Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Skyhawks unit card

The Skyhawks

Missile infantry· Mistwalker Hybrid Infantry· Tier 3· 60 models at Ultra size

Comes with The Warden & The Paunch(Warhammer II)

Duel it in the combat calculator →

The Skyhawks are High Elves missile infantry: 4,920 HP across 60 models, armour 80, melee attack 42, melee defence 22, weapon strength 43, range 100 m, missile damage 927 per 10 s for the whole unit. It costs 1,100 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_hef_inf_mistwalkers_skyhawks_0. Patch 9.0.4, from the game's data tables.

Health

82 per model

4,920

bottom 20% of class

Armour

80

top 22% of class

Leadership

75

top 18% of class

Speed

40

top 25% of class

Melee attack

42

top 8% of class

Melee defence

22

bottom 32% of class

Weapon strength

40 base + 3 armour-piercing, +7 vs infantry

43

top 8% of class

Charge bonus

24

top 9% of class

Ranged

Range

100 m

bottom 28% of class

Ammunition

13

bottom 13% of class

Missile damage

14 base + 3 AP

17

bottom 30% of class

Reload time

11 s

bottom 32% of class

Damage per 10 s

15

bottom 8% of class

Attributes

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • High Elves · Lothern · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.