Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Ymwrath the Eternal unit card

Ymwrath the Eternal

Monster· Flying Monster· Tier 5· 1 model at Ultra sizeRegiment of Renown

Comes with Imrikfree(Warhammer II)

Duel it in the combat calculator →

Ymwrath the Eternal is High Elves monster: 11,166 HP, armour 110, melee attack 80, melee defence 64, weapon strength 690. It costs 2,400 in multiplayer. It comes with Imrik. Unit key wh2_dlc15_hef_mon_star_dragon_imrik. Patch 9.0.4, from the game's data tables.

Health

11,166

top 23% of class

Armour

110

top 18% of class

Leadership

90

top 14% of class

Speed

85

top 33% of class

Melee attack

80

top 1% of class

Melee defence

64

top 1% of class

Weapon strength

200 base + 490 armour-piercing, +20 vs large

690

top 7% of class

Charge bonus

55

top 31% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Can Fly

    This unit can fly.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Star Dragon's BreathMagic Missiles · Causes fire damage, Good against armour…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Primal RageAugment · +25% Armour-Piercing Weapon Damage, +25% Base Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 96% of the game's 99 monsters units in melee. Per 1,000 gold: 42 damage per second against Chaos Warriors; it lasts 146.8 s against one unit of them.

Beats, at a similar price: Jabberslythe (12.22× faster), Khemrian Warsphinx (12.19× faster), Ancient Stegadon (Engine of the Gods) (11.22× faster)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,400 multiplayer gold.

Who can field it

  • High Elves · Lothern · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc15_hef_mon_star_dragon_imrik_boss: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.