The Storm Riders (Lothern Sea Guard)
Missile infantry· Missile & Spear Infantry· Tier 2· 90 models at Ultra sizeRegiment of Renown
Comes with The Queen & The Crone(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Storm Riders (Lothern Sea Guard) are High Elves missile infantry: 6,120 HP across 90 models, armour 40, melee attack 29, melee defence 41, weapon strength 28, range 165 m, missile damage 1,555 per 10 s for the whole unit. It costs 800 in the campaign and in multiplayer. They come with The Queen & The Crone. Unit key wh2_dlc10_hef_inf_the_storm_riders_ror_0. Patch 9.0.4, from the game's data tables.
Health
68 per model
6,120
Armour
40
Leadership
80
Speed
36
Melee attack
29
Melee defence
41
Weapon strength
20 base + 8 armour-piercing, +16 vs large
28
Charge bonus
4
Ranged
Range
165 m
Ammunition
22
Missile damage
15 base + 4 AP
19
Reload time
11 s
Damage per 10 s
17
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Counters
Good against
- Large units — bonus vs large 16e.g. Rogue Idol, Dread Saurian, Khemric Titan · High Elves: Merwyrm, Knights of Tor Gaval
- Lightly armoured units without shields — 1,555 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · High Elves: Sea Elemental, Oceanids
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · High Elves: Sisters of Avelorn, Shadow Warriors
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · High Elves: Merwyrm, Sea Elemental
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.