Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Scions of Mathlann (Spearmen) unit card

The Scions of Mathlann (Spearmen)

Melee infantry· Spear Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown

Comes with The Queen & The Crone(Warhammer II)

Duel it in the combat calculator →

The Scions of Mathlann (Spearmen) are High Elves melee infantry: 7,560 HP across 120 models, armour 40, melee attack 27, melee defence 48, weapon strength 25. It costs 800 in the campaign and in multiplayer. They come with The Queen & The Crone. Unit key wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0. Patch 9.0.4, from the game's data tables.

Health

63 per model

7,560

bottom 12% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

40

bottom 47% of class

Leadership

80

top 32% of class

Speed

33

bottom 42% of class

Melee attack

27

bottom 25% of class

Melee defence

48

top 19% of class

Weapon strength

19 base + 6 armour-piercing, +15 vs large

25

bottom 10% of class

Charge bonus

4

bottom 2% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive
  • Aura of ProtectionWard Save · +10% Damage Resistancepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 8% of the game's 194 infantry units in melee. Per 1,000 gold: 60.5 damage per second against Chaos Warriors; it lasts 58.3 s against one unit of them.

Beats, at a similar price: Skin Wolves (9.42× faster), Warp-Grinders (5.22× faster), Gorgers (3.23× faster)

Loses to, at a similar price: Infernal Guard (5.67× slower), Marauder Champions (5.32× slower), Greatswords (4.81× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. High Elf units ranked.

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.