Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Gate Guard unit card

Gate Guard

Melee infantry· Missile & Spear Infantry· Tier 2· 90 models at Ultra size

Duel it in the combat calculator →

Gate Guard are High Elves melee infantry: 6,120 HP across 90 models, armour 50, melee attack 28, melee defence 32, weapon strength 30, range 180 m, missile damage 1,555 per 10 s for the whole unit. It costs 850 in the campaign and in multiplayer. Unit key wh2_main_hef_inf_gate_guard. Patch 9.0.4, from the game's data tables.

Health

68 per model

6,120

bottom 2% of class

Armour

50

top 47% of class

Leadership

72

top 48% of class

Speed

33

bottom 42% of class

Melee attack

28

bottom 27% of class

Melee defence

32

bottom 39% of class

Weapon strength

21 base + 9 armour-piercing, +16 vs large

30

bottom 30% of class

Charge bonus

4

bottom 2% of class

Ranged

Range

180 m

top 1% of class

Ammunition

22

top 1% of class

Missile damage

16 base + 3 AP

19

bottom 11% of class

Reload time

11 s

bottom 1% of class

Damage per 10 s

17

bottom 1% of class

Attributes

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 2.6% of the game's 194 infantry units in melee. Per 1,000 gold: 68.3 damage per second against Chaos Warriors; it lasts 28.1 s against one unit of them.

Beats, at a similar price: Skin Wolves (4.04× faster), Skin Wolves (Armoured) (3.72× faster), Gorgers (1.87× faster)

Loses to, at a similar price: Infernal Guard (11.92× slower), Marauder Champions (9.82× slower), Chaos Warriors of Nurgle (9.44× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold.

Who can field it

  • High Elves · Lothern · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.