
Blades of Hoeth (Swordmasters of Hoeth)
Melee infantry· Greatsword Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Comes with Tides of Torment – High Elves(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Blades of Hoeth (Swordmasters of Hoeth) are High Elves melee infantry: 8,400 HP across 100 models, armour 100, melee attack 57, melee defence 45, weapon strength 40. It costs 1,600 in the campaign and in multiplayer. They come with Tides of Torment – High Elves. Unit key wh3_dlc27_hef_inf_swordmasters_of_hoeth_ror. Patch 9.0.4, from the game's data tables.
Health
84 per model
8,400
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
100
Leadership
90
Speed
33
Melee attack
57
Melee defence
45
Weapon strength
12 base + 28 armour-piercing, +14 vs infantry
40
Charge bonus
28
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial MasteryAugment · +8 Melee Attack, +12 Melee DefencepassiveMartial MasteryAugment+8 Melee Attack+12 Melee DefencePassiveWhile all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
- GuardianWard Save (Area) · +15% Physical ResistancepassiveGuardianWard Save (Area)+15% Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
Counters
Good against
- Infantry-sized units — bonus vs infantry 14e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
- Heavily armoured units — 28 of 40 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · High Elves: Sea Elemental, Phoenix Guard
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · High Elves: Star Dragon, Merwyrm
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · High Elves: Merwyrm, Sea Elemental
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Lahmian Handmaidens (Death) (4.07× faster), Lahmian Handmaidens (Shadows) (3.04× faster), Depth Guard (Polearms) (2.57× faster)
Loses to, at a similar price: Har Ganeth Executioners (1.49× slower), Hammerers (1.22× slower), Swordmasters of Hoeth (1.08× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold. High Elf units ranked.
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.