8501,800 → 1,850Missile block 20% → 30%; Charge bonus 60 → 66; Upkeep 430 → 185; Spell resistance 0% → 20%
Alluress (Shadows)wh3_dlc27_sla_cha_alluress_shadow_daemonic_steed14,640 → 6,01015 → 845555 → 57110 → 125315 → 3301,200 → 1,3501,050 → 1,350Charge bonus 65 → 70; Upkeep 313 → 135
Alluress (Slaanesh)wh3_dlc27_sla_cha_alluress_slaanesh_daemonic_steed14,640 → 6,01015 → 845555 → 57110 → 125315 → 3301,200 → 1,3501,050 → 1,350Charge bonus 65 → 70; Upkeep 313 → 135
Dechala, the Denied Onewh3_dlc27_sla_cha_dechala16,808 → 7,50015 → 3869 → 6860 → 64220 → 240330 → 3501,800 → 2,0501,800 → 2,050Missile block 40% → 55%; Charge bonus 45 → 50; Mass 1,200 → 1,300; Upkeep 400 → 205; Physical resistance 20% → 25%; Removed: Mark of Slaanesh
Druchii Anointedwh3_dlc27_sla_cha_druchii_anointed13,834 → 4,50080 → 9660 → 5842 → 46160 → 140260 → 250850 → 1,000850 → 1,000Charge bonus 20 → 25; Upkeep 200 → 110; Removed: Mark of Slaanesh
Druchii Anointedwh3_dlc27_sla_cha_druchii_anointed_cold_one14,276 → 5,410110 → 1226042 → 49160 → 140260 → 2501,050 → 1,1501,050 → 1,150Speed 68 → 70; Charge bonus 40 → 45; Mass 2,000 → 2,100; Upkeep 275 → 115; Removed: Mark of Slaanesh
Druchii Anointedwh3_dlc27_sla_cha_druchii_anointed_daemonic_steed14,900 → 5,71080 → 9660 → 5955 → 54160 → 135260 → 2451,200 → 1,2501,200 → 1,250Charge bonus 50 → 55; Upkeep 350 → 125; Removed: Mark of Slaanesh
Herald of Slaanesh (Shadows)wh3_dlc27_sla_cha_herald_of_slaanesh_shadow_daemonic_steed15,040 → 6,31015 → 8860 → 6255 → 59115 → 130335 → 3501,350 → 1,4501,350 → 1,450Charge bonus 70 → 75; Upkeep 338 → 145
Herald of Slaanesh (Slaanesh)wh3_dlc27_sla_cha_herald_of_slaanesh_slaanesh_daemonic_steed15,040 → 6,31015 → 8860 → 6255 → 59115 → 130335 → 3501,350 → 1,4501,350 → 1,450Charge bonus 70 → 75; Upkeep 338 → 145
The Masque of Slaaneshwh3_dlc27_sla_cha_masque_of_slaanesh14,930 → 6,60025 → 486555 → 65220 → 240260 → 2801,100 → 1,9001,700 → 1,900Charge bonus 50 → 55; Mass 800 → 1,000; Upkeep 275 → 190; Physical resistance 20% → 25%
Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer14,688 → 5,50080 → 1044560 → 62360 → 380140 → 150333 → 1,2001,000 → 1,200Missile block 55% → 65%; Charge bonus 20 → 26; Mass 1,000 → 1,100; Removed: Mark of Slaanesh
Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer_daemonic_steed15,760 → 6,51080 → 10445 → 4660 → 63140 → 150360 → 380333 → 1,5001,450 → 1,500Missile block 55% → 65%; Charge bonus 60 → 65; Removed: Mark of Slaanesh
Styrkaar of the Sortsvinaerwh3_dlc27_sla_cha_styrkaar_the_sortsvinaer_steed_of_slaanesh14,876 → 6,21080 → 10445 → 4755 → 64360 → 380140 → 150333 → 1,3001,200 → 1,300Missile block 55% → 65%; Charge bonus 50 → 55; Removed: Causes Fear, Mark of Slaanesh
Devotees of Slaaneshwh3_dlc27_sla_inf_devotees_of_slaanesh807,040 → 10,80030 → 464246 → 5025 → 2415 → 14975 → 1,050975 → 1,050Charge bonus 30 → 36; Upkeep 244 → 120; Removed: Mark of Slaanesh
Devotees of Slaanesh (Crossbows)wh3_dlc27_sla_inf_devotees_of_slaanesh_crossbows807,040 → 10,80030 → 463844 → 4825 → 2415 → 141,100 → 1,0751,100 → 1,075Charge bonus 30 → 34; Range 130 m → 140 m; Ammunition 14 → 15; Missile base damage 15 → 16; Missile AP damage 9 → 8; Upkeep 275 → 120; Removed: Mark of Slaanesh
Slaangorswh3_dlc27_sla_inf_slaangors120 → 1009,000 → 18,50030 → 11034 → 4426 → 5028 → 328 → 15700 → 1,525700 → 1,525Leadership 62 → 75; Speed 50 → 45; Bonus vs infantry 8 → 10; Charge bonus 26 → 44; Mass 130 → 160; Upkeep 175 → 160; Physical resistance 5% → 0%; Missile resistance 0% → 10%; Spell resistance 0% → 10%; New: Charge Defence vs. Large, Encourage; Removed: Immune to Psychology, Mark of Slaanesh, Strider
Champions Of Slaaneshwh3_dlc27_sla_mon_champions_of_slaanesh167,840 → 10,72060 → 8452 → 5155 → 5742 → 5058 → 601,750 → 1,8501,750 → 1,850Missile block 30% → 45%; Bonus vs infantry 25 → 18; Charge bonus 40 → 45; Upkeep 438 → 185; Removed: Mark of Slaanesh
Pleasure Guard (Champions of Slaanesh)wh3_dlc27_sla_mon_champions_of_slaanesh_ror167,840 → 10,96060 → 8864 → 5767 → 6352 → 5568 → 651,900 → 2,0001,950 → 2,000Missile block 40% → 55%; Bonus vs infantry 25 → 24; Upkeep 475 → 200; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Removed: Mark of Slaanesh
Preytonwh3_dlc27_sla_mon_preyton17,289 → 9,35060 → 8450 → 5428 → 40120 → 135365 → 3801,600 → 1,7501,600 → 1,750Charge bonus 40 → 46; Upkeep 400 → 175
Scourge of Arden (Preyton)wh3_dlc27_sla_mon_preyton_ror17,289 → 9,65060 → 8861 → 6036 → 44145 → 150385 → 3901,850 → 1,9001,850 → 1,900Charge bonus 40 → 52; Mass 2,800 → 3,000; Upkeep 463 → 190; Fire resistance 0% → 45%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3
Heralds of Excess (Seeker Chariots)wh3_dlc27_sla_veh_seeker_chariot_ror45,056 → 9,40050 → 8436 → 3534 → 3714 → 1634 → 361,1001,100Speed 100 → 105; Bonus vs infantry 22 → 20; Charge bonus 80 → 65; Upkeep 275 → 125; Missile resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3

New units in Radious

  • Flawless Kingrad_wh3_part3_main_unit_sla_flawless_king1 modelHealth5,350Armour110Leadership75Speed33Melee attack60Melee defence60Weapon strength (base + AP)540Charge bonus44Missile resistance %15Fire resistance %10Multiplayer cost1,400
  • Flawless King (Barded Chaos Warsteed)rad_wh3_part3_main_unit_sla_flawless_king_warhorse1 modelHealth5,680Armour124Leadership75Speed83Melee attack64Melee defence62Weapon strength (base + AP)540Charge bonus70Missile resistance %15Fire resistance %10Multiplayer cost1,550
  • Flawless King (Chaos Dragon)rad_wh3_part3_main_unit_sla_flawless_king_dragon1 modelHealth6,620Armour62Leadership75Speed95Melee attack47Melee defence49Weapon strength (base + AP)535Charge bonus87Missile resistance %30Fire resistance %10Multiplayer cost1,800
  • Aspiring Champions of Slaanesh (Great Weapons)wh3_slaanesh_champi_great80 modelsHealth14,800Armour120Leadership80Speed33Melee attack46Melee defence54Weapon strength (base + AP)45Charge bonus37Multiplayer cost1,400
  • Aspiring Champions of Slaanesh (Halberds)wh3_slaanesh_champi_halberd80 modelsHealth14,800Armour120Leadership80Speed33Melee attack42Melee defence55Weapon strength (base + AP)43Charge bonus31Multiplayer cost1,350
  • Aspiring Champions of Slaanesh (Shields)wh3_slaanesh_champi_sword80 modelsHealth14,800Armour120Leadership80Speed33Melee attack44Melee defence52Weapon strength (base + AP)44Charge bonus34Multiplayer cost1,300
  • Resplendent Host (Halberds)wh3_slaanesh_chosen_halberd80 modelsHealth15,200Armour124Leadership85Speed30Melee attack46Melee defence60Weapon strength (base + AP)45Charge bonus25Missile resistance %10Magic resistance %10Multiplayer cost1,650
  • Resplendent Host (Great Swords)wh3_slaanesh_chosen_heavy80 modelsHealth15,200Armour124Leadership85Speed30Melee attack50Melee defence61Weapon strength (base + AP)47Charge bonus33Missile resistance %10Magic resistance %10Multiplayer cost1,750
  • Resplendent Host (Shields)wh3_slaanesh_chosen_shield80 modelsHealth15,200Armour124Leadership85Speed30Melee attack48Melee defence58Weapon strength (base + AP)46Charge bonus27Missile resistance %10Magic resistance %10Multiplayer cost1,700
  • Dragon Ogres of Slaaneshwh3_slaanesh_dragonogre16 modelsHealth18,400Armour50Leadership75Speed65Melee attack44Melee defence50Weapon strength (base + AP)112Charge bonus62Missile resistance %25Fire resistance %25Multiplayer cost1,850
  • Soulless Ones (Lances)wh3_slaanesh_knight_lance60 modelsHealth11,700Armour124Leadership75Speed75Melee attack39Melee defence42Weapon strength (base + AP)39Charge bonus94Multiplayer cost1,500
  • Soulless Ones (Swords)wh3_slaanesh_knight_sword60 modelsHealth11,700Armour124Leadership75Speed75Melee attack41Melee defence47Weapon strength (base + AP)40Charge bonus62Multiplayer cost1,475
  • Marauders of Slaanesh (Great Weapons)wh3_slaanesh_mar_great120 modelsHealth15,600Armour34Leadership60Speed38Melee attack35Melee defence39Weapon strength (base + AP)32Charge bonus27Multiplayer cost575
  • Riders of Slaaneshwh3_slaanesh_mar_horse60 modelsHealth8,400Armour34Leadership60Speed95Melee attack36Melee defence32Weapon strength (base + AP)31Charge bonus42Multiplayer cost650
  • Marauders of Slaanesh (Dual Weapons)wh3_slaanesh_mar_jav120 modelsHealth15,600Armour34Leadership60Speed38Melee attack34Melee defence35Weapon strength (base + AP)31Charge bonus25Multiplayer cost625
  • Mounted Servants of Slaaneshwh3_slaanesh_serva_cav60 modelsHealth9,600Armour46Leadership70Speed95Melee attack34Melee defence36Weapon strength (base + AP)33Charge bonus45Missile damage (base + AP)32Range100Physical resistance %5Multiplayer cost780
  • Servants of Slaanesh (Dual Weapons)wh3_slaanesh_serva_dual120 modelsHealth16,200Armour46Leadership70Speed40Melee attack39Melee defence44Weapon strength (base + AP)36Charge bonus32Physical resistance %5Multiplayer cost750
  • Servants of Slaanesh (Javelins)wh3_slaanesh_serva_missile90 modelsHealth12,150Armour46Leadership70Speed40Melee attack34Melee defence38Weapon strength (base + AP)32Charge bonus25Missile damage (base + AP)28Range95Physical resistance %5Multiplayer cost750
  • Servants of Slaanesh (Shields)wh3_slaanesh_serva_shield120 modelsHealth16,200Armour46Leadership70Speed40Melee attack37Melee defence43Weapon strength (base + AP)35Charge bonus28Physical resistance %5Multiplayer cost725
  • Servants of Slaanesh (Spears)wh3_slaanesh_serva_spear120 modelsHealth16,200Armour46Leadership70Speed40Melee attack36Melee defence45Weapon strength (base + AP)33Charge bonus30Physical resistance %5Multiplayer cost775
  • Slaangors (Halberds)wh3_slaanesh_slaangor100 modelsHealth18,500Armour110Leadership75Speed45Melee attack45Melee defence49Weapon strength (base + AP)48Charge bonus42Missile resistance %10Magic resistance %10Multiplayer cost1,500
  • Slaangors (Spears)wh3_slaanesh_slaangor_jav100 modelsHealth18,500Armour110Leadership75Speed45Melee attack43Melee defence44Weapon strength (base + AP)46Charge bonus40Missile resistance %10Magic resistance %10Multiplayer cost1,550
  • Knights of Torment (Lances)wh3_slaanesh_torment_lances60 modelsHealth12,300Armour128Leadership80Speed75Melee attack43Melee defence48Weapon strength (base + AP)44Charge bonus97Magic resistance %15Multiplayer cost1,850
  • Knights of Torment (Swords)wh3_slaanesh_torment_sword60 modelsHealth12,300Armour128Leadership80Speed75Melee attack46Melee defence53Weapon strength (base + AP)45Charge bonus64Magic resistance %15Multiplayer cost1,800
  • Dark Prince Slaves (Great Weapons)wh3_slaanesh_warri_great100 modelsHealth14,000Armour110Leadership75Speed33Melee attack42Melee defence46Weapon strength (base + AP)39Charge bonus25Multiplayer cost975
  • Dark Prince Slaves (Halberds)wh3_slaanesh_warri_halberd100 modelsHealth14,000Armour110Leadership75Speed33Melee attack39Melee defence47Weapon strength (base + AP)36Charge bonus17Multiplayer cost950
  • Dark Prince Slaves (Shields)wh3_slaanesh_warri_shield100 modelsHealth14,000Armour110Leadership75Speed33Melee attack40Melee defence46Weapon strength (base + AP)37Charge bonus21Multiplayer cost925

Skills

Connoisseurs of Delight
  • −Missile resistance: 15% for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for Hellstriders of Slaanesh, Knights of Slaanesh, Seekers of Slaanesh, Forsaken of Slaanesh, Pleasureseekers and Heartseekers of Slaanesh units (Rank 7 and above) (Lord's army)
Killer's Kiss
  • −Charge bonus: +15% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
  • −Missile resistance: 15% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
  • +Charge bonus: +10% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 10% for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot, Marauder Horsemen and Hellflayers units (Rank 7 and above) (Lord's army)
Secret Keeper
  • −Bonus vs Infantry: +7 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)
  • +Bonus vs Infantry: +6 for Chaos Furies, Spawn of Slaanesh, Fiends of Slaanesh, Soul Grinder, Chaos Warshrine, Champions of Slaanesh, Preyton and Keeper of Secrets units (Rank 7 and above) (Lord's army)
Promise of Perfection
  • −Level 1: Casualty replenishment rate: +2% (Lord's army)
  • −Level 2: Casualty replenishment rate: +4% (Lord's army)
  • −Level 3: Casualty replenishment rate: +6% (Lord's army)
  • +Level 1: Casualty replenishment rate: +4% (Lord's army)
  • +Level 2: Casualty replenishment rate: +6% (Lord's army)
  • +Level 3: Casualty replenishment rate: +8% (Lord's army)
Paradise of Pleasure
  • −Level 1: Slaanesh Authority: +2 (Lord's army)
  • −Level 2: Slaanesh Authority: +3 (Lord's army)
  • −Level 3: Slaanesh Authority: +4 (Lord's army)
  • +Level 1: Slaanesh Authority: +3 (Lord's army)
  • +Level 2: Slaanesh Authority: +4 (Lord's army)
  • +Level 3: Slaanesh Authority: +5 (Lord's army)
Devious Tempter
  • −Level 1: Slaanesh Authority: +1 (Hero's army)
  • −Level 2: Slaanesh Authority: +2 (Hero's army)
  • −Level 3: Slaanesh Authority: +3 (Hero's army)
  • +Level 1: Slaanesh Authority: +2 (Hero's army)
  • +Level 2: Slaanesh Authority: +3 (Hero's army)
  • +Level 3: Slaanesh Authority: +4 (Hero's army)
Mistress of Suffering
  • −Upkeep: -10% for non-Daemonic units (Lord's army)
  • +Upkeep: -6% for non-Daemonic units (Lord's army)
Gratifying Charge
  • −Level 2: Weapon strength: +12% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
  • −Level 3: Weapon strength: +16% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
  • +Level 2: Weapon strength: +8% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
  • +Level 3: Weapon strength: +10% for Seekers of Slaanesh, Chaos Knights of Slaanesh, Heartseekers of Slaanesh and Pleasureseekers units (Lord's army)
Princely Chariots
  • −Level 2: Weapon strength: +10% for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
  • −Level 3: Weapon strength: +15% for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
  • +Level 2: Weapon strength: +8% for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
  • +Level 3: Weapon strength: +10% for Seeker Chariots, Chaos Chariot, Exalted Seeker Chariot and Hellflayers units (Lord's army)
Such Sights to Show You
  • −Level 2: Weapon strength: +8% for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
  • −Level 3: Weapon strength: +12% for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
  • +Level 2: Weapon strength: +6% for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
  • +Level 3: Weapon strength: +8% for Keeper of Secrets, Chaos Warshrine of Slaanesh, Preyton and Soul Grinder (Slaanesh) units (Lord's army)
Banished One
  • −Ward save: +15%
  • +Ward save: +8%
Obsessive Surge
  • −Missile block chance: +25%
  • −Speed: +15%
  • +Speed: +10%
  • +Missile block chance: +20%
Alluring Pace
  • −Bonus vs Infantry: +12 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
  • +Bonus vs Infantry: +10 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (Lord's army)
Chieftain of the Sortsvinaer
  • −Recruitment cost: -30% for Marauder units (Hero's army)
  • −Casualty replenishment rate: +15% for Marauder units (Hero's army)
  • −Recruit rank: +3 for Marauder units (Hero's army)
  • +Recruitment cost: -20% for Marauder units (Hero's army)
  • +Casualty replenishment rate: +10% for Marauder units (Hero's army)
  • +Recruit rank: +1 for Marauder units (Hero's army)
Hypnotic Glamour
  • −Ward save: +10%
  • +Ward save: +8%
Madness & Rapture
  • −Upkeep: -33% for embedded Heroes (Lord's army)
  • +Upkeep: -20% for embedded Heroes (Lord's army)
Domineering Aura
  • −Ward save: +25%
  • +Ward save: +20%
Persistence of Passion
  • −Upkeep: -20% for Daemonic units (Lord's army)
  • +Upkeep: -10% for Daemonic units (Lord's army)
Barded Chaos Steed (Mount)new
  • +Mount: Barded Chaos Steed
Chaos Dragon (Mount)new
  • +Mount: Chaos Dragon
Faultless Duelistnew
  • +Melee attack: +10
  • +Melee defence: +10
Glutton for Punishmentnew
  • +Physical resistance: 10%
  • +Hit points: +10%
Unbound Arrogancenew
  • +Leadership: +8 (Lord's army)
  • +Speed: +5% (Lord's army)
Honour the Princenew
  • +Level 1: Melee Attack: +2 for Marauder, Hellstrider, Rider, and Servant units (Lord's army)
  • +Level 1: Melee Defence: +4 for Marauder, Hellstrider, Rider, and Servant units (Lord's army)
  • +Level 2: Melee Attack: +4 for Marauder, Hellstrider, Rider, and Servant units (Lord's army)
  • +Level 2: Melee Defence: +6 for Marauder, Hellstrider, Rider, and Servant units (Lord's army)
  • +Level 3: Melee Attack: +6 for Marauder, Hellstrider, Rider, and Servant units (Lord's army)
  • +Level 3: Melee Defence: +8 for Marauder, Hellstrider, Rider, and Servant units (Lord's army)
Symphony of Painnew
  • +Level 1: Melee Defence: +4 for Chaos Fury, Spawn, Fiend, Daemonette, Dark Prince Slaves, and Chaos Warrior units (Lord's army)
  • +Level 1: Weapon Strength: +4% for Chaos Fury, Spawn, Fiend, Daemonette, Dark Prince Slaves, and Chaos Warrior units (Lord's army)
  • +Level 2: Melee Defence: +6 for Chaos Fury, Spawn, Fiend, Daemonette, Dark Prince Slaves, and Chaos Warrior units (Lord's army)
  • +Level 2: Weapon Strength: +6% for Chaos Fury, Spawn, Fiend, Daemonette, Dark Prince Slaves, and Chaos Warrior units (Lord's army)
  • +Level 3: Melee Defence: +8 for Chaos Fury, Spawn, Fiend, Daemonette, Dark Prince Slaves, and Chaos Warrior units (Lord's army)
  • +Level 3: Weapon Strength: +8% for Chaos Fury, Spawn, Fiend, Daemonette, Dark Prince Slaves, and Chaos Warrior units (Lord's army)
Engines of Torturenew
  • +Level 1: Armour: +6 for Soul Grinder, Chaos Chariots, Chaos Warshrine, Seeker Chariot, Hellflayer, and Exalted Seeker Chariot unit (Lord's army)
  • +Level 1: Speed: +6% for Soul Grinder, Chaos Chariots, Chaos Warshrine, Seeker Chariot, Hellflayer, and Exalted Seeker Chariot unit (Lord's army)
  • +Level 2: Armour: +8 for Soul Grinder, Chaos Chariots, Chaos Warshrine, Seeker Chariot, Hellflayer, and Exalted Seeker Chariot unit (Lord's army)
  • +Level 2: Speed: +8% for Soul Grinder, Chaos Chariots, Chaos Warshrine, Seeker Chariot, Hellflayer, and Exalted Seeker Chariot unit (Lord's army)
  • +Level 3: Armour: +10 for Soul Grinder, Chaos Chariots, Chaos Warshrine, Seeker Chariot, Hellflayer, and Exalted Seeker Chariot unit (Lord's army)
  • +Level 3: Speed: +10% for Soul Grinder, Chaos Chariots, Chaos Warshrine, Seeker Chariot, Hellflayer, and Exalted Seeker Chariot unit (Lord's army)
Excess of Violencenew
  • +Level 1: Charge Bonus: +5 for Seeker, Heartseeker, Chaos Knights, Soulless Ones, Aspiring Champion, and Slaangor units (Lord's army)
  • +Level 1: Weapon Strength: +4% for Seeker, Heartseeker, Chaos Knights, Soulless Ones, Aspiring Champion, and Slaangor unit (Lord's army)
  • +Level 2: Charge Bonus: +7 for Seeker, Heartseeker, Chaos Knights, Soulless Ones, Aspiring Champion, and Slaangor units (Lord's army)
  • +Level 2: Weapon Strength: +6% for Seeker, Heartseeker, Chaos Knights, Soulless Ones, Aspiring Champion, and Slaangor unit (Lord's army)
  • +Level 3: Charge Bonus: +9 for Seeker, Heartseeker, Chaos Knights, Soulless Ones, Aspiring Champion, and Slaangor units (Lord's army)
  • +Level 3: Weapon Strength: +8% for Seeker, Heartseeker, Chaos Knights, Soulless Ones, Aspiring Champion, and Slaangor unit (Lord's army)
Incessant Disdainnew
  • +Level 1: Melee Attack: +4 for Exalted Daemonette, Chosen, Resplendent Host, Knight of Torment, Dragon Ogre, and Keeper of Secret units (Lord's army)
  • +Level 1: Weapon Strength: +4% for Exalted Daemonette, Chosen, Resplendent Host, Knight of Torment, Dragon Ogre, and Keeper of Secret units (Lord's army)
  • +Level 2: Melee Attack: +6 for Exalted Daemonette, Chosen, Resplendent Host, Knight of Torment, Dragon Ogre, and Keeper of Secret units (Lord's army)
  • +Level 2: Weapon Strength: +6% for Exalted Daemonette, Chosen, Resplendent Host, Knight of Torment, Dragon Ogre, and Keeper of Secret units (Lord's army)
  • +Level 3: Melee Attack: +8 for Exalted Daemonette, Chosen, Resplendent Host, Knight of Torment, Dragon Ogre, and Keeper of Secret units (Lord's army)
  • +Level 3: Weapon Strength: +8% for Exalted Daemonette, Chosen, Resplendent Host, Knight of Torment, Dragon Ogre, and Keeper of Secret units (Lord's army)

Buildings

  • −Construction cost: -15% for all buildings (local province)
  • −Income generated: 300
  • +Construction cost: -10% for all buildings (local province)
  • +Income generated: 450
  • Cost: 6000 → 4000
  • Turns: 4 → 5
  • Cost: 6000 → 3000
  • −Ambush defence chance: +5% (all armies)
  • +Ambush defence chance: +10% (all armies)
  • −Income generated: 450
  • −Control: +5
  • −Research rate: +8
  • +Income generated: 600
  • +Control: +6
  • +Research rate: +10
  • −Income generated: 100
  • −Income from all buildings: +2% (local province)
  • +Income generated: 700
  • +Income from all buildings: +30% (local province)
  • −Income generated: 200
  • −Income from all buildings: +5% (local province)
  • −Growth: +30 (all provinces)
  • −Research rate: +5
  • +Income generated: 900
  • +Income from all buildings: +40% (local province)
  • +Growth: +25 (all provinces)
  • +Research rate: +8
  • Cost: 6000 → 5000
  • −Income generated: 400
  • −Income from all buildings: +10% (local province)
  • −Growth: +40 (all provinces)
  • −Control: +3
  • −Research rate: +10
  • +Income generated: 1100
  • +Income from all buildings: +50% (local province)
  • +Growth: +30 (all provinces)
  • +Control: +4
  • +Research rate: +12
  • Cost: 10000 → 8000
  • −Empower 5 Sigils within the Black Pyramid (Undead Legions only)
  • −Income generated: 500
  • −Research rate: +10 (not for Undead Legions)
  • +Income generated: 600
  • +Research rate: +15
  • Upkeep: 300 → 200
  • Cost: 3000 → 3500
  • −Income generated: 200
  • +Income generated: 250
  • −Slaanesh corruption: +4
  • −Recruit rank: +2 for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (factionwide)
  • −Upkeep: -5% for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (all armies)
  • −Income generated: 500
  • +Slaanesh corruption: +5
  • +Recruit rank: +1 for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (factionwide)
  • +Upkeep: -4% for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (all armies)
  • +Income generated: 600
  • Cost: 5000 → 10000
  • Units: 0 → 4
  • −Recruit rank: +2 for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot and Hellflayers units (factionwide)
  • −Income generated: 200
  • −Growth: +25
  • +Recruit rank: +1 for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot and Hellflayers units (factionwide)
  • +Income generated: 250
  • +Growth: +30
  • Units: 0 → 4
  • −Income generated: 750
  • +Income generated: 800
  • Cost: 8000 → 9000
  • Cost: 750 → 1000
  • Units: 2 → 1
  • Cost: 1500 → 2500
  • Units: 5 → 4
  • Cost: 2000 → 4000
  • Units: 5 → 6
  • Units: 2 → 5
  • Cost: 5000 → 6000
  • Units: 4 → 6
  • Cost: 6000 → 7000
  • Units: 0 → 3
  • −Income from Ports: +2% (factionwide)
  • +Income from Ports: +1% (factionwide)
  • Cost: 6000 → 7000
  • Units: 0 → 3
  • −Seduce Units cost: -50% for High Elf units (all armies) (not for The Tormentors)
  • −Income generated: 400
  • +Seduce Units cost: -40% for High Elf units (all armies) (not for The Tormentors)
  • +Income generated: 450
  • Cost: 6000 → 7000
  • Units: 0 → 3
  • −Recruitment cost: -10% for all mortal Slaanesh units (all armies)
  • −Upkeep: -5% for all mortal Slaanesh units (all armies)
  • −Income generated: 400
  • +Recruitment cost: -8% for all mortal Slaanesh units (all armies)
  • +Upkeep: -3% for all mortal Slaanesh units (all armies)
  • +Income generated: 450
  • Cost: 6000 → 7000
  • Units: 0 → 3
  • Cost: 2000 → 4000
  • Cost: 4000 → 5000
  • Units: 2 → 1
  • Units: 3 → 6
  • Cost: 3000 → 4000
  • Turns: 4 → 3
  • Units: 2 → 3
  • −Recruit rank: +2 for all units
  • +Recruit rank: +1 for all units
  • Cost: 5000 → 8000
  • Turns: 5 → 4
  • −Recruit rank: +3 for all units
  • −When Control is below -40: Recruit rank: +2 for all units
  • +Recruit rank: +1 for all units
  • +When Control is below -40: Recruit rank: +1 for all units
  • Cost: 10000 → 12000
  • Turns: 6 → 5
  • Units: 6 → 9
  • −When Control is 50 or more: Income generated: 50
  • −When Slaanesh corruption is 50 or more: Income generated: 50
  • +When Control is 50 or more: Income generated: 80
  • +When Slaanesh corruption is 50 or more: Income generated: 80
  • −Seduce Units cost: -80% (local province)
  • +Seduce Units cost: -50% (local province)
  • Cost: 1000 → 1500
  • −Income from all buildings: +10% (local region owner)
  • +Income from all buildings: +8% (local region owner)
  • −Income generated: 50
  • +Income generated: 80
  • −Control: +1
  • +Control: +2
  • −Control: +2
  • +Control: +3
  • Cost: 1500 → 2000
  • Turns: 2 → 1
  • −Control: +3
  • +Control: +4
  • Cost: 2000 → 3000
  • Turns: 3 → 1
  • −When Control is positive: Devotees: +3 per turn
  • +When Control is positive: Devotees: +4 per turn
Cult of PainSlaanesh
  • −When Control is below -40: Devotees: +10 per turn
  • +When Control is below -40: Devotees: +12 per turn
  • Cost: 2000 → 2500
  • Turns: 2 → 1
  • −When Control is positive: Devotees: +10 per turn
  • −When Control is below -40: Devotees: +15 per turn
  • +When Control is positive: Devotees: +12 per turn
  • +When Control is below -40: Devotees: +16 per turn
  • Cost: 3000 → 3500
  • Turns: 3 → 1
  • −Income generated: 30
  • −Income from all buildings: +20% (local region)
  • −Growth: +5
  • +Income generated: 50
  • +Income from all buildings: +15% (local region)
  • +Growth: +10
  • −Income generated: 60
  • −Income from all buildings: +35% (local region)
  • −Growth: +10
  • +Income generated: 100
  • +Income from all buildings: +25% (local region)
  • +Growth: +15
  • Cost: 1000 → 1500
  • Turns: 2 → 1
  • −Income generated: 90
  • −Income from all buildings: +50% (local region)
  • −Growth: +15
  • +Income generated: 150
  • +Income from all buildings: +35% (local region)
  • +Growth: +20
  • Cost: 1500 → 2000
  • Turns: 3 → 1
  • −Casualty replenishment rate: +3% (armies in region)
  • +Casualty replenishment rate: +4% (armies in region)
  • −Growth: +40
  • +Growth: +35
  • Cost: 1000 → 1500
  • Turns: 2 → 1
  • −Casualty replenishment rate: +9% (armies in region)
  • −Growth: +60
  • +Casualty replenishment rate: +8% (armies in region)
  • +Growth: +50
  • Cost: 1500 → 2000
  • Turns: 3 → 1
  • −Income generated: 100
  • −When Control is below -40: Income generated: 100
  • +Income generated: 150
  • +When Control is below -40: Income generated: 150
  • Cost: 1000 → 500
  • −Income generated: 150
  • −When Control is below -40: Income generated: 150
  • +Income generated: 200
  • +When Control is below -40: Income generated: 200
  • Turns: 2 → 1
  • −Income generated: 200
  • −When Control is below -40: Income generated: 200
  • +Income generated: 250
  • +When Control is below -40: Income generated: 250
  • Turns: 3 → 1
  • −Income generated: 300
  • −When Control is below -40: Income generated: 300
  • +Income generated: 350
  • +When Control is below -40: Income generated: 350
  • Turns: 4 → 1
  • −Research rate: +4
  • +Research rate: +5
  • +Lord recruit rank: +1
  • +Hero recruit rank: +1
  • Cost: 2500 → 5000
  • Units: 1 → 0
  • −Research rate: +5
  • −When Control is below -40: Research rate: +3
  • +Research rate: +6
  • +When Control is below -40: Research rate: +4
  • +Lord recruit rank: +2
  • +Hero recruit rank: +2
  • Cost: 5000 → 8000
  • Units: 2 → 5
  • +Lord recruit rank: +3
  • +Hero recruit rank: +3
  • Units: 3 → 9
  • Units: 2 → 6
  • Units: 5 → 10
  • Cost: 3000 → 4000
  • Units: 7 → 6
  • Units: 9 → 0
  • −Income generated: 100
  • +Income generated: 150
  • Cost: 1500 → 1000
  • Turns: 2 → 1
Hell PortSlaanesh
  • −Income generated: 300
  • +Income generated: 250
  • Cost: 3000 → 2500
  • Turns: 4 → 3
  • +Control: +2
  • Cost: 6000 → 5000
  • Turns: 6 → 5
  • −Devotees: +1 per turn
  • −Income from all buildings: +5% (local province)
  • +Devotees: +2 per turn
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Devotees: +2 per turn
  • −Income from all buildings: +10% (local province)
  • +Devotees: +3 per turn
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Devotees: +3 per turn
  • −Income from all buildings: +15% (local province)
  • +Devotees: +4 per turn
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Devotees: +2 per turn
  • −Income from all buildings: +5% (local province)
  • +Devotees: +3 per turn
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Devotees: +4 per turn
  • −Income from all buildings: +10% (local province)
  • +Devotees: +5 per turn
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Devotees: +6 per turn
  • −Income from all buildings: +15% (local province)
  • +Devotees: +7 per turn
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Devotees: +1 per turn
  • −Income from all buildings: +5% (local province)
  • +Devotees: +2 per turn
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Devotees: +2 per turn
  • −Income from all buildings: +10% (local province)
  • +Devotees: +3 per turn
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Devotees: +3 per turn
  • −Income from all buildings: +15% (local province)
  • +Devotees: +4 per turn
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Devotees: +2 per turn
  • −Income from all buildings: +5% (local province)
  • +Devotees: +3 per turn
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Devotees: +4 per turn
  • −Income from all buildings: +10% (local province)
  • +Devotees: +5 per turn
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Devotees: +6 per turn
  • −Income from all buildings: +15% (local province)
  • +Devotees: +7 per turn
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Devotees: +2 per turn
  • −Income from all buildings: +5% (local province)
  • +Devotees: +3 per turn
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 3
  • −Devotees: +4 per turn
  • −Income from all buildings: +10% (local province)
  • +Devotees: +5 per turn
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 4
  • −Devotees: +6 per turn
  • −Income from all buildings: +15% (local province)
  • +Devotees: +7 per turn
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 5
  • −Devotees: +1 per turn
  • −Income from all buildings: +5% (local province)
  • +Devotees: +2 per turn
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Devotees: +2 per turn
  • −Income from all buildings: +10% (local province)
  • +Devotees: +3 per turn
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Devotees: +3 per turn
  • −Income from all buildings: +15% (local province)
  • +Devotees: +4 per turn
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Devotees: +2 per turn
  • −Income from all buildings: +5% (local province)
  • +Devotees: +3 per turn
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Devotees: +4 per turn
  • −Income from all buildings: +10% (local province)
  • +Devotees: +5 per turn
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Devotees: +6 per turn
  • −Income from all buildings: +15% (local province)
  • +Devotees: +7 per turn
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Devotees: +2 per turn
  • −Income from all buildings: +5% (local province)
  • +Devotees: +3 per turn
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Devotees: +4 per turn
  • −Income from all buildings: +10% (local province)
  • +Devotees: +5 per turn
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Devotees: +6 per turn
  • −Income from all buildings: +15% (local province)
  • +Devotees: +7 per turn
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Devotees: +2 per turn
  • −Income from all buildings: +5% (local province)
  • +Devotees: +3 per turn
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Devotees: +4 per turn
  • −Income from all buildings: +10% (local province)
  • +Devotees: +5 per turn
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Devotees: +6 per turn
  • −Income from all buildings: +15% (local province)
  • +Devotees: +7 per turn
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Devotees: +2 per turn
  • −Income from all buildings: +5% (local province)
  • +Devotees: +3 per turn
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Devotees: +4 per turn
  • −Income from all buildings: +10% (local province)
  • +Devotees: +5 per turn
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Devotees: +6 per turn
  • −Income from all buildings: +15% (local province)
  • +Devotees: +7 per turn
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • −Income from all buildings: +5% (local province)
  • +Income from all buildings: +4% (local province)
  • Cost: 500 → 1000
  • Turns: 1 → 2
  • −Income from all buildings: +10% (local province)
  • +Income from all buildings: +8% (local province)
  • Cost: 1000 → 2500
  • Turns: 2 → 3
  • −Income from all buildings: +15% (local province)
  • +Income from all buildings: +12% (local province)
  • Cost: 2000 → 4000
  • Turns: 3 → 4
  • +Research rate: +4
  • Cost: 3000 → 4000
  • Turns: 4 → 2
  • +Research rate: +8
  • Cost: 5000 → 8000
  • Turns: 5 → 3
  • Units: 1 → 2
  • +Research rate: +12
  • Cost: 10000 → 12000
  • Turns: 6 → 4
  • Units: 2 → 5
  • −Construction cost: -5% for Military Recruitment buildings (local province)
  • −Grants 1 construction slot in the settlement
  • −Income generated: 100
  • −Recruitment cost: -5%
  • −Growth: +10
  • +Grants 2 construction slots in the settlement
  • +Construction cost: -2% for Military Recruitment buildings (local province)
  • +Income generated: 180
  • +Recruitment cost: -2%
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Turns: 3 → 1
  • Units: 1 → 2
Soul KeepSlaanesh
  • −Construction cost: -10% for Infrastructure buildings (local province)
  • −Grants 1 construction slot in the settlement
  • −Income generated: 100
  • −Growth: +10
  • +Grants 2 construction slots in the settlement
  • +Construction cost: -4% for Infrastructure buildings (local province)
  • +Income generated: 180
  • +Growth: +15
  • +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
  • Turns: 3 → 1
  • Units: 1 → 2
  • −Defensive supplies: +1000
  • −Construction cost: -10% for Military Recruitment buildings (local province)
  • −Grants 2 construction slots in the settlement
  • −Income generated: 150
  • −Recruitment cost: -10%
  • −Growth: +10
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Construction cost: -4% for Military Recruitment buildings (local province)
  • +Income generated: 240
  • +Recruitment cost: -4%
  • +Growth: +20
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Units: 1 → 2
Dark BastionSlaanesh
  • −Defensive supplies: +1000
  • −Construction cost: -20% for Infrastructure buildings (local province)
  • −Grants 2 construction slots in the settlement
  • −Income generated: 150
  • −Growth: +20
  • +Grants 4 construction slots in the settlement
  • +Defensive supplies: +1250
  • +Construction cost: -8% for Infrastructure buildings (local province)
  • +Income generated: 240
  • +Growth: +25
  • +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
  • Units: 1 → 2
  • −Defensive supplies: +1000
  • −Construction cost: -15% for Military Recruitment buildings (local province)
  • −Grants 3 construction slots in the settlement
  • −Income generated: 200
  • −Recruitment cost: -15%
  • −Growth: +10
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Construction cost: -6% for Military Recruitment buildings (local province)
  • +Income generated: 300
  • +Recruitment cost: -6%
  • +Growth: +30
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 4000 → 5000
  • Units: 1 → 3
  • −Defensive supplies: +1000
  • −Construction cost: -30% for Infrastructure buildings (local province)
  • −Grants 3 construction slots in the settlement
  • −Income generated: 200
  • −Growth: +30
  • +Grants 5 construction slots in the settlement
  • +Defensive supplies: +1500
  • +Construction cost: -12% for Infrastructure buildings (local province)
  • +Income generated: 300
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
  • Cost: 4000 → 5000
  • Units: 1 → 3
  • −Defensive supplies: +1000
  • −Construction cost: -20% for Military Recruitment buildings (local province)
  • −Grants 5 construction slots in the settlement
  • −Income generated: 250
  • −Recruitment cost: -20%
  • −Growth: +10
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Construction cost: -8% for Military Recruitment buildings (local province)
  • +Income generated: 360
  • +Recruitment cost: -8%
  • +Growth: +35
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 9000
  • Units: 1 → 5
  • −Defensive supplies: +1000
  • −Construction cost: -40% for Infrastructure buildings (local province)
  • −Grants 5 construction slots in the settlement
  • −Income generated: 250
  • −Growth: +40
  • +Grants 7 construction slots in the settlement
  • +Defensive supplies: +1750
  • +Construction cost: -16% for Infrastructure buildings (local province)
  • +Income generated: 360
  • +Growth: +45
  • +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
  • Cost: 8000 → 9000
  • Units: 1 → 5
  • −Defensive supplies: +1000
  • −Construction cost: -25% for Military Recruitment buildings (local province)
  • −Grants 7 construction slots in the settlement
  • −Income generated: 300
  • −Recruitment cost: -25%
  • −Growth: +10
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Construction cost: -10% for Military Recruitment buildings (local province)
  • +Income generated: 420
  • +Recruitment cost: -10%
  • +Growth: +40
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 12000
  • Units: 1 → 8
  • −Defensive supplies: +1000
  • −Construction cost: -50% for Infrastructure buildings (local province)
  • −Grants 7 construction slots in the settlement
  • −Income generated: 300
  • −Growth: +50
  • +Grants 9 construction slots in the settlement
  • +Defensive supplies: +2000
  • +Construction cost: -20% for Infrastructure buildings (local province)
  • +Income generated: 420
  • +Growth: +55
  • +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
  • Cost: 16000 → 12000
  • Units: 1 → 8
Soul KeepSlaanesh
  • −Defensive supplies: +1000
  • −Income generated: 100
  • +Defensive supplies: +1200
  • +Income generated: 125
  • Units: 1 → 2
  • −Income generated: 100
  • −Growth: +10
  • +Income generated: 170
  • +Growth: +15
  • Units: 1 → 2
Dark BastionSlaanesh
  • −Defensive supplies: +1000
  • −Income generated: 150
  • +Defensive supplies: +1200
  • +Income generated: 200
  • Units: 1 → 2
  • −Defensive supplies: +1000
  • −Income generated: 150
  • −Growth: +20
  • +Defensive supplies: +1250
  • +Income generated: 220
  • +Growth: +25
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Units: 1 → 2
  • −Defensive supplies: +1000
  • −Income generated: 200
  • +Defensive supplies: +1200
  • +Income generated: 250
  • Units: 1 → 2
  • −Defensive supplies: +1000
  • −Income generated: 200
  • −Growth: +30
  • +Defensive supplies: +1500
  • +Income generated: 290
  • +Growth: +35
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Units: 1 → 2
  • −Enemy Hero action success chance: -10%
  • −Attrition: -5% when under siege
  • +Enemy Hero action success chance: -12%
  • +Attrition: -10% when under siege
  • Cost: 2000 → 1000
  • Turns: 4 → 3
  • −Enemy Hero action success chance: -15%
  • −Attrition: -10% when under siege
  • +Enemy Hero action success chance: -18%
  • +Attrition: -15% when under siege
  • +Control: +1
  • Cost: 4000 → 2500
  • Turns: 5 → 4
  • Units: 0 → 2
  • −Enemy Hero action success chance: -20%
  • −Attrition: -15% when under siege
  • +Enemy Hero action success chance: -24%
  • +Attrition: -20% when under siege
  • +Control: +2
  • Cost: 6000 → 4000
  • Turns: 6 → 5
  • Units: 0 → 2
  • −Enemy Hero action success chance: -10%
  • +Enemy Hero action success chance: -12%
  • Cost: 2000 → 1000
  • Turns: 4 → 2
  • −Enemy Hero action success chance: -15%
  • +Enemy Hero action success chance: -18%
  • +Control: +1
  • Cost: 4000 → 2500
  • Turns: 5 → 3
  • −Control: +3
  • +Control: +4
  • Units: 0 → 3
  • −Lord recruitment cost: -30% (factionwide)
  • −Casualty replenishment rate: +25% (armies in local province)
  • +Lord recruitment cost: -15% (factionwide)
  • +Casualty replenishment rate: +20% (armies in local province)
  • Cost: 6000 → 5000
  • Units: 0 → 3
  • Cost: 10000 → 7500
  • Units: 0 → 4
  • −Recruit rank: +3 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (factionwide)
  • −Upkeep: -20% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (all armies)
  • +Recruit rank: +1 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (factionwide)
  • +Upkeep: -5% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (all armies)
  • Cost: 6000 → 4000
  • Units: 0 → 4

Technologies

  • −Bonus vs Large: +15 for Soul Grinder of Slaanesh units
  • +Bonus vs Large: +10 for Soul Grinder of Slaanesh units
  • −Melee attack: +6 for all Daemonic Cavalry and Chariot units
  • −Weapon strength: +10% all Daemonic Cavalry and Chariot units
  • +Melee attack: +5 for all Daemonic Cavalry and Chariot units
  • +Weapon strength: +8% all Daemonic Cavalry and Chariot units
  • −Upkeep: -10% for all Daemonic units
  • +Upkeep: -5% for all Daemonic units
Ill-ReputeSlaanesh
  • −Diplomatic relations: +20 with all factions
  • +Diplomatic relations: +15 with all factions
  • −Income from all buildings: +10%
  • +Income from all buildings: +8%
  • −Bonus vs Infantry: +8 for Seeker Chariots, Exalted Seeker Chariot and Hellflayers units
  • +Bonus vs Infantry: +6 for Seeker Chariots, Exalted Seeker Chariot and Hellflayers units
  • −Leadership: +10 for Seekers, Heartseekers and Pleasureseekers units
  • −Speed: +12% for Seekers, Heartseekers and Pleasureseekers unitss
  • +Leadership: +5 for Seekers, Heartseekers and Pleasureseekers units
  • +Speed: +10% for Seekers, Heartseekers and Pleasureseekers unitss
  • −Hero recruit rank: +3 for for Exalted Heroes and Chaos Sorcerers
  • −Income from razing settlements: +25%
  • −Upkeep: -3%
  • +Hero recruit rank: +4 for for Exalted Heroes and Chaos Sorcerers
  • +Income from razing settlements: +20%
  • +Upkeep: -2%
  • −Diplomatic relations: +30 with Dark Elves and Slaanesh
  • +Diplomatic relations: +20 with Dark Elves and Slaanesh
  • −Upkeep: -50% for Lords
  • −Lord recruit rank: +3
  • +Upkeep: -30% for Lords
  • +Lord recruit rank: +5
  • −Casualty replenishment rate: +8%
  • +Casualty replenishment rate: +7%
  • −Leadership: +10 when fighting against Khornate factions
  • +Leadership: +8 when fighting against Khornate factions
  • −Armour: +10 for all Monsters and Beasts
  • −Missile resistance: 15% for all Monsters and Beasts
  • +Armour: +8 for all Monsters and Beasts
  • +Missile resistance: 10% for all Monsters and Beasts
  • −Recruit rank: +2 for Keeper of Secrets units
  • +Recruit rank: +1 for Keeper of Secrets units
  • −Hero action cost: -20% for Exalted Heroes and Chaos Sorcerers
  • −Income from sacking settlements: +25%
  • −Upkeep: -3%
  • +Hero action cost: -15% for Exalted Heroes and Chaos Sorcerers
  • +Income from sacking settlements: +20%
  • +Upkeep: -2%
The DivineSlaanesh
  • −Diplomatic relations: +30 with Humans, High Elves, Wood Elves and Dwarfs
  • +Diplomatic relations: +15 with Humans, High Elves, Wood Elves and Dwarfs
  • −Global recruitment capacity: +1
  • −Local recruitment capacity: +1 (all provinces)
  • +Global recruitment capacity: +2
  • +Local recruitment capacity: +2 (all provinces)
  • −Construction cost: -15% for all buildings
  • +Construction cost: -10% for all buildings
  • −Leadership: +6 for all non-Daemonic units
  • +Leadership: +4 for all non-Daemonic units
  • −Armour: +10 for Marauders, Marauder cavalry and Devotees of Slaanesh units
  • +Armour: +8 for Marauders, Marauder cavalry and Devotees of Slaanesh units
  • −Weapon strength: +10% for all non-Daemonic Infantry units
  • +Weapon strength: +8% for all non-Daemonic Infantry units
  • −Income from looting settlements: +25%
  • −Upkeep: -3%
  • +Income from looting settlements: +20%
  • +Upkeep: -2%
Mortal LustSlaanesh
  • −Diplomatic relations: +30 with Warriors of Chaos, Beastmen and Norsca
  • +Diplomatic relations: +20 with Warriors of Chaos, Beastmen and Norsca
  • −Recruitment cost: -10%
  • +Recruitment cost: -8%
  • −Weapon strength: +10% for Hellstriders and Marauder Cavalry units
  • +Weapon strength: +8% for Hellstriders and Marauder Cavalry units
  • −Upkeep: -10% for all non-Daemonic units
  • +Upkeep: -5% for all non-Daemonic units
  • −Post battle chance of stealing a magic item: +15%
  • −Income from raiding: +30%
  • +Post battle chance of stealing a magic item: +20%
  • +Income from raiding: +25%
  • −Casualty replenishment rate: +10% for Lords and Heroes
  • +Casualty replenishment rate: +8% for Lords and Heroes
  • −Hero action cost: -20% for Cultists and Druchii Anointed
  • −Hero recruit rank: +3 for Cultists and Druchii Anointed
  • +Hero action cost: -15% for Cultists and Druchii Anointed
  • +Hero recruit rank: +4 for Cultists and Druchii Anointed
  • −Cooldown: -25% to Slaanesh Locus abilities
  • +Cooldown: -20% to Slaanesh Locus abilities
  • −Hero action cost: -20% for Alluresses
  • −Hero recruit rank: +3 for Alluresses
  • +Hero action cost: -15% for Alluresses
  • +Hero recruit rank: +4 for Alluresses
  • −Slaanesh corruption: +2 (all provinces)
  • +Slaanesh corruption: +3 (all provinces)
  • −Weapon strength: +10% for all non-Daemonic monster units
  • +Weapon strength: +8% for all non-Daemonic monster units