Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Gate Guard unit card

Gate Guard

Melee infantry· Missile & Spear Infantry· Tier 2· 90 models at Ultra size

Health

68 per model

6,120

bottom 2% of class

Armour

50

top 47% of class

Leadership

72

top 48% of class

Speed

33

bottom 42% of class

Melee attack

28

bottom 27% of class

Melee defence

32

bottom 39% of class

Weapon strength

21 base + 9 armour-piercing, +16 vs large

30

bottom 30% of class

Charge bonus

4

bottom 2% of class

Ranged

Range

180 m

top 1% of class

Ammunition

22

top 1% of class

Missile damage

16 base + 3 AP

19

bottom 11% of class

Reload time

11 s

top 1% of class

Damage per 10 s

17

bottom 1% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Who can field it

  • Lothern

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.