
Silak One-eye (Merwyrm)
Monster· Colossal Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown
Comes with Tides of Torment – High Elves(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Silak One-eye (Merwyrm) is High Elves monster: 12,600 HP, armour 70, melee attack 71, melee defence 48, weapon strength 700. It costs 3,000 in the campaign and in multiplayer. It comes with Tides of Torment – High Elves. Unit key wh3_dlc27_hef_mon_merwyrm_ror. Patch 9.0.4, from the game's data tables.
Health
12,600
Armour
70
Leadership
80
Speed
75
Melee attack
71
Melee defence
48
Weapon strength
275 base + 425 armour-piercing, +30 vs large
700
Charge bonus
42
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Abyssal CloakAugment · +20% Missile Block Chance, -4 LeadershippassiveAbyssal CloakAugment+20% Missile Block Chance-4 LeadershipPassive · Range 15 mThe very sight of a Merwyrm can provoke dread and hopelessness, its aura of crushing darkness even nullifying arrows and other missiles.
- Enfeebling ColdHex (Area) · -10% Charge Speed, -10% Speed…passiveEnfeebling ColdHex (Area)-10% Charge Speed-10% Speed-15% Charge Bonus-5 Melee AttackPassive · Range 35 mThose who find the foolish resolve to charge the Merwyrm will find their approach hampered by an ocean’s chill that hits them bones-deep.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · High Elves: Knights of Tor Gaval, Sea Elemental
- Heavily armoured units — 425 of 700 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Light infantry-sized units — large, mass 10,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Lothern Skycutters (Bolt Throwers)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Thundertusk (2.56× faster), Dread Saurian (1.62× faster), Rotting Leviathan (1.32× faster)
Loses to, at a similar price: Merwyrm (1.22× slower), Feral Dread Saurian (1.02× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 3,000 multiplayer gold. High Elf units ranked.
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.