Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Sentinels of Astaril unit card

Sentinels of Astaril

Missile infantry· Mistwalker Hybrid Infantry· Tier 2· 80 models at Ultra size

Health

68 per model

5,440

bottom 20% of class

Armour

shield blocks 55% of frontal missiles

80

top 22% of class

Leadership

70

top 30% of class

Speed

33

bottom 22% of class

Melee attack

22

bottom 43% of class

Melee defence

40

top 9% of class

Weapon strength

20 base + 8 armour-piercing, +16 vs large

28

bottom 49% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

215 m

top 10% of class

Ammunition

22

bottom 41% of class

Missile damage

18 base + 22 AP

40

top 12% of class

Reload time

22 s

top 1% of class

Damage per 10 s

18

bottom 27% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Who can field it

  • Lothern

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.