Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Sentinels of Astaril unit card

Sentinels of Astaril

Missile infantry· Mistwalker Hybrid Infantry· Tier 2· 80 models at Ultra size

Comes with The Warden & The Paunch(Warhammer II)

Duel it in the combat calculator →

Sentinels of Astaril are High Elves missile infantry: 5,440 HP across 80 models, armour 80, melee attack 22, melee defence 40, weapon strength 28, range 215 m, missile damage 1,455 per 10 s for the whole unit. It costs 750 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_hef_inf_mistwalkers_sentinels_0. Patch 9.0.4, from the game's data tables.

Health

68 per model

5,440

bottom 20% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

80

top 22% of class

Leadership

70

top 30% of class

Speed

33

bottom 22% of class

Melee attack

22

bottom 43% of class

Melee defence

40

top 9% of class

Weapon strength

20 base + 8 armour-piercing, +16 vs large

28

bottom 49% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

215 m

top 10% of class

Ammunition

22

bottom 41% of class

Missile damage

18 base + 22 AP

40

top 12% of class

Reload time

22 s

bottom 1% of class

Damage per 10 s

18

bottom 27% of class

Attributes

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • High Elves · Lothern · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.