Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Hand of the Shadow Crown unit card

Hand of the Shadow Crown

Hero· Assassin· 1 model at Ultra size

Comes with Alith Anarfree(Warhammer II)

Duel it in the combat calculator →

Hand of the Shadow Crown is High Elves hero: 3,688 HP, armour 40, melee attack 40, melee defence 45, weapon strength 400, range 300 m, missile damage 364 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. It comes with Alith Anar. Unit key wh2_dlc10_hef_cha_shadow_walker. Patch 9.0.4, from the game's data tables.

Health

3,688

bottom 15% of class

Armour

40

bottom 29% of class

Leadership

76

top 11% of class

Speed

46

bottom 39% of class

Melee attack

40

bottom 48% of class

Melee defence

45

top 26% of class

Weapon strength

260 base + 140 armour-piercing

400

top 33% of class

Charge bonus

30

bottom 29% of class

Ranged

Range

300 m

top 6% of class

Ammunition

30

bottom 34% of class

Missile damage

100 base + 300 AP

400

top 8% of class

Reload time

11 s

bottom 9% of class

Damage per 10 s

364

top 32% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Loose!Augment (Area) · +10 Reload Skillpassive
  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • SlipperyAugment · +25% Speed, +24 Melee Defenceactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • High Elves · Lothern · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.