
Talons of Tor Caleda (Archers – Light Armour)
Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra sizeRegiment of Renown
Comes with The Warden & The Paunch(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Talons of Tor Caleda (Archers – Light Armour) are High Elves missile infantry: 5,670 HP across 90 models, armour 40, melee attack 22, melee defence 24, weapon strength 24, range 180 m, missile damage 1,718 per 10 s for the whole unit. It costs 675 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_hef_inf_archers_ror_0. Patch 9.0.4, from the game's data tables.
Health
63 per model
5,670
Armour
40
Leadership
70
Speed
36
Melee attack
22
Melee defence
24
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
4
Ranged
Range
180 m
Ammunition
24
Missile damage
18 base + 3 AP
21
Reload time
11 s
Damage per 10 s
19
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial MasteryAugment · +8 Melee Attack, +12 Melee DefencepassiveMartial MasteryAugment+8 Melee Attack+12 Melee DefencePassiveWhile all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
Counters
Good against
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 1,718 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · High Elves: Sea Elemental, Oceanids
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · High Elves: Sisters of Avelorn, Shadow Warriors
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · High Elves: Merwyrm, Sea Elemental
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.