
Gordinar, Champion of the Flame
Monster· Flying Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown
Comes with Imrikfree(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Gordinar, Champion of the Flame is High Elves monster: 8,460 HP, armour 80, melee attack 52, melee defence 50, weapon strength 495. It costs 1,800 in multiplayer. It comes with Imrik. Unit key wh2_dlc15_hef_mon_sun_dragon_imrik. Patch 9.0.4, from the game's data tables.
Health
8,460
Armour
80
Leadership
80
Speed
100
Melee attack
52
Melee defence
50
Weapon strength
155 base + 340 armour-piercing
495
Charge bonus
65
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
Abilities
- Gordinar's Dragon BreathMagic Missiles · Causes fire damage, Strong vs a single unit…activeGordinar's Dragon BreathMagic MissilesCauses fire damageStrong vs a single unitWeak vs a single combatantPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.3 sDespite being an adolescent in Dragon terms, Gordinar’s breath blazes with the intense power of the sun itself.
- RebirthRegeneration · Chance of unit gaining hit points, Chance of unit instantly dyingpassiveRebirthRegenerationChance of unit gaining hit pointsChance of unit instantly dyingPassiveWith strange aeons even death may die...
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 340 of 495 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Light infantry-sized units — large, mass 4,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (14.68× faster), Exalted Flamer of Tzeentch (8.96× faster), Flamespyre Phoenix (4.52× faster)
Loses to, at a similar price: Curs'd Ettin (3.40× slower), Treeman (2.76× slower), Chaos Giant (2.73× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold.
Who can field it
- High Elves · Lothern · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc15_hef_mon_sun_dragon_imrik_boss: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.