Radious High Elves units
190 High Elves units Radious Total War Mod changes against patch 9.0.4, 23 it adds, and 89 skills, 224 buildings and 45 technologies. Vanilla → Radious: green makes the unit stronger or cheaper, red weaker or dearer.
Units
| Unit | Men / HP | Armour | Melee atk / def | Weapon (base + AP) | Cost (campaign / MP) | Other changes |
|---|---|---|---|---|---|---|
| 606,840 → 11,700 | 120 → 128 | 45 → 4441 → 46 | 13 → 3531 → 13 | 1,850 → 1,6501,850 → 1,650 | Missile block 35% → 60%; Leadership 95 → 90; Bonus vs large 15 → 18; Charge bonus 80 → 100; Mass 1,300 → 1,400; Upkeep 462 → 180; Physical resistance 20% → 25%; Fire resistance 35% → 80%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 605,520 → 9,900 | 40 → 64 | 38 → 3631 → 39 | 21 → 227 | 800 → 910800 → 910 | Leadership 74 → 70; Speed 105 → 110; Charge bonus 40 → 55; Mass 700 → 750; Range 140 m → 145 m; Ammunition 18 → 36; Missile base damage 16 → 17; Upkeep 200 → 115; Missile resistance 0% → 10%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 13,888 → 4,800 | 15 → 28 | 4555 | 200 → 245100 → 150 | 1,000600 → 1,000 | Charge bonus 23 → 32; Upkeep 250 → 115 | |
| 14,296 → 5,460 | 50 → 64 | 45 → 4855 → 57 | 200 → 245100 → 150 | 1,200 → 1,250850 → 1,250 | Charge bonus 43 → 52; Mass 1,750 → 1,850; Upkeep 300 → 135 | |
| 15,080 → 6,160 | 30 → 48 | 45 → 5040 → 58 | 252 → 300168 → 215 | 1,5001,150 → 1,500 | Bonus vs large 0 → 24; Charge bonus 62 → 72; Mass 1,750 → 1,850; Upkeep 375 → 160 | |
| 14,268 → 5,350 | 40 → 54 | 6545 → 50 | 260 → 295140 → 185 | 1,000 → 1,300900 → 1,300 | Bonus vs infantry 0 → 18; Charge bonus 30 → 40; Ammunition 30 → 45; Missile base damage 100 → 130; Reload time 11 s → 7 s; Upkeep 250 → 140 | |
| 13,688 → 4,950 | 40 → 64 | 40 → 4152 → 56 | 250 → 305110 → 160 | 750 → 950700 → 950 | Bonus vs large 35 → 36; Charge bonus 22 → 34; Range 180 m → 190 m; Ammunition 30 → 45; Missile base damage 55 → 120; Missile AP damage 125 → 180; Reload time 9 s → 6 s; Upkeep 187 → 105; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,176 → 5,560 | 70 → 84 | 40 → 4552 → 60 | 250 → 305110 → 160 | 1,050 → 1,150950 → 1,150 | Bonus vs large 35 → 36; Charge bonus 42 → 58; Mass 1,700 → 1,800; Range 180 m → 190 m; Ammunition 30 → 45; Missile base damage 55 → 120; Missile AP damage 125 → 180; Reload time 9 s → 6 s; Upkeep 262 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,420 → 4,450 | 15 → 28 | 36 → 3728 → 32 | 200 → 21585 → 110 | 1,000300 → 600 | Charge bonus 15 → 24; Upkeep 250 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,760 | 45 → 38 | 36 → 3828 → 34 | 200 → 21585 → 110 | 1,100550 → 700 | Charge bonus 35 → 42; Mass 1,600 → 1,700; Upkeep 275 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,188 → 5,100 | 110 → 74 | 24 → 4018 → 26 | 200 → 21585 → 110 | 1,500 → 1,300750 → 800 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 75; Upkeep 375 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,420 → 4,450 | 15 → 28 | 36 → 3728 → 32 | 200 → 21585 → 110 | 1,000300 → 600 | Charge bonus 15 → 24; Upkeep 250 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,760 | 45 → 38 | 36 → 3828 → 34 | 200 → 21585 → 110 | 1,100550 → 700 | Charge bonus 35 → 42; Mass 1,600 → 1,700; Upkeep 275 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,188 → 5,100 | 110 → 74 | 24 → 4018 → 26 | 200 → 21585 → 110 | 1,000 → 1,300750 → 800 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 75; Upkeep 375 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,688 → 5,150 | 40 → 54 | 40 → 4245 → 48 | 260 → 295140 → 185 | 1,200 → 1,3001,200 → 1,300 | Leadership 76 → 80; Bonus vs infantry 0 → 18; Charge bonus 30 → 40; Ammunition 30 → 45; Missile base damage 100 → 130; Reload time 11 s → 7 s; Upkeep 250 → 155 | |
| 1007,000 → 12,500 | 60 → 74 | 35 → 3225 → 34 | 35 → 315 → 4 | 550 → 620550 → 620 | Leadership 65 → 60; Charge bonus 18 → 16; Upkeep 138 → 80; Missile resistance 0% → 10%; Fire resistance -25% → -40% | |
| 806,720 → 12,000 | 40 → 70 | 45 → 4448 → 55 | 22 → 2610 → 13 | 1,300 → 1,3501,250 → 1,350 | Leadership 92 → 85; Charge bonus 7 → 16; Range 180 m → 185 m; Ammunition 22 → 36; Missile base damage 4 → 7; Missile AP damage 18 → 17; Upkeep 325 → 160; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1008,400 → 15,000 | 110 → 118 | 48 → 4550 → 57 | 12 → 1428 → 26 | 1,500 → 1,5501,500 → 1,550 | Leadership 100 → 95; Speed 33 → 32; Charge bonus 10 → 22; Mass 180 → 150; Upkeep 375 → 175; Fire resistance 0% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 60 → 805,640 → 10,800 | 30 → 48 | 4032 → 40 | 24 → 2710 | 1,1001,000 → 1,100 | Charge bonus 12 → 17; Range 180 m → 185 m; Ammunition 20 → 34; Missile base damage 22 → 23; Upkeep 275 → 130 | |
| 806,400 → 10,400 | 30 → 46 | 3622 → 33 | 22 → 2410 → 11 | 850 → 930850 → 930 | Leadership 72 → 75; Charge bonus 10 → 13; Ammunition 20 → 30; Missile base damage 18 → 19; Upkeep 213 → 115 | |
| 806,720 → 11,200 | 40 → 64 | 36 → 3838 → 45 | 22 → 2510 → 12 | 1,100 → 1,2001,050 → 1,200 | Leadership 82 → 80; Charge bonus 7 → 12; Ammunition 22 → 34; Missile base damage 4 → 6; Missile AP damage 18 → 16; Upkeep 275 → 140 | |
| 806,400 → 10,800 | 30 → 56 | 45 → 4429 → 46 | 22 → 2510 → 12 | 1,050 → 1,2001,050 → 1,200 | Leadership 82 → 80; Charge bonus 10 → 15; Ammunition 20 → 36; Missile base damage 18 → 19; Upkeep 263 → 140; Missile resistance 0% → 15%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1207,560 → 15,000 | 40 → 56 | 27 → 2648 → 54 | 19 → 216 → 8 | 800800 | Missile block 55% → 65%; Bonus vs large 15 → 16; Charge bonus 4 → 12; Upkeep 200 → 100; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 1008,000 → 14,000 | 90 → 108 | 45 → 4436 → 46 | 9 → 1225 → 28 | 1,000 → 1,0501,000 → 1,050 | Leadership 85 → 80; Charge bonus 18 → 34; Upkeep 250 → 130; Missile resistance 30% → 40%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 906,120 → 11,250 | 40 → 64 | 29 → 2841 → 47 | 20 → 218 → 9 | 800 → 1,050800 → 1,050 | Leadership 80 → 75; Bonus vs large 16 → 14; Charge bonus 4 → 14; Range 165 m → 170 m; Ammunition 22 → 36; Missile base damage 15 → 16; Upkeep 200 → 130; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 168,768 → 17,600 | 90 → 94 | 26 → 3346 → 60 | 60 → 4526 → 25 | 900 → 1,000900 → 1,000 | Charge bonus 12 → 45; Mass 1,500 → 1,600; Upkeep 225 → 130; Fire resistance -25% → -40% | |
| 19,828 → 12,050 | 110 | 52 → 5056 → 65 | 140 → 425380 → 125 | 1,500 → 1,6001,500 → 1,600 | Charge bonus 30 → 50; Upkeep 375 → 180; Missile resistance 15% → 20%; Fire resistance -25% → -40%; New: Nature´s Revenge | |
| 15,512 → 6,200 | 110 → 122 | 42 → 4624 → 38 | 120 → 160300 → 330 | 1,650 → 1,7001,550 → 1,700 | Bonus vs infantry 25 → 26; Charge bonus 68 → 80; Upkeep 400 → 185 | |
| 13,820 → 4,500 | 15 → 34 | 36 → 3528 → 32 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 20; Upkeep 250 → 125 | |
| 14,148 → 4,910 | 45 → 34 | 36 → 3728 → 34 | 200 → 21585 → 110 | 1,200 → 1,250700 → 1,250 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 300 → 150 | |
| 14,488 → 5,250 | 110 → 122 | 24 → 2718 → 27 | 200 → 21585 → 110 | 1,350 → 1,600900 → 1,600 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 75; Upkeep 300 → 170 | |
| 15,080 → 5,760 | 30 → 48 | 44 → 4030 → 36 | 252 → 325168 → 215 | 1,500 → 2,0001,000 → 2,000 | Bonus vs large 0 → 32; Charge bonus 62 → 70; Mass 1,600 → 1,700; Upkeep 375 → 205 | |
| 18,444 → 8,510 | 70 → 84 | 50 → 4244 → 46 | 140 → 150380 → 400 | 2,200 → 2,5002,000 → 2,500 | Bonus vs large 0 → 35; Charge bonus 50 → 60; Upkeep 575 → 275 | |
| 13,820 → 4,500 | 15 → 34 | 36 → 3528 → 32 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 20; Upkeep 250 → 125 | |
| 14,148 → 4,910 | 45 → 34 | 36 → 3728 → 34 | 200 → 21585 → 110 | 1,200 → 1,250700 → 1,250 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 300 → 150 | |
| 14,488 → 5,250 | 110 → 122 | 24 → 2718 → 27 | 200 → 21585 → 110 | 1,350 → 1,600900 → 1,600 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 75; Upkeep 300 → 170 | |
| 15,080 → 5,760 | 30 → 48 | 44 → 4030 → 36 | 252 → 325168 → 215 | 1,500 → 2,0001,000 → 2,000 | Bonus vs large 0 → 32; Charge bonus 62 → 70; Mass 1,600 → 1,700; Upkeep 375 → 205 | |
| 18,444 → 8,510 | 70 → 84 | 50 → 4244 → 46 | 140 → 150380 → 400 | 2,200 → 2,5002,000 → 2,500 | Bonus vs large 0 → 35; Charge bonus 50 → 60; Upkeep 575 → 275 | |
| 13,820 → 4,500 | 15 → 34 | 36 → 3528 → 32 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 20; Upkeep 250 → 125 | |
| 14,148 → 4,910 | 45 → 34 | 36 → 3728 → 34 | 200 → 21585 → 110 | 1,200 → 1,250700 → 1,250 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 300 → 150 | |
| 14,488 → 5,250 | 110 → 122 | 24 → 2718 → 27 | 200 → 21585 → 110 | 1,350 → 1,600900 → 1,600 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 75; Upkeep 300 → 170 | |
| 15,080 → 5,760 | 30 → 48 | 44 → 4030 → 36 | 252 → 325168 → 215 | 1,500 → 2,0001,000 → 2,000 | Bonus vs large 0 → 32; Charge bonus 62 → 70; Mass 1,600 → 1,700; Upkeep 375 → 205 | |
| 18,444 → 8,510 | 70 → 84 | 50 → 4244 → 46 | 140 → 150380 → 400 | 2,200 → 2,5002,000 → 2,500 | Bonus vs large 0 → 35; Charge bonus 50 → 60; Upkeep 575 → 275 | |
| 13,820 → 4,500 | 15 → 34 | 36 → 3528 → 32 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 20; Upkeep 250 → 125 | |
| 14,148 → 4,910 | 45 → 34 | 36 → 3728 → 34 | 200 → 21585 → 110 | 1,200 → 1,250700 → 1,250 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 300 → 150 | |
| 14,488 → 5,250 | 110 → 122 | 24 → 2718 → 27 | 200 → 21585 → 110 | 1,350 → 1,600900 → 1,600 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 75; Upkeep 300 → 170 | |
| 15,080 → 5,760 | 30 → 48 | 44 → 4030 → 36 | 252 → 325168 → 215 | 1,500 → 2,0001,000 → 2,000 | Bonus vs large 0 → 32; Charge bonus 62 → 70; Mass 1,600 → 1,700; Upkeep 375 → 205 | |
| 18,444 → 8,510 | 70 → 84 | 50 → 4244 → 46 | 140 → 150380 → 400 | 2,200 → 2,5002,000 → 2,500 | Bonus vs large 0 → 35; Charge bonus 50 → 60; Upkeep 575 → 275 | |
| 13,820 → 4,500 | 15 → 34 | 36 → 3528 → 32 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 20; Upkeep 250 → 125 | |
| 14,148 → 4,910 | 45 → 34 | 36 → 3728 → 34 | 200 → 21585 → 110 | 1,200 → 1,250700 → 1,250 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 300 → 150 | |
| 14,488 → 5,250 | 110 → 122 | 24 → 2718 → 27 | 200 → 21585 → 110 | 1,350 → 1,600900 → 1,600 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 75; Upkeep 300 → 170 | |
| 15,080 → 5,760 | 30 → 48 | 44 → 4030 → 36 | 252 → 325168 → 215 | 1,500 → 2,0001,000 → 2,000 | Bonus vs large 0 → 32; Charge bonus 62 → 70; Mass 1,600 → 1,700; Upkeep 375 → 205 | |
| 18,444 → 8,510 | 70 → 84 | 50 → 4244 → 46 | 140 → 150380 → 400 | 2,200 → 2,5002,000 → 2,500 | Bonus vs large 0 → 35; Charge bonus 50 → 60; Upkeep 575 → 275 | |
| 13,820 → 4,500 | 15 → 34 | 36 → 3528 → 32 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 20; Upkeep 250 → 125 | |
| 14,148 → 4,910 | 45 → 34 | 36 → 3728 → 34 | 200 → 21585 → 110 | 1,200 → 1,250700 → 1,250 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 300 → 150 | |
| 14,488 → 5,250 | 110 → 122 | 24 → 2718 → 27 | 200 → 21585 → 110 | 1,350 → 1,600900 → 1,600 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 75; Upkeep 300 → 170 | |
| 15,080 → 5,760 | 30 → 48 | 44 → 4030 → 36 | 252 → 325168 → 215 | 1,500 → 2,0001,000 → 2,000 | Bonus vs large 0 → 32; Charge bonus 62 → 70; Mass 1,600 → 1,700; Upkeep 375 → 205 | |
| 18,444 → 8,510 | 70 → 84 | 50 → 4244 → 46 | 140 → 150380 → 400 | 2,200 → 2,5002,000 → 2,500 | Bonus vs large 0 → 35; Charge bonus 50 → 60; Upkeep 575 → 275 | |
| 13,820 → 4,500 | 15 → 34 | 36 → 3528 → 32 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 20; Upkeep 250 → 125 | |
| 14,148 → 4,910 | 45 → 34 | 36 → 3728 → 34 | 200 → 21585 → 110 | 1,200 → 1,250700 → 1,250 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 300 → 150 | |
| 14,488 → 5,250 | 110 → 122 | 24 → 2718 → 27 | 200 → 21585 → 110 | 1,350 → 1,600900 → 1,600 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 75; Upkeep 300 → 170 | |
| 15,080 → 5,760 | 30 → 48 | 44 → 4030 → 36 | 252 → 325168 → 215 | 1,500 → 2,0001,000 → 2,000 | Bonus vs large 0 → 32; Charge bonus 62 → 70; Mass 1,600 → 1,700; Upkeep 375 → 205 | |
| 18,444 → 8,510 | 70 → 84 | 50 → 4244 → 46 | 140 → 150380 → 400 | 2,200 → 2,5002,000 → 2,500 | Bonus vs large 0 → 35; Charge bonus 50 → 60; Upkeep 575 → 275 | |
| 13,820 → 4,500 | 15 → 34 | 36 → 3528 → 32 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 20; Upkeep 250 → 125 | |
| 14,148 → 4,910 | 45 → 34 | 36 → 3728 → 34 | 200 → 21585 → 110 | 1,200 → 1,250700 → 1,250 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 300 → 150 | |
| 14,488 → 5,250 | 110 → 122 | 24 → 2718 → 27 | 200 → 21585 → 110 | 1,350 → 1,600900 → 1,600 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 75; Upkeep 300 → 170 | |
| 15,080 → 5,760 | 30 → 48 | 44 → 4030 → 36 | 252 → 325168 → 215 | 1,500 → 2,0001,000 → 2,000 | Bonus vs large 0 → 32; Charge bonus 62 → 70; Mass 1,600 → 1,700; Upkeep 375 → 205 | |
| 18,444 → 8,510 | 70 → 84 | 50 → 4244 → 46 | 140 → 150380 → 400 | 2,200 → 2,5002,000 → 2,500 | Bonus vs large 0 → 35; Charge bonus 50 → 60; Upkeep 575 → 275 | |
| 13,820 → 4,500 | 15 → 34 | 36 → 3528 → 32 | 200 → 21585 → 110 | 1,000450 → 1,000 | Charge bonus 15 → 20; Upkeep 250 → 125 | |
| 14,148 → 4,910 | 45 → 34 | 36 → 3728 → 34 | 200 → 21585 → 110 | 1,200 → 1,250700 → 1,250 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 300 → 150 | |
| 14,488 → 5,250 | 110 → 122 | 24 → 2718 → 27 | 200 → 21585 → 110 | 1,350 → 1,600900 → 1,600 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 75; Upkeep 300 → 170 | |
| 15,080 → 5,760 | 30 → 48 | 44 → 4030 → 36 | 252 → 325168 → 215 | 1,500 → 2,0001,000 → 2,000 | Bonus vs large 0 → 32; Charge bonus 62 → 70; Mass 1,600 → 1,700; Upkeep 375 → 205 | |
| 18,444 → 8,510 | 70 → 84 | 50 → 4244 → 46 | 140 → 150380 → 400 | 2,200 → 2,5002,000 → 2,500 | Bonus vs large 0 → 35; Charge bonus 50 → 60; Upkeep 575 → 275 | |
| 14,288 → 5,000 | 100 → 114 | 65 → 6055 → 54 | 290 → 340130 → 180 | 1,000 → 1,2001,000 → 1,200 | Bonus vs large 0 → 20; Charge bonus 35 → 40; Upkeep 250 → 155 | |
| 14,900 → 5,860 | 100 → 118 | 65 → 6455 → 57 | 290 → 340130 → 180 | 1,250 → 1,5001,250 → 1,500 | Bonus vs large 0 → 20; Charge bonus 55 → 70; Mass 1,800 → 1,900; Upkeep 312 → 165 | |
| 16,684 → 6,210 | 100 → 118 | 56 → 5844 → 48 | 150 → 205300 → 350 | 2,000 → 2,2502,000 → 2,250 | Charge bonus 80 → 95; Mass 3,000 → 3,100; Upkeep 500 → 215 | |
| 14,130 → 5,000 | 110 → 122 | 60 → 5860 → 56 | 130 → 170290 → 325 | 1,200 → 1,2501,200 → 1,250 | Bonus vs large 30 → 32; Upkeep 300 → 160; Fire resistance 25% → 45% | |
| 14,864 → 6,060 | 110 → 124 | 60 → 6260 → 58 | 130 → 165290 → 335 | 1,450 → 1,5001,450 → 1,500 | Speed 78 → 84; Bonus vs large 30 → 32; Charge bonus 90 → 100; Mass 2,300 → 2,400; Upkeep 363 → 165; Fire resistance 25% → 45% | |
| 19,578 → 9,710 | 90 → 94 | 74 → 6656 → 60 | 130 → 190450 → 470 | 2,750 → 2,8002,550 → 2,800 | Bonus vs infantry 0 → 25; Charge bonus 50 → 60; Upkeep 688 → 290; Fire resistance 25% → 45% | |
| 13,420 → 4,200 | 15 → 28 | 36 → 3328 → 34 | 200 → 21585 → 110 | 1,000300 → 600 | Charge bonus 15 → 24; Upkeep 250 → 125 | |
| 13,848 → 4,760 | 45 → 38 | 36 → 3528 → 36 | 200 → 21585 → 110 | 1,100550 → 700 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 275 → 135 | |
| 14,188 → 5,100 | 110 → 74 | 24 → 3118 → 30 | 200 → 21585 → 110 | 1,500 → 1,300750 → 800 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 70; Upkeep 375 → 150 | |
| 13,420 → 4,200 | 15 → 28 | 36 → 3328 → 34 | 200 → 21585 → 110 | 1,000300 → 600 | Charge bonus 15 → 24; Upkeep 250 → 125 | |
| 13,848 → 4,760 | 45 → 38 | 36 → 3528 → 36 | 200 → 21585 → 110 | 1,100550 → 700 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 275 → 135 | |
| 14,188 → 5,100 | 110 → 74 | 24 → 3118 → 30 | 200 → 21585 → 110 | 1,500 → 1,300750 → 800 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 70; Upkeep 375 → 150 | |
| 13,420 → 4,200 | 15 → 28 | 36 → 3328 → 34 | 200 → 21585 → 110 | 1,000300 → 600 | Charge bonus 15 → 24; Upkeep 250 → 125 | |
| 13,848 → 4,760 | 45 → 38 | 36 → 3528 → 36 | 200 → 21585 → 110 | 1,100550 → 700 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 275 → 135 | |
| 14,188 → 5,100 | 110 → 74 | 24 → 3118 → 30 | 200 → 21585 → 110 | 1,500 → 1,300750 → 800 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 70; Upkeep 375 → 150 | |
| 17,124 → 7,260 | 70 → 84 | 50 → 4544 → 45 | 135 → 175325 → 360 | 1,9001,750 → 1,900 | Charge bonus 65 → 80; Upkeep 500 → 195 | |
| 13,420 → 4,200 | 15 → 28 | 36 → 3328 → 34 | 200 → 21585 → 110 | 1,000300 → 600 | Charge bonus 15 → 24; Upkeep 250 → 125 | |
| 13,848 → 4,760 | 45 → 38 | 36 → 3528 → 36 | 200 → 21585 → 110 | 1,100550 → 700 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 275 → 135 | |
| 14,188 → 5,100 | 110 → 74 | 24 → 3118 → 30 | 200 → 21585 → 110 | 1,500 → 1,300750 → 800 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 70; Upkeep 375 → 150 | |
| 16,112 → 6,160 | 80 → 94 | 54 → 5642 → 49 | 160 → 205290 → 330 | 1,550 → 1,7001,550 → 1,700 | Charge bonus 70 → 80; Mass 3,100 → 3,200; Upkeep 388 → 180 | |
| 16,112 → 6,160 | 80 → 74 | 50 → 5538 → 47 | 160 → 205290 → 330 | 1,550 → 1,7001,550 → 1,700 | Charge bonus 70 → 80; Mass 3,100 → 3,200; Range 180 m → 190 m; Ammunition 40 → 50; Missile base damage 190 → 195; Missile AP damage 80 → 85; Reload time 8 s → 6 s; Upkeep 388 → 180 | |
| 16,906 → 8,010 | 50 → 74 | 4640 → 46 | 140 → 160320 | 2,2002,200 | Bonus vs infantry 0 → 15; Charge bonus 58 → 65; Mass 2,800 → 2,900; Upkeep 550 → 210; Missile resistance 0% → 15%; Fire resistance 40% → 70% | |
| 905,670 → 11,250 | 40 → 64 | 2224 → 28 | 19 → 215 | 675 → 850675 → 850 | Leadership 70 → 65; Charge bonus 4 → 10; Ammunition 24 → 36; Missile base damage 18 → 20; Missile AP damage 3 → 4; Upkeep 169 → 100; Fire resistance 30% → 70%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Immune to Psychology | |
| 1208,760 → 15,000 | 80 → 94 | 34 → 3530 → 35 | 20 → 2312 → 13 | 1,000 → 1,1001,000 | Missile block 55% → 65%; Bonus vs infantry 0 → 4; Charge bonus 15 → 20; Upkeep 250 → 130 | |
| 411,432 → 15,840 | 80 → 94 | 50 → 4532 → 37 | 100200 | 2,600 → 2,5502,600 → 2,500 | Charge bonus 45 → 65; Mass 3,100 → 3,200; Upkeep 650 → 240 | |
| 805,440 → 10,000 | 80 → 94 | 22 → 2640 → 44 | 20 → 218 → 9 | 750 → 910750 → 910 | Missile block 55% → 65%; Leadership 70 → 75; Bonus vs large 16 → 14; Charge bonus 4 → 14; Ammunition 22 → 36; Missile base damage 18 → 16; Missile AP damage 22 → 20; Upkeep 188 → 110 | |
| 604,920 → 8,100 | 80 → 104 | 4222 → 42 | 40 → 383 → 8 | 1,100 → 1,2201,100 → 1,150 | Bonus vs infantry 7 → 6; Charge bonus 24 → 25; Range 100 m → 170 m; Ammunition 13 → 30; Missile base damage 14 → 18; Missile AP damage 3 → 5; Upkeep 275 → 130 | |
| 806,400 → 10,400 | 80 → 96 | 28 → 3332 → 45 | 21 → 229 → 10 | 850 → 1,020850 → 920 | Leadership 72 → 75; Charge bonus 2 → 18; Range 180 m → 185 m; Ammunition 45 → 52; Missile base damage 14 → 15; Missile AP damage 8 → 9; Upkeep 213 → 120 | |
| 1207,560 → 14,400 | 30 → 44 | 30 → 3124 → 29 | 23 → 228 | 600 → 610600 → 610 | Charge bonus 20 → 22; Upkeep 150 → 80 | |
| 1208,160 → 15,000 | 75 → 88 | 28 → 3042 → 50 | 24 → 228 → 11 | 850 → 800850 → 800 | Missile block 55% → 65%; Bonus vs large 20 → 18; Charge bonus 4 → 14; Upkeep 213 → 100 | |
| 16,898 → 9,550 | 50 → 96 | 46 → 5440 → 52 | 140 → 160320 | 1,850 → 1,9001,850 → 1,900 | Bonus vs infantry 0 → 15; Charge bonus 58 → 70; Mass 2,300 → 2,400; Upkeep 463 → 200; Fire resistance 40% → 70% | |
| 16,898 → 9,750 | 50 → 104 | 5750 → 58 | 140 → 165320 → 315 | 2,250 → 2,4002,250 → 2,400 | Leadership 100 → 95; Bonus vs infantry 0 → 20; Charge bonus 58 → 72; Mass 2,300 → 2,400; Upkeep 562 → 220; Spell resistance 0% → 20%; Fire resistance 40% → 70%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Encourage | |
| 110,824 → 11,850 | 100 → 110 | 54 → 6156 → 61 | 180 → 200400 → 410 | 02,200 → 2,300 | Charge bonus 50 → 85; Upkeep 575 → 215; Missile resistance 25% → 30% | |
| 18,408 → 10,200 | 80 → 94 | 46 → 5648 → 53 | 165 → 215315 → 340 | 01,700 → 2,000 | Bonus vs infantry 10 → 20; Charge bonus 60 → 95; Upkeep 500 → 205; Physical resistance 20% → 25% | |
| 19,904 → 11,550 | 85 → 96 | 50 → 5956 → 59 | 170 → 190380 → 425 | 02,000 → 2,200 | Leadership 85 → 80; Bonus vs large 0 → 35; Charge bonus 55 → 80; Upkeep 550 → 215; Missile resistance 25% → 30% | |
| 111,166 → 13,250 | 110 → 118 | 80 → 6864 → 65 | 200 → 220490 → 500 | 02,400 → 2,600 | Bonus vs large 20 → 25; Charge bonus 55 → 90; Upkeep 650 → 235; Missile resistance 25% → 30% | |
| 18,460 → 10,300 | 80 → 94 | 52 → 5750 → 54 | 155 → 190340 → 400 | 01,800 → 1,900 | Bonus vs infantry 0 → 25; Charge bonus 65 → 84; Upkeep 475 → 200; Missile resistance 25% → 30%; Fire resistance 40% → 70% | |
| 24 → 326,336 → 14,720 | 35 → 56 | 34 → 3230 → 36 | 16 → 2034 → 35 | 825 → 880825 → 880 | Speed 82 → 85; Bonus vs infantry 12 → 10; Charge bonus 40 → 50; Mass 1,500 → 1,600; Upkeep 206 → 105; Missile resistance 30% → 20% | |
| 24 → 326,336 → 15,040 | 35 → 64 | 43 → 4038 → 40 | 16 → 2234 → 36 | 1,050 → 1,1001,050 → 1,100 | Speed 82 → 85; Charge bonus 40 → 54; Mass 1,500 → 1,600; Upkeep 263 → 120; Missile resistance 30% → 20%; Spell resistance 0% → 20%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Vanguard Deployment | |
| 4 → 66,592 → 16,800 | 80 → 94 | 34 → 3628 → 40 | 26 → 2044 → 42 | 1,250 → 1,3501,250 → 1,350 | Charge bonus 70 → 95; Upkeep 313 → 150 | |
| 4 → 83,536 → 9,360 | 40 → 54 | 10 → 1115 | 19 → 185 → 6 | 700 → 850700 → 750 | Leadership 75 → 65; Charge bonus 2 → 3; Range 380 m → 370 m; Ammunition 24 → 40; Missile base damage 30 → 50; Missile AP damage 120 → 130; Reload time 12 s → 10 s; Upkeep 175 → 125; Missile resistance 0% → 10% | |
| 606,840 → 11,400 | 120 → 122 | 36 → 4232 → 42 | 31 → 2013 → 25 | 1,400 → 1,4501,400 → 1,450 | Missile block 35% → 55%; Charge bonus 80 → 95; Mass 1,300 → 1,400; Upkeep 350 → 155; Physical resistance 20% → 25%; Fire resistance 25% → 75% | |
| 605,700 → 9,600 | 40 → 54 | 3026 → 32 | 217 → 8 | 550 → 720550 → 720 | Leadership 64 → 60; Speed 92 → 95; Bonus vs large 0 → 5; Charge bonus 40 → 58; Mass 700 → 750; Upkeep 138 → 100 | |
| 605,520 → 9,600 | 40 → 54 | 30 → 2922 → 31 | 21 → 227 | 700 → 780600 → 780 | Leadership 64 → 60; Speed 92 → 95; Charge bonus 24 → 44; Mass 700 → 750; Range 140 m → 145 m; Ammunition 18 → 30; Missile base damage 16 → 17; Upkeep 175 → 105 | |
| 4 → 65,736 → 15,300 | 110 → 122 | 3230 → 37 | 38 → 4016 → 18 | 950 → 1,200950 → 1,200 | Speed 84 → 80; Bonus vs infantry 24 → 20; Charge bonus 70 → 90; Upkeep 238 → 140 | |
| 606,240 → 9,900 | 100 → 104 | 34 → 4024 → 39 | 23 → 169 → 19 | 850 → 1,000900 → 1,000 | Leadership 72 → 75; Bonus vs large 0 → 10; Charge bonus 64 → 79; Mass 1,100 → 1,200; Upkeep 225 → 125 | |
| 606,240 → 9,900 | 100 → 104 | 34 → 3832 → 43 | 23 → 249 → 10 | 950 → 1,0501,000 → 1,050 | Missile block 30% → 45%; Leadership 72 → 75; Bonus vs large 0 → 16; Charge bonus 64 → 76; Mass 1,100 → 1,200; Upkeep 250 → 125 | |
| 4 → 64,888 → 13,560 | 80 → 64 | 22 → 2722 → 31 | 29 → 3511 → 14 | 900 → 970900 → 970 | Speed 84 → 85; Bonus vs infantry 18 → 16; Charge bonus 55 → 75; Range 165 m → 170 m; Ammunition 50 → 63; Missile base damage 18 → 21; Upkeep 225 → 115 | |
| 14,068 → 5,000 | 80 → 94 | 63 → 5840 → 47 | 120 → 160280 → 315 | 1,0001,000 → 1,200 | Bonus vs infantry 0 → 18; Charge bonus 45 → 50; Upkeep 300 → 115 | |
| 14,856 → 6,060 | 60 → 76 | 63 → 6240 → 49 | 264 → 340176 → 215 | 1,400 → 1,6001,400 → 1,600 | Bonus vs large 0 → 34; Charge bonus 75 → 85; Mass 2,100 → 2,200; Upkeep 500 → 170; Missile resistance 25% → 30% | |
| 16,876 → 7,310 | 80 → 84 | 50 → 5544 | 135 → 175325 → 360 | 2,050 → 2,0001,950 → 2,000 | Charge bonus 65 → 75; Upkeep 650 → 205; Missile resistance 25% → 30% | |
| 19,444 → 9,960 | 90 → 94 | 64 → 6050 → 52 | 145 → 165435 → 455 | 2,750 → 2,5002,550 → 2,500 | Charge bonus 45 → 80; Upkeep 650 → 275; Missile resistance 25% → 30% | |
| 13,688 → 4,900 | 100 → 104 | 55 → 5345 → 51 | 135 → 175265 → 280 | 800 → 1,000750 → 1,000 | Leadership 80 → 75; Bonus vs infantry 16 → 22; Charge bonus 35 → 45; Upkeep 200 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,420 → 4,200 | 15 → 28 | 36 → 3328 → 34 | 200 → 21585 → 110 | 1,000300 → 600 | Charge bonus 15 → 24; Upkeep 250 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,760 | 45 → 38 | 36 → 3528 → 36 | 200 → 21585 → 110 | 1,100550 → 700 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 275 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,188 → 5,100 | 110 → 74 | 24 → 3118 → 30 | 200 → 21585 → 110 | 1,500 → 1,300750 → 800 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 70; Upkeep 375 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,420 → 4,200 | 15 → 28 | 36 → 3328 → 34 | 200 → 21585 → 110 | 1,000300 → 600 | Charge bonus 15 → 24; Upkeep 250 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,760 | 45 → 38 | 36 → 3528 → 36 | 200 → 21585 → 110 | 1,100550 → 700 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 275 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,188 → 5,100 | 110 → 74 | 24 → 3118 → 30 | 200 → 21585 → 110 | 1,500 → 1,300750 → 800 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 70; Upkeep 375 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,420 → 4,200 | 15 → 28 | 36 → 3328 → 34 | 200 → 21585 → 110 | 1,000300 → 600 | Charge bonus 15 → 24; Upkeep 250 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,848 → 4,760 | 45 → 38 | 36 → 3528 → 36 | 200 → 21585 → 110 | 1,100550 → 700 | Charge bonus 35 → 45; Mass 1,600 → 1,700; Upkeep 275 → 135; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,188 → 5,100 | 110 → 74 | 24 → 3118 → 30 | 200 → 21585 → 110 | 1,500 → 1,300750 → 800 | Speed 84 → 80; Bonus vs infantry 30 → 32; Charge bonus 64 → 70; Upkeep 375 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 13,688 → 4,900 | 80 → 94 | 4250 → 53 | 120 → 160220 → 270 | 750 → 800600 → 800 | Bonus vs large 35 → 40; Charge bonus 22 → 32; Upkeep 187 → 105; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,176 → 5,310 | 100 → 114 | 42 → 4550 → 55 | 120 → 160220 → 270 | 950 → 1,000850 → 1,000 | Bonus vs large 35 → 40; Charge bonus 42 → 60; Mass 1,800 → 1,900; Upkeep 237 → 125; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,768 → 6,110 | 60 → 84 | 47 → 5035 → 50 | 252 → 340168 → 215 | 1,250 → 1,1501,100 → 1,150 | Bonus vs large 0 → 36; Charge bonus 72 → 80; Mass 1,800 → 1,900; Upkeep 275 → 140; Missile resistance 15% → 20%; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 15,012 → 6,200 | 110 → 122 | 32 → 4224 → 46 | 210 → 12090 → 240 | 1,200 → 1,2501,050 → 1,250 | Speed 84 → 80; Bonus vs infantry 20 → 24; Charge bonus 74 → 84; Upkeep 300 → 150; Quest battle cap (main_units.multiplayer_qb_cap) 2 → 3 | |
| 14,068 → 5,000 | 80 → 94 | 60 → 5760 → 65 | 260 → 295140 → 185 | 850 → 1,000850 → 1,000 | Missile block 55% → 65%; Bonus vs infantry 0 → 18; Charge bonus 30 → 38; Upkeep 213 → 125 | |
| 14,680 → 5,660 | 100 → 114 | 60 → 5960 → 67 | 260 → 295140 → 185 | 1,100 → 1,2501,100 → 1,250 | Missile block 35% → 50%; Bonus vs infantry 0 → 18; Charge bonus 50 → 65; Mass 2,100 → 2,200; Upkeep 275 → 150 | |
| 14,856 → 6,010 | 60 → 76 | 60 → 6150 → 59 | 264 → 340176 → 215 | 1,400 → 1,6001,400 → 1,600 | Missile block 0% → 50%; Bonus vs large 0 → 34; Charge bonus 80 → 85; Mass 2,100 → 2,200; Upkeep 350 → 170; Missile resistance 15% → 20% | |
| 17,124 → 7,660 | 80 → 84 | 50 → 5644 → 53 | 135 → 175325 → 360 | 1,900 → 2,0001,800 → 2,000 | Charge bonus 65 → 70; Upkeep 500 → 205; Missile resistance 25% → 30% | |
| 19,444 → 9,910 | 90 → 94 | 68 → 6454 → 64 | 145 → 165435 → 455 | 2,600 → 2,5002,400 → 2,500 | Charge bonus 45 → 75; Upkeep 650 → 275; Missile resistance 25% → 30% | |
| 14,068 → 5,000 | 50 → 64 | 65 → 5945 → 53 | 260 → 300140 → 180 | 850 → 1,000850 → 1,000 | Bonus vs infantry 0 → 18; Charge bonus 30 → 38; Range 180 m → 190 m; Ammunition 40 → 50; Missile base damage 190 → 195; Missile AP damage 80 → 85; Reload time 8 s → 6 s; Upkeep 213 → 125 | |
| 14,680 → 5,660 | 80 → 66 | 65 → 6145 → 55 | 260 → 300140 → 180 | 1,050 → 1,2501,100 → 1,250 | Bonus vs infantry 0 → 18; Charge bonus 50 → 65; Mass 2,100 → 2,200; Range 180 m → 190 m; Ammunition 40 → 50; Missile base damage 190 → 195; Missile AP damage 80 → 85; Reload time 8 s → 6 s; Upkeep 263 → 150 | |
| 14,856 → 6,010 | 50 → 66 | 65 → 6435 → 50 | 264 → 340176 → 215 | 1,400 → 1,6001,400 → 1,600 | Bonus vs large 0 → 34; Charge bonus 80 → 85; Mass 2,100 → 2,200; Range 180 m → 190 m; Ammunition 40 → 50; Missile base damage 190 → 195; Missile AP damage 80 → 85; Reload time 8 s → 6 s; Upkeep 350 → 170; Missile resistance 15% → 20% | |
| 18,444 → 8,910 | 70 → 66 | 50 → 5244 → 57 | 140 → 150380 → 400 | 2,200 → 2,0002,000 | Bonus vs large 0 → 35; Charge bonus 50 → 68; Range 180 m → 190 m; Ammunition 40 → 50; Missile base damage 190 → 195; Missile AP damage 80 → 85; Reload time 8 s → 6 s; Upkeep 550 → 205; Missile resistance 25% → 30% | |
| 19,444 → 9,910 | 90 → 94 | 64 → 6250 → 61 | 145 → 165435 → 455 | 2,600 → 2,5002,400 → 2,500 | Charge bonus 45 → 72; Range 180 m → 190 m; Ammunition 40 → 50; Missile base damage 190 → 195; Missile AP damage 80 → 85; Reload time 8 s → 6 s; Upkeep 650 → 275; Missile resistance 25% → 30% | |
| 13,688 → 4,700 | 15 → 34 | 36 → 3728 → 37 | 168 → 235112 → 170 | 1,000450 → 700 | Charge bonus 15 → 25; Upkeep 250 → 125 | |
| 14,184 → 5,210 | 50 → 64 | 36 → 3928 → 39 | 168 → 235112 → 170 | 1,300700 → 750 | Charge bonus 35 → 50; Mass 1,800 → 1,900; Upkeep 337 → 155 | |
| 14,288 → 5,300 | 125 → 122 | 75 → 6560 → 65 | 140 → 335330 → 230 | 1,300 → 1,4001,300 → 1,400 | Charge bonus 45 → 52; Upkeep 325 → 165; Fire resistance 40% → 30% | |
| 14,900 → 6,060 | 125 → 122 | 75 → 6960 → 66 | 140 → 335330 → 230 | 1,6001,600 | Speed 95 → 100; Charge bonus 90 → 100; Mass 1,800 → 1,900; Upkeep 400 → 175; Fire resistance 40% → 30% | |
| 905,670 → 10,350 | 15 → 28 | 16 → 1714 → 22 | 19 → 215 | 475 → 540450 → 540 | Leadership 60 → 56; Charge bonus 4 → 6; Range 180 m → 185 m; Ammunition 24 → 32; Missile base damage 16 → 17; Missile AP damage 3 → 4; Upkeep 119 → 75 | |
| 905,670 → 10,350 | 40 → 54 | 16 → 1818 → 24 | 19 → 215 | 525 → 580475 → 580 | Leadership 60 → 56; Charge bonus 4 → 7; Range 180 m → 185 m; Ammunition 24 → 32; Missile base damage 16 → 17; Missile AP damage 3 → 4; Upkeep 131 → 80 | |
| 906,120 → 11,250 | 50 → 64 | 28 → 3132 → 44 | 21 → 229 → 10 | 850 → 1,000850 → 1,000 | Leadership 72 → 75; Charge bonus 4 → 14; Range 180 m → 185 m; Ammunition 22 → 36; Missile base damage 16 → 17; Missile AP damage 3 → 4; Upkeep 213 → 125 | |
| 906,120 → 10,800 | 40 → 54 | 22 → 2332 → 37 | 20 → 218 → 9 | 650 → 850650 → 850 | Bonus vs large 16 → 14; Charge bonus 4 → 10; Range 165 m → 170 m; Ammunition 22 → 34; Missile base damage 15 → 16; Upkeep 163 → 110 | |
| 906,120 → 10,800 | 40 → 54 | 22 → 2440 → 41 | 20 → 218 → 9 | 750 → 900750 → 900 | Missile block 55% → 65%; Bonus vs large 16 → 14; Charge bonus 4 → 12; Range 165 m → 170 m; Ammunition 22 → 34; Missile base damage 15 → 16; Upkeep 188 → 115 | |
| 1008,400 → 14,000 | 110 → 114 | 38 → 4340 → 51 | 12 → 1328 → 25 | 1,400 → 1,3501,300 → 1,350 | Speed 33 → 32; Charge bonus 10 → 20; Mass 180 → 150; Upkeep 350 → 155 | |
| 1207,560 → 14,400 | 40 → 54 | 20 → 2338 → 47 | 19 → 206 → 7 | 500 → 600500 → 600 | Missile block 55% → 50%; Leadership 70 → 64; Charge bonus 4 → 10; Upkeep 125 → 80 | |
| 1008,400 → 14,000 | 100 → 104 | 4636 → 48 | 1228 → 27 | 1,2501,300 → 1,250 | Missile block 30% → 20%; Bonus vs infantry 14 → 12; Charge bonus 28 → 32; Upkeep 313 → 140 | |
| 1008,000 → 13,500 | 90 → 104 | 36 → 4028 → 40 | 9 → 1125 → 27 | 800 → 850800 → 850 | Charge bonus 18 → 32; Upkeep 200 → 110; Missile resistance 30% → 35% | |
| 14,663 → 8,000 | 30 → 50 | 44 → 5130 → 46 | 234 → 310156 → 170 | 750 → 1,000750 → 1,000 | Bonus vs large 0 → 40; Charge bonus 62 → 76; Mass 1,300 → 1,400; Upkeep 187 → 115 | |
| 18,324 → 10,700 | 70 → 84 | 50 → 5646 → 56 | 140 → 150380 → 400 | 2,0001,800 → 2,000 | Bonus vs large 0 → 35; Charge bonus 50 → 75; Upkeep 500 → 205; Missile resistance 25% → 30% | |
| 15,828 → 9,050 | 30 → 58 | 42 → 5230 → 50 | 120 → 160260 → 280 | 1,350 → 1,5501,350 → 1,550 | Leadership 78 → 75; Charge bonus 54 → 70; Mass 1,300 → 1,400; Upkeep 338 → 165; Fire resistance 40% → 75% | |
| 16,598 → 9,350 | 80 → 96 | 40 → 5048 → 59 | 120 → 170300 → 290 | 1,650 → 1,7001,500 → 1,700 | Charge bonus 40 → 62; Mass 1,400 → 1,500; Upkeep 413 → 175; Spell resistance 0% → 50% | |
| 19,424 → 11,850 | 90 → 104 | 64 → 6550 → 62 | 145 → 165435 → 455 | 2,400 → 2,3002,200 → 2,300 | Charge bonus 45 → 80; Upkeep 600 → 235; Missile resistance 25% → 30%; New: Encourage | |
| 17,008 → 9,650 | 70 → 84 | 46 → 5444 → 50 | 135 → 160325 → 370 | 1,700 → 1,8501,600 → 1,850 | Bonus vs infantry 0 → 25; Charge bonus 65 → 78; Upkeep 425 → 190; Missile resistance 25% → 30%; Fire resistance 0% → 50% | |
| 14,068 → 5,000 | 110 → 128 | 48 → 4953 → 58 | 120 → 135300 → 315 | 1,000 → 1,150900 → 1,150 | Charge bonus 30 → 35 | |
| 17,006 → 7,710 | 80 → 104 | 43 → 4551 → 56 | 120 → 125300 → 325 | 1,800 → 1,9501,800 → 1,950 | Charge bonus 45 → 50 | |
| 15,438 → 6,450 | 110 → 128 | 38 → 4027 → 38 | 210 → 12090 → 240 | 1,450 → 1,5001,350 → 1,500 | Speed 84 → 80; Bonus vs infantry 20 → 24; Charge bonus 82 → 85 | |
| 14,564 → 5,510 | 130 → 140 | 48 → 5053 → 57 | 120 → 135300 → 315 | 1,350 → 1,4001,150 → 1,400 | Charge bonus 50 → 55; Mass 1,800 → 1,900 | |
| 13,420 → 4,000 | 30 → 44 | 4032 → 37 | 200 → 21585 → 110 | 800 → 1,000350 → 1,000 | Charge bonus 20 → 24; Upkeep 200 → 110 | |
| 14,768 → 5,910 | 60 → 74 | 4430 → 36 | 252 → 325168 → 215 | 1,000 → 1,200900 → 1,200 | Bonus vs large 0 → 32; Charge bonus 62 → 66; Mass 1,800 → 1,900; Upkeep 250 → 120 | |
| 16,460 → 7,020 | 80 → 94 | 4530 → 39 | 230 → 245220 → 235 | 1,200 → 1,3001,050 → 1,300 | Bonus vs infantry 0 → 10; Charge bonus 60 → 66; Upkeep 300 → 130 | |
| 14,118 → 5,000 | 70 → 94 | 40 → 4660 → 62 | 235 → 240140 → 160 | 750 → 1,100750 → 1,100 | Missile block 55% → 65%; Charge bonus 20 → 32; Upkeep 200 → 115 | |
| 14,856 → 5,910 | 60 → 84 | 40 → 4848 → 55 | 264 → 340176 → 215 | 1,350 → 1,4001,350 → 1,400 | Bonus vs large 0 → 34; Charge bonus 70 → 75; Mass 1,800 → 1,900; Upkeep 338 → 140 | |
| 16,460 → 7,620 | 80 → 104 | 48 → 5238 → 50 | 230 → 260220 → 245 | 1,450 → 1,5001,450 → 1,500 | Bonus vs infantry 0 → 20; Charge bonus 75 → 84; Upkeep 363 → 150 | |
| 14,288 → 5,300 | 90 → 114 | 5565 → 66 | 310 → 330150 → 170 | 1,000 → 1,200950 → 1,200 | Bonus vs infantry 28 → 30; Charge bonus 50 → 55; Upkeep 250 → 120 | |
| 19,450 → 10,510 | 90 → 110 | 6957 → 59 | 140 → 155440 → 475 | 2,600 → 2,7002,400 → 2,700 | Charge bonus 50 → 65; Upkeep 650 → 270 | |
| 16,760 → 8,020 | 80 → 104 | 52 → 5635 → 48 | 230 → 270220 → 250 | 1,600 → 1,8001,600 → 1,800 | Leadership 80 → 85; Bonus vs infantry 28 → 30; Charge bonus 75 → 86; Upkeep 400 → 180 | |
| 169,440 → 14,080 | 0 → 10 | 24 → 2755 → 60 | 64 → 7031 → 35 | 1,100 → 1,1501,100 → 1,150 | Charge bonus 16 → 22; Upkeep 275 → 115; Physical resistance 30% → 40%; Missile resistance 20% → 25%; Fire resistance 20% → 25% | |
| 1207,560 → 15,000 | 30 → 74 | 28 → 3224 → 50 | 23 → 247 → 8 | 400 → 725400 → 725 | Missile block 55% → 65%; Leadership 65 → 75; Charge bonus 14 → 20; Upkeep 100 → 120; Fire resistance 0% → 25%; New: Immune to Flanking | |
| 1207,560 → 16,200 | 30 → 84 | 36 → 3823 → 56 | 10 → 1320 → 22 | 625 → 825625 → 825 | Leadership 75 → 80; Charge bonus 18 → 25; Upkeep 156 → 125; Spell resistance 0% → 20%; Fire resistance 0% → 35%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; New: Immune to Flanking | |
| 1008,400 → 15,500 | 100 → 114 | 57 → 5545 → 50 | 12 → 1328 | 1,600 → 1,5001,600 → 1,500 | Charge bonus 28 → 36; Upkeep 400 → 150; Spell resistance 25% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3; Quest battle cap (main_units.multiplayer_qb_cap) 1 → 3 | |
| 112,600 → 14,600 | 70 → 96 | 59 → 6038 → 48 | 275 → 280425 → 440 | 2,500 → 2,6002,500 → 2,600 | Charge bonus 42 → 54; Upkeep 625 → 260 | |
| 112,600 → 15,450 | 70 → 104 | 71 → 6848 → 54 | 275 → 290425 → 450 | 3,000 → 2,9003,000 → 2,900 | Bonus vs large 30 → 32; Charge bonus 42 → 58; Upkeep 725 → 290; Missile resistance 25% → 30%; Spell resistance 0% → 30%; Per-unit cap (main_units.multiplayer_cap) 1 → 3 | |
| 110,400 → 13,250 | 0 → 10 | 45 → 4870 → 72 | 175 → 185300 → 315 | 1,650 → 2,0001,900 → 2,000 | Charge bonus 32 → 44; Upkeep 413 → 200; Physical resistance 30% → 40%; Fire resistance 20% → 40% | |
| 46,192 → 10,080 | 80 → 96 | 30 → 3426 → 37 | 36 → 4118 → 21 | 1,400 → 1,3751,400 → 1,375 | Charge bonus 60 → 68; Range 250 m → 265 m; Ammunition 16 → 28; Missile base damage 20 → 40; Missile AP damage 90 → 110; Upkeep 350 → 135; Missile resistance 0% → 10% | |
| 46,192 → 10,120 | 80 → 96 | 30 → 3426 → 37 | 36 → 4118 → 21 | 1,150 → 1,2501,150 → 1,250 | Charge bonus 60 → 68; Range 140 m → 170 m; Ammunition 25 → 28; Missile base damage 18 → 22; Missile AP damage 11 → 13; Reload time 8 s → 7 s; Upkeep 288 → 125; Missile resistance 0% → 10% |
New units in Radious
Anointed of Asuryan (Frostheart Phoenix)lvs_unit_hef_anointed_11 model
6,520
108
80
100
56
55
510
65
15
1,400
Anointed of Asuryan (Flamespyre Phoenix)lvs_unit_hef_anointed_21 model
6,520
108
80
120
56
55
490
65
15
1,400
Anointed of Asuryansm_radious_lord_variety_unit_hef_anointed_general_01 model
5,980
104
80
36
53
59
475
50
15
1,250
Lothern City Guard (Spears)wh2_high_city_spear100 models
14,000
104
85
32
41
64
35
26
20
1,300
Lothern City Guard (Swords)wh2_high_city_sword100 models
14,000
104
85
32
44
60
39
30
20
1,370
Dismounted Dragon Princeswh2_high_dragon_inf100 models
15,000
122
85
32
46
62
42
30
10
75
1,500
Chracian Hunterswh2_high_hunter_bow90 models
11,250
64
80
36
29
32
31
17
23
185
1,100
Maiden Guardwh2_high_maiden_guard90 models
11,700
88
85
36
35
38
34
18
22
175
1,150
Horsemasters of Ellyrionwh2_high_mast_cav60 models
11,700
118
85
84
41
41
43
85
20
1,300
Nightelm Archerswh2_high_night_bow90 models
11,700
70
80
36
30
30
29
20
24
180
30
30
1,150
Nightelm Spearmenwh2_high_night_spear100 models
14,000
94
85
33
38
66
33
24
30
30
1,100
Ellyrian Reavers (Swords)wh2_high_reav_cav60 models
9,600
54
62
95
32
30
30
54
750
Red Ribbon Spearmenwh2_high_ribbon_spear100 models
13,500
88
80
33
35
58
31
20
920
Red Ribbon Swordsmenwh2_high_ribbon_sword100 models
13,500
88
80
33
39
53
37
25
900
Sea Elf Wardancerswh2_high_sea_elf100 models
12,500
58
75
46
37
47
34
24
25
820
Seekerswh2_high_seek_dual100 models
13,000
70
80
36
39
51
36
28
5
870
Ship's Company (Halberds)wh2_high_ship_spear120 models
15,000
74
75
33
30
58
29
18
25
750
Ship's Company (Great Swords)wh2_high_ship_sword120 models
15,000
74
75
33
35
54
33
22
25
770
Shore Riderswh2_high_shore_cav60 models
10,200
98
75
84
39
37
35
65
950
Maiden Guard (Spears)wh2_high_sisters100 models
13,500
90
85
46
37
48
36
24
20
960
Custodians of the White Towerwh2_high_spire_guard100 models
15,500
126
90
32
48
65
44
36
20
20
1,550
Wardens of the Annulii Mountainswh2_high_wardens_halb100 models
15,000
122
90
32
45
55
41
28
25
1,480
Swordsmenwh2_high_warrior120 models
14,400
54
65
33
28
44
30
14
650
Skills
Militia Master
- −Level 2: Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- −Level 3: Melee defence: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- +Level 2: Melee defence: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- +Level 3: Melee defence: +8 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Immovable Force
- −Weapon strength: +10% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
- +Weapon strength: +7% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Favourable Winds
- −Missile strength: +12% for Archers and Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
- −Missile resistance: 15% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
- +Missile strength: +8% for Archers and Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Silver Torrent
- −Missile resistance: 15% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
- −Weapon strength: +12% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
- +Weapon strength: +8% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
- +Missile resistance: 10% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Elven Healing
- −Level 1: Casualty replenishment rate: +2% (Lord's army)
- −Level 2: Casualty replenishment rate: +4% (Lord's army)
- −Level 3: Casualty replenishment rate: +6% (Lord's army)
- +Level 1: Casualty replenishment rate: +4% (Lord's army)
- +Level 2: Casualty replenishment rate: +6% (Lord's army)
- +Level 3: Casualty replenishment rate: +8% (Lord's army)
Barded Ithilmar Steed
- Rank: 7 → 11
Spiritual Defender
- −Melee defence: +10 for Sisters of Avelorn units (armies in local province)
- −Local Recruitment duration: -1 turn for Sisters of Avelorn units (minimum 1) (all provinces)
- −Corruption: -6 (local province)
- +Melee defence: +12 for Sisters of Avelorn units (armies in local province)
- +Local Recruitment duration: +0 turn for Sisters of Avelorn units (minimum 1) (all provinces)
- +Corruption: -7 (local province)
Cavalry Master
- −Level 2: Missile strength: +6% for Ellyrian Reavers units (Lord's army)
- −Level 3: Missile strength: +8% for Ellyrian Reavers units (Lord's army)
- +Level 2: Missile strength: +5% for Ellyrian Reavers units (Lord's army)
- +Level 3: Missile strength: +7% for Ellyrian Reavers units (Lord's army)
Vanguard Master
- −Level 2: Missile strength: +9% for Tiranoc Chariot units (Lord's army)
- −Level 3: Missile strength: +12% for Tiranoc Chariot units (Lord's army)
- +Level 2: Missile strength: +8% for Tiranoc Chariot units (Lord's army)
- +Level 3: Missile strength: +10% for Tiranoc Chariot units (Lord's army)
Sky Master
- −Level 1: Weapon strength: +6% for Great Eagle, Phoenix and Dragon units (Lord's army)
- −Level 2: Weapon strength: +9% for Great Eagle, Phoenix and Dragon units (Lord's army)
- −Level 3: Weapon strength: +12% for Great Eagle, Phoenix and Dragon units (Lord's army)
- +Level 1: Weapon strength: +5% for Great Eagle, Phoenix and Dragon units (Lord's army)
- +Level 2: Weapon strength: +7% for Great Eagle, Phoenix and Dragon units (Lord's army)
- +Level 3: Weapon strength: +9% for Great Eagle, Phoenix and Dragon units (Lord's army)
Master Strategist
- −Level 2: Melee defence: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- −Level 3: Melee defence: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- +Level 2: Melee defence: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- +Level 3: Melee defence: +8 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Sworn to Vengeance
- −Missile strength: +10% when fighting against Dark Elves (Lord's army)
- −Weapon strength: +10% when fighting against Dark Elves (Lord's army)
- +Missile strength: +7% when fighting against Dark Elves (Lord's army)
- +Weapon strength: +7% when fighting against Dark Elves (Lord's army)
Renegade
- −Level 1: Missile strength: +6% (all armies factionwide)
- −Level 2: Missile strength: +12% (all armies factionwide)
- +Level 1: Missile strength: +4% (all armies factionwide)
- +Level 2: Missile strength: +7% (all armies factionwide)
Seeking Arrows
- +Explosive missile damage: +10%
Barded Ithilmar Steed
- +Passive Ability: "For the Phoenix King", while this Mount is equipped, for Cavalry units (all units in army)
Discreet
- −Influence: +2 per turn
- +Influence: +3 per turn
Bow Master
- +Explosive missile damage: +10%
Moon Dragon
- Rank: 22 → 28
Dedicated to Asuryan
- −Upkeep: -5% for Phoenix Guard units (Lord's army)
- −Leadership: +5 for Phoenix Guard units (Lord's army)
- −Speed: +15%
- +Upkeep: -4% for Phoenix Guard units (Lord's army)
- +Leadership: +4 for Phoenix Guard units (Lord's army)
- +Speed: +10%
Dedicated to Hoeth
- −Leadership: +5 for Swordmasters of Hoeth units (Lord's army)
- −Upkeep: -5% for Swordmasters of Hoeth units (Lord's army)
- +Upkeep: -4% for Swordmasters of Hoeth units (Lord's army)
- +Leadership: +4 for Swordmasters of Hoeth units (Lord's army)
Dedicated to Vaul
- −Leadership: +5 for Dragon Princes units (Lord's army)
- −Upkeep: -5% for Dragon Princes units (Lord's army)
- +Upkeep: -4% for Dragon Princes units (Lord's army)
- +Leadership: +4 for Dragon Princes units (Lord's army)
Dedicated to Kurnous
- −Leadership: +5 for White Lions of Chrace units (Lord's army)
- −Upkeep: -5% for White Lions of Chrace, War Lions and Lion Chariot units (Lord's army)
- +Upkeep: -4% for White Lions of Chrace, War Lions and Lion Chariot units (Lord's army)
- +Leadership: +4 for White Lions of Chrace units (Lord's army)
Dedicated to Isha
- −Leadership: +5 for Spearmen and Archers units (Lord's army)
- −Upkeep: -5% for Spearmen, Rangers and Archers units (Lord's army)
- −Casualty replenishment rate: +5% (Lord's army)
- +Upkeep: -4% for Spearmen, Rangers and Archers units (Lord's army)
- +Leadership: +4 for Spearmen and Archers units (Lord's army)
- +Casualty replenishment rate: +4% (Lord's army)
Dedicated to Addaioth
- −Upkeep: -5% for Dragon units (Lord's army)
- −Leadership: +5 for Dragon units (Lord's army)
- −Armour-piercing weapon damage: +30
- −Income from sacking settlements: +15% (Lord's army)
- +Upkeep: -4% for Dragon units (Lord's army)
- +Leadership: +4 for Dragon units (Lord's army)
- +Armour-piercing weapon damage: +25
- +Income from sacking settlements: +10% (Lord's army)
Dedicated to Mathlann
- −Upkeep: -5% for Ship's Company and Lothern Sea Guard units (Lord's army)
- −Leadership: +5 for Ship's Company and Lothern Sea Guard units (Lord's army)
- +Upkeep: -4% for Ship's Company and Lothern Sea Guard units (Lord's army)
- +Leadership: +4 for Ship's Company and Lothern Sea Guard units (Lord's army)
Dedicated to Hukon
- −Leadership: +5 for Chariot units (Lord's army)
- −Upkeep: -5% for Chariot units (Lord's army)
- +Upkeep: -4% for Chariot units (Lord's army)
- +Leadership: +4 for Chariot units (Lord's army)
Moon Dragon
- Rank: 22 → 28
Moon Dragon
- Rank: 22 → 28
Moon Dragon
- Rank: 22 → 28
Moon Dragon
- Rank: 22 → 28
Moon Dragon
- Rank: 22 → 28
Moon Dragon
- Rank: 22 → 28
Moon Dragon
- Rank: 22 → 28
Moon Dragon
- Rank: 22 → 28
Barded Ithilmar Steed
- +Passive Ability: "For the Phoenix King", while this Mount is equipped, for Cavalry units (all units in army)
Stormwing
- Rank: 14 → 15
Wallwarden
- −Construction cost: -25% for Wall and Garrison buildings (all provinces)
- +Construction cost: -20% for Wall and Garrison buildings (all provinces)
Dedicated to Ladrielle
- −Level 1: Missile strength: +10% for Mistwalkers units (Lord's army)
- −Level 1: Vigour loss reduction: -20% for Mistwalkers units (Lord's army)
- −Level 1: Weapon strength: +10% for Mistwalkers units (Lord's army)
- −Level 2: Missile strength: +20% for Mistwalkers units (Lord's army)
- −Level 2: Vigour loss reduction: -40% for Mistwalkers units (Lord's army)
- −Level 2: Weapon strength: +20% for Mistwalkers units (Lord's army)
- +Level 1: Missile strength: +6% for Mistwalkers units (Lord's army)
- +Level 1: Vigour loss reduction: -10% for Mistwalkers units (Lord's army)
- +Level 1: Weapon strength: +6% for Mistwalkers units (Lord's army)
- +Level 2: Missile strength: +8% for Mistwalkers units (Lord's army)
- +Level 2: Vigour loss reduction: -20% for Mistwalkers units (Lord's army)
- +Level 2: Weapon strength: +8% for Mistwalkers units (Lord's army)
Mautererius
- +Passive Ability: "For the Phoenix King", while this Mount is equipped, for Cavalry units (all units in army)
Minaithnir
- Rank: 14 → 18
Astride the Battlefield
- −Recruit rank: +2 for Cavalry units
- +Recruit rank: +1 for Cavalry units
Sun Dragon
- Rank: 22 → 28
Deflective Pattern
- −Upkeep: -5% for Swordmasters of Hoeth units (Hero's army)
- +Upkeep: -4% for Swordmasters of Hoeth units (Hero's army)
Chronicler's Wisdom
- −Winds of Magic cost: -15% for all spells
- −Spell resistance: 10% (Hero's army)
- +Winds of Magic cost: -10% for all spells
- +Spell resistance: 5% (Hero's army)
Sundry Skillset
- −Armour-piercing weapon damage: +75
- +Armour-piercing weapon damage: +50
Barded Ithilmar Steed
- +Passive Ability: "For the Phoenix King", while this Mount is equipped, for Cavalry units (all units in army)
Great Eagle
- +Passive Ability: " Asuryan Gives us Strength", while this Mount is equipped, for Eagle and Phoenix units (all units in army)
Ithilmar Chariot
- +Passive Ability: "We Fight for Ulthuan", while this Mount is equipped, for Chariot units (all units in army)
Keen Mind
- −Replenish Troops action: Replenishment rate is increased by an additional 5%
- +Replenish Troops action: Replenishment rate is increased by an additional 4%
Magical Heirlooms
- −Armour-piercing weapon damage: +40
- +Armour-piercing weapon damage: +30
Spirited Presence
- −Ward save: +8%
- +Ward save: +5%
Blade Stewardship
- −Upkeep: -5% for Infantry units (Hero's army)
- +Upkeep: -4% for Infantry units (Hero's army)
Barded Ithilmar Steed
- +Passive Ability: "For the Phoenix King", while this Mount is equipped, for Cavalry units (all units in army)
Great Eagle
- +Passive Ability: " Asuryan Gives us Strength", while this Mount is equipped, for Eagle and Phoenix units (all units in army)
- Rank: 12 → 14
Griffon
- Rank: 14 → 18
Sun Dragon
- Rank: 16 → 20
Star Dragon
- Rank: 20 → 24
White Lion Chariot
- +Passive Ability: "We Fight for Ulthuan", while this Mount is equipped, for Chariot units (all units in army)
Great Eagle
- +Passive Ability: " Asuryan Gives us Strength", while this Mount is equipped, for Eagle and Phoenix units (all units in army)
- Rank: 12 → 14
Sun Dragon
- Rank: 16 → 20
Star Dragon
- Rank: 20 → 24
Barded Ithilmar Steed
- +Passive Ability: "For the Phoenix King", while this Mount is equipped, for Cavalry units (all units in army)
Great Eagle
- +Passive Ability: " Asuryan Gives us Strength", while this Mount is equipped, for Eagle and Phoenix units (all units in army)
- Rank: 12 → 14
Griffon
- Rank: 14 → 18
Moon Dragon
- Rank: 16 → 20
Star Dragon
- Rank: 20 → 24
Arcane Phoenix
- Rank: 18 → 20
Malhandir
- +Passive Ability: "For the Phoenix King", while this Mount is equipped, for Cavalry units (all units in army)
Combined Elites
- −Level 2: Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- −Level 2: Missile strength: +6% for Ellyrian Reavers units (Lord's army)
- −Level 3: Melee defence: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- −Level 3: Missile strength: +8% for Ellyrian Reavers units (Lord's army)
- +Level 2: Missile strength: +5% for Ellyrian Reavers units (Lord's army)
- +Level 2: Melee defence: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- +Level 3: Missile strength: +7% for Ellyrian Reavers units (Lord's army)
- +Level 3: Melee defence: +8 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Excessive Measures
- −Dragonship Supply construction cost: -10% for all Dragonship buildings (own army)
- +Dragonship Supply construction cost: -8% for all Dragonship buildings (own army)
Herald of Mathlann
- −Ward save: +20% when fighting at sea (Lord's army)
- +Ward save: +10% when fighting at sea (Lord's army)
Captain of the Phoenix Guard
- −Upkeep: -10% for Melee infantry units (own army)
- +Upkeep: -6% for Melee infantry units (own army)
Devoted Guardians
- −Ward save: +10% for Phoenix Guard units (Hero's army)
- +Ward save: +5% for Phoenix Guard units (Hero's army)
War by Wealth
- −Income from post-battle loot: +25%
- +Income from post-battle loot: +15%
Unstoppable Force
- −Weapon strength: +10% (Lord's army)
- +Weapon strength: +6% (Lord's army)
By Order of the Phoenix Court
- −Casualty replenishment rate: +5% (Lord's army)
- +Casualty replenishment rate: +4% (Lord's army)
Always Prepared
- −Upkeep: -5% (Lord's army)
- +Upkeep: -4% (Lord's army)
Ulthuan's First Line
- −Armour: +15 (Lord's army)
- +Armour: +10 (Lord's army)
Will of Asuryannew
- +Level 1: Enables flaming attacks for Infantry and Cavalry units (Lord's army)
- +Level 1: Ward Save: +5% for Phoenix and Phoenix Guard units (Lord's army)
- +Level 1: Enables flaming attacks (Heroes in Lord's army)
- +Level 2: Enables flaming attacks for Infantry and Cavalry units (Lord's army)
- +Level 2: Ward Save: +10% for Phoenix and Phoenix Guard units (Lord's army)
- +Level 2: Enables flaming attacks (Heroes in Lord's army)
Knowledge of Things to Comenew
- +Attribute: Unbreakable
- +Bonus vs Large: +15
Frostheart Phoenix (Mount)new
- +Enables the Frostheart Phoenix mount for the Anointed
- +Passive Ability: " Asuryan Gives us Strength", while this Mount is equipped, for Eagle and Phoenix units (all units in army)
Flamespyre Phoenix (Mount)new
- +Enables the Flamespyre Phoenix mount for the Anointed
- +Passive Ability: " Asuryan Gives us Strength", while this Mount is equipped, for Eagle and Phoenix units (all units in army)
Blessings of Asuryannew
- +Attribute: Expert Charge Defence
- +Ward save: +5% (Lord's army)
- +Corruption: -3 (local province)
Cavalry Masternew
- +Level 1: Charge Bonus: +3 for Ellyrian Reavers and Chariots (Lord's army)
- +Level 1: Weapon Strength: +3% for Ellyrian Reavers and Chariot units (Lord's army)
- +Level 1: Speed: +3% for Chariot units (Lord's army)
- +Level 2: Charge Bonus: +6 for Ellyrian Reavers and Chariots (Lord's army)
- +Level 2: Weapon Strength: +6% for Ellyrian Reavers and Chariot units (Lord's army)
- +Level 2: Speed: +6% for Chariot units (Lord's army)
- +Level 3: Charge Bonus: +10 for Ellyrian Reavers and Chariots (Lord's army)
- +Level 3: Weapon Strength: +9% for Ellyrian Reavers and Chariot units (Lord's army)
- +Level 3: Speed: +10% for Chariot units (Lord's army)
Boons of Vaulnew
- +Level 1: Armour: +3 for Silver Helms and Dragon Princes units (Lord's army)
- +Level 1: Charge Bonus: +5 for Silver Helms and Dragon Princes (Lord's army)
- +Level 1: Speed: +3% for Silver Helms and Dragon Princes units (Lord's army)
- +Level 2: Armour: +6 for Silver Helms and Dragon Princes units (Lord's army)
- +Level 2: Charge Bonus: +10 for Silver Helms and Dragon Princes (Lord's army)
- +Level 2: Speed: +6% for Silver Helms and Dragon Princes units (Lord's army)
- +Level 3: Armour: +10 for Silver Helms and Dragon Princes units (Lord's army)
- +Level 3: Charge Bonus: +15 for Silver Helms and Dragon Princes (Lord's army)
- +Level 3: Speed: +10% for Silver Helms and Dragon Princes units (Lord's army)
Allies of Oldnew
- +Level 1: Charge Bonus: +5 for Flying and Lion units (Lord's army)
- +Level 1: Weapon Strength: +3% for Flying and Lion units (Lord's army)
- +Level 1: Speed: +3% for Flying and Lion units (Lord's army)
- +Level 2: Charge Bonus: +10 for Flying and Lion units (Lord's army)
- +Level 2: Weapon Strength: +6% for Flying and Lion units (Lord's army)
- +Level 2: Speed: +6% for Flying and Lion units (Lord's army)
- +Level 3: Charge Bonus: +15 for Flying and Lion units (Lord's army)
- +Level 3: Weapon Strength: +9% for Flying and Lion units (Lord's army)
- +Level 3: Speed: +10% for Flying and Lion units (Lord's army)
Protectors of Ulthuannew
- +Level 1: Armour: +3 for elite Infantry units (Lord's army)
- +Level 1: Weapon Strength: +4% for elite Infantry units (Lord's army)
- +Level 2: Armour: +6 for elite Infantry units (Lord's army)
- +Level 2: Weapon Strength: +6% for elite Infantry units (Lord's army)
- +Level 3: Armour: +10 for elite Infantry units (Lord's army)
- +Level 3: Weapon Strength: +8% for elite Infantry units (Lord's army)
Nature's Revengenew
- +Level 1: Missile Resistance: +10% for Dryad units (all armies factionwide)
- +Level 2: Missile Resistance: +10% for Dryad and Treekin units (all armies factionwide)
- +Level 2: Passive Ability: "Frenzy" for Dryad and Treekin units (all armies factionwide)
- +Level 3: Missile Resistance: +10% for Dryad, Treekin, and Treemen units (all armies factionwide)
- +Level 3: Passive Ability: "Frenzy" for Dryad, Treekin, and Treemen units (all armies factionwide)
- +Level 3: Armour: +10 for Dryad, Treekin, and Treemen units (all armies factionwide)
- +Level 3: Enables Sundering Attacks for Treemen units (all armies factionwide)
Time Amoknew
- +Bound Cataclysm Spell: "Time Amok"
- +Max Two Uses: "Time Amok"
Buildings
Graves of the DragonsHigh Elves
- −Upkeep: -10% for Dragons and Dragon Princes (all armies)
- −Income generated: 300
- −Control: +3
- +Upkeep: -5% for Dragons and Dragon Princes (all armies)
- +Income generated: 400
- +Control: +4
- Cost: 2000 → 5000
- Turns: 4 → 5
Purified Graves of the DragonsHigh Elves
- −Upkeep: -15% for Dragons and Dragon Princes (all armies)
- −Income generated: 450
- −Control: +5
- +Upkeep: -5% for Dragons and Dragon Princes (all armies)
- +Income generated: 550
- +Control: +6
- Cost: 6000 → 5000
- Turns: 4 → 5
- Units: 1 → 4
Tor Yvresse (Elven Hamlet)High Elves
- −Unit capacity: +1 for all Mistwalker units (Yvresse only)
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- −Attrition: -10% when under siege (armies in region)
- −Growth: +10
- +Grants 2 construction slots in the settlement
- +Unit capacity: +3 for all Mistwalker units (Yvresse only)
- +Income generated: 150
- +Attrition: -15% when under siege (armies in region)
- +Growth: +20
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 1500
- Units: 2 → 4
Tor Yvresse (Elven Village)High Elves
- −Unit capacity: +1 for all Mistwalker units (Yvresse only)
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 150
- −Attrition: -10% when under siege (armies in region)
- −Growth: +20
- +Grants 4 construction slots in the settlement
- +Unit capacity: +6 for all Mistwalker units (Yvresse only)
- +Defensive supplies: +1250
- +Income generated: 200
- +Attrition: -15% when under siege (armies in region)
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 3000
- Turns: 3 → 4
- Units: 2 → 4
Tor Yvresse (Elven Town)High Elves
- −Unit capacity: +1 for all Mistwalker units (Yvresse only)
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 200
- −Attrition: -10% when under siege (armies in region)
- −Growth: +30
- −Control: +4
- +Grants 5 construction slots in the settlement
- +Unit capacity: +9 for all Mistwalker units (Yvresse only)
- +Defensive supplies: +1500
- +Income generated: 250
- +Attrition: -15% when under siege (armies in region)
- +Growth: +50
- +Control: +5
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 4500
- Turns: 4 → 5
- Units: 2 → 4
Tor Yvresse (Elven City)High Elves
- −Unit capacity: +1 for all Mistwalker units (Yvresse only)
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 250
- −Attrition: -10% when under siege (armies in region)
- −Growth: +40
- −Control: +5
- +Grants 7 construction slots in the settlement
- +Unit capacity: +12 for all Mistwalker units (Yvresse only)
- +Defensive supplies: +1750
- +Income generated: 350
- +Attrition: -15% when under siege (armies in region)
- +Growth: +60
- +Control: +6
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 7000
- Turns: 5 → 6
- Units: 2 → 3
Tor Yvresse (Spired Citadel)High Elves
- −Unit capacity: +2 for all Mistwalker units (Yvresse only)
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 300
- −Attrition: -10% when under siege (armies in region)
- −Growth: +50
- −Control: +5
- +Grants 9 construction slots in the settlement
- +Unit capacity: +15 for all Mistwalker units (Yvresse only)
- +Defensive supplies: +2000
- +Income generated: 400
- +Attrition: -15% when under siege (armies in region)
- +Growth: +70
- +Control: +7
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 10000
- Turns: 6 → 7
- Units: 2 → 5
Militia CampHigh Elves
- Units: 3 → 4
Rally FieldHigh Elves
- Units: 4 → 6
War HallHigh Elves
- Cost: 3000 → 5000
- Turns: 3 → 4
- Units: 7 → 8
Elven GardensHigh Elves
- −Influence: +3 per turn
- +Influence: +4 per turn
- Turns: 2 → 3
Elven CourtHigh Elves
- −Income from Entertainment buildings: +30% (local province)
- −Influence: +6 per turn
- +Influence: +8 per turn
- +Income from Entertainment buildings: +20% (local province)
- Units: 0 → 2
Stone WallsHigh Elves
- +Attrition: -10% when under siege (armies in region)
- Cost: 2000 → 2500
Enchanted WallsHigh Elves
- +Attrition: -15% when under siege (armies in region)
- Cost: 4000 → 6000
Warded WallsHigh Elves
- +Attrition: -20% when under siege (armies in region)
- Cost: 6000 → 8000
WatchtowerHigh Elves
- Cost: 2000 → 1500
Outpost GarrisonHigh Elves
- Cost: 2000 → 1500
Dragon's LairHigh Elves
- −Lord recruit rank: +1 (factionwide)
- +Lord recruit rank: +2
- Cost: 6000 → 8000
- Turns: 5 → 4
Dragon KeepHigh Elves
- −Lord recruit rank: +2 (factionwide)
- +Lord recruit rank: +4
- Turns: 6 → 5
- Units: 4 → 5
Elven EmbassyHigh Elves
- −Influence: +6 per turn
- +Influence: +8 per turn
HomesteadHigh Elves
- Cost: 1000 → 500
EstateHigh Elves
- Cost: 2000 → 3000
GroveHigh Elves
- +Furs resource production: 12 bundles
- Cost: 2000 → 4000
- Turns: 2 → 3
- Units: 2 → 5
Greater GroveHigh Elves
- +Exotic Animals resource production: 8 cages
- +Furs resource production: 12 bundles
- Cost: 3000 → 6000
- Turns: 3 → 4
- Units: 3 → 5
Blessed GroveHigh Elves
- +Furs resource production: 14 bundles
- +Exotic Animals resource production: 10 cages
- Cost: 5000 → 8000
- Turns: 4 → 5
- Units: 4 → 6
Elven CraftsmanHigh Elves
- −Income generated: 100
- −When Control is 75 or more: Income generated: 50
- +Income generated: 140
- +When Control is 75 or more: Income generated: 70
- Cost: 1000 → 750
- Turns: 1 → 2
Elven ArtisanHigh Elves
- −Income generated: 200
- −When Control is 75 or more: Income generated: 100
- +Income generated: 240
- +When Control is 75 or more: Income generated: 120
- Cost: 1500 → 2000
- Turns: 2 → 3
Elven FairgroundHigh Elves
- Cost: 2000 → 3000
- Turns: 3 → 4
ArchiveHigh Elves
- −Scrolls of Knowledge: +2 per turn (Order of Loremasters only)
- +Scrolls of Knowledge: +4 per turn (Order of Loremasters only)
- Cost: 4000 → 5000
- Turns: 4 → 3
Grand RepositoryHigh Elves
- −Scrolls of Knowledge: +4 per turn (Order of Loremasters only)
- −Research rate: +4
- +Research rate: +8
- +Scrolls of Knowledge: +7 per turn (Order of Loremasters only)
- Cost: 6000 → 8000
- Turns: 5 → 4
- Units: 3 → 4
Tower of MagesHigh Elves
- −Scrolls of Knowledge: +8 per turn (Order of Loremasters only)
- −Research rate: +8
- +Scrolls of Knowledge: +10 per turn (Order of Loremasters only)
- +Research rate: +12
- Turns: 6 → 5
- Units: 4 → 5
PlazaHigh Elves
- −Influence: +1 per turn
- −Income generated: 60
- −When Control is 75 or more: Income generated: 30
- +Income generated: 100
- +When Control is 75 or more: Income generated: 50
- +Influence: +2 per turn
- Cost: 1500 → 750
- Turns: 1 → 2
ColonnadeHigh Elves
- −Influence: +2 per turn
- −Income generated: 90
- −When Control is 75 or more: Income generated: 45
- +Income generated: 150
- +When Control is 75 or more: Income generated: 100
- +Influence: +3 per turn
- Turns: 2 → 3
PromenadeHigh Elves
- −Influence: +3 per turn
- −When Control is 75 or more: Influence: +1 per turn
- −Income generated: 120
- −When Control is 75 or more: Income generated: 60
- +Income generated: 200
- +When Control is 75 or more: Income generated: 150
- +Influence: +4 per turn
- +When Control is 75 or more: Influence: +2 per turn
- Cost: 2500 → 3000
- Turns: 3 → 4
- Units: 0 → 1
TheatreHigh Elves
- −Influence: +4 per turn
- −When Control is 75 or more: Influence: +2 per turn
- −Income generated: 180
- −When Control is 75 or more: Income generated: 90
- +Income generated: 250
- +When Control is 75 or more: Income generated: 200
- +Influence: +5 per turn
- +When Control is 75 or more: Influence: +3 per turn
- Cost: 4000 → 5000
- Units: 0 → 5
AmphitheatreHigh Elves
- −Influence: +5 per turn
- −When Control is 75 or more: Influence: +3 per turn
- −Income generated: 240
- −When Control is 75 or more: Income generated: 120
- +Income generated: 300
- +When Control is 75 or more: Income generated: 250
- +Influence: +6 per turn
- +When Control is 75 or more: Influence: +4 per turn
- Cost: 5000 → 7000
- Units: 0 → 7
DocksHigh Elves
- −Income generated: 100
- +Income generated: 250
- +Elven Trade: +10 per turn (High Elf Sea Patrol only)
- Cost: 2000 → 800
- Turns: 2 → 1
- Units: 1 → 0
HarbourHigh Elves
- −Income generated: 300
- +Income generated: 450
- +Elven Trade: +15 per turn (High Elf Sea Patrol only)
- Turns: 4 → 3
- Units: 2 → 4
SeaportHigh Elves
- −Income generated: 500
- +Income generated: 850
- +Control: +2
- +Elven Trade: +20 per turn (High Elf Sea Patrol only)
- Turns: 6 → 5
- Units: 2 → 5
Exotic Animal TamerHigh Elves
- −Recruitment cost: -20% for Great Eagle, Phoenix and Dragon units (local province)
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- +Recruitment cost: -10% for Great Eagle, Phoenix and Dragon units (local province)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- Cost: 1000 → 800
- Turns: 1 → 2
Exotic Pet StoreHigh Elves
- −Recruitment cost: -25% for Great Eagle, Phoenix and Dragon units (local province)
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Recruitment cost: -15% for Great Eagle, Phoenix and Dragon units (local province)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
- Turns: 2 → 3
Exotic Animal BazaarHigh Elves
- −Recruitment cost: -30% for Great Eagle, Phoenix and Dragon units (local province)
- −Recruit rank: +2 for Great Eagle, Phoenix, War Lions and Dragon units (local province)
- −Upkeep: -3% for Great Eagle, Phoenix and Dragon units (all armies)
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- +Recruitment cost: -20% for Great Eagle, Phoenix and Dragon units (local province)
- +Recruit rank: +1 for Great Eagle, Phoenix, War Lions and Dragon units (local province)
- +Upkeep: -2% for Great Eagle, Phoenix and Dragon units (all armies)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- Cost: 3000 → 4000
- Turns: 3 → 4
Cinnabar Mining PitHigh Elves
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- Cost: 1000 → 800
- Turns: 1 → 2
Cinnabar MineHigh Elves
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
- Turns: 2 → 3
DyemakerHigh Elves
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- Cost: 3000 → 4000
- Turns: 3 → 4
Hunting CampHigh Elves
- −Recruitment cost: -20% for White Lions of Chrace, War Lions and Lion Chariot units (local province)
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- +Recruitment cost: -10% for White Lions of Chrace, War Lions and Lion Chariot units (local province)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- Cost: 1000 → 800
- Turns: 1 → 2
Hunting LodgeHigh Elves
- −Recruitment cost: -25% for White Lions of Chrace, War Lions and Lion Chariot units (local province)
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Recruitment cost: -15% for White Lions of Chrace, War Lions and Lion Chariot units (local province)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
- Turns: 2 → 3
TanneryHigh Elves
- −Recruitment cost: -30% for White Lions of Chrace, War Lions and Lion Chariot units (local province)
- −Recruit rank: +2 for White Lions of Chrace units (local province)
- −Upkeep: -3% for White Lions of Chrace, War Lions and Lion Chariot units (all armies)
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- +Recruitment cost: -20% for White Lions of Chrace, War Lions and Lion Chariot units (local province)
- +Recruit rank: +1 for White Lions of Chrace units (local province)
- +Upkeep: -2% for White Lions of Chrace, War Lions and Lion Chariot units (all armies)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- Cost: 3000 → 4000
- Turns: 3 → 4
Gem MineshaftHigh Elves
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- Cost: 1000 → 800
Gem MineHigh Elves
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
Gemcutter's AtelierHigh Elves
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- Cost: 3000 → 4000
Gold Mining PitHigh Elves
- −Income generated: 300
- +Income generated: 400
- Turns: 2 → 3
Gold MineHigh Elves
- −Income generated: 450
- +Income generated: 500
- Cost: 2000 → 3000
- Turns: 3 → 4
MintHigh Elves
- Cost: 3000 → 5000
- Turns: 4 → 5
Iron Mining PitHigh Elves
- −Recruitment cost: -20% for Swordmasters of Hoeth, Phoenix Guard, Dragon Princes and Chariot units (local province)
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- +Recruitment cost: -10% for Swordmasters of Hoeth, Phoenix Guard, Dragon Princes and Chariot units (local province)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- Cost: 1000 → 800
Iron MineHigh Elves
- −Recruitment cost: -25% for Swordmasters of Hoeth, Phoenix Guard, Dragon Princes and Chariot units (local province)
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Recruitment cost: -15% for Swordmasters of Hoeth, Phoenix Guard, Dragon Princes and Chariot units (local province)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
Iron SmelterHigh Elves
- −Recruitment cost: -30% for Swordmasters of Hoeth, Phoenix Guard, Dragon Princes and Chariot units (local province)
- −Recruit rank: +2 for Swordmasters of Hoeth, Phoenix Guard, Dragon Princes and Chariot units (local province)
- −Upkeep: -3% for Swordmasters of Hoeth, Phoenix Guard, Dragon Princes and Chariot units (all armies)
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- +Recruitment cost: -20% for Swordmasters of Hoeth, Phoenix Guard, Dragon Princes and Chariot units (local province)
- +Recruit rank: +1 for Swordmasters of Hoeth, Phoenix Guard, Dragon Princes and Chariot units (local province)
- +Upkeep: -2% for Swordmasters of Hoeth, Phoenix Guard, Dragon Princes and Chariot units (all armies)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- Cost: 3000 → 4000
SawyerHigh Elves
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- −Construction cost: -15% for all buildings (local province)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- +Construction cost: -10% for all buildings (local province)
- Cost: 1000 → 800
- Turns: 1 → 2
Marble QuarryHigh Elves
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- −Construction cost: -20% for all buildings (local province)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
- +Construction cost: -15% for all buildings (local province)
- Turns: 2 → 3
Sculptor's WorkshopHigh Elves
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- −Construction cost: -25% for all buildings (local province)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- +Construction cost: -20% for all buildings (local province)
- Cost: 3000 → 4000
- Turns: 3 → 4
Herb Gatherer's CampHigh Elves
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- Cost: 1000 → 800
- Turns: 1 → 2
Exotic HothouseHigh Elves
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
- Turns: 2 → 3
Alchemy WorkshopHigh Elves
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- Cost: 3000 → 4000
- Turns: 3 → 4
Obsidian QuarryHigh Elves
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- Cost: 1000 → 800
- Turns: 1 → 2
Obsidian Trinket MakerHigh Elves
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
- Turns: 2 → 3
Obsidian Amulet CarverHigh Elves
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- Cost: 3000 → 4000
- Turns: 3 → 4
Grazing PasturesHigh Elves
- −Recruitment cost: -20% for Ellyrian Reavers and Silver Helms units (local province)
- +Recruitment cost: -10% for Ellyrian Reavers and Silver Helms units (local province)
- Cost: 1000 → 800
- Turns: 1 → 2
Livestock PensHigh Elves
- −Recruitment cost: -25% for Ellyrian Reavers and Silver Helms units (local province)
- +Recruitment cost: -15% for Ellyrian Reavers and Silver Helms units (local province)
- Turns: 2 → 3
Cattle RanchHigh Elves
- −Recruitment cost: -30% for Ellyrian Reavers and Silver Helms units (local province)
- −Recruit rank: +2 for Ellyrian Reavers and Silver Helms units (local province)
- −Upkeep: -3% for Ellyrian Reavers and Silver Helms units (all armies)
- +Recruitment cost: -20% for Ellyrian Reavers and Silver Helms units (local province)
- +Recruit rank: +1 for Ellyrian Reavers and Silver Helms units (local province)
- +Upkeep: -2% for Ellyrian Reavers and Silver Helms units (all armies)
- Cost: 3000 → 4000
- Turns: 3 → 4
Clay PitHigh Elves
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- Cost: 1000 → 800
- Turns: 1 → 2
Pottery MakerHigh Elves
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
- Turns: 2 → 3
KilnsHigh Elves
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- Cost: 3000 → 4000
- Turns: 3 → 4
Salt FlatsHigh Elves
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- Cost: 1000 → 800
- Turns: 1 → 2
Salt PansHigh Elves
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
- Turns: 2 → 3
Salt DistilleryHigh Elves
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- Cost: 3000 → 4000
- Turns: 3 → 4
Spice MarketHigh Elves
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- Cost: 1000 → 800
- Turns: 1 → 2
Spice Trading PostHigh Elves
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
- Turns: 2 → 3
Eastern BazaarHigh Elves
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- Cost: 3000 → 4000
- Turns: 3 → 4
OrchardsHigh Elves
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- Cost: 1000 → 800
- Turns: 1 → 2
VineyardHigh Elves
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
- Turns: 2 → 3
VintnerHigh Elves
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- Cost: 3000 → 4000
- Turns: 3 → 4
Woodman's HutHigh Elves
- −Recruitment cost: -20% for Archers, Spearmen, Rangers, Ship's Company, Silverin Guard, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Bolt Thrower units (local province)
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- +Recruitment cost: -10% for Archers, Spearmen, Rangers, Ship's Company, Silverin Guard, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Bolt Thrower units (local province)
- +Elven Trade: +12 per turn (High Elf Sea Patrol only)
- Cost: 1000 → 800
- Turns: 1 → 2
Timber MillHigh Elves
- −Recruitment cost: -25% for Archers, Spearmen, Rangers, Ship's Company, Silverin Guard, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Bolt Thrower units (local province)
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Recruitment cost: -15% for Archers, Spearmen, Rangers, Ship's Company, Silverin Guard, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Bolt Thrower units (local province)
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
- Turns: 2 → 3
LumberyardHigh Elves
- −Recruitment cost: -30% for Archers, Spearmen, Rangers, Ship's Company, Silverin Guard, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Bolt Thrower units (local province)
- −Recruit rank: +2 for Archers, Spearmen, Rangers, Ship's Company, Silverin Guard, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Bolt Thrower units (local province)
- −Upkeep: -3% for Archers, Spearmen, Rangers, Ship's Company, Silverin Guard, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Bolt Thrower units (all armies)
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- +Recruitment cost: -20% for Archers, Spearmen, Rangers, Ship's Company, Silverin Guard, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Bolt Thrower units (local province)
- +Recruit rank: +1 for Archers, Spearmen, Rangers, Ship's Company, Silverin Guard, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Bolt Thrower units (local province)
- +Upkeep: -2% for Archers, Spearmen, Rangers, Ship's Company, Silverin Guard, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Bolt Thrower units (all armies)
- +Elven Trade: +40 per turn (High Elf Sea Patrol only)
- Cost: 3000 → 4000
- Turns: 3 → 4
HamletHigh Elves
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- −Growth: +8
- +Grants 2 construction slots in the settlement
- +Income generated: 70
- +Growth: +10
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 800
- Turns: 3 → 2
- Units: 2 → 4
HavenHigh Elves
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 150
- −Growth: +15
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 100
- +Growth: +20
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 1600
- Units: 2 → 4
TowerHigh Elves
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 200
- −Growth: +22
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 150
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 4000
- Units: 2 → 4
CitadelHigh Elves
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 250
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 200
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 7000
- Units: 2 → 3
TorHigh Elves
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 300
- −Growth: +38
- +Grants 9 construction slots in the settlement
- +Defensive supplies: +2000
- +Income generated: 250
- +Growth: +40
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 9500
- Units: 2 → 5
HamletHigh Elves
- −Income generated: 100
- −Growth: +8
- +Income generated: 70
- +Growth: +10
- Cost: 1000 → 800
- Turns: 3 → 2
- Units: 2 → 4
HavenHigh Elves
- −Defensive supplies: +1000
- −Income generated: 150
- +Defensive supplies: +1250
- +Income generated: 100
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 2500 → 1600
- Units: 2 → 4
TowerHigh Elves
- −Defensive supplies: +1000
- −Income generated: 200
- −Growth: +22
- +Defensive supplies: +1500
- +Income generated: 150
- +Growth: +25
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 5000 → 4000
- Units: 2 → 4
Elven WorkshopHigh Elves
- Units: 2 → 0
Elven ForgeHigh Elves
- Turns: 4 → 3
- Units: 4 → 3
Ithilmar SmithHigh Elves
- Cost: 6000 → 7000
- Turns: 5 → 4
- Units: 6 → 8
Grazing MeadowsHigh Elves
- Cost: 2000 → 3000
- Units: 2 → 3
FarrierHigh Elves
- Cost: 3000 → 6000
- Units: 4 → 6
Shrine of AsuryanHigh Elves
- Turns: 4 → 3
- Units: 1 → 0
Temple of AsuryanHigh Elves
- Cost: 6000 → 7000
- Turns: 5 → 4
- Units: 3 → 5
Sanctuary of AsuryanHigh Elves
- Cost: 12000 → 10000
- Turns: 6 → 5
- Units: 4 → 8
Peaks of ParravonHigh Elves
- −Recruitment cost: -30% for Great Eagle units
- −Recruit rank: +3 for Great Eagle units
- −Upkeep: -5% for Great Eagle units (all armies)
- +Recruitment cost: -20% for Great Eagle units
- +Recruit rank: +1 for Great Eagle units
- +Upkeep: -4% for Great Eagle units (all armies)
- Cost: 4000 → 3000
Black Citadel of AnlecHigh Elves
- −Income from all buildings: +5% (local province)
- −Leadership: -10 when laying siege or encircling (enemy armies in region)
- +Income from all buildings: +20% (local province)
- +Leadership: -8 when laying siege or encircling (enemy armies in region)
- Cost: 10000 → 12000
- Units: 0 → 2
Ancient Subterranean PalaceHigh Elves
- −Hero recruit rank: +1 for Nobles (factionwide)
- −Income from Ports: +25% (local province)
- −Control: +5
- +Hero recruit rank: +2 for Nobles (factionwide)
- +Income from Ports: +20% (local province)
- +Control: +6
- Cost: 8000 → 9000
- Units: 0 → 3
Temple of VaulHigh Elves
- −Upkeep: -10% (all armies)
- +Upkeep: -5% (all armies)
- Units: 0 → 3
Royal Ellyrian StablesHigh Elves
- −Income generated: 500
- +Income generated: 600
- Cost: 5000 → 12000
- Units: 0 → 4
Court of the EverqueenHigh Elves
- −Recruitment cost: -10% (armies in region)
- −Casualty replenishment rate: +10% (armies in province)
- +Recruitment cost: -5% (armies in region)
- +Casualty replenishment rate: +8% (armies in province)
- Cost: 10000 → 15000
Small Fortress GateHigh Elves
- −Growth: +40
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 800
- Turns: 3 → 2
Fortress GateHigh Elves
- −Growth: +50
- +Growth: +60
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 2000
- Turns: 4 → 3
Grand Fortress GateHigh Elves
- −Growth: +60
- +Growth: +85
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 4000
- Turns: 5 → 4
Imposing Fortress GateHigh Elves
- −Growth: +70
- +Growth: +100
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 6500
Impregnable Fortress GateHigh Elves
- −Growth: +80
- +Growth: +120
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 8500
Small Fortress GateHigh Elves
- −Growth: +40
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 800
- Turns: 3 → 2
Fortress GateHigh Elves
- −Growth: +50
- +Growth: +65
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 2000
- Turns: 4 → 3
Grand Fortress GateHigh Elves
- −Growth: +60
- +Growth: +85
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 4000
- Turns: 5 → 4
Imposing Fortress GateHigh Elves
- −Growth: +70
- +Growth: +100
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 6500
Impregnable Fortress GateHigh Elves
- −Growth: +80
- +Growth: +120
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 8500
Small Fortress GateHigh Elves
- −Growth: +40
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 800
- Turns: 3 → 2
Fortress GateHigh Elves
- −Growth: +50
- +Growth: +65
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 2000
- Turns: 4 → 3
Grand Fortress GateHigh Elves
- −Growth: +60
- +Growth: +85
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 4000
- Turns: 5 → 4
Imposing Fortress GateHigh Elves
- −Growth: +70
- +Growth: +100
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 6500
Impregnable Fortress GateHigh Elves
- −Growth: +80
- +Growth: +120
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 8500
Small Fortress GateHigh Elves
- −Growth: +40
- +Growth: +50
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 800
- Turns: 3 → 2
Fortress GateHigh Elves
- −Growth: +50
- +Growth: +65
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 2000
- Turns: 4 → 3
Grand Fortress GateHigh Elves
- −Growth: +60
- +Growth: +85
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 4000
- Turns: 5 → 4
Imposing Fortress GateHigh Elves
- −Growth: +70
- +Growth: +100
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 6500
Impregnable Fortress GateHigh Elves
- −Growth: +80
- +Growth: +120
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 8500
Oathgold MineHigh Elves
- −Income generated: 1000
- +Income generated: 1200
- Cost: 6000 → 10000
Tower of ProphecyHigh Elves
- −Hero recruit rank: +2 for Mages
- −Research rate: +6
- +Hero recruit rank: +1 for Mages (factionwide)
- +Research rate: +8
- Cost: 8000 → 12000
Purified Convent of SorceryHigh Elves
- −Hero recruit rank: +4 for Mages
- −Research rate: +12
- +Hero recruit rank: +2 for Mages (factionwide)
- +Research rate: +15
- Cost: 10000 → 15000
Captured Palace of HellebronHigh Elves
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +20% (local province)
- Cost: 10000 → 15000
- Units: 0 → 3
Flaming Braziers of WarHigh Elves
- Units: 0 → 3
Straits of LothernHigh Elves
- −Income generated: 200
- −Outside regions owned by Chaos Dwarfs: Growth: +20
- +Income generated: 400
- +Outside regions owned by Chaos Dwarfs: Growth: +15
- +Elven Trade: +15 per turn (High Elf Sea Patrol only)
- Units: 1 → 0
Harbour of LothernHigh Elves
- −Income generated: 400
- −Tradable resources produced: +10% (factionwide)
- −Outside regions owned by Chaos Dwarfs: Growth: +40
- +Income generated: 600
- +Tradable resources produced: +5% (factionwide)
- +Outside regions owned by Chaos Dwarfs: Growth: +30
- +Elven Trade: +25 per turn (High Elf Sea Patrol only)
- Cost: 6000 → 7000
- Units: 2 → 4
Gates of LothernHigh Elves
- −Recruit rank: +4 for Ship's Company and Lothern Sea Guard units
- −Tradable resources produced: +20% (factionwide)
- +Recruit rank: +1 for Ship's Company and Lothern Sea Guard units
- +Tradable resources produced: +10% (factionwide)
- +Elven Trade: +35 per turn (High Elf Sea Patrol only)
- Cost: 10000 → 14000
- Units: 2 → 4
Occupied Black Tower of MalekithHigh Elves
- −Income from all buildings: +10% (local province)
- +Income from all buildings: +20% (local province)
- Cost: 10000 → 16000
Court of the Phoenix KingHigh Elves
- −Influence: +25 per turn
- +Influence: +30 per turn
- Cost: 10000 → 15000
Laurelorn ForestHigh Elves
- −Recruitment cost: -30% for Archers units (armies in region)
- −Upkeep: -5% for Archers units (all armies)
- +Recruitment cost: -20% for Archers units (armies in region)
- +Upkeep: -4% for Archers units (all armies)
- Units: 2 → 3
Asur SanctuaryHigh Elves
- −When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +20 per turn
- −Grants 1 construction slot in the settlement
- −Income generated: 100
- −Growth: +8
- +Grants 2 construction slots in the settlement
- +Income generated: 200
- +Growth: +10
- +When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +30 per turn
- +Income from Ports: +25%
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 800
- Turns: 3 → 2
- Units: 2 → 4
Fledgling ColonyHigh Elves
- −When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +40 per turn
- −Defensive supplies: +1000
- −Grants 2 construction slots in the settlement
- −Income generated: 150
- −Growth: +15
- +Grants 4 construction slots in the settlement
- +Defensive supplies: +1250
- +Income generated: 300
- +Growth: +20
- +When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +50 per turn
- +Income from Ports: +25%
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 2000
- Units: 2 → 4
Asur ColonyHigh Elves
- −When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +60 per turn
- −Defensive supplies: +1000
- −Grants 3 construction slots in the settlement
- −Income generated: 200
- −Growth: +22
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 400
- +Growth: +30
- +When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +70 per turn
- +Income from Ports: +25%
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 4000
- Units: 3 → 4
Colony CitadelHigh Elves
- −When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +80 per turn
- −Defensive supplies: +1000
- −Grants 5 construction slots in the settlement
- −Income generated: 250
- −Growth: +30
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 480
- +Growth: +40
- +When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +90 per turn
- +Income from Ports: +25%
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 7000
Colony TorHigh Elves
- −When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +100 per turn
- −Defensive supplies: +1000
- −Grants 7 construction slots in the settlement
- −Income generated: 300
- −Growth: +38
- +Grants 9 construction slots in the settlement
- +When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +120 per turn
- +Defensive supplies: +2000
- +Income generated: 550
- +Growth: +50
- +Income from Ports: +25%
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 8500
- Units: 3 → 5
Asur SanctuaryHigh Elves
- −When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +20 per turn
- −Income generated: 100
- −Growth: +8
- +When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +30 per turn
- +Income generated: 200
- +Growth: +10
- +Income from Ports: +25%
- Cost: 1200 → 800
- Turns: 3 → 2
- Units: 2 → 4
Fledgling ColonyHigh Elves
- −When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +40 per turn
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +15
- +When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +50 per turn
- +Defensive supplies: +1250
- +Income generated: 300
- +Growth: +20
- +Income from Ports: +25%
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 2500 → 2000
- Units: 2 → 4
Asur ColonyHigh Elves
- −When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +60 per turn
- −Defensive supplies: +1000
- −Income generated: 200
- −Growth: +22
- +When the High Elf Sea Patrol have been confederated: Dragonship Supplies: +70 per turn
- +Defensive supplies: +1500
- +Income generated: 400
- +Growth: +25
- +Income from Ports: +25%
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- Cost: 5000 → 4000
- Units: 3 → 4
Gaean Vale (Elven Hamlet)High Elves
- −Income generated: 100
- −Growth: +10
- +Income generated: 140
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 800
- Units: 2 → 4
Gaean Vale (Elven Village)High Elves
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 200
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 2000
- Turns: 3 → 4
- Units: 2 → 4
Gaean Vale (Elven Town)High Elves
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 200
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 280
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Cost: 5000 → 4000
- Turns: 4 → 5
- Units: 2 → 4
Gaean Vale (Elven City)High Elves
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 250
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 360
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 7000
- Units: 2 → 3
Gaean Vale (Spired Citadel)High Elves
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +50
- +Defensive supplies: +2000
- +Income generated: 450
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 8500
- Units: 2 → 5
Lothern (Elven Hamlet)High Elves
- −Income generated: 100
- −Growth: +10
- +Income generated: 140
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 1000
- Units: 2 → 4
Lothern (Elven Village)High Elves
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +20
- +Defensive supplies: +1250
- +Income generated: 200
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 2000
- Turns: 3 → 4
- Units: 2 → 4
Lothern (Elven Town)High Elves
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 200
- −Growth: +30
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 280
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Turns: 4 → 5
- Units: 2 → 4
Lothern (Elven City)High Elves
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 250
- −Growth: +40
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 360
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 7500
- Turns: 5 → 6
- Units: 2 → 3
Lothern (Spired Citadel)High Elves
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +50
- +Defensive supplies: +2000
- +Income generated: 450
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 10000
- Turns: 6 → 7
- Units: 2 → 5
Occupied Naggarond (Elven Hamlet)High Elves
- −Income generated: 100
- −Growth: +8
- +Income generated: 120
- +Growth: +15
- +Allows settlements to perform a Garrison Sally Attack with +600 range (local region)
- Cost: 1200 → 1000
- Turns: 3 → 2
- Units: 2 → 4
Occupied Naggarond (Elven Village)High Elves
- −Defensive supplies: +1000
- −Income generated: 150
- −Growth: +15
- +Defensive supplies: +1250
- +Income generated: 200
- +Growth: +25
- +Allows settlements to perform a Garrison Sally Attack with +800 range (local region)
- Cost: 2500 → 2000
- Units: 2 → 4
Occupied Naggarond (Elven Town)High Elves
- −Defensive supplies: +1000
- −Grants 6 construction slots in the settlement
- −Income generated: 200
- −Growth: +22
- +Grants 5 construction slots in the settlement
- +Defensive supplies: +1500
- +Income generated: 280
- +Growth: +35
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (local region)
- Units: 2 → 4
Occupied Naggarond (Elven City)High Elves
- −Defensive supplies: +1000
- −Grants 8 construction slots in the settlement
- −Income generated: 250
- −Growth: +30
- +Grants 7 construction slots in the settlement
- +Defensive supplies: +1750
- +Income generated: 360
- +Growth: +45
- +Allows settlements to perform a Garrison Sally Attack with +1250 range (local region)
- Cost: 10000 → 7000
- Units: 2 → 3
Occupied Naggarond (Spired Citadel)High Elves
- −Defensive supplies: +1000
- −Income generated: 300
- −Growth: +38
- +Defensive supplies: +2000
- +Income generated: 450
- +Growth: +55
- +Allows settlements to perform a Garrison Sally Attack with +1500 range (local region)
- Cost: 20000 → 10000
- Units: 2 → 5
Sacred Flame of AsuryanHigh Elves
- −Construction cost: -45% for Worship buildings (local province)
- −Local Recruitment duration: -1 turn for Phoenix Guard units (minimum 1) (local province)
- −Recruit rank: +2 for Phoenix Guard units (factionwide)
- −Upkeep: -5% for Phoenix Guard units (all armies)
- −Control: +5
- +Construction cost: -30% for Worship buildings (local province)
- +Recruit rank: +1 for Phoenix Guard units (factionwide)
- +Upkeep: -4% for Phoenix Guard units (all armies)
- +Control: +6
- Cost: 2000 → 2500
Abandoned Shrine of WidowmakerHigh Elves
- Cost: 2000 → 1800
- Turns: 2 → 3
Shrine of WidowmakerHigh Elves
- Cost: 4000 → 4800
- Turns: 10 → 13
Hall of CharioteersHigh Elves
- −Recruit rank: +2 for Chariot units
- −Control: +5
- +Recruit rank: +1 for Chariot units
- +Control: +6
Palace of TiranocHigh Elves
- −Recruit rank: +3 for Chariot units
- −Recruit rank: +2 for Chariot units (factionwide)
- −Upkeep: -5% for Chariot units (all armies)
- −Income from all buildings: +10% (local province)
- +Recruit rank: +1 for Chariot units
- +Recruit rank: +1 for Chariot units (factionwide)
- +Upkeep: -4% for Chariot units (all armies)
- +Income from all buildings: +30% (local province)
- Cost: 10000 → 11000
White Lion Hunting GroundsHigh Elves
- −Upkeep: -5% for White Lions of Chrace, War Lions and Lion Chariot units (all armies)
- +Upkeep: -4% for White Lions of Chrace, War Lions and Lion Chariot units (all armies)
- Cost: 8000 → 7000
- Units: 0 → 3
Library of HoethHigh Elves
- −Scrolls of Knowledge: +8 per turn (Order of Loremasters only)
- −Research rate: +6
- +Research rate: +8
- +Scrolls of Knowledge: +12 per turn (Order of Loremasters only)
White Tower of HoethHigh Elves
- −Hero recruit rank: +7 for Loremasters of Hoeth
- −Hero recruit rank: +5 for Mages
- −Recruit rank: +2 for Swordmasters of Hoeth units (factionwide)
- −Local Recruitment duration: -1 turn for Swordmasters of Hoeth units (minimum 1) (local province)
- −Scrolls of Knowledge: +15 per turn (Order of Loremasters only)
- −Research rate: +12
- +Hero recruit rank: +6 for Loremasters of Hoeth
- +Hero recruit rank: +4 for Mages
- +Recruit rank: +1 for Swordmasters of Hoeth units (factionwide)
- +Research rate: +16
- +Scrolls of Knowledge: +18 per turn (Order of Loremasters only)
- Cost: 10000 → 15000
Warden's TowerHigh Elves
- −Leadership: +10 when defending (armies in region)
- +Leadership: +8 when defending (armies in region)
- +Income generated: 1000
- Cost: 10000 → 11000
- Units: 0 → 4
Anurell's TombHigh Elves
- −Diplomatic relations: +20 with High Elves
- −Influence: +4 per turn
- +Diplomatic relations: +10 with High Elves
- +Influence: +5 per turn
- Cost: 6000 → 7000
- Units: 0 → 2
Dawn's HarbourHigh Elves
- −Income generated: 200
- −Growth: +20
- +Income generated: 300
- +Growth: +25
- Cost: 2000 → 3000
- Units: 1 → 0
Dawn's HarbourHigh Elves
- −Income generated: 300
- −Income from trade tariffs: +10%
- −Growth: +30
- +Income generated: 400
- +Income from trade tariffs: +8%
- +Growth: +35
- Units: 2 → 4
Dawn's HarbourHigh Elves
- −Income generated: 500
- −Income from trade tariffs: +15%
- −Growth: +40
- +Income generated: 600
- +Income from trade tariffs: +12%
- +Growth: +45
- Units: 2 → 5
Shrine of MathlannHigh Elves
- −Ward save: +3% (all units in Dragonship)
- +Ward save: +2% (all units in Dragonship)
Hold of the DeepsHigh Elves
- −Ward save: +5% (all units in Dragonship)
- +Ward save: +3% (all units in Dragonship)
Bolt Thrower ArrayHigh Elves
- Units: 1 → 0
Militia DeckHigh Elves
- Units: 3 → 4
Soldier QuartersHigh Elves
- −When technology "Years at Sea" researched: Recruit rank: +2 for Ship's Company units
- +When technology "Years at Sea" researched: Recruit rank: +1 for Ship's Company units
Specialist Training HallHigh Elves
- −When technology "Years at Sea" researched: Recruit rank: +3 for Ship's Company units
- +When technology "Years at Sea" researched: Recruit rank: +2 for Ship's Company units
- Units: 7 → 10
Oathsworn SanctumHigh Elves
- −When technology "Years at Sea" researched: Recruit rank: +4 for Ship's Company units
- +When technology "Years at Sea" researched: Recruit rank: +2 for Ship's Company units
- Units: 9 → 14
Eagle PerchHigh Elves
- Units: 1 → 0
Arcane AerieHigh Elves
- Units: 7 → 8
Dragon TowerHigh Elves
- −Lord recruit rank: +2
- +Lord recruit rank: +3
- Units: 3 → 5
Dragonship BridgeHigh Elves
- −Dragonship crew growth: +2
- +Dragonship crew growth: +4
- Units: 1 → 0
Dragonship HallsHigh Elves
- −Dragonship Supply construction cost: +5% (this Dragonship)
- −Dragonship crew growth: +3
- +Dragonship Supply construction cost: +4% (this Dragonship)
- +Dragonship crew growth: +5
- Units: 2 → 0
Dragonship TowerHigh Elves
- −Dragonship Supply construction cost: +10% (this Dragonship)
- −Dragonship crew growth: +4
- +Dragonship Supply construction cost: +8% (this Dragonship)
- +Dragonship crew growth: +6
- Units: 2 → 6
Dragonship FortressHigh Elves
- −Dragonship Supply construction cost: +15% (this Dragonship)
- −Dragonship crew growth: +5
- +Dragonship Supply construction cost: +12% (this Dragonship)
- +Dragonship crew growth: +7
- Units: 2 → 7
Dragonship CitadelHigh Elves
- −Dragonship Supply construction cost: +20% (this Dragonship)
- −Dragonship crew growth: +6
- +Dragonship Supply construction cost: +16% (this Dragonship)
- +Dragonship crew growth: +8
- Units: 2 → 7
Bridge of the KalendirianHigh Elves
- −Dragonship crew growth: +3
- −Upkeep: -5% (all units in Dragonship)
- +Dragonship crew growth: +5
- +Upkeep: -4% (all units in Dragonship)
- Units: 1 → 0
Halls of the KalendirianHigh Elves
- −Dragonship Supply construction cost: +5% (this Dragonship)
- −Dragonship crew growth: +4
- +Dragonship Supply construction cost: +4% (this Dragonship)
- +Dragonship crew growth: +6
- Units: 2 → 0
Tower of the KalendirianHigh Elves
- −Dragonship Supply construction cost: +10% (this Dragonship)
- −Dragonship crew growth: +5
- +Dragonship Supply construction cost: +8% (this Dragonship)
- +Dragonship crew growth: +7
- Units: 2 → 6
Fortress of the KalendirianHigh Elves
- −Dragonship Supply construction cost: +15% (this Dragonship)
- −Dragonship crew growth: +6
- +Dragonship Supply construction cost: +12% (this Dragonship)
- +Dragonship crew growth: +8
- Units: 2 → 7
Citadel of the KalendirianHigh Elves
- −Dragonship Supply construction cost: +20% (this Dragonship)
- −Dragonship crew growth: +7
- +Dragonship Supply construction cost: +16% (this Dragonship)
- +Dragonship crew growth: +9
- Units: 2 → 7
Elven SailsHigh Elves
- Units: 0 → 1
Navigator's DeckHigh Elves
- Units: 0 → 3
Gallant SailsHigh Elves
- Units: 0 → 3
Warder SailsHigh Elves
- Units: 0 → 7
Royal SailsHigh Elves
- Units: 0 → 7
Mess HallHigh Elves
- −Dragonship crew growth: +1
- −Casualty replenishment rate: +3% (all units in Dragonship)
- +Dragonship crew growth: +3
- +Casualty replenishment rate: +5% (all units in Dragonship)
Physician's CabinHigh Elves
- −Dragonship crew growth: +2
- −Casualty replenishment rate: +6% (all units in Dragonship)
- +Dragonship crew growth: +4
- +Casualty replenishment rate: +7% (all units in Dragonship)
Blessed BowerHigh Elves
- −Dragonship crew growth: +3
- −Casualty replenishment rate: +10% (all units in Dragonship)
- +Dragonship crew growth: +5
- +Casualty replenishment rate: +9% (all units in Dragonship)
Sojourner's LodgeHigh Elves
- −Dragonship crew growth: +2
- −Casualty replenishment rate: +10% (armies in circle of influence)
- +Dragonship crew growth: +4
- +Casualty replenishment rate: +11% (armies in circle of influence)
Stockpile HoldHigh Elves
- Units: 0 → 3
Ship TreasuryHigh Elves
- Units: 0 → 7
Grand TreasuryHigh Elves
- Units: 0 → 10
Ordnance CacheHigh Elves
- Units: 0 → 10
Crew QuartersHigh Elves
- −Recruit rank: +2 for all units
- +Recruit rank: +1 for all units
Officer's QuartersHigh Elves
- −Recruit rank: +3 for all units
- +Recruit rank: +2 for all units
Aftcastle MusterHigh Elves
- −Recruit rank: +4 for all units
- +Recruit rank: +2 for all units
Breached Vault of EverpeakHigh Elves
- −Influence: +5 per turn
- +Influence: +6 per turn
- Cost: 6000 → 7000
- Units: 0 → 3
Walls of ArnheimHigh Elves
- −Melee attack: +5 when fighting against Dark Elves (factionwide)
- −When built in a Colony: Elven Trade: +30 per turn
- −Defensive supplies: +300 (all provinces)
- +Melee attack: +4 when fighting against Dark Elves (factionwide)
- +When built in a Colony: Elven Trade: +60 per turn
- +Defensive supplies: +400 (all provinces)
- Cost: 6000 → 7000
Hidden AnchorageHigh Elves
- −When built in a Colony: Elven Trade: +30 per turn
- +When built in a Colony: Elven Trade: +60 per turn
- Cost: 6000 → 7000
Great WaystoneHigh Elves
- −When built in a Colony: Elven Trade: +30 per turn
- +When built in a Colony: Elven Trade: +60 per turn
- Cost: 6000 → 7000
Turtle Isle ShrinesHigh Elves
- −When built in a Colony: Elven Trade: +30 per turn
- +When built in a Colony: Elven Trade: +60 per turn
- Cost: 6000 → 7000
Warworn StrongholdHigh Elves
- −When built in a Colony: Elven Trade: +30 per turn
- +When built in a Colony: Elven Trade: +60 per turn
- Cost: 6000 → 7000
Glittering PitsHigh Elves
- −Upkeep: -5% for Dragon units (all armies)
- −When built in a Colony: Elven Trade: +30 per turn
- −Income generated: 300
- +Upkeep: -3% for Dragon units (all armies)
- +When built in a Colony: Elven Trade: +60 per turn
- +Income generated: 350
- Cost: 6000 → 7000
Rebuilt CitadelHigh Elves
- −When built in a Colony: Elven Trade: +30 per turn
- +When built in a Colony: Elven Trade: +60 per turn
- Cost: 6000 → 7000
Loremaster's WatchHigh Elves
- −When built in a Colony: Elven Trade: +30 per turn
- +When built in a Colony: Elven Trade: +60 per turn
- Cost: 6000 → 7000
Pilgrimage GroundsHigh Elves
- −When built in a Colony: Elven Trade: +30 per turn
- +When built in a Colony: Elven Trade: +60 per turn
- Cost: 6000 → 7000
High Elf OutpostHigh Elves
- Cost: 2000 → 4000
High Elf DistrictHigh Elves
- Cost: 4000 → 5000
Animal StoreHigh Elves
- −Elven Trade: +10 per turn (High Elf Sea Patrol only)
- −Ivory resource production: 21 tusks
- +Elven Trade: +20 per turn (High Elf Sea Patrol only)
- +Ivory resource production: 25 tusks
- Cost: 1000 → 800
- Turns: 1 → 2
Tusk MarketHigh Elves
- −Elven Trade: +20 per turn (High Elf Sea Patrol only)
- −Ivory resource production: 32 tusks
- +Elven Trade: +35 per turn (High Elf Sea Patrol only)
- +Ivory resource production: 40 tusks
- Turns: 2 → 3
Tusk CompoundHigh Elves
- −Elven Trade: +30 per turn (High Elf Sea Patrol only)
- −Ivory resource production: 48 tusks
- +Elven Trade: +45 per turn (High Elf Sea Patrol only)
- +Ivory resource production: 50 tusks
- Cost: 3000 → 4000
- Turns: 3 → 4
Technologies
Awakening the Ancient OnesHigh Elves
- −Recruitment cost: -10% for Dragons and Merwyrm units
- −Upkeep: -5% for Dragons and Merwyrm units
- +Recruitment cost: -5% for Dragons and Merwyrm units
- +Upkeep: -4% for Dragons and Merwyrm units
GemsettingHigh Elves
- −Income from Industry buildings: +10%
- +Income from Industry buildings: +8%
Marble StockpilesHigh Elves
- −Construction cost: -10% for all buildings
- +Construction cost: -5% for all buildings
Light Ithilmar ArmouryHigh Elves
- −Armour: +10 for Spearmen, Archers, Ship's Company, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Rangers, Silverin Guard and Sisters of Avelorn units
- +Armour: +8 for Spearmen, Archers, Ship's Company, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Rangers, Silverin Guard and Sisters of Avelorn units
TrumpetersHigh Elves
- −Melee attack: +5 for Ship's Company, Lothern Sea Guard, Archers, Silverin Guard, Rangers, Spearmen, Shadow-Warriors and Shadow-walker units
- +Melee attack: +4 for Ship's Company, Lothern Sea Guard, Archers, Silverin Guard, Rangers, Spearmen, Shadow-Warriors and Shadow-walker units
Forgemasters of VaulHigh Elves
- −Recruit rank: +2 for Archers, Silverin Guard, Rangers, Spearmen, Shadow-Warriors and Shadow-walker units
- −Upkeep: -5% for Archers, Silverin Guard, Rangers, Spearmen, Shadow-Warriors and Shadow-walker units
- +Recruit rank: +1 for Archers, Silverin Guard, Rangers, Spearmen, Shadow-Warriors and Shadow-walker units
- +Upkeep: -4% for Archers, Silverin Guard, Rangers, Spearmen, Shadow-Warriors and Shadow-walker units
Broadhead ArrowsHigh Elves
- −Range: +10% for all Ranged Units
- +Range: +5% for all Ranged Units
Starmetal BladesHigh Elves
- −Melee attack: +5 for White Lions of Chrace, Swordmasters of Hoeth and Phoenix Guard units
- −Weapon strength: +10% for White Lions of Chrace, Swordmasters of Hoeth and Phoenix Guard units
- +Melee attack: +4 for White Lions of Chrace, Swordmasters of Hoeth and Phoenix Guard units
- +Weapon strength: +5% for White Lions of Chrace, Swordmasters of Hoeth and Phoenix Guard units
Hierarchical ManoeuvreHigh Elves
- −Hero action cost: -20%
- +Hero action cost: -15%
SpearwallHigh Elves
- −Melee defence: +5 for Spearmen, Lothern Sea Guard and Silverin Guard units
- +Melee defence: +4 for Spearmen, Lothern Sea Guard and Silverin Guard units
Martial LawHigh Elves
- −Control: +1 (all provinces)
- −Local recruitment capacity: +1 (all provinces)
- +Control: +2 (all provinces)
- +Local recruitment capacity: +2 (all provinces)
The Path of KhaineHigh Elves
- −Recruit rank: +2 for Swordmasters of Hoeth, Phoenix Guard, White Lions of Chrace and Sisters of Avelorn units
- −Recruitment cost: -10% for Swordmasters of Hoeth, Phoenix Guard, White Lions of Chrace and Sisters of Avelorn units
- +Recruit rank: +1 for Swordmasters of Hoeth, Phoenix Guard, White Lions of Chrace and Sisters of Avelorn units
- +Recruitment cost: -6% for Swordmasters of Hoeth, Phoenix Guard, White Lions of Chrace and Sisters of Avelorn units
Highborn ChampionsHigh Elves
- −Lord recruit rank: +2
- +Lord recruit rank: +3
Eastern Trade ContractsHigh Elves
- −Diplomatic relations: +20 with Grand Cathay
- +Diplomatic relations: +15 with Grand Cathay
Preserved SeafoodHigh Elves
- −Income from Ports: +10%
- +Income from Ports: +8%
Monthly FestivalsHigh Elves
- −Leadership: +5
- +Leadership: +4
Extravagant MuralsHigh Elves
- −Income from Entertainment buildings: +10%
- +Income from Entertainment buildings: +8%
Porcelain KilnsHigh Elves
- −Income from Province Capital/Settlement buildings: +10%
- +Income from Province Capital/Settlement buildings: +8%
Recall ColonistsHigh Elves
- −Upkeep: -5% for Ship's Company, Lothern Sea Guard and Oceanid units
- +Upkeep: -4% for Ship's Company, Lothern Sea Guard and Oceanid units
Dragons' OfferingsHigh Elves
- −Armour: +10 for Dragon units
- +Armour: +8 for Dragon units
Upholders of OrderHigh Elves
- −Control: +1 (all provinces)
- +Control: +2 (all provinces)
Court AdvisorsHigh Elves
- −Lord recruit rank: +2
- +Lord recruit rank: +3
- +Hero recruit rank: +2 for Loremasters of Hoeth
- +Hero recruit rank: +2 for Mages
Rapid ResettlementHigh Elves
- −Construction cost: -15% for Province Capital/Settlement buildings
- −Global recruitment capacity: +1
- +Construction cost: -8% for Province Capital/Settlement buildings
- +Global recruitment capacity: +2
Appoint Sea MastersHigh Elves
- −Recruitment cost: -10% for Ship's Company and Lothern Sea Guard units
- +Recruitment cost: -5% for Ship's Company and Lothern Sea Guard units
Seaborn CreaturesHigh Elves
- −Income from Ports: +5%
- +Income from Ports: +4%
The Creator's GiftHigh Elves
- −Corruption: -2 (all provinces)
- −Attrition: -20% casualties suffered from all attrition (all armies)
- +Corruption: -3 (all provinces)
- +Attrition: -25% casualties suffered from all attrition (all armies)
Fire & WaterHigh Elves
- −Melee attack: +5 for Phoenix units
- −Weapon strength: +10% for Phoenixes, Dragons, Oceanids, Sea Elementals and Merwyrm units
- +Melee attack: +6 for Phoenix units
- +Weapon strength: +5% for Phoenixes, Dragons, Oceanids, Sea Elementals and Merwyrm units
Magical InfusionHigh Elves
- −Melee defence: +5 for Phoenix units
- −Recruit rank: +2 for Phoenix and Phoenix Guard units
- +Melee defence: +6 for Phoenix units
- +Recruit rank: +1 for Phoenix and Phoenix Guard units
Dragon's BondHigh Elves
- −Upkeep: -5% for Dragon and Dragon Princes units
- +Upkeep: -4% for Dragon and Dragon Princes units
Ancient Lair WardingHigh Elves
- −Recruit rank: +2 for Dragon units
- +Recruit rank: +1 for Dragon units
Wardings of VaulHigh Elves
- −Melee defence: +5 for Dragon and Dragon Prince units
- +Melee defence: +6 for Dragon and Dragon Prince units
Cultural AdvancementsHigh Elves
- −Income from trade tariffs: +15%
- +Income from trade tariffs: +10%
Echelon ManipulationHigh Elves
- −Influence: +5 per turn
- −Income from all buildings: +5%
- +Influence: +8 per turn
- +Income from all buildings: +4%
Heralds of CivilisationHigh Elves
- −Construction cost: -15% for Ports
- +Construction cost: -8% for Ports
Unite Local NobilityHigh Elves
- −Construction cost: -15% for High Elf Industry and Resource buildings
- −Upkeep: -10% for Lords and Heroes
- +Construction cost: -8% for High Elf Industry and Resource buildings
- +Upkeep: -5% for Lords and Heroes
Pillars of AccordHigh Elves
- −Allied recruitment cost: -25%
- +Allied recruitment cost: -20%
Pinnacle of CivilisationHigh Elves
- −Construction cost: -15% for High Elf Entertainment, Aristocracy and Embassy buildings
- −Corruption: -2 (own provinces)
- +Construction cost: -8% for High Elf Entertainment, Aristocracy and Embassy buildings
- +Corruption: -3 (own provinces)
Light Cavalry BardingHigh Elves
- −Armour: +10 for Ellyrian Reavers, Silver Helms and Dragon Princes units
- +Armour: +8 for Ellyrian Reavers, Silver Helms and Dragon Princes units
Hunter's InstinctsHigh Elves
- −Melee attack: +5 for White Lions of Chrace units
- +Melee attack: +6 for White Lions of Chrace units
Allies of the ElementsHigh Elves
- −Leadership: +5 for Oceanids, Sea Elemental and Phoenix units
- −Melee defence: +5 for Oceanids and Sea Elemental units
- +Leadership: +6 for Oceanids, Sea Elemental and Phoenix units
- +Melee defence: +6 for Oceanids and Sea Elemental units
Wardens of UlthuanHigh Elves
- −Missile block chance: +20% for Swordmasters of Hoeth and Loremaster of Hoeth units
- −Bonus vs Infantry: +10 for Swordmasters of Hoeth and Loremaster of Hoeth units
- +Missile block chance: +15% for Swordmasters of Hoeth and Loremaster of Hoeth units
- +Bonus vs Infantry: +6 for Swordmasters of Hoeth and Loremaster of Hoeth units
Skirmishing SaddlesHigh Elves
- −Upkeep: -5% for Ellyrian Reavers, Silver Helms and Dragon Princes units
- +Upkeep: -4% for Ellyrian Reavers, Silver Helms and Dragon Princes units
SwiftsenseHigh Elves
- −Melee attack: +5 for Great Eagle and War Lion units
- +Melee attack: +6 for Great Eagle and War Lion units
ForetellingHigh Elves
- −Magic item drop chance from battle: +15% (all characters)
- +Magic item drop chance from battle: +20% (all characters)
Protection of LoecHigh Elves
- −Ambush success chance: +10%
- −Ambush defence chance: +10%
- +Ambush success chance: +15%
- +Ambush defence chance: +15%