Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Gordinar, Champion of the Flame unit card

Gordinar, Champion of the Flame

Monster· Flying Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown

Comes with Imrikfree(Warhammer II)

Duel it in the combat calculator →

Gordinar, Champion of the Flame is High Elves monster: 8,460 HP, armour 80, melee attack 52, melee defence 50, weapon strength 495. It costs 1,800 in multiplayer. It comes with Imrik. Unit key wh2_dlc15_hef_mon_sun_dragon_imrik. Patch 9.0.4, from the game's data tables.

Health

8,460

top 50% of class

Armour

80

top 42% of class

Leadership

80

top 28% of class

Speed

100

top 8% of class

Melee attack

52

top 45% of class

Melee defence

50

top 14% of class

Weapon strength

155 base + 340 armour-piercing

495

top 45% of class

Charge bonus

65

top 15% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

Abilities

  • Gordinar's Dragon BreathMagic Missiles · Causes fire damage, Strong vs a single unit…active
  • RebirthRegeneration · Chance of unit gaining hit points, Chance of unit instantly dyingpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 60.1% of the game's 99 monsters units in melee. Per 1,000 gold: 23.8 damage per second against Chaos Warriors; it lasts 43.9 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (14.68× faster), Exalted Flamer of Tzeentch (8.96× faster), Flamespyre Phoenix (4.52× faster)

Loses to, at a similar price: Curs'd Ettin (3.40× slower), Treeman (2.76× slower), Chaos Giant (2.73× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold.

Who can field it

  • High Elves · Lothern · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc15_hef_mon_sun_dragon_imrik_boss: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.