Sentinels of Astaril
Missile infantry· Mistwalker Hybrid Infantry· Tier 2· 80 models at Ultra size
Health
68 per model
5,440
Armour
shield blocks 55% of frontal missiles
80
Leadership
70
Speed
33
Melee attack
22
Melee defence
40
Weapon strength
20 base + 8 armour-piercing, +16 vs large
28
Charge bonus
4
Ranged
Range
215 m
Ammunition
22
Missile damage
18 base + 22 AP
40
Reload time
22 s
Damage per 10 s
18
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.