Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Silak One-eye (Merwyrm) unit card

Silak One-eye (Merwyrm)

Monster· Colossal Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown

Comes with Tides of Torment – High Elves(Warhammer III)

Duel it in the combat calculator →

Silak One-eye (Merwyrm) is High Elves monster: 12,600 HP, armour 70, melee attack 71, melee defence 48, weapon strength 700. It costs 3,000 in the campaign and in multiplayer. It comes with Tides of Torment – High Elves. Unit key wh3_dlc27_hef_mon_merwyrm_ror. Patch 9.0.4, from the game's data tables.

Health

12,600

top 16% of class

Armour

70

bottom 45% of class

Leadership

80

top 28% of class

Speed

75

top 48% of class

Melee attack

71

top 4% of class

Melee defence

48

top 18% of class

Weapon strength

275 base + 425 armour-piercing, +30 vs large

700

top 7% of class

Charge bonus

42

bottom 43% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Abyssal CloakAugment · +20% Missile Block Chance, -4 Leadershippassive
  • Enfeebling ColdHex (Area) · -10% Charge Speed, -10% Speed…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 65.7% of the game's 99 monsters units in melee. Per 1,000 gold: 25.5 damage per second against Chaos Warriors; it lasts 32.7 s against one unit of them.

Beats, at a similar price: Thundertusk (2.56× faster), Dread Saurian (1.62× faster), Rotting Leviathan (1.32× faster)

Loses to, at a similar price: Merwyrm (1.22× slower), Feral Dread Saurian (1.02× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 3,000 multiplayer gold. High Elf units ranked.

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.