The Fireborn (Dragon Princes)
Melee cavalry· Shock Cavalry· Tier 4· 60 models at Ultra sizeRegiment of Renown
Comes with The Queen & The Crone(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Fireborn (Dragon Princes) are High Elves melee cavalry: 6,840 HP across 60 models, armour 120, melee attack 45, melee defence 41, weapon strength 44. It costs 1,850 in the campaign and in multiplayer. They come with The Queen & The Crone. Unit key wh2_dlc10_hef_cav_the_fireborn_ror_0. Patch 9.0.4, from the game's data tables.
Health
114 per model
6,840
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
120
Leadership
95
Speed
84
Melee attack
45
Melee defence
41
Weapon strength
13 base + 31 armour-piercing, +15 vs large
44
Charge bonus
80
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial MasteryAugment · +8 Melee Attack, +12 Melee DefencepassiveMartial MasteryAugment+8 Melee Attack+12 Melee DefencePassiveWhile all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
Counters
Good against
- Large units — bonus vs large 15e.g. Rogue Idol, Dread Saurian, Khemric Titan · High Elves: Merwyrm, Knights of Tor Gaval
- Heavily armoured units — 31 of 44 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Phoenix Guard, Ithilmar Chariots
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Light infantry-sized units — large, mass 1,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · High Elves: Star Dragon, Merwyrm
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · High Elves: Sisters of Avelorn, Tiranoc Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (4147.81× faster), Ironblaster (80.99× faster), Land Ship (61.56× faster)
Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.19× slower), Bull Centaur Renders (Great Weapons) (1.17× slower), Heartseekers of Slaanesh (1.13× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,850 multiplayer gold. High Elf units ranked.
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.