
Company of the Kalendirian (Ship's Company)
Melee infantry· Great Axe Infantry· Tier 2· 120 models at Ultra sizeRegiment of Renown
Comes with Tides of Torment – High Elves(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Company of the Kalendirian (Ship's Company) are High Elves melee infantry: 7,560 HP across 120 models, armour 30, melee attack 36, melee defence 23, weapon strength 30. It costs 625 in the campaign and in multiplayer. They come with Tides of Torment – High Elves. Unit key wh3_dlc27_hef_inf_ships_company_ror. Patch 9.0.4, from the game's data tables.
Health
63 per model
7,560
Armour
30
Leadership
75
Speed
33
Melee attack
36
Melee defence
23
Weapon strength
10 base + 20 armour-piercing
30
Charge bonus
18
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- Martial MasteryAugment · +8 Melee Attack, +12 Melee DefencepassiveMartial MasteryAugment+8 Melee Attack+12 Melee DefencePassiveWhile all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
Counters
Good against
- Heavily armoured units — 20 of 30 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · High Elves: Sisters of Avelorn, Shadow Warriors
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · High Elves: Merwyrm, Sea Elemental
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Warp-Grinders (4.56× faster), Eshin Triads (2.08× faster), Khorngors (1.41× faster)
Loses to, at a similar price: Spirit Host (2.71× slower), Devoted Marauders of Slaanesh (2.45× slower), Bleakswords (2.32× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 625 multiplayer gold. High Elf units ranked.
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.