Shackolot the Calamity
Monster· Flying Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown
Health
10,824
Armour
100
Leadership
80
Speed
95
Melee attack
54
Melee defence
56
Weapon strength
180 base + 400 armour-piercing
580
Charge bonus
50
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Can Fly
This unit can fly.
Abilities
Shackolot's Noxious BreathMagic Missiles · Reduce enemy leadership, Strong vs a single unit…activeShackolot's Noxious BreathMagic MissilesReduce enemy leadershipStrong vs a single unitPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.3 sSome Dragons’ noxious fumes alone have long-lasting effects on their target's coordination – if survived in the first place.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Lothern
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc15_hef_mon_black_dragon_imrik_boss).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.