
Ymwrath the Eternal
Monster· Flying Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown
Comes with Imrikfree(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ymwrath the Eternal is High Elves monster: 11,166 HP, armour 110, melee attack 80, melee defence 64, weapon strength 690. It costs 2,400 in multiplayer. It comes with Imrik. Unit key wh2_dlc15_hef_mon_star_dragon_imrik. Patch 9.0.4, from the game's data tables.
Health
11,166
Armour
110
Leadership
90
Speed
85
Melee attack
80
Melee defence
64
Weapon strength
200 base + 490 armour-piercing, +20 vs large
690
Charge bonus
55
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Star Dragon's BreathMagic Missiles · Causes fire damage, Good against armour…activeStar Dragon's BreathMagic MissilesCauses fire damageGood against armourGood against large combatantsPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.3 sThe eldest, most powerful Dragons can destroy entire units with a molten blast of their white-hot breath.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Primal RageAugment · +25% Armour-Piercing Weapon Damage, +25% Base Weapon Damage…passivePrimal RageAugment+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageEffect intensity increases with time spent engaged in melee.PassiveEach blow and every move only serve to make it a stronger and less-forgiving opponent.
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · High Elves: Merwyrm, Knights of Tor Gaval
- Heavily armoured units — 490 of 690 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Light infantry-sized units — large, mass 5,900e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · High Elves: Star Dragon, Merwyrm
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Jabberslythe (12.22× faster), Khemrian Warsphinx (12.19× faster), Ancient Stegadon (Engine of the Gods) (11.22× faster)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,400 multiplayer gold.
Who can field it
- High Elves · Lothern · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc15_hef_mon_star_dragon_imrik_boss: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.