Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Sea Helm unit card

Sea Helm

Lord· Lord· 1 model at Ultra size

Comes with Tides of Torment – High Elves(Warhammer III)

Skill tree →Duel it in the combat calculator →

Sea Helm is High Elves lord: 4,118 HP, armour 70, melee attack 40, melee defence 60, weapon strength 375. It costs 750 in the campaign and in multiplayer. It comes with Tides of Torment – High Elves. Unit key wh3_dlc27_hef_cha_sea_helm. Patch 9.0.4, from the game's data tables.

Health

4,118

bottom 15% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

70

bottom 42% of class

Leadership

80

top 38% of class

Speed

36

bottom 17% of class

Melee attack

40

bottom 28% of class

Melee defence

60

top 9% of class

Weapon strength

235 base + 140 armour-piercing, +35 vs large

375

bottom 31% of class

Charge bonus

20

bottom 9% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive
  • Quicksilver StrikeAugment · +40 Melee Attack, +50% Armour-Piercing Weapon Damage…active
  • Naval DisciplineAugment (Area) · +5 Melee Defence, +4 Leadershippassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 Leadershipactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Sea Helm skill tree

54 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Sea Helm's skills

  1. Great Eagle
  2. Skycutter Chariot
  3. Leviathan Slayer
  4. Ward of Loec
  5. Ward of Hoeth
  6. Soldiers of Renown
  7. Immortality
  8. Mentor
  1. War by Wealth
  2. High Navigator
  3. Unstoppable Force
  4. By Order of the Phoenix Court
  5. Dedicated to Mathlann
  6. Dedicated to Isha
  7. Dedicated to Addaioth
  1. Revered Tactician
  2. Unending Volley
  3. Always Prepared
  4. Ulthuan's First Line
  1. Trident Techniques
  2. Valour of Ages
  3. Hard to Hit
  4. Trident Mastery
  5. Indomitable
  6. Foe-Seeker
  7. Wound-Maker
  8. Full Plate Armour
  9. Blade Shield
  10. Expeditious Endeavour
  11. Quicksilver Strike
  1. Naval Discipline
  2. Militia Master
  3. Bow Master
  4. Cavalry Master
  5. Vanguard Master
  6. Sky Master
  7. Master Strategist
  8. Rally!
  9. Immovable Force
  10. Favourable Winds
  11. Silver Torrent
  12. Heart of the Flame
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Looter
  4. Bonded Service
  5. Wary
  6. Draftmaster
  7. Lightning Strike
  8. Quartermaster
  9. Elven Healing
  10. Ancient Cunning
  11. Renowned & Feared

Every version of Sea Helm

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
High ElvesLord4,1181708036406037520750200wh3_dlc27_hef_cha_sea_helm
High ElvesLord4,856160801104048440701,350338wh3_dlc27_hef_cha_sea_helm_eagle
High ElvesLord6,46018080904838450751,450363wh3_dlc27_hef_cha_sea_helm_skycutter

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.